Creates a simple project for stereo graphics tests. Consists of a solid
color background with a green cube offset vertically to better test y flip issues.
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Коммит
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Assets/SmokeTest.unity
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using UnityEditor.TestTools.Graphics;
|
||||
using UnityEditor.TestTools.ConfigManager;
|
||||
|
||||
public static class Setup
|
||||
{
|
||||
public static void SetupAll()
|
||||
{
|
||||
new EnablePlatformPrebuildStep().Setup();
|
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ImageHandlingSetup.Setup();
|
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SetupGraphicsTestCases.Setup();
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}
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}
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{
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|
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"references": [
|
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"GUID:e18141520846dcc44b725b2f74e91229",
|
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"GUID:27619889b8ba8c24980f49ee34dbb44a",
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|
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"Editor"
|
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],
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|
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"overrideReferences": true,
|
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"precompiledReferences": [
|
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"nunit.framework.dll"
|
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],
|
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"autoReferenced": false,
|
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"defineConstraints": [
|
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"UNITY_INCLUDE_TESTS"
|
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],
|
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|
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}
|
|
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@ -0,0 +1,52 @@
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using System.Collections;
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.TestTools;
|
||||
using UnityEngine.TestTools.Graphics;
|
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using UnityEngine.XR;
|
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|
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public class SmokeTest
|
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{
|
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private string imageResultsPath;
|
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|
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[OneTimeSetUp()]
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public void CreateResultsDirectoryAsset()
|
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{
|
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// this asset should be created in the prebuild setup, the value comes from a cmdline parameter
|
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imageResultsPath = Resources.Load<TextAsset>("ResultsImagesDirectory")?.text;
|
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if (imageResultsPath == null)
|
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imageResultsPath = string.Empty;
|
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|
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// clean out any old screenshots
|
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foreach (var png in Directory.EnumerateFiles(Application.persistentDataPath, "*.png"))
|
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File.Delete(png);
|
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}
|
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|
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[UnityTest]
|
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[UseGraphicsTestCases]
|
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public IEnumerator Test1(GraphicsTestCase testCase)
|
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{
|
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SceneManager.LoadScene(testCase.ScenePath);
|
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|
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yield return null;
|
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|
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XRDevice.DisableAutoXRCameraTracking(Camera.main, true);
|
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|
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var testSettings = GameObject.FindObjectOfType<GraphicsTestSettings>();
|
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|
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Assert.IsNotNull(testSettings, "No test settings script found, not a valid test");
|
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|
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Screen.SetResolution(testSettings.ImageComparisonSettings.TargetWidth, testSettings.ImageComparisonSettings.TargetHeight, false);
|
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|
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yield return new WaitForSeconds(1);
|
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yield return new WaitForEndOfFrame();
|
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|
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var screenShot = new Texture2D(0, 0, TextureFormat.RGBA32, false);
|
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|
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screenShot = ScreenCapture.CaptureScreenshotAsTexture(ScreenCapture.StereoScreenCaptureMode.BothEyes);
|
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