Коммит
a2ff51730f
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@ -1,12 +1,20 @@
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using UnityEditor.TestTools.Graphics;
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using UnityEditor.TestTools.ConfigManager;
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using UnityEngine.TestTools;
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||||
public class TestSetup : IPrebuildSetup
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||||
{
|
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public void Setup()
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||||
{
|
||||
ImageHandlingSetup.Setup();
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||||
new SetupGraphicsTestCases().Setup();
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||||
}
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||||
}
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||||
|
||||
public static class Setup
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||||
{
|
||||
public static void SetupAll()
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||||
{
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new EnablePlatformPrebuildStep().Setup();
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||||
ImageHandlingSetup.Setup();
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SetupGraphicsTestCases.Setup();
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}
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}
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@ -25,6 +25,7 @@ public class SmokeTest
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}
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[UnityTest]
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[PrebuildSetup("TestSetup")]
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[UseGraphicsTestCases]
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public IEnumerator Test1(GraphicsTestCase testCase)
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{
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@ -27,6 +27,7 @@ public class GraphicsTests
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}
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[UnityTest]
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[PrebuildSetup("TestSetup")]
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[UseGraphicsTestCases]
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public IEnumerator Test1(GraphicsTestCase testCase)
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{
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@ -1,14 +1,21 @@
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using UnityEditor.TestTools.ConfigManager;
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using UnityEngine.TestTools;
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using UnityEditor.TestTools.ConfigManager;
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using UnityEditor.TestTools.Graphics;
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using UnityEditor;
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public class TestSetup : IPrebuildSetup
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{
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public void Setup()
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{
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||||
ImageHandlingSetup.Setup();
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new SetupGraphicsTestCases().Setup();
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}
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}
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public static class Setup
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{
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[MenuItem("Tests/SetupAll")]
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public static void SetupAll()
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{
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new EnablePlatformPrebuildStep().Setup();
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ImageHandlingSetup.Setup();
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SetupGraphicsTestCases.Setup();
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}
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}
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@ -1,12 +1,20 @@
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using UnityEditor.TestTools.Graphics;
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using UnityEditor.TestTools.ConfigManager;
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using UnityEngine.TestTools;
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public class TestSetup : IPrebuildSetup
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{
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public void Setup()
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{
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ImageHandlingSetup.Setup();
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new SetupGraphicsTestCases().Setup();
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||||
}
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}
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|
||||
public static class Setup
|
||||
{
|
||||
public static void SetupAll()
|
||||
{
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new EnablePlatformPrebuildStep().Setup();
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ImageHandlingSetup.Setup();
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SetupGraphicsTestCases.Setup();
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}
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}
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@ -48,6 +48,7 @@ public class SmokeTest
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}
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[UnityTest]
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[PrebuildSetup("TestSetup")]
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[UseGraphicsTestCases]
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public IEnumerator TestAllScenes(GraphicsTestCase testCase)
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{
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@ -26,6 +26,7 @@ public class GraphicsTests
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[UnityTest]
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[UseGraphicsTestCases]
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public IEnumerator Test1(GraphicsTestCase testCase)
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@ -1,12 +1,22 @@
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using UnityEditor.TestTools.Graphics;
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using UnityEditor;
|
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using UnityEditor.TestTools.Graphics;
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using UnityEditor.TestTools.ConfigManager;
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using UnityEngine;
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using UnityEngine.TestTools;
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||||
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public class TestSetup : IPrebuildSetup
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{
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public void Setup()
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{
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public static class Setup
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{
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public static void SetupAll()
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{
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new EnablePlatformPrebuildStep().Setup();
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ImageHandlingSetup.Setup();
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SetupGraphicsTestCases.Setup();
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}
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@ -78,15 +100,20 @@ Material:
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- _EmissionColor: {r: 1.1, g: 1.1, b: 1.1, a: 1}
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- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
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|
@ -1,23 +1,42 @@
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m_Texture: {fileID: 0}
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@ -59,10 +78,14 @@ Material:
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m_Scale: {x: 1, y: 1}
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Загрузить разницу
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alphaTestReferenceValue: 0.5
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buildTarget: Android
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textureCompression: 1
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crunchedCompression: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
|
@ -8,7 +8,8 @@
|
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"GUID:27619889b8ba8c24980f49ee34dbb44a",
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"GUID:0acc523941302664db1f4e527237feb3",
|
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"GUID:e8f18ea8b55ba734389b276b6cdcb21d",
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"GUID:2bafac87e7f4b9b418d9448d219b01ab"
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"GUID:2bafac87e7f4b9b418d9448d219b01ab",
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"GUID:e18141520846dcc44b725b2f74e91229"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.Linq;
|
|||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using EditorSceneManagement = UnityEditor.SceneManagement;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace UnityEditor.TestTools.Graphics
|
||||
{
|
||||
|
@ -12,7 +13,7 @@ namespace UnityEditor.TestTools.Graphics
|
|||
/// player.
|
||||
/// Will also build Lightmaps for specially labelled scenes.
|
||||
/// </summary>
|
||||
public class SetupGraphicsTestCases
|
||||
public class SetupGraphicsTestCases : IPrebuildSetup
|
||||
{
|
||||
const string bakeLabel = "TestRunnerBake";
|
||||
|
||||
|
@ -29,8 +30,7 @@ namespace UnityEditor.TestTools.Graphics
|
|||
}
|
||||
}
|
||||
|
||||
[MenuItem("Tests/BakeLightmaps")]
|
||||
public static void Setup()
|
||||
public void Setup()
|
||||
{
|
||||
ColorSpace colorSpace;
|
||||
BuildTarget buildPlatform;
|
||||
|
@ -39,7 +39,6 @@ namespace UnityEditor.TestTools.Graphics
|
|||
StereoRenderingPath stereoPath;
|
||||
string[] vrSDK;
|
||||
|
||||
|
||||
// Figure out if we're preparing to run in Editor playmode, or if we're building to run outside the Editor
|
||||
if (IsBuildingForEditorPlaymode)
|
||||
{
|
||||
|
@ -93,19 +92,25 @@ namespace UnityEditor.TestTools.Graphics
|
|||
}
|
||||
}
|
||||
|
||||
EditorBuildSettingsScene[] scenesWithDisabledScenes = EditorBuildSettings.scenes;
|
||||
// For each scene in the build settings, force build of the lightmaps if it has "DoLightmap" label.
|
||||
// Note that in the PreBuildSetup stage, TestRunner has already created a new scene with its testing monobehaviours
|
||||
|
||||
foreach ( EditorBuildSettingsScene scene in EditorBuildSettings.scenes)
|
||||
UnityEngine.SceneManagement.Scene trScene = EditorSceneManagement.EditorSceneManager.GetSceneAt(0);
|
||||
|
||||
var buildSettingsScenes = EditorBuildSettings.scenes;
|
||||
|
||||
foreach ( EditorBuildSettingsScene scene in buildSettingsScenes)
|
||||
{
|
||||
// enable all scenes and let the filters disable them as needed
|
||||
scene.enabled = true;
|
||||
|
||||
SceneAsset sceneAsset = AssetDatabase.LoadAssetAtPath<SceneAsset>(scene.path);
|
||||
|
||||
var currentScene = EditorSceneManagement.EditorSceneManager.OpenScene(scene.path, EditorSceneManagement.OpenSceneMode.Single);
|
||||
EditorSceneManagement.EditorSceneManager.OpenScene(scene.path, EditorSceneManagement.OpenSceneMode.Additive);
|
||||
|
||||
var settings = GameObject.FindObjectOfType<PlatformConfigTestFilters>();
|
||||
UnityEngine.SceneManagement.Scene currentScene = EditorSceneManagement.EditorSceneManager.GetSceneAt(1);
|
||||
|
||||
if (settings != null)
|
||||
{
|
||||
var configs = settings.GetComponent<PlatformConfigTestFilters>();
|
||||
var configs = GameObject.FindObjectOfType<PlatformConfigTestFilters>();
|
||||
|
||||
if (configs != null)
|
||||
{
|
||||
|
@ -113,20 +118,28 @@ namespace UnityEditor.TestTools.Graphics
|
|||
{
|
||||
if ((filter.BuildPlatform == buildPlatform || filter.BuildPlatform == BuildTarget.NoTarget) &&
|
||||
(filter.GraphicsDevice == graphicsDevices.First() || filter.GraphicsDevice == GraphicsDeviceType.Null) &&
|
||||
(filter.ColorSpace == colorSpace || filter.ColorSpace == ColorSpace.Uninitialized) &&
|
||||
(filter.stereoModes == null || filter.stereoModes.Length == 0 || filter.stereoModes.Contains(stereoPath)) &&
|
||||
(filter.XrSdk == vrSDK.First() || filter.XrSdk == null))
|
||||
(filter.ColorSpace == colorSpace || filter.ColorSpace == ColorSpace.Uninitialized))
|
||||
{
|
||||
scenesWithDisabledScenes.First(s => s.path.Contains(currentScene.name)).enabled = false;
|
||||
// if VR is enabled then the VR specific filters need to match the settings too
|
||||
// otherwise the filter doesn't match in that mode and move on to next filter
|
||||
if (PlayerSettings.virtualRealitySupported == true &&
|
||||
!((filter.stereoModes == null ||
|
||||
filter.stereoModes.Length == 0 ||
|
||||
filter.stereoModes.Contains(PlayerSettings.stereoRenderingPath)) &&
|
||||
(filter.XrSdk == vrSDK.First() || string.IsNullOrEmpty(filter.XrSdk))))
|
||||
continue;
|
||||
|
||||
scene.enabled = false;
|
||||
Debug.Log(string.Format("Removed scene {0} from build settings because {1}", currentScene.name, filter.Reason));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var labels = new List<string>(AssetDatabase.GetLabels(sceneAsset));
|
||||
if (labels.Contains(bakeLabel))
|
||||
if (labels.Contains(bakeLabel) && scene.enabled)
|
||||
{
|
||||
EditorSceneManagement.EditorSceneManager.SetActiveScene(currentScene);
|
||||
|
||||
Debug.Log("baking lights for scene " + sceneAsset.name);
|
||||
|
||||
Lightmapping.giWorkflowMode = Lightmapping.GIWorkflowMode.OnDemand;
|
||||
|
@ -138,9 +151,13 @@ namespace UnityEditor.TestTools.Graphics
|
|||
|
||||
EditorSceneManagement.EditorSceneManager.SaveScene(currentScene);
|
||||
}
|
||||
|
||||
EditorSceneManagement.EditorSceneManager.SetActiveScene(trScene);
|
||||
|
||||
EditorSceneManagement.EditorSceneManager.CloseScene(currentScene, true);
|
||||
}
|
||||
|
||||
EditorBuildSettings.scenes = scenesWithDisabledScenes;
|
||||
EditorBuildSettings.scenes = buildSettingsScenes;
|
||||
|
||||
if (!IsBuildingForEditorPlaymode)
|
||||
new CreateSceneListFileFromBuildSettings().Setup();
|
||||
|
|
|
@ -67,9 +67,9 @@ namespace UnityEditor.TestTools.ConfigManager
|
|||
PlatformSettings.stereoRenderingPath = PlayerSettings.stereoRenderingPath;
|
||||
}
|
||||
|
||||
ConfigureSettings();
|
||||
|
||||
PlatformSettings.SerializeToAsset();
|
||||
|
||||
ConfigureSettings();
|
||||
}
|
||||
|
||||
private static void ConfigureSettings()
|
||||
|
|
Загрузка…
Ссылка в новой задаче