D3D11: Added NVAftermath support.
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62b16bbaf4
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1216d050b1
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@ -76,6 +76,8 @@ namespace bgfx
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* https://developer.nvidia.com/nvidia-aftermath
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*/
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typedef int32_t (*PFN_NVAFTERMATH_DX11_INITIALIZE)(int32_t _version, int32_t _flags, const ID3D11Device* _device);
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typedef int32_t (*PFN_NVAFTERMATH_DX11_CREATECONTEXTHANDLE)(const ID3D11DeviceContext* _deviceCtx, NvAftermathContextHandle** _outContextHandle);
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typedef int32_t (*PFN_NVAFTERMATH_DX12_INITIALIZE)(int32_t _version, int32_t _flags, const ID3D12Device* _device);
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typedef int32_t (*PFN_NVAFTERMATH_DX12_CREATECONTEXTHANDLE)(const ID3D12CommandList* _commandList, NvAftermathContextHandle** _outContextHandle);
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typedef int32_t (*PFN_NVAFTERMATH_RELEASECONTEXTHANDLE)(const NvAftermathContextHandle* _contextHandle);
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@ -84,6 +86,8 @@ namespace bgfx
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typedef int32_t (*PFN_NVAFTERMATH_GETDEVICESTATUS)(void* _outStatus);
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typedef int32_t (*PFN_NVAFTERMATH_GETPAGEFAULTINFORMATION)(void* _outPageFaultInformation);
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static PFN_NVAFTERMATH_DX11_INITIALIZE nvAftermathDx11Initialize;
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static PFN_NVAFTERMATH_DX11_CREATECONTEXTHANDLE nvAftermathDx11CreateContextHandle;
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static PFN_NVAFTERMATH_DX12_INITIALIZE nvAftermathDx12Initialize;
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static PFN_NVAFTERMATH_DX12_CREATECONTEXTHANDLE nvAftermathDx12CreateContextHandle;
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static PFN_NVAFTERMATH_RELEASECONTEXTHANDLE nvAftermathReleaseContextHandle;
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@ -213,7 +217,7 @@ namespace bgfx
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}
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}
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bool NvApi::initAftermath(const ID3D12Device* _device, const ID3D12CommandList* _commandList)
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bool NvApi::loadAftermath()
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{
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m_nvAftermathDll = bx::dlopen(
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"GFSDK_Aftermath_Lib."
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@ -227,6 +231,8 @@ namespace bgfx
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if (NULL != m_nvAftermathDll)
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{
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nvAftermathDx11Initialize = (PFN_NVAFTERMATH_DX11_INITIALIZE )bx::dlsym(m_nvAftermathDll, "GFSDK_Aftermath_DX11_Initialize");
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nvAftermathDx11CreateContextHandle = (PFN_NVAFTERMATH_DX11_CREATECONTEXTHANDLE)bx::dlsym(m_nvAftermathDll, "GFSDK_Aftermath_DX11_CreateContextHandle");
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nvAftermathDx12Initialize = (PFN_NVAFTERMATH_DX12_INITIALIZE )bx::dlsym(m_nvAftermathDll, "GFSDK_Aftermath_DX12_Initialize");
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nvAftermathDx12CreateContextHandle = (PFN_NVAFTERMATH_DX12_CREATECONTEXTHANDLE)bx::dlsym(m_nvAftermathDll, "GFSDK_Aftermath_DX12_CreateContextHandle");
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nvAftermathReleaseContextHandle = (PFN_NVAFTERMATH_RELEASECONTEXTHANDLE )bx::dlsym(m_nvAftermathDll, "GFSDK_Aftermath_ReleaseContextHandle");
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@ -236,6 +242,8 @@ namespace bgfx
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nvAftermathGetPageFaultInformation = (PFN_NVAFTERMATH_GETPAGEFAULTINFORMATION )bx::dlsym(m_nvAftermathDll, "GFSDK_Aftermath_GetPageFaultInformation");
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bool initialized = true
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&& NULL != nvAftermathDx11Initialize
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&& NULL != nvAftermathDx11CreateContextHandle
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&& NULL != nvAftermathDx12Initialize
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&& NULL != nvAftermathDx12CreateContextHandle
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&& NULL != nvAftermathReleaseContextHandle
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@ -246,6 +254,50 @@ namespace bgfx
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;
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if (initialized)
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{
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return true;
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}
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shutdownAftermath();
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}
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return false;
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}
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bool NvApi::initAftermath(const ID3D11Device* _device, const ID3D11DeviceContext* _deviceCtx)
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{
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if (loadAftermath() )
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{
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int32_t result;
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result = nvAftermathDx11Initialize(0x13, 1, _device);
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if (1 == result)
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{
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result = nvAftermathDx11CreateContextHandle(_deviceCtx, &m_aftermathHandle);
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BX_WARN(1 == result, "NV Aftermath: nvAftermathDx12CreateContextHandle failed %x", result);
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if (1 == result)
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{
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return true;
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}
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}
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else
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{
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switch (result)
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{
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case int32_t(0xbad0000a): BX_TRACE("NV Aftermath: Debug layer not compatible with Aftermath."); break;
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default: BX_TRACE("NV Aftermath: Failed to initialize."); break;
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}
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}
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shutdownAftermath();
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}
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return false;
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}
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bool NvApi::initAftermath(const ID3D12Device* _device, const ID3D12CommandList* _commandList)
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{
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if (loadAftermath() )
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{
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int32_t result;
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result = nvAftermathDx12Initialize(0x13, 1, _device);
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@ -267,7 +319,6 @@ namespace bgfx
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default: BX_TRACE("NV Aftermath: Failed to initialize."); break;
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}
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}
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}
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shutdownAftermath();
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}
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@ -275,6 +326,19 @@ namespace bgfx
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return false;
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}
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NvAftermathDeviceStatus::Enum NvApi::getDeviceStatus() const
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{
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if (NULL != m_aftermathHandle)
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{
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int32_t status;
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nvAftermathGetDeviceStatus(&status);
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return NvAftermathDeviceStatus::Enum(status);
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}
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return NvAftermathDeviceStatus::NotInitialized;
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}
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void NvApi::shutdownAftermath()
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{
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if (NULL != m_nvAftermathDll)
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23
src/nvapi.h
23
src/nvapi.h
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@ -6,6 +6,7 @@
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#ifndef BGFX_NVAPI_H_HEADER_GUARD
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#define BGFX_NVAPI_H_HEADER_GUARD
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struct ID3D11Device;
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struct ID3D11DeviceContext;
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struct ID3D11Buffer;
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struct ID3D12Device;
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@ -16,6 +17,19 @@ namespace bgfx
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struct NvPhysicalGpuHandle;
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struct NvAftermathContextHandle;
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struct NvAftermathDeviceStatus
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{
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enum Enum
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{
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Active,
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Timeout,
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OutOfMemory,
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PageFault,
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Unknown,
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NotInitialized
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};
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};
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typedef void (*PFN_NVAPI_MULTIDRAWINDIRECT)(ID3D11DeviceContext* _deviceCtx, uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
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///
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@ -36,9 +50,18 @@ namespace bgfx
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///
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void getMemoryInfo(int64_t& _gpuMemoryUsed, int64_t& _gpuMemoryMax);
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///
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bool loadAftermath();
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///
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bool initAftermath(const ID3D11Device* _device, const ID3D11DeviceContext* _deviceCtx);
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///
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bool initAftermath(const ID3D12Device* _device, const ID3D12CommandList* _commandList);
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///
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NvAftermathDeviceStatus::Enum getDeviceStatus() const;
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///
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void shutdownAftermath();
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@ -1512,6 +1512,8 @@ namespace bgfx { namespace d3d11
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postReset();
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}
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m_nvapi.initAftermath(m_device, m_deviceCtx);
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g_internalData.context = m_device;
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return true;
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