Change namespace to Unity.Labs.XR to avoid conflict with LineRenderer in other Unity.Labs namespaces
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Коммит
ea9fdeb5ec
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Labs.XRLineRenderer
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namespace Unity.Labs.XR
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{
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class MeshChainShaderGUI : ShaderGUI
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{
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Labs.XRLineRenderer
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namespace Unity.Labs.XR
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{
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[CustomEditor(typeof(XRLineRenderer))]
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[CanEditMultipleObjects]
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Labs.XRLineRenderer
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namespace Unity.Labs.XR
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{
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[CustomEditor(typeof(XRTrailRenderer))]
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[CanEditMultipleObjects]
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using System;
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using UnityEngine;
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namespace Unity.Labs.XRLineRenderer
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namespace Unity.Labs.XR
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{
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/// <summary>
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/// A unified base class for the XR Line Renderer and XR Trail Renderer
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Unity.Labs.XRLineRenderer
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namespace Unity.Labs.XR
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{
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/// <summary>
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/// An XR-Focused drop-in replacement for the Line Renderer
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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.Labs.XRLineRenderer
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namespace Unity.Labs.XR
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{
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/// <summary>
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/// The mesh chain handles all the translation between Unity's mesh class,
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using System;
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using UnityEngine;
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namespace Unity.Labs.XRLineRenderer
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namespace Unity.Labs.XR
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{
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/// <summary>
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/// An XR-Focused drop-in replacement for the Trail Renderer
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