Added dummy window to peek into WGL features.
This commit is contained in:
Родитель
6edd2991f3
Коммит
074bf5a232
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@ -24,6 +24,51 @@ namespace bgfx
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# include "glimports.h"
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# undef GL_IMPORT
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static HGLRC createContext(HDC _hdc)
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{
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PIXELFORMATDESCRIPTOR pfd;
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memset(&pfd, 0, sizeof(pfd) );
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 32;
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pfd.cAlphaBits = 8;
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pfd.cDepthBits = 24;
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pfd.cStencilBits = 8;
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pfd.iLayerType = PFD_MAIN_PLANE;
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int pixelFormat = ChoosePixelFormat(_hdc, &pfd);
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BGFX_FATAL(0 != pixelFormat, Fatal::UnableToInitialize, "ChoosePixelFormat failed!");
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DescribePixelFormat(_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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BX_TRACE("Pixel format:\n"
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"\tiPixelType %d\n"
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"\tcColorBits %d\n"
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"\tcAlphaBits %d\n"
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"\tcDepthBits %d\n"
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"\tcStencilBits %d\n"
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, pfd.iPixelType
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, pfd.cColorBits
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, pfd.cAlphaBits
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, pfd.cDepthBits
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, pfd.cStencilBits
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);
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int result;
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result = SetPixelFormat(_hdc, pixelFormat, &pfd);
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BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed!");
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HGLRC context = wglCreateContext(_hdc);
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BGFX_FATAL(NULL != context, Fatal::UnableToInitialize, "wglCreateContext failed!");
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result = wglMakeCurrent(_hdc, context);
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BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
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return context;
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}
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void GlContext::create(uint32_t _width, uint32_t _height)
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{
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m_opengl32dll = LoadLibrary("opengl32.dll");
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@ -44,44 +89,28 @@ namespace bgfx
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m_hdc = GetDC(g_bgfxHwnd);
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BGFX_FATAL(NULL != m_hdc, Fatal::UnableToInitialize, "GetDC failed!");
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PIXELFORMATDESCRIPTOR pfd;
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memset(&pfd, 0, sizeof(pfd) );
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 32;
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pfd.cAlphaBits = 8;
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pfd.cDepthBits = 24;
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pfd.cStencilBits = 8;
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pfd.iLayerType = PFD_MAIN_PLANE;
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int pixelFormat = ChoosePixelFormat(m_hdc, &pfd);
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BGFX_FATAL(0 != pixelFormat, Fatal::UnableToInitialize, "ChoosePixelFormat failed!");
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DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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BX_TRACE("Pixel format:\n"
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"\tiPixelType %d\n"
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"\tcColorBits %d\n"
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"\tcAlphaBits %d\n"
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"\tcDepthBits %d\n"
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"\tcStencilBits %d\n"
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, pfd.iPixelType
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, pfd.cColorBits
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, pfd.cAlphaBits
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, pfd.cDepthBits
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, pfd.cStencilBits
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// Dummy window to peek into WGL functionality.
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//
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// An application can only set the pixel format of a window one time.
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// Once a window's pixel format is set, it cannot be changed.
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// MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/dd369049%28v=vs.85%29.aspx
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HWND hwnd = CreateWindowA("STATIC"
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, ""
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, WS_POPUP|WS_DISABLED
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, -32000
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, -32000
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, 0
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, 0
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, NULL
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, NULL
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, GetModuleHandle(NULL)
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, 0
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);
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int result;
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result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
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BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed!");
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HDC hdc = GetDC(hwnd);
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BGFX_FATAL(NULL != hdc, Fatal::UnableToInitialize, "GetDC failed!");
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m_context = wglCreateContext(m_hdc);
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BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "wglCreateContext failed!");
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result = wglMakeCurrent(m_hdc, m_context);
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BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
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HGLRC context = createContext(hdc);
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wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
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wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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@ -90,7 +119,7 @@ namespace bgfx
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if (NULL != wglGetExtensionsStringARB)
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{
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BX_TRACE("WGL extensions:");
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const char* extensions = (const char*)wglGetExtensionsStringARB(m_hdc);
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const char* extensions = (const char*)wglGetExtensionsStringARB(hdc);
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if (NULL != extensions)
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{
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char name[1024];
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@ -119,10 +148,6 @@ namespace bgfx
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}
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}
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#if 0
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// An application can only set the pixel format of a window one time.
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// Once a window's pixel format is set, it cannot be changed.
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// MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/dd369049%28v=vs.85%29.aspx
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if (NULL != wglChoosePixelFormatARB
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&& NULL != wglCreateContextAttribsARB)
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{
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@ -134,15 +159,14 @@ namespace bgfx
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WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
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WGL_DRAW_TO_WINDOW_ARB, true,
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WGL_DOUBLE_BUFFER_ARB, true,
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WGL_RED_BITS_ARB, 8,
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WGL_BLUE_BITS_ARB, 8,
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WGL_GREEN_BITS_ARB, 8,
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WGL_ALPHA_BITS_ARB, 8,
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WGL_COLOR_BITS_ARB, 32,
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WGL_DEPTH_BITS_ARB, 24,
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WGL_STENCIL_BITS_ARB, 8,
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0
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};
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int result;
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int pixelFormat;
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uint32_t numFormats = 0;
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do
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{
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@ -156,6 +180,7 @@ namespace bgfx
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} while (0 == numFormats);
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PIXELFORMATDESCRIPTOR pfd;
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DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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BX_TRACE("Pixel format:\n"
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@ -174,13 +199,16 @@ namespace bgfx
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result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
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BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed (last err: 0x%08x)!", GetLastError() );
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wglMakeCurrent(m_hdc, NULL);
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wglDeleteContext(m_context);
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const int32_t contextAttrs[] =
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{
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WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
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WGL_CONTEXT_MINOR_VERSION_ARB, 1,
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#if 1
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WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
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WGL_CONTEXT_MINOR_VERSION_ARB, 1,
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#else
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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WGL_CONTEXT_MINOR_VERSION_ARB, 2,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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#endif // 1
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#if BGFX_CONFIG_DEBUG
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WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
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#endif // BGFX_CONFIG_DEBUG
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@ -188,12 +216,19 @@ namespace bgfx
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};
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m_context = wglCreateContextAttribsARB(m_hdc, 0, contextAttrs);
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result = wglMakeCurrent(m_hdc, m_context);
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BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
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}
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#endif // 0
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(context);
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DestroyWindow(hwnd);
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if (NULL == m_context)
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{
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m_context = createContext(m_hdc);
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}
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int result = wglMakeCurrent(m_hdc, m_context);
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BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
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import();
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}
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@ -2568,7 +2568,7 @@ namespace bgfx
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tvm.clear();
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uint16_t pos = 10;
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tvm.printf(0, 0, 0x8f, " " BGFX_RENDERER_NAME " ");
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tvm.printf(0, 0, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
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tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS"
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, double(frameTime)*toMs
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, double(min)*toMs
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@ -2671,7 +2671,7 @@ namespace bgfx
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tvm.clear();
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uint16_t pos = 10;
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tvm.printf(0, 0, 0x8f, " " BGFX_RENDERER_NAME " ");
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tvm.printf(0, 0, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
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tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS"
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, double(frameTime)*toMs
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, double(min)*toMs
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@ -117,12 +117,12 @@ namespace bgfx
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static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
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{
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glDrawArrays(_mode, _first, _count);
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GL_CHECK(glDrawArrays(_mode, _first, _count) );
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}
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static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
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{
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glDrawElements(_mode, _count, _type, _indices);
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GL_CHECK(glDrawElements(_mode, _count, _type, _indices) );
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}
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#if BGFX_CONFIG_RENDERER_OPENGLES3
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@ -1404,7 +1404,7 @@ namespace bgfx
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if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
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&& 0.0f < s_renderCtx.m_maxAnisotropy)
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{
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glTexParameterf(m_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy);
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GL_CHECK(glTexParameterf(m_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy) );
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}
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GL_CHECK(glBindTexture(m_target, 0) );
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@ -1446,8 +1446,8 @@ namespace bgfx
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GL_CHECK(glGenTextures(1, &m_id) );
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BX_CHECK(0 != m_id, "Failed to generate texture id.");
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GL_CHECK(glBindTexture(m_target, m_id) );
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// glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
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// glTexParameteri(m_target, GL_DEPTH_TEXTURE_MODE, GL_NONE);
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// GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
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// GL_CHECK(glTexParameteri(m_target, GL_DEPTH_TEXTURE_MODE, GL_NONE) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
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@ -1941,11 +1941,12 @@ namespace bgfx
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GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
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const char* version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
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GL_CHECK(version = version); // check if error is generated by glGetString.
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GL_CHECK(;); // check if error is generated by glGetString.
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BX_TRACE("GLSL version: %s", version);
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#endif // BGFX_CONFIG_DEBUG
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const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
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GL_CHECK(;); // check if error is generated by glGetString.
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if (NULL != extensions)
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{
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char name[1024];
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@ -2026,13 +2027,13 @@ namespace bgfx
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if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
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{
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy);
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GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy) );
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}
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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if (s_extension[Extension::ARB_texture_multisample].m_supported)
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{
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glGetIntegerv(GL_MAX_SAMPLES, &s_renderCtx.m_maxMsaa);
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GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &s_renderCtx.m_maxMsaa) );
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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@ -2991,7 +2992,7 @@ namespace bgfx
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tvm.clear();
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uint16_t pos = 10;
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tvm.printf(0, 0, 0x8f, " " BGFX_RENDERER_NAME " ");
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tvm.printf(0, 0, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
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tvm.printf(10, pos++, 0x8e, " Frame CPU: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS"
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, double(frameTime)*toMs
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, double(min)*toMs
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