This commit is contained in:
Amir Ebrahimi 2019-12-06 21:29:45 -08:00
Коммит 9834db9715
275 изменённых файлов: 27638 добавлений и 0 удалений

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## git-lfs ##
#Image
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.ai filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
#Audio
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
#Video
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
#3D Object
*.FBX filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
#ETC
*.a filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
*.unitypackage filter=lfs diff=lfs merge=lfs -text
*.aif filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.rns filter=lfs diff=lfs merge=lfs -text
*.reason filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
SAI filter=lfs diff=lfs merge=lfs -text
*.anim filter=lfs diff=lfs merge=lfs -text
*.lfs.* filter=lfs diff=lfs merge=lfs -text

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[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
# Visual Studio cache directory
.vs/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
.idea/
*.DotSettings

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{
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using Unity.AI.Planner;
using Unity.Collections;
using UnityEngine;
#if PLANNER_DOMAIN_GENERATED
using AI.Planner.Domains;
namespace AI.Planner.Custom.Escape
{
public struct HeuristicExploration : ICustomHeuristic<StateData>
{
public BoundedValue Evaluate(StateData stateData)
{
float estimatedValue = 0;
var waypointIndices = new NativeList<int>(stateData.TraitBasedObjects.Length, Allocator.Temp);
stateData.GetTraitBasedObjectIndices(waypointIndices, typeof(Waypoint));
for (int i = 0; i < waypointIndices.Length; i++)
{
var waypoint = stateData.GetTraitOnObjectAtIndex<Waypoint>(waypointIndices[i]);
if (waypoint.Visited > 0)
estimatedValue += Mathf.Max(0, 5 - waypoint.Visited) * 0.1f; // Increase curiosity by encouraging visiting less visited area first
}
waypointIndices.Dispose();
return new BoundedValue(-100 - estimatedValue, estimatedValue, 100 + estimatedValue);
}
}
}
#endif

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using Unity.AI.Planner.DomainLanguage.TraitBased;
using UnityEngine;
#if PLANNER_DOMAIN_GENERATED
using AI.Planner.Domains;
namespace AI.Planner.Custom.Escape
{
public class OneTimeModifier : ICustomTraitReward<Waypoint>
{
public float RewardModifier(Waypoint trait)
{
return (long)trait.GetField(Waypoint.FieldVisited) > 0 ? -0.1f : 1;
}
}
}
#endif

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using System.Collections;
using Unity.AI.Planner.DomainLanguage.TraitBased;
using UnityEngine;
public class GameController : MonoBehaviour
{
public IEnumerator MoveTo(ITraitBasedObjectData character, ITraitBasedObjectData target)
{
var characterObject = (character.ParentObject as GameObject);
var targetObject = (target.ParentObject as GameObject);
characterObject.transform.LookAt(targetObject.transform);
while (Vector3.Distance(characterObject.transform.position, targetObject.transform.position) > 0.1f)
{
characterObject.transform.position = Vector3.Lerp(characterObject.transform.position, targetObject.transform.position, 12 * Time.deltaTime);
yield return null;
}
}
public void PickItem(ITraitBasedObjectData character, ITraitBasedObjectData item)
{
(item.ParentObject as GameObject)?.SetActive(false);
(character.ParentObject as GameObject)?.transform.Find("Key").gameObject.SetActive(true);
}
}

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#if PLANNER_DOMAIN_GENERATED
using AI.Planner.Domains.Enums;
using Unity.AI.Planner.DomainLanguage.TraitBased;
using UnityEngine;
using UnityEngine.AI.Planner.DomainLanguage.TraitBased;
using AI.Planner.Domains;
[TraitGizmo(typeof(ActivationSwitch))]
public class ActivationSwitchGizmo
{
public void DrawGizmos(GameObject gameObject, ITraitData traitData, bool isSelected)
{
var type = (ActivationType)(long)traitData.GetValue(ActivationSwitch.FieldType);
Gizmos.color = (type == ActivationType.Blue) ? Color.cyan : Color.magenta;
Gizmos.DrawWireCube(gameObject.transform.position , UnityEngine.Vector3.one);
}
}
#endif

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using Unity.AI.Planner.DomainLanguage.TraitBased;
using UnityEngine;
using UnityEngine.AI.Planner.DomainLanguage.TraitBased;
#if PLANNER_DOMAIN_GENERATED
using AI.Planner.Domains;
[TraitGizmo(typeof(Waypoint))]
public class WaypointGizmo
{
public void DrawGizmos(GameObject gameObject, ITraitData traitData, bool isSelected)
{
Gizmos.color = isSelected ? Color.white : Color.grey;
Gizmos.DrawWireSphere(gameObject.transform.position + Vector3.up * 0.15f, 0.2f);
Gizmos.color = isSelected ? Color.green : Color.green.Opacity(0.5f);
DrawLink(gameObject, traitData, Waypoint.FieldUp);
Gizmos.color = isSelected ? Color.red : Color.red.Opacity(0.5f);
DrawLink(gameObject, traitData, Waypoint.FieldRight);
Gizmos.color = isSelected ? Color.blue : Color.blue.Opacity(0.5f);
DrawLink(gameObject, traitData, Waypoint.FieldDown, 0.2f);
Gizmos.color = isSelected ? Color.yellow : Color.yellow.Opacity(0.5f);
DrawLink(gameObject, traitData, Waypoint.FieldLeft, 0.2f);
}
static void DrawLink(GameObject gameObject, ITraitData traitData, string field, float offset = 0.1f)
{
var linkObject = traitData.GetValue(field);
if (linkObject != null)
{
var obj = GameObject.FindObjectsOfType<TraitComponent>();
foreach (var traitComponent in obj)
{
if (traitComponent.Name.Equals(linkObject))
{
var offsetVector = Vector3.up * offset;
var startPos = gameObject.transform.position + offsetVector;
var endPos = traitComponent.gameObject.transform.position + offsetVector;
Gizmos.DrawLine(startPos, endPos);
var direction = endPos - startPos;
Vector3 right = Quaternion.LookRotation(direction) * Quaternion.Euler(0,180 + 20.0f,0) * new Vector3(0,0,1);
Vector3 left = Quaternion.LookRotation(direction) * Quaternion.Euler(0,180 - 20.0f,0) * new Vector3(0,0,1);
Gizmos.DrawRay(startPos + direction, right * 0.25f);
Gizmos.DrawRay(startPos + direction, left * 0.25f);
}
}
}
}
}
public static class GizmoExtension
{
public static Color Opacity(this Color color, float opacity)
{
return new Color(color.r, color.g, color.b, opacity);
}
}
#endif

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using System;
using UnityEngine;
public class DoorTrigger : MonoBehaviour
{
bool m_Open;
public void Update()
{
transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.Euler(0, (m_Open)?90:0, 0), 0.1f);
}
void OnTriggerEnter(Collider other)
{
m_Open = true;
}
void OnTriggerExit(Collider other)
{
m_Open = false;
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class OpenBy2Switch : MonoBehaviour
{
#pragma warning disable 0649
[SerializeField]
List<SwitchTrigger> m_switchA;
[SerializeField]
List<SwitchTrigger> m_switchB;
[SerializeField]
GameObject m_NotificationA;
[SerializeField]
GameObject m_NotificationB;
[SerializeField]
GameObject m_GateDoor;
[SerializeField]
float m_GateDoorOpenPosition;
#pragma warning restore 0649
public void Update()
{
bool aActivated = m_switchA.Any(s => s.Activated);
m_NotificationA.SetActive(aActivated);
bool bActivated = m_switchB.Any(s => s.Activated);
m_NotificationB.SetActive(bActivated);
if (aActivated && bActivated)
{
m_GateDoor.transform.localPosition = Vector3.Lerp(m_GateDoor.transform.localPosition, new Vector3(0,m_GateDoorOpenPosition, 0), 0.1f);
}
else
{
m_GateDoor.transform.localPosition = Vector3.zero;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SwitchTrigger : MonoBehaviour
{
bool m_Activated;
public bool Activated
{
get { return m_Activated; }
set { m_Activated = value; }
}
void OnTriggerEnter(Collider other)
{
m_Activated = true;
}
void OnTriggerExit(Collider other)
{
m_Activated = false;
}
}

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{
"dependencies": {
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"com.unity.ide.rider": "1.1.4",
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"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
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