Initial version
This commit is contained in:
Коммит
9834db9715
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## git-lfs ##
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#Image
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
|
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*.ai filter=lfs diff=lfs merge=lfs -text
|
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*.tif filter=lfs diff=lfs merge=lfs -text
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#Audio
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*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||
#Video
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
||||
*.mov filter=lfs diff=lfs merge=lfs -text
|
||||
#3D Object
|
||||
*.FBX filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
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#ETC
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*.a filter=lfs diff=lfs merge=lfs -text
|
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*.exr filter=lfs diff=lfs merge=lfs -text
|
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.pdf filter=lfs diff=lfs merge=lfs -text
|
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.dll filter=lfs diff=lfs merge=lfs -text
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*.unitypackage filter=lfs diff=lfs merge=lfs -text
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*.aif filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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*.rns filter=lfs diff=lfs merge=lfs -text
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*.reason filter=lfs diff=lfs merge=lfs -text
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*.lxo filter=lfs diff=lfs merge=lfs -text
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SAI filter=lfs diff=lfs merge=lfs -text
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*.anim filter=lfs diff=lfs merge=lfs -text
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*.lfs.* filter=lfs diff=lfs merge=lfs -text
|
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@ -0,0 +1,38 @@
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[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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Assets/AssetStoreTools*
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# Visual Studio cache directory
|
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.vs/
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|
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.opendb
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# Unity3D generated meta files
|
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*.pidb.meta
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*.pdb.meta
|
||||
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# Unity3D Generated File On Crash Reports
|
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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.idea/
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using Unity.AI.Planner;
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using Unity.Collections;
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using UnityEngine;
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#if PLANNER_DOMAIN_GENERATED
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using AI.Planner.Domains;
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namespace AI.Planner.Custom.Escape
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{
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public struct HeuristicExploration : ICustomHeuristic<StateData>
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{
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public BoundedValue Evaluate(StateData stateData)
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{
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float estimatedValue = 0;
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using Unity.AI.Planner.DomainLanguage.TraitBased;
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using UnityEngine;
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#if PLANNER_DOMAIN_GENERATED
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using AI.Planner.Domains;
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namespace AI.Planner.Custom.Escape
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Загрузить разницу
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|
@ -0,0 +1,26 @@
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|||
using System.Collections;
|
||||
using Unity.AI.Planner.DomainLanguage.TraitBased;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameController : MonoBehaviour
|
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{
|
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public IEnumerator MoveTo(ITraitBasedObjectData character, ITraitBasedObjectData target)
|
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{
|
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{
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|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void PickItem(ITraitBasedObjectData character, ITraitBasedObjectData item)
|
||||
{
|
||||
(item.ParentObject as GameObject)?.SetActive(false);
|
||||
(character.ParentObject as GameObject)?.transform.Find("Key").gameObject.SetActive(true);
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@ -0,0 +1,21 @@
|
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|
||||
#if PLANNER_DOMAIN_GENERATED
|
||||
using AI.Planner.Domains.Enums;
|
||||
using Unity.AI.Planner.DomainLanguage.TraitBased;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI.Planner.DomainLanguage.TraitBased;
|
||||
|
||||
using AI.Planner.Domains;
|
||||
|
||||
[TraitGizmo(typeof(ActivationSwitch))]
|
||||
public class ActivationSwitchGizmo
|
||||
{
|
||||
public void DrawGizmos(GameObject gameObject, ITraitData traitData, bool isSelected)
|
||||
{
|
||||
var type = (ActivationType)(long)traitData.GetValue(ActivationSwitch.FieldType);
|
||||
Gizmos.color = (type == ActivationType.Blue) ? Color.cyan : Color.magenta;
|
||||
|
||||
Gizmos.DrawWireCube(gameObject.transform.position , UnityEngine.Vector3.one);
|
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}
|
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}
|
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#endif
|
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|
@ -0,0 +1,62 @@
|
|||
using Unity.AI.Planner.DomainLanguage.TraitBased;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI.Planner.DomainLanguage.TraitBased;
|
||||
|
||||
#if PLANNER_DOMAIN_GENERATED
|
||||
using AI.Planner.Domains;
|
||||
|
||||
[TraitGizmo(typeof(Waypoint))]
|
||||
public class WaypointGizmo
|
||||
{
|
||||
public void DrawGizmos(GameObject gameObject, ITraitData traitData, bool isSelected)
|
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{
|
||||
Gizmos.color = isSelected ? Color.white : Color.grey;
|
||||
Gizmos.DrawWireSphere(gameObject.transform.position + Vector3.up * 0.15f, 0.2f);
|
||||
|
||||
Gizmos.color = isSelected ? Color.green : Color.green.Opacity(0.5f);
|
||||
DrawLink(gameObject, traitData, Waypoint.FieldUp);
|
||||
Gizmos.color = isSelected ? Color.red : Color.red.Opacity(0.5f);
|
||||
DrawLink(gameObject, traitData, Waypoint.FieldRight);
|
||||
Gizmos.color = isSelected ? Color.blue : Color.blue.Opacity(0.5f);
|
||||
DrawLink(gameObject, traitData, Waypoint.FieldDown, 0.2f);
|
||||
Gizmos.color = isSelected ? Color.yellow : Color.yellow.Opacity(0.5f);
|
||||
DrawLink(gameObject, traitData, Waypoint.FieldLeft, 0.2f);
|
||||
}
|
||||
|
||||
static void DrawLink(GameObject gameObject, ITraitData traitData, string field, float offset = 0.1f)
|
||||
{
|
||||
var linkObject = traitData.GetValue(field);
|
||||
if (linkObject != null)
|
||||
{
|
||||
var obj = GameObject.FindObjectsOfType<TraitComponent>();
|
||||
foreach (var traitComponent in obj)
|
||||
{
|
||||
if (traitComponent.Name.Equals(linkObject))
|
||||
{
|
||||
var offsetVector = Vector3.up * offset;
|
||||
var startPos = gameObject.transform.position + offsetVector;
|
||||
var endPos = traitComponent.gameObject.transform.position + offsetVector;
|
||||
|
||||
Gizmos.DrawLine(startPos, endPos);
|
||||
|
||||
var direction = endPos - startPos;
|
||||
|
||||
Vector3 right = Quaternion.LookRotation(direction) * Quaternion.Euler(0,180 + 20.0f,0) * new Vector3(0,0,1);
|
||||
Vector3 left = Quaternion.LookRotation(direction) * Quaternion.Euler(0,180 - 20.0f,0) * new Vector3(0,0,1);
|
||||
Gizmos.DrawRay(startPos + direction, right * 0.25f);
|
||||
Gizmos.DrawRay(startPos + direction, left * 0.25f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class GizmoExtension
|
||||
{
|
||||
public static Color Opacity(this Color color, float opacity)
|
||||
{
|
||||
return new Color(color.r, color.g, color.b, opacity);
|
||||
}
|
||||
}
|
||||
|
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#endif
|
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@ -0,0 +1,11 @@
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using System;
|
||||
using UnityEngine;
|
||||
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||||
public class DoorTrigger : MonoBehaviour
|
||||
{
|
||||
bool m_Open;
|
||||
|
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public void Update()
|
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{
|
||||
transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.Euler(0, (m_Open)?90:0, 0), 0.1f);
|
||||
}
|
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void OnTriggerEnter(Collider other)
|
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{
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m_Open = true;
|
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}
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void OnTriggerExit(Collider other)
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{
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using System;
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using System.Collections;
|
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using System.Collections.Generic;
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using System.Linq;
|
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using UnityEngine;
|
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public class OpenBy2Switch : MonoBehaviour
|
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{
|
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#pragma warning disable 0649
|
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[SerializeField]
|
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List<SwitchTrigger> m_switchA;
|
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|
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[SerializeField]
|
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List<SwitchTrigger> m_switchB;
|
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|
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[SerializeField]
|
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GameObject m_NotificationA;
|
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|
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[SerializeField]
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GameObject m_NotificationB;
|
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[SerializeField]
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GameObject m_GateDoor;
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[SerializeField]
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float m_GateDoorOpenPosition;
|
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#pragma warning restore 0649
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public void Update()
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{
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bool aActivated = m_switchA.Any(s => s.Activated);
|
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m_NotificationA.SetActive(aActivated);
|
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bool bActivated = m_switchB.Any(s => s.Activated);
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m_NotificationB.SetActive(bActivated);
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if (aActivated && bActivated)
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{
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m_GateDoor.transform.localPosition = Vector3.Lerp(m_GateDoor.transform.localPosition, new Vector3(0,m_GateDoorOpenPosition, 0), 0.1f);
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}
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else
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{
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
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|
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public class SwitchTrigger : MonoBehaviour
|
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{
|
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bool m_Activated;
|
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|
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public bool Activated
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{
|
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get { return m_Activated; }
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set { m_Activated = value; }
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void OnTriggerEnter(Collider other)
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{
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m_Activated = true;
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}
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void OnTriggerExit(Collider other)
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{
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