diff --git a/GraphicsTests/URPGraphicsTests/Assets/Tests/Scenes/029_Particles/Shaders/CustomParticleData.shader b/GraphicsTests/URPGraphicsTests/Assets/Tests/Scenes/029_Particles/Shaders/CustomParticleData.shader index 387d66c7..fc02ee2a 100644 --- a/GraphicsTests/URPGraphicsTests/Assets/Tests/Scenes/029_Particles/Shaders/CustomParticleData.shader +++ b/GraphicsTests/URPGraphicsTests/Assets/Tests/Scenes/029_Particles/Shaders/CustomParticleData.shader @@ -26,6 +26,7 @@ float4 vertex : POSITION; float4 uv : TEXCOORD0; float3 uv2 : TEXCOORD1; + UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f @@ -35,11 +36,16 @@ UNITY_FOG_COORDS(1) float4 vertex : SV_POSITION; + UNITY_VERTEX_OUTPUT_STEREO }; v2f vert (appdata v) { v2f o; + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.vertex = UnityObjectToClipPos(v.vertex); o.uv = v.uv; o.uv2 = v.uv2; diff --git a/GraphicsTests/URPGraphicsTests/Assets/Tests/Scenes/046_Camera_OpaqueTexture/CameraOpaque.shader b/GraphicsTests/URPGraphicsTests/Assets/Tests/Scenes/046_Camera_OpaqueTexture/CameraOpaque.shader index e3da7ba0..22858055 100644 --- a/GraphicsTests/URPGraphicsTests/Assets/Tests/Scenes/046_Camera_OpaqueTexture/CameraOpaque.shader +++ b/GraphicsTests/URPGraphicsTests/Assets/Tests/Scenes/046_Camera_OpaqueTexture/CameraOpaque.shader @@ -6,14 +6,14 @@ } SubShader { - Tags { "RenderType"="Transparent" "Queue"="Transparent"} + Tags { "RenderType" = "Transparent" "Queue" = "Transparent"} LOD 100 Pass { HLSLPROGRAM #pragma prefer_hlslcc gles - #pragma exclude_renderers d3d11_9x + #pragma exclude_renderers d3d11_9x #pragma vertex vert #pragma fragment frag // make fog work @@ -25,7 +25,6 @@ { float4 vertex : POSITION; float2 uv : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f @@ -33,7 +32,6 @@ float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; float4 screenUV : TEXCOORD1; - UNITY_VERTEX_OUTPUT_STEREO }; TEXTURE2D(_CameraOpaqueTexture); @@ -42,10 +40,6 @@ v2f vert(appdata v) { v2f o; - - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - o.vertex = TransformObjectToHClip(v.vertex); o.uv = v.uv; o.screenUV = ComputeScreenPos(o.vertex); diff --git a/GraphicsTests/URPGraphicsTests/ProjectSettings/EditorBuildSettings.asset b/GraphicsTests/URPGraphicsTests/ProjectSettings/EditorBuildSettings.asset index 43a214a4..596962f4 100644 --- a/GraphicsTests/URPGraphicsTests/ProjectSettings/EditorBuildSettings.asset +++ b/GraphicsTests/URPGraphicsTests/ProjectSettings/EditorBuildSettings.asset @@ -86,9 +86,6 @@ EditorBuildSettings: - enabled: 1 path: Assets/Tests/Scenes/044_Lighting_ReflectionProbe.unity guid: 0feef353efdf045989e9c2b501774338 - - enabled: 1 - path: Assets/Tests/Scenes/046_Camera_OpaqueTexture.unity - guid: 2614aae0a36c9456b9e20ac481fbda4c - enabled: 1 path: Assets/Tests/Scenes/047_Lighting_DirectionalCascades.unity guid: 4e49334e530744e0eaeaa5e3a7e874ca