This commit is contained in:
Branimir Karadžić 2016-12-17 12:38:22 -08:00
Родитель 1bf115a7f1
Коммит 1c392b8c94
278 изменённых файлов: 7602 добавлений и 12065 удалений

44
3rdparty/glslang/SPIRV/GlslangToSpv.cpp поставляемый
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@ -99,7 +99,7 @@ private:
class TGlslangToSpvTraverser : public glslang::TIntermTraverser {
public:
TGlslangToSpvTraverser(const glslang::TIntermediate*, spv::SpvBuildLogger* logger);
virtual ~TGlslangToSpvTraverser();
virtual ~TGlslangToSpvTraverser() { }
bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate*);
bool visitBinary(glslang::TVisit, glslang::TIntermBinary*);
@ -111,6 +111,7 @@ public:
bool visitLoop(glslang::TVisit, glslang::TIntermLoop*);
bool visitBranch(glslang::TVisit visit, glslang::TIntermBranch*);
void finishSpv();
void dumpSpv(std::vector<unsigned int>& out);
protected:
@ -181,8 +182,8 @@ protected:
// There is a 1:1 mapping between a spv builder and a module; this is thread safe
spv::Builder builder;
bool inMain;
bool mainTerminated;
bool inEntryPoint;
bool entryPointTerminated;
bool linkageOnly; // true when visiting the set of objects in the AST present only for establishing interface, whether or not they were statically used
std::set<spv::Id> iOSet; // all input/output variables from either static use or declaration of interface
const glslang::TIntermediate* glslangIntermediate;
@ -768,7 +769,7 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* gls
: TIntermTraverser(true, false, true), shaderEntry(nullptr), currentFunction(nullptr),
sequenceDepth(0), logger(buildLogger),
builder((glslang::GetKhronosToolId() << 16) | GeneratorVersion, logger),
inMain(false), mainTerminated(false), linkageOnly(false),
inEntryPoint(false), entryPointTerminated(false), linkageOnly(false),
glslangIntermediate(glslangIntermediate)
{
spv::ExecutionModel executionModel = TranslateExecutionModel(glslangIntermediate->getStage());
@ -896,27 +897,27 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* gls
default:
break;
}
}
// Finish everything and dump
void TGlslangToSpvTraverser::dumpSpv(std::vector<unsigned int>& out)
// Finish creating SPV, after the traversal is complete.
void TGlslangToSpvTraverser::finishSpv()
{
if (! entryPointTerminated) {
builder.setBuildPoint(shaderEntry->getLastBlock());
builder.leaveFunction();
}
// finish off the entry-point SPV instruction by adding the Input/Output <id>
for (auto it = iOSet.cbegin(); it != iOSet.cend(); ++it)
entryPoint->addIdOperand(*it);
builder.eliminateDeadDecorations();
builder.dump(out);
}
TGlslangToSpvTraverser::~TGlslangToSpvTraverser()
// Write the SPV into 'out'.
void TGlslangToSpvTraverser::dumpSpv(std::vector<unsigned int>& out)
{
if (! mainTerminated) {
spv::Block* lastMainBlock = shaderEntry->getLastBlock();
builder.setBuildPoint(lastMainBlock);
builder.leaveFunction();
}
builder.dump(out);
}
//
@ -1351,7 +1352,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
// anything else gets there, so visit out of order, doing them all now.
makeGlobalInitializers(node->getAsAggregate()->getSequence());
// Initializers are done, don't want to visit again, but functions link objects need to be processed,
// Initializers are done, don't want to visit again, but functions and link objects need to be processed,
// so do them manually.
visitFunctions(node->getAsAggregate()->getSequence());
@ -1382,17 +1383,17 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
case glslang::EOpFunction:
if (visit == glslang::EvPreVisit) {
if (isShaderEntryPoint(node)) {
inMain = true;
inEntryPoint = true;
builder.setBuildPoint(shaderEntry->getLastBlock());
currentFunction = shaderEntry;
} else {
handleFunctionEntry(node);
}
} else {
if (inMain)
mainTerminated = true;
if (inEntryPoint)
entryPointTerminated = true;
builder.leaveFunction();
inMain = false;
inEntryPoint = false;
}
return true;
@ -2633,7 +2634,7 @@ void TGlslangToSpvTraverser::visitFunctions(const glslang::TIntermSequence& glsl
{
for (int f = 0; f < (int)glslFunctions.size(); ++f) {
glslang::TIntermAggregate* node = glslFunctions[f]->getAsAggregate();
if (node && (node->getOp() == glslang::EOpFunction || node->getOp() == glslang ::EOpLinkerObjects))
if (node && (node->getOp() == glslang::EOpFunction || node->getOp() == glslang::EOpLinkerObjects))
node->traverse(this);
}
}
@ -5120,9 +5121,8 @@ void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsign
glslang::GetThreadPoolAllocator().push();
TGlslangToSpvTraverser it(&intermediate, logger);
root->traverse(&it);
it.finishSpv();
it.dumpSpv(spirv);
glslang::GetThreadPoolAllocator().pop();

9
3rdparty/glslang/SPIRV/SpvBuilder.cpp поставляемый
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@ -64,7 +64,7 @@ Builder::Builder(unsigned int magicNumber, SpvBuildLogger* buildLogger) :
builderNumber(magicNumber),
buildPoint(0),
uniqueId(0),
mainFunction(0),
entryPointFunction(0),
generatingOpCodeForSpecConst(false),
logger(buildLogger)
{
@ -967,15 +967,15 @@ void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decorat
// Comments in header
Function* Builder::makeEntryPoint(const char* entryPoint)
{
assert(! mainFunction);
assert(! entryPointFunction);
Block* entry;
std::vector<Id> params;
std::vector<Decoration> precisions;
mainFunction = makeFunctionEntry(NoPrecision, makeVoidType(), entryPoint, params, precisions, &entry);
entryPointFunction = makeFunctionEntry(NoPrecision, makeVoidType(), entryPoint, params, precisions, &entry);
return mainFunction;
return entryPointFunction;
}
// Comments in header
@ -2144,6 +2144,7 @@ void Builder::accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizz
std::vector<unsigned> oldSwizzle = accessChain.swizzle;
accessChain.swizzle.resize(0);
for (unsigned int i = 0; i < swizzle.size(); ++i) {
assert(swizzle[i] < oldSwizzle.size());
accessChain.swizzle.push_back(oldSwizzle[swizzle[i]]);
}
} else

2
3rdparty/glslang/SPIRV/SpvBuilder.h поставляемый
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@ -564,7 +564,7 @@ public:
Module module;
Block* buildPoint;
Id uniqueId;
Function* mainFunction;
Function* entryPointFunction;
bool generatingOpCodeForSpecConst;
AccessChain accessChain;

68
3rdparty/glslang/StandAlone/StandAlone.cpp поставляемый
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@ -60,29 +60,30 @@ extern "C" {
// Command-line options
enum TOptions {
EOptionNone = 0,
EOptionIntermediate = (1 << 0),
EOptionSuppressInfolog = (1 << 1),
EOptionMemoryLeakMode = (1 << 2),
EOptionRelaxedErrors = (1 << 3),
EOptionGiveWarnings = (1 << 4),
EOptionLinkProgram = (1 << 5),
EOptionMultiThreaded = (1 << 6),
EOptionDumpConfig = (1 << 7),
EOptionDumpReflection = (1 << 8),
EOptionSuppressWarnings = (1 << 9),
EOptionDumpVersions = (1 << 10),
EOptionSpv = (1 << 11),
EOptionHumanReadableSpv = (1 << 12),
EOptionVulkanRules = (1 << 13),
EOptionDefaultDesktop = (1 << 14),
EOptionOutputPreprocessed = (1 << 15),
EOptionOutputHexadecimal = (1 << 16),
EOptionReadHlsl = (1 << 17),
EOptionCascadingErrors = (1 << 18),
EOptionAutoMapBindings = (1 << 19),
EOptionNone = 0,
EOptionIntermediate = (1 << 0),
EOptionSuppressInfolog = (1 << 1),
EOptionMemoryLeakMode = (1 << 2),
EOptionRelaxedErrors = (1 << 3),
EOptionGiveWarnings = (1 << 4),
EOptionLinkProgram = (1 << 5),
EOptionMultiThreaded = (1 << 6),
EOptionDumpConfig = (1 << 7),
EOptionDumpReflection = (1 << 8),
EOptionSuppressWarnings = (1 << 9),
EOptionDumpVersions = (1 << 10),
EOptionSpv = (1 << 11),
EOptionHumanReadableSpv = (1 << 12),
EOptionVulkanRules = (1 << 13),
EOptionDefaultDesktop = (1 << 14),
EOptionOutputPreprocessed = (1 << 15),
EOptionOutputHexadecimal = (1 << 16),
EOptionReadHlsl = (1 << 17),
EOptionCascadingErrors = (1 << 18),
EOptionAutoMapBindings = (1 << 19),
EOptionFlattenUniformArrays = (1 << 20),
EOptionNoStorageFormat = (1 << 21),
EOptionNoStorageFormat = (1 << 21),
EOptionKeepUncalled = (1 << 22),
};
//
@ -160,6 +161,7 @@ int Options = 0;
const char* ExecutableName = nullptr;
const char* binaryFileName = nullptr;
const char* entryPointName = nullptr;
const char* sourceEntryPointName = nullptr;
const char* shaderStageName = nullptr;
std::array<unsigned int, EShLangCount> baseSamplerBinding;
@ -300,6 +302,18 @@ void ProcessArguments(int argc, char* argv[])
} else if (lowerword == "no-storage-format" || // synonyms
lowerword == "nsf") {
Options |= EOptionNoStorageFormat;
} else if (lowerword == "source-entrypoint" || // synonyms
lowerword == "sep") {
sourceEntryPointName = argv[1];
if (argc > 0) {
argc--;
argv++;
} else
Error("no <entry-point> provided for --source-entrypoint");
break;
} else if (lowerword == "keep-uncalled" || // synonyms
lowerword == "ku") {
Options |= EOptionKeepUncalled;
} else {
usage();
}
@ -449,6 +463,8 @@ void SetMessageOptions(EShMessages& messages)
messages = (EShMessages)(messages | EShMsgReadHlsl);
if (Options & EOptionCascadingErrors)
messages = (EShMessages)(messages | EShMsgCascadingErrors);
if (Options & EOptionKeepUncalled)
messages = (EShMessages)(messages | EShMsgKeepUncalled);
}
//
@ -547,6 +563,8 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
shader->setStringsWithLengthsAndNames(compUnit.text, NULL, compUnit.fileNameList, 1);
if (entryPointName) // HLSL todo: this needs to be tracked per compUnits
shader->setEntryPoint(entryPointName);
if (sourceEntryPointName)
shader->setSourceEntryPoint(sourceEntryPointName);
shader->setShiftSamplerBinding(baseSamplerBinding[compUnit.stage]);
shader->setShiftTextureBinding(baseTextureBinding[compUnit.stage]);
@ -963,6 +981,12 @@ void usage()
"\n"
" --no-storage-format use Unknown image format\n"
" --nsf synonym for --no-storage-format\n"
"\n"
" --source-entrypoint name the given shader source function is renamed to be the entry point given in -e\n"
" --sep synonym for --source-entrypoint\n"
"\n"
" --keep-uncalled don't eliminate uncalled functions when linking\n"
" --ku synonym for --keep-uncalled\n"
);
exit(EFailUsage);

186
3rdparty/glslang/Test/baseResults/100.frag.out поставляемый
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@ -507,123 +507,6 @@ ERROR: node is still EOpNull!
0:38 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:38 true case is null
0:40 'b' (temp mediump int)
0:54 Function Definition: foo10( (global void)
0:54 Function Parameters:
0:67 Function Definition: f11(s21; (global void)
0:67 Function Parameters:
0:67 'p2d' (in lowp sampler2D)
0:87 Function Definition: foo234( (global void)
0:87 Function Parameters:
0:89 Sequence
0:89 texture (global highp 4-component vector of float)
0:89 's3D2' (uniform highp sampler3D)
0:89 Constant:
0:89 0.200000
0:89 0.200000
0:89 0.200000
0:89 Constant:
0:89 0.200000
0:90 textureProj (global highp 4-component vector of float)
0:90 's3D2' (uniform highp sampler3D)
0:90 direct index (smooth temp mediump 4-component vector of float)
0:90 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:90 Constant:
0:90 1 (const int)
0:90 Constant:
0:90 0.400000
0:91 dPdx (global mediump 4-component vector of float)
0:91 direct index (smooth temp mediump 4-component vector of float)
0:91 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:91 Constant:
0:91 0 (const int)
0:92 Constant:
0:92 0.000000
0:93 fwidth (global mediump float)
0:93 'f13' (invariant global mediump float)
0:98 Function Definition: foo236( (global void)
0:98 Function Parameters:
0:100 Sequence
0:100 dPdx (global mediump 4-component vector of float)
0:100 direct index (smooth temp mediump 4-component vector of float)
0:100 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:100 Constant:
0:100 0 (const int)
0:101 Constant:
0:101 0.000000
0:102 fwidth (global mediump float)
0:102 'f13' (invariant global mediump float)
0:103 move second child to first child (temp mediump float)
0:103 'gl_FragDepth' (temp mediump float)
0:103 'f13' (invariant global mediump float)
0:104 move second child to first child (temp highp float)
0:104 'gl_FragDepthEXT' (gl_FragDepth highp float FragDepth)
0:104 'f13' (invariant global mediump float)
0:109 Function Definition: foo239( (global void)
0:109 Function Parameters:
0:111 Sequence
0:111 move second child to first child (temp mediump float)
0:111 'gl_FragDepth' (temp mediump float)
0:111 'f13' (invariant global mediump float)
0:112 move second child to first child (temp highp float)
0:112 'gl_FragDepthEXT' (gl_FragDepth highp float FragDepth)
0:112 'f13' (invariant global mediump float)
0:119 Function Definition: foo245( (global void)
0:119 Function Parameters:
0:121 Sequence
0:121 texture (global lowp 4-component vector of float)
0:121 'sExt' (uniform lowp samplerExternalOES)
0:121 Constant:
0:121 0.200000
0:121 0.200000
0:122 textureProj (global lowp 4-component vector of float)
0:122 'sExt' (uniform lowp samplerExternalOES)
0:122 Construct vec3 (temp lowp 3-component vector of float)
0:122 'f13' (invariant global mediump float)
0:123 textureProj (global lowp 4-component vector of float, operation at mediump)
0:123 'sExt' (uniform lowp samplerExternalOES)
0:123 direct index (smooth temp mediump 4-component vector of float)
0:123 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:123 Constant:
0:123 2 (const int)
0:130 Function Definition: foo246( (global void)
0:130 Function Parameters:
0:132 Sequence
0:132 texture (global mediump 4-component vector of float)
0:132 'mediumExt' (uniform mediump samplerExternalOES)
0:132 Constant:
0:132 0.200000
0:132 0.200000
0:133 textureProj (global highp 4-component vector of float)
0:133 'highExt' (uniform highp samplerExternalOES)
0:133 direct index (smooth temp mediump 4-component vector of float)
0:133 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:133 Constant:
0:133 2 (const int)
0:134 Constant:
0:134 0.000000
0:135 Constant:
0:135 0.000000
0:137 Bitwise not (temp mediump int)
0:137 'a' (temp mediump int)
0:138 inclusive-or (temp mediump int)
0:138 'a' (temp mediump int)
0:138 'a' (temp mediump int)
0:139 bitwise and (temp mediump int)
0:139 'a' (temp mediump int)
0:139 'a' (temp mediump int)
0:145 Function Definition: foo203940(i1;f1;f1; (global mediump int)
0:145 Function Parameters:
0:145 'a' (in mediump int)
0:145 'b' (in mediump float)
0:147 Sequence
0:147 textureProjGrad (global lowp 4-component vector of float, operation at mediump)
0:147 's2Dg' (uniform lowp sampler2D)
0:147 Construct vec3 (temp mediump 3-component vector of float)
0:147 'f13' (invariant global mediump float)
0:147 'uv2' (invariant uniform mediump 2-component vector of float)
0:147 'uv2' (invariant uniform mediump 2-component vector of float)
0:148 Branch: Return with expression
0:148 'a' (in mediump int)
0:151 Sequence
0:151 move second child to first child (temp mediump float)
0:151 'f123' (global mediump float)
@ -634,75 +517,6 @@ ERROR: node is still EOpNull!
0:152 'f124' (global mediump float)
0:152 Constant:
0:152 50000000000.000000
0:158 Function Definition: foo323433( (global void)
0:158 Function Parameters:
0:160 Sequence
0:160 textureLod (global lowp 4-component vector of float, operation at mediump)
0:160 's2Dg' (uniform lowp sampler2D)
0:160 'uv2' (invariant uniform mediump 2-component vector of float)
0:160 'f13' (invariant global mediump float)
0:161 textureProjGrad (global lowp 4-component vector of float, operation at mediump)
0:161 's2Dg' (uniform lowp sampler2D)
0:161 Construct vec3 (temp mediump 3-component vector of float)
0:161 'f13' (invariant global mediump float)
0:161 'uv2' (invariant uniform mediump 2-component vector of float)
0:161 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 textureGrad (global lowp 4-component vector of float, operation at mediump)
0:162 's2Dg' (uniform lowp sampler2D)
0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:163 textureGrad (global lowp 4-component vector of float)
0:163 'sCube' (uniform lowp samplerCube)
0:163 Construct vec3 (temp lowp 3-component vector of float)
0:163 'f13' (invariant global mediump float)
0:163 Construct vec3 (temp lowp 3-component vector of float)
0:163 'f13' (invariant global mediump float)
0:163 Construct vec3 (temp lowp 3-component vector of float)
0:163 'f13' (invariant global mediump float)
0:167 Function Definition: fgfg(f1;i1; (global mediump int)
0:167 Function Parameters:
0:167 'f' (in mediump float)
0:167 'i' (in highp int)
0:167 Sequence
0:167 Branch: Return with expression
0:167 Constant:
0:167 2 (const int)
0:173 Function Definition: gggf(f1; (global mediump int)
0:173 Function Parameters:
0:173 'f' (in mediump float)
0:173 Sequence
0:173 Branch: Return with expression
0:173 Constant:
0:173 2 (const int)
0:175 Function Definition: agggf(f1; (global mediump int)
0:175 Function Parameters:
0:175 'f' (in mediump float)
0:175 Sequence
0:175 Branch: Return with expression
0:175 Constant:
0:175 2 (const int)
0:187 Function Definition: badswizzle( (global void)
0:187 Function Parameters:
0:? Sequence
0:190 'a' (temp 5-element array of mediump 3-component vector of float)
0:191 'a' (temp 5-element array of mediump 3-component vector of float)
0:192 'a' (temp 5-element array of mediump 3-component vector of float)
0:193 Constant:
0:193 5 (const int)
0:194 Constant:
0:194 0.000000
0:199 Function Definition: fooinittest( (global mediump float)
0:199 Function Parameters:
0:201 Sequence
0:201 Branch: Return with expression
0:201 Function Call: fooinit( (global mediump float)
0:209 Function Definition: fooinit( (global mediump float)
0:209 Function Parameters:
0:211 Sequence
0:211 Branch: Return with expression
0:211 Constant:
0:211 12.000000
0:214 Sequence
0:214 move second child to first child (temp mediump int)
0:214 'init1' (global mediump int)

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@ -22,7 +22,3 @@ ERROR: 0:65: 'limitations' : Non-constant-index-expression
ERROR: 20 compilation errors. No code generated.
Linked vertex stage:

Просмотреть файл

@ -128,6 +128,8 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: No function definition (body) found:
g(
Shader version: 100
ERROR: node is still EOpNull!
@ -148,20 +150,6 @@ ERROR: node is still EOpNull!
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' (in highp int)
0:25 Function Definition: cos(f1; (global highp float)
0:25 Function Parameters:
0:25 'x' (in highp float)
0:27 Sequence
0:27 Branch: Return with expression
0:27 Constant:
0:27 1.000000
0:29 Function Definition: radians(b1; (global bool)
0:29 Function Parameters:
0:29 'x' (in bool)
0:31 Sequence
0:31 Branch: Return with expression
0:31 Constant:
0:31 true (const bool)
0:36 Function Definition: main( (global void)
0:36 Function Parameters:
0:? Sequence

Просмотреть файл

@ -1,9 +1,8 @@
110scope.vert
ERROR: 0:5: 'a' : redefinition
ERROR: 0:34: 'f' : can't call user function from global scope
ERROR: 0:57: 'z' : undeclared identifier
ERROR: 0:57: 'z' : redefinition
ERROR: 4 compilation errors. No code generated.
ERROR: 3 compilation errors. No code generated.
Shader version: 110
@ -131,6 +130,10 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: No function definition (body) found:
sin(f1;
ERROR: Linking vertex stage: No function definition (body) found:
g(
Shader version: 110
ERROR: node is still EOpNull!
@ -151,20 +154,6 @@ ERROR: node is still EOpNull!
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' (in int)
0:25 Function Definition: cos(f1; (global float)
0:25 Function Parameters:
0:25 'x' (in float)
0:27 Sequence
0:27 Branch: Return with expression
0:27 Constant:
0:27 1.000000
0:29 Function Definition: radians(b1; (global bool)
0:29 Function Parameters:
0:29 'x' (in bool)
0:31 Sequence
0:31 Branch: Return with expression
0:31 Constant:
0:31 true (const bool)
0:34 Sequence
0:34 move second child to first child (temp int)
0:34 'gi' (global int)

528
3rdparty/glslang/Test/baseResults/120.frag.out поставляемый
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@ -630,537 +630,9 @@ Shader version: 120
Requested GL_ARB_shader_texture_lod
Requested GL_ARB_texture_rectangle
ERROR: node is still EOpNull!
0:21 Function Definition: main( (global void)
0:21 Function Parameters:
0:23 Sequence
0:23 Sequence
0:23 move second child to first child (temp 2X3 matrix of float)
0:23 'm23' (temp 2X3 matrix of float)
0:23 Construct mat2x3 (temp 2X3 matrix of float)
0:23 'm' (uniform 4X2 matrix of float)
0:27 Sequence
0:27 move second child to first child (temp structure{global float f})
0:27 'sv' (temp structure{global float f})
0:27 Construct structure (temp structure{global float f})
0:27 Convert int to float (temp float)
0:27 'a' (temp int)
0:28 Sequence
0:28 move second child to first child (temp 2-element array of float)
0:28 'ia' (temp 2-element array of float)
0:28 Construct float (temp 2-element array of float)
0:28 Constant:
0:28 3.000000
0:28 direct index (temp float)
0:28 'i' (smooth in 4-component vector of float)
0:28 Constant:
0:28 1 (const int)
0:29 Sequence
0:29 move second child to first child (temp float)
0:29 'f1' (temp float)
0:29 Constant:
0:29 1.000000
0:30 Sequence
0:30 move second child to first child (temp float)
0:30 'f' (temp float)
0:30 Convert int to float (temp float)
0:30 'a' (temp int)
0:31 move second child to first child (temp float)
0:31 'f' (temp float)
0:31 Convert int to float (temp float)
0:31 'a' (temp int)
0:33 Sequence
0:33 move second child to first child (temp 3-component vector of float)
0:33 'v3' (temp 3-component vector of float)
0:33 Convert int to float (temp 3-component vector of float)
0:33 'iv3' (temp 3-component vector of int)
0:34 move second child to first child (temp float)
0:34 'f' (temp float)
0:34 add (temp float)
0:34 'f' (temp float)
0:34 Convert int to float (temp float)
0:34 'a' (temp int)
0:35 move second child to first child (temp float)
0:35 'f' (temp float)
0:35 subtract (temp float)
0:35 Convert int to float (temp float)
0:35 'a' (temp int)
0:35 'f' (temp float)
0:36 add second child into first child (temp float)
0:36 'f' (temp float)
0:36 Convert int to float (temp float)
0:36 'a' (temp int)
0:37 move second child to first child (temp float)
0:37 'f' (temp float)
0:37 subtract (temp float)
0:37 Convert int to float (temp float)
0:37 'a' (temp int)
0:37 'f' (temp float)
0:38 multiply second child into first child (temp 3-component vector of float)
0:38 'v3' (temp 3-component vector of float)
0:38 Convert int to float (temp 3-component vector of float)
0:38 'iv3' (temp 3-component vector of int)
0:39 move second child to first child (temp 3-component vector of float)
0:39 'v3' (temp 3-component vector of float)
0:39 divide (temp 3-component vector of float)
0:39 Convert int to float (temp 3-component vector of float)
0:39 'iv3' (temp 3-component vector of int)
0:39 Constant:
0:39 2.000000
0:40 move second child to first child (temp 3-component vector of float)
0:40 'v3' (temp 3-component vector of float)
0:40 vector-scale (temp 3-component vector of float)
0:40 Constant:
0:40 3.000000
0:40 Convert int to float (temp 3-component vector of float)
0:40 'iv3' (temp 3-component vector of int)
0:41 move second child to first child (temp 3-component vector of float)
0:41 'v3' (temp 3-component vector of float)
0:41 vector-scale (temp 3-component vector of float)
0:41 Constant:
0:41 2.000000
0:41 'v3' (temp 3-component vector of float)
0:42 move second child to first child (temp 3-component vector of float)
0:42 'v3' (temp 3-component vector of float)
0:42 subtract (temp 3-component vector of float)
0:42 'v3' (temp 3-component vector of float)
0:42 Constant:
0:42 2.000000
0:43 Test condition and select (temp void)
0:43 Condition
0:47 logical-or (temp bool)
0:46 logical-or (temp bool)
0:45 logical-or (temp bool)
0:44 logical-or (temp bool)
0:43 logical-or (temp bool)
0:43 Compare Less Than (temp bool)
0:43 'f' (temp float)
0:43 Convert int to float (temp float)
0:43 'a' (temp int)
0:44 Compare Less Than or Equal (temp bool)
0:44 Convert int to float (temp float)
0:44 'a' (temp int)
0:44 'f' (temp float)
0:45 Compare Greater Than (temp bool)
0:45 'f' (temp float)
0:45 Convert int to float (temp float)
0:45 'a' (temp int)
0:46 Compare Greater Than or Equal (temp bool)
0:46 'f' (temp float)
0:46 Convert int to float (temp float)
0:46 'a' (temp int)
0:47 Compare Equal (temp bool)
0:47 Convert int to float (temp float)
0:47 'a' (temp int)
0:47 'f' (temp float)
0:48 Compare Not Equal (temp bool)
0:48 'f' (temp float)
0:48 Convert int to float (temp float)
0:48 'a' (temp int)
0:43 true case is null
0:49 move second child to first child (temp float)
0:49 'f' (temp float)
0:49 Test condition and select (temp float)
0:49 Condition
0:49 'b' (temp bool)
0:49 true case
0:49 Convert int to float (temp float)
0:49 'a' (temp int)
0:49 false case
0:49 'f' (temp float)
0:50 move second child to first child (temp float)
0:50 'f' (temp float)
0:50 Test condition and select (temp float)
0:50 Condition
0:50 'b' (temp bool)
0:50 true case
0:50 'f' (temp float)
0:50 false case
0:50 Convert int to float (temp float)
0:50 'a' (temp int)
0:51 move second child to first child (temp float)
0:51 'f' (temp float)
0:51 Convert int to float (temp float)
0:51 Test condition and select (temp int)
0:51 Condition
0:51 'b' (temp bool)
0:51 true case
0:51 'a' (temp int)
0:51 false case
0:51 'a' (temp int)
0:52 Sequence
0:52 move second child to first child (temp structure{global float f})
0:52 'news' (temp structure{global float f})
0:52 'sv' (temp structure{global float f})
0:54 vector swizzle (temp 2-component vector of float)
0:54 'i' (smooth in 4-component vector of float)
0:54 Sequence
0:54 Constant:
0:54 0 (const int)
0:54 Constant:
0:54 1 (const int)
0:55 'm' (uniform 4X2 matrix of float)
0:56 'm' (uniform 4X2 matrix of float)
0:58 'f' (temp float)
0:59 move second child to first child (temp float)
0:59 'f' (temp float)
0:59 Convert int to float (temp float)
0:59 'a' (temp int)
0:60 'f' (temp float)
0:61 'b' (temp bool)
0:62 move second child to first child (temp bool)
0:62 'b' (temp bool)
0:62 'b' (temp bool)
0:63 'f' (temp float)
0:65 move second child to first child (temp 4-component vector of float)
0:65 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:65 texture (global 4-component vector of float)
0:65 's2D' (uniform sampler2D)
0:65 'centTexCoord' (centroid smooth in 2-component vector of float)
0:? Sequence
0:79 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:82 direct index (temp float)
0:82 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:82 Constant:
0:82 0 (const int)
0:83 direct index (temp float)
0:83 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:83 Constant:
0:83 0 (const int)
0:84 direct index (temp float)
0:84 'centTexCoord' (centroid smooth in 2-component vector of float)
0:84 Constant:
0:84 0 (const int)
0:85 move second child to first child (temp bool)
0:85 Comma (temp bool)
0:85 'a' (temp int)
0:85 'b' (temp bool)
0:85 Constant:
0:85 true (const bool)
0:91 Function Definition: main( (global int)
0:91 Function Parameters:
0:92 Function Definition: main(i1; (global void)
0:92 Function Parameters:
0:92 'a' (in int)
0:97 Function Definition: foo(f1; (global int)
0:97 Function Parameters:
0:97 'a' (out float)
0:99 Sequence
0:99 Branch: Return with expression
0:99 Constant:
0:99 3.200000
0:100 Function Call: foo(f1; (global int)
0:100 'a' (out float)
0:103 Function Definition: gen(vf3; (global bool)
0:103 Function Parameters:
0:103 'v' (in 3-component vector of float)
0:105 Sequence
0:105 Test condition and select (temp void)
0:105 Condition
0:105 logical-and (temp bool)
0:105 Compare Less Than (temp bool)
0:105 Absolute value (global float)
0:105 direct index (temp float)
0:105 'v' (in 3-component vector of float)
0:105 Constant:
0:105 0 (const int)
0:105 Constant:
0:105 0.000100
0:105 Compare Less Than (temp bool)
0:105 Absolute value (global float)
0:105 direct index (temp float)
0:105 'v' (in 3-component vector of float)
0:105 Constant:
0:105 1 (const int)
0:105 Constant:
0:105 0.000100
0:105 true case
0:106 Branch: Return with expression
0:106 Constant:
0:106 true (const bool)
0:109 Function Definition: v1( (global void)
0:109 Function Parameters:
0:113 Function Definition: v2( (global void)
0:113 Function Parameters:
0:115 Sequence
0:115 Branch: Return
0:118 Function Definition: atest( (global void)
0:118 Function Parameters:
0:120 Sequence
0:120 Sequence
0:120 move second child to first child (temp 4-component vector of float)
0:120 'v' (temp 4-component vector of float)
0:120 direct index (smooth temp 4-component vector of float TexCoord)
0:120 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:120 Constant:
0:120 1 (const int)
0:121 add second child into first child (temp 4-component vector of float)
0:121 'v' (temp 4-component vector of float)
0:121 direct index (smooth temp 4-component vector of float TexCoord)
0:121 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:121 Constant:
0:121 3 (const int)
0:139 Function Definition: foo123( (global void)
0:139 Function Parameters:
0:141 Sequence
0:141 Sequence
0:141 move second child to first child (temp 2X2 matrix of float)
0:141 'r2' (temp 2X2 matrix of float)
0:141 component-wise multiply (global 2X2 matrix of float)
0:141 'm22' (global 2X2 matrix of float)
0:141 'm22' (global 2X2 matrix of float)
0:142 Sequence
0:142 move second child to first child (temp 3X3 matrix of float)
0:142 'r3' (temp 3X3 matrix of float)
0:142 component-wise multiply (global 3X3 matrix of float)
0:142 'm33' (global 3X3 matrix of float)
0:142 'm33' (global 3X3 matrix of float)
0:143 Sequence
0:143 move second child to first child (temp 4X4 matrix of float)
0:143 'r4' (temp 4X4 matrix of float)
0:143 component-wise multiply (global 4X4 matrix of float)
0:143 'm44' (global 4X4 matrix of float)
0:143 'm44' (global 4X4 matrix of float)
0:145 Sequence
0:145 move second child to first child (temp 2X3 matrix of float)
0:145 'r23' (temp 2X3 matrix of float)
0:145 component-wise multiply (global 2X3 matrix of float)
0:145 'm23' (global 2X3 matrix of float)
0:145 'm23' (global 2X3 matrix of float)
0:146 Sequence
0:146 move second child to first child (temp 2X4 matrix of float)
0:146 'r24' (temp 2X4 matrix of float)
0:146 component-wise multiply (global 2X4 matrix of float)
0:146 'm24' (global 2X4 matrix of float)
0:146 'm24' (global 2X4 matrix of float)
0:147 Sequence
0:147 move second child to first child (temp 3X2 matrix of float)
0:147 'r32' (temp 3X2 matrix of float)
0:147 component-wise multiply (global 3X2 matrix of float)
0:147 'm32' (global 3X2 matrix of float)
0:147 'm32' (global 3X2 matrix of float)
0:148 Sequence
0:148 move second child to first child (temp 3X4 matrix of float)
0:148 'r34' (temp 3X4 matrix of float)
0:148 component-wise multiply (global 3X4 matrix of float)
0:148 'm34' (global 3X4 matrix of float)
0:148 'm34' (global 3X4 matrix of float)
0:149 Sequence
0:149 move second child to first child (temp 4X2 matrix of float)
0:149 'r42' (temp 4X2 matrix of float)
0:149 component-wise multiply (global 4X2 matrix of float)
0:149 'm42' (global 4X2 matrix of float)
0:149 'm42' (global 4X2 matrix of float)
0:150 Sequence
0:150 move second child to first child (temp 4X3 matrix of float)
0:150 'r43' (temp 4X3 matrix of float)
0:150 component-wise multiply (global 4X3 matrix of float)
0:150 'm43' (global 4X3 matrix of float)
0:150 'm43' (global 4X3 matrix of float)
0:156 Function Definition: matConst( (global void)
0:156 Function Parameters:
0:? Sequence
0:162 Sequence
0:162 move second child to first child (temp 4X4 matrix of float)
0:162 'm4g' (temp 4X4 matrix of float)
0:162 Construct mat4 (temp 4X4 matrix of float)
0:162 'v2' (temp 2-component vector of float)
0:162 'v3' (temp 3-component vector of float)
0:162 'v3' (temp 3-component vector of float)
0:162 'v3' (temp 3-component vector of float)
0:162 'v3' (temp 3-component vector of float)
0:162 'v3' (temp 3-component vector of float)
0:163 Sequence
0:163 move second child to first child (temp 4X4 matrix of float)
0:163 'm4' (temp 4X4 matrix of float)
0:163 Construct mat4 (temp 4X4 matrix of float)
0:163 'v2' (temp 2-component vector of float)
0:163 'v3' (temp 3-component vector of float)
0:163 'v3' (temp 3-component vector of float)
0:163 'v3' (temp 3-component vector of float)
0:163 'v3' (temp 3-component vector of float)
0:163 'v2' (temp 2-component vector of float)
0:164 Sequence
0:164 move second child to first child (temp 3X3 matrix of float)
0:164 'm3' (temp 3X3 matrix of float)
0:164 Construct mat3 (temp 3X3 matrix of float)
0:164 'm4' (temp 4X4 matrix of float)
0:165 Sequence
0:165 move second child to first child (temp 3X3 matrix of float)
0:165 'm3b1' (temp 3X3 matrix of float)
0:165 Construct mat3 (temp 3X3 matrix of float)
0:165 'm4' (temp 4X4 matrix of float)
0:165 'v2' (temp 2-component vector of float)
0:166 Sequence
0:166 move second child to first child (temp 3X3 matrix of float)
0:166 'm3b2' (temp 3X3 matrix of float)
0:166 Construct mat3 (temp 3X3 matrix of float)
0:166 'm4' (temp 4X4 matrix of float)
0:166 'm4' (temp 4X4 matrix of float)
0:167 Sequence
0:167 move second child to first child (temp 3X2 matrix of float)
0:167 'm32' (temp 3X2 matrix of float)
0:167 Construct mat3x2 (temp 3X2 matrix of float)
0:167 'm4' (temp 4X4 matrix of float)
0:168 Sequence
0:168 move second child to first child (temp 4X4 matrix of float)
0:168 'm4c' (temp 4X4 matrix of float)
0:168 Construct mat4 (temp 4X4 matrix of float)
0:168 'm32' (temp 3X2 matrix of float)
0:169 Sequence
0:169 move second child to first child (temp 3X3 matrix of float)
0:169 'm3s' (temp 3X3 matrix of float)
0:169 Construct mat3 (temp 3X3 matrix of float)
0:169 direct index (temp float)
0:169 'v2' (temp 2-component vector of float)
0:169 Constant:
0:169 0 (const int)
0:171 Sequence
0:171 move second child to first child (temp 2-element array of 3X3 matrix of float)
0:171 'm3a1' (temp 2-element array of 3X3 matrix of float)
0:171 Construct mat3 (temp 2-element array of 3X3 matrix of float)
0:171 'm3s' (temp 3X3 matrix of float)
0:171 'm3s' (temp 3X3 matrix of float)
0:179 Function Definition: foo2323( (global void)
0:179 Function Parameters:
0:? Sequence
0:184 move second child to first child (temp 4-component vector of float)
0:184 'v' (temp 4-component vector of float)
0:184 textureLod (global 4-component vector of float)
0:184 's2D' (uniform sampler2D)
0:184 'v2' (temp 2-component vector of float)
0:184 'f' (temp float)
0:185 move second child to first child (temp 4-component vector of float)
0:185 'v' (temp 4-component vector of float)
0:185 textureProjLod (global 4-component vector of float)
0:185 's3D' (uniform sampler3D)
0:185 'v' (temp 4-component vector of float)
0:185 'f' (temp float)
0:186 move second child to first child (temp 4-component vector of float)
0:186 'v' (temp 4-component vector of float)
0:186 textureProjLod (global 4-component vector of float)
0:186 's1D' (uniform sampler1D)
0:186 'v' (temp 4-component vector of float)
0:186 'f' (temp float)
0:187 move second child to first child (temp 4-component vector of float)
0:187 'v' (temp 4-component vector of float)
0:187 textureProjLod (global 4-component vector of float)
0:187 's2DS' (uniform sampler2DShadow)
0:187 'v' (temp 4-component vector of float)
0:187 'f' (temp float)
0:189 move second child to first child (temp 4-component vector of float)
0:189 'v' (temp 4-component vector of float)
0:189 textureGrad (global 4-component vector of float)
0:189 's1D' (uniform sampler1D)
0:189 'f' (temp float)
0:189 'f' (temp float)
0:189 'f' (temp float)
0:190 move second child to first child (temp 4-component vector of float)
0:190 'v' (temp 4-component vector of float)
0:190 textureProjGrad (global 4-component vector of float)
0:190 's2D' (uniform sampler2D)
0:190 'v' (temp 4-component vector of float)
0:190 'v2' (temp 2-component vector of float)
0:190 'v2' (temp 2-component vector of float)
0:191 move second child to first child (temp 4-component vector of float)
0:191 'v' (temp 4-component vector of float)
0:191 textureProjGrad (global 4-component vector of float)
0:191 's2DS' (uniform sampler2DShadow)
0:191 'v' (temp 4-component vector of float)
0:191 'v2' (temp 2-component vector of float)
0:191 'v2' (temp 2-component vector of float)
0:196 Function Definition: foo2324( (global void)
0:196 Function Parameters:
0:? Sequence
0:201 move second child to first child (temp 4-component vector of float)
0:201 'v' (temp 4-component vector of float)
0:201 textureLod (global 4-component vector of float)
0:201 's2D' (uniform sampler2D)
0:201 'v2' (temp 2-component vector of float)
0:201 'f' (temp float)
0:202 move second child to first child (temp 4-component vector of float)
0:202 'v' (temp 4-component vector of float)
0:202 textureProjLod (global 4-component vector of float)
0:202 's3D' (uniform sampler3D)
0:202 'v' (temp 4-component vector of float)
0:202 'f' (temp float)
0:203 move second child to first child (temp 4-component vector of float)
0:203 'v' (temp 4-component vector of float)
0:203 textureProjLod (global 4-component vector of float)
0:203 's1D' (uniform sampler1D)
0:203 'v' (temp 4-component vector of float)
0:203 'f' (temp float)
0:204 move second child to first child (temp 4-component vector of float)
0:204 'v' (temp 4-component vector of float)
0:204 textureProjLod (global 4-component vector of float)
0:204 's2DS' (uniform sampler2DShadow)
0:204 'v' (temp 4-component vector of float)
0:204 'f' (temp float)
0:206 move second child to first child (temp 4-component vector of float)
0:206 'v' (temp 4-component vector of float)
0:206 textureGrad (global 4-component vector of float)
0:206 's1D' (uniform sampler1D)
0:206 'f' (temp float)
0:206 'f' (temp float)
0:206 'f' (temp float)
0:207 move second child to first child (temp 4-component vector of float)
0:207 'v' (temp 4-component vector of float)
0:207 textureProjGrad (global 4-component vector of float)
0:207 's2D' (uniform sampler2D)
0:207 'v' (temp 4-component vector of float)
0:207 'v2' (temp 2-component vector of float)
0:207 'v2' (temp 2-component vector of float)
0:208 move second child to first child (temp 4-component vector of float)
0:208 'v' (temp 4-component vector of float)
0:208 textureProjGrad (global 4-component vector of float)
0:208 's2DS' (uniform sampler2DShadow)
0:208 'v' (temp 4-component vector of float)
0:208 'v2' (temp 2-component vector of float)
0:208 'v2' (temp 2-component vector of float)
0:209 'v' (temp 4-component vector of float)
0:214 Function Definition: foo121111( (global void)
0:214 Function Parameters:
0:? Sequence
0:217 Sequence
0:217 move second child to first child (temp 4-component vector of float)
0:217 'v' (temp 4-component vector of float)
0:217 texture (global 4-component vector of float)
0:217 's2DRbad' (uniform sampler2DRect)
0:217 'v2' (temp 2-component vector of float)
0:225 Function Definition: foo12111( (global void)
0:225 Function Parameters:
0:? Sequence
0:231 move second child to first child (temp 4-component vector of float)
0:231 'v' (temp 4-component vector of float)
0:231 texture (global 4-component vector of float)
0:231 's2DR' (uniform sampler2DRect)
0:231 'v2' (temp 2-component vector of float)
0:232 move second child to first child (temp 4-component vector of float)
0:232 'v' (temp 4-component vector of float)
0:232 textureProj (global 4-component vector of float)
0:232 's2DR' (uniform sampler2DRect)
0:232 'v3' (temp 3-component vector of float)
0:233 move second child to first child (temp 4-component vector of float)
0:233 'v' (temp 4-component vector of float)
0:233 textureProj (global 4-component vector of float)
0:233 's2DR' (uniform sampler2DRect)
0:233 'v4' (temp 4-component vector of float)
0:234 move second child to first child (temp 4-component vector of float)
0:234 'v' (temp 4-component vector of float)
0:234 texture (global 4-component vector of float)
0:234 's2DRS' (uniform sampler2DRectShadow)
0:234 'v3' (temp 3-component vector of float)
0:235 move second child to first child (temp 4-component vector of float)
0:235 'v' (temp 4-component vector of float)
0:235 textureProj (global 4-component vector of float)
0:235 's2DRS' (uniform sampler2DRectShadow)
0:235 'v4' (temp 4-component vector of float)
0:237 move second child to first child (temp 4-component vector of float)
0:237 'v' (temp 4-component vector of float)
0:237 textureProjGrad (global 4-component vector of float)
0:237 's2DRS' (uniform sampler2DRectShadow)
0:237 'v' (temp 4-component vector of float)
0:237 'v2' (temp 2-component vector of float)
0:237 'v2' (temp 2-component vector of float)
0:? Linker Objects
0:? 'lowp' (global float)
0:? 'mediump' (global float)

279
3rdparty/glslang/Test/baseResults/120.vert.out поставляемый
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@ -480,285 +480,6 @@ ERROR: node is still EOpNull!
0:43 'gl_PointSize' (invariant gl_PointSize float PointSize)
0:43 Constant:
0:43 3.800000
0:61 Function Definition: overloadB(f1;f1; (global void)
0:61 Function Parameters:
0:61 '' (in float)
0:61 '' (const (read only) float)
0:78 Function Definition: foo( (global void)
0:78 Function Parameters:
0:? Sequence
0:83 Function Call: overloadB(f1;f1; (global void)
0:83 'f' (temp float)
0:83 'f' (temp float)
0:84 Function Call: overloadB(f1;f1; (global void)
0:84 'f' (temp float)
0:84 Constant:
0:84 2.000000
0:85 Function Call: overloadB(f1;f1; (global void)
0:85 Constant:
0:85 1.000000
0:85 Convert int to float (temp float)
0:85 'i' (temp int)
0:87 Constant:
0:87 0.000000
0:88 Function Call: overloadC(i1;i1; (global 2-component vector of float)
0:88 Constant:
0:88 1 (const int)
0:88 'i' (temp int)
0:89 Function Call: overloadC(vf2;vf2; (global 2-component vector of float)
0:89 Constant:
0:89 1.000000
0:89 1.000000
0:89 Constant:
0:89 2.000000
0:89 2.000000
0:90 Constant:
0:90 0.000000
0:91 Function Call: overloadC(vf2;vf2; (global 2-component vector of float)
0:91 Constant:
0:91 1.000000
0:91 1.000000
0:91 Constant:
0:91 2.000000
0:91 2.000000
0:93 Function Call: overloadD(i1;f1; (global 3-component vector of float)
0:93 'i' (temp int)
0:93 'f' (temp float)
0:94 Function Call: overloadD(f1;i1; (global 3-component vector of float)
0:94 'f' (temp float)
0:94 'i' (temp int)
0:95 Function Call: overloadD(f1;i1; (global 3-component vector of float)
0:95 Convert int to float (temp float)
0:95 'i' (temp int)
0:95 'i' (temp int)
0:98 Constant:
0:98 0.000000
0:100 Constant:
0:100 0.841471
0:101 texture (global 4-component vector of float)
0:101 's2D' (uniform sampler2D)
0:101 Constant:
0:101 0.000000
0:101 0.000000
0:102 clamp (global 4-component vector of float)
0:102 'attv4' (in 4-component vector of float)
0:102 Constant:
0:102 0.000000
0:102 Constant:
0:102 1.000000
0:103 clamp (global 4-component vector of float)
0:103 Convert int to float (temp 4-component vector of float)
0:103 Convert float to int (temp 4-component vector of int)
0:103 'attv4' (in 4-component vector of float)
0:103 Constant:
0:103 0.000000
0:103 Constant:
0:103 1.000000
0:106 Constant:
0:106 0.000000
0:107 Constant:
0:107 0.000000
0:108 Constant:
0:108 0.000000
0:109 Function Call: overloadE(vf2; (global 3-component vector of float)
0:109 Constant:
0:109 3.300000
0:109 3.300000
0:110 Function Call: overloadE(mf22; (global 3-component vector of float)
0:110 Constant:
0:110 0.500000
0:110 0.000000
0:110 0.000000
0:110 0.500000
0:111 Constant:
0:111 0.000000
0:112 Function Call: overloadE(vf2; (global 3-component vector of float)
0:112 Constant:
0:112 1.000000
0:112 1.000000
0:115 Function Call: overloadE(f1[2]; (global 3-component vector of float)
0:115 'b' (temp 2-element array of float)
0:117 Constant:
0:117 0.000000
0:118 Function Call: overloadF(i1; (global 3-component vector of float)
0:118 Constant:
0:118 1 (const int)
0:128 Function Definition: foo2( (global void)
0:128 Function Parameters:
0:? Sequence
0:135 Comma (global void)
0:135 Function Call: outFun(f1;vi2;i1;f1; (global void)
0:135 Convert int to float (temp float)
0:135 'i' (temp int)
0:135 'tempArg' (temp 2-component vector of int)
0:135 'i' (temp int)
0:135 'f' (temp float)
0:135 move second child to first child (temp 2-component vector of float)
0:135 'v2' (temp 2-component vector of float)
0:135 Convert int to float (temp 2-component vector of float)
0:135 'tempArg' (temp 2-component vector of int)
0:136 Comma (global int)
0:136 move second child to first child (temp int)
0:136 'tempReturn' (global int)
0:136 Function Call: outFunRet(f1;i1;i1;vi4; (global int)
0:136 Convert int to float (temp float)
0:136 'i' (temp int)
0:136 'tempArg' (temp int)
0:136 'i' (temp int)
0:136 'tempArg' (temp 4-component vector of int)
0:136 move second child to first child (temp float)
0:136 'f' (temp float)
0:136 Convert int to float (temp float)
0:136 'tempArg' (temp int)
0:136 move second child to first child (temp 4-component vector of float)
0:136 'v4' (temp 4-component vector of float)
0:136 Convert int to float (temp 4-component vector of float)
0:136 'tempArg' (temp 4-component vector of int)
0:136 'tempReturn' (global int)
0:137 Sequence
0:137 move second child to first child (temp float)
0:137 'ret' (temp float)
0:137 Convert int to float (temp float)
0:137 Comma (global int)
0:137 move second child to first child (temp int)
0:137 'tempReturn' (global int)
0:137 Function Call: outFunRet(f1;i1;i1;vi4; (global int)
0:137 Convert int to float (temp float)
0:137 'i' (temp int)
0:137 'tempArg' (temp int)
0:137 'i' (temp int)
0:137 'tempArg' (temp 4-component vector of int)
0:137 move second child to first child (temp float)
0:137 'f' (temp float)
0:137 Convert int to float (temp float)
0:137 'tempArg' (temp int)
0:137 move second child to first child (temp 4-component vector of float)
0:137 'v4' (temp 4-component vector of float)
0:137 Convert int to float (temp 4-component vector of float)
0:137 'tempArg' (temp 4-component vector of int)
0:137 'tempReturn' (global int)
0:138 Sequence
0:138 move second child to first child (temp 2-component vector of float)
0:138 'ret2' (temp 2-component vector of float)
0:138 Convert int to float (temp 2-component vector of float)
0:138 Comma (global 2-component vector of int)
0:138 move second child to first child (temp 2-component vector of int)
0:138 'tempReturn' (global 2-component vector of int)
0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (global 2-component vector of int)
0:138 Convert int to float (temp float)
0:138 'i' (temp int)
0:138 'tempArg' (temp 4-component vector of int)
0:138 'i' (temp int)
0:138 'tempArg' (temp 4-component vector of int)
0:138 move second child to first child (temp 4-component vector of float)
0:138 'v4' (temp 4-component vector of float)
0:138 Convert int to float (temp 4-component vector of float)
0:138 'tempArg' (temp 4-component vector of int)
0:138 move second child to first child (temp 4-component vector of float)
0:138 'v4' (temp 4-component vector of float)
0:138 Convert int to float (temp 4-component vector of float)
0:138 'tempArg' (temp 4-component vector of int)
0:138 'tempReturn' (global 2-component vector of int)
0:139 Sequence
0:139 move second child to first child (temp bool)
0:139 'b' (temp bool)
0:139 any (global bool)
0:139 Compare Less Than (global 4-component vector of bool)
0:139 'v4' (temp 4-component vector of float)
0:139 'attv4' (in 4-component vector of float)
0:142 Function Definition: noise( (global void)
0:142 Function Parameters:
0:144 Sequence
0:144 Sequence
0:144 move second child to first child (temp float)
0:144 'f1' (temp float)
0:144 noise (global float)
0:144 Constant:
0:144 1.000000
0:145 Sequence
0:145 move second child to first child (temp 2-component vector of float)
0:145 'f2' (temp 2-component vector of float)
0:145 noise (global 2-component vector of float)
0:145 Constant:
0:145 1.000000
0:145 1.000000
0:146 Sequence
0:146 move second child to first child (temp 3-component vector of float)
0:146 'f3' (temp 3-component vector of float)
0:146 noise (global 3-component vector of float)
0:146 Constant:
0:146 1.000000
0:146 1.000000
0:146 1.000000
0:147 Sequence
0:147 move second child to first child (temp 4-component vector of float)
0:147 'f4' (temp 4-component vector of float)
0:147 noise (global 4-component vector of float)
0:147 Constant:
0:147 1.000000
0:147 1.000000
0:147 1.000000
0:147 1.000000
0:162 Function Definition: foo213( (global void)
0:162 Function Parameters:
0:164 Sequence
0:164 Sequence
0:164 move second child to first child (temp float)
0:164 'f' (temp float)
0:164 Constant:
0:164 3.000000
0:165 switch
0:165 condition
0:165 'c' (uniform int)
0:165 body
0:165 Sequence
0:166 case: with expression
0:166 Constant:
0:166 1 (const int)
0:? Sequence
0:167 move second child to first child (temp float)
0:167 'f' (temp float)
0:167 sine (global float)
0:167 'f' (temp float)
0:168 Branch: Break
0:169 case: with expression
0:169 Constant:
0:169 2 (const int)
0:? Sequence
0:170 move second child to first child (temp float)
0:170 'f' (temp float)
0:170 component-wise multiply (temp float)
0:170 'f' (temp float)
0:170 'f' (temp float)
0:171 default:
0:? Sequence
0:172 move second child to first child (temp float)
0:172 'f' (temp float)
0:172 Constant:
0:172 3.000000
0:176 inclusive-or (temp int)
0:176 left-shift (temp int)
0:176 'i' (temp int)
0:176 Constant:
0:176 3 (const int)
0:176 Constant:
0:176 69 (const int)
0:180 Sequence
0:180 move second child to first child (temp float)
0:180 't' (temp float)
0:180 Constant:
0:180 0.000000
0:186 Constant:
0:186 0.000000
0:188 Constant:
0:188 0.000000
0:189 Constant:
0:189 0.000000
0:192 move second child to first child (temp float)
0:192 Constant:
0:192 0.000000
0:192 Constant:
0:192 0.300000
0:? Linker Objects
0:? 'i' (in 4-component vector of float)
0:? 'o' (smooth out 4-component vector of float)

320
3rdparty/glslang/Test/baseResults/130.frag.out поставляемый
Просмотреть файл

@ -427,326 +427,6 @@ ERROR: node is still EOpNull!
0:18 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
0:18 Constant:
0:18 3 (const int)
0:23 Function Definition: foo( (global void)
0:23 Function Parameters:
0:25 Sequence
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of float)
0:25 's' (temp 4-component vector of float)
0:25 textureGather (global 4-component vector of float)
0:25 'sampC' (uniform samplerCube)
0:25 Constant:
0:25 0.200000
0:25 0.200000
0:25 0.200000
0:30 Function Definition: bar( (global void)
0:30 Function Parameters:
0:32 Sequence
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 's' (temp 4-component vector of float)
0:32 textureGather (global 4-component vector of float)
0:32 'sampC' (uniform samplerCube)
0:32 Constant:
0:32 0.200000
0:32 0.200000
0:32 0.200000
0:43 Function Definition: bar2( (global void)
0:43 Function Parameters:
0:45 Sequence
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of float)
0:45 's' (temp 4-component vector of float)
0:45 textureGather (global 4-component vector of float)
0:45 'sampC' (uniform samplerCube)
0:45 Constant:
0:45 0.200000
0:45 0.200000
0:45 0.200000
0:49 move second child to first child (temp 3-component vector of bool)
0:49 'b3' (temp 3-component vector of bool)
0:49 Compare Less Than (global 3-component vector of bool)
0:49 'uv3' (temp 3-component vector of uint)
0:49 'uv3' (temp 3-component vector of uint)
0:50 move second child to first child (temp 3-component vector of bool)
0:50 'b3' (temp 3-component vector of bool)
0:50 Equal (global 3-component vector of bool)
0:50 'uv3' (temp 3-component vector of uint)
0:50 'uv3' (temp 3-component vector of uint)
0:56 direct index (temp int)
0:56 'a1' (temp 1-element array of int)
0:56 Constant:
0:56 0 (const int)
0:57 direct index (temp int)
0:57 'a2' (temp 1-element array of int)
0:57 Constant:
0:57 0 (const int)
0:60 direct index (temp int)
0:60 'a3' (temp 4-element array of int)
0:60 Constant:
0:60 3 (const int)
0:61 Compare Not Equal (temp bool)
0:61 'b3' (temp 3-component vector of bool)
0:61 'b3' (temp 3-component vector of bool)
0:62 Constant:
0:62 false (const bool)
0:63 Constant:
0:63 false (const bool)
0:64 Constant:
0:64 false (const bool)
0:65 Constant:
0:65 true (const bool)
0:66 Constant:
0:66 false (const bool)
0:77 Function Definition: bar23( (global void)
0:77 Function Parameters:
0:? Sequence
0:80 's' (temp 4-component vector of float)
0:81 move second child to first child (temp 4-component vector of float)
0:81 's' (temp 4-component vector of float)
0:81 textureGatherOffset (global 4-component vector of float)
0:81 'samp2DR' (uniform sampler2DRect)
0:81 Constant:
0:81 0.300000
0:81 0.300000
0:81 Constant:
0:81 1 (const int)
0:81 1 (const int)
0:82 move second child to first child (temp 4-component vector of float)
0:82 's' (temp 4-component vector of float)
0:82 textureGatherOffset (global 4-component vector of float)
0:82 'samp2D' (uniform sampler2D)
0:82 Constant:
0:82 0.300000
0:82 0.300000
0:82 Constant:
0:82 1 (const int)
0:82 1 (const int)
0:83 move second child to first child (temp 4-component vector of float)
0:83 's' (temp 4-component vector of float)
0:83 textureGatherOffset (global 4-component vector of float)
0:83 'samp2DA' (uniform sampler2DArray)
0:83 Constant:
0:83 0.300000
0:83 0.300000
0:83 0.300000
0:83 Constant:
0:83 1 (const int)
0:83 1 (const int)
0:84 move second child to first child (temp 4-component vector of float)
0:84 's' (temp 4-component vector of float)
0:84 textureGatherOffset (global 4-component vector of float)
0:84 'samp2DS' (uniform sampler2DShadow)
0:84 Constant:
0:84 0.300000
0:84 0.300000
0:84 Constant:
0:84 1.300000
0:84 Constant:
0:84 1 (const int)
0:84 1 (const int)
0:85 move second child to first child (temp 4-component vector of float)
0:85 's' (temp 4-component vector of float)
0:85 textureGatherOffset (global 4-component vector of float)
0:85 'samp2D' (uniform sampler2D)
0:85 Constant:
0:85 0.300000
0:85 0.300000
0:85 Constant:
0:85 1 (const int)
0:85 1 (const int)
0:85 Constant:
0:85 2 (const int)
0:90 Function Definition: bar234( (global void)
0:90 Function Parameters:
0:? Sequence
0:93 move second child to first child (temp 4-component vector of float)
0:93 's' (temp 4-component vector of float)
0:93 textureGatherOffset (global 4-component vector of float)
0:93 'samp2D' (uniform sampler2D)
0:93 Constant:
0:93 0.300000
0:93 0.300000
0:93 Constant:
0:93 1 (const int)
0:93 1 (const int)
0:94 move second child to first child (temp 4-component vector of float)
0:94 's' (temp 4-component vector of float)
0:94 textureGatherOffset (global 4-component vector of float)
0:94 'samp2DA' (uniform sampler2DArray)
0:94 Constant:
0:94 0.300000
0:94 0.300000
0:94 0.300000
0:94 Constant:
0:94 1 (const int)
0:94 1 (const int)
0:95 move second child to first child (temp 4-component vector of float)
0:95 's' (temp 4-component vector of float)
0:95 textureGatherOffset (global 4-component vector of float)
0:95 'samp2DR' (uniform sampler2DRect)
0:95 Constant:
0:95 0.300000
0:95 0.300000
0:95 Constant:
0:95 1 (const int)
0:95 1 (const int)
0:96 move second child to first child (temp 4-component vector of float)
0:96 's' (temp 4-component vector of float)
0:96 textureGatherOffset (global 4-component vector of float)
0:96 'samp2DS' (uniform sampler2DShadow)
0:96 Constant:
0:96 0.300000
0:96 0.300000
0:96 Constant:
0:96 1.300000
0:96 Constant:
0:96 1 (const int)
0:96 1 (const int)
0:97 move second child to first child (temp 4-component vector of float)
0:97 's' (temp 4-component vector of float)
0:97 textureGatherOffset (global 4-component vector of float)
0:97 'samp2D' (uniform sampler2D)
0:97 Constant:
0:97 0.300000
0:97 0.300000
0:97 Constant:
0:97 1 (const int)
0:97 1 (const int)
0:97 Constant:
0:97 2 (const int)
0:107 Function Definition: bar235( (global void)
0:107 Function Parameters:
0:109 Sequence
0:109 Sequence
0:109 move second child to first child (temp 3-component vector of int)
0:109 'a' (temp 3-component vector of int)
0:109 textureSize (global 3-component vector of int)
0:109 'Sca' (uniform samplerCubeArray)
0:109 Constant:
0:109 3 (const int)
0:110 Sequence
0:110 move second child to first child (temp 4-component vector of float)
0:110 'b' (temp 4-component vector of float)
0:110 texture (global 4-component vector of float)
0:110 'Sca' (uniform samplerCubeArray)
0:110 'i' (smooth in 4-component vector of float)
0:111 Sequence
0:111 move second child to first child (temp 4-component vector of int)
0:111 'c' (temp 4-component vector of int)
0:111 texture (global 4-component vector of int)
0:111 'Isca' (uniform isamplerCubeArray)
0:111 'i' (smooth in 4-component vector of float)
0:111 Constant:
0:111 0.700000
0:112 Sequence
0:112 move second child to first child (temp 4-component vector of uint)
0:112 'd' (temp 4-component vector of uint)
0:112 texture (global 4-component vector of uint)
0:112 'Usca' (uniform usamplerCubeArray)
0:112 'i' (smooth in 4-component vector of float)
0:114 move second child to first child (temp 4-component vector of float)
0:114 'b' (temp 4-component vector of float)
0:114 textureLod (global 4-component vector of float)
0:114 'Sca' (uniform samplerCubeArray)
0:114 'i' (smooth in 4-component vector of float)
0:114 Constant:
0:114 1.700000
0:115 move second child to first child (temp 3-component vector of int)
0:115 'a' (temp 3-component vector of int)
0:115 textureSize (global 3-component vector of int)
0:115 'Scas' (uniform samplerCubeArrayShadow)
0:115 direct index (temp int)
0:115 'a' (temp 3-component vector of int)
0:115 Constant:
0:115 0 (const int)
0:116 Sequence
0:116 move second child to first child (temp float)
0:116 'f' (temp float)
0:116 texture (global float)
0:116 'Scas' (uniform samplerCubeArrayShadow)
0:116 'i' (smooth in 4-component vector of float)
0:116 direct index (temp float)
0:116 'b' (temp 4-component vector of float)
0:116 Constant:
0:116 1 (const int)
0:117 move second child to first child (temp 4-component vector of int)
0:117 'c' (temp 4-component vector of int)
0:117 textureGrad (global 4-component vector of int)
0:117 'Isca' (uniform isamplerCubeArray)
0:117 'i' (smooth in 4-component vector of float)
0:117 Constant:
0:117 0.100000
0:117 0.100000
0:117 0.100000
0:117 Constant:
0:117 0.200000
0:117 0.200000
0:117 0.200000
0:129 Function Definition: bar23444( (global void)
0:129 Function Parameters:
0:? Sequence
0:132 Sequence
0:132 move second child to first child (temp float)
0:132 'a1' (temp float)
0:132 direct index (temp float)
0:132 direct index (temp 3-component vector of float)
0:132 'm43' (temp 4X3 matrix of float)
0:132 Constant:
0:132 3 (const int)
0:132 Constant:
0:132 1 (const int)
0:134 Sequence
0:134 move second child to first child (temp int)
0:134 'a2' (temp int)
0:134 Constant:
0:134 4 (const int)
0:135 add second child into first child (temp int)
0:135 'a2' (temp int)
0:135 Constant:
0:135 3 (const int)
0:136 add second child into first child (temp int)
0:136 'a2' (temp int)
0:136 Constant:
0:136 3 (const int)
0:137 Sequence
0:137 move second child to first child (temp float)
0:137 'b' (const (read only) float)
0:137 component-wise multiply (temp float)
0:137 Constant:
0:137 2.000000
0:137 'a1' (temp float)
0:138 move second child to first child (temp float)
0:138 direct index (temp float)
0:138 'a' (global 3-component vector of float)
0:138 Constant:
0:138 0 (const int)
0:138 Constant:
0:138 -1.000000
0:140 Constant:
0:140 0.000000
0:141 Constant:
0:141 0.000000
0:143 Constant:
0:143 1 (const int)
0:162 Function Definition: qux2( (global void)
0:162 Function Parameters:
0:? Sequence
0:165 imageAtomicCompSwap (global int)
0:165 'iimg2D' (layout(r32i ) uniform iimage2D)
0:165 Construct ivec2 (temp 2-component vector of int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:166 Sequence
0:166 move second child to first child (temp 4-component vector of int)
0:166 'pos' (temp 4-component vector of int)
0:166 imageLoad (global 4-component vector of int)
0:166 'iimg2D' (layout(r32i ) uniform iimage2D)
0:166 Construct ivec2 (temp 2-component vector of int)
0:166 'i' (temp int)
0:166 'i' (temp int)
0:? Linker Objects
0:? 'a' (global 3-component vector of float)
0:? 'b' (global float)

Просмотреть файл

@ -269,23 +269,6 @@ ERROR: node is still EOpNull!
0:46 1 (const int)
0:46 Constant:
0:46 0.300000
0:57 Function Definition: foo88( (global void)
0:57 Function Parameters:
0:? Sequence
0:61 'id' (temp int)
0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:64 'gl_Color' (in 4-component vector of float Color)
0:65 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:65 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:65 Constant:
0:65 0 (const int)
0:66 far: direct index for structure (global float)
0:66 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
0:66 Constant:
0:66 1 (const int)
0:67 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
0:68 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:69 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
0:? Linker Objects
0:? 'c' (uniform int)
0:? 'us2D' (uniform usampler2D)

Просмотреть файл

@ -136,51 +136,6 @@ ERROR: node is still EOpNull!
0:22 'patch' (global float)
0:22 Constant:
0:22 3.100000
0:38 Function Definition: foo( (global void)
0:38 Function Parameters:
0:40 Sequence
0:40 Sequence
0:40 move second child to first child (temp 2-component vector of float)
0:40 'r1' (temp 2-component vector of float)
0:40 modf (global 2-component vector of float)
0:40 vector swizzle (temp 2-component vector of float)
0:40 'v' (smooth in 4-component vector of float)
0:40 Sequence
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1 (const int)
0:40 vector swizzle (temp 2-component vector of float)
0:40 'v' (smooth in 4-component vector of float)
0:40 Sequence
0:40 Constant:
0:40 2 (const int)
0:40 Constant:
0:40 3 (const int)
0:41 Sequence
0:41 move second child to first child (temp 2-component vector of float)
0:41 'r2' (temp 2-component vector of float)
0:41 modf (global 2-component vector of float)
0:41 vector swizzle (temp 2-component vector of float)
0:41 'o' (out 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 1 (const int)
0:41 vector swizzle (temp 2-component vector of float)
0:41 'o' (out 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 2 (const int)
0:41 Constant:
0:41 3 (const int)
0:42 move second child to first child (temp float)
0:42 direct index (temp float)
0:42 'o' (out 4-component vector of float)
0:42 Constant:
0:42 2 (const int)
0:42 Function Call: fooi( (global float)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'i1' (global float)
@ -198,13 +153,6 @@ ERROR: node is still EOpNull!
0:48 'i2' (global float)
0:48 Constant:
0:48 102.000000
0:50 Function Definition: fooi( (global float)
0:50 Function Parameters:
0:52 Sequence
0:52 Branch: Return with expression
0:52 add (temp float)
0:52 'i1' (global float)
0:52 'i2' (global float)
0:? Linker Objects
0:? 'v' (smooth in 4-component vector of float)
0:? 'i' (smooth in 4-component vector of float)

Просмотреть файл

@ -178,71 +178,6 @@ ERROR: node is still EOpNull!
0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
0:19 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
0:48 Function Definition: foo( (global void)
0:48 Function Parameters:
0:50 Sequence
0:50 Sequence
0:50 move second child to first child (temp 4-component vector of float)
0:50 'v' (temp 4-component vector of float)
0:50 textureFetch (global 4-component vector of float)
0:50 's2dr' (uniform sampler2DRect)
0:50 'itloc2' (in 2-component vector of int)
0:51 add second child into first child (temp 4-component vector of float)
0:51 'v' (temp 4-component vector of float)
0:51 Constant:
0:51 0.000000
0:52 add second child into first child (temp 4-component vector of float)
0:52 'v' (temp 4-component vector of float)
0:52 texture (global 4-component vector of float)
0:52 's2dr' (uniform sampler2DRect)
0:52 'tloc2' (in 2-component vector of float)
0:53 add second child into first child (temp 4-component vector of float)
0:53 'v' (temp 4-component vector of float)
0:53 Constant:
0:53 0.000000
0:54 add second child into first child (temp 4-component vector of float)
0:54 'v' (temp 4-component vector of float)
0:54 texture (global float)
0:54 's2drs' (uniform sampler2DRectShadow)
0:54 'tloc3' (in 3-component vector of float)
0:55 add second child into first child (temp 4-component vector of float)
0:55 'v' (temp 4-component vector of float)
0:55 textureProj (global 4-component vector of float)
0:55 's2dr' (uniform sampler2DRect)
0:55 'tloc3' (in 3-component vector of float)
0:56 add second child into first child (temp 4-component vector of float)
0:56 'v' (temp 4-component vector of float)
0:56 textureProj (global 4-component vector of float)
0:56 's2dr' (uniform sampler2DRect)
0:56 'tloc4' (in 4-component vector of float)
0:57 add second child into first child (temp 4-component vector of float)
0:57 'v' (temp 4-component vector of float)
0:57 textureProjGradOffset (global 4-component vector of float)
0:57 's2dr' (uniform sampler2DRect)
0:57 'tloc4' (in 4-component vector of float)
0:57 Constant:
0:57 0.000000
0:57 0.000000
0:57 Constant:
0:57 0.000000
0:57 0.000000
0:57 Constant:
0:57 1 (const int)
0:57 2 (const int)
0:58 add second child into first child (temp 4-component vector of float)
0:58 'v' (temp 4-component vector of float)
0:58 textureProjGradOffset (global float)
0:58 's2drs' (uniform sampler2DRectShadow)
0:58 'tloc4' (in 4-component vector of float)
0:58 Constant:
0:58 0.000000
0:58 0.000000
0:58 Constant:
0:58 0.000000
0:58 0.000000
0:58 Constant:
0:58 1 (const int)
0:58 2 (const int)
0:? Linker Objects
0:? 'sbuf' (uniform isamplerBuffer)
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})

Просмотреть файл

@ -141,90 +141,6 @@ ERROR: node is still EOpNull!
0:18 'patch' (global float)
0:18 Constant:
0:18 3.100000
0:31 Function Definition: barWxyz( (global void)
0:31 Function Parameters:
0:33 Sequence
0:33 Sequence
0:33 move second child to first child (temp 2-component vector of int)
0:33 't11' (temp 2-component vector of int)
0:33 textureSize (global 2-component vector of int)
0:33 'sms' (uniform sampler2DMS)
0:34 Sequence
0:34 move second child to first child (temp 2-component vector of int)
0:34 't12' (temp 2-component vector of int)
0:34 textureSize (global 2-component vector of int)
0:34 'isms' (uniform isampler2DMS)
0:35 Sequence
0:35 move second child to first child (temp 2-component vector of int)
0:35 't13' (temp 2-component vector of int)
0:35 textureSize (global 2-component vector of int)
0:35 'usms' (uniform usampler2DMS)
0:36 Sequence
0:36 move second child to first child (temp 3-component vector of int)
0:36 't21' (temp 3-component vector of int)
0:36 textureSize (global 3-component vector of int)
0:36 'smsa' (uniform sampler2DMSArray)
0:37 Sequence
0:37 move second child to first child (temp 3-component vector of int)
0:37 't22' (temp 3-component vector of int)
0:37 textureSize (global 3-component vector of int)
0:37 'ismsa' (uniform isampler2DMSArray)
0:38 Sequence
0:38 move second child to first child (temp 3-component vector of int)
0:38 't23' (temp 3-component vector of int)
0:38 textureSize (global 3-component vector of int)
0:38 'usmsa' (uniform usampler2DMSArray)
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 't31' (temp 4-component vector of float)
0:39 textureFetch (global 4-component vector of float)
0:39 'sms' (uniform sampler2DMS)
0:39 'p2' (flat in 2-component vector of int)
0:39 'samp' (flat in int)
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 't32' (temp 4-component vector of int)
0:40 textureFetch (global 4-component vector of int)
0:40 'isms' (uniform isampler2DMS)
0:40 'p2' (flat in 2-component vector of int)
0:40 'samp' (flat in int)
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 't33' (temp 4-component vector of uint)
0:41 textureFetch (global 4-component vector of uint)
0:41 'usms' (uniform usampler2DMS)
0:41 'p2' (flat in 2-component vector of int)
0:41 Constant:
0:41 3 (const int)
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 't41' (temp 4-component vector of float)
0:42 textureFetch (global 4-component vector of float)
0:42 'smsa' (uniform sampler2DMSArray)
0:42 'p3' (flat in 3-component vector of int)
0:42 'samp' (flat in int)
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 't42' (temp 4-component vector of int)
0:43 textureFetch (global 4-component vector of int)
0:43 'ismsa' (uniform isampler2DMSArray)
0:43 Constant:
0:43 2 (const int)
0:43 2 (const int)
0:43 2 (const int)
0:43 'samp' (flat in int)
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 't43' (temp 4-component vector of uint)
0:44 textureFetch (global 4-component vector of uint)
0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'p3' (flat in 3-component vector of int)
0:44 'samp' (flat in int)
0:47 Function Definition: primitiveID( (global int)
0:47 Function Parameters:
0:49 Sequence
0:49 Branch: Return with expression
0:49 'gl_PrimitiveID' (flat in int PrimitiveID)
0:? Linker Objects
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' (smooth in 4-component vector of float)

Просмотреть файл

@ -255,39 +255,11 @@ ERROR: node is still EOpNull!
0:37 'gl_Layer' (layout(stream=0 ) out int Layer)
0:37 Constant:
0:37 2 (const int)
0:67 Function Definition: foo(i1; (global void)
0:67 Function Parameters:
0:67 'a' (in int)
0:69 Sequence
0:69 move second child to first child (temp 4-component vector of float)
0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float)
0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
0:69 Constant:
0:69 0 (const int)
0:69 Constant:
0:69 1.000000
0:69 1.000000
0:69 1.000000
0:69 1.000000
0:107 Sequence
0:107 move second child to first child (temp float)
0:107 'summ' (global float)
0:107 Constant:
0:107 11332.000000
0:127 Function Definition: fooe1( (global void)
0:127 Function Parameters:
0:129 Sequence
0:129 move second child to first child (temp int)
0:129 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
0:129 Constant:
0:129 15 (const int)
0:134 Function Definition: fooe2( (global void)
0:134 Function Parameters:
0:136 Sequence
0:136 move second child to first child (temp int)
0:136 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
0:136 Constant:
0:136 15 (const int)
0:? Linker Objects
0:? 'fromV' (in 4-element array of block{in 3-component vector of float color})
0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})

Просмотреть файл

@ -910,8 +910,10 @@ ERROR: node is still EOpNull!
Linked tessellation control stage:
ERROR: Linking tessellation control stage: can't handle multiple entry points per stage
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: Linking tessellation control stage: can't handle multiple entry points per stage
ERROR: Linking tessellation control stage: Contradictory layout vertices values
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
@ -921,6 +923,7 @@ ERROR: Linking tessellation control stage: Types must match:
gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}"
ERROR: Linking tessellation control stage: Types must match:
outa: "global 4-element array of int" versus "global 1-element array of int"
ERROR: Linking tessellation control stage: can't handle multiple entry points per stage
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
@ -934,8 +937,10 @@ ERROR: Linking tessellation control stage: Types must match:
Linked tessellation evaluation stage:
ERROR: Linking tessellation evaluation stage: can't handle multiple entry points per stage
ERROR: Linking tessellation evaluation stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: Linking tessellation evaluation stage: can't handle multiple entry points per stage
ERROR: Linking tessellation evaluation stage: Contradictory input layout primitives
ERROR: Linking tessellation evaluation stage: Contradictory input vertex spacing
ERROR: Linking tessellation evaluation stage: Contradictory triangle ordering
@ -1184,35 +1189,6 @@ vertices = 4
0:56 Barrier (global void)
0:59 Branch: Return
0:61 Barrier (global void)
0:67 Function Definition: foo( (global void)
0:67 Function Parameters:
0:69 Sequence
0:69 gl_PointSize: direct index for structure (out float PointSize)
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 4 (const int)
0:69 Constant:
0:69 1 (const int)
0:71 Barrier (global void)
0:91 Function Definition: foop( (global void)
0:91 Function Parameters:
0:? Sequence
0:95 multiply second child into first child (temp 3-component vector of float)
0:95 'pv3' (noContraction temp 3-component vector of float)
0:95 'pv3' (noContraction temp 3-component vector of float)
0:96 move second child to first child (temp 3-component vector of float)
0:96 'pv3' (noContraction temp 3-component vector of float)
0:96 fma (global 3-component vector of float)
0:96 'pv3' (noContraction temp 3-component vector of float)
0:96 'pv3' (noContraction temp 3-component vector of float)
0:96 'pv3' (noContraction temp 3-component vector of float)
0:97 move second child to first child (temp double)
0:97 'd' (noContraction temp double)
0:97 fma (global double)
0:97 'd' (noContraction temp double)
0:97 'd' (noContraction temp double)
0:97 'd' (noContraction temp double)
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:15 Function Definition: main( (global void)
@ -1274,41 +1250,6 @@ vertices = 4
0:26 indirect index (temp block{out 4-component vector of float Position gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:26 'gl_InvocationID' (in int InvocationID)
0:34 Function Definition: foo( (global void)
0:34 Function Parameters:
0:36 Sequence
0:36 Test condition and select (temp void)
0:36 Condition
0:36 logical-or (temp bool)
0:36 Compare Not Equal (temp bool)
0:36 Constant:
0:36 -0.625000
0:36 -0.500000
0:36 -0.375000
0:36 -0.250000
0:36 -0.375000
0:36 -0.250000
0:36 -0.125000
0:36 0.000000
0:36 direct index (layout(location=0 ) temp 2X4 matrix of double)
0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double)
0:36 Constant:
0:36 0 (const int)
0:37 Compare Not Equal (temp bool)
0:37 Constant:
0:37 0.375000
0:37 0.500000
0:37 0.625000
0:37 0.750000
0:37 0.625000
0:37 0.750000
0:37 0.875000
0:37 -0.625000
0:37 direct index (layout(location=12 ) temp 2X4 matrix of double)
0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double)
0:37 Constant:
0:37 0 (const int)
0:36 true case is null
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 4-element array of int)

125
3rdparty/glslang/Test/baseResults/300.frag.out поставляемый
Просмотреть файл

@ -592,131 +592,6 @@ ERROR: node is still EOpNull!
0:96 'c4D' (smooth temp lowp 4-component vector of float)
0:97 arc hyp. tangent (global lowp 3-component vector of float)
0:97 'c3D' (smooth in lowp 3-component vector of float)
0:108 Function Definition: foo( (global void)
0:108 Function Parameters:
0:110 Sequence
0:110 move second child to first child (temp lowp 4-component vector of float)
0:110 direct index (temp lowp 4-component vector of float)
0:110 'colors' (out 4-element array of lowp 4-component vector of float)
0:110 Constant:
0:110 2 (const int)
0:110 'c4D' (smooth temp lowp 4-component vector of float)
0:111 move second child to first child (temp lowp 4-component vector of float)
0:111 indirect index (temp lowp 4-component vector of float)
0:111 'colors' (out 4-element array of lowp 4-component vector of float)
0:111 'ic1D' (flat in mediump int)
0:111 'c4D' (smooth temp lowp 4-component vector of float)
0:117 Function Definition: foo13(struct-s-i1-s211; (global void)
0:117 Function Parameters:
0:117 'inSt2' (in structure{global mediump int i, global lowp sampler2D s})
0:119 Sequence
0:119 Test condition and select (temp void)
0:119 Condition
0:119 Compare Equal (temp bool)
0:119 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:119 'st2' (uniform structure{global mediump int i, global lowp sampler2D s})
0:119 true case is null
0:120 Test condition and select (temp void)
0:120 Condition
0:120 Compare Not Equal (temp bool)
0:120 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:120 'st2' (uniform structure{global mediump int i, global lowp sampler2D s})
0:120 true case is null
0:121 Constant:
0:121 false (const bool)
0:122 move second child to first child (temp structure{global mediump int i, global lowp sampler2D s})
0:122 'inSt2' (in structure{global mediump int i, global lowp sampler2D s})
0:122 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:123 Compare Equal (temp bool)
0:123 'inSt2' (in structure{global mediump int i, global lowp sampler2D s})
0:123 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:126 Function Definition: foo23( (global void)
0:126 Function Parameters:
0:128 Sequence
0:128 textureOffset (global lowp float)
0:128 's2DShadow' (uniform lowp sampler2DShadow)
0:128 'c3D' (smooth in lowp 3-component vector of float)
0:128 Constant:
0:128 -8 (const int)
0:128 7 (const int)
0:128 'c1D' (smooth in lowp float)
0:129 textureOffset (global lowp float)
0:129 's2DShadow' (uniform lowp sampler2DShadow)
0:129 'c3D' (smooth in lowp 3-component vector of float)
0:129 Constant:
0:129 -9 (const int)
0:129 8 (const int)
0:129 'c1D' (smooth in lowp float)
0:132 Function Definition: foo324( (global void)
0:132 Function Parameters:
0:134 Sequence
0:134 Sequence
0:134 move second child to first child (temp lowp float)
0:134 'p' (temp lowp float)
0:134 Constant:
0:134 210.712306
0:135 add second child into first child (temp lowp float)
0:135 'p' (temp lowp float)
0:135 Constant:
0:135 0.389418
0:136 add second child into first child (temp lowp float)
0:136 'p' (temp lowp float)
0:136 Constant:
0:136 5.000000
0:137 add second child into first child (temp lowp float)
0:137 'p' (temp lowp float)
0:137 Constant:
0:137 13.000000
0:138 Sequence
0:138 move second child to first child (temp lowp 3-component vector of float)
0:138 'c3' (temp lowp 3-component vector of float)
0:138 Constant:
0:138 -15.000000
0:138 -2.000000
0:138 39.000000
0:139 add second child into first child (temp lowp 3-component vector of float)
0:139 'c3' (temp lowp 3-component vector of float)
0:139 Constant:
0:139 -1.000000
0:139 -2.000000
0:139 -3.000000
0:140 add second child into first child (temp lowp 3-component vector of float)
0:140 'c3' (temp lowp 3-component vector of float)
0:140 Constant:
0:140 1.000000
0:140 2.000000
0:140 3.000000
0:141 Sequence
0:141 move second child to first child (temp lowp 2-component vector of float)
0:141 'c2' (temp lowp 2-component vector of float)
0:141 Constant:
0:141 1.000000
0:141 -3.000000
0:142 add second child into first child (temp lowp 2-component vector of float)
0:142 'c2' (temp lowp 2-component vector of float)
0:142 Constant:
0:142 1.000000
0:142 -3.000000
0:143 add second child into first child (temp lowp 2-component vector of float)
0:143 'c2' (temp lowp 2-component vector of float)
0:143 Constant:
0:143 3.000000
0:143 -8.544004
0:144 add second child into first child (temp lowp 2-component vector of float)
0:144 'c2' (temp lowp 2-component vector of float)
0:144 Constant:
0:144 0.000000
0:144 0.000000
0:145 Sequence
0:145 move second child to first child (temp lowp 3X2 matrix of float)
0:145 'm32' (temp lowp 3X2 matrix of float)
0:145 Constant:
0:145 10.000000
0:145 15.000000
0:145 14.000000
0:145 21.000000
0:145 22.000000
0:145 33.000000
0:? Linker Objects
0:? 's2D' (uniform lowp sampler2D)
0:? 's3D' (uniform lowp sampler3D)

126
3rdparty/glslang/Test/baseResults/300.vert.out поставляемый
Просмотреть файл

@ -447,132 +447,6 @@ ERROR: node is still EOpNull!
0:68 Constant:
0:68 3.000000
0:68 4.000000
0:71 Function Definition: newVFun( (global void)
0:71 Function Parameters:
0:73 Sequence
0:73 move second child to first child (temp highp 3-component vector of float)
0:73 'newV' (smooth out highp 3-component vector of float)
0:73 'v3' (in highp 3-component vector of float)
0:118 Function Definition: foo23( (global void)
0:118 Function Parameters:
0:120 Sequence
0:120 Sequence
0:120 move second child to first child (temp highp 2-component vector of int)
0:120 'x1' (temp highp 2-component vector of int)
0:120 textureSize (global highp 2-component vector of int, operation at lowp)
0:120 's2D' (uniform lowp sampler2D)
0:120 Constant:
0:120 2 (const int)
0:121 Constant:
0:121 0.000000
0:122 Sequence
0:122 move second child to first child (temp highp 3-component vector of int)
0:122 'x3' (temp highp 3-component vector of int)
0:122 textureSize (global highp 3-component vector of int, operation at lowp)
0:122 's2DAS' (uniform lowp sampler2DArrayShadow)
0:122 Constant:
0:122 -1 (const int)
0:123 Constant:
0:123 0.000000
0:124 Sequence
0:124 move second child to first child (temp highp 4-component vector of float)
0:124 'x4' (temp highp 4-component vector of float)
0:124 texture (global lowp 4-component vector of float, operation at highp)
0:124 's2D' (uniform lowp sampler2D)
0:124 'c2D' (in highp 2-component vector of float)
0:125 Constant:
0:125 0.000000
0:126 Sequence
0:126 move second child to first child (temp highp 4-component vector of float)
0:126 'x5' (temp highp 4-component vector of float)
0:126 textureProjOffset (global lowp 4-component vector of float)
0:126 's3D' (uniform lowp sampler3D)
0:126 Constant:
0:126 0.200000
0:126 0.200000
0:126 0.200000
0:126 0.200000
0:126 Constant:
0:126 1 (const int)
0:126 1 (const int)
0:126 1 (const int)
0:127 Constant:
0:127 0.000000
0:128 Sequence
0:128 move second child to first child (temp highp float)
0:128 'x6' (temp highp float)
0:128 textureProjGradOffset (global lowp float, operation at highp)
0:128 's2DS' (uniform lowp sampler2DShadow)
0:128 'invIn' (invariant in highp 4-component vector of float)
0:128 Constant:
0:128 4.200000
0:128 4.200000
0:128 Constant:
0:128 5.300000
0:128 5.300000
0:128 Constant:
0:128 1 (const int)
0:128 1 (const int)
0:137 Function Definition: foo2349( (global void)
0:137 Function Parameters:
0:139 Sequence
0:139 Sequence
0:139 move second child to first child (temp 3-element array of highp float)
0:139 'x' (temp 3-element array of highp float)
0:139 Constant:
0:139 1.000000
0:139 2.000000
0:139 3.000000
0:140 Sequence
0:140 move second child to first child (temp 3-element array of highp float)
0:140 'y' (temp 3-element array of highp float)
0:140 'x' (temp 3-element array of highp float)
0:141 Sequence
0:141 move second child to first child (temp 3-element array of highp float)
0:141 'z' (temp 3-element array of highp float)
0:141 'x' (temp 3-element array of highp float)
0:143 move second child to first child (temp 3-element array of highp float)
0:143 'w' (temp 3-element array of highp float)
0:143 'y' (temp 3-element array of highp float)
0:155 Function Definition: gggf(f1; (global highp int)
0:155 Function Parameters:
0:155 'f' (in highp float)
0:155 Sequence
0:155 Branch: Return with expression
0:155 Constant:
0:155 2 (const int)
0:158 Function Definition: agggf(f1; (global highp int)
0:158 Function Parameters:
0:158 'f' (in highp float)
0:158 Sequence
0:158 Branch: Return with expression
0:158 Constant:
0:158 2 (const int)
0:178 Function Definition: fooDeeparray( (global void)
0:178 Function Parameters:
0:181 Sequence
0:181 Sequence
0:180 move second child to first child (temp 3-element array of highp float)
0:180 'x' (temp 3-element array of highp float)
0:180 Constant:
0:180 1.000000
0:180 2.000000
0:180 3.000000
0:181 move second child to first child (temp 4-element array of highp float)
0:181 'y' (temp 4-element array of highp float)
0:181 Constant:
0:181 1.000000
0:181 2.000000
0:181 3.000000
0:181 4.000000
0:183 move second child to first child (temp 3-element array of highp float)
0:183 'xp' (temp 3-element array of highp float)
0:183 'x' (temp 3-element array of highp float)
0:184 move second child to first child (temp 4-element array of highp float)
0:184 'yp' (temp 4-element array of highp float)
0:184 'y' (temp 4-element array of highp float)
0:185 'xp' (temp 3-element array of highp float)
0:186 'yp' (temp 4-element array of highp float)
0:? Linker Objects
0:? 'm43' (uniform highp 4X3 matrix of float)
0:? 'm33' (uniform highp 3X3 matrix of float)

Просмотреть файл

@ -131,6 +131,8 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: No function definition (body) found:
g(
Shader version: 300
ERROR: node is still EOpNull!
@ -151,16 +153,6 @@ ERROR: node is still EOpNull!
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' (in highp int)
0:25 Function Definition: cos(f1; (global highp float)
0:25 Function Parameters:
0:25 'x' (in highp float)
0:27 Sequence
0:27 Branch: Return
0:29 Function Definition: radians(b1; (global bool)
0:29 Function Parameters:
0:29 'x' (in bool)
0:31 Sequence
0:31 Branch: Return
0:36 Function Definition: main( (global void)
0:36 Function Parameters:
0:? Sequence

334
3rdparty/glslang/Test/baseResults/310.comp.out поставляемый
Просмотреть файл

@ -536,340 +536,6 @@ ERROR: node is still EOpNull!
0:36 Constant:
0:36 1 (const uint)
0:36 'gl_LocalInvocationIndex' (in highp uint LocalInvocationIndex)
0:59 Function Definition: foo( (global void)
0:59 Function Parameters:
0:61 Sequence
0:61 move second child to first child (temp highp float)
0:61 direct index (layout(column_major shared ) temp highp float)
0:61 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:61 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:61 Constant:
0:61 1 (const int)
0:61 Constant:
0:61 2 (const int)
0:61 Constant:
0:61 4.700000
0:62 array length (temp int)
0:62 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:62 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:62 Constant:
0:62 1 (const int)
0:63 Pre-Increment (temp highp 4-component vector of float)
0:63 's' (shared highp 4-component vector of float)
0:84 Function Definition: qux( (global void)
0:84 Function Parameters:
0:86 Sequence
0:86 Sequence
0:86 move second child to first child (temp highp int)
0:86 'i' (temp highp int)
0:86 Constant:
0:86 4 (const int)
0:87 imageAtomicCompSwap (global highp int)
0:87 'iimg2D' (layout(r32i ) uniform highp iimage2D)
0:87 Construct ivec2 (temp highp 2-component vector of int)
0:87 'i' (temp highp int)
0:87 'i' (temp highp int)
0:87 'i' (temp highp int)
0:87 'i' (temp highp int)
0:88 imageAtomicAdd (global highp uint)
0:88 'uimg2D' (layout(r32ui ) uniform mediump uimage2D)
0:88 Construct ivec2 (temp highp 2-component vector of int)
0:88 'i' (temp highp int)
0:88 'i' (temp highp int)
0:88 Convert int to uint (temp highp uint)
0:88 'i' (temp highp int)
0:89 imageAtomicMin (global highp int)
0:89 'iimg2Drgba' (layout(rgba32i ) readonly uniform highp iimage2D)
0:89 Construct ivec2 (temp highp 2-component vector of int)
0:89 'i' (temp highp int)
0:89 'i' (temp highp int)
0:89 'i' (temp highp int)
0:90 Constant:
0:90 0.000000
0:91 Sequence
0:91 move second child to first child (temp highp 4-component vector of int)
0:91 'pos' (temp highp 4-component vector of int)
0:91 imageLoad (global highp 4-component vector of int)
0:91 'iimg2D' (layout(r32i ) uniform highp iimage2D)
0:91 Construct ivec2 (temp highp 2-component vector of int)
0:91 'i' (temp highp int)
0:91 'i' (temp highp int)
0:92 imageStore (global highp void)
0:92 'ii2da' (writeonly uniform highp iimage2DArray)
0:92 Construct ivec3 (temp 3-component vector of int)
0:92 'i' (temp highp int)
0:92 'i' (temp highp int)
0:92 'i' (temp highp int)
0:92 Constant:
0:92 0 (const int)
0:92 0 (const int)
0:92 0 (const int)
0:92 0 (const int)
0:93 imageLoad (global mediump 4-component vector of float)
0:93 'img2Drgba' (layout(rgba32f ) readonly uniform mediump image2D)
0:93 Construct ivec2 (temp mediump 2-component vector of int)
0:93 'i' (temp highp int)
0:93 'i' (temp highp int)
0:94 imageLoad (global highp 4-component vector of int)
0:94 'ii2da' (writeonly uniform highp iimage2DArray)
0:94 Construct ivec3 (temp highp 3-component vector of int)
0:94 'i' (temp highp int)
0:94 'i' (temp highp int)
0:94 'i' (temp highp int)
0:100 Function Definition: passr(iI21; (global void)
0:100 Function Parameters:
0:100 'image' (coherent readonly in highp iimage2D)
0:107 Function Definition: passrc( (global void)
0:107 Function Parameters:
0:109 Sequence
0:109 Function Call: passr(iI21; (global void)
0:109 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D)
0:110 Function Call: passr(iI21; (global void)
0:110 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D)
0:111 Function Call: passr(iI21; (global void)
0:111 'iimg2D' (layout(r32i ) uniform highp iimage2D)
0:123 Function Definition: func(au1; (global highp uint)
0:123 Function Parameters:
0:123 'c' (in highp atomic_uint)
0:125 Sequence
0:125 Branch: Return with expression
0:125 AtomicCounterIncrement (global highp uint)
0:125 'c' (in highp atomic_uint)
0:128 Function Definition: func2(au1; (global highp uint)
0:128 Function Parameters:
0:128 'c' (out highp atomic_uint)
0:130 Sequence
0:130 Branch: Return with expression
0:130 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:131 Branch: Return with expression
0:131 AtomicCounter (global highp uint)
0:131 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:134 Function Definition: mainAC( (global void)
0:134 Function Parameters:
0:? Sequence
0:137 Sequence
0:137 move second child to first child (temp highp uint)
0:137 'val' (temp highp uint)
0:137 AtomicCounter (global highp uint)
0:137 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:138 AtomicCounterDecrement (global highp uint)
0:138 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:146 Function Definition: opac( (global void)
0:146 Function Parameters:
0:? Sequence
0:149 indirect index (temp highp int)
0:149 'a' (temp 3-element array of highp int)
0:149 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:150 direct index (layout(binding=2 offset=4 ) temp highp atomic_uint)
0:150 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint)
0:150 Constant:
0:150 2 (const int)
0:151 indirect index (layout(binding=2 offset=4 ) temp highp atomic_uint)
0:151 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint)
0:151 'i' (uniform highp int)
0:157 Function Definition: atoms( (global void)
0:157 Function Parameters:
0:159 Sequence
0:159 Sequence
0:159 move second child to first child (temp highp int)
0:159 'origi' (temp highp int)
0:159 AtomicAdd (global highp int)
0:159 'atomi' (shared highp int)
0:159 Constant:
0:159 3 (const int)
0:160 Sequence
0:160 move second child to first child (temp highp uint)
0:160 'origu' (temp highp uint)
0:160 AtomicAnd (global highp uint)
0:160 'atomu' (shared highp uint)
0:160 Constant:
0:160 7 (const uint)
0:161 move second child to first child (temp highp int)
0:161 'origi' (temp highp int)
0:161 AtomicExchange (global highp int)
0:161 'atomi' (shared highp int)
0:161 Constant:
0:161 4 (const int)
0:162 move second child to first child (temp highp uint)
0:162 'origu' (temp highp uint)
0:162 AtomicCompSwap (global highp uint)
0:162 'atomu' (shared highp uint)
0:162 Constant:
0:162 10 (const uint)
0:162 Constant:
0:162 8 (const uint)
0:191 Function Definition: foowo( (global void)
0:191 Function Parameters:
0:? Sequence
0:194 move second child to first child (temp highp float)
0:194 'g' (temp highp float)
0:194 direct index (layout(column_major shared ) temp highp float)
0:194 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:194 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:194 Constant:
0:194 1 (const int)
0:194 Constant:
0:194 2 (const int)
0:195 Sequence
0:195 move second child to first child (temp highp float)
0:195 'f' (temp highp float)
0:195 direct index (layout(column_major shared ) temp highp float)
0:195 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:195 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:195 Constant:
0:195 1 (const int)
0:195 Constant:
0:195 2 (const int)
0:196 Pre-Increment (temp highp float)
0:196 direct index (layout(column_major shared ) temp highp float)
0:196 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:196 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:196 Constant:
0:196 1 (const int)
0:196 Constant:
0:196 2 (const int)
0:197 Post-Decrement (temp highp float)
0:197 direct index (layout(column_major shared ) temp highp float)
0:197 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:197 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:197 Constant:
0:197 1 (const int)
0:197 Constant:
0:197 2 (const int)
0:198 add (temp highp float)
0:198 'f' (temp highp float)
0:198 direct index (layout(column_major shared ) temp highp float)
0:198 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:198 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:198 Constant:
0:198 1 (const int)
0:198 Constant:
0:198 2 (const int)
0:199 subtract (temp highp float)
0:199 direct index (layout(column_major shared ) temp highp float)
0:199 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:199 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:199 Constant:
0:199 1 (const int)
0:199 Constant:
0:199 2 (const int)
0:199 'f' (temp highp float)
0:201 Test condition and select (temp highp float)
0:201 Condition
0:201 'b' (temp bool)
0:201 true case
0:201 'f' (temp highp float)
0:201 false case
0:201 direct index (layout(column_major shared ) temp highp float)
0:201 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:201 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:201 Constant:
0:201 1 (const int)
0:201 Constant:
0:201 2 (const int)
0:202 Test condition and select (temp highp float)
0:202 Condition
0:202 'b' (temp bool)
0:202 true case
0:202 direct index (layout(column_major shared ) temp highp float)
0:202 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:202 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:202 Constant:
0:202 1 (const int)
0:202 Constant:
0:202 2 (const int)
0:202 false case
0:202 'f' (temp highp float)
0:203 Test condition and select (temp void)
0:203 Condition
0:203 Compare Equal (temp bool)
0:203 'f' (temp highp float)
0:203 direct index (layout(column_major shared ) temp highp float)
0:203 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:203 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:203 Constant:
0:203 1 (const int)
0:203 Constant:
0:203 2 (const int)
0:203 true case
0:204 Pre-Increment (temp highp float)
0:204 'f' (temp highp float)
0:205 Test condition and select (temp void)
0:205 Condition
0:205 Compare Greater Than or Equal (temp bool)
0:205 'f' (temp highp float)
0:205 direct index (layout(column_major shared ) temp highp float)
0:205 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:205 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:205 Constant:
0:205 1 (const int)
0:205 Constant:
0:205 2 (const int)
0:205 true case
0:206 Pre-Increment (temp highp float)
0:206 'f' (temp highp float)
0:207 move second child to first child (temp highp float)
0:207 'f' (temp highp float)
0:207 direct index (temp highp float)
0:207 Construct vec3 (temp highp 3-component vector of float)
0:207 direct index (layout(column_major shared ) temp highp float)
0:207 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:207 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:207 Constant:
0:207 1 (const int)
0:207 Constant:
0:207 2 (const int)
0:207 Constant:
0:207 0 (const int)
0:208 Bitwise not (temp highp int)
0:208 value: direct index for structure (layout(column_major shared ) buffer highp int)
0:208 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:208 Constant:
0:208 0 (const int)
0:209 move second child to first child (temp highp float)
0:209 direct index (layout(column_major shared ) temp highp float)
0:209 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:209 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:209 Constant:
0:209 1 (const int)
0:209 Constant:
0:209 2 (const int)
0:209 Constant:
0:209 3.400000
0:218 Function Definition: foomultio( (global void)
0:218 Function Parameters:
0:? Sequence
0:221 move second child to first child (temp highp float)
0:221 'g' (temp highp float)
0:221 direct index (layout(column_major shared ) temp highp float)
0:221 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:221 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:221 Constant:
0:221 1 (const int)
0:221 Constant:
0:221 2 (const int)
0:222 Bitwise not (temp highp int)
0:222 value: direct index for structure (layout(column_major shared ) buffer highp int)
0:222 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:222 Constant:
0:222 0 (const int)
0:223 move second child to first child (temp highp float)
0:223 direct index (layout(column_major shared ) temp highp float)
0:223 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:223 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:223 Constant:
0:223 1 (const int)
0:223 Constant:
0:223 2 (const int)
0:223 Constant:
0:223 3.400000
0:224 move second child to first child (temp highp int)
0:224 value: direct index for structure (layout(column_major shared ) buffer highp int)
0:224 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:224 Constant:
0:224 0 (const int)
0:224 Constant:
0:224 2 (const int)
0:? Linker Objects
0:? 'gl_WorkGroupSize' (const highp 3-component vector of uint WorkGroupSize)
0:? 2 (const uint)

671
3rdparty/glslang/Test/baseResults/310.frag.out поставляемый
Просмотреть файл

@ -1125,677 +1125,6 @@ ERROR: node is still EOpNull!
0:34 0.100000
0:34 Construct ivec2 (temp highp 2-component vector of int)
0:34 'i' (uniform mediump int)
0:38 Function Definition: foo23( (global void)
0:38 Function Parameters:
0:? Sequence
0:42 textureProjGradOffset (global highp 4-component vector of uint)
0:42 'usamp2d' (uniform highp usampler2D)
0:42 'outp' (out mediump 4-component vector of float)
0:42 Constant:
0:42 0.000000
0:42 0.000000
0:42 Constant:
0:42 0.000000
0:42 0.000000
0:42 Convert float to int (temp highp 2-component vector of int)
0:42 'c2D' (smooth in mediump 2-component vector of float)
0:43 textureProjGradOffset (global highp 4-component vector of uint)
0:43 'usamp2d' (uniform highp usampler2D)
0:43 'outp' (out mediump 4-component vector of float)
0:43 Constant:
0:43 0.000000
0:43 0.000000
0:43 Constant:
0:43 0.000000
0:43 0.000000
0:43 Constant:
0:43 3 (const int)
0:43 4 (const int)
0:44 textureProjGradOffset (global highp 4-component vector of uint)
0:44 'usamp2d' (uniform highp usampler2D)
0:44 'outp' (out mediump 4-component vector of float)
0:44 Constant:
0:44 0.000000
0:44 0.000000
0:44 Constant:
0:44 0.000000
0:44 0.000000
0:44 Constant:
0:44 15 (const int)
0:44 16 (const int)
0:45 textureProjGradOffset (global highp 4-component vector of uint)
0:45 'usamp2d' (uniform highp usampler2D)
0:45 'outp' (out mediump 4-component vector of float)
0:45 Constant:
0:45 0.000000
0:45 0.000000
0:45 Constant:
0:45 0.000000
0:45 0.000000
0:45 Constant:
0:45 -10 (const int)
0:45 20 (const int)
0:47 Test condition and select (temp void)
0:47 Condition
0:47 'gl_HelperInvocation' (in bool HelperInvocation)
0:47 true case
0:48 Pre-Increment (temp mediump 4-component vector of float)
0:48 'outp' (out mediump 4-component vector of float)
0:50 Sequence
0:50 move second child to first child (temp mediump int)
0:50 'sum' (temp mediump int)
0:50 Constant:
0:50 32 (const int)
0:58 move second child to first child (temp bool)
0:58 'b1' (temp bool)
0:58 mix (global bool)
0:58 'b2' (temp bool)
0:58 'b3' (temp bool)
0:58 'b' (temp bool)
0:59 Sequence
0:59 move second child to first child (temp mediump 3-component vector of uint)
0:59 'um3' (temp mediump 3-component vector of uint)
0:59 mix (global mediump 3-component vector of uint)
0:59 Construct uvec3 (temp mediump 3-component vector of uint)
0:59 Convert int to uint (temp mediump uint)
0:59 'i' (uniform mediump int)
0:59 Construct uvec3 (temp mediump 3-component vector of uint)
0:59 Convert int to uint (temp mediump uint)
0:59 'i' (uniform mediump int)
0:59 Construct bvec3 (temp 3-component vector of bool)
0:59 'b' (temp bool)
0:60 Sequence
0:60 move second child to first child (temp mediump 4-component vector of int)
0:60 'im4' (temp mediump 4-component vector of int)
0:60 mix (global mediump 4-component vector of int)
0:60 Construct ivec4 (temp mediump 4-component vector of int)
0:60 'i' (uniform mediump int)
0:60 Construct ivec4 (temp mediump 4-component vector of int)
0:60 'i' (uniform mediump int)
0:60 Construct bvec4 (temp 4-component vector of bool)
0:60 'b' (temp bool)
0:98 Function Definition: foots( (global void)
0:98 Function Parameters:
0:100 Sequence
0:100 Sequence
0:100 move second child to first child (temp highp 2-component vector of int)
0:100 'v2' (temp highp 2-component vector of int)
0:100 textureSize (global highp 2-component vector of int)
0:100 's1' (layout(binding=3 ) uniform highp sampler2D)
0:100 Constant:
0:100 2 (const int)
0:101 Sequence
0:101 move second child to first child (temp highp 3-component vector of int)
0:101 'v3' (temp highp 3-component vector of int)
0:101 textureSize (global highp 3-component vector of int)
0:101 'isamp2DA' (uniform highp isampler2DArray)
0:101 Constant:
0:101 3 (const int)
0:102 move second child to first child (temp highp 2-component vector of int)
0:102 'v2' (temp highp 2-component vector of int)
0:102 textureSize (global highp 2-component vector of int, operation at mediump)
0:102 's2dms' (uniform mediump sampler2DMS)
0:103 move second child to first child (temp highp 2-component vector of int)
0:103 'v2' (temp highp 2-component vector of int)
0:103 imageQuerySize (global highp 2-component vector of int)
0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D)
0:104 move second child to first child (temp highp 3-component vector of int)
0:104 'v3' (temp highp 3-component vector of int)
0:104 imageQuerySize (global highp 3-component vector of int, operation at mediump)
0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D)
0:105 move second child to first child (temp highp 2-component vector of int)
0:105 'v2' (temp highp 2-component vector of int)
0:105 imageQuerySize (global highp 2-component vector of int, operation at mediump)
0:105 'iCube' (layout(binding=5 ) uniform mediump imageCube)
0:106 move second child to first child (temp highp 3-component vector of int)
0:106 'v3' (temp highp 3-component vector of int)
0:106 imageQuerySize (global highp 3-component vector of int, operation at mediump)
0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray)
0:107 move second child to first child (temp highp 2-component vector of int)
0:107 'v2' (temp highp 2-component vector of int)
0:107 imageQuerySize (global highp 2-component vector of int, operation at mediump)
0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform mediump image2D)
0:165 Function Definition: fooIO( (global void)
0:165 Function Parameters:
0:167 Sequence
0:167 Sequence
0:167 move second child to first child (temp mediump 4-component vector of float)
0:167 'v' (temp mediump 4-component vector of float)
0:167 add (temp mediump 4-component vector of float)
0:167 v: direct index for structure (in mediump 4-component vector of float)
0:167 'inbinst' (in block{in mediump int a, in mediump 4-component vector of float v, in structure{global mediump int b} s})
0:167 Constant:
0:167 1 (const int)
0:167 vAnon: direct index for structure (layout(location=13 ) centroid in mediump 4-component vector of float)
0:167 'anon@0' (in block{layout(location=12 ) in mediump int aAnon, layout(location=13 ) centroid in mediump 4-component vector of float vAnon})
0:167 Constant:
0:167 1 (const uint)
0:168 vector scale second child into first child (temp mediump 4-component vector of float)
0:168 'v' (temp mediump 4-component vector of float)
0:168 f: direct index for structure (in mediump float)
0:168 direct index (temp block{in mediump float f})
0:168 'arrayedInst' (in 4-element array of block{in mediump float f})
0:168 Constant:
0:168 2 (const int)
0:168 Constant:
0:168 0 (const int)
0:169 vector scale second child into first child (temp mediump 4-component vector of float)
0:169 'v' (temp mediump 4-component vector of float)
0:169 f: direct index for structure (in mediump float)
0:169 indirect index (temp block{in mediump float f})
0:169 'arrayedInst' (in 4-element array of block{in mediump float f})
0:169 'i' (uniform mediump int)
0:169 Constant:
0:169 0 (const int)
0:179 Function Definition: foo_IO( (global void)
0:179 Function Parameters:
0:181 Sequence
0:181 move second child to first child (temp highp float)
0:181 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
0:181 Constant:
0:181 0.200000
0:182 'gl_Layer' (flat in highp int Layer)
0:183 'gl_PrimitiveID' (flat in highp int PrimitiveID)
0:184 Sequence
0:184 move second child to first child (temp bool)
0:184 'f' (temp bool)
0:184 'gl_FrontFacing' (gl_FrontFacing bool Face)
0:191 Function Definition: foo_GS( (global void)
0:191 Function Parameters:
0:193 Sequence
0:193 Sequence
0:193 move second child to first child (temp highp int)
0:193 'l' (temp highp int)
0:193 'gl_Layer' (flat in highp int Layer)
0:194 Sequence
0:194 move second child to first child (temp highp int)
0:194 'p' (temp highp int)
0:194 'gl_PrimitiveID' (flat in highp int PrimitiveID)
0:207 Function Definition: pfooBad( (global void)
0:207 Function Parameters:
0:? Sequence
0:210 move second child to first child (temp mediump 2-component vector of float)
0:210 'h' (noContraction temp mediump 2-component vector of float)
0:210 fma (global mediump 2-component vector of float)
0:210 'inf' (smooth in mediump 2-component vector of float)
0:210 'ing' (smooth in mediump 2-component vector of float)
0:210 'h' (noContraction temp mediump 2-component vector of float)
0:211 textureGatherOffset (global highp 4-component vector of float)
0:211 direct index (temp highp sampler2D)
0:211 'sArray' (uniform 4-element array of highp sampler2D)
0:211 Constant:
0:211 0 (const int)
0:211 Constant:
0:211 0.100000
0:211 0.100000
0:211 Convert float to int (temp highp 2-component vector of int)
0:211 'inf' (smooth in mediump 2-component vector of float)
0:212 textureGatherOffsets (global highp 4-component vector of float)
0:212 direct index (temp highp sampler2D)
0:212 'sArray' (uniform 4-element array of highp sampler2D)
0:212 Constant:
0:212 0 (const int)
0:212 Constant:
0:212 0.100000
0:212 0.100000
0:212 Constant:
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:217 Function Definition: pfoo( (global void)
0:217 Function Parameters:
0:? Sequence
0:220 move second child to first child (temp mediump 2-component vector of float)
0:220 'h' (noContraction temp mediump 2-component vector of float)
0:220 fma (global mediump 2-component vector of float)
0:220 'inf' (smooth in mediump 2-component vector of float)
0:220 'ing' (smooth in mediump 2-component vector of float)
0:220 'h' (noContraction temp mediump 2-component vector of float)
0:221 textureGatherOffset (global highp 4-component vector of float)
0:221 direct index (temp highp sampler2D)
0:221 'sArray' (uniform 4-element array of highp sampler2D)
0:221 Constant:
0:221 0 (const int)
0:221 Constant:
0:221 0.100000
0:221 0.100000
0:221 Convert float to int (temp highp 2-component vector of int)
0:221 'inf' (smooth in mediump 2-component vector of float)
0:222 textureGatherOffsets (global highp 4-component vector of float)
0:222 direct index (temp highp sampler2D)
0:222 'sArray' (uniform 4-element array of highp sampler2D)
0:222 Constant:
0:222 0 (const int)
0:222 Constant:
0:222 0.100000
0:222 0.100000
0:222 Constant:
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:223 textureGatherOffsets (global highp 4-component vector of float)
0:223 direct index (temp highp sampler2D)
0:223 'sArray' (uniform 4-element array of highp sampler2D)
0:223 Constant:
0:223 0 (const int)
0:223 Constant:
0:223 0.100000
0:223 0.100000
0:223 'offsets' (uniform 4-element array of mediump 2-component vector of int)
0:248 Function Definition: CAT( (global void)
0:248 Function Parameters:
0:250 Sequence
0:250 Sequence
0:250 move second child to first child (temp highp 4-component vector of float)
0:250 'b4' (temp highp 4-component vector of float)
0:250 texture (global highp 4-component vector of float)
0:250 'CA4' (uniform highp samplerCubeArray)
0:250 Constant:
0:250 0.500000
0:250 0.500000
0:250 0.500000
0:250 0.500000
0:250 Constant:
0:250 0.240000
0:251 Sequence
0:251 move second child to first child (temp highp 4-component vector of int)
0:251 'b6' (temp highp 4-component vector of int)
0:251 texture (global highp 4-component vector of int)
0:251 'CA6' (uniform highp isamplerCubeArray)
0:251 Constant:
0:251 0.500000
0:251 0.500000
0:251 0.500000
0:251 0.500000
0:251 Constant:
0:251 0.260000
0:252 Sequence
0:252 move second child to first child (temp highp 4-component vector of uint)
0:252 'b7' (temp highp 4-component vector of uint)
0:252 texture (global highp 4-component vector of uint)
0:252 'CA7' (uniform highp usamplerCubeArray)
0:252 Constant:
0:252 0.500000
0:252 0.500000
0:252 0.500000
0:252 0.500000
0:252 Constant:
0:252 0.270000
0:255 Function Definition: badSample( (global void)
0:255 Function Parameters:
0:257 Sequence
0:257 Sequence
0:257 move second child to first child (temp lowp int)
0:257 'a1' (temp lowp int)
0:257 'gl_SampleID' (flat in lowp int SampleId)
0:258 Sequence
0:258 move second child to first child (temp mediump 2-component vector of float)
0:258 'a2' (temp mediump 2-component vector of float)
0:258 'gl_SamplePosition' (smooth in mediump 2-component vector of float SamplePosition)
0:259 Sequence
0:259 move second child to first child (temp highp int)
0:259 'a3' (temp highp int)
0:259 direct index (flat temp highp int SampleMaskIn)
0:259 'gl_SampleMaskIn' (flat in 1-element array of highp int SampleMaskIn)
0:259 Constant:
0:259 0 (const int)
0:260 move second child to first child (temp highp int)
0:260 direct index (temp highp int SampleMaskIn)
0:260 'gl_SampleMask' (out 1-element array of highp int SampleMaskIn)
0:260 Constant:
0:260 0 (const int)
0:260 'a3' (temp highp int)
0:261 Sequence
0:261 move second child to first child (temp mediump int)
0:261 'n' (temp mediump int)
0:261 'gl_NumSamples' (uniform lowp int)
0:268 Function Definition: goodSample( (global void)
0:268 Function Parameters:
0:270 Sequence
0:270 Sequence
0:270 move second child to first child (temp lowp int)
0:270 'a1' (temp lowp int)
0:270 'gl_SampleID' (flat in lowp int SampleId)
0:271 Sequence
0:271 move second child to first child (temp mediump 2-component vector of float)
0:271 'a2' (temp mediump 2-component vector of float)
0:271 'gl_SamplePosition' (smooth in mediump 2-component vector of float SamplePosition)
0:272 Sequence
0:272 move second child to first child (temp highp int)
0:272 'a3' (temp highp int)
0:272 direct index (flat temp highp int SampleMaskIn)
0:272 'gl_SampleMaskIn' (flat in 1-element array of highp int SampleMaskIn)
0:272 Constant:
0:272 0 (const int)
0:273 move second child to first child (temp highp int)
0:273 direct index (temp highp int SampleMaskIn)
0:273 'gl_SampleMask' (out 1-element array of highp int SampleMaskIn)
0:273 Constant:
0:273 0 (const int)
0:273 'a3' (temp highp int)
0:274 Sequence
0:274 move second child to first child (temp mediump int)
0:274 'n1' (temp mediump int)
0:274 Constant:
0:274 4 (const int)
0:275 Sequence
0:275 move second child to first child (temp mediump int)
0:275 'n2' (temp mediump int)
0:275 'gl_NumSamples' (uniform lowp int)
0:283 Function Definition: badImageAtom( (global void)
0:283 Function Parameters:
0:? Sequence
0:289 imageAtomicAdd (global highp int)
0:289 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:289 'P' (uniform mediump 2-component vector of int)
0:289 'dati' (temp mediump int)
0:290 imageAtomicAdd (global highp uint)
0:290 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:290 'P' (uniform mediump 2-component vector of int)
0:290 'datu' (temp mediump uint)
0:291 imageAtomicMin (global highp int)
0:291 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:291 'P' (uniform mediump 2-component vector of int)
0:291 'dati' (temp mediump int)
0:292 imageAtomicMin (global highp uint)
0:292 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:292 'P' (uniform mediump 2-component vector of int)
0:292 'datu' (temp mediump uint)
0:293 imageAtomicMax (global highp int)
0:293 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:293 'P' (uniform mediump 2-component vector of int)
0:293 'dati' (temp mediump int)
0:294 imageAtomicMax (global highp uint)
0:294 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:294 'P' (uniform mediump 2-component vector of int)
0:294 'datu' (temp mediump uint)
0:295 imageAtomicAnd (global highp int)
0:295 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:295 'P' (uniform mediump 2-component vector of int)
0:295 'dati' (temp mediump int)
0:296 imageAtomicAnd (global highp uint)
0:296 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:296 'P' (uniform mediump 2-component vector of int)
0:296 'datu' (temp mediump uint)
0:297 imageAtomicOr (global highp int)
0:297 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:297 'P' (uniform mediump 2-component vector of int)
0:297 'dati' (temp mediump int)
0:298 imageAtomicOr (global highp uint)
0:298 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:298 'P' (uniform mediump 2-component vector of int)
0:298 'datu' (temp mediump uint)
0:299 imageAtomicXor (global highp int)
0:299 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:299 'P' (uniform mediump 2-component vector of int)
0:299 'dati' (temp mediump int)
0:300 imageAtomicXor (global highp uint)
0:300 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:300 'P' (uniform mediump 2-component vector of int)
0:300 'datu' (temp mediump uint)
0:301 imageAtomicExchange (global highp int)
0:301 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:301 'P' (uniform mediump 2-component vector of int)
0:301 'dati' (temp mediump int)
0:302 imageAtomicExchange (global highp uint)
0:302 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:302 'P' (uniform mediump 2-component vector of int)
0:302 'datu' (temp mediump uint)
0:303 imageAtomicExchange (global highp float)
0:303 'im2Df' (layout(r32f ) uniform highp image2D)
0:303 'P' (uniform mediump 2-component vector of int)
0:303 'datf' (temp mediump float)
0:304 imageAtomicCompSwap (global highp int)
0:304 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:304 'P' (uniform mediump 2-component vector of int)
0:304 Constant:
0:304 3 (const int)
0:304 'dati' (temp mediump int)
0:305 imageAtomicCompSwap (global highp uint)
0:305 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:305 'P' (uniform mediump 2-component vector of int)
0:305 Constant:
0:305 5 (const uint)
0:305 'datu' (temp mediump uint)
0:316 Function Definition: goodImageAtom( (global void)
0:316 Function Parameters:
0:? Sequence
0:322 imageAtomicAdd (global highp int)
0:322 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:322 'P' (uniform mediump 2-component vector of int)
0:322 'dati' (temp mediump int)
0:323 imageAtomicAdd (global highp uint)
0:323 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:323 'P' (uniform mediump 2-component vector of int)
0:323 'datu' (temp mediump uint)
0:324 imageAtomicMin (global highp int)
0:324 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:324 'P' (uniform mediump 2-component vector of int)
0:324 'dati' (temp mediump int)
0:325 imageAtomicMin (global highp uint)
0:325 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:325 'P' (uniform mediump 2-component vector of int)
0:325 'datu' (temp mediump uint)
0:326 imageAtomicMax (global highp int)
0:326 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:326 'P' (uniform mediump 2-component vector of int)
0:326 'dati' (temp mediump int)
0:327 imageAtomicMax (global highp uint)
0:327 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:327 'P' (uniform mediump 2-component vector of int)
0:327 'datu' (temp mediump uint)
0:328 imageAtomicAnd (global highp int)
0:328 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:328 'P' (uniform mediump 2-component vector of int)
0:328 'dati' (temp mediump int)
0:329 imageAtomicAnd (global highp uint)
0:329 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:329 'P' (uniform mediump 2-component vector of int)
0:329 'datu' (temp mediump uint)
0:330 imageAtomicOr (global highp int)
0:330 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:330 'P' (uniform mediump 2-component vector of int)
0:330 'dati' (temp mediump int)
0:331 imageAtomicOr (global highp uint)
0:331 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:331 'P' (uniform mediump 2-component vector of int)
0:331 'datu' (temp mediump uint)
0:332 imageAtomicXor (global highp int)
0:332 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:332 'P' (uniform mediump 2-component vector of int)
0:332 'dati' (temp mediump int)
0:333 imageAtomicXor (global highp uint)
0:333 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:333 'P' (uniform mediump 2-component vector of int)
0:333 'datu' (temp mediump uint)
0:334 imageAtomicExchange (global highp int)
0:334 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:334 'P' (uniform mediump 2-component vector of int)
0:334 'dati' (temp mediump int)
0:335 imageAtomicExchange (global highp uint)
0:335 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:335 'P' (uniform mediump 2-component vector of int)
0:335 'datu' (temp mediump uint)
0:336 imageAtomicExchange (global highp float)
0:336 'im2Df' (layout(r32f ) uniform highp image2D)
0:336 'P' (uniform mediump 2-component vector of int)
0:336 'datf' (temp mediump float)
0:337 imageAtomicCompSwap (global highp int)
0:337 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:337 'P' (uniform mediump 2-component vector of int)
0:337 Constant:
0:337 3 (const int)
0:337 'dati' (temp mediump int)
0:338 imageAtomicCompSwap (global highp uint)
0:338 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:338 'P' (uniform mediump 2-component vector of int)
0:338 Constant:
0:338 5 (const uint)
0:338 'datu' (temp mediump uint)
0:340 imageAtomicMax (global highp int)
0:340 'badIm2Di' (layout(rgba16i ) uniform highp iimage2D)
0:340 'P' (uniform mediump 2-component vector of int)
0:340 'dati' (temp mediump int)
0:341 imageAtomicMax (global highp uint)
0:341 'badIm2Du' (layout(rgba8ui ) uniform highp uimage2D)
0:341 'P' (uniform mediump 2-component vector of int)
0:341 'datu' (temp mediump uint)
0:342 imageAtomicExchange (global highp float)
0:342 'badIm2Df' (layout(rgba32f ) uniform highp image2D)
0:342 'P' (uniform mediump 2-component vector of int)
0:342 'datf' (temp mediump float)
0:353 Function Definition: badInterp( (global void)
0:353 Function Parameters:
0:355 Sequence
0:355 interpolateAtCentroid (global mediump 2-component vector of float)
0:355 'colorfc' (centroid flat in mediump 2-component vector of float)
0:356 interpolateAtSample (global mediump 2-component vector of float)
0:356 'colorfc' (centroid flat in mediump 2-component vector of float)
0:356 Constant:
0:356 1 (const int)
0:357 interpolateAtOffset (global mediump 2-component vector of float)
0:357 'colorfc' (centroid flat in mediump 2-component vector of float)
0:357 Constant:
0:357 0.200000
0:357 0.200000
0:369 Function Definition: interp( (global void)
0:369 Function Parameters:
0:? Sequence
0:376 move second child to first child (temp mediump 2-component vector of float)
0:376 'res2' (temp mediump 2-component vector of float)
0:376 interpolateAtCentroid (global mediump 2-component vector of float)
0:376 'colorfc' (centroid flat in mediump 2-component vector of float)
0:377 move second child to first child (temp mediump 4-component vector of float)
0:377 'res4' (temp mediump 4-component vector of float)
0:377 interpolateAtCentroid (global mediump 4-component vector of float)
0:377 'colorSampIn' (smooth sample in mediump 4-component vector of float)
0:378 move second child to first child (temp mediump 4-component vector of float)
0:378 'res4' (temp mediump 4-component vector of float)
0:378 interpolateAtCentroid (global mediump 4-component vector of float)
0:378 'colorfsi' (flat sample in mediump 4-component vector of float)
0:379 move second child to first child (temp mediump float)
0:379 'res' (temp mediump float)
0:379 interpolateAtCentroid (global mediump float)
0:379 'scalarIn' (smooth in mediump float)
0:380 'res3' (temp mediump 3-component vector of float)
0:381 move second child to first child (temp mediump 3-component vector of float)
0:381 'res3' (temp mediump 3-component vector of float)
0:381 interpolateAtCentroid (global mediump 3-component vector of float)
0:381 direct index (smooth sample temp mediump 3-component vector of float)
0:381 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
0:381 Constant:
0:381 2 (const int)
0:382 move second child to first child (temp mediump 2-component vector of float)
0:382 'res2' (temp mediump 2-component vector of float)
0:382 interpolateAtCentroid (global mediump 2-component vector of float)
0:382 vector swizzle (temp mediump 2-component vector of float)
0:382 direct index (smooth sample temp mediump 3-component vector of float)
0:382 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
0:382 Constant:
0:382 2 (const int)
0:382 Sequence
0:382 Constant:
0:382 0 (const int)
0:382 Constant:
0:382 1 (const int)
0:384 'res3' (temp mediump 3-component vector of float)
0:385 move second child to first child (temp mediump 3-component vector of float)
0:385 'res3' (temp mediump 3-component vector of float)
0:385 interpolateAtSample (global mediump 3-component vector of float)
0:385 indirect index (smooth sample temp mediump 3-component vector of float)
0:385 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
0:385 'i' (uniform mediump int)
0:385 Constant:
0:385 0 (const int)
0:386 move second child to first child (temp mediump 2-component vector of float)
0:386 'res2' (temp mediump 2-component vector of float)
0:386 interpolateAtSample (global mediump 2-component vector of float)
0:386 vector swizzle (temp mediump 2-component vector of float)
0:386 direct index (smooth sample temp mediump 3-component vector of float)
0:386 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
0:386 Constant:
0:386 2 (const int)
0:386 Sequence
0:386 Constant:
0:386 0 (const int)
0:386 Constant:
0:386 1 (const int)
0:386 Constant:
0:386 2 (const int)
0:387 move second child to first child (temp mediump float)
0:387 'res' (temp mediump float)
0:387 interpolateAtSample (global mediump float)
0:387 'scalarIn' (smooth in mediump float)
0:387 Constant:
0:387 1 (const int)
0:389 'res3' (temp mediump 3-component vector of float)
0:390 move second child to first child (temp mediump 3-component vector of float)
0:390 'res3' (temp mediump 3-component vector of float)
0:390 interpolateAtOffset (global mediump 3-component vector of float)
0:390 direct index (smooth sample temp mediump 3-component vector of float)
0:390 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
0:390 Constant:
0:390 2 (const int)
0:390 Constant:
0:390 0.200000
0:390 0.200000
0:391 move second child to first child (temp mediump 2-component vector of float)
0:391 'res2' (temp mediump 2-component vector of float)
0:391 interpolateAtOffset (global mediump 2-component vector of float)
0:391 vector swizzle (temp mediump 2-component vector of float)
0:391 direct index (smooth sample temp mediump 3-component vector of float)
0:391 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
0:391 Constant:
0:391 2 (const int)
0:391 Sequence
0:391 Constant:
0:391 0 (const int)
0:391 Constant:
0:391 1 (const int)
0:391 Constant:
0:391 0.200000
0:391 0.200000
0:392 move second child to first child (temp mediump float)
0:392 'res' (temp mediump float)
0:392 interpolateAtOffset (global mediump float)
0:392 add (temp mediump float)
0:392 'scalarIn' (smooth in mediump float)
0:392 'scalarIn' (smooth in mediump float)
0:392 Constant:
0:392 0.200000
0:392 0.200000
0:393 move second child to first child (temp mediump float)
0:393 'res' (temp mediump float)
0:393 interpolateAtOffset (global mediump float)
0:393 'scalarIn' (smooth in mediump float)
0:393 Constant:
0:393 0.200000
0:393 0.200000
0:396 move second child to first child (temp mediump float)
0:396 'res' (temp mediump float)
0:396 interpolateAtCentroid (global mediump float)
0:396 'f' (temp mediump float)
0:397 move second child to first child (temp mediump 4-component vector of float)
0:397 'res4' (temp mediump 4-component vector of float)
0:397 interpolateAtSample (global mediump 4-component vector of float)
0:397 'outp' (out mediump 4-component vector of float)
0:397 Constant:
0:397 0 (const int)
0:427 Function Definition: blendFoo( (temp void)
0:427 Function Parameters:
0:428 Function Definition: blendFoo(vf3; (global void)
0:428 Function Parameters:
0:428 'v' (in mediump 3-component vector of float)
0:? Linker Objects
0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)

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@ -250,74 +250,6 @@ ERROR: node is still EOpNull!
0:52 'gl_Layer' (layout(stream=0 ) out highp int Layer)
0:52 Constant:
0:52 2 (const int)
0:63 Function Definition: foo(i1; (global void)
0:63 Function Parameters:
0:63 'a' (in highp int)
0:65 Sequence
0:65 move second child to first child (temp mediump 4-component vector of float)
0:65 a: direct index for structure (layout(stream=0 ) out mediump 4-component vector of float)
0:65 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a})
0:65 Constant:
0:65 0 (const int)
0:65 Constant:
0:65 1.000000
0:65 1.000000
0:65 1.000000
0:65 1.000000
0:114 Function Definition: fooe1( (global void)
0:114 Function Parameters:
0:116 Sequence
0:116 'gl_ViewportIndex' (temp float)
0:117 'gl_MaxViewports' (temp float)
0:118 Constant:
0:118 4 (const int)
0:119 Sequence
0:119 move second child to first child (temp highp int)
0:119 'inv' (temp highp int)
0:119 'gl_InvocationID' (in highp int InvocationID)
0:134 Function Definition: notHere( (global void)
0:134 Function Parameters:
0:136 Sequence
0:136 'gl_MaxGeometryVaryingComponents' (temp float)
0:137 'gl_VerticesIn' (temp float)
0:140 Function Definition: pointSize1( (global void)
0:140 Function Parameters:
0:142 Sequence
0:142 Sequence
0:142 move second child to first child (temp highp float)
0:142 'ps' (temp highp float)
0:142 gl_PointSize: direct index for structure (in highp float PointSize)
0:142 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:142 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:142 Constant:
0:142 3 (const int)
0:142 Constant:
0:142 1 (const int)
0:143 move second child to first child (temp highp float)
0:143 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize highp float PointSize)
0:143 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
0:143 Constant:
0:143 1 (const uint)
0:143 'ps' (temp highp float)
0:148 Function Definition: pointSize2( (global void)
0:148 Function Parameters:
0:150 Sequence
0:150 Sequence
0:150 move second child to first child (temp highp float)
0:150 'ps' (temp highp float)
0:150 gl_PointSize: direct index for structure (in highp float PointSize)
0:150 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:150 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:150 Constant:
0:150 3 (const int)
0:150 Constant:
0:150 1 (const int)
0:151 move second child to first child (temp highp float)
0:151 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize highp float PointSize)
0:151 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
0:151 Constant:
0:151 1 (const uint)
0:151 'ps' (temp highp float)
0:? Linker Objects
0:? 'fromV' (in 4-element array of block{in mediump 3-component vector of float color})
0:? 'nonBlockUnsized' (in 4-element array of mediump 4-component vector of float)

166
3rdparty/glslang/Test/baseResults/310.tesc.out поставляемый
Просмотреть файл

@ -514,172 +514,6 @@ ERROR: node is still EOpNull!
0:58 Barrier (global void)
0:61 Branch: Return
0:63 Barrier (global void)
0:69 Function Definition: foo( (global void)
0:69 Function Parameters:
0:71 Sequence
0:71 gl_Position: direct index for structure (out highp 4-component vector of float Position)
0:71 direct index (temp block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:71 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:71 Constant:
0:71 4 (const int)
0:71 Constant:
0:71 0 (const int)
0:73 Barrier (global void)
0:92 Function Definition: foop( (global void)
0:92 Function Parameters:
0:? Sequence
0:95 move second child to first child (temp highp float)
0:95 'd' (noContraction temp highp float)
0:95 fma (global highp float)
0:95 'd' (noContraction temp highp float)
0:95 'd' (noContraction temp highp float)
0:95 'd' (noContraction temp highp float)
0:112 Function Definition: pointSize2( (global void)
0:112 Function Parameters:
0:114 Sequence
0:114 Sequence
0:114 move second child to first child (temp highp float)
0:114 'ps' (temp highp float)
0:114 gl_PointSize: direct index for structure (in highp float PointSize)
0:114 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:114 Constant:
0:114 1 (const int)
0:114 Constant:
0:114 1 (const int)
0:115 move second child to first child (temp highp float)
0:115 gl_PointSize: direct index for structure (out highp float PointSize)
0:115 indirect index (temp block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:115 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:115 'gl_InvocationID' (in highp int InvocationID)
0:115 Constant:
0:115 1 (const int)
0:115 'ps' (temp highp float)
0:122 Function Definition: goodfoop( (global void)
0:122 Function Parameters:
0:? Sequence
0:126 multiply second child into first child (temp highp 3-component vector of float)
0:126 'pv3' (noContraction temp highp 3-component vector of float)
0:126 'pv3' (noContraction temp highp 3-component vector of float)
0:127 move second child to first child (temp highp 3-component vector of float)
0:127 'pv3' (noContraction temp highp 3-component vector of float)
0:127 fma (global highp 3-component vector of float)
0:127 'pv3' (noContraction temp highp 3-component vector of float)
0:127 'pv3' (noContraction temp highp 3-component vector of float)
0:127 'pv3' (noContraction temp highp 3-component vector of float)
0:128 move second child to first child (temp highp float)
0:128 'd' (noContraction temp highp float)
0:128 fma (global highp float)
0:128 'd' (noContraction temp highp float)
0:128 'd' (noContraction temp highp float)
0:128 'd' (noContraction temp highp float)
0:131 Function Definition: bbBad( (global void)
0:131 Function Parameters:
0:133 Sequence
0:133 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
0:138 Function Definition: bb( (global void)
0:138 Function Parameters:
0:140 Sequence
0:140 move second child to first child (temp highp 4-component vector of float)
0:140 direct index (patch temp highp 4-component vector of float BoundingBox)
0:140 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
0:140 Constant:
0:140 0 (const int)
0:140 Constant:
0:140 0.000000
0:140 0.000000
0:140 0.000000
0:140 0.000000
0:141 move second child to first child (temp highp 4-component vector of float)
0:141 direct index (patch temp highp 4-component vector of float BoundingBox)
0:141 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
0:141 Constant:
0:141 1 (const int)
0:141 Constant:
0:141 1.000000
0:141 1.000000
0:141 1.000000
0:141 1.000000
0:142 move second child to first child (temp highp 4-component vector of float)
0:142 direct index (patch temp highp 4-component vector of float BoundingBox)
0:142 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
0:142 Constant:
0:142 2 (const int)
0:142 Constant:
0:142 2.000000
0:142 2.000000
0:142 2.000000
0:142 2.000000
0:153 Function Definition: outputtingOutparam(i1; (global void)
0:153 Function Parameters:
0:153 'a' (out highp int)
0:155 Sequence
0:155 move second child to first child (temp highp int)
0:155 'a' (out highp int)
0:155 Constant:
0:155 2 (const int)
0:158 Function Definition: outputting( (global void)
0:158 Function Parameters:
0:160 Sequence
0:160 move second child to first child (temp highp int)
0:160 indirect index (temp highp int)
0:160 'outa' (out 4-element array of highp int)
0:160 'gl_InvocationID' (in highp int InvocationID)
0:160 Constant:
0:160 2 (const int)
0:161 move second child to first child (temp highp int)
0:161 direct index (temp highp int)
0:161 'outa' (out 4-element array of highp int)
0:161 Constant:
0:161 1 (const int)
0:161 Constant:
0:161 2 (const int)
0:162 move second child to first child (temp highp 4-component vector of float)
0:162 gl_Position: direct index for structure (out highp 4-component vector of float Position)
0:162 direct index (temp block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:162 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:162 Constant:
0:162 0 (const int)
0:162 Constant:
0:162 0 (const int)
0:162 Constant:
0:162 1.000000
0:162 1.000000
0:162 1.000000
0:162 1.000000
0:163 direct index (temp highp int)
0:163 'outa' (out 4-element array of highp int)
0:163 Constant:
0:163 1 (const int)
0:164 direct index (temp block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:164 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:164 Constant:
0:164 0 (const int)
0:165 Function Call: outputtingOutparam(i1; (global void)
0:165 direct index (temp highp int)
0:165 'outa' (out 4-element array of highp int)
0:165 Constant:
0:165 0 (const int)
0:166 Function Call: outputtingOutparam(i1; (global void)
0:166 indirect index (temp highp int)
0:166 'outa' (out 4-element array of highp int)
0:166 'gl_InvocationID' (in highp int InvocationID)
0:167 move second child to first child (temp highp float)
0:167 f: direct index for structure (out highp float)
0:167 direct index (patch temp block{out highp float f})
0:167 'patchIName' (patch out 4-element array of block{out highp float f})
0:167 Constant:
0:167 1 (const int)
0:167 Constant:
0:167 0 (const int)
0:167 Constant:
0:167 3.140000
0:168 move second child to first child (temp highp int)
0:168 indirect index (temp highp int)
0:168 'outa' (out 4-element array of highp int)
0:168 'gl_InvocationID' (in highp int InvocationID)
0:168 Constant:
0:168 2 (const int)
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:? 'outa' (out 4-element array of highp int)

Просмотреть файл

@ -274,19 +274,6 @@ ERROR: node is still EOpNull!
0:48 Constant:
0:48 0.000000
0:48 'cd' (temp highp float)
0:117 Function Definition: pointSize2( (global void)
0:117 Function Parameters:
0:? Sequence
0:120 move second child to first child (temp highp float)
0:120 gl_PointSize: direct index for structure (gl_PointSize highp float PointSize)
0:120 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
0:120 Constant:
0:120 1 (const uint)
0:120 'ps' (temp highp float)
0:125 Function Definition: bbbad( (global void)
0:125 Function Parameters:
0:127 Sequence
0:127 'gl_BoundingBoxOES' (temp float)
0:? Linker Objects
0:? 'patchIn' (patch in highp 4-component vector of float)
0:? 'patchOut' (patch out highp 4-component vector of float)

687
3rdparty/glslang/Test/baseResults/310.vert.out поставляемый
Просмотреть файл

@ -1158,693 +1158,6 @@ ERROR: node is still EOpNull!
0:48 'v4' (temp mediump 4-component vector of float)
0:48 UnpackSnorm4x8 (global mediump 4-component vector of float, operation at highp)
0:48 'u1' (temp highp uint)
0:60 Function Definition: foo( (global void)
0:60 Function Parameters:
0:? Sequence
0:63 move second child to first child (temp highp 2-component vector of int)
0:63 'v2' (temp highp 2-component vector of int)
0:63 textureSize (global highp 2-component vector of int)
0:63 's2dms' (uniform highp sampler2DMS)
0:64 move second child to first child (temp highp 2-component vector of int)
0:64 'v2' (temp highp 2-component vector of int)
0:64 textureSize (global highp 2-component vector of int)
0:64 'us2dms' (uniform highp usampler2DMS)
0:65 Sequence
0:65 move second child to first child (temp highp 4-component vector of float)
0:65 'v4' (temp highp 4-component vector of float)
0:65 textureFetch (global highp 4-component vector of float)
0:65 's2dms' (uniform highp sampler2DMS)
0:65 'v2' (temp highp 2-component vector of int)
0:65 Constant:
0:65 2 (const int)
0:66 Sequence
0:66 move second child to first child (temp highp 4-component vector of int)
0:66 'iv4' (temp highp 4-component vector of int)
0:66 textureFetch (global highp 4-component vector of int)
0:66 'is2dms' (uniform highp isampler2DMS)
0:66 'v2' (temp highp 2-component vector of int)
0:66 Constant:
0:66 2 (const int)
0:67 Constant:
0:67 0.000000
0:69 frexp (global highp float)
0:69 'f' (temp highp float)
0:69 'ini' (in highp int)
0:114 Function Definition: foo_IO( (global void)
0:114 Function Parameters:
0:116 Sequence
0:116 Sequence
0:116 move second child to first child (temp highp int)
0:116 'sum' (temp highp int)
0:116 add (temp highp int)
0:116 'gl_VertexID' (gl_VertexId highp int VertexId)
0:117 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:118 move second child to first child (temp highp 4-component vector of float)
0:118 gl_Position: direct index for structure (gl_Position highp 4-component vector of float Position)
0:118 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
0:118 Constant:
0:118 0 (const uint)
0:118 Constant:
0:118 1.000000
0:118 1.000000
0:118 1.000000
0:118 1.000000
0:119 gl_PointSize: direct index for structure (gl_PointSize highp void PointSize)
0:119 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
0:119 Constant:
0:119 1 (const uint)
0:153 Function Definition: pfooBad( (global void)
0:153 Function Parameters:
0:? Sequence
0:156 move second child to first child (temp highp 2-component vector of float)
0:156 'h' (noContraction temp highp 2-component vector of float)
0:156 fma (global highp 2-component vector of float)
0:156 'inf' (in highp 2-component vector of float)
0:156 'ing' (in highp 2-component vector of float)
0:156 'h' (noContraction temp highp 2-component vector of float)
0:157 indirect index (temp lowp sampler2D)
0:157 'sArray' (uniform 4-element array of lowp sampler2D)
0:157 add (temp highp int)
0:157 'sIndex' (uniform highp int)
0:157 Constant:
0:157 1 (const int)
0:158 indirect index (layout(binding=0 offset=0 ) temp highp atomic_uint)
0:158 'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint)
0:158 add (temp highp int)
0:158 'sIndex' (uniform highp int)
0:158 Constant:
0:158 1 (const int)
0:159 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:159 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:159 Constant:
0:159 1 (const int)
0:160 direct index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:160 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:160 Constant:
0:160 2 (const int)
0:161 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:161 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:161 add (temp highp int)
0:161 'sIndex' (uniform highp int)
0:161 Constant:
0:161 1 (const int)
0:162 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:162 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:162 'sIndex' (uniform highp int)
0:163 direct index (writeonly temp highp image2D)
0:163 'iArray' (writeonly uniform 5-element array of highp image2D)
0:163 Constant:
0:163 2 (const int)
0:164 indirect index (writeonly temp highp image2D)
0:164 'iArray' (writeonly uniform 5-element array of highp image2D)
0:164 component-wise multiply (temp highp int)
0:164 'sIndex' (uniform highp int)
0:164 Constant:
0:164 2 (const int)
0:165 textureGatherOffset (global lowp 4-component vector of float)
0:165 direct index (temp lowp sampler2D)
0:165 'sArray' (uniform 4-element array of lowp sampler2D)
0:165 Constant:
0:165 0 (const int)
0:165 Constant:
0:165 0.100000
0:165 0.100000
0:165 Convert float to int (temp lowp 2-component vector of int)
0:165 'inf' (in highp 2-component vector of float)
0:166 textureGatherOffsets (global lowp 4-component vector of float, operation at highp)
0:166 direct index (temp lowp sampler2D)
0:166 'sArray' (uniform 4-element array of lowp sampler2D)
0:166 Constant:
0:166 0 (const int)
0:166 Constant:
0:166 0.100000
0:166 0.100000
0:166 Constant:
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:166 0 (const int)
0:171 Function Definition: pfoo( (global void)
0:171 Function Parameters:
0:? Sequence
0:174 move second child to first child (temp highp 2-component vector of float)
0:174 'h' (noContraction temp highp 2-component vector of float)
0:174 fma (global highp 2-component vector of float)
0:174 'inf' (in highp 2-component vector of float)
0:174 'ing' (in highp 2-component vector of float)
0:174 'h' (noContraction temp highp 2-component vector of float)
0:175 indirect index (temp lowp sampler2D)
0:175 'sArray' (uniform 4-element array of lowp sampler2D)
0:175 add (temp highp int)
0:175 'sIndex' (uniform highp int)
0:175 Constant:
0:175 1 (const int)
0:176 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform highp int i})
0:176 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform highp int i})
0:176 add (temp highp int)
0:176 'sIndex' (uniform highp int)
0:176 Constant:
0:176 1 (const int)
0:177 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp int i})
0:177 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer highp int i})
0:177 subtract (temp highp int)
0:177 'sIndex' (uniform highp int)
0:177 Constant:
0:177 2 (const int)
0:178 direct index (writeonly temp highp image2D)
0:178 'iArray' (writeonly uniform 5-element array of highp image2D)
0:178 Constant:
0:178 2 (const int)
0:179 indirect index (writeonly temp highp image2D)
0:179 'iArray' (writeonly uniform 5-element array of highp image2D)
0:179 subtract (temp highp int)
0:179 'sIndex' (uniform highp int)
0:179 Constant:
0:179 2 (const int)
0:180 textureGatherOffset (global lowp 4-component vector of float)
0:180 direct index (temp lowp sampler2D)
0:180 'sArray' (uniform 4-element array of lowp sampler2D)
0:180 Constant:
0:180 0 (const int)
0:180 Constant:
0:180 0.100000
0:180 0.100000
0:180 Convert float to int (temp lowp 2-component vector of int)
0:180 'inf' (in highp 2-component vector of float)
0:181 textureGatherOffsets (global lowp 4-component vector of float, operation at highp)
0:181 direct index (temp lowp sampler2D)
0:181 'sArray' (uniform 4-element array of lowp sampler2D)
0:181 Constant:
0:181 0 (const int)
0:181 Constant:
0:181 0.100000
0:181 0.100000
0:181 Constant:
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:181 0 (const int)
0:182 textureGatherOffsets (global lowp 4-component vector of float, operation at highp)
0:182 direct index (temp lowp sampler2D)
0:182 'sArray' (uniform 4-element array of lowp sampler2D)
0:182 Constant:
0:182 0 (const int)
0:182 Constant:
0:182 0.100000
0:182 0.100000
0:182 'offsets' (uniform 4-element array of highp 2-component vector of int)
0:220 Function Definition: bufferT( (global void)
0:220 Function Parameters:
0:222 Sequence
0:222 Sequence
0:222 move second child to first child (temp highp int)
0:222 's1' (temp highp int)
0:222 textureSize (global highp int)
0:222 'bufSamp1' (uniform highp samplerBuffer)
0:223 Sequence
0:223 move second child to first child (temp highp int)
0:223 's2' (temp highp int)
0:223 textureSize (global highp int)
0:223 'bufSamp2' (uniform highp isamplerBuffer)
0:224 Sequence
0:224 move second child to first child (temp highp int)
0:224 's3' (temp highp int)
0:224 textureSize (global highp int)
0:224 'bufSamp3' (uniform highp usamplerBuffer)
0:226 Sequence
0:226 move second child to first child (temp highp int)
0:226 's4' (temp highp int)
0:226 imageQuerySize (global highp int)
0:226 'bufSamp4' (writeonly uniform highp imageBuffer)
0:227 Sequence
0:227 move second child to first child (temp highp int)
0:227 's5' (temp highp int)
0:227 imageQuerySize (global highp int)
0:227 'bufSamp5' (writeonly uniform highp iimageBuffer)
0:228 Sequence
0:228 move second child to first child (temp highp int)
0:228 's6' (temp highp int)
0:228 imageQuerySize (global highp int)
0:228 'bufSamp6' (writeonly uniform highp uimageBuffer)
0:230 Sequence
0:230 move second child to first child (temp highp 4-component vector of float)
0:230 'f1' (temp highp 4-component vector of float)
0:230 textureFetch (global highp 4-component vector of float)
0:230 'bufSamp1' (uniform highp samplerBuffer)
0:230 's1' (temp highp int)
0:231 Sequence
0:231 move second child to first child (temp highp 4-component vector of int)
0:231 'f2' (temp highp 4-component vector of int)
0:231 textureFetch (global highp 4-component vector of int)
0:231 'bufSamp2' (uniform highp isamplerBuffer)
0:231 's2' (temp highp int)
0:232 Sequence
0:232 move second child to first child (temp highp 4-component vector of uint)
0:232 'f3' (temp highp 4-component vector of uint)
0:232 textureFetch (global highp 4-component vector of uint)
0:232 'bufSamp3' (uniform highp usamplerBuffer)
0:232 's3' (temp highp int)
0:279 Function Definition: CAT( (global void)
0:279 Function Parameters:
0:281 Sequence
0:281 Sequence
0:281 move second child to first child (temp highp 3-component vector of int)
0:281 's4' (temp highp 3-component vector of int)
0:281 textureSize (global highp 3-component vector of int)
0:281 'CA4' (uniform highp samplerCubeArray)
0:281 Constant:
0:281 1 (const int)
0:282 Sequence
0:282 move second child to first child (temp highp 3-component vector of int)
0:282 's5' (temp highp 3-component vector of int)
0:282 textureSize (global highp 3-component vector of int)
0:282 'CA5' (uniform highp samplerCubeArrayShadow)
0:282 Constant:
0:282 1 (const int)
0:283 Sequence
0:283 move second child to first child (temp highp 3-component vector of int)
0:283 's6' (temp highp 3-component vector of int)
0:283 textureSize (global highp 3-component vector of int)
0:283 'CA6' (uniform highp isamplerCubeArray)
0:283 Constant:
0:283 1 (const int)
0:284 Sequence
0:284 move second child to first child (temp highp 3-component vector of int)
0:284 's7' (temp highp 3-component vector of int)
0:284 textureSize (global highp 3-component vector of int)
0:284 'CA7' (uniform highp usamplerCubeArray)
0:284 Constant:
0:284 1 (const int)
0:286 Sequence
0:286 move second child to first child (temp highp 4-component vector of float)
0:286 't4' (temp highp 4-component vector of float)
0:286 texture (global highp 4-component vector of float)
0:286 'CA4' (uniform highp samplerCubeArray)
0:286 Constant:
0:286 0.500000
0:286 0.500000
0:286 0.500000
0:286 0.500000
0:287 Sequence
0:287 move second child to first child (temp highp float)
0:287 't5' (temp highp float)
0:287 texture (global highp float)
0:287 'CA5' (uniform highp samplerCubeArrayShadow)
0:287 Constant:
0:287 0.500000
0:287 0.500000
0:287 0.500000
0:287 0.500000
0:287 Constant:
0:287 3.000000
0:288 Sequence
0:288 move second child to first child (temp highp 4-component vector of int)
0:288 't6' (temp highp 4-component vector of int)
0:288 texture (global highp 4-component vector of int)
0:288 'CA6' (uniform highp isamplerCubeArray)
0:288 Constant:
0:288 0.500000
0:288 0.500000
0:288 0.500000
0:288 0.500000
0:289 Sequence
0:289 move second child to first child (temp highp 4-component vector of uint)
0:289 't7' (temp highp 4-component vector of uint)
0:289 texture (global highp 4-component vector of uint)
0:289 'CA7' (uniform highp usamplerCubeArray)
0:289 Constant:
0:289 0.500000
0:289 0.500000
0:289 0.500000
0:289 0.500000
0:291 Sequence
0:291 move second child to first child (temp highp 4-component vector of float)
0:291 'L4' (temp highp 4-component vector of float)
0:291 textureLod (global highp 4-component vector of float)
0:291 'CA4' (uniform highp samplerCubeArray)
0:291 Constant:
0:291 0.500000
0:291 0.500000
0:291 0.500000
0:291 0.500000
0:291 Constant:
0:291 0.240000
0:292 Sequence
0:292 move second child to first child (temp highp 4-component vector of int)
0:292 'L6' (temp highp 4-component vector of int)
0:292 textureLod (global highp 4-component vector of int)
0:292 'CA6' (uniform highp isamplerCubeArray)
0:292 Constant:
0:292 0.500000
0:292 0.500000
0:292 0.500000
0:292 0.500000
0:292 Constant:
0:292 0.260000
0:293 Sequence
0:293 move second child to first child (temp highp 4-component vector of uint)
0:293 'L7' (temp highp 4-component vector of uint)
0:293 textureLod (global highp 4-component vector of uint)
0:293 'CA7' (uniform highp usamplerCubeArray)
0:293 Constant:
0:293 0.500000
0:293 0.500000
0:293 0.500000
0:293 0.500000
0:293 Constant:
0:293 0.270000
0:295 Sequence
0:295 move second child to first child (temp highp 4-component vector of float)
0:295 'g4' (temp highp 4-component vector of float)
0:295 textureGrad (global highp 4-component vector of float)
0:295 'CA4' (uniform highp samplerCubeArray)
0:295 Constant:
0:295 0.500000
0:295 0.500000
0:295 0.500000
0:295 0.500000
0:295 Constant:
0:295 0.100000
0:295 0.100000
0:295 0.100000
0:295 Constant:
0:295 0.200000
0:295 0.200000
0:295 0.200000
0:296 Sequence
0:296 move second child to first child (temp highp 4-component vector of int)
0:296 'g6' (temp highp 4-component vector of int)
0:296 textureGrad (global highp 4-component vector of int)
0:296 'CA6' (uniform highp isamplerCubeArray)
0:296 Constant:
0:296 0.500000
0:296 0.500000
0:296 0.500000
0:296 0.500000
0:296 Constant:
0:296 0.100000
0:296 0.100000
0:296 0.100000
0:296 Constant:
0:296 0.200000
0:296 0.200000
0:296 0.200000
0:297 Sequence
0:297 move second child to first child (temp highp 4-component vector of uint)
0:297 'g7' (temp highp 4-component vector of uint)
0:297 textureGrad (global highp 4-component vector of uint)
0:297 'CA7' (uniform highp usamplerCubeArray)
0:297 Constant:
0:297 0.500000
0:297 0.500000
0:297 0.500000
0:297 0.500000
0:297 Constant:
0:297 0.100000
0:297 0.100000
0:297 0.100000
0:297 Constant:
0:297 0.200000
0:297 0.200000
0:297 0.200000
0:299 Sequence
0:299 move second child to first child (temp highp 4-component vector of float)
0:299 'gath4' (temp highp 4-component vector of float)
0:299 textureGather (global highp 4-component vector of float)
0:299 'CA4' (uniform highp samplerCubeArray)
0:299 Constant:
0:299 0.500000
0:299 0.500000
0:299 0.500000
0:299 0.500000
0:300 Sequence
0:300 move second child to first child (temp highp 4-component vector of float)
0:300 'gathC4' (temp highp 4-component vector of float)
0:300 textureGather (global highp 4-component vector of float)
0:300 'CA4' (uniform highp samplerCubeArray)
0:300 Constant:
0:300 0.500000
0:300 0.500000
0:300 0.500000
0:300 0.500000
0:300 Constant:
0:300 2 (const int)
0:301 Sequence
0:301 move second child to first child (temp highp 4-component vector of int)
0:301 'gath6' (temp highp 4-component vector of int)
0:301 textureGather (global highp 4-component vector of int)
0:301 'CA6' (uniform highp isamplerCubeArray)
0:301 Constant:
0:301 0.500000
0:301 0.500000
0:301 0.500000
0:301 0.500000
0:302 Sequence
0:302 move second child to first child (temp highp 4-component vector of int)
0:302 'gathC6' (temp highp 4-component vector of int)
0:302 textureGather (global highp 4-component vector of int)
0:302 'CA6' (uniform highp isamplerCubeArray)
0:302 Constant:
0:302 0.500000
0:302 0.500000
0:302 0.500000
0:302 0.500000
0:302 Constant:
0:302 1 (const int)
0:303 Sequence
0:303 move second child to first child (temp highp 4-component vector of uint)
0:303 'gath7' (temp highp 4-component vector of uint)
0:303 textureGather (global highp 4-component vector of uint)
0:303 'CA7' (uniform highp usamplerCubeArray)
0:303 Constant:
0:303 0.500000
0:303 0.500000
0:303 0.500000
0:303 0.500000
0:304 Sequence
0:304 move second child to first child (temp highp 4-component vector of uint)
0:304 'gathC7' (temp highp 4-component vector of uint)
0:304 textureGather (global highp 4-component vector of uint)
0:304 'CA7' (uniform highp usamplerCubeArray)
0:304 Constant:
0:304 0.500000
0:304 0.500000
0:304 0.500000
0:304 0.500000
0:304 Constant:
0:304 0 (const int)
0:306 Sequence
0:306 move second child to first child (temp highp 4-component vector of float)
0:306 'gath5' (temp highp 4-component vector of float)
0:306 textureGather (global highp 4-component vector of float)
0:306 'CA5' (uniform highp samplerCubeArrayShadow)
0:306 Constant:
0:306 0.500000
0:306 0.500000
0:306 0.500000
0:306 0.500000
0:306 Constant:
0:306 2.500000
0:308 Sequence
0:308 move second child to first child (temp highp 3-component vector of int)
0:308 's1' (temp highp 3-component vector of int)
0:308 imageQuerySize (global highp 3-component vector of int)
0:308 'CA1' (writeonly uniform highp imageCubeArray)
0:309 Sequence
0:309 move second child to first child (temp highp 3-component vector of int)
0:309 's2' (temp highp 3-component vector of int)
0:309 imageQuerySize (global highp 3-component vector of int)
0:309 'CA2' (writeonly uniform highp iimageCubeArray)
0:310 Sequence
0:310 move second child to first child (temp highp 3-component vector of int)
0:310 's3' (temp highp 3-component vector of int)
0:310 imageQuerySize (global highp 3-component vector of int)
0:310 'CA3' (writeonly uniform highp uimageCubeArray)
0:312 imageStore (global highp void)
0:312 'CA1' (writeonly uniform highp imageCubeArray)
0:312 's3' (temp highp 3-component vector of int)
0:312 Constant:
0:312 1.000000
0:312 1.000000
0:312 1.000000
0:312 1.000000
0:313 imageStore (global highp void)
0:313 'CA2' (writeonly uniform highp iimageCubeArray)
0:313 's3' (temp highp 3-component vector of int)
0:313 Constant:
0:313 1 (const int)
0:313 1 (const int)
0:313 1 (const int)
0:313 1 (const int)
0:314 imageStore (global highp void)
0:314 'CA3' (writeonly uniform highp uimageCubeArray)
0:314 's3' (temp highp 3-component vector of int)
0:314 Constant:
0:314 1 (const uint)
0:314 1 (const uint)
0:314 1 (const uint)
0:314 1 (const uint)
0:316 Sequence
0:316 move second child to first child (temp highp 4-component vector of float)
0:316 'cl1' (temp highp 4-component vector of float)
0:316 imageLoad (global highp 4-component vector of float)
0:316 'rCA1' (layout(rgba16f ) readonly uniform highp imageCubeArray)
0:316 's3' (temp highp 3-component vector of int)
0:317 Sequence
0:317 move second child to first child (temp highp 4-component vector of int)
0:317 'cl2' (temp highp 4-component vector of int)
0:317 imageLoad (global highp 4-component vector of int)
0:317 'rCA2' (layout(rgba32i ) readonly uniform highp iimageCubeArray)
0:317 's3' (temp highp 3-component vector of int)
0:318 Sequence
0:318 move second child to first child (temp highp 4-component vector of uint)
0:318 'cl3' (temp highp 4-component vector of uint)
0:318 imageLoad (global highp 4-component vector of uint)
0:318 'rCA3' (layout(r32ui ) readonly uniform highp uimageCubeArray)
0:318 's3' (temp highp 3-component vector of int)
0:343 Function Definition: MSA( (global void)
0:343 Function Parameters:
0:345 Sequence
0:345 Sequence
0:345 move second child to first child (temp highp 4-component vector of float)
0:345 'tf' (temp highp 4-component vector of float)
0:345 textureFetch (global highp 4-component vector of float)
0:345 'samp2DMSA' (uniform highp sampler2DMSArray)
0:345 Constant:
0:345 5 (const int)
0:345 5 (const int)
0:345 5 (const int)
0:345 Constant:
0:345 2 (const int)
0:346 Sequence
0:346 move second child to first child (temp highp 4-component vector of int)
0:346 'tfi' (temp highp 4-component vector of int)
0:346 textureFetch (global highp 4-component vector of int)
0:346 'samp2DMSAi' (uniform highp isampler2DMSArray)
0:346 Constant:
0:346 5 (const int)
0:346 5 (const int)
0:346 5 (const int)
0:346 Constant:
0:346 2 (const int)
0:347 Sequence
0:347 move second child to first child (temp highp 4-component vector of uint)
0:347 'tfu' (temp highp 4-component vector of uint)
0:347 textureFetch (global highp 4-component vector of uint)
0:347 'samp2DMSAu' (uniform highp usampler2DMSArray)
0:347 Constant:
0:347 5 (const int)
0:347 5 (const int)
0:347 5 (const int)
0:347 Constant:
0:347 2 (const int)
0:349 Sequence
0:349 move second child to first child (temp highp 3-component vector of int)
0:349 'tfs' (temp highp 3-component vector of int)
0:349 textureSize (global highp 3-component vector of int)
0:349 'samp2DMSA' (uniform highp sampler2DMSArray)
0:350 Sequence
0:350 move second child to first child (temp highp 3-component vector of int)
0:350 'tfsi' (temp highp 3-component vector of int)
0:350 textureSize (global highp 3-component vector of int)
0:350 'samp2DMSAi' (uniform highp isampler2DMSArray)
0:352 Sequence
0:352 move second child to first child (temp highp 3-component vector of int)
0:352 'tfsu' (temp highp 3-component vector of int)
0:352 textureSize (global highp 3-component vector of int)
0:352 'samp2DMSAu' (uniform highp usampler2DMSArray)
0:364 Function Definition: goodImageAtom( (global void)
0:364 Function Parameters:
0:? Sequence
0:370 imageAtomicAdd (global highp int)
0:370 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:370 'P' (uniform highp 2-component vector of int)
0:370 'dati' (temp highp int)
0:371 imageAtomicAdd (global highp uint)
0:371 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:371 'P' (uniform highp 2-component vector of int)
0:371 'datu' (temp highp uint)
0:372 imageAtomicMin (global highp int)
0:372 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:372 'P' (uniform highp 2-component vector of int)
0:372 'dati' (temp highp int)
0:373 imageAtomicMin (global highp uint)
0:373 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:373 'P' (uniform highp 2-component vector of int)
0:373 'datu' (temp highp uint)
0:374 imageAtomicMax (global highp int)
0:374 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:374 'P' (uniform highp 2-component vector of int)
0:374 'dati' (temp highp int)
0:375 imageAtomicMax (global highp uint)
0:375 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:375 'P' (uniform highp 2-component vector of int)
0:375 'datu' (temp highp uint)
0:376 imageAtomicAnd (global highp int)
0:376 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:376 'P' (uniform highp 2-component vector of int)
0:376 'dati' (temp highp int)
0:377 imageAtomicAnd (global highp uint)
0:377 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:377 'P' (uniform highp 2-component vector of int)
0:377 'datu' (temp highp uint)
0:378 imageAtomicOr (global highp int)
0:378 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:378 'P' (uniform highp 2-component vector of int)
0:378 'dati' (temp highp int)
0:379 imageAtomicOr (global highp uint)
0:379 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:379 'P' (uniform highp 2-component vector of int)
0:379 'datu' (temp highp uint)
0:380 imageAtomicXor (global highp int)
0:380 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:380 'P' (uniform highp 2-component vector of int)
0:380 'dati' (temp highp int)
0:381 imageAtomicXor (global highp uint)
0:381 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:381 'P' (uniform highp 2-component vector of int)
0:381 'datu' (temp highp uint)
0:382 imageAtomicExchange (global highp int)
0:382 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:382 'P' (uniform highp 2-component vector of int)
0:382 'dati' (temp highp int)
0:383 imageAtomicExchange (global highp uint)
0:383 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:383 'P' (uniform highp 2-component vector of int)
0:383 'datu' (temp highp uint)
0:384 imageAtomicExchange (global highp float)
0:384 'im2Df' (layout(r32f ) uniform highp image2D)
0:384 'P' (uniform highp 2-component vector of int)
0:384 'datf' (temp highp float)
0:385 imageAtomicCompSwap (global highp int)
0:385 'im2Di' (layout(r32i ) uniform highp iimage2D)
0:385 'P' (uniform highp 2-component vector of int)
0:385 Constant:
0:385 3 (const int)
0:385 'dati' (temp highp int)
0:386 imageAtomicCompSwap (global highp uint)
0:386 'im2Du' (layout(r32ui ) uniform highp uimage2D)
0:386 'P' (uniform highp 2-component vector of int)
0:386 Constant:
0:386 5 (const uint)
0:386 'datu' (temp highp uint)
0:398 Function Definition: badInterp( (global void)
0:398 Function Parameters:
0:400 Sequence
0:400 Constant:
0:400 0.000000
0:401 Constant:
0:401 0.000000
0:402 Constant:
0:402 0.000000
0:? Linker Objects
0:? 's' (shared highp 4-component vector of float)
0:? 'v' (buffer highp 4-component vector of float)

Просмотреть файл

@ -5,7 +5,7 @@ ERROR: 0:23: '' : array size required
ERROR: 0:28: '[]' : only outermost dimension of an array of arrays can be implicitly sized
ERROR: 0:40: '' : array size required
ERROR: 0:48: 'constructor' : constructing non-array constituent from array argument
ERROR: 0:49: 'constructior' : array constructor argument not correct type to construct array element
ERROR: 0:49: 'constructor' : array constructor argument not correct type to construct array element
ERROR: 0:62: '[' : array index out of range '4'
ERROR: 0:78: 'assign' : cannot convert from 'global 4-element array of 7-element array of highp float' to 'global 5-element array of 7-element array of highp float'
ERROR: 0:79: 'assign' : cannot convert from 'global 4-element array of 7-element array of highp float' to 'global implicitly-sized array of 7-element array of highp float'
@ -359,277 +359,6 @@ ERROR: node is still EOpNull!
0:13 1 (const uint)
0:13 2 (const uint)
0:13 'd' (temp 3-element array of 2-element array of highp int)
0:44 Function Definition: foo(f1[5][7]; (global 4-element array of 7-element array of highp float)
0:44 Function Parameters:
0:44 'a' (in 5-element array of 7-element array of highp float)
0:? Sequence
0:47 move second child to first child (temp 7-element array of highp float)
0:47 'r' (temp 7-element array of highp float)
0:47 direct index (temp 7-element array of highp float)
0:47 'a' (in 5-element array of 7-element array of highp float)
0:47 Constant:
0:47 2 (const int)
0:48 Constant:
0:48 0.000000
0:49 Constant:
0:49 0.000000
0:50 Branch: Return with expression
0:50 Construct float (temp 4-element array of 7-element array of float)
0:50 direct index (temp 7-element array of highp float)
0:50 'a' (in 5-element array of 7-element array of highp float)
0:50 Constant:
0:50 0 (const int)
0:50 direct index (temp 7-element array of highp float)
0:50 'a' (in 5-element array of 7-element array of highp float)
0:50 Constant:
0:50 1 (const int)
0:50 'r' (temp 7-element array of highp float)
0:50 direct index (temp 7-element array of highp float)
0:50 'a' (in 5-element array of 7-element array of highp float)
0:50 Constant:
0:50 3 (const int)
0:51 Branch: Return with expression
0:51 Construct float (temp 4-element array of 7-element array of float)
0:51 direct index (temp 7-element array of highp float)
0:51 'a' (in 5-element array of 7-element array of highp float)
0:51 Constant:
0:51 0 (const int)
0:51 direct index (temp 7-element array of highp float)
0:51 'a' (in 5-element array of 7-element array of highp float)
0:51 Constant:
0:51 1 (const int)
0:51 'r' (temp 7-element array of highp float)
0:51 direct index (temp 7-element array of highp float)
0:51 'a' (in 5-element array of 7-element array of highp float)
0:51 Constant:
0:51 3 (const int)
0:52 Branch: Return with expression
0:52 Construct float (temp 4-element array of 7-element array of float)
0:52 direct index (temp 7-element array of highp float)
0:52 'a' (in 5-element array of 7-element array of highp float)
0:52 Constant:
0:52 0 (const int)
0:52 direct index (temp 7-element array of highp float)
0:52 'a' (in 5-element array of 7-element array of highp float)
0:52 Constant:
0:52 1 (const int)
0:52 direct index (temp 7-element array of highp float)
0:52 'a' (in 5-element array of 7-element array of highp float)
0:52 Constant:
0:52 2 (const int)
0:52 direct index (temp 7-element array of highp float)
0:52 'a' (in 5-element array of 7-element array of highp float)
0:52 Constant:
0:52 3 (const int)
0:55 Function Definition: bar(f1[5][7]; (global void)
0:55 Function Parameters:
0:55 '' (in 5-element array of 7-element array of highp float)
0:57 Function Definition: foo2( (global void)
0:57 Function Parameters:
0:? Sequence
0:? Sequence
0:62 move second child to first child (temp highp float)
0:62 direct index (temp highp float)
0:62 direct index (temp 2-element array of highp float)
0:62 direct index (temp 4-element array of 2-element array of highp float)
0:62 'gu' (temp 3-element array of 4-element array of 2-element array of highp float)
0:62 Constant:
0:62 2 (const int)
0:62 Constant:
0:62 4 (const int)
0:62 Constant:
0:62 1 (const int)
0:62 Constant:
0:62 4.000000
0:64 Sequence
0:64 move second child to first child (temp 3-element array of 2-element array of highp 4-component vector of float)
0:64 'ca4' (temp 3-element array of 2-element array of highp 4-component vector of float)
0:66 Constant:
0:66 0.000000
0:66 0.000000
0:66 0.000000
0:66 0.000000
0:66 1.000000
0:66 1.000000
0:66 1.000000
0:66 1.000000
0:66 0.000000
0:66 0.000000
0:66 0.000000
0:66 0.000000
0:66 1.000000
0:66 1.000000
0:66 1.000000
0:66 1.000000
0:66 0.000000
0:66 0.000000
0:66 0.000000
0:66 0.000000
0:66 1.000000
0:66 1.000000
0:66 1.000000
0:66 1.000000
0:67 Sequence
0:67 move second child to first child (temp 3-element array of 2-element array of highp 4-component vector of float)
0:67 'caim' (temp 3-element array of 2-element array of highp 4-component vector of float)
0:69 Constant:
0:69 4.000000
0:69 4.000000
0:69 4.000000
0:69 4.000000
0:69 2.000000
0:69 2.000000
0:69 2.000000
0:69 2.000000
0:69 4.000000
0:69 4.000000
0:69 4.000000
0:69 4.000000
0:69 2.000000
0:69 2.000000
0:69 2.000000
0:69 2.000000
0:69 4.000000
0:69 4.000000
0:69 4.000000
0:69 4.000000
0:69 2.000000
0:69 2.000000
0:69 2.000000
0:69 2.000000
0:70 Sequence
0:70 move second child to first child (temp 3-element array of 2-element array of highp 4-component vector of float)
0:70 'caim2' (temp 3-element array of 2-element array of highp 4-component vector of float)
0:72 Constant:
0:72 4.000000
0:72 4.000000
0:72 4.000000
0:72 4.000000
0:72 2.000000
0:72 2.000000
0:72 2.000000
0:72 2.000000
0:72 4.000000
0:72 4.000000
0:72 4.000000
0:72 4.000000
0:72 2.000000
0:72 2.000000
0:72 2.000000
0:72 2.000000
0:72 4.000000
0:72 4.000000
0:72 4.000000
0:72 4.000000
0:72 2.000000
0:72 2.000000
0:72 2.000000
0:72 2.000000
0:73 Sequence
0:73 move second child to first child (temp 3-element array of 2-element array of highp 4-component vector of float)
0:73 'caim3' (temp 3-element array of 2-element array of highp 4-component vector of float)
0:75 Constant:
0:75 4.000000
0:75 4.000000
0:75 4.000000
0:75 4.000000
0:75 2.000000
0:75 2.000000
0:75 2.000000
0:75 2.000000
0:75 4.000000
0:75 4.000000
0:75 4.000000
0:75 4.000000
0:75 2.000000
0:75 2.000000
0:75 2.000000
0:75 2.000000
0:75 4.000000
0:75 4.000000
0:75 4.000000
0:75 4.000000
0:75 2.000000
0:75 2.000000
0:75 2.000000
0:75 2.000000
0:77 move second child to first child (temp 4-element array of 7-element array of highp float)
0:77 'g4' (global 4-element array of 7-element array of highp float)
0:77 Function Call: foo(f1[5][7]; (global 4-element array of 7-element array of highp float)
0:77 'g5' (global 5-element array of 7-element array of highp float)
0:78 'g5' (global 5-element array of 7-element array of highp float)
0:79 'gu' (global 1-element array of 7-element array of highp float)
0:81 Constant:
0:81 0.000000
0:82 Function Call: bar(f1[5][7]; (global void)
0:82 'g5' (global 5-element array of 7-element array of highp float)
0:84 Test condition and select (temp void)
0:84 Condition
0:84 Compare Equal (temp bool)
0:84 Function Call: foo(f1[5][7]; (global 4-element array of 7-element array of highp float)
0:84 'g5' (global 5-element array of 7-element array of highp float)
0:84 'g4' (global 4-element array of 7-element array of highp float)
0:84 true case is null
0:86 Test condition and select (temp void)
0:86 Condition
0:86 Constant:
0:86 false (const bool)
0:86 true case is null
0:90 move second child to first child (temp highp float)
0:90 direct index (temp highp float)
0:90 direct index (temp 7-element array of highp float)
0:90 'u' (temp 5-element array of 7-element array of highp float)
0:90 Constant:
0:90 5 (const int)
0:90 Constant:
0:90 2 (const int)
0:90 Constant:
0:90 5.000000
0:91 Function Call: foo(f1[5][7]; (global 4-element array of 7-element array of highp float)
0:91 'u' (temp 5-element array of 7-element array of highp float)
0:94 direct index (layout(column_major shared ) temp highp 4-component vector of float)
0:94 v: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp 4-component vector of float)
0:94 direct index (layout(column_major shared ) temp block{layout(column_major shared ) buffer implicitly-sized array of highp float u, layout(column_major shared ) buffer implicitly-sized array of highp 4-component vector of float v})
0:94 'name' (layout(column_major shared ) buffer 3-element array of block{layout(column_major shared ) buffer implicitly-sized array of highp float u, layout(column_major shared ) buffer implicitly-sized array of highp 4-component vector of float v})
0:94 Constant:
0:94 1 (const int)
0:94 Constant:
0:94 1 (const int)
0:94 Constant:
0:94 -1 (const int)
0:95 move second child to first child (temp highp 4-component vector of float)
0:95 direct index (layout(column_major shared ) temp highp 4-component vector of float)
0:95 v: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp 4-component vector of float)
0:95 direct index (layout(column_major shared ) temp block{layout(column_major shared ) buffer implicitly-sized array of highp float u, layout(column_major shared ) buffer implicitly-sized array of highp 4-component vector of float v})
0:95 'name' (layout(column_major shared ) buffer 3-element array of block{layout(column_major shared ) buffer implicitly-sized array of highp float u, layout(column_major shared ) buffer implicitly-sized array of highp 4-component vector of float v})
0:95 Constant:
0:95 1 (const int)
0:95 Constant:
0:95 1 (const int)
0:95 Constant:
0:95 1 (const int)
0:95 Constant:
0:95 4.300000
0:95 4.300000
0:95 4.300000
0:95 4.300000
0:96 v: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp 4-component vector of float)
0:96 direct index (layout(column_major shared ) temp block{layout(column_major shared ) buffer implicitly-sized array of highp float u, layout(column_major shared ) buffer implicitly-sized array of highp 4-component vector of float v})
0:96 'name' (layout(column_major shared ) buffer 3-element array of block{layout(column_major shared ) buffer implicitly-sized array of highp float u, layout(column_major shared ) buffer implicitly-sized array of highp 4-component vector of float v})
0:96 Constant:
0:96 1 (const int)
0:96 Constant:
0:96 1 (const int)
0:98 Constant:
0:98 7 (const int)
0:99 array length (temp int)
0:99 v: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of 7-element array of highp 4-component vector of float)
0:99 direct index (layout(column_major shared ) temp block{layout(column_major shared ) buffer highp float u, layout(column_major shared ) buffer implicitly-sized array of 7-element array of highp 4-component vector of float v})
0:99 'name3' (layout(column_major shared ) buffer 3-element array of block{layout(column_major shared ) buffer highp float u, layout(column_major shared ) buffer implicitly-sized array of 7-element array of highp 4-component vector of float v})
0:99 Constant:
0:99 0 (const int)
0:99 Constant:
0:99 1 (const int)
0:? Linker Objects
0:? 'name' (layout(column_major shared ) buffer 3-element array of block{layout(column_major shared ) buffer implicitly-sized array of highp float u, layout(column_major shared ) buffer implicitly-sized array of highp 4-component vector of float v})
0:? 'uname' (layout(column_major shared ) uniform 3-element array of block{layout(column_major shared ) uniform highp float u, layout(column_major shared ) uniform 1-element array of highp 4-component vector of float v})

Просмотреть файл

@ -152,31 +152,6 @@ ERROR: node is still EOpNull!
0:12 'buffer' (temp int)
0:12 Constant:
0:12 4 (const int)
0:21 Function Definition: foo( (global void)
0:21 Function Parameters:
0:23 Sequence
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'c' (temp 4-component vector of float)
0:23 gl_Color: direct index for structure (in 4-component vector of float Color)
0:23 'anon@0' (in block{in 4-component vector of float Color gl_Color, })
0:23 Constant:
0:23 2 (const uint)
0:24 move second child to first child (temp 4-component vector of float)
0:24 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
0:24 'inVar' (smooth in 4-component vector of float)
0:133 Function Definition: qlod( (global void)
0:133 Function Parameters:
0:? Sequence
0:140 'lod' (temp 2-component vector of float)
0:141 'lod' (temp 2-component vector of float)
0:147 Function Definition: fooKeyMem( (global void)
0:147 Function Parameters:
0:149 Sequence
0:149 precise: direct index for structure (global int)
0:149 'KeyMem' (global structure{global int precise})
0:149 Constant:
0:149 0 (const int)
0:? Linker Objects
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)

306
3rdparty/glslang/Test/baseResults/400.frag.out поставляемый
Просмотреть файл

@ -642,312 +642,6 @@ ERROR: node is still EOpNull!
0:27 move second child to first child (temp 4-component vector of float)
0:27 'c' (temp 4-component vector of float)
0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:47 Function Definition: foo23( (global void)
0:47 Function Parameters:
0:? Sequence
0:51 textureProjGradOffset (global float)
0:51 'u2drs' (uniform sampler2DRectShadow)
0:51 'outp' (out 4-component vector of float)
0:51 Constant:
0:51 0.000000
0:51 0.000000
0:51 Constant:
0:51 0.000000
0:51 0.000000
0:51 Convert float to int (temp 2-component vector of int)
0:51 'c2D' (smooth in 2-component vector of float)
0:52 textureProjGradOffset (global float)
0:52 'u2drs' (uniform sampler2DRectShadow)
0:52 'outp' (out 4-component vector of float)
0:52 Constant:
0:52 0.000000
0:52 0.000000
0:52 Constant:
0:52 0.000000
0:52 0.000000
0:52 Constant:
0:52 3 (const int)
0:52 4 (const int)
0:53 textureProjGradOffset (global float)
0:53 'u2drs' (uniform sampler2DRectShadow)
0:53 'outp' (out 4-component vector of float)
0:53 Constant:
0:53 0.000000
0:53 0.000000
0:53 Constant:
0:53 0.000000
0:53 0.000000
0:53 Constant:
0:53 15 (const int)
0:53 16 (const int)
0:54 textureProjGradOffset (global float)
0:54 'u2drs' (uniform sampler2DRectShadow)
0:54 'outp' (out 4-component vector of float)
0:54 Constant:
0:54 0.000000
0:54 0.000000
0:54 Constant:
0:54 0.000000
0:54 0.000000
0:54 Constant:
0:54 -10 (const int)
0:54 20 (const int)
0:60 Function Definition: foo24( (global void)
0:60 Function Parameters:
0:? Sequence
0:63 move second child to first child (temp 3-component vector of double)
0:63 'df' (temp 3-component vector of double)
0:63 modf (global 3-component vector of double)
0:63 Convert float to double (temp 3-component vector of double)
0:63 vector swizzle (temp 3-component vector of float)
0:63 'outp' (out 4-component vector of float)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 2 (const int)
0:63 'di' (temp 3-component vector of double)
0:71 Function Definition: foodc1( (global void)
0:71 Function Parameters:
0:73 Sequence
0:73 Sequence
0:73 move second child to first child (temp 2-component vector of float)
0:73 'v2' (temp 2-component vector of float)
0:73 dPdxFine (global 2-component vector of float)
0:73 'in2' (smooth in 2-component vector of float)
0:74 Sequence
0:74 move second child to first child (temp 3-component vector of float)
0:74 'v3' (temp 3-component vector of float)
0:74 dPdyCoarse (global 3-component vector of float)
0:74 'in3' (smooth in 3-component vector of float)
0:75 Sequence
0:75 move second child to first child (temp 4-component vector of float)
0:75 'v4' (temp 4-component vector of float)
0:75 add (temp 4-component vector of float)
0:75 fwidthCoarse (global 4-component vector of float)
0:75 'in4' (smooth in 4-component vector of float)
0:75 fwidthFine (global 4-component vector of float)
0:75 'in4' (smooth in 4-component vector of float)
0:80 Function Definition: foodc2( (global void)
0:80 Function Parameters:
0:82 Sequence
0:82 Sequence
0:82 move second child to first child (temp 2-component vector of float)
0:82 'v2' (temp 2-component vector of float)
0:82 dPdxFine (global 2-component vector of float)
0:82 'in2' (smooth in 2-component vector of float)
0:83 Sequence
0:83 move second child to first child (temp 3-component vector of float)
0:83 'v3' (temp 3-component vector of float)
0:83 dPdyCoarse (global 3-component vector of float)
0:83 'in3' (smooth in 3-component vector of float)
0:84 Sequence
0:84 move second child to first child (temp 4-component vector of float)
0:84 'v4' (temp 4-component vector of float)
0:84 add (temp 4-component vector of float)
0:84 fwidthCoarse (global 4-component vector of float)
0:84 'in4' (smooth in 4-component vector of float)
0:84 fwidthFine (global 4-component vector of float)
0:84 'in4' (smooth in 4-component vector of float)
0:89 move second child to first child (temp 2-component vector of float)
0:89 'v2' (temp 2-component vector of float)
0:89 frexp (global 2-component vector of float)
0:89 'v2' (temp 2-component vector of float)
0:89 'i2' (temp 2-component vector of int)
0:90 move second child to first child (temp 3-component vector of float)
0:90 'v3' (temp 3-component vector of float)
0:90 ldexp (global 3-component vector of float)
0:90 'v3' (temp 3-component vector of float)
0:90 'i3' (temp 3-component vector of int)
0:92 move second child to first child (temp uint)
0:92 'u1' (temp uint)
0:92 PackUnorm4x8 (global uint)
0:92 'v4' (temp 4-component vector of float)
0:93 move second child to first child (temp uint)
0:93 'u1' (temp uint)
0:93 PackSnorm4x8 (global uint)
0:93 'v4' (temp 4-component vector of float)
0:94 move second child to first child (temp 4-component vector of float)
0:94 'v4' (temp 4-component vector of float)
0:94 UnpackUnorm4x8 (global 4-component vector of float)
0:94 'u1' (temp uint)
0:95 move second child to first child (temp 4-component vector of float)
0:95 'v4' (temp 4-component vector of float)
0:95 UnpackSnorm4x8 (global 4-component vector of float)
0:95 'u1' (temp uint)
0:99 move second child to first child (temp double)
0:99 'd' (temp double)
0:99 PackDouble2x32 (global double)
0:99 'u2' (temp 2-component vector of uint)
0:100 move second child to first child (temp 2-component vector of uint)
0:100 'u2' (temp 2-component vector of uint)
0:100 UnpackDouble2x32 (global 2-component vector of uint)
0:100 'd' (temp double)
0:117 Function Definition: interp( (global void)
0:117 Function Parameters:
0:119 Sequence
0:119 interpolateAtCentroid (global 2-component vector of float)
0:119 'colorfc' (centroid flat in 2-component vector of float)
0:120 interpolateAtCentroid (global 4-component vector of float)
0:120 'colorSampIn' (smooth sample in 4-component vector of float)
0:121 interpolateAtCentroid (global 4-component vector of float)
0:121 'colorfsi' (noperspective in 4-component vector of float)
0:122 interpolateAtCentroid (global float)
0:122 'scalarIn' (smooth in float)
0:123 Constant:
0:123 0.000000
0:124 interpolateAtCentroid (global 3-component vector of float)
0:124 direct index (smooth sample temp 3-component vector of float)
0:124 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
0:124 Constant:
0:124 2 (const int)
0:125 interpolateAtCentroid (global 2-component vector of float)
0:125 vector swizzle (temp 2-component vector of float)
0:125 direct index (smooth sample temp 3-component vector of float)
0:125 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
0:125 Constant:
0:125 2 (const int)
0:125 Sequence
0:125 Constant:
0:125 0 (const int)
0:125 Constant:
0:125 1 (const int)
0:127 Constant:
0:127 0.000000
0:128 interpolateAtSample (global 3-component vector of float)
0:128 indirect index (smooth sample temp 3-component vector of float)
0:128 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
0:128 'i' (flat in int)
0:128 Constant:
0:128 0 (const int)
0:129 interpolateAtSample (global float)
0:129 x: direct index for structure (global float)
0:129 's1' (smooth in structure{global float x})
0:129 Constant:
0:129 0 (const int)
0:129 Constant:
0:129 2 (const int)
0:130 interpolateAtSample (global float)
0:130 'scalarIn' (smooth in float)
0:130 Constant:
0:130 1 (const int)
0:132 Constant:
0:132 0.000000
0:133 interpolateAtOffset (global 3-component vector of float)
0:133 direct index (smooth sample temp 3-component vector of float)
0:133 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
0:133 Constant:
0:133 2 (const int)
0:133 Constant:
0:133 0.200000
0:133 0.200000
0:134 interpolateAtOffset (global 2-component vector of float)
0:134 vector swizzle (temp 2-component vector of float)
0:134 direct index (smooth sample temp 3-component vector of float)
0:134 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
0:134 Constant:
0:134 2 (const int)
0:134 Sequence
0:134 Constant:
0:134 0 (const int)
0:134 Constant:
0:134 1 (const int)
0:134 Constant:
0:134 0.200000
0:134 0.200000
0:135 interpolateAtOffset (global float)
0:135 add (temp float)
0:135 'scalarIn' (smooth in float)
0:135 'scalarIn' (smooth in float)
0:135 Constant:
0:135 0.200000
0:135 0.200000
0:136 interpolateAtOffset (global float)
0:136 x: direct index for structure (global float)
0:136 's2' (sample temp structure{global float x})
0:136 Constant:
0:136 0 (const int)
0:136 Constant:
0:136 0.200000
0:136 0.200000
0:139 interpolateAtCentroid (global float)
0:139 'f' (temp float)
0:140 interpolateAtSample (global 4-component vector of float)
0:140 'outp' (out 4-component vector of float)
0:140 Constant:
0:140 0 (const int)
0:161 Function Definition: qlod( (global void)
0:161 Function Parameters:
0:? Sequence
0:168 move second child to first child (temp 2-component vector of float)
0:168 'lod' (temp 2-component vector of float)
0:168 textureQueryLod (global 2-component vector of float)
0:168 'samp1D' (uniform sampler1D)
0:168 'pf' (temp float)
0:169 move second child to first child (temp 2-component vector of float)
0:169 'lod' (temp 2-component vector of float)
0:169 textureQueryLod (global 2-component vector of float)
0:169 'isamp2D' (uniform isampler2D)
0:169 'pf2' (temp 2-component vector of float)
0:170 move second child to first child (temp 2-component vector of float)
0:170 'lod' (temp 2-component vector of float)
0:170 textureQueryLod (global 2-component vector of float)
0:170 'usamp3D' (uniform usampler3D)
0:170 'pf3' (temp 3-component vector of float)
0:171 move second child to first child (temp 2-component vector of float)
0:171 'lod' (temp 2-component vector of float)
0:171 textureQueryLod (global 2-component vector of float)
0:171 'sampCube' (uniform samplerCube)
0:171 'pf3' (temp 3-component vector of float)
0:172 move second child to first child (temp 2-component vector of float)
0:172 'lod' (temp 2-component vector of float)
0:172 textureQueryLod (global 2-component vector of float)
0:172 'isamp1DA' (uniform isampler1DArray)
0:172 'pf' (temp float)
0:173 move second child to first child (temp 2-component vector of float)
0:173 'lod' (temp 2-component vector of float)
0:173 textureQueryLod (global 2-component vector of float)
0:173 'usamp2DA' (uniform usampler2DArray)
0:173 'pf2' (temp 2-component vector of float)
0:174 move second child to first child (temp 2-component vector of float)
0:174 'lod' (temp 2-component vector of float)
0:174 textureQueryLod (global 2-component vector of float)
0:174 'isampCubeA' (uniform isamplerCubeArray)
0:174 'pf3' (temp 3-component vector of float)
0:176 move second child to first child (temp 2-component vector of float)
0:176 'lod' (temp 2-component vector of float)
0:176 textureQueryLod (global 2-component vector of float)
0:176 'samp1Ds' (uniform sampler1DShadow)
0:176 'pf' (temp float)
0:177 move second child to first child (temp 2-component vector of float)
0:177 'lod' (temp 2-component vector of float)
0:177 textureQueryLod (global 2-component vector of float)
0:177 'samp2Ds' (uniform sampler2DShadow)
0:177 'pf2' (temp 2-component vector of float)
0:178 move second child to first child (temp 2-component vector of float)
0:178 'lod' (temp 2-component vector of float)
0:178 textureQueryLod (global 2-component vector of float)
0:178 'sampCubes' (uniform samplerCubeShadow)
0:178 'pf3' (temp 3-component vector of float)
0:179 move second child to first child (temp 2-component vector of float)
0:179 'lod' (temp 2-component vector of float)
0:179 textureQueryLod (global 2-component vector of float)
0:179 'samp1DAs' (uniform sampler1DArrayShadow)
0:179 'pf' (temp float)
0:180 move second child to first child (temp 2-component vector of float)
0:180 'lod' (temp 2-component vector of float)
0:180 textureQueryLod (global 2-component vector of float)
0:180 'samp2DAs' (uniform sampler2DArrayShadow)
0:180 'pf2' (temp 2-component vector of float)
0:181 move second child to first child (temp 2-component vector of float)
0:181 'lod' (temp 2-component vector of float)
0:181 textureQueryLod (global 2-component vector of float)
0:181 'sampCubeAs' (uniform samplerCubeArrayShadow)
0:181 'pf3' (temp 3-component vector of float)
0:183 'lod' (temp 2-component vector of float)
0:184 'lod' (temp 2-component vector of float)
0:? Linker Objects
0:? 'c2D' (smooth in 2-component vector of float)
0:? 'i' (flat in int)

975
3rdparty/glslang/Test/baseResults/400.geom.out поставляемый
Просмотреть файл

@ -1070,981 +1070,6 @@ ERROR: node is still EOpNull!
0:9 move second child to first child (temp int)
0:9 'id' (temp int)
0:9 'gl_InvocationID' (in int InvocationID)
0:23 Function Definition: foo( (global void)
0:23 Function Parameters:
0:25 Sequence
0:25 Constant:
0:25 1 (const int)
0:26 gl_Position: direct index for structure (in 4-component vector of float Position)
0:26 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:26 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:34 Function Definition: foo2( (global void)
0:34 Function Parameters:
0:36 Sequence
0:36 Constant:
0:36 1 (const int)
0:37 Constant:
0:37 3 (const int)
0:46 Function Definition: foo3( (global void)
0:46 Function Parameters:
0:48 Sequence
0:48 Constant:
0:48 3 (const int)
0:49 Constant:
0:49 3 (const int)
0:50 Constant:
0:50 3 (const int)
0:51 Constant:
0:51 3 (const int)
0:75 Function Definition: bits( (global void)
0:75 Function Parameters:
0:? Sequence
0:78 move second child to first child (temp 2-component vector of uint)
0:78 'u2' (temp 2-component vector of uint)
0:78 addCarry (global 2-component vector of uint)
0:78 'u2' (temp 2-component vector of uint)
0:78 'u2' (temp 2-component vector of uint)
0:78 'u2' (temp 2-component vector of uint)
0:80 move second child to first child (temp uint)
0:80 'u1' (temp uint)
0:80 subBorrow (global uint)
0:80 'u1' (temp uint)
0:80 'u1' (temp uint)
0:80 'u1' (temp uint)
0:82 uMulExtended (global void)
0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (temp 4-component vector of uint)
0:84 iMulExtended (global void)
0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (temp 4-component vector of int)
0:86 move second child to first child (temp int)
0:86 'i1' (temp int)
0:86 bitfieldExtract (global int)
0:86 'i1' (temp int)
0:86 Constant:
0:86 4 (const int)
0:86 Constant:
0:86 5 (const int)
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'u3' (temp 3-component vector of uint)
0:88 bitfieldExtract (global 3-component vector of uint)
0:88 'u3' (temp 3-component vector of uint)
0:88 Constant:
0:88 4 (const int)
0:88 Constant:
0:88 5 (const int)
0:90 move second child to first child (temp 3-component vector of int)
0:90 'i3' (temp 3-component vector of int)
0:90 bitfieldInsert (global 3-component vector of int)
0:90 'i3' (temp 3-component vector of int)
0:90 'i3' (temp 3-component vector of int)
0:90 Constant:
0:90 4 (const int)
0:90 Constant:
0:90 5 (const int)
0:91 move second child to first child (temp uint)
0:91 'u1' (temp uint)
0:91 bitfieldInsert (global uint)
0:91 'u1' (temp uint)
0:91 'u1' (temp uint)
0:91 Constant:
0:91 4 (const int)
0:91 Constant:
0:91 5 (const int)
0:93 move second child to first child (temp 2-component vector of int)
0:93 'i2' (temp 2-component vector of int)
0:93 bitFieldReverse (global 2-component vector of int)
0:93 'i2' (temp 2-component vector of int)
0:94 move second child to first child (temp 4-component vector of uint)
0:94 'u4' (temp 4-component vector of uint)
0:94 bitFieldReverse (global 4-component vector of uint)
0:94 'u4' (temp 4-component vector of uint)
0:95 move second child to first child (temp int)
0:95 'i1' (temp int)
0:95 bitCount (global int)
0:95 'i1' (temp int)
0:96 move second child to first child (temp 3-component vector of int)
0:96 'i3' (temp 3-component vector of int)
0:96 bitCount (global 3-component vector of int)
0:96 'u3' (temp 3-component vector of uint)
0:97 move second child to first child (temp 2-component vector of int)
0:97 'i2' (temp 2-component vector of int)
0:97 findLSB (global 2-component vector of int)
0:97 'i2' (temp 2-component vector of int)
0:98 move second child to first child (temp 4-component vector of int)
0:98 'i4' (temp 4-component vector of int)
0:98 findLSB (global 4-component vector of int)
0:98 'u4' (temp 4-component vector of uint)
0:99 move second child to first child (temp int)
0:99 'i1' (temp int)
0:99 findMSB (global int)
0:99 'i1' (temp int)
0:100 move second child to first child (temp 2-component vector of int)
0:100 'i2' (temp 2-component vector of int)
0:100 findMSB (global 2-component vector of int)
0:100 'u2' (temp 2-component vector of uint)
0:108 Function Definition: qlod( (global void)
0:108 Function Parameters:
0:? Sequence
0:115 'lod' (temp 2-component vector of float)
0:116 'lod' (temp 2-component vector of float)
0:119 Function Definition: doubles( (global void)
0:119 Function Parameters:
0:? Sequence
0:131 move second child to first child (temp double)
0:131 'doublev' (temp double)
0:131 Constant:
0:131 1.702939
0:132 move second child to first child (temp 2-component vector of double)
0:132 'dvec2v' (temp 2-component vector of double)
0:132 Constant:
0:132 1.643168
0:132 1.643168
0:133 move second child to first child (temp 3-component vector of double)
0:133 'dvec3v' (temp 3-component vector of double)
0:133 Constant:
0:133 1.414214
0:133 1.414214
0:133 1.414214
0:134 move second child to first child (temp 4-component vector of double)
0:134 'dvec4v' (temp 4-component vector of double)
0:134 Constant:
0:134 1.449138
0:134 1.449138
0:134 1.449138
0:134 1.449138
0:136 add second child into first child (temp double)
0:136 'doublev' (temp double)
0:136 inverse sqrt (global double)
0:136 'doublev' (temp double)
0:137 add second child into first child (temp 2-component vector of double)
0:137 'dvec2v' (temp 2-component vector of double)
0:137 inverse sqrt (global 2-component vector of double)
0:137 'dvec2v' (temp 2-component vector of double)
0:138 add second child into first child (temp 3-component vector of double)
0:138 'dvec3v' (temp 3-component vector of double)
0:138 inverse sqrt (global 3-component vector of double)
0:138 'dvec3v' (temp 3-component vector of double)
0:139 add second child into first child (temp 4-component vector of double)
0:139 'dvec4v' (temp 4-component vector of double)
0:139 inverse sqrt (global 4-component vector of double)
0:139 'dvec4v' (temp 4-component vector of double)
0:141 add second child into first child (temp double)
0:141 'doublev' (temp double)
0:141 Absolute value (global double)
0:141 'doublev' (temp double)
0:142 add second child into first child (temp 2-component vector of double)
0:142 'dvec2v' (temp 2-component vector of double)
0:142 Absolute value (global 2-component vector of double)
0:142 'dvec2v' (temp 2-component vector of double)
0:143 add second child into first child (temp 3-component vector of double)
0:143 'dvec3v' (temp 3-component vector of double)
0:143 Absolute value (global 3-component vector of double)
0:143 'dvec3v' (temp 3-component vector of double)
0:144 add second child into first child (temp 4-component vector of double)
0:144 'dvec4v' (temp 4-component vector of double)
0:144 Absolute value (global 4-component vector of double)
0:144 'dvec4v' (temp 4-component vector of double)
0:146 add second child into first child (temp double)
0:146 'doublev' (temp double)
0:146 Sign (global double)
0:146 'doublev' (temp double)
0:147 add second child into first child (temp 2-component vector of double)
0:147 'dvec2v' (temp 2-component vector of double)
0:147 Sign (global 2-component vector of double)
0:147 'dvec2v' (temp 2-component vector of double)
0:148 add second child into first child (temp 3-component vector of double)
0:148 'dvec3v' (temp 3-component vector of double)
0:148 Sign (global 3-component vector of double)
0:148 'dvec3v' (temp 3-component vector of double)
0:149 add second child into first child (temp 4-component vector of double)
0:149 'dvec4v' (temp 4-component vector of double)
0:149 Sign (global 4-component vector of double)
0:149 'dvec4v' (temp 4-component vector of double)
0:151 add second child into first child (temp double)
0:151 'doublev' (temp double)
0:151 Floor (global double)
0:151 'doublev' (temp double)
0:152 add second child into first child (temp 2-component vector of double)
0:152 'dvec2v' (temp 2-component vector of double)
0:152 Floor (global 2-component vector of double)
0:152 'dvec2v' (temp 2-component vector of double)
0:153 add second child into first child (temp 3-component vector of double)
0:153 'dvec3v' (temp 3-component vector of double)
0:153 Floor (global 3-component vector of double)
0:153 'dvec3v' (temp 3-component vector of double)
0:154 add second child into first child (temp 4-component vector of double)
0:154 'dvec4v' (temp 4-component vector of double)
0:154 Floor (global 4-component vector of double)
0:154 'dvec4v' (temp 4-component vector of double)
0:156 add second child into first child (temp double)
0:156 'doublev' (temp double)
0:156 trunc (global double)
0:156 'doublev' (temp double)
0:157 add second child into first child (temp 2-component vector of double)
0:157 'dvec2v' (temp 2-component vector of double)
0:157 trunc (global 2-component vector of double)
0:157 'dvec2v' (temp 2-component vector of double)
0:158 add second child into first child (temp 3-component vector of double)
0:158 'dvec3v' (temp 3-component vector of double)
0:158 trunc (global 3-component vector of double)
0:158 'dvec3v' (temp 3-component vector of double)
0:159 add second child into first child (temp 4-component vector of double)
0:159 'dvec4v' (temp 4-component vector of double)
0:159 trunc (global 4-component vector of double)
0:159 'dvec4v' (temp 4-component vector of double)
0:161 add second child into first child (temp double)
0:161 'doublev' (temp double)
0:161 round (global double)
0:161 'doublev' (temp double)
0:162 add second child into first child (temp 2-component vector of double)
0:162 'dvec2v' (temp 2-component vector of double)
0:162 round (global 2-component vector of double)
0:162 'dvec2v' (temp 2-component vector of double)
0:163 add second child into first child (temp 3-component vector of double)
0:163 'dvec3v' (temp 3-component vector of double)
0:163 round (global 3-component vector of double)
0:163 'dvec3v' (temp 3-component vector of double)
0:164 add second child into first child (temp 4-component vector of double)
0:164 'dvec4v' (temp 4-component vector of double)
0:164 round (global 4-component vector of double)
0:164 'dvec4v' (temp 4-component vector of double)
0:166 add second child into first child (temp double)
0:166 'doublev' (temp double)
0:166 roundEven (global double)
0:166 'doublev' (temp double)
0:167 add second child into first child (temp 2-component vector of double)
0:167 'dvec2v' (temp 2-component vector of double)
0:167 roundEven (global 2-component vector of double)
0:167 'dvec2v' (temp 2-component vector of double)
0:168 add second child into first child (temp 3-component vector of double)
0:168 'dvec3v' (temp 3-component vector of double)
0:168 roundEven (global 3-component vector of double)
0:168 'dvec3v' (temp 3-component vector of double)
0:169 add second child into first child (temp 4-component vector of double)
0:169 'dvec4v' (temp 4-component vector of double)
0:169 roundEven (global 4-component vector of double)
0:169 'dvec4v' (temp 4-component vector of double)
0:171 add second child into first child (temp double)
0:171 'doublev' (temp double)
0:171 Ceiling (global double)
0:171 'doublev' (temp double)
0:172 add second child into first child (temp 2-component vector of double)
0:172 'dvec2v' (temp 2-component vector of double)
0:172 Ceiling (global 2-component vector of double)
0:172 'dvec2v' (temp 2-component vector of double)
0:173 add second child into first child (temp 3-component vector of double)
0:173 'dvec3v' (temp 3-component vector of double)
0:173 Ceiling (global 3-component vector of double)
0:173 'dvec3v' (temp 3-component vector of double)
0:174 add second child into first child (temp 4-component vector of double)
0:174 'dvec4v' (temp 4-component vector of double)
0:174 Ceiling (global 4-component vector of double)
0:174 'dvec4v' (temp 4-component vector of double)
0:176 add second child into first child (temp double)
0:176 'doublev' (temp double)
0:176 Fraction (global double)
0:176 'doublev' (temp double)
0:177 add second child into first child (temp 2-component vector of double)
0:177 'dvec2v' (temp 2-component vector of double)
0:177 Fraction (global 2-component vector of double)
0:177 'dvec2v' (temp 2-component vector of double)
0:178 add second child into first child (temp 3-component vector of double)
0:178 'dvec3v' (temp 3-component vector of double)
0:178 Fraction (global 3-component vector of double)
0:178 'dvec3v' (temp 3-component vector of double)
0:179 add second child into first child (temp 4-component vector of double)
0:179 'dvec4v' (temp 4-component vector of double)
0:179 Fraction (global 4-component vector of double)
0:179 'dvec4v' (temp 4-component vector of double)
0:181 add second child into first child (temp double)
0:181 'doublev' (temp double)
0:181 mod (global double)
0:181 'doublev' (temp double)
0:181 'doublev' (temp double)
0:182 add second child into first child (temp 2-component vector of double)
0:182 'dvec2v' (temp 2-component vector of double)
0:182 mod (global 2-component vector of double)
0:182 'dvec2v' (temp 2-component vector of double)
0:182 'doublev' (temp double)
0:183 add second child into first child (temp 3-component vector of double)
0:183 'dvec3v' (temp 3-component vector of double)
0:183 mod (global 3-component vector of double)
0:183 'dvec3v' (temp 3-component vector of double)
0:183 'doublev' (temp double)
0:184 add second child into first child (temp 4-component vector of double)
0:184 'dvec4v' (temp 4-component vector of double)
0:184 mod (global 4-component vector of double)
0:184 'dvec4v' (temp 4-component vector of double)
0:184 'doublev' (temp double)
0:185 add second child into first child (temp 2-component vector of double)
0:185 'dvec2v' (temp 2-component vector of double)
0:185 mod (global 2-component vector of double)
0:185 'dvec2v' (temp 2-component vector of double)
0:185 'dvec2v' (temp 2-component vector of double)
0:186 add second child into first child (temp 3-component vector of double)
0:186 'dvec3v' (temp 3-component vector of double)
0:186 mod (global 3-component vector of double)
0:186 'dvec3v' (temp 3-component vector of double)
0:186 'dvec3v' (temp 3-component vector of double)
0:187 add second child into first child (temp 4-component vector of double)
0:187 'dvec4v' (temp 4-component vector of double)
0:187 mod (global 4-component vector of double)
0:187 'dvec4v' (temp 4-component vector of double)
0:187 'dvec4v' (temp 4-component vector of double)
0:189 add second child into first child (temp double)
0:189 'doublev' (temp double)
0:189 modf (global double)
0:189 'doublev' (temp double)
0:189 'doublev' (temp double)
0:190 add second child into first child (temp 2-component vector of double)
0:190 'dvec2v' (temp 2-component vector of double)
0:190 modf (global 2-component vector of double)
0:190 'dvec2v' (temp 2-component vector of double)
0:190 'dvec2v' (temp 2-component vector of double)
0:191 add second child into first child (temp 3-component vector of double)
0:191 'dvec3v' (temp 3-component vector of double)
0:191 modf (global 3-component vector of double)
0:191 'dvec3v' (temp 3-component vector of double)
0:191 'dvec3v' (temp 3-component vector of double)
0:192 add second child into first child (temp 4-component vector of double)
0:192 'dvec4v' (temp 4-component vector of double)
0:192 modf (global 4-component vector of double)
0:192 'dvec4v' (temp 4-component vector of double)
0:192 'dvec4v' (temp 4-component vector of double)
0:194 add second child into first child (temp double)
0:194 'doublev' (temp double)
0:194 min (global double)
0:194 'doublev' (temp double)
0:194 'doublev' (temp double)
0:195 add second child into first child (temp 2-component vector of double)
0:195 'dvec2v' (temp 2-component vector of double)
0:195 min (global 2-component vector of double)
0:195 'dvec2v' (temp 2-component vector of double)
0:195 'doublev' (temp double)
0:196 add second child into first child (temp 3-component vector of double)
0:196 'dvec3v' (temp 3-component vector of double)
0:196 min (global 3-component vector of double)
0:196 'dvec3v' (temp 3-component vector of double)
0:196 'doublev' (temp double)
0:197 add second child into first child (temp 4-component vector of double)
0:197 'dvec4v' (temp 4-component vector of double)
0:197 min (global 4-component vector of double)
0:197 'dvec4v' (temp 4-component vector of double)
0:197 'doublev' (temp double)
0:198 add second child into first child (temp 2-component vector of double)
0:198 'dvec2v' (temp 2-component vector of double)
0:198 min (global 2-component vector of double)
0:198 'dvec2v' (temp 2-component vector of double)
0:198 'dvec2v' (temp 2-component vector of double)
0:199 add second child into first child (temp 3-component vector of double)
0:199 'dvec3v' (temp 3-component vector of double)
0:199 min (global 3-component vector of double)
0:199 'dvec3v' (temp 3-component vector of double)
0:199 'dvec3v' (temp 3-component vector of double)
0:200 add second child into first child (temp 4-component vector of double)
0:200 'dvec4v' (temp 4-component vector of double)
0:200 min (global 4-component vector of double)
0:200 'dvec4v' (temp 4-component vector of double)
0:200 'dvec4v' (temp 4-component vector of double)
0:202 add second child into first child (temp double)
0:202 'doublev' (temp double)
0:202 max (global double)
0:202 'doublev' (temp double)
0:202 'doublev' (temp double)
0:203 add second child into first child (temp 2-component vector of double)
0:203 'dvec2v' (temp 2-component vector of double)
0:203 max (global 2-component vector of double)
0:203 'dvec2v' (temp 2-component vector of double)
0:203 'doublev' (temp double)
0:204 add second child into first child (temp 3-component vector of double)
0:204 'dvec3v' (temp 3-component vector of double)
0:204 max (global 3-component vector of double)
0:204 'dvec3v' (temp 3-component vector of double)
0:204 'doublev' (temp double)
0:205 add second child into first child (temp 4-component vector of double)
0:205 'dvec4v' (temp 4-component vector of double)
0:205 max (global 4-component vector of double)
0:205 'dvec4v' (temp 4-component vector of double)
0:205 'doublev' (temp double)
0:206 add second child into first child (temp 2-component vector of double)
0:206 'dvec2v' (temp 2-component vector of double)
0:206 max (global 2-component vector of double)
0:206 'dvec2v' (temp 2-component vector of double)
0:206 'dvec2v' (temp 2-component vector of double)
0:207 add second child into first child (temp 3-component vector of double)
0:207 'dvec3v' (temp 3-component vector of double)
0:207 max (global 3-component vector of double)
0:207 'dvec3v' (temp 3-component vector of double)
0:207 'dvec3v' (temp 3-component vector of double)
0:208 add second child into first child (temp 4-component vector of double)
0:208 'dvec4v' (temp 4-component vector of double)
0:208 max (global 4-component vector of double)
0:208 'dvec4v' (temp 4-component vector of double)
0:208 'dvec4v' (temp 4-component vector of double)
0:210 add second child into first child (temp double)
0:210 'doublev' (temp double)
0:210 clamp (global double)
0:210 'doublev' (temp double)
0:210 'doublev' (temp double)
0:210 'doublev' (temp double)
0:211 add second child into first child (temp 2-component vector of double)
0:211 'dvec2v' (temp 2-component vector of double)
0:211 clamp (global 2-component vector of double)
0:211 'dvec2v' (temp 2-component vector of double)
0:211 'doublev' (temp double)
0:211 'doublev' (temp double)
0:212 add second child into first child (temp 3-component vector of double)
0:212 'dvec3v' (temp 3-component vector of double)
0:212 clamp (global 3-component vector of double)
0:212 'dvec3v' (temp 3-component vector of double)
0:212 'doublev' (temp double)
0:212 'doublev' (temp double)
0:213 add second child into first child (temp 4-component vector of double)
0:213 'dvec4v' (temp 4-component vector of double)
0:213 clamp (global 4-component vector of double)
0:213 'dvec4v' (temp 4-component vector of double)
0:213 'doublev' (temp double)
0:213 'doublev' (temp double)
0:214 add second child into first child (temp 2-component vector of double)
0:214 'dvec2v' (temp 2-component vector of double)
0:214 clamp (global 2-component vector of double)
0:214 'dvec2v' (temp 2-component vector of double)
0:214 'dvec2v' (temp 2-component vector of double)
0:214 'dvec2v' (temp 2-component vector of double)
0:215 add second child into first child (temp 3-component vector of double)
0:215 'dvec3v' (temp 3-component vector of double)
0:215 clamp (global 3-component vector of double)
0:215 'dvec3v' (temp 3-component vector of double)
0:215 'dvec3v' (temp 3-component vector of double)
0:215 'dvec3v' (temp 3-component vector of double)
0:216 add second child into first child (temp 4-component vector of double)
0:216 'dvec4v' (temp 4-component vector of double)
0:216 clamp (global 4-component vector of double)
0:216 'dvec4v' (temp 4-component vector of double)
0:216 'dvec4v' (temp 4-component vector of double)
0:216 'dvec4v' (temp 4-component vector of double)
0:218 add second child into first child (temp double)
0:218 'doublev' (temp double)
0:218 mix (global double)
0:218 'doublev' (temp double)
0:218 'doublev' (temp double)
0:218 'doublev' (temp double)
0:219 add second child into first child (temp 2-component vector of double)
0:219 'dvec2v' (temp 2-component vector of double)
0:219 mix (global 2-component vector of double)
0:219 'dvec2v' (temp 2-component vector of double)
0:219 'dvec2v' (temp 2-component vector of double)
0:219 'doublev' (temp double)
0:220 add second child into first child (temp 3-component vector of double)
0:220 'dvec3v' (temp 3-component vector of double)
0:220 mix (global 3-component vector of double)
0:220 'dvec3v' (temp 3-component vector of double)
0:220 'dvec3v' (temp 3-component vector of double)
0:220 'doublev' (temp double)
0:221 add second child into first child (temp 4-component vector of double)
0:221 'dvec4v' (temp 4-component vector of double)
0:221 mix (global 4-component vector of double)
0:221 'dvec4v' (temp 4-component vector of double)
0:221 'dvec4v' (temp 4-component vector of double)
0:221 'doublev' (temp double)
0:222 add second child into first child (temp 2-component vector of double)
0:222 'dvec2v' (temp 2-component vector of double)
0:222 mix (global 2-component vector of double)
0:222 'dvec2v' (temp 2-component vector of double)
0:222 'dvec2v' (temp 2-component vector of double)
0:222 'dvec2v' (temp 2-component vector of double)
0:223 add second child into first child (temp 3-component vector of double)
0:223 'dvec3v' (temp 3-component vector of double)
0:223 mix (global 3-component vector of double)
0:223 'dvec3v' (temp 3-component vector of double)
0:223 'dvec3v' (temp 3-component vector of double)
0:223 'dvec3v' (temp 3-component vector of double)
0:224 add second child into first child (temp 4-component vector of double)
0:224 'dvec4v' (temp 4-component vector of double)
0:224 mix (global 4-component vector of double)
0:224 'dvec4v' (temp 4-component vector of double)
0:224 'dvec4v' (temp 4-component vector of double)
0:224 'dvec4v' (temp 4-component vector of double)
0:225 add second child into first child (temp double)
0:225 'doublev' (temp double)
0:225 mix (global double)
0:225 'doublev' (temp double)
0:225 'doublev' (temp double)
0:225 'boolv' (temp bool)
0:226 add second child into first child (temp 2-component vector of double)
0:226 'dvec2v' (temp 2-component vector of double)
0:226 mix (global 2-component vector of double)
0:226 'dvec2v' (temp 2-component vector of double)
0:226 'dvec2v' (temp 2-component vector of double)
0:226 'bvec2v' (temp 2-component vector of bool)
0:227 add second child into first child (temp 3-component vector of double)
0:227 'dvec3v' (temp 3-component vector of double)
0:227 mix (global 3-component vector of double)
0:227 'dvec3v' (temp 3-component vector of double)
0:227 'dvec3v' (temp 3-component vector of double)
0:227 'bvec3v' (temp 3-component vector of bool)
0:228 add second child into first child (temp 4-component vector of double)
0:228 'dvec4v' (temp 4-component vector of double)
0:228 mix (global 4-component vector of double)
0:228 'dvec4v' (temp 4-component vector of double)
0:228 'dvec4v' (temp 4-component vector of double)
0:228 'bvec4v' (temp 4-component vector of bool)
0:230 add second child into first child (temp double)
0:230 'doublev' (temp double)
0:230 step (global double)
0:230 'doublev' (temp double)
0:230 'doublev' (temp double)
0:231 add second child into first child (temp 2-component vector of double)
0:231 'dvec2v' (temp 2-component vector of double)
0:231 step (global 2-component vector of double)
0:231 'dvec2v' (temp 2-component vector of double)
0:231 'dvec2v' (temp 2-component vector of double)
0:232 add second child into first child (temp 3-component vector of double)
0:232 'dvec3v' (temp 3-component vector of double)
0:232 step (global 3-component vector of double)
0:232 'dvec3v' (temp 3-component vector of double)
0:232 'dvec3v' (temp 3-component vector of double)
0:233 add second child into first child (temp 4-component vector of double)
0:233 'dvec4v' (temp 4-component vector of double)
0:233 step (global 4-component vector of double)
0:233 'dvec4v' (temp 4-component vector of double)
0:233 'dvec4v' (temp 4-component vector of double)
0:234 add second child into first child (temp 2-component vector of double)
0:234 'dvec2v' (temp 2-component vector of double)
0:234 step (global 2-component vector of double)
0:234 'doublev' (temp double)
0:234 'dvec2v' (temp 2-component vector of double)
0:235 add second child into first child (temp 3-component vector of double)
0:235 'dvec3v' (temp 3-component vector of double)
0:235 step (global 3-component vector of double)
0:235 'doublev' (temp double)
0:235 'dvec3v' (temp 3-component vector of double)
0:236 add second child into first child (temp 4-component vector of double)
0:236 'dvec4v' (temp 4-component vector of double)
0:236 step (global 4-component vector of double)
0:236 'doublev' (temp double)
0:236 'dvec4v' (temp 4-component vector of double)
0:238 add second child into first child (temp double)
0:238 'doublev' (temp double)
0:238 smoothstep (global double)
0:238 'doublev' (temp double)
0:238 'doublev' (temp double)
0:238 'doublev' (temp double)
0:239 add second child into first child (temp 2-component vector of double)
0:239 'dvec2v' (temp 2-component vector of double)
0:239 smoothstep (global 2-component vector of double)
0:239 'dvec2v' (temp 2-component vector of double)
0:239 'dvec2v' (temp 2-component vector of double)
0:239 'dvec2v' (temp 2-component vector of double)
0:240 add second child into first child (temp 3-component vector of double)
0:240 'dvec3v' (temp 3-component vector of double)
0:240 smoothstep (global 3-component vector of double)
0:240 'dvec3v' (temp 3-component vector of double)
0:240 'dvec3v' (temp 3-component vector of double)
0:240 'dvec3v' (temp 3-component vector of double)
0:241 add second child into first child (temp 4-component vector of double)
0:241 'dvec4v' (temp 4-component vector of double)
0:241 smoothstep (global 4-component vector of double)
0:241 'dvec4v' (temp 4-component vector of double)
0:241 'dvec4v' (temp 4-component vector of double)
0:241 'dvec4v' (temp 4-component vector of double)
0:242 add second child into first child (temp 2-component vector of double)
0:242 'dvec2v' (temp 2-component vector of double)
0:242 smoothstep (global 2-component vector of double)
0:242 'doublev' (temp double)
0:242 'doublev' (temp double)
0:242 'dvec2v' (temp 2-component vector of double)
0:243 add second child into first child (temp 3-component vector of double)
0:243 'dvec3v' (temp 3-component vector of double)
0:243 smoothstep (global 3-component vector of double)
0:243 'doublev' (temp double)
0:243 'doublev' (temp double)
0:243 'dvec3v' (temp 3-component vector of double)
0:244 add second child into first child (temp 4-component vector of double)
0:244 'dvec4v' (temp 4-component vector of double)
0:244 smoothstep (global 4-component vector of double)
0:244 'doublev' (temp double)
0:244 'doublev' (temp double)
0:244 'dvec4v' (temp 4-component vector of double)
0:246 move second child to first child (temp bool)
0:246 'boolv' (temp bool)
0:246 isnan (global bool)
0:246 'doublev' (temp double)
0:247 move second child to first child (temp 2-component vector of bool)
0:247 'bvec2v' (temp 2-component vector of bool)
0:247 isnan (global 2-component vector of bool)
0:247 'dvec2v' (temp 2-component vector of double)
0:248 move second child to first child (temp 3-component vector of bool)
0:248 'bvec3v' (temp 3-component vector of bool)
0:248 isnan (global 3-component vector of bool)
0:248 'dvec3v' (temp 3-component vector of double)
0:249 move second child to first child (temp 4-component vector of bool)
0:249 'bvec4v' (temp 4-component vector of bool)
0:249 isnan (global 4-component vector of bool)
0:249 'dvec4v' (temp 4-component vector of double)
0:251 move second child to first child (temp bool)
0:251 'boolv' (temp bool)
0:251 Test condition and select (temp bool)
0:251 Condition
0:251 'boolv' (temp bool)
0:251 true case
0:251 isinf (global bool)
0:251 'doublev' (temp double)
0:251 false case
0:251 Constant:
0:251 false (const bool)
0:252 move second child to first child (temp 2-component vector of bool)
0:252 'bvec2v' (temp 2-component vector of bool)
0:252 Test condition and select (temp 2-component vector of bool)
0:252 Condition
0:252 'boolv' (temp bool)
0:252 true case
0:252 isinf (global 2-component vector of bool)
0:252 'dvec2v' (temp 2-component vector of double)
0:252 false case
0:252 Constant:
0:252 false (const bool)
0:252 false (const bool)
0:253 move second child to first child (temp 3-component vector of bool)
0:253 'bvec3v' (temp 3-component vector of bool)
0:253 Test condition and select (temp 3-component vector of bool)
0:253 Condition
0:253 'boolv' (temp bool)
0:253 true case
0:253 isinf (global 3-component vector of bool)
0:253 'dvec3v' (temp 3-component vector of double)
0:253 false case
0:253 Constant:
0:253 false (const bool)
0:253 false (const bool)
0:253 false (const bool)
0:254 move second child to first child (temp 4-component vector of bool)
0:254 'bvec4v' (temp 4-component vector of bool)
0:254 Test condition and select (temp 4-component vector of bool)
0:254 Condition
0:254 'boolv' (temp bool)
0:254 true case
0:254 isinf (global 4-component vector of bool)
0:254 'dvec4v' (temp 4-component vector of double)
0:254 false case
0:254 Constant:
0:254 false (const bool)
0:254 false (const bool)
0:254 false (const bool)
0:254 false (const bool)
0:256 add second child into first child (temp double)
0:256 'doublev' (temp double)
0:256 length (global double)
0:256 'doublev' (temp double)
0:257 add second child into first child (temp double)
0:257 'doublev' (temp double)
0:257 length (global double)
0:257 'dvec2v' (temp 2-component vector of double)
0:258 add second child into first child (temp double)
0:258 'doublev' (temp double)
0:258 length (global double)
0:258 'dvec3v' (temp 3-component vector of double)
0:259 add second child into first child (temp double)
0:259 'doublev' (temp double)
0:259 length (global double)
0:259 'dvec4v' (temp 4-component vector of double)
0:261 add second child into first child (temp double)
0:261 'doublev' (temp double)
0:261 distance (global double)
0:261 'doublev' (temp double)
0:261 'doublev' (temp double)
0:262 add second child into first child (temp double)
0:262 'doublev' (temp double)
0:262 distance (global double)
0:262 'dvec2v' (temp 2-component vector of double)
0:262 'dvec2v' (temp 2-component vector of double)
0:263 add second child into first child (temp double)
0:263 'doublev' (temp double)
0:263 distance (global double)
0:263 'dvec3v' (temp 3-component vector of double)
0:263 'dvec3v' (temp 3-component vector of double)
0:264 add second child into first child (temp double)
0:264 'doublev' (temp double)
0:264 distance (global double)
0:264 'dvec4v' (temp 4-component vector of double)
0:264 'dvec4v' (temp 4-component vector of double)
0:266 add second child into first child (temp double)
0:266 'doublev' (temp double)
0:266 dot-product (global double)
0:266 'doublev' (temp double)
0:266 'doublev' (temp double)
0:267 add second child into first child (temp double)
0:267 'doublev' (temp double)
0:267 dot-product (global double)
0:267 'dvec2v' (temp 2-component vector of double)
0:267 'dvec2v' (temp 2-component vector of double)
0:268 add second child into first child (temp double)
0:268 'doublev' (temp double)
0:268 dot-product (global double)
0:268 'dvec3v' (temp 3-component vector of double)
0:268 'dvec3v' (temp 3-component vector of double)
0:269 add second child into first child (temp double)
0:269 'doublev' (temp double)
0:269 dot-product (global double)
0:269 'dvec4v' (temp 4-component vector of double)
0:269 'dvec4v' (temp 4-component vector of double)
0:271 add second child into first child (temp 3-component vector of double)
0:271 'dvec3v' (temp 3-component vector of double)
0:271 cross-product (global 3-component vector of double)
0:271 'dvec3v' (temp 3-component vector of double)
0:271 'dvec3v' (temp 3-component vector of double)
0:273 add second child into first child (temp double)
0:273 'doublev' (temp double)
0:273 normalize (global double)
0:273 'doublev' (temp double)
0:274 add second child into first child (temp 2-component vector of double)
0:274 'dvec2v' (temp 2-component vector of double)
0:274 normalize (global 2-component vector of double)
0:274 'dvec2v' (temp 2-component vector of double)
0:275 add second child into first child (temp 3-component vector of double)
0:275 'dvec3v' (temp 3-component vector of double)
0:275 normalize (global 3-component vector of double)
0:275 'dvec3v' (temp 3-component vector of double)
0:276 add second child into first child (temp 4-component vector of double)
0:276 'dvec4v' (temp 4-component vector of double)
0:276 normalize (global 4-component vector of double)
0:276 'dvec4v' (temp 4-component vector of double)
0:278 add second child into first child (temp double)
0:278 'doublev' (temp double)
0:278 face-forward (global double)
0:278 'doublev' (temp double)
0:278 'doublev' (temp double)
0:278 'doublev' (temp double)
0:279 add second child into first child (temp 2-component vector of double)
0:279 'dvec2v' (temp 2-component vector of double)
0:279 face-forward (global 2-component vector of double)
0:279 'dvec2v' (temp 2-component vector of double)
0:279 'dvec2v' (temp 2-component vector of double)
0:279 'dvec2v' (temp 2-component vector of double)
0:280 add second child into first child (temp 3-component vector of double)
0:280 'dvec3v' (temp 3-component vector of double)
0:280 face-forward (global 3-component vector of double)
0:280 'dvec3v' (temp 3-component vector of double)
0:280 'dvec3v' (temp 3-component vector of double)
0:280 'dvec3v' (temp 3-component vector of double)
0:281 add second child into first child (temp 4-component vector of double)
0:281 'dvec4v' (temp 4-component vector of double)
0:281 face-forward (global 4-component vector of double)
0:281 'dvec4v' (temp 4-component vector of double)
0:281 'dvec4v' (temp 4-component vector of double)
0:281 'dvec4v' (temp 4-component vector of double)
0:283 add second child into first child (temp double)
0:283 'doublev' (temp double)
0:283 reflect (global double)
0:283 'doublev' (temp double)
0:283 'doublev' (temp double)
0:284 add second child into first child (temp 2-component vector of double)
0:284 'dvec2v' (temp 2-component vector of double)
0:284 reflect (global 2-component vector of double)
0:284 'dvec2v' (temp 2-component vector of double)
0:284 'dvec2v' (temp 2-component vector of double)
0:285 add second child into first child (temp 3-component vector of double)
0:285 'dvec3v' (temp 3-component vector of double)
0:285 reflect (global 3-component vector of double)
0:285 'dvec3v' (temp 3-component vector of double)
0:285 'dvec3v' (temp 3-component vector of double)
0:286 add second child into first child (temp 4-component vector of double)
0:286 'dvec4v' (temp 4-component vector of double)
0:286 reflect (global 4-component vector of double)
0:286 'dvec4v' (temp 4-component vector of double)
0:286 'dvec4v' (temp 4-component vector of double)
0:288 add second child into first child (temp double)
0:288 'doublev' (temp double)
0:288 refract (global double)
0:288 'doublev' (temp double)
0:288 'doublev' (temp double)
0:288 'doublev' (temp double)
0:289 add second child into first child (temp 2-component vector of double)
0:289 'dvec2v' (temp 2-component vector of double)
0:289 refract (global 2-component vector of double)
0:289 'dvec2v' (temp 2-component vector of double)
0:289 'dvec2v' (temp 2-component vector of double)
0:289 'doublev' (temp double)
0:290 add second child into first child (temp 3-component vector of double)
0:290 'dvec3v' (temp 3-component vector of double)
0:290 refract (global 3-component vector of double)
0:290 'dvec3v' (temp 3-component vector of double)
0:290 'dvec3v' (temp 3-component vector of double)
0:290 'doublev' (temp double)
0:291 add second child into first child (temp 4-component vector of double)
0:291 'dvec4v' (temp 4-component vector of double)
0:291 refract (global 4-component vector of double)
0:291 'dvec4v' (temp 4-component vector of double)
0:291 'dvec4v' (temp 4-component vector of double)
0:291 'doublev' (temp double)
0:293 Sequence
0:293 move second child to first child (temp 2X2 matrix of double)
0:293 'dmat2v' (temp 2X2 matrix of double)
0:293 outer product (global 2X2 matrix of double)
0:293 'dvec2v' (temp 2-component vector of double)
0:293 'dvec2v' (temp 2-component vector of double)
0:294 Sequence
0:294 move second child to first child (temp 3X3 matrix of double)
0:294 'dmat3v' (temp 3X3 matrix of double)
0:294 outer product (global 3X3 matrix of double)
0:294 'dvec3v' (temp 3-component vector of double)
0:294 'dvec3v' (temp 3-component vector of double)
0:295 Sequence
0:295 move second child to first child (temp 4X4 matrix of double)
0:295 'dmat4v' (temp 4X4 matrix of double)
0:295 outer product (global 4X4 matrix of double)
0:295 'dvec4v' (temp 4-component vector of double)
0:295 'dvec4v' (temp 4-component vector of double)
0:296 Sequence
0:296 move second child to first child (temp 2X3 matrix of double)
0:296 'dmat2x3v' (temp 2X3 matrix of double)
0:296 outer product (global 2X3 matrix of double)
0:296 'dvec3v' (temp 3-component vector of double)
0:296 'dvec2v' (temp 2-component vector of double)
0:297 Sequence
0:297 move second child to first child (temp 3X2 matrix of double)
0:297 'dmat3x2v' (temp 3X2 matrix of double)
0:297 outer product (global 3X2 matrix of double)
0:297 'dvec2v' (temp 2-component vector of double)
0:297 'dvec3v' (temp 3-component vector of double)
0:298 Sequence
0:298 move second child to first child (temp 2X4 matrix of double)
0:298 'dmat2x4v' (temp 2X4 matrix of double)
0:298 outer product (global 2X4 matrix of double)
0:298 'dvec4v' (temp 4-component vector of double)
0:298 'dvec2v' (temp 2-component vector of double)
0:299 Sequence
0:299 move second child to first child (temp 4X2 matrix of double)
0:299 'dmat4x2v' (temp 4X2 matrix of double)
0:299 outer product (global 4X2 matrix of double)
0:299 'dvec2v' (temp 2-component vector of double)
0:299 'dvec4v' (temp 4-component vector of double)
0:300 Sequence
0:300 move second child to first child (temp 3X4 matrix of double)
0:300 'dmat3x4v' (temp 3X4 matrix of double)
0:300 outer product (global 3X4 matrix of double)
0:300 'dvec4v' (temp 4-component vector of double)
0:300 'dvec3v' (temp 3-component vector of double)
0:301 Sequence
0:301 move second child to first child (temp 4X3 matrix of double)
0:301 'dmat4x3v' (temp 4X3 matrix of double)
0:301 outer product (global 4X3 matrix of double)
0:301 'dvec3v' (temp 3-component vector of double)
0:301 'dvec4v' (temp 4-component vector of double)
0:303 matrix mult second child into first child (temp 2X2 matrix of double)
0:303 'dmat2v' (temp 2X2 matrix of double)
0:303 component-wise multiply (global 2X2 matrix of double)
0:303 'dmat2v' (temp 2X2 matrix of double)
0:303 'dmat2v' (temp 2X2 matrix of double)
0:304 matrix mult second child into first child (temp 3X3 matrix of double)
0:304 'dmat3v' (temp 3X3 matrix of double)
0:304 component-wise multiply (global 3X3 matrix of double)
0:304 'dmat3v' (temp 3X3 matrix of double)
0:304 'dmat3v' (temp 3X3 matrix of double)
0:305 matrix mult second child into first child (temp 4X4 matrix of double)
0:305 'dmat4v' (temp 4X4 matrix of double)
0:305 component-wise multiply (global 4X4 matrix of double)
0:305 'dmat4v' (temp 4X4 matrix of double)
0:305 'dmat4v' (temp 4X4 matrix of double)
0:306 move second child to first child (temp 2X3 matrix of double)
0:306 'dmat2x3v' (temp 2X3 matrix of double)
0:306 component-wise multiply (global 2X3 matrix of double)
0:306 'dmat2x3v' (temp 2X3 matrix of double)
0:306 'dmat2x3v' (temp 2X3 matrix of double)
0:307 move second child to first child (temp 2X4 matrix of double)
0:307 'dmat2x4v' (temp 2X4 matrix of double)
0:307 component-wise multiply (global 2X4 matrix of double)
0:307 'dmat2x4v' (temp 2X4 matrix of double)
0:307 'dmat2x4v' (temp 2X4 matrix of double)
0:308 move second child to first child (temp 3X2 matrix of double)
0:308 'dmat3x2v' (temp 3X2 matrix of double)
0:308 component-wise multiply (global 3X2 matrix of double)
0:308 'dmat3x2v' (temp 3X2 matrix of double)
0:308 'dmat3x2v' (temp 3X2 matrix of double)
0:309 move second child to first child (temp 3X4 matrix of double)
0:309 'dmat3x4v' (temp 3X4 matrix of double)
0:309 component-wise multiply (global 3X4 matrix of double)
0:309 'dmat3x4v' (temp 3X4 matrix of double)
0:309 'dmat3x4v' (temp 3X4 matrix of double)
0:310 move second child to first child (temp 4X2 matrix of double)
0:310 'dmat4x2v' (temp 4X2 matrix of double)
0:310 component-wise multiply (global 4X2 matrix of double)
0:310 'dmat4x2v' (temp 4X2 matrix of double)
0:310 'dmat4x2v' (temp 4X2 matrix of double)
0:311 move second child to first child (temp 4X3 matrix of double)
0:311 'dmat4x3v' (temp 4X3 matrix of double)
0:311 component-wise multiply (global 4X3 matrix of double)
0:311 'dmat4x3v' (temp 4X3 matrix of double)
0:311 'dmat4x3v' (temp 4X3 matrix of double)
0:313 matrix mult second child into first child (temp 2X2 matrix of double)
0:313 'dmat2v' (temp 2X2 matrix of double)
0:313 transpose (global 2X2 matrix of double)
0:313 'dmat2v' (temp 2X2 matrix of double)
0:314 matrix mult second child into first child (temp 3X3 matrix of double)
0:314 'dmat3v' (temp 3X3 matrix of double)
0:314 transpose (global 3X3 matrix of double)
0:314 'dmat3v' (temp 3X3 matrix of double)
0:315 matrix mult second child into first child (temp 4X4 matrix of double)
0:315 'dmat4v' (temp 4X4 matrix of double)
0:315 transpose (global 4X4 matrix of double)
0:315 'dmat4v' (temp 4X4 matrix of double)
0:316 move second child to first child (temp 2X3 matrix of double)
0:316 'dmat2x3v' (temp 2X3 matrix of double)
0:316 transpose (global 2X3 matrix of double)
0:316 'dmat3x2v' (temp 3X2 matrix of double)
0:317 move second child to first child (temp 3X2 matrix of double)
0:317 'dmat3x2v' (temp 3X2 matrix of double)
0:317 transpose (global 3X2 matrix of double)
0:317 'dmat2x3v' (temp 2X3 matrix of double)
0:318 move second child to first child (temp 2X4 matrix of double)
0:318 'dmat2x4v' (temp 2X4 matrix of double)
0:318 transpose (global 2X4 matrix of double)
0:318 'dmat4x2v' (temp 4X2 matrix of double)
0:319 move second child to first child (temp 4X2 matrix of double)
0:319 'dmat4x2v' (temp 4X2 matrix of double)
0:319 transpose (global 4X2 matrix of double)
0:319 'dmat2x4v' (temp 2X4 matrix of double)
0:320 move second child to first child (temp 3X4 matrix of double)
0:320 'dmat3x4v' (temp 3X4 matrix of double)
0:320 transpose (global 3X4 matrix of double)
0:320 'dmat4x3v' (temp 4X3 matrix of double)
0:321 move second child to first child (temp 4X3 matrix of double)
0:321 'dmat4x3v' (temp 4X3 matrix of double)
0:321 transpose (global 4X3 matrix of double)
0:321 'dmat3x4v' (temp 3X4 matrix of double)
0:323 add second child into first child (temp double)
0:323 'doublev' (temp double)
0:323 determinant (global double)
0:323 'dmat2v' (temp 2X2 matrix of double)
0:324 add second child into first child (temp double)
0:324 'doublev' (temp double)
0:324 determinant (global double)
0:324 'dmat3v' (temp 3X3 matrix of double)
0:325 add second child into first child (temp double)
0:325 'doublev' (temp double)
0:325 determinant (global double)
0:325 'dmat4v' (temp 4X4 matrix of double)
0:327 matrix mult second child into first child (temp 2X2 matrix of double)
0:327 'dmat2v' (temp 2X2 matrix of double)
0:327 inverse (global 2X2 matrix of double)
0:327 'dmat2v' (temp 2X2 matrix of double)
0:328 matrix mult second child into first child (temp 3X3 matrix of double)
0:328 'dmat3v' (temp 3X3 matrix of double)
0:328 inverse (global 3X3 matrix of double)
0:328 'dmat3v' (temp 3X3 matrix of double)
0:329 matrix mult second child into first child (temp 4X4 matrix of double)
0:329 'dmat4v' (temp 4X4 matrix of double)
0:329 inverse (global 4X4 matrix of double)
0:329 'dmat4v' (temp 4X4 matrix of double)
0:? Linker Objects
0:? 'bn' (in 3-element array of block{in int a})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})

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@ -364,35 +364,6 @@ ERROR: node is still EOpNull!
0:56 Barrier (global void)
0:59 Branch: Return
0:61 Barrier (global void)
0:67 Function Definition: foo( (global void)
0:67 Function Parameters:
0:69 Sequence
0:69 gl_PointSize: direct index for structure (out float PointSize)
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 4 (const int)
0:69 Constant:
0:69 1 (const int)
0:71 Barrier (global void)
0:91 Function Definition: foop( (global void)
0:91 Function Parameters:
0:? Sequence
0:95 multiply second child into first child (temp 3-component vector of float)
0:95 'pv3' (noContraction temp 3-component vector of float)
0:95 'pv3' (noContraction temp 3-component vector of float)
0:96 move second child to first child (temp 3-component vector of float)
0:96 'pv3' (noContraction temp 3-component vector of float)
0:96 fma (global 3-component vector of float)
0:96 'pv3' (noContraction temp 3-component vector of float)
0:96 'pv3' (noContraction temp 3-component vector of float)
0:96 'pv3' (noContraction temp 3-component vector of float)
0:97 move second child to first child (temp double)
0:97 'd' (noContraction temp double)
0:97 fma (global double)
0:97 'd' (noContraction temp double)
0:97 'd' (noContraction temp double)
0:97 'd' (noContraction temp double)
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 4-element array of int)

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@ -340,11 +340,6 @@ ERROR: node is still EOpNull!
0:20 '' (in uint)
0:20 '' (in float)
0:20 '' (in double)
0:21 Function Definition: ftd(f1;d1;d1; (global void)
0:21 Function Parameters:
0:21 '' (in float)
0:21 '' (in double)
0:21 '' (in double)
0:23 Function Definition: main( (global void)
0:23 Function Parameters:
0:? Sequence
@ -552,19 +547,6 @@ ERROR: node is still EOpNull!
0:91 'f' (temp float)
0:91 Convert float to double (temp double)
0:91 'f' (temp float)
0:97 Function Definition: tf( (global void)
0:97 Function Parameters:
0:? Sequence
0:104 Function Call: itf(i1;f1;i1; (global void)
0:104 'i' (temp int)
0:104 Convert int to float (temp float)
0:104 'i' (temp int)
0:104 'i' (temp int)
0:105 Function Call: itf(i1;f1;i1; (global void)
0:105 'i' (temp int)
0:105 Convert uint to float (temp float)
0:105 'u' (temp uint)
0:105 'i' (temp int)
0:? Linker Objects
0:? 'd' (in double)
0:? 'd3' (in 3-component vector of double)

Просмотреть файл

@ -77,35 +77,6 @@ ERROR: node is still EOpNull!
0:5 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
0:5 Constant:
0:5 7 (const int)
0:28 Function Definition: foo( (global void)
0:28 Function Parameters:
0:30 Sequence
0:30 Sequence
0:30 move second child to first child (temp float)
0:30 'p' (temp float)
0:30 gl_PointSize: direct index for structure (in float PointSize)
0:30 direct index (temp block{in float PointSize gl_PointSize})
0:30 'gl_in' (in 2-element array of block{in float PointSize gl_PointSize})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
0:30 0 (const int)
0:31 move second child to first child (temp float)
0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
0:31 Constant:
0:31 1 (const uint)
0:31 'p' (temp float)
0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void Position)
0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
0:33 Constant:
0:33 0 (const uint)
0:36 Function Definition: foo5( (global float)
0:36 Function Parameters:
0:38 Sequence
0:38 Branch: Return with expression
0:38 Constant:
0:38 4.000000
0:? Linker Objects
0:? 'gl_in' (in 2-element array of block{in float PointSize gl_PointSize})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })

105
3rdparty/glslang/Test/baseResults/420.geom.out поставляемый
Просмотреть файл

@ -142,111 +142,6 @@ max_vertices = -1
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:7 Function Definition: foo( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Constant:
0:9 1 (const int)
0:10 gl_Position: direct index for structure (in 4-component vector of float Position)
0:10 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:10 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0 (const int)
0:11 gl_Position: direct index for structure (in 4-component vector of float Position)
0:11 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:11 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:11 'i' (global int)
0:11 Constant:
0:11 0 (const int)
0:18 Function Definition: foo3( (global void)
0:18 Function Parameters:
0:20 Sequence
0:20 Constant:
0:20 3 (const int)
0:21 gl_Position: direct index for structure (in 4-component vector of float Position)
0:21 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:21 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:21 'i' (global int)
0:21 Constant:
0:21 0 (const int)
0:22 Constant:
0:22 3 (const int)
0:29 Function Definition: foo4( (global void)
0:29 Function Parameters:
0:? Sequence
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'v' (temp 4-component vector of float)
0:40 textureGatherOffset (global 4-component vector of float)
0:40 's2D' (uniform sampler2D)
0:40 direct index (temp 2-component vector of float)
0:40 'coord' (in 3-element array of 2-component vector of float)
0:40 Constant:
0:40 0 (const int)
0:40 vector swizzle (temp 2-component vector of int)
0:40 indirect index (temp 2-component vector of int)
0:40 Constant:
0:40 0 (const int)
0:40 1 (const int)
0:40 1 (const int)
0:40 -2 (const int)
0:40 0 (const int)
0:40 3 (const int)
0:40 -3 (const int)
0:40 0 (const int)
0:40 2 (const int)
0:40 1 (const int)
0:40 'i' (global int)
0:40 Sequence
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1 (const int)
0:42 move second child to first child (temp 2-component vector of int)
0:42 vector swizzle (temp 2-component vector of int)
0:42 indirect index (temp 2-component vector of int)
0:42 Constant:
0:42 0 (const int)
0:42 1 (const int)
0:42 1 (const int)
0:42 -2 (const int)
0:42 0 (const int)
0:42 3 (const int)
0:42 -3 (const int)
0:42 0 (const int)
0:42 2 (const int)
0:42 1 (const int)
0:42 'i' (global int)
0:42 Sequence
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 1 (const int)
0:42 Constant:
0:42 3 (const int)
0:42 3 (const int)
0:43 move second child to first child (temp float)
0:43 direct index (temp float)
0:43 'v4' (uniform 4-component vector of float)
0:43 Constant:
0:43 0 (const int)
0:43 Constant:
0:43 3.200000
0:44 vector swizzle (temp 2-component vector of float)
0:44 'v4' (uniform 4-component vector of float)
0:44 Sequence
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 1 (const int)
0:52 Function Definition: foo5( (global float)
0:52 Function Parameters:
0:54 Sequence
0:54 Branch: Return with expression
0:54 Convert int to float (temp float)
0:54 'i' (global int)
0:? Linker Objects
0:? 'i' (global int)
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})

Просмотреть файл

@ -184,41 +184,6 @@ ERROR: node is still EOpNull!
0:26 indirect index (temp block{out 4-component vector of float Position gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:26 'gl_InvocationID' (in int InvocationID)
0:34 Function Definition: foo( (global void)
0:34 Function Parameters:
0:36 Sequence
0:36 Test condition and select (temp void)
0:36 Condition
0:36 logical-or (temp bool)
0:36 Compare Not Equal (temp bool)
0:36 Constant:
0:36 -0.625000
0:36 -0.500000
0:36 -0.375000
0:36 -0.250000
0:36 -0.375000
0:36 -0.250000
0:36 -0.125000
0:36 0.000000
0:36 direct index (layout(location=0 ) temp 2X4 matrix of double)
0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double)
0:36 Constant:
0:36 0 (const int)
0:37 Compare Not Equal (temp bool)
0:37 Constant:
0:37 0.375000
0:37 0.500000
0:37 0.625000
0:37 0.750000
0:37 0.625000
0:37 0.750000
0:37 0.875000
0:37 -0.625000
0:37 direct index (layout(location=12 ) temp 2X4 matrix of double)
0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double)
0:37 Constant:
0:37 0 (const int)
0:36 true case is null
0:? Linker Objects
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
0:? 'a' (out 3-element array of int)

171
3rdparty/glslang/Test/baseResults/420.vert.out поставляемый
Просмотреть файл

@ -310,19 +310,6 @@ Linked vertex stage:
Shader version: 420
ERROR: node is still EOpNull!
0:20 Function Definition: foo( (const int)
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child (temp int)
0:23 'b' (const (read only) int)
0:23 'anonconst' (global int)
0:25 Sequence
0:25 move second child to first child (temp int)
0:25 'd' (const (read only) int)
0:25 'b' (const (read only) int)
0:29 Branch: Return with expression
0:29 'b' (const (read only) int)
0:32 Function Definition: main( (global void)
0:32 Function Parameters:
0:? Sequence
@ -342,164 +329,6 @@ ERROR: node is still EOpNull!
0:42 Constant:
0:42 true (const bool)
0:42 No loop body
0:50 Function Definition: bar(vf4; (global void)
0:50 Function Parameters:
0:50 'v' (volatile in 4-component vector of float)
0:? Sequence
0:53 's' (temp int)
0:54 's' (temp int)
0:55 Test condition and select (temp void)
0:55 Condition
0:55 Compare Equal (temp bool)
0:55 direct index (temp float)
0:55 direct index (temp 4-component vector of float)
0:55 'bad' (in 10-element array of 4-component vector of float)
0:55 Constant:
0:55 0 (const int)
0:55 Constant:
0:55 0 (const int)
0:55 Constant:
0:55 4.200000
0:55 true case is null
0:57 Test condition and select (temp void)
0:57 Condition
0:57 Constant:
0:57 true (const bool)
0:57 true case
0:58 move second child to first child (temp 4-component vector of float)
0:58 'badorder3' (flat out 4-component vector of float)
0:58 direct index (temp 4-component vector of float)
0:58 'bad' (in 10-element array of 4-component vector of float)
0:58 Constant:
0:58 0 (const int)
0:61 Sequence
0:61 move second child to first child (temp 3-component vector of float)
0:61 'smeared' (temp 3-component vector of float)
0:61 Construct vec3 (temp 3-component vector of float)
0:61 'f' (temp float)
0:62 'f' (temp float)
0:63 'f' (temp float)
0:88 Function Definition: bar23444( (global void)
0:88 Function Parameters:
0:? Sequence
0:91 Sequence
0:91 move second child to first child (temp float)
0:91 'a1' (temp float)
0:91 direct index (temp float)
0:91 direct index (temp 3-component vector of float)
0:91 'm43' (temp 4X3 matrix of float)
0:91 Constant:
0:91 3 (const int)
0:91 Constant:
0:91 1 (const int)
0:93 Sequence
0:93 move second child to first child (temp int)
0:93 'a2' (temp int)
0:93 Constant:
0:93 4 (const int)
0:94 add second child into first child (temp int)
0:94 'a2' (temp int)
0:94 Constant:
0:94 3 (const int)
0:95 add second child into first child (temp int)
0:95 'a2' (temp int)
0:95 Constant:
0:95 3 (const int)
0:96 Sequence
0:96 move second child to first child (temp float)
0:96 'b' (const (read only) float)
0:96 component-wise multiply (temp float)
0:96 Constant:
0:96 2.000000
0:96 'a1' (temp float)
0:97 Sequence
0:97 move second child to first child (temp int)
0:97 'a' (temp int)
0:97 Constant:
0:97 -1 (const int)
0:109 Function Definition: qux( (global void)
0:109 Function Parameters:
0:111 Sequence
0:111 Sequence
0:111 move second child to first child (temp int)
0:111 'i' (temp int)
0:111 aoeu: direct index for structure (layout(column_major shared ) uniform int)
0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
0:111 Constant:
0:111 0 (const uint)
0:112 imageAtomicCompSwap (global int)
0:112 'iimg2D' (layout(r32i ) uniform iimage2D)
0:112 Construct ivec2 (temp 2-component vector of int)
0:112 'i' (temp int)
0:112 'i' (temp int)
0:112 'i' (temp int)
0:112 'i' (temp int)
0:113 imageAtomicAdd (global uint)
0:113 'uimg2D' (layout(r32ui ) uniform uimage2D)
0:113 Construct ivec2 (temp 2-component vector of int)
0:113 'i' (temp int)
0:113 'i' (temp int)
0:113 Convert int to uint (temp uint)
0:113 'i' (temp int)
0:114 imageAtomicMin (global int)
0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)
0:114 Construct ivec2 (temp 2-component vector of int)
0:114 'i' (temp int)
0:114 'i' (temp int)
0:114 'i' (temp int)
0:115 Constant:
0:115 0.000000
0:116 Sequence
0:116 move second child to first child (temp 4-component vector of int)
0:116 'pos' (temp 4-component vector of int)
0:116 imageLoad (global 4-component vector of int)
0:116 'iimg2D' (layout(r32i ) uniform iimage2D)
0:116 Construct ivec2 (temp 2-component vector of int)
0:116 'i' (temp int)
0:116 'i' (temp int)
0:117 Sequence
0:117 move second child to first child (temp 4-component vector of float)
0:117 'col' (temp 4-component vector of float)
0:117 imageLoad (global 4-component vector of float)
0:117 'img2DMS' (uniform image2DMS)
0:117 Construct ivec2 (temp 2-component vector of int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:118 imageStore (global void)
0:118 'img2DMSWO' (writeonly uniform image2DMS)
0:118 Construct ivec2 (temp 2-component vector of int)
0:118 'i' (temp int)
0:118 'i' (temp int)
0:118 'i' (temp int)
0:118 Constant:
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:119 imageLoad (global 4-component vector of float)
0:119 'img2DMSWO' (writeonly uniform image2DMS)
0:119 Construct ivec2 (temp 2-component vector of int)
0:119 'i' (temp int)
0:119 'i' (temp int)
0:119 'i' (temp int)
0:125 Function Definition: passr(iI21; (global void)
0:125 Function Parameters:
0:125 'image' (coherent readonly in iimage2D)
0:132 Function Definition: passrc( (global void)
0:132 Function Parameters:
0:134 Sequence
0:134 Function Call: passr(iI21; (global void)
0:134 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D)
0:135 Function Call: passr(iI21; (global void)
0:135 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
0:136 Function Call: passr(iI21; (global void)
0:136 'iimg2D' (layout(r32i ) uniform iimage2D)
0:153 Function Definition: qlod( (global void)
0:153 Function Parameters:
0:? Sequence
0:157 'levels' (temp int)
0:158 'levels' (temp int)
0:? Linker Objects
0:? 'v2' (smooth out 2-component vector of float)
0:? 'bad' (in 10-element array of 4-component vector of float)

Просмотреть файл

@ -49,26 +49,6 @@ max_vertices = -1
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:11 Function Definition: foo( (global void)
0:11 Function Parameters:
0:13 Sequence
0:13 Constant:
0:13 3 (const int)
0:14 gl_Position: direct index for structure (in 4-component vector of float Position)
0:14 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:15 Constant:
0:15 3 (const int)
0:16 gl_Position: direct index for structure (in 4-component vector of float Position)
0:16 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:16 'i' (global int)
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? 'i' (global int)
0:? 'colorun' (in 3-element array of 4-component vector of float)

Просмотреть файл

@ -184,77 +184,6 @@ ERROR: node is still EOpNull!
0:39 10 (const int)
0:39 true case
0:40 Barrier (global void)
0:63 Function Definition: foo( (global void)
0:63 Function Parameters:
0:65 Sequence
0:65 move second child to first child (temp float)
0:65 direct index (layout(column_major shared ) temp float)
0:65 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float)
0:65 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:65 Constant:
0:65 1 (const int)
0:65 Constant:
0:65 2 (const int)
0:65 Constant:
0:65 4.700000
0:66 array length (temp int)
0:66 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float)
0:66 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:66 Constant:
0:66 1 (const int)
0:67 Barrier (global void)
0:72 Function Definition: fooaoeu( (global void)
0:72 Function Parameters:
0:73 Sequence
0:73 Sequence
0:73 move second child to first child (temp 2-component vector of int)
0:73 'storePos' (temp 2-component vector of int)
0:73 Convert uint to int (temp 2-component vector of int)
0:73 vector swizzle (temp 2-component vector of uint)
0:73 'gl_GlobalInvocationID' (in 3-component vector of uint GlobalInvocationID)
0:73 Sequence
0:73 Constant:
0:73 0 (const int)
0:73 Constant:
0:73 1 (const int)
0:74 Sequence
0:74 move second child to first child (temp double)
0:74 'localCoef' (temp double)
0:74 Convert float to double (temp double)
0:74 length (global float)
0:74 divide (temp 2-component vector of float)
0:74 Convert int to float (temp 2-component vector of float)
0:74 subtract (temp 2-component vector of int)
0:74 Convert uint to int (temp 2-component vector of int)
0:74 vector swizzle (temp 2-component vector of uint)
0:74 'gl_LocalInvocationID' (in 3-component vector of uint LocalInvocationID)
0:74 Sequence
0:74 Constant:
0:74 0 (const int)
0:74 Constant:
0:74 1 (const int)
0:74 Constant:
0:74 8 (const int)
0:74 Constant:
0:74 8.000000
0:75 Sequence
0:75 move second child to first child (temp 4-component vector of double)
0:75 'aa' (temp 4-component vector of double)
0:75 Constant:
0:75 0.400000
0:75 0.200000
0:75 0.300000
0:75 0.400000
0:76 Sequence
0:76 move second child to first child (temp double)
0:76 'globalCoef' (temp double)
0:76 Constant:
0:76 1.000000
0:78 Sequence
0:78 move second child to first child (temp double)
0:78 'di' (temp double)
0:78 Convert int to double (temp double)
0:78 'i' (temp int)
0:? Linker Objects
0:? 'gl_WorkGroupSize' (const 3-component vector of uint WorkGroupSize)
0:? 2 (const uint)

129
3rdparty/glslang/Test/baseResults/430.vert.out поставляемый
Просмотреть файл

@ -275,135 +275,6 @@ Requested GL_ARB_enhanced_layouts
Requested GL_ARB_shader_texture_image_samples
in xfb mode
ERROR: node is still EOpNull!
0:14 Function Definition: foo( (global void)
0:14 Function Parameters:
0:16 Sequence
0:16 move second child to first child (temp float)
0:16 direct index (temp float ClipDistance)
0:16 gl_ClipDistance: direct index for structure (out 17-element array of float ClipDistance)
0:16 'anon@0' (out block{out 17-element array of float ClipDistance gl_ClipDistance, })
0:16 Constant:
0:16 2 (const uint)
0:16 Constant:
0:16 2 (const int)
0:16 Constant:
0:16 3.700000
0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (global void)
0:31 Function Parameters:
0:31 'v4' (in 4-component vector of float)
0:31 'v3' (volatile in 3-component vector of float)
0:31 'v2' (in 2-component vector of float)
0:31 'cv3' (in 3-component vector of float)
0:148 Function Definition: fooBarrier( (global void)
0:148 Function Parameters:
0:150 Sequence
0:150 Constant:
0:150 0.000000
0:151 MemoryBarrier (global void)
0:152 MemoryBarrierAtomicCounter (global void)
0:153 MemoryBarrierBuffer (global void)
0:154 Constant:
0:154 0.000000
0:155 MemoryBarrierImage (global void)
0:156 Constant:
0:156 0.000000
0:166 Function Definition: fooq( (global void)
0:166 Function Parameters:
0:168 Sequence
0:168 Sequence
0:168 move second child to first child (temp int)
0:168 's' (temp int)
0:168 textureSamples (global int)
0:168 's2dms' (uniform sampler2DMS)
0:169 add second child into first child (temp int)
0:169 's' (temp int)
0:169 textureSamples (global int)
0:169 'us2dmsa' (uniform usampler2DMSArray)
0:170 add second child into first child (temp int)
0:170 's' (temp int)
0:170 imageQuerySamples (global int)
0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:171 add second child into first child (temp int)
0:171 's' (temp int)
0:171 imageQuerySamples (global int)
0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:176 Function Definition: fooq2( (global void)
0:176 Function Parameters:
0:178 Sequence
0:178 Sequence
0:178 move second child to first child (temp int)
0:178 's' (temp int)
0:178 textureSamples (global int)
0:178 's2dms' (uniform sampler2DMS)
0:179 add second child into first child (temp int)
0:179 's' (temp int)
0:179 textureSamples (global int)
0:179 'us2dmsa' (uniform usampler2DMSArray)
0:180 add second child into first child (temp int)
0:180 's' (temp int)
0:180 imageQuerySamples (global int)
0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:181 add second child into first child (temp int)
0:181 's' (temp int)
0:181 imageQuerySamples (global int)
0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:202 Function Definition: qlod( (global void)
0:202 Function Parameters:
0:? Sequence
0:206 move second child to first child (temp int)
0:206 'levels' (temp int)
0:206 textureQueryLevels (global int)
0:206 'samp1D' (uniform sampler1D)
0:207 move second child to first child (temp int)
0:207 'levels' (temp int)
0:207 textureQueryLevels (global int)
0:207 'usamp2D' (uniform usampler2D)
0:208 move second child to first child (temp int)
0:208 'levels' (temp int)
0:208 textureQueryLevels (global int)
0:208 'isamp3D' (uniform isampler3D)
0:209 move second child to first child (temp int)
0:209 'levels' (temp int)
0:209 textureQueryLevels (global int)
0:209 'isampCube' (uniform isamplerCube)
0:210 move second child to first child (temp int)
0:210 'levels' (temp int)
0:210 textureQueryLevels (global int)
0:210 'isamp1DA' (uniform isampler1DArray)
0:211 move second child to first child (temp int)
0:211 'levels' (temp int)
0:211 textureQueryLevels (global int)
0:211 'samp2DA' (uniform sampler2DArray)
0:212 move second child to first child (temp int)
0:212 'levels' (temp int)
0:212 textureQueryLevels (global int)
0:212 'usampCubeA' (uniform usamplerCubeArray)
0:214 move second child to first child (temp int)
0:214 'levels' (temp int)
0:214 textureQueryLevels (global int)
0:214 'samp1Ds' (uniform sampler1DShadow)
0:215 move second child to first child (temp int)
0:215 'levels' (temp int)
0:215 textureQueryLevels (global int)
0:215 'samp2Ds' (uniform sampler2DShadow)
0:216 move second child to first child (temp int)
0:216 'levels' (temp int)
0:216 textureQueryLevels (global int)
0:216 'sampCubes' (uniform samplerCubeShadow)
0:217 move second child to first child (temp int)
0:217 'levels' (temp int)
0:217 textureQueryLevels (global int)
0:217 'samp1DAs' (uniform sampler1DArrayShadow)
0:218 move second child to first child (temp int)
0:218 'levels' (temp int)
0:218 textureQueryLevels (global int)
0:218 'samp2DAs' (uniform sampler2DArrayShadow)
0:219 move second child to first child (temp int)
0:219 'levels' (temp int)
0:219 textureQueryLevels (global int)
0:219 'sampCubeAs' (uniform samplerCubeArrayShadow)
0:221 'levels' (temp int)
0:222 'levels' (temp int)
0:? Linker Objects
0:? 'v4' (layout(location=3 ) temp 4-component vector of float)
0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float)

Просмотреть файл

@ -2,7 +2,7 @@
Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:6: '[]' : only outermost dimension of an array of arrays can be implicitly sized
ERROR: 0:14: 'constructor' : constructing non-array constituent from array argument
ERROR: 0:15: 'constructior' : array constructor argument not correct type to construct array element
ERROR: 0:15: 'constructor' : array constructor argument not correct type to construct array element
ERROR: 0:28: '[' : array index out of range '4'
ERROR: 0:56: 'constructor' : cannot convert parameter 2 from 'const 3-element array of 4-component vector of float' to 'temp 2-element array of 4-component vector of float'
ERROR: 0:60: 'constructor' : cannot convert parameter 2 from 'const 2-element array of 4-component vector of float' to 'temp 3-element array of 4-component vector of float'
@ -766,34 +766,6 @@ ERROR: node is still EOpNull!
0:84 5.000000
0:85 Function Call: foo(f1[5][7]; (global 4-element array of 7-element array of float)
0:85 'u' (temp 5-element array of 7-element array of float)
0:88 Function Definition: foo3( (global void)
0:88 Function Parameters:
0:? Sequence
0:91 Constant:
0:91 1 (const int)
0:92 move second child to first child (temp float)
0:92 direct index (temp float)
0:92 direct index (temp 7-element array of float)
0:92 direct index (temp 5-element array of 7-element array of float)
0:92 'resize1' (temp 3-element array of 5-element array of 7-element array of float)
0:92 Constant:
0:92 1 (const int)
0:92 Constant:
0:92 4 (const int)
0:92 Constant:
0:92 5 (const int)
0:92 Constant:
0:92 2.000000
0:93 Constant:
0:93 1 (const int)
0:95 Constant:
0:95 3 (const int)
0:96 Constant:
0:96 5 (const int)
0:97 Constant:
0:97 7 (const int)
0:98 Constant:
0:98 0.000000
0:? Linker Objects
0:? 'many' (global 1-element array of 2-element array of 3-element array of 4-element array of 5-element array of 6-element array of float)
0:? 'gu' (global 1-element array of 7-element array of float)

Просмотреть файл

@ -127,6 +127,8 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: No function definition (body) found:
g(
Shader version: 430
ERROR: node is still EOpNull!
@ -147,20 +149,6 @@ ERROR: node is still EOpNull!
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' (in int)
0:25 Function Definition: cos(f1; (global float)
0:25 Function Parameters:
0:25 'x' (in float)
0:27 Sequence
0:27 Branch: Return with expression
0:27 Constant:
0:27 1.000000
0:29 Function Definition: radians(b1; (global bool)
0:29 Function Parameters:
0:29 'x' (in bool)
0:31 Sequence
0:31 Branch: Return with expression
0:31 Constant:
0:31 true (const bool)
0:36 Function Definition: main( (global void)
0:36 Function Parameters:
0:? Sequence

Просмотреть файл

@ -126,35 +126,6 @@ ERROR: Linking fragment stage: Missing entry point: Each stage requires one entr
Shader version: 440
ERROR: node is still EOpNull!
0:144 Function Definition: interp( (global void)
0:144 Function Parameters:
0:146 Sequence
0:146 interpolateAtCentroid (global 2-component vector of float)
0:146 vector swizzle (temp 2-component vector of float)
0:146 direct index (smooth sample temp 3-component vector of float)
0:146 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
0:146 Constant:
0:146 2 (const int)
0:146 Sequence
0:146 Constant:
0:146 0 (const int)
0:146 Constant:
0:146 1 (const int)
0:147 interpolateAtSample (global float)
0:147 direct index (temp float)
0:147 direct index (smooth sample temp 3-component vector of float)
0:147 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
0:147 Constant:
0:147 2 (const int)
0:147 Constant:
0:147 0 (const int)
0:147 Constant:
0:147 2 (const int)
0:150 Function Definition: layer( (global int)
0:150 Function Parameters:
0:152 Sequence
0:152 Branch: Return with expression
0:152 'gl_Layer' (flat in int Layer)
0:? Linker Objects
0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
0:? 'b' (layout(location=4 component=1 ) smooth in float)

Просмотреть файл

@ -174,37 +174,6 @@ Shader version: 440
Requested GL_ARB_shader_draw_parameters
in xfb mode
ERROR: node is still EOpNull!
0:177 Function Definition: drawParamsBad( (global int)
0:177 Function Parameters:
0:179 Sequence
0:179 Branch: Return with expression
0:179 add (temp int)
0:179 add (temp int)
0:179 'gl_BaseVertexARB' (in int BaseVertex)
0:179 'gl_BaseInstanceARB' (in int BaseInstance)
0:179 'gl_DrawIDARB' (in int DrawId)
0:184 Function Definition: drawParams( (global int)
0:184 Function Parameters:
0:186 Sequence
0:186 Branch: Return with expression
0:186 add (temp int)
0:186 add (temp int)
0:186 'gl_BaseVertexARB' (in int BaseVertex)
0:186 'gl_BaseInstanceARB' (in int BaseInstance)
0:186 'gl_DrawIDARB' (in int DrawId)
0:187 move second child to first child (temp int)
0:187 'gl_BaseVertexARB' (in int BaseVertex)
0:187 Constant:
0:187 3 (const int)
0:188 move second child to first child (temp int)
0:188 'gl_BaseInstanceARB' (in int BaseInstance)
0:188 Constant:
0:188 3 (const int)
0:189 move second child to first child (temp int)
0:189 'gl_DrawIDARB' (in int DrawId)
0:189 Constant:
0:189 3 (const int)
0:190 'glBaseInstanceARB' (temp float)
0:? Linker Objects
0:? 'a' (layout(location=2 component=2 ) in 2-component vector of float)
0:? 'b' (layout(location=2 component=1 ) in float)

Просмотреть файл

@ -263,57 +263,6 @@ Shader version: 450
0:34 'uin' (temp uint)
0:34 Construct bvec3 (temp 3-component vector of bool)
0:34 'b' (temp bool)
0:42 Function Definition: foo( (global void)
0:42 Function Parameters:
0:44 Sequence
0:44 Sequence
0:44 move second child to first child (temp int)
0:44 's' (temp int)
0:44 textureSamples (global int)
0:44 's2dms' (uniform sampler2DMS)
0:45 add second child into first child (temp int)
0:45 's' (temp int)
0:45 textureSamples (global int)
0:45 'us2dmsa' (uniform usampler2DMSArray)
0:46 add second child into first child (temp int)
0:46 's' (temp int)
0:46 imageQuerySamples (global int)
0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:47 add second child into first child (temp int)
0:47 's' (temp int)
0:47 imageQuerySamples (global int)
0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'f' (temp float)
0:48 imageAtomicExchange (global float)
0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:48 Convert float to int (temp 3-component vector of int)
0:48 'in3' (smooth in 3-component vector of float)
0:48 Constant:
0:48 2 (const int)
0:48 Constant:
0:48 4.500000
0:53 Function Definition: cull(i1; (global float)
0:53 Function Parameters:
0:53 'i' (in int)
0:55 Sequence
0:55 Branch: Return with expression
0:55 Test condition and select (temp float)
0:55 Condition
0:55 Compare Greater Than or Equal (temp bool)
0:55 'i' (in int)
0:55 Constant:
0:55 6 (const int)
0:55 true case
0:55 direct index (smooth temp float CullDistance)
0:55 'gl_CullDistance' (smooth in 6-element array of float CullDistance)
0:55 Constant:
0:55 5 (const int)
0:55 false case
0:55 indirect index (smooth temp float CullDistance)
0:55 'gl_CullDistance' (smooth in 6-element array of float CullDistance)
0:55 'i' (in int)
0:? Linker Objects
0:? 'in1' (smooth in float)
0:? 'in2' (smooth in 2-component vector of float)

Просмотреть файл

@ -446,71 +446,6 @@ ERROR: node is still EOpNull!
0:58 1 (const int)
0:58 Constant:
0:58 4 (const int)
0:68 Function Definition: foo( (global void)
0:68 Function Parameters:
0:? Sequence
0:71 move second child to first child (temp int)
0:71 direct index (temp int)
0:71 'uns' (temp 4-element array of int)
0:71 Constant:
0:71 3 (const int)
0:71 Constant:
0:71 40 (const int)
0:72 move second child to first child (temp int)
0:72 direct index (temp int)
0:72 'uns' (temp 4-element array of int)
0:72 Constant:
0:72 1 (const int)
0:72 Constant:
0:72 30 (const int)
0:73 move second child to first child (temp 3-component vector of float)
0:73 direct index (temp 3-component vector of float)
0:73 'guns' (global 8-element array of 3-component vector of float)
0:73 Constant:
0:73 2 (const int)
0:73 Constant:
0:73 2.400000
0:73 2.400000
0:73 2.400000
0:76 Constant:
0:76 0.000000
0:79 Function Definition: foo2( (global implicitly-sized array of float)
0:79 Function Parameters:
0:? Sequence
0:82 Branch: Return with expression
0:82 'f' (temp 1-element array of float)
0:84 Branch: Return with expression
0:84 'g' (temp 9-element array of float)
0:89 Function Definition: foo3( (global void)
0:89 Function Parameters:
0:? Sequence
0:92 move second child to first child (temp float)
0:92 direct index (temp float)
0:92 'resize1' (temp 3-element array of float)
0:92 Constant:
0:92 2 (const int)
0:92 Constant:
0:92 4.000000
0:93 Constant:
0:93 1 (const int)
0:95 Constant:
0:95 3 (const int)
0:98 move second child to first child (temp float)
0:98 direct index (temp float)
0:98 'resize2' (temp 5-element array of float)
0:98 Constant:
0:98 5 (const int)
0:98 Constant:
0:98 4.000000
0:100 Constant:
0:100 5 (const int)
0:101 move second child to first child (temp float)
0:101 direct index (temp float)
0:101 'resize2' (temp 5-element array of float)
0:101 Constant:
0:101 5 (const int)
0:101 Constant:
0:101 4.000000
0:106 Sequence
0:106 move second child to first child (temp float)
0:106 'b' (global float)

Просмотреть файл

@ -265,29 +265,6 @@ ERROR: node is still EOpNull!
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:53 Function Definition: bar9( (global structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:53 Function Parameters:
0:? Sequence
0:56 Branch: Return with expression
0:56 's' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:59 Function Definition: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (global void)
0:59 Function Parameters:
0:59 's' (in structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:63 Function Definition: bar11( (global void)
0:63 Function Parameters:
0:? Sequence
0:66 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:66 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:66 's2' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:67 Function Call: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (global void)
0:67 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:68 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:68 's2' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:68 Function Call: bar9( (global structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:69 Sequence
0:69 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:69 'initSb' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:69 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:? Linker Objects
0:? 'gu' (global 1-element array of mediump float)
0:? 'g4' (global 4-element array of mediump float)

Просмотреть файл

@ -86,22 +86,6 @@ Linked fragment stage:
Shader version: 420
ERROR: node is still EOpNull!
0:5 Function Definition: func(au1; (global uint)
0:5 Function Parameters:
0:5 'c' (in atomic_uint)
0:7 Sequence
0:7 Branch: Return with expression
0:7 AtomicCounterIncrement (global uint)
0:7 'c' (in atomic_uint)
0:10 Function Definition: func2(au1; (global uint)
0:10 Function Parameters:
0:10 'c' (out atomic_uint)
0:12 Sequence
0:12 Branch: Return with expression
0:12 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:13 Branch: Return with expression
0:13 AtomicCounter (global uint)
0:13 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:16 Function Definition: main( (global void)
0:16 Function Parameters:
0:? Sequence
@ -112,22 +96,6 @@ ERROR: node is still EOpNull!
0:19 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:20 AtomicCounterDecrement (global uint)
0:20 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:26 Function Definition: opac( (global void)
0:26 Function Parameters:
0:28 Sequence
0:28 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:29 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:31 indirect index (temp int)
0:31 'a' (temp 3-element array of int)
0:31 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:32 direct index (layout(binding=1 offset=3 ) temp atomic_uint)
0:32 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint)
0:32 Constant:
0:32 2 (const int)
0:33 indirect index (layout(binding=1 offset=3 ) temp atomic_uint)
0:33 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint)
0:33 'i' (uniform int)
0:34 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:? Linker Objects
0:? 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:? 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint)

Просмотреть файл

@ -546,120 +546,6 @@ ERROR: node is still EOpNull!
0:69 0.028000
0:69 0.500000
0:69 1.000000
0:78 Function Definition: foo( (global void)
0:78 Function Parameters:
0:? Sequence
0:81 move second child to first child (temp float)
0:81 direct index (temp float)
0:81 'a' (temp 3-element array of float)
0:81 Constant:
0:81 0 (const int)
0:81 Constant:
0:81 7.000000
0:82 Constant:
0:82 2 (const int)
0:83 Constant:
0:83 2147483647 (const int)
0:84 Constant:
0:84 inf
0:88 Constant:
0:88 2 (const uint)
0:88 3 (const uint)
0:89 Constant:
0:89 0 (const uint)
0:90 Constant:
0:90 6 (const uint)
0:90 7 (const uint)
0:103 Function Definition: foo2( (global void)
0:103 Function Parameters:
0:105 Sequence
0:105 direct index (temp float)
0:105 'a1' (global 1-element array of float)
0:105 Constant:
0:105 0 (const int)
0:106 direct index (temp float)
0:106 'a2' (global 2-element array of float)
0:106 Constant:
0:106 0 (const int)
0:107 direct index (temp float)
0:107 'a3' (global 4-element array of float)
0:107 Constant:
0:107 0 (const int)
0:108 direct index (temp float)
0:108 'a4' (global 2-element array of float)
0:108 Constant:
0:108 0 (const int)
0:109 Constant:
0:109 1.000000
0:110 Constant:
0:110 5.000000
0:111 Constant:
0:111 2.000000
0:112 Constant:
0:112 3.000000
0:113 Constant:
0:113 0.000000
0:114 Constant:
0:114 0.000000
0:116 move second child to first child (temp int)
0:116 'p' (temp int)
0:116 Constant:
0:116 2147483647 (const int)
0:117 move second child to first child (temp int)
0:117 'p' (temp int)
0:117 Constant:
0:117 -2147483648 (const int)
0:118 move second child to first child (temp int)
0:118 'p' (temp int)
0:118 Constant:
0:118 -2147483647 (const int)
0:119 Sequence
0:119 move second child to first child (temp float)
0:119 'f' (temp float)
0:119 Constant:
0:119 1.444000
0:120 move second child to first child (temp float)
0:120 'f' (temp float)
0:120 direct index (temp float)
0:120 Construct vec4 (temp 4-component vector of float)
0:120 Test condition and select (temp float)
0:120 Condition
0:120 Compare Less Than (temp bool)
0:120 direct index (temp float)
0:120 'inv' (smooth in 4-component vector of float)
0:120 Constant:
0:120 0 (const int)
0:120 Constant:
0:120 2.400000
0:120 true case
0:120 Constant:
0:120 -1.000000
0:120 false case
0:120 Constant:
0:120 1.000000
0:120 Constant:
0:120 3 (const int)
0:126 Function Definition: foo3( (global void)
0:126 Function Parameters:
0:128 Sequence
0:128 Sequence
0:128 move second child to first child (temp 3X2 matrix of float)
0:128 'r32' (temp 3X2 matrix of float)
0:128 Constant:
0:128 43.000000
0:128 64.000000
0:128 51.000000
0:128 76.000000
0:128 59.000000
0:128 88.000000
0:138 Function Definition: foo4( (global void)
0:138 Function Parameters:
0:140 Sequence
0:140 Sequence
0:140 move second child to first child (temp int)
0:140 'a' (temp int)
0:140 Constant:
0:140 9 (const int)
0:? Linker Objects
0:? 'a' (const int)
0:? 1 (const int)

Просмотреть файл

@ -152,41 +152,6 @@ ERROR: node is still EOpNull!
0:39 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:39 Construct vec4 (temp highp 4-component vector of float)
0:39 'sum' (global highp float)
0:44 Function Definition: foo( (global highp float)
0:44 Function Parameters:
0:46 Sequence
0:46 Branch: Return with expression
0:46 add (temp highp float)
0:46 add (temp highp float)
0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:46 add (temp highp float)
0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:47 Branch: Return with expression
0:47 add (temp highp float)
0:47 add (temp highp float)
0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:47 add (temp highp float)
0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:97 Sequence
0:97 move second child to first child (temp highp float)
0:97 'c' (global highp float)

Просмотреть файл

@ -135,17 +135,6 @@ ERROR: node is still EOpNull!
0:133 'selected3' (global int)
0:133 Constant:
0:133 3 (const int)
0:175 Function Definition: foo985( (global void)
0:175 Function Parameters:
0:175 Sequence
0:175 add (temp int)
0:175 Constant:
0:175 2 (const int)
0:175 Comma (temp int)
0:175 Constant:
0:175 3 (const int)
0:175 Constant:
0:175 4 (const int)
0:? Linker Objects
0:? 'sum' (global float)
0:? 'selected4' (global int)

Просмотреть файл

@ -282,19 +282,6 @@ ERROR: node is still EOpNull!
0:202 'f' (global double)
0:202 Constant:
0:202 0.000800
12:20031 Function Definition: foo234( (global void)
12:20031 Function Parameters:
12:20033 Sequence
12:20033 move second child to first child (temp 4-component vector of float)
12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
12:20033 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
12:20033 Constant:
12:20033 0 (const uint)
12:20033 Constant:
12:20033 6.000000
12:20033 6.000000
12:20033 6.000000
12:20033 6.000000
12:9011 Sequence
12:9011 move second child to first child (temp int)
12:9011 'R1' (global int)

122
3rdparty/glslang/Test/baseResults/dce.frag.out поставляемый
Просмотреть файл

@ -147,128 +147,6 @@ Shader version: 400
0:5 'c' (global int)
0:5 Constant:
0:5 0 (const int)
0:7 Function Definition: bar( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Test condition and select (temp void)
0:9 Condition
0:9 Constant:
0:9 false (const bool)
0:9 true case
0:10 Pre-Increment (temp int)
0:10 'c' (global int)
0:9 false case
0:12 Pre-Increment (temp int)
0:12 'c' (global int)
0:14 Test condition and select (temp int)
0:14 Condition
0:14 Constant:
0:14 false (const bool)
0:14 true case
0:14 Pre-Increment (temp int)
0:14 'c' (global int)
0:14 false case
0:14 Pre-Increment (temp int)
0:14 'c' (global int)
0:16 switch
0:16 condition
0:16 'c' (global int)
0:16 body
0:16 Sequence
0:17 case: with expression
0:17 Constant:
0:17 1 (const int)
0:? Sequence
0:18 Pre-Increment (temp int)
0:18 'c' (global int)
0:19 Branch: Break
0:20 Pre-Increment (temp int)
0:20 'c' (global int)
0:21 case: with expression
0:21 Constant:
0:21 2 (const int)
0:? Sequence
0:22 Branch: Break
0:23 Pre-Increment (temp int)
0:23 'c' (global int)
0:24 default:
0:? Sequence
0:25 Branch: Break
0:28 Sequence
0:28 Sequence
0:28 move second child to first child (temp int)
0:28 'i' (temp int)
0:28 Constant:
0:28 0 (const int)
0:28 Loop with condition tested first
0:28 Loop Condition
0:28 Compare Less Than (temp bool)
0:28 'i' (temp int)
0:28 Constant:
0:28 0 (const int)
0:28 Loop Body
0:29 Pre-Increment (temp int)
0:29 'c' (global int)
0:28 Loop Terminal Expression
0:28 Pre-Increment (temp int)
0:28 'i' (temp int)
0:31 Sequence
0:31 Sequence
0:31 move second child to first child (temp int)
0:31 'i' (temp int)
0:31 Constant:
0:31 0 (const int)
0:31 Loop with condition tested first
0:31 Loop Condition
0:31 Compare Less Than (temp bool)
0:31 'i' (temp int)
0:31 Constant:
0:31 10 (const int)
0:31 Loop Body
0:32 Sequence
0:32 Test condition and select (temp void)
0:32 Condition
0:32 Compare Less Than (temp bool)
0:32 'c' (global int)
0:32 Constant:
0:32 3 (const int)
0:32 true case
0:33 Sequence
0:33 Branch: Break
0:34 Pre-Increment (temp int)
0:34 'c' (global int)
0:32 false case
0:36 Sequence
0:36 Branch: Continue
0:37 Pre-Increment (temp int)
0:37 'c' (global int)
0:31 Loop Terminal Expression
0:31 Pre-Increment (temp int)
0:31 'i' (temp int)
0:41 Branch: Return
0:43 Pre-Increment (temp int)
0:43 'c' (global int)
0:46 Function Definition: foo( (global int)
0:46 Function Parameters:
0:48 Sequence
0:48 Test condition and select (temp void)
0:48 Condition
0:48 Compare Greater Than (temp bool)
0:48 'c' (global int)
0:48 Constant:
0:48 4 (const int)
0:48 true case
0:49 Sequence
0:49 Branch: Return with expression
0:49 Constant:
0:49 4 (const int)
0:50 Pre-Increment (temp int)
0:50 'c' (global int)
0:53 Branch: Return with expression
0:53 Constant:
0:53 5 (const int)
0:55 Pre-Increment (temp int)
0:55 'c' (global int)
0:? Linker Objects
0:? 'flag' (const bool)
0:? false (const bool)

Просмотреть файл

@ -397,19 +397,6 @@ ERROR: node is still EOpNull!
0:62 Construct vec4 (temp 4-component vector of float)
0:62 Convert int to float (temp float)
0:62 'color' (temp int)
0:66 Function Definition: aggCall( (global void)
0:66 Function Parameters:
0:? Sequence
0:69 Function Call: m(vf2; (global 3-component vector of float)
0:69 Convert int to float (temp 2-component vector of float)
0:69 Construct ivec2 (temp 2-component vector of int)
0:69 Convert float to int (temp int)
0:69 'F' (temp float)
0:72 Function Definition: badConv( (global 4-component vector of float)
0:72 Function Parameters:
0:74 Sequence
0:74 Branch: Return with expression
0:74 'u' (uniform float)
0:? Linker Objects
0:? 'u' (uniform float)

Просмотреть файл

@ -4,8 +4,4 @@ Warning, version 310 is not yet complete; most version-specific features are pre
ERROR: 1 compilation errors. No code generated.
Linked vertex stage:
SPIR-V is not generated for failed compile or link

Просмотреть файл

@ -6,8 +6,4 @@ ERROR: 0:14: '' : syntax error
ERROR: 4 compilation errors. No code generated.
Linked fragment stage:
SPIR-V is not generated for failed compile or link

Просмотреть файл

@ -1,10 +1,6 @@
glspv.version.frag
ERROR: #version: compilation for SPIR-V does not support the compatibility profile
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 6

Просмотреть файл

@ -3,8 +3,4 @@ ERROR: #version: Desktop shaders for OpenGL SPIR-V require version 330 or higher
ERROR: 1 compilation errors. No code generated.
Linked vertex stage:
SPIR-V is not generated for failed compile or link

Просмотреть файл

@ -11,8 +11,4 @@ ERROR: 0:20: '' : syntax error
ERROR: 8 compilation errors. No code generated.
Linked vertex stage:
SPIR-V is not generated for failed compile or link

Просмотреть файл

@ -41,38 +41,38 @@ gl_FragCoord origin is upper left
0:28 1.000000
0:28 2.000000
0:28 3.000000
0:30 move second child to first child (temp 4-component vector of float)
0:30 color: direct index for structure (temp 4-component vector of float)
0:30 'ps_output' (out structure{temp 4-component vector of float color})
0:30 Constant:
0:30 0 (const int)
0:30 Construct vec4 (temp 4-component vector of float)
0:30 add (temp float)
0:30 add (temp float)
0:30 add (temp float)
0:30 add (temp float)
0:30 direct index (temp float)
0:30 'g_array' (global 5-element array of float)
0:30 Constant:
0:30 0 (const int)
0:30 direct index (temp float)
0:30 'g_array' (global 5-element array of float)
0:30 Constant:
0:30 4 (const int)
0:30 direct index (temp float)
0:30 'l_array' (temp 3-element array of float)
0:30 Constant:
0:30 1 (const int)
0:30 f: direct index for structure (temp float)
0:30 direct index (temp structure{temp int i, temp float f})
0:30 'g_mystruct' (global 2-element array of structure{temp int i, temp float f})
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
0:30 1 (const int)
0:30 indirect index (temp float)
0:30 'g_array' (global 5-element array of float)
0:30 'idx' (temp void)
0:31 move second child to first child (temp 4-component vector of float)
0:31 color: direct index for structure (temp 4-component vector of float)
0:31 'ps_output' (out structure{temp 4-component vector of float color})
0:31 Constant:
0:31 0 (const int)
0:31 Construct vec4 (temp 4-component vector of float)
0:31 add (temp float)
0:31 add (temp float)
0:31 add (temp float)
0:31 add (temp float)
0:31 direct index (temp float)
0:31 'g_array' (global 5-element array of float)
0:31 Constant:
0:31 0 (const int)
0:31 direct index (temp float)
0:31 'g_array' (global 5-element array of float)
0:31 Constant:
0:31 4 (const int)
0:31 direct index (temp float)
0:31 'l_array' (temp 3-element array of float)
0:31 Constant:
0:31 1 (const int)
0:31 f: direct index for structure (temp float)
0:31 direct index (temp structure{temp int i, temp float f})
0:31 'g_mystruct' (global 2-element array of structure{temp int i, temp float f})
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 1 (const int)
0:31 indirect index (temp float)
0:31 'g_array' (global 5-element array of float)
0:31 'idx' (temp int)
0:? Linker Objects
0:? 'g_array' (global 5-element array of float)
0:? 'g_array_unused' (global 7-element array of float)
@ -81,6 +81,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
gl_FragCoord origin is upper left
@ -124,38 +125,38 @@ gl_FragCoord origin is upper left
0:28 1.000000
0:28 2.000000
0:28 3.000000
0:30 move second child to first child (temp 4-component vector of float)
0:30 color: direct index for structure (temp 4-component vector of float)
0:30 'ps_output' (out structure{temp 4-component vector of float color})
0:30 Constant:
0:30 0 (const int)
0:30 Construct vec4 (temp 4-component vector of float)
0:30 add (temp float)
0:30 add (temp float)
0:30 add (temp float)
0:30 add (temp float)
0:30 direct index (temp float)
0:30 'g_array' (global 5-element array of float)
0:30 Constant:
0:30 0 (const int)
0:30 direct index (temp float)
0:30 'g_array' (global 5-element array of float)
0:30 Constant:
0:30 4 (const int)
0:30 direct index (temp float)
0:30 'l_array' (temp 3-element array of float)
0:30 Constant:
0:30 1 (const int)
0:30 f: direct index for structure (temp float)
0:30 direct index (temp structure{temp int i, temp float f})
0:30 'g_mystruct' (global 2-element array of structure{temp int i, temp float f})
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
0:30 1 (const int)
0:30 indirect index (temp float)
0:30 'g_array' (global 5-element array of float)
0:30 'idx' (temp void)
0:31 move second child to first child (temp 4-component vector of float)
0:31 color: direct index for structure (temp 4-component vector of float)
0:31 'ps_output' (out structure{temp 4-component vector of float color})
0:31 Constant:
0:31 0 (const int)
0:31 Construct vec4 (temp 4-component vector of float)
0:31 add (temp float)
0:31 add (temp float)
0:31 add (temp float)
0:31 add (temp float)
0:31 direct index (temp float)
0:31 'g_array' (global 5-element array of float)
0:31 Constant:
0:31 0 (const int)
0:31 direct index (temp float)
0:31 'g_array' (global 5-element array of float)
0:31 Constant:
0:31 4 (const int)
0:31 direct index (temp float)
0:31 'l_array' (temp 3-element array of float)
0:31 Constant:
0:31 1 (const int)
0:31 f: direct index for structure (temp float)
0:31 direct index (temp structure{temp int i, temp float f})
0:31 'g_mystruct' (global 2-element array of structure{temp int i, temp float f})
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 1 (const int)
0:31 indirect index (temp float)
0:31 'g_array' (global 5-element array of float)
0:31 'idx' (temp int)
0:? Linker Objects
0:? 'g_array' (global 5-element array of float)
0:? 'g_array_unused' (global 7-element array of float)
@ -227,13 +228,14 @@ gl_FragCoord origin is upper left
49: TypePointer Private 6(float)
52: 32(int) Constant 4
56: TypePointer Function 6(float)
63: TypePointer Function 2
63: TypePointer Function 32(int)
70: TypePointer Function 7(fvec4)
4(PixelShaderFunction): 2 Function None 3
5: Label
Store 18(g_array) 24
Store 28(g_array_unused) 31
Store 37(g_mystruct) 42
Return
FunctionEnd
12(main(struct-PS_OUTPUT-vf41;): 2 Function None 10
11(ps_output): 9(ptr) FunctionParameter
@ -252,7 +254,7 @@ gl_FragCoord origin is upper left
60: 49(ptr) AccessChain 37(g_mystruct) 48 38
61: 6(float) Load 60
62: 6(float) FAdd 59 61
65: 2 Load 64(idx)
65: 32(int) Load 64(idx)
66: 49(ptr) AccessChain 18(g_array) 65
67: 6(float) Load 66
68: 6(float) FAdd 62 67

Просмотреть файл

@ -0,0 +1,25 @@
hlsl.deadFunctionMissingBody.vert
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 13
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 9
Name 4 "main"
Name 9 "@entryPointOutput"
Decorate 9(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(@entryPointOutput): 8(ptr) Variable Output
10: 6(float) Constant 0
11: 7(fvec4) ConstantComposite 10 10 10 10
4(main): 2 Function None 3
5: Label
Store 9(@entryPointOutput) 11
Return
FunctionEnd

119
3rdparty/glslang/Test/baseResults/hlsl.entry.rename.frag.out поставляемый Normal file
Просмотреть файл

@ -0,0 +1,119 @@
hlsl.entry.rename.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: not_the_entry_point( (temp void)
0:7 Function Parameters:
0:11 Function Definition: main_in_spv( (temp structure{temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:13 move second child to first child (temp 4-component vector of float)
0:13 Color: direct index for structure (temp 4-component vector of float)
0:13 'psout' (temp structure{temp 4-component vector of float Color})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:14 Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:14 Color: direct index for structure (temp 4-component vector of float)
0:14 'psout' (temp structure{temp 4-component vector of float Color})
0:14 Constant:
0:14 0 (const int)
0:14 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: not_the_entry_point( (temp void)
0:7 Function Parameters:
0:11 Function Definition: main_in_spv( (temp structure{temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:13 move second child to first child (temp 4-component vector of float)
0:13 Color: direct index for structure (temp 4-component vector of float)
0:13 'psout' (temp structure{temp 4-component vector of float Color})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:14 Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:14 Color: direct index for structure (temp 4-component vector of float)
0:14 'psout' (temp structure{temp 4-component vector of float Color})
0:14 Constant:
0:14 0 (const int)
0:14 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 27
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main_in_spv" 20
ExecutionMode 4 OriginUpperLeft
Name 4 "main_in_spv"
Name 6 "not_the_entry_point("
Name 10 "PS_OUTPUT"
MemberName 10(PS_OUTPUT) 0 "Color"
Name 12 "psout"
Name 20 "Color"
Name 24 "$Global"
MemberName 24($Global) 0 "also_not_the_entry_point"
Name 26 ""
Decorate 20(Color) Location 0
MemberDecorate 24($Global) 0 Offset 0
Decorate 24($Global) Block
Decorate 26 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
9: TypeVector 8(float) 4
10(PS_OUTPUT): TypeStruct 9(fvec4)
11: TypePointer Function 10(PS_OUTPUT)
13: TypeInt 32 1
14: 13(int) Constant 0
15: 8(float) Constant 0
16: 9(fvec4) ConstantComposite 15 15 15 15
17: TypePointer Function 9(fvec4)
19: TypePointer Output 9(fvec4)
20(Color): 19(ptr) Variable Output
24($Global): TypeStruct 13(int)
25: TypePointer Uniform 24($Global)
26: 25(ptr) Variable Uniform
4(main_in_spv): 2 Function None 3
5: Label
12(psout): 11(ptr) Variable Function
18: 17(ptr) AccessChain 12(psout) 14
Store 18 16
21: 17(ptr) AccessChain 12(psout) 14
22: 9(fvec4) Load 21
Store 20(Color) 22
Return
FunctionEnd
6(not_the_entry_point(): 2 Function None 3
7: Label
Return
FunctionEnd

Просмотреть файл

@ -32,6 +32,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
gl_FragCoord origin is upper left
@ -92,6 +93,7 @@ gl_FragCoord origin is upper left
5: Label
Store 14(f1) 15
Store 16(scalar) 17
Return
FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter

Просмотреть файл

@ -22,6 +22,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
gl_FragCoord origin is upper left
@ -82,6 +83,7 @@ gl_FragCoord origin is upper left
20: TypePointer Uniform 7(fvec4)
4(PixelShaderFunction): 2 Function None 3
5: Label
Return
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter

Разница между файлами не показана из-за своего большого размера Загрузить разницу

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@ -0,0 +1,184 @@
hlsl.intrinsics.promote.down.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: main( (temp structure{temp 4-component vector of float color})
0:15 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp uint)
0:16 'r00' (temp uint)
0:16 bitCount (temp uint)
0:16 Convert float to uint (temp uint)
0:16 f: direct index for structure (layout(offset=8 ) uniform float)
0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
0:16 Constant:
0:16 2 (const uint)
0:17 Sequence
0:17 move second child to first child (temp 2-component vector of uint)
0:17 'r01' (temp 2-component vector of uint)
0:17 bitFieldReverse (temp 2-component vector of uint)
0:17 Convert float to uint (temp 2-component vector of uint)
0:17 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:17 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
0:17 Constant:
0:17 6 (const uint)
0:20 move second child to first child (temp 4-component vector of float)
0:20 color: direct index for structure (temp 4-component vector of float)
0:20 'ps_output' (temp structure{temp 4-component vector of float color})
0:20 Constant:
0:20 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:21 Sequence
0:21 Sequence
0:21 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:21 color: direct index for structure (temp 4-component vector of float)
0:21 'ps_output' (temp structure{temp 4-component vector of float color})
0:21 Constant:
0:21 0 (const int)
0:21 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: main( (temp structure{temp 4-component vector of float color})
0:15 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp uint)
0:16 'r00' (temp uint)
0:16 bitCount (temp uint)
0:16 Convert float to uint (temp uint)
0:16 f: direct index for structure (layout(offset=8 ) uniform float)
0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
0:16 Constant:
0:16 2 (const uint)
0:17 Sequence
0:17 move second child to first child (temp 2-component vector of uint)
0:17 'r01' (temp 2-component vector of uint)
0:17 bitFieldReverse (temp 2-component vector of uint)
0:17 Convert float to uint (temp 2-component vector of uint)
0:17 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:17 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
0:17 Constant:
0:17 6 (const uint)
0:20 move second child to first child (temp 4-component vector of float)
0:20 color: direct index for structure (temp 4-component vector of float)
0:20 'ps_output' (temp structure{temp 4-component vector of float color})
0:20 Constant:
0:20 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:21 Sequence
0:21 Sequence
0:21 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:21 color: direct index for structure (temp 4-component vector of float)
0:21 'ps_output' (temp structure{temp 4-component vector of float color})
0:21 Constant:
0:21 0 (const int)
0:21 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 45
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 41
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
Name 14 "$Global"
MemberName 14($Global) 0 "i"
MemberName 14($Global) 1 "u"
MemberName 14($Global) 2 "f"
MemberName 14($Global) 3 "b"
MemberName 14($Global) 4 "i2"
MemberName 14($Global) 5 "u2"
MemberName 14($Global) 6 "f2"
MemberName 14($Global) 7 "b2"
Name 16 ""
Name 24 "r01"
Name 32 "PS_OUTPUT"
MemberName 32(PS_OUTPUT) 0 "color"
Name 34 "ps_output"
Name 41 "color"
MemberDecorate 14($Global) 0 Offset 0
MemberDecorate 14($Global) 1 Offset 4
MemberDecorate 14($Global) 2 Offset 8
MemberDecorate 14($Global) 3 Offset 12
MemberDecorate 14($Global) 4 Offset 16
MemberDecorate 14($Global) 5 Offset 24
MemberDecorate 14($Global) 6 Offset 32
MemberDecorate 14($Global) 7 Offset 40
Decorate 14($Global) Block
Decorate 16 DescriptorSet 0
Decorate 41(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
9: TypeInt 32 1
10: TypeFloat 32
11: TypeVector 9(int) 2
12: TypeVector 6(int) 2
13: TypeVector 10(float) 2
14($Global): TypeStruct 9(int) 6(int) 10(float) 6(int) 11(ivec2) 12(ivec2) 13(fvec2) 12(ivec2)
15: TypePointer Uniform 14($Global)
16: 15(ptr) Variable Uniform
17: 9(int) Constant 2
18: TypePointer Uniform 10(float)
23: TypePointer Function 12(ivec2)
25: 9(int) Constant 6
26: TypePointer Uniform 13(fvec2)
31: TypeVector 10(float) 4
32(PS_OUTPUT): TypeStruct 31(fvec4)
33: TypePointer Function 32(PS_OUTPUT)
35: 9(int) Constant 0
36: 10(float) Constant 0
37: 31(fvec4) ConstantComposite 36 36 36 36
38: TypePointer Function 31(fvec4)
40: TypePointer Output 31(fvec4)
41(color): 40(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
24(r01): 23(ptr) Variable Function
34(ps_output): 33(ptr) Variable Function
19: 18(ptr) AccessChain 16 17
20: 10(float) Load 19
21: 6(int) ConvertFToU 20
22: 6(int) BitCount 21
Store 8(r00) 22
27: 26(ptr) AccessChain 16 25
28: 13(fvec2) Load 27
29: 12(ivec2) ConvertFToU 28
30: 12(ivec2) BitReverse 29
Store 24(r01) 30
39: 38(ptr) AccessChain 34(ps_output) 35
Store 39 37
42: 38(ptr) AccessChain 34(ps_output) 35
43: 31(fvec4) Load 42
Store 41(color) 43
Return
FunctionEnd

1313
3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out поставляемый Normal file

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@ -0,0 +1,337 @@
hlsl.intrinsics.promote.outputs.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: main( (temp structure{temp 4-component vector of float color})
0:20 Function Parameters:
0:? Sequence
0:37 clamp (temp float)
0:37 fpos: direct index for structure (layout(offset=52 ) uniform float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:37 Constant:
0:37 9 (const uint)
0:37 Constant:
0:37 0.000000
0:37 Constant:
0:37 1.000000
0:40 Sequence
0:40 move second child to first child (temp uint)
0:40 'sizeQueryTemp' (temp uint)
0:40 textureSize (temp uint)
0:40 'g_tTex1df4' (uniform texture1D)
0:40 move second child to first child (temp int)
0:40 'WidthI' (temp int)
0:40 Convert uint to int (temp int)
0:40 'sizeQueryTemp' (temp uint)
0:41 Sequence
0:41 move second child to first child (temp uint)
0:41 'sizeQueryTemp' (temp uint)
0:41 textureSize (temp uint)
0:41 'g_tTex1df4' (uniform texture1D)
0:41 Constant:
0:41 6 (const uint)
0:41 move second child to first child (temp int)
0:41 'WidthI' (temp int)
0:41 Convert uint to int (temp int)
0:41 'sizeQueryTemp' (temp uint)
0:41 move second child to first child (temp uint)
0:41 'NumberOfLevelsU' (temp uint)
0:41 textureQueryLevels (temp uint)
0:41 'g_tTex1df4' (uniform texture1D)
0:42 Sequence
0:42 move second child to first child (temp uint)
0:42 'sizeQueryTemp' (temp uint)
0:42 textureSize (temp uint)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 Constant:
0:42 6 (const uint)
0:42 move second child to first child (temp uint)
0:42 'WidthU' (temp uint)
0:42 'sizeQueryTemp' (temp uint)
0:42 move second child to first child (temp int)
0:42 'NumberOfLevelsI' (temp int)
0:42 Convert uint to int (temp int)
0:42 textureQueryLevels (temp uint)
0:42 'g_tTex1df4' (uniform texture1D)
0:43 Sequence
0:43 move second child to first child (temp uint)
0:43 'sizeQueryTemp' (temp uint)
0:43 textureSize (temp uint)
0:43 'g_tTex1df4' (uniform texture1D)
0:43 Constant:
0:43 6 (const uint)
0:43 move second child to first child (temp int)
0:43 'WidthI' (temp int)
0:43 Convert uint to int (temp int)
0:43 'sizeQueryTemp' (temp uint)
0:43 move second child to first child (temp int)
0:43 'NumberOfLevelsI' (temp int)
0:43 Convert uint to int (temp int)
0:43 textureQueryLevels (temp uint)
0:43 'g_tTex1df4' (uniform texture1D)
0:47 move second child to first child (temp 4-component vector of float)
0:47 color: direct index for structure (temp 4-component vector of float)
0:47 'ps_output' (temp structure{temp 4-component vector of float color})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:48 color: direct index for structure (temp 4-component vector of float)
0:48 'ps_output' (temp structure{temp 4-component vector of float color})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: main( (temp structure{temp 4-component vector of float color})
0:20 Function Parameters:
0:? Sequence
0:37 clamp (temp float)
0:37 fpos: direct index for structure (layout(offset=52 ) uniform float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:37 Constant:
0:37 9 (const uint)
0:37 Constant:
0:37 0.000000
0:37 Constant:
0:37 1.000000
0:40 Sequence
0:40 move second child to first child (temp uint)
0:40 'sizeQueryTemp' (temp uint)
0:40 textureSize (temp uint)
0:40 'g_tTex1df4' (uniform texture1D)
0:40 move second child to first child (temp int)
0:40 'WidthI' (temp int)
0:40 Convert uint to int (temp int)
0:40 'sizeQueryTemp' (temp uint)
0:41 Sequence
0:41 move second child to first child (temp uint)
0:41 'sizeQueryTemp' (temp uint)
0:41 textureSize (temp uint)
0:41 'g_tTex1df4' (uniform texture1D)
0:41 Constant:
0:41 6 (const uint)
0:41 move second child to first child (temp int)
0:41 'WidthI' (temp int)
0:41 Convert uint to int (temp int)
0:41 'sizeQueryTemp' (temp uint)
0:41 move second child to first child (temp uint)
0:41 'NumberOfLevelsU' (temp uint)
0:41 textureQueryLevels (temp uint)
0:41 'g_tTex1df4' (uniform texture1D)
0:42 Sequence
0:42 move second child to first child (temp uint)
0:42 'sizeQueryTemp' (temp uint)
0:42 textureSize (temp uint)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 Constant:
0:42 6 (const uint)
0:42 move second child to first child (temp uint)
0:42 'WidthU' (temp uint)
0:42 'sizeQueryTemp' (temp uint)
0:42 move second child to first child (temp int)
0:42 'NumberOfLevelsI' (temp int)
0:42 Convert uint to int (temp int)
0:42 textureQueryLevels (temp uint)
0:42 'g_tTex1df4' (uniform texture1D)
0:43 Sequence
0:43 move second child to first child (temp uint)
0:43 'sizeQueryTemp' (temp uint)
0:43 textureSize (temp uint)
0:43 'g_tTex1df4' (uniform texture1D)
0:43 Constant:
0:43 6 (const uint)
0:43 move second child to first child (temp int)
0:43 'WidthI' (temp int)
0:43 Convert uint to int (temp int)
0:43 'sizeQueryTemp' (temp uint)
0:43 move second child to first child (temp int)
0:43 'NumberOfLevelsI' (temp int)
0:43 Convert uint to int (temp int)
0:43 textureQueryLevels (temp uint)
0:43 'g_tTex1df4' (uniform texture1D)
0:47 move second child to first child (temp 4-component vector of float)
0:47 color: direct index for structure (temp 4-component vector of float)
0:47 'ps_output' (temp structure{temp 4-component vector of float color})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:48 color: direct index for structure (temp 4-component vector of float)
0:48 'ps_output' (temp structure{temp 4-component vector of float color})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 76
Capability Shader
Capability Sampled1D
Capability SampledBuffer
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 68
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 12 "$Global"
MemberName 12($Global) 0 "i"
MemberName 12($Global) 1 "u"
MemberName 12($Global) 2 "f"
MemberName 12($Global) 3 "b"
MemberName 12($Global) 4 "i2"
MemberName 12($Global) 5 "u2"
MemberName 12($Global) 6 "f2"
MemberName 12($Global) 7 "b2"
MemberName 12($Global) 8 "upos"
MemberName 12($Global) 9 "fpos"
Name 14 ""
Name 23 "sizeQueryTemp"
Name 26 "g_tTex1df4"
Name 30 "WidthI"
Name 33 "sizeQueryTemp"
Name 39 "NumberOfLevelsU"
Name 42 "sizeQueryTemp"
Name 45 "WidthU"
Name 47 "NumberOfLevelsI"
Name 51 "sizeQueryTemp"
Name 60 "PS_OUTPUT"
MemberName 60(PS_OUTPUT) 0 "color"
Name 62 "ps_output"
Name 68 "color"
Name 75 "g_tTexbfs"
MemberDecorate 12($Global) 0 Offset 0
MemberDecorate 12($Global) 1 Offset 4
MemberDecorate 12($Global) 2 Offset 8
MemberDecorate 12($Global) 3 Offset 12
MemberDecorate 12($Global) 4 Offset 16
MemberDecorate 12($Global) 5 Offset 24
MemberDecorate 12($Global) 6 Offset 32
MemberDecorate 12($Global) 7 Offset 40
MemberDecorate 12($Global) 8 Offset 48
MemberDecorate 12($Global) 9 Offset 52
Decorate 12($Global) Block
Decorate 14 DescriptorSet 0
Decorate 26(g_tTex1df4) DescriptorSet 0
Decorate 68(color) Location 0
Decorate 75(g_tTexbfs) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeInt 32 0
8: TypeFloat 32
9: TypeVector 6(int) 2
10: TypeVector 7(int) 2
11: TypeVector 8(float) 2
12($Global): TypeStruct 6(int) 7(int) 8(float) 7(int) 9(ivec2) 10(ivec2) 11(fvec2) 10(ivec2) 7(int) 8(float)
13: TypePointer Uniform 12($Global)
14: 13(ptr) Variable Uniform
15: 6(int) Constant 9
16: TypePointer Uniform 8(float)
19: 8(float) Constant 0
20: 8(float) Constant 1065353216
22: TypePointer Function 7(int)
24: TypeImage 8(float) 1D sampled format:Unknown
25: TypePointer UniformConstant 24
26(g_tTex1df4): 25(ptr) Variable UniformConstant
29: TypePointer Function 6(int)
35: 7(int) Constant 6
59: TypeVector 8(float) 4
60(PS_OUTPUT): TypeStruct 59(fvec4)
61: TypePointer Function 60(PS_OUTPUT)
63: 6(int) Constant 0
64: 59(fvec4) ConstantComposite 19 19 19 19
65: TypePointer Function 59(fvec4)
67: TypePointer Output 59(fvec4)
68(color): 67(ptr) Variable Output
72: TypeImage 8(float) Buffer sampled format:R32f
73: TypeSampledImage 72
74: TypePointer UniformConstant 73
75(g_tTexbfs): 74(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
23(sizeQueryTemp): 22(ptr) Variable Function
30(WidthI): 29(ptr) Variable Function
33(sizeQueryTemp): 22(ptr) Variable Function
39(NumberOfLevelsU): 22(ptr) Variable Function
42(sizeQueryTemp): 22(ptr) Variable Function
45(WidthU): 22(ptr) Variable Function
47(NumberOfLevelsI): 29(ptr) Variable Function
51(sizeQueryTemp): 22(ptr) Variable Function
62(ps_output): 61(ptr) Variable Function
17: 16(ptr) AccessChain 14 15
18: 8(float) Load 17
21: 8(float) ExtInst 1(GLSL.std.450) 43(FClamp) 18 19 20
27: 24 Load 26(g_tTex1df4)
28: 6(int) ImageQuerySize 27
Store 23(sizeQueryTemp) 28
31: 7(int) Load 23(sizeQueryTemp)
32: 6(int) Bitcast 31
Store 30(WidthI) 32
34: 24 Load 26(g_tTex1df4)
36: 6(int) ImageQuerySizeLod 34 35
Store 33(sizeQueryTemp) 36
37: 7(int) Load 33(sizeQueryTemp)
38: 6(int) Bitcast 37
Store 30(WidthI) 38
40: 24 Load 26(g_tTex1df4)
41: 6(int) ImageQueryLevels 40
Store 39(NumberOfLevelsU) 41
43: 24 Load 26(g_tTex1df4)
44: 6(int) ImageQuerySizeLod 43 35
Store 42(sizeQueryTemp) 44
46: 7(int) Load 42(sizeQueryTemp)
Store 45(WidthU) 46
48: 24 Load 26(g_tTex1df4)
49: 6(int) ImageQueryLevels 48
50: 6(int) Bitcast 49
Store 47(NumberOfLevelsI) 50
52: 24 Load 26(g_tTex1df4)
53: 6(int) ImageQuerySizeLod 52 35
Store 51(sizeQueryTemp) 53
54: 7(int) Load 51(sizeQueryTemp)
55: 6(int) Bitcast 54
Store 30(WidthI) 55
56: 24 Load 26(g_tTex1df4)
57: 6(int) ImageQueryLevels 56
58: 6(int) Bitcast 57
Store 47(NumberOfLevelsI) 58
66: 65(ptr) AccessChain 62(ps_output) 63
Store 66 64
69: 65(ptr) AccessChain 62(ps_output) 63
70: 59(fvec4) Load 69
Store 68(color) 70
Return
FunctionEnd

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@ -33,6 +33,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
gl_FragCoord origin is upper left
@ -119,6 +120,7 @@ gl_FragCoord origin is upper left
38: 17(int) SpecConstant 10
4(main): 2 Function None 3
5: Label
Return
FunctionEnd
11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter

Просмотреть файл

@ -15,6 +15,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
gl_FragCoord origin is upper left
@ -90,6 +91,7 @@ gl_FragCoord origin is upper left
29: 28(ptr) Variable Uniform
4(PixelShaderFunction): 2 Function None 3
5: Label
Return
FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter

418
3rdparty/glslang/Test/baseResults/hlsl.partialInit.frag.out поставляемый Executable file
Просмотреть файл

@ -0,0 +1,418 @@
hlsl.partialInit.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'gv' (global 4-component vector of float)
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:8 1.000000
0:8 0.000000
0:9 Sequence
0:9 move second child to first child (temp 3-element array of float)
0:9 'gfa' (global 3-element array of float)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:18 Function Definition: PixelShaderFunction(vf4; (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:18 Function Parameters:
0:18 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:19 Sequence
0:19 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:19 'o2' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:19 Constant:
0:19 3 (const int)
0:19 0.000000
0:19 false (const bool)
0:19 0.000000
0:19 0.000000
0:19 0.000000
0:19 0.000000
0:21 move second child to first child (temp 4-component vector of float)
0:21 v: direct index for structure (temp 4-component vector of float)
0:21 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:21 Constant:
0:21 3 (const int)
0:21 vector-scale (temp 4-component vector of float)
0:21 'gv' (global 4-component vector of float)
0:21 direct index (temp float)
0:21 'gfa' (global 3-element array of float)
0:21 Constant:
0:21 2 (const int)
0:22 Sequence
0:22 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:22 'o1' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:22 Constant:
0:22 0 (const int)
0:22 0.000000
0:22 false (const bool)
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:23 Sequence
0:23 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:23 'o3' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:23 Constant:
0:23 0 (const int)
0:23 0.000000
0:23 false (const bool)
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:24 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:24 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:24 Constant:
0:24 0 (const int)
0:24 0.000000
0:24 false (const bool)
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:25 move second child to first child (temp bool)
0:25 c: direct index for structure (temp bool)
0:25 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:25 Constant:
0:25 2 (const int)
0:25 c: direct index for structure (temp bool)
0:25 'o1' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:25 Constant:
0:25 2 (const int)
0:26 Sequence
0:26 move second child to first child (temp structure{temp 4X3 matrix of float m, temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v} os, temp bool b})
0:26 'nest' (temp structure{temp 4X3 matrix of float m, temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v} os, temp bool b})
0:26 Constant:
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0 (const int)
0:26 0.000000
0:26 false (const bool)
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 false (const bool)
0:28 Sequence
0:28 Sequence
0:28 move second child to first child (temp int)
0:? 'a' (layout(location=0 ) out int)
0:28 a: direct index for structure (temp int)
0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child (temp float)
0:? 'b' (layout(location=1 ) out float)
0:28 b: direct index for structure (temp float)
0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:28 Constant:
0:28 1 (const int)
0:28 move second child to first child (temp bool)
0:? 'c' (layout(location=2 ) out bool)
0:28 c: direct index for structure (temp bool)
0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:28 Constant:
0:28 2 (const int)
0:28 move second child to first child (temp 4-component vector of float)
0:? 'v' (layout(location=3 ) out 4-component vector of float)
0:28 v: direct index for structure (temp 4-component vector of float)
0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:28 Constant:
0:28 3 (const int)
0:28 Branch: Return
0:? Linker Objects
0:? 'a' (layout(location=0 ) out int)
0:? 'b' (layout(location=1 ) out float)
0:? 'c' (layout(location=2 ) out bool)
0:? 'v' (layout(location=3 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'gv' (global 4-component vector of float)
0:? 'gfa' (global 3-element array of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'gv' (global 4-component vector of float)
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:8 1.000000
0:8 0.000000
0:9 Sequence
0:9 move second child to first child (temp 3-element array of float)
0:9 'gfa' (global 3-element array of float)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:18 Function Definition: PixelShaderFunction(vf4; (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:18 Function Parameters:
0:18 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:19 Sequence
0:19 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:19 'o2' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:19 Constant:
0:19 3 (const int)
0:19 0.000000
0:19 false (const bool)
0:19 0.000000
0:19 0.000000
0:19 0.000000
0:19 0.000000
0:21 move second child to first child (temp 4-component vector of float)
0:21 v: direct index for structure (temp 4-component vector of float)
0:21 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:21 Constant:
0:21 3 (const int)
0:21 vector-scale (temp 4-component vector of float)
0:21 'gv' (global 4-component vector of float)
0:21 direct index (temp float)
0:21 'gfa' (global 3-element array of float)
0:21 Constant:
0:21 2 (const int)
0:22 Sequence
0:22 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:22 'o1' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:22 Constant:
0:22 0 (const int)
0:22 0.000000
0:22 false (const bool)
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:23 Sequence
0:23 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:23 'o3' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:23 Constant:
0:23 0 (const int)
0:23 0.000000
0:23 false (const bool)
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:24 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:24 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:24 Constant:
0:24 0 (const int)
0:24 0.000000
0:24 false (const bool)
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:24 0.000000
0:25 move second child to first child (temp bool)
0:25 c: direct index for structure (temp bool)
0:25 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:25 Constant:
0:25 2 (const int)
0:25 c: direct index for structure (temp bool)
0:25 'o1' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:25 Constant:
0:25 2 (const int)
0:26 Sequence
0:26 move second child to first child (temp structure{temp 4X3 matrix of float m, temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v} os, temp bool b})
0:26 'nest' (temp structure{temp 4X3 matrix of float m, temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v} os, temp bool b})
0:26 Constant:
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0 (const int)
0:26 0.000000
0:26 false (const bool)
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 false (const bool)
0:28 Sequence
0:28 Sequence
0:28 move second child to first child (temp int)
0:? 'a' (layout(location=0 ) out int)
0:28 a: direct index for structure (temp int)
0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child (temp float)
0:? 'b' (layout(location=1 ) out float)
0:28 b: direct index for structure (temp float)
0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:28 Constant:
0:28 1 (const int)
0:28 move second child to first child (temp bool)
0:? 'c' (layout(location=2 ) out bool)
0:28 c: direct index for structure (temp bool)
0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:28 Constant:
0:28 2 (const int)
0:28 move second child to first child (temp 4-component vector of float)
0:? 'v' (layout(location=3 ) out 4-component vector of float)
0:28 v: direct index for structure (temp 4-component vector of float)
0:28 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v})
0:28 Constant:
0:28 3 (const int)
0:28 Branch: Return
0:? Linker Objects
0:? 'a' (layout(location=0 ) out int)
0:? 'b' (layout(location=1 ) out float)
0:? 'c' (layout(location=2 ) out bool)
0:? 'v' (layout(location=3 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'gv' (global 4-component vector of float)
0:? 'gfa' (global 3-element array of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 75
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 54 59 65 69 74
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "gv"
Name 17 "gfa"
Name 21 "outs"
MemberName 21(outs) 0 "a"
MemberName 21(outs) 1 "b"
MemberName 21(outs) 2 "c"
MemberName 21(outs) 3 "v"
Name 23 "o2"
Name 28 "o4"
Name 37 "o1"
Name 40 "o3"
Name 47 "Nest"
MemberName 47(Nest) 0 "m"
MemberName 47(Nest) 1 "os"
MemberName 47(Nest) 2 "b"
Name 49 "nest"
Name 54 "a"
Name 59 "b"
Name 65 "c"
Name 69 "v"
Name 74 "input"
Decorate 54(a) Location 0
Decorate 59(b) Location 1
Decorate 65(c) Location 2
Decorate 69(v) Location 3
Decorate 74(input) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Private 7(fvec4)
9(gv): 8(ptr) Variable Private
10: 6(float) Constant 0
11: 6(float) Constant 1065353216
12: 7(fvec4) ConstantComposite 10 10 11 10
13: TypeInt 32 0
14: 13(int) Constant 3
15: TypeArray 6(float) 14
16: TypePointer Private 15
17(gfa): 16(ptr) Variable Private
18: 15 ConstantComposite 10 10 10
19: TypeInt 32 1
20: TypeBool
21(outs): TypeStruct 19(int) 6(float) 20(bool) 7(fvec4)
22: TypePointer Function 21(outs)
24: 19(int) Constant 3
25: 20(bool) ConstantFalse
26: 7(fvec4) ConstantComposite 10 10 10 10
27: 21(outs) ConstantComposite 24 10 25 26
30: 19(int) Constant 2
31: TypePointer Private 6(float)
35: TypePointer Function 7(fvec4)
38: 19(int) Constant 0
39: 21(outs) ConstantComposite 38 10 25 26
41: TypePointer Function 20(bool)
45: TypeVector 6(float) 3
46: TypeMatrix 45(fvec3) 4
47(Nest): TypeStruct 46 21(outs) 20(bool)
48: TypePointer Function 47(Nest)
50: 45(fvec3) ConstantComposite 10 10 10
51: 46 ConstantComposite 50 50 50 50
52: 47(Nest) ConstantComposite 51 39 25
53: TypePointer Output 19(int)
54(a): 53(ptr) Variable Output
55: TypePointer Function 19(int)
58: TypePointer Output 6(float)
59(b): 58(ptr) Variable Output
60: 19(int) Constant 1
61: TypePointer Function 6(float)
64: TypePointer Output 20(bool)
65(c): 64(ptr) Variable Output
68: TypePointer Output 7(fvec4)
69(v): 68(ptr) Variable Output
73: TypePointer Input 7(fvec4)
74(input): 73(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
23(o2): 22(ptr) Variable Function
28(o4): 22(ptr) Variable Function
37(o1): 22(ptr) Variable Function
40(o3): 22(ptr) Variable Function
49(nest): 48(ptr) Variable Function
Store 9(gv) 12
Store 17(gfa) 18
Store 23(o2) 27
29: 7(fvec4) Load 9(gv)
32: 31(ptr) AccessChain 17(gfa) 30
33: 6(float) Load 32
34: 7(fvec4) VectorTimesScalar 29 33
36: 35(ptr) AccessChain 28(o4) 24
Store 36 34
Store 37(o1) 39
Store 40(o3) 39
Store 28(o4) 39
42: 41(ptr) AccessChain 37(o1) 30
43: 20(bool) Load 42
44: 41(ptr) AccessChain 28(o4) 30
Store 44 43
Store 49(nest) 52
56: 55(ptr) AccessChain 28(o4) 38
57: 19(int) Load 56
Store 54(a) 57
62: 61(ptr) AccessChain 28(o4) 60
63: 6(float) Load 62
Store 59(b) 63
66: 41(ptr) AccessChain 28(o4) 30
67: 20(bool) Load 66
Store 65(c) 67
70: 35(ptr) AccessChain 28(o4) 24
71: 7(fvec4) Load 70
Store 69(v) 71
Return
FunctionEnd

109
3rdparty/glslang/Test/baseResults/hlsl.promote.atomic.frag.out поставляемый Normal file
Просмотреть файл

@ -0,0 +1,109 @@
hlsl.promote.atomic.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: main( (temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:13 move second child to first child (temp int)
0:13 'Orig' (temp int)
0:13 Convert uint to int (temp int)
0:13 imageAtomicAdd (temp uint)
0:13 's_uintbuff' (layout(r32ui ) uniform uimageBuffer)
0:13 'Loc' (temp int)
0:13 Convert int to uint (temp uint)
0:13 'Inc' (temp int)
0:15 Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:15 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 's_uintbuff' (layout(r32ui ) uniform uimageBuffer)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: main( (temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:13 move second child to first child (temp int)
0:13 'Orig' (temp int)
0:13 Convert uint to int (temp int)
0:13 imageAtomicAdd (temp uint)
0:13 's_uintbuff' (layout(r32ui ) uniform uimageBuffer)
0:13 'Loc' (temp int)
0:13 Convert int to uint (temp uint)
0:13 'Inc' (temp int)
0:15 Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:15 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 's_uintbuff' (layout(r32ui ) uniform uimageBuffer)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 31
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 27
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "Orig"
Name 12 "s_uintbuff"
Name 13 "Loc"
Name 15 "Inc"
Name 27 "@entryPointOutput"
Decorate 12(s_uintbuff) DescriptorSet 0
Decorate 27(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: TypeInt 32 0
10: TypeImage 9(int) Buffer nonsampled format:R32ui
11: TypePointer UniformConstant 10
12(s_uintbuff): 11(ptr) Variable UniformConstant
18: 9(int) Constant 0
19: TypePointer Image 9(int)
21: 9(int) Constant 1
24: TypeFloat 32
25: TypeVector 24(float) 4
26: TypePointer Output 25(fvec4)
27(@entryPointOutput): 26(ptr) Variable Output
28: 24(float) Constant 0
29: 25(fvec4) ConstantComposite 28 28 28 28
4(main): 2 Function None 3
5: Label
8(Orig): 7(ptr) Variable Function
13(Loc): 7(ptr) Variable Function
15(Inc): 7(ptr) Variable Function
14: 6(int) Load 13(Loc)
16: 6(int) Load 15(Inc)
17: 9(int) Bitcast 16
20: 19(ptr) ImageTexelPointer 12(s_uintbuff) 14 18
22: 9(int) AtomicIAdd 20 21 18 17
23: 6(int) Bitcast 22
Store 8(Orig) 23
Store 27(@entryPointOutput) 29
Return
FunctionEnd

Просмотреть файл

@ -1,8 +1,4 @@
hlsl.reflection.binding.frag
Linked fragment stage:
Uniform reflection:
t1: offset -1, type 8b5d, size 1, index -1, binding 15
s1: offset -1, type 0, size 1, index -1, binding 5

Просмотреть файл

@ -1,8 +1,4 @@
hlsl.reflection.vert
Linked vertex stage:
Uniform reflection:
anonMember3: offset 80, type 8b52, size 1, index 0, binding -1
s.a: offset 0, type 1404, size 1, index 1, binding -1

Просмотреть файл

@ -115,6 +115,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
gl_FragCoord origin is upper left
@ -282,6 +283,7 @@ gl_FragCoord origin is upper left
62: TypeVector 41(bool) 4
4(main): 2 Function None 3
5: Label
Return
FunctionEnd
13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10
11(input): 8(ptr) FunctionParameter

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@ -0,0 +1,197 @@
hlsl.structarray.flatten.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:23 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
0:23 Function Parameters:
0:23 'ps_output' (out structure{temp 4-component vector of float color})
0:? Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:26 add (temp 4-component vector of float)
0:25 add (temp 4-component vector of float)
0:25 texture (temp 4-component vector of float)
0:25 Construct combined texture-sampler (temp sampler1D)
0:? 'tex' (uniform texture1D)
0:? 'samp' (uniform sampler)
0:25 Constant:
0:25 0.500000
0:26 texture (temp 4-component vector of float)
0:26 Construct combined texture-sampler (temp sampler1D)
0:? 'g_texdata_array[1].tex' (uniform texture1D)
0:? 'g_texdata_array[1].samp' (uniform sampler)
0:26 Constant:
0:26 0.400000
0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1D)
0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
0:27 Constant:
0:27 0.300000
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_samp' (uniform sampler)
0:? 'g_tex' (uniform texture1D)
0:? 'g_texdata_array2[0].samp[0]' (uniform sampler)
0:? 'g_texdata_array2[0].samp[1]' (uniform sampler)
0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
0:? 'g_texdata_array2[1].samp[1]' (uniform sampler)
0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D)
0:? 'g_texdata_array2[2].samp[0]' (uniform sampler)
0:? 'g_texdata_array2[2].samp[1]' (uniform sampler)
0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:23 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
0:23 Function Parameters:
0:23 'ps_output' (out structure{temp 4-component vector of float color})
0:? Sequence
0:24 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:26 add (temp 4-component vector of float)
0:25 add (temp 4-component vector of float)
0:25 texture (temp 4-component vector of float)
0:25 Construct combined texture-sampler (temp sampler1D)
0:? 'tex' (uniform texture1D)
0:? 'samp' (uniform sampler)
0:25 Constant:
0:25 0.500000
0:26 texture (temp 4-component vector of float)
0:26 Construct combined texture-sampler (temp sampler1D)
0:? 'g_texdata_array[1].tex' (uniform texture1D)
0:? 'g_texdata_array[1].samp' (uniform sampler)
0:26 Constant:
0:26 0.400000
0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1D)
0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
0:27 Constant:
0:27 0.300000
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_samp' (uniform sampler)
0:? 'g_tex' (uniform texture1D)
0:? 'g_texdata_array2[0].samp[0]' (uniform sampler)
0:? 'g_texdata_array2[0].samp[1]' (uniform sampler)
0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
0:? 'g_texdata_array2[1].samp[1]' (uniform sampler)
0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D)
0:? 'g_texdata_array2[2].samp[0]' (uniform sampler)
0:? 'g_texdata_array2[2].samp[1]' (uniform sampler)
0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D)
0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 50
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "color"
Name 12 "tex"
Name 16 "samp"
Name 22 "g_texdata_array[1].tex"
Name 24 "g_texdata_array[1].samp"
Name 30 "g_texdata_array2[1].tex[0]"
Name 32 "g_texdata_array2[1].samp[0]"
Name 38 "g_samp"
Name 39 "g_tex"
Name 40 "g_texdata_array2[0].samp[0]"
Name 41 "g_texdata_array2[0].samp[1]"
Name 42 "g_texdata_array2[0].tex[0]"
Name 43 "g_texdata_array2[0].tex[1]"
Name 44 "g_texdata_array2[1].samp[1]"
Name 45 "g_texdata_array2[1].tex[1]"
Name 46 "g_texdata_array2[2].samp[0]"
Name 47 "g_texdata_array2[2].samp[1]"
Name 48 "g_texdata_array2[2].tex[0]"
Name 49 "g_texdata_array2[2].tex[1]"
Decorate 9(color) Location 0
Decorate 12(tex) DescriptorSet 0
Decorate 16(samp) DescriptorSet 0
Decorate 22(g_texdata_array[1].tex) DescriptorSet 0
Decorate 24(g_texdata_array[1].samp) DescriptorSet 0
Decorate 30(g_texdata_array2[1].tex[0]) DescriptorSet 0
Decorate 32(g_texdata_array2[1].samp[0]) DescriptorSet 0
Decorate 38(g_samp) DescriptorSet 0
Decorate 39(g_tex) DescriptorSet 0
Decorate 40(g_texdata_array2[0].samp[0]) DescriptorSet 0
Decorate 41(g_texdata_array2[0].samp[1]) DescriptorSet 0
Decorate 42(g_texdata_array2[0].tex[0]) DescriptorSet 0
Decorate 43(g_texdata_array2[0].tex[1]) DescriptorSet 0
Decorate 44(g_texdata_array2[1].samp[1]) DescriptorSet 0
Decorate 45(g_texdata_array2[1].tex[1]) DescriptorSet 0
Decorate 46(g_texdata_array2[2].samp[0]) DescriptorSet 0
Decorate 47(g_texdata_array2[2].samp[1]) DescriptorSet 0
Decorate 48(g_texdata_array2[2].tex[0]) DescriptorSet 0
Decorate 49(g_texdata_array2[2].tex[1]) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(color): 8(ptr) Variable Output
10: TypeImage 6(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(tex): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(samp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: 6(float) Constant 1056964608
22(g_texdata_array[1].tex): 11(ptr) Variable UniformConstant
24(g_texdata_array[1].samp): 15(ptr) Variable UniformConstant
27: 6(float) Constant 1053609165
30(g_texdata_array2[1].tex[0]): 11(ptr) Variable UniformConstant
32(g_texdata_array2[1].samp[0]): 15(ptr) Variable UniformConstant
35: 6(float) Constant 1050253722
38(g_samp): 15(ptr) Variable UniformConstant
39(g_tex): 11(ptr) Variable UniformConstant
40(g_texdata_array2[0].samp[0]): 15(ptr) Variable UniformConstant
41(g_texdata_array2[0].samp[1]): 15(ptr) Variable UniformConstant
42(g_texdata_array2[0].tex[0]): 11(ptr) Variable UniformConstant
43(g_texdata_array2[0].tex[1]): 11(ptr) Variable UniformConstant
44(g_texdata_array2[1].samp[1]): 15(ptr) Variable UniformConstant
45(g_texdata_array2[1].tex[1]): 11(ptr) Variable UniformConstant
46(g_texdata_array2[2].samp[0]): 15(ptr) Variable UniformConstant
47(g_texdata_array2[2].samp[1]): 15(ptr) Variable UniformConstant
48(g_texdata_array2[2].tex[0]): 11(ptr) Variable UniformConstant
49(g_texdata_array2[2].tex[1]): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
13: 10 Load 12(tex)
17: 14 Load 16(samp)
19: 18 SampledImage 13 17
21: 7(fvec4) ImageSampleImplicitLod 19 20
23: 10 Load 22(g_texdata_array[1].tex)
25: 14 Load 24(g_texdata_array[1].samp)
26: 18 SampledImage 23 25
28: 7(fvec4) ImageSampleImplicitLod 26 27
29: 7(fvec4) FAdd 21 28
31: 10 Load 30(g_texdata_array2[1].tex[0])
33: 14 Load 32(g_texdata_array2[1].samp[0])
34: 18 SampledImage 31 33
36: 7(fvec4) ImageSampleImplicitLod 34 35
37: 7(fvec4) FAdd 29 36
Store 9(color) 37
Return
FunctionEnd

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@ -0,0 +1,100 @@
hlsl.structarray.flatten.geom
ERROR: 0:10: 'vin' : recursive type not yet supported in GS input
ERROR: 1 compilation errors. No code generated.
Shader version: 450
invocations = -1
max_vertices = 4
input primitive = lines
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:10 Function Definition: main(struct-VertexData-vf4-vf4-vf21[2];struct-VertexData-vf4-vf4-vf21; (temp void)
0:10 Function Parameters:
0:10 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:10 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? Sequence
0:13 move second child to first child (temp 4-component vector of float)
0:13 color: direct index for structure (temp 4-component vector of float)
0:13 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:13 Constant:
0:13 1 (const int)
0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
0:14 move second child to first child (temp 2-component vector of float)
0:14 uv: direct index for structure (temp 2-component vector of float)
0:14 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:14 Constant:
0:14 2 (const int)
0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 position: direct index for structure (temp 4-component vector of float)
0:15 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:15 Constant:
0:15 0 (const int)
0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
0:16 Sequence
0:16 move second child to first child (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 EmitVertex (temp void)
0:? Linker Objects
0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
0:? 'vin[1].position' (layout(location=3 ) in 4-component vector of float)
0:? 'vin[1].color' (layout(location=4 ) in 4-component vector of float)
0:? 'vin[1].uv' (layout(location=5 ) in 2-component vector of float)
0:? 'position' (layout(location=0 ) out 4-component vector of float)
0:? 'color' (layout(location=1 ) out 4-component vector of float)
0:? 'uv' (layout(location=2 ) out 2-component vector of float)
Linked geometry stage:
Shader version: 450
invocations = 1
max_vertices = 4
input primitive = lines
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:10 Function Definition: main(struct-VertexData-vf4-vf4-vf21[2];struct-VertexData-vf4-vf4-vf21; (temp void)
0:10 Function Parameters:
0:10 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:10 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:? Sequence
0:13 move second child to first child (temp 4-component vector of float)
0:13 color: direct index for structure (temp 4-component vector of float)
0:13 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:13 Constant:
0:13 1 (const int)
0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
0:14 move second child to first child (temp 2-component vector of float)
0:14 uv: direct index for structure (temp 2-component vector of float)
0:14 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:14 Constant:
0:14 2 (const int)
0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 position: direct index for structure (temp 4-component vector of float)
0:15 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:15 Constant:
0:15 0 (const int)
0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
0:16 Sequence
0:16 move second child to first child (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
0:16 EmitVertex (temp void)
0:? Linker Objects
0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
0:? 'vin[1].position' (layout(location=3 ) in 4-component vector of float)
0:? 'vin[1].color' (layout(location=4 ) in 4-component vector of float)
0:? 'vin[1].uv' (layout(location=5 ) in 2-component vector of float)
0:? 'position' (layout(location=0 ) out 4-component vector of float)
0:? 'color' (layout(location=1 ) out 4-component vector of float)
0:? 'uv' (layout(location=2 ) out 2-component vector of float)
SPIR-V is not generated for failed compile or link

Просмотреть файл

@ -16,14 +16,8 @@ Shader version: 450
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:11 Construct vec4 (temp 4-component vector of float)
0:11 Convert uint to float (temp float)
0:11 direct index (temp uint)
@ -34,12 +28,24 @@ Shader version: 450
0:11 'e' (layout(location=5 ) in 4-component vector of float)
0:13 Sequence
0:13 Sequence
0:13 move second child to first child (temp 2-element array of 4-component vector of float)
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:13 move second child to first child (temp 4-component vector of float)
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
0:13 direct index (temp 4-component vector of float)
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child (temp 4-component vector of float)
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
0:13 direct index (temp 4-component vector of float)
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 move second child to first child (temp 2-component vector of uint)
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
0:13 coord: direct index for structure (temp 2-component vector of uint)
@ -54,14 +60,20 @@ Shader version: 450
0:13 2 (const int)
0:13 Branch: Return
0:? Linker Objects
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
0:? 'b' (layout(location=3 ) smooth out 4-component vector of float)
0:? 'd' (layout(location=0 ) in 4-component vector of float)
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:? 'b' (layout(location=4 ) in 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
Linked vertex stage:
@ -84,14 +96,8 @@ Shader version: 450
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 add (temp 4-component vector of float)
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:11 Construct vec4 (temp 4-component vector of float)
0:11 Convert uint to float (temp float)
0:11 direct index (temp uint)
@ -102,12 +108,24 @@ Shader version: 450
0:11 'e' (layout(location=5 ) in 4-component vector of float)
0:13 Sequence
0:13 Sequence
0:13 move second child to first child (temp 2-element array of 4-component vector of float)
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:13 move second child to first child (temp 4-component vector of float)
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
0:13 direct index (temp 4-component vector of float)
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child (temp 4-component vector of float)
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
0:13 direct index (temp 4-component vector of float)
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 move second child to first child (temp 2-component vector of uint)
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
0:13 coord: direct index for structure (temp 2-component vector of uint)
@ -122,45 +140,55 @@ Shader version: 450
0:13 2 (const int)
0:13 Branch: Return
0:? Linker Objects
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
0:? 'b' (layout(location=3 ) smooth out 4-component vector of float)
0:? 'd' (layout(location=0 ) in 4-component vector of float)
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
0:? 'b' (layout(location=4 ) in 4-component vector of float)
0:? 'e' (layout(location=5 ) in 4-component vector of float)
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 60
// Id's are bound by 59
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 18 28 36 39 45 50 55 59
EntryPoint Vertex 4 "main" 18 20 24 32 35 41 45 50 54 58
Name 4 "main"
Name 12 "VI"
MemberName 12(VI) 0 "m"
MemberName 12(VI) 1 "coord"
MemberName 12(VI) 2 "b"
Name 14 "local"
Name 18 "m"
Name 28 "coord"
Name 36 "d"
Name 39 "e"
Name 45 "m"
Name 18 "m[1]"
Name 20 "m[0]"
Name 24 "coord"
Name 32 "d"
Name 35 "e"
Name 41 "m[0]"
Name 45 "m[1]"
Name 50 "coord"
Name 55 "b"
Name 59 "b"
Decorate 18(m) Location 1
Decorate 28(coord) Location 3
Decorate 36(d) Location 0
Decorate 39(e) Location 5
Decorate 45(m) Location 0
Name 54 "b"
Name 58 "b"
Decorate 18(m[1]) Location 2
Decorate 20(m[0]) Location 1
Decorate 24(coord) Location 3
Decorate 32(d) Location 0
Decorate 35(e) Location 5
Decorate 41(m[0]) Location 0
Decorate 45(m[1]) Location 1
Decorate 50(coord) Location 2
Decorate 55(b) Location 3
Decorate 59(b) Location 4
Decorate 54(b) Location 3
Decorate 58(b) Location 4
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -173,54 +201,54 @@ Shader version: 450
13: TypePointer Function 12(VI)
15: TypeInt 32 1
16: 15(int) Constant 2
17: TypePointer Input 10
18(m): 17(ptr) Variable Input
19: 15(int) Constant 1
20: TypePointer Input 7(fvec4)
23: 15(int) Constant 0
27: TypePointer Input 11(ivec2)
28(coord): 27(ptr) Variable Input
29: 8(int) Constant 0
30: TypePointer Input 8(int)
36(d): 20(ptr) Variable Input
39(e): 20(ptr) Variable Input
42: TypePointer Function 7(fvec4)
44: TypePointer Output 10
45(m): 44(ptr) Variable Output
46: TypePointer Function 10
17: TypePointer Input 7(fvec4)
18(m[1]): 17(ptr) Variable Input
20(m[0]): 17(ptr) Variable Input
23: TypePointer Input 11(ivec2)
24(coord): 23(ptr) Variable Input
25: 8(int) Constant 0
26: TypePointer Input 8(int)
32(d): 17(ptr) Variable Input
35(e): 17(ptr) Variable Input
38: TypePointer Function 7(fvec4)
40: TypePointer Output 7(fvec4)
41(m[0]): 40(ptr) Variable Output
42: 15(int) Constant 0
45(m[1]): 40(ptr) Variable Output
46: 15(int) Constant 1
49: TypePointer Output 11(ivec2)
50(coord): 49(ptr) Variable Output
51: TypePointer Function 11(ivec2)
54: TypePointer Output 7(fvec4)
55(b): 54(ptr) Variable Output
59(b): 20(ptr) Variable Input
54(b): 40(ptr) Variable Output
58(b): 17(ptr) Variable Input
4(main): 2 Function None 3
5: Label
14(local): 13(ptr) Variable Function
21: 20(ptr) AccessChain 18(m) 19
22: 7(fvec4) Load 21
24: 20(ptr) AccessChain 18(m) 23
25: 7(fvec4) Load 24
26: 7(fvec4) FAdd 22 25
31: 30(ptr) AccessChain 28(coord) 29
32: 8(int) Load 31
33: 6(float) ConvertUToF 32
34: 7(fvec4) CompositeConstruct 33 33 33 33
35: 7(fvec4) FAdd 26 34
37: 7(fvec4) Load 36(d)
38: 7(fvec4) FAdd 35 37
40: 7(fvec4) Load 39(e)
41: 7(fvec4) FAdd 38 40
43: 42(ptr) AccessChain 14(local) 16
Store 43 41
47: 46(ptr) AccessChain 14(local) 23
48: 10 Load 47
Store 45(m) 48
52: 51(ptr) AccessChain 14(local) 19
19: 7(fvec4) Load 18(m[1])
21: 7(fvec4) Load 20(m[0])
22: 7(fvec4) FAdd 19 21
27: 26(ptr) AccessChain 24(coord) 25
28: 8(int) Load 27
29: 6(float) ConvertUToF 28
30: 7(fvec4) CompositeConstruct 29 29 29 29
31: 7(fvec4) FAdd 22 30
33: 7(fvec4) Load 32(d)
34: 7(fvec4) FAdd 31 33
36: 7(fvec4) Load 35(e)
37: 7(fvec4) FAdd 34 36
39: 38(ptr) AccessChain 14(local) 16
Store 39 37
43: 38(ptr) AccessChain 14(local) 42 42
44: 7(fvec4) Load 43
Store 41(m[0]) 44
47: 38(ptr) AccessChain 14(local) 42 46
48: 7(fvec4) Load 47
Store 45(m[1]) 48
52: 51(ptr) AccessChain 14(local) 46
53: 11(ivec2) Load 52
Store 50(coord) 53
56: 42(ptr) AccessChain 14(local) 16
57: 7(fvec4) Load 56
Store 55(b) 57
55: 38(ptr) AccessChain 14(local) 16
56: 7(fvec4) Load 55
Store 54(b) 56
Return
FunctionEnd

Просмотреть файл

@ -38,6 +38,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
gl_FragCoord origin is upper left
@ -106,6 +107,7 @@ gl_FragCoord origin is upper left
4(PixelShaderFunction): 2 Function None 3
5: Label
Store 14(AmbientColor) 18
Return
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter

Просмотреть файл

@ -39,6 +39,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
gl_FragCoord origin is upper left
@ -106,6 +107,7 @@ gl_FragCoord origin is upper left
20: 9(int) Constant 2
4(PixelShaderFunction): 2 Function None 3
5: Label
Return
FunctionEnd
14(ShaderFunction(vf4;i1;): 7(fvec4) Function None 11
12(input): 8(ptr) FunctionParameter

Просмотреть файл

@ -176,16 +176,6 @@ ERROR: node is still EOpNull!
0:20 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:20 Construct vec4 (temp highp 4-component vector of float)
0:20 'foo' (global highp float)
0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)
0:22 Function Parameters:
0:22 'a' (in highp 4-component vector of float)
0:24 Sequence
0:24 Sequence
0:24 move second child to first child (temp highp 4-component vector of float)
0:24 'b' (temp highp 4-component vector of float)
0:24 'a' (in highp 4-component vector of float)
0:25 Branch: Return with expression
0:25 'b' (temp highp 4-component vector of float)
0:47 Sequence
0:47 move second child to first child (temp highp int)
0:47 'q1' (global highp int)
@ -256,25 +246,6 @@ ERROR: node is still EOpNull!
0:123 'bar107' (global highp int)
0:128 Constant:
0:128 5 (const int)
0:131 Function Definition: foo203209409( (global void)
0:131 Function Parameters:
0:134 Sequence
0:134 add second child into first child (temp highp int)
0:133 'bar107' (global highp int)
0:134 Constant:
0:134 37 (const int)
0:135 multiply second child into first child (temp highp int)
0:135 'bar107' (global highp int)
0:136 Constant:
0:136 38 (const int)
0:137 divide second child into first child (temp highp int)
0:137 'bar107' (global highp int)
0:138 Constant:
0:138 39 (const int)
0:139 add (temp highp int)
0:139 'bar107' (global highp int)
0:140 Constant:
0:140 41 (const int)
0:? Linker Objects
0:? 'foo' (global highp float)
0:? 'goodDecl' (global highp int)

Просмотреть файл

@ -90,16 +90,6 @@ ERROR: node is still EOpNull!
0:20 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:20 Construct vec4 (temp highp 4-component vector of float)
0:20 'foo' (global highp float)
0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)
0:22 Function Parameters:
0:22 'a' (in highp 4-component vector of float)
0:24 Sequence
0:24 Sequence
0:24 move second child to first child (temp highp 4-component vector of float)
0:24 'b' (temp highp 4-component vector of float)
0:24 'a' (in highp 4-component vector of float)
0:25 Branch: Return with expression
0:25 'b' (temp highp 4-component vector of float)
0:45 Sequence
0:45 move second child to first child (temp highp int)
0:45 'q1' (global highp int)

Просмотреть файл

@ -48,6 +48,7 @@ ERROR: Linking geometry stage: At least one shader must specify a layout(max_ver
Linked fragment stage:
ERROR: Linking fragment stage: can't handle multiple entry points per stage
ERROR: Linking fragment stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
@ -57,10 +58,6 @@ max_vertices = -1
input primitive = none
output primitive = points
ERROR: node is still EOpNull!
0:3 Function Definition: foo( (global void)
0:3 Function Parameters:
0:3 Function Definition: bar( (global void)
0:3 Function Parameters:
0:? Linker Objects
Shader version: 110
0:? Sequence

98
3rdparty/glslang/Test/baseResults/missingBodies.vert.out поставляемый Executable file
Просмотреть файл

@ -0,0 +1,98 @@
missingBodies.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
0:? Sequence
0:4 Function Definition: foo( (global void)
0:4 Function Parameters:
0:4 Sequence
0:4 Function Call: bar( (global void)
0:8 Function Definition: C(i1;i1; (global void)
0:8 Function Parameters:
0:8 '' (in int)
0:8 '' (in int)
0:10 Function Definition: A( (global void)
0:10 Function Parameters:
0:10 Sequence
0:10 Function Call: B( (global void)
0:10 Function Call: C(i1; (global void)
0:10 Constant:
0:10 1 (const int)
0:10 Function Call: C(b1; (global void)
0:10 Constant:
0:10 true (const bool)
0:10 Function Call: C(i1;i1; (global void)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 2 (const int)
0:12 Function Definition: main( (global void)
0:12 Function Parameters:
0:14 Sequence
0:14 Function Call: foo( (global void)
0:15 Function Call: C(b1; (global void)
0:15 Constant:
0:15 true (const bool)
0:20 Sequence
0:20 move second child to first child (temp int)
0:20 'f1' (global int)
0:20 Function Call: ret1( (global int)
0:22 Function Definition: ret2( (global int)
0:22 Function Parameters:
0:22 Sequence
0:22 Branch: Return with expression
0:22 Constant:
0:22 3 (const int)
0:24 Sequence
0:24 move second child to first child (temp int)
0:24 'f2' (global int)
0:24 Function Call: ret2( (global int)
0:? Linker Objects
0:? 'f1' (global int)
0:? 'f2' (global int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
ERROR: Linking vertex stage: No function definition (body) found:
ret1(
ERROR: Linking vertex stage: No function definition (body) found:
C(b1;
ERROR: Linking vertex stage: No function definition (body) found:
bar(
Shader version: 450
0:? Sequence
0:4 Function Definition: foo( (global void)
0:4 Function Parameters:
0:4 Sequence
0:4 Function Call: bar( (global void)
0:12 Function Definition: main( (global void)
0:12 Function Parameters:
0:14 Sequence
0:14 Function Call: foo( (global void)
0:15 Function Call: C(b1; (global void)
0:15 Constant:
0:15 true (const bool)
0:20 Sequence
0:20 move second child to first child (temp int)
0:20 'f1' (global int)
0:20 Function Call: ret1( (global int)
0:22 Function Definition: ret2( (global int)
0:22 Function Parameters:
0:22 Sequence
0:22 Branch: Return with expression
0:22 Constant:
0:22 3 (const int)
0:24 Sequence
0:24 move second child to first child (temp int)
0:24 'f2' (global int)
0:24 Function Call: ret2( (global int)
0:? Linker Objects
0:? 'f1' (global int)
0:? 'f2' (global int)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)

Просмотреть файл

@ -30,8 +30,6 @@ Linked fragment stage:
Shader version: 300
0:? Sequence
0:3 Function Definition: foo( (global void)
0:3 Function Parameters:
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

Просмотреть файл

@ -392,376 +392,6 @@ Requested GL_EXT_shader_io_blocks
Requested GL_EXT_tessellation_shader
vertices = -1
0:? Sequence
0:5 Function Definition: minimal( (global float)
0:5 Function Parameters:
0:6 Sequence
0:6 Sequence
0:6 move second child to first child (temp float)
0:6 'result' (noContraction temp float)
0:6 Constant:
0:6 5.000000
0:7 Sequence
0:7 move second child to first child (temp float)
0:7 'a' (noContraction temp float)
0:7 Constant:
0:7 10.000000
0:8 Sequence
0:8 move second child to first child (temp float)
0:8 'b' (noContraction temp float)
0:8 Constant:
0:8 20.000000
0:9 Sequence
0:9 move second child to first child (temp float)
0:9 'c' (noContraction temp float)
0:9 Constant:
0:9 30.000000
0:10 Sequence
0:10 move second child to first child (temp float)
0:10 'd' (noContraction temp float)
0:10 Constant:
0:10 40.000000
0:11 move second child to first child (temp float)
0:11 'result' (noContraction temp float)
0:11 add (noContraction temp float)
0:11 component-wise multiply (noContraction temp float)
0:11 'a' (noContraction temp float)
0:11 'b' (noContraction temp float)
0:11 component-wise multiply (noContraction temp float)
0:11 'c' (noContraction temp float)
0:11 'd' (noContraction temp float)
0:12 Branch: Return with expression
0:12 'result' (noContraction temp float)
0:15 Function Definition: continuous_assignment( (global void)
0:15 Function Parameters:
0:16 Sequence
0:16 Sequence
0:16 move second child to first child (temp float)
0:16 'result' (noContraction temp float)
0:16 Constant:
0:16 5.000000
0:17 Sequence
0:17 move second child to first child (temp float)
0:17 'a' (noContraction temp float)
0:17 Constant:
0:17 10.000000
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'b' (noContraction temp float)
0:18 Constant:
0:18 20.000000
0:19 move second child to first child (temp float)
0:19 'result' (noContraction temp float)
0:19 move second child to first child (temp float)
0:19 'a' (noContraction temp float)
0:19 add (noContraction temp float)
0:19 'b' (noContraction temp float)
0:19 Constant:
0:19 4.000000
0:22 Function Definition: convert( (global void)
0:22 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child (temp float)
0:24 'a' (noContraction temp float)
0:24 Constant:
0:24 10.000000
0:25 Sequence
0:25 move second child to first child (temp float)
0:25 'b' (noContraction temp float)
0:25 Constant:
0:25 20.000000
0:26 move second child to first child (temp float)
0:26 'b' (noContraction temp float)
0:26 add (noContraction temp float)
0:26 'a' (noContraction temp float)
0:26 'b' (noContraction temp float)
0:27 move second child to first child (temp double)
0:27 'result' (noContraction temp double)
0:27 Convert float to double (temp double)
0:27 'b' (noContraction temp float)
0:30 Function Definition: loop_for( (global float)
0:30 Function Parameters:
0:31 Sequence
0:31 Sequence
0:31 move second child to first child (temp float)
0:31 'r1' (noContraction temp float)
0:31 Constant:
0:31 5.000000
0:32 Sequence
0:32 move second child to first child (temp float)
0:32 'r2' (noContraction temp float)
0:32 Constant:
0:32 10.000000
0:33 Sequence
0:33 move second child to first child (temp int)
0:33 'a' (temp int)
0:33 Constant:
0:33 10 (const int)
0:34 Sequence
0:34 move second child to first child (temp int)
0:34 'b' (noContraction temp int)
0:34 Constant:
0:34 20 (const int)
0:35 Sequence
0:35 move second child to first child (temp int)
0:35 'c' (noContraction temp int)
0:35 Constant:
0:35 30 (const int)
0:36 Sequence
0:36 Sequence
0:36 move second child to first child (temp int)
0:36 'i' (noContraction temp int)
0:36 Constant:
0:36 0 (const int)
0:36 Loop with condition tested first
0:36 Loop Condition
0:36 Compare Less Than (temp bool)
0:36 'i' (temp int)
0:36 'a' (temp int)
0:36 Loop Body
0:37 Sequence
0:37 add second child into first child (noContraction temp float)
0:37 'r1' (noContraction temp float)
0:37 add (noContraction temp float)
0:37 add (noContraction temp float)
0:37 Constant:
0:37 3.120000
0:37 Convert int to float (temp float)
0:37 'b' (noContraction temp int)
0:37 Convert int to float (temp float)
0:37 'i' (noContraction temp int)
0:38 add second child into first child (noContraction temp int)
0:38 'c' (noContraction temp int)
0:38 Constant:
0:38 1 (const int)
0:36 Loop Terminal Expression
0:36 Post-Increment (noContraction temp int)
0:36 'i' (noContraction temp int)
0:40 add second child into first child (temp int)
0:40 'a' (temp int)
0:40 Constant:
0:40 1 (const int)
0:41 move second child to first child (temp float)
0:41 'r2' (noContraction temp float)
0:41 Convert int to float (temp float)
0:41 'c' (noContraction temp int)
0:42 Branch: Return with expression
0:42 Construct float (temp float)
0:42 add (temp float)
0:42 'r1' (noContraction temp float)
0:42 'r2' (noContraction temp float)
0:45 Function Definition: loop_array( (global void)
0:45 Function Parameters:
0:? Sequence
0:48 Sequence
0:48 move second child to first child (temp int)
0:48 'x' (noContraction temp int)
0:48 Constant:
0:48 22 (const int)
0:49 Sequence
0:49 move second child to first child (temp int)
0:49 'y' (noContraction temp int)
0:49 Constant:
0:49 33 (const int)
0:52 add second child into first child (noContraction temp float)
0:52 'result' (noContraction temp float)
0:52 add (noContraction temp float)
0:52 Convert int to float (temp float)
0:52 'x' (noContraction temp int)
0:52 Convert int to float (temp float)
0:52 'y' (noContraction temp int)
0:54 Sequence
0:54 Sequence
0:54 move second child to first child (temp int)
0:54 'i' (temp int)
0:54 Constant:
0:54 0 (const int)
0:54 Loop with condition tested first
0:54 Loop Condition
0:54 Compare Less Than (temp bool)
0:54 'i' (temp int)
0:54 Constant:
0:54 3 (const int)
0:54 Loop Body
0:56 Sequence
0:56 add second child into first child (noContraction temp float)
0:56 'result' (noContraction temp float)
0:56 add (noContraction temp float)
0:56 indirect index (noContraction temp float)
0:56 'a0' (temp 3-element array of float)
0:56 'i' (temp int)
0:56 Constant:
0:56 2.000000
0:58 move second child to first child (temp float)
0:58 indirect index (noContraction temp float)
0:58 'a0' (noContraction temp 3-element array of float)
0:58 'i' (temp int)
0:58 subtract (noContraction temp float)
0:58 Constant:
0:58 3.000000
0:58 Post-Increment (noContraction temp float)
0:58 'result' (noContraction temp float)
0:54 Loop Terminal Expression
0:54 Pre-Increment (temp int)
0:54 'i' (temp int)
0:62 Function Definition: loop_while( (global void)
0:62 Function Parameters:
0:63 Sequence
0:63 Sequence
0:63 move second child to first child (temp float)
0:63 'result' (noContraction temp float)
0:63 Constant:
0:63 5.000000
0:64 Sequence
0:64 move second child to first child (temp int)
0:64 'a' (noContraction temp int)
0:64 Constant:
0:64 10 (const int)
0:65 Sequence
0:65 move second child to first child (temp int)
0:65 'b' (noContraction temp int)
0:65 Constant:
0:65 20 (const int)
0:66 Loop with condition tested first
0:66 Loop Condition
0:66 Compare Less Than (temp bool)
0:66 'result' (noContraction temp float)
0:66 Constant:
0:66 10.000000
0:66 Loop Body
0:67 Sequence
0:67 add second child into first child (noContraction temp float)
0:67 'result' (noContraction temp float)
0:67 add (noContraction temp float)
0:67 Constant:
0:67 3.120000
0:67 Convert int to float (temp float)
0:67 'b' (noContraction temp int)
0:69 move second child to first child (temp float)
0:69 'result' (noContraction temp float)
0:69 Convert int to float (temp float)
0:69 add (temp int)
0:69 add (temp int)
0:69 'a' (noContraction temp int)
0:69 'b' (noContraction temp int)
0:69 Constant:
0:69 5 (const int)
0:70 move second child to first child (temp float)
0:70 'result' (noContraction temp float)
0:70 Constant:
0:70 11.100000
0:73 Function Definition: fma_not_decorated( (global float)
0:73 Function Parameters:
0:? Sequence
0:75 Sequence
0:75 move second child to first child (temp float)
0:75 'a' (noContraction temp float)
0:75 Constant:
0:75 1.000000
0:76 Sequence
0:76 move second child to first child (temp float)
0:76 'b' (noContraction temp float)
0:76 Constant:
0:76 2.000000
0:77 Sequence
0:77 move second child to first child (temp float)
0:77 'c' (noContraction temp float)
0:77 Constant:
0:77 3.000000
0:78 move second child to first child (temp float)
0:78 'b' (noContraction temp float)
0:78 add (noContraction temp float)
0:78 'b' (noContraction temp float)
0:78 'c' (noContraction temp float)
0:79 move second child to first child (temp float)
0:79 'result' (noContraction temp float)
0:79 fma (global float)
0:79 'a' (noContraction temp float)
0:79 'b' (noContraction temp float)
0:79 'c' (noContraction temp float)
0:80 Branch: Return with expression
0:80 'result' (noContraction temp float)
0:83 Function Definition: precise_return_exp_func( (noContraction temp float)
0:83 Function Parameters:
0:84 Sequence
0:84 Sequence
0:84 move second child to first child (temp float)
0:84 'a' (noContraction temp float)
0:84 Constant:
0:84 1.000000
0:85 Sequence
0:85 move second child to first child (temp float)
0:85 'b' (noContraction temp float)
0:85 Constant:
0:85 2.000000
0:86 Branch: Return with expression
0:86 add (noContraction temp float)
0:86 'a' (noContraction temp float)
0:86 'b' (noContraction temp float)
0:89 Function Definition: precise_return_val_func( (noContraction temp float)
0:89 Function Parameters:
0:90 Sequence
0:90 Sequence
0:90 move second child to first child (temp float)
0:90 'a' (noContraction temp float)
0:90 Constant:
0:90 1.000000
0:91 Sequence
0:91 move second child to first child (temp float)
0:91 'b' (noContraction temp float)
0:91 Constant:
0:91 2.000000
0:92 Sequence
0:92 move second child to first child (temp float)
0:92 'result' (noContraction temp float)
0:92 add (noContraction temp float)
0:92 'a' (noContraction temp float)
0:92 'b' (noContraction temp float)
0:93 Branch: Return with expression
0:93 'result' (noContraction temp float)
0:96 Function Definition: precise_func_parameter(f1;f1; (global float)
0:96 Function Parameters:
0:96 'b' (in float)
0:96 'c' (noContraction out float)
0:97 Sequence
0:97 Sequence
0:97 move second child to first child (temp float)
0:97 'a' (noContraction temp float)
0:97 Constant:
0:97 0.500000
0:98 move second child to first child (temp float)
0:98 'c' (noContraction out float)
0:98 add (noContraction temp float)
0:98 'a' (noContraction temp float)
0:98 'b' (noContraction in float)
0:99 Branch: Return with expression
0:99 subtract (temp float)
0:99 'a' (temp float)
0:99 'b' (in float)
0:102 Function Definition: matrix(mf23;mf32; (global 3X3 matrix of float)
0:102 Function Parameters:
0:102 'a' (in 2X3 matrix of float)
0:102 'b' (in 3X2 matrix of float)
0:103 Sequence
0:103 Sequence
0:103 move second child to first child (temp 2X3 matrix of float)
0:103 'c' (noContraction temp 2X3 matrix of float)
0:103 Constant:
0:103 1.000000
0:103 2.000000
0:103 3.000000
0:103 4.000000
0:103 5.000000
0:103 6.000000
0:105 move second child to first child (temp 3X3 matrix of float)
0:105 'result' (noContraction temp 3X3 matrix of float)
0:105 matrix-multiply (noContraction temp 3X3 matrix of float)
0:105 add (noContraction temp 2X3 matrix of float)
0:105 'a' (noContraction in 2X3 matrix of float)
0:105 'c' (noContraction temp 2X3 matrix of float)
0:105 'b' (noContraction in 3X2 matrix of float)
0:106 Branch: Return with expression
0:106 'result' (noContraction temp 3X3 matrix of float)
0:109 Function Definition: main( (global void)
0:109 Function Parameters:
0:? Linker Objects

Просмотреть файл

@ -526,515 +526,6 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:11 Function Definition: struct_member( (global float)
0:11 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'a' (noContraction temp float)
0:12 Constant:
0:12 1.000000
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 'b' (temp float)
0:13 Constant:
0:13 2.000000
0:14 Sequence
0:14 move second child to first child (temp float)
0:14 'c' (temp float)
0:14 Constant:
0:14 3.000000
0:15 Sequence
0:15 move second child to first child (temp float)
0:15 'd' (temp float)
0:15 Constant:
0:15 4.000000
0:21 move second child to first child (temp float)
0:21 f1: direct index for structure (noContraction global float)
0:21 'S2' (temp structure{global float f1, global float f2})
0:21 Constant:
0:21 0 (const int)
0:21 add (noContraction temp float)
0:21 'a' (noContraction temp float)
0:21 Constant:
0:21 0.200000
0:22 move second child to first child (temp float)
0:22 f2: direct index for structure (global float)
0:22 'S2' (temp structure{global float f1, global float f2})
0:22 Constant:
0:22 1 (const int)
0:22 add (temp float)
0:22 'b' (temp float)
0:22 Constant:
0:22 0.200000
0:23 move second child to first child (temp float)
0:23 f1: direct index for structure (global float)
0:23 'S3' (temp structure{global float f1, global float f2})
0:23 Constant:
0:23 0 (const int)
0:23 add (temp float)
0:23 'a' (temp float)
0:23 'b' (temp float)
0:24 move second child to first child (temp structure{global float f1, global float f2})
0:24 'S' (temp structure{global float f1, global float f2})
0:24 'S2' (temp structure{global float f1, global float f2})
0:25 move second child to first child (temp float)
0:25 'result' (noContraction temp float)
0:25 add (noContraction temp float)
0:25 f1: direct index for structure (noContraction global float)
0:25 'S' (temp structure{global float f1, global float f2})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 0.100000
0:27 Branch: Return with expression
0:27 'result' (noContraction temp float)
0:30 Function Definition: complex_array_struct( (global float)
0:30 Function Parameters:
0:? Sequence
0:43 Sequence
0:43 Sequence
0:43 move second child to first child (temp int)
0:43 'i' (noContraction temp int)
0:43 Constant:
0:43 0 (const int)
0:43 Loop with condition tested first
0:43 Loop Condition
0:43 Compare Less Than (temp bool)
0:43 'i' (temp int)
0:43 Constant:
0:43 10 (const int)
0:43 Loop Body
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 f: direct index for structure (temp float)
0:44 indirect index (temp structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:44 't3' (temp 10-element array of structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:44 'i' (temp int)
0:44 Constant:
0:44 0 (const int)
0:44 divide (temp float)
0:44 Convert int to float (temp float)
0:44 'i' (temp int)
0:44 Constant:
0:44 3.000000
0:45 move second child to first child (temp 4-component vector of float)
0:45 v: direct index for structure (noContraction temp 4-component vector of float)
0:45 indirect index (temp structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:45 't3' (temp 10-element array of structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:45 'i' (temp int)
0:45 Constant:
0:45 2 (const int)
0:45 Construct vec4 (temp 4-component vector of float)
0:45 component-wise multiply (noContraction temp float)
0:45 Convert int to float (temp float)
0:45 'i' (noContraction temp int)
0:45 Constant:
0:45 1.500000
0:46 move second child to first child (temp int)
0:46 p: direct index for structure (temp int)
0:46 indirect index (temp structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:46 't3' (temp 10-element array of structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:46 'i' (temp int)
0:46 Constant:
0:46 3 (const int)
0:46 add (temp int)
0:46 'i' (temp int)
0:46 Constant:
0:46 1 (const int)
0:47 Sequence
0:47 Sequence
0:47 move second child to first child (temp int)
0:47 'j' (temp int)
0:47 Constant:
0:47 0 (const int)
0:47 Loop with condition tested first
0:47 Loop Condition
0:47 Compare Less Than (temp bool)
0:47 'j' (temp int)
0:47 Constant:
0:47 5 (const int)
0:47 Loop Body
0:48 Sequence
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp int)
0:48 'k' (temp int)
0:48 Constant:
0:48 0 (const int)
0:48 Loop with condition tested first
0:48 Loop Condition
0:48 Compare Less Than (temp bool)
0:48 'k' (temp int)
0:48 Constant:
0:48 3 (const int)
0:48 Loop Body
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 indirect index (temp float)
0:49 t1_array: direct index for structure (temp 3-element array of float)
0:49 indirect index (temp structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:49 t1a: direct index for structure (temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:49 t2: direct index for structure (temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c})
0:49 indirect index (temp structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:49 't3' (temp 10-element array of structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:49 'i' (temp int)
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 0 (const int)
0:49 'j' (temp int)
0:49 Constant:
0:49 0 (const int)
0:49 'k' (temp int)
0:49 Convert int to float (temp float)
0:49 add (temp int)
0:49 component-wise multiply (temp int)
0:49 'i' (temp int)
0:49 'j' (temp int)
0:49 'k' (temp int)
0:48 Loop Terminal Expression
0:48 Post-Increment (temp int)
0:48 'k' (temp int)
0:51 move second child to first child (temp float)
0:51 t1_scalar: direct index for structure (temp float)
0:51 indirect index (temp structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:51 t1a: direct index for structure (temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:51 t2: direct index for structure (temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c})
0:51 indirect index (temp structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:51 't3' (temp 10-element array of structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:51 'i' (temp int)
0:51 Constant:
0:51 1 (const int)
0:51 Constant:
0:51 0 (const int)
0:51 'j' (temp int)
0:51 Constant:
0:51 1 (const int)
0:51 divide (temp float)
0:51 component-wise multiply (temp float)
0:51 Convert int to float (temp float)
0:51 'j' (temp int)
0:51 Constant:
0:51 2.000000
0:51 Convert int to float (temp float)
0:51 'i' (temp int)
0:47 Loop Terminal Expression
0:47 Post-Increment (temp int)
0:47 'j' (temp int)
0:54 Sequence
0:54 Sequence
0:54 move second child to first child (temp int)
0:54 'j' (noContraction temp int)
0:54 Constant:
0:54 0 (const int)
0:54 Loop with condition tested first
0:54 Loop Condition
0:54 Compare Less Than (temp bool)
0:54 'j' (temp int)
0:54 Constant:
0:54 6 (const int)
0:54 Loop Body
0:55 Sequence
0:55 Sequence
0:55 Sequence
0:55 move second child to first child (temp int)
0:55 'k' (temp int)
0:55 Constant:
0:55 0 (const int)
0:55 Loop with condition tested first
0:55 Loop Condition
0:55 Compare Less Than (temp bool)
0:55 'k' (temp int)
0:55 Constant:
0:55 3 (const int)
0:55 Loop Body
0:56 Sequence
0:56 move second child to first child (temp float)
0:56 indirect index (temp float)
0:56 t1_array: direct index for structure (temp 3-element array of float)
0:56 indirect index (temp structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:56 t1b: direct index for structure (temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:56 t2: direct index for structure (temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c})
0:56 indirect index (temp structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:56 't3' (temp 10-element array of structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:56 'i' (temp int)
0:56 Constant:
0:56 1 (const int)
0:56 Constant:
0:56 1 (const int)
0:56 'j' (temp int)
0:56 Constant:
0:56 0 (const int)
0:56 'k' (temp int)
0:56 Convert int to float (temp float)
0:56 add (temp int)
0:56 component-wise multiply (temp int)
0:56 'i' (temp int)
0:56 'j' (temp int)
0:56 'k' (temp int)
0:55 Loop Terminal Expression
0:55 Post-Increment (temp int)
0:55 'k' (temp int)
0:58 move second child to first child (temp float)
0:58 t1_scalar: direct index for structure (noContraction temp float)
0:58 indirect index (temp structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:58 t1b: direct index for structure (temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:58 t2: direct index for structure (temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c})
0:58 indirect index (temp structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:58 't3' (temp 10-element array of structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:58 'i' (temp int)
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 'j' (temp int)
0:58 Constant:
0:58 1 (const int)
0:58 divide (noContraction temp float)
0:58 component-wise multiply (noContraction temp float)
0:58 Convert int to float (temp float)
0:58 'j' (noContraction temp int)
0:58 Constant:
0:58 2.000000
0:58 Convert int to float (temp float)
0:58 'i' (noContraction temp int)
0:54 Loop Terminal Expression
0:54 Post-Increment (noContraction temp int)
0:54 'j' (noContraction temp int)
0:61 Sequence
0:61 Sequence
0:61 move second child to first child (temp int)
0:61 'j' (noContraction temp int)
0:61 Constant:
0:61 0 (const int)
0:61 Loop with condition tested first
0:61 Loop Condition
0:61 Compare Less Than (temp bool)
0:61 'j' (temp int)
0:61 Constant:
0:61 6 (const int)
0:61 Loop Body
0:62 Sequence
0:62 Sequence
0:62 Sequence
0:62 move second child to first child (temp int)
0:62 'k' (noContraction temp int)
0:62 Constant:
0:62 0 (const int)
0:62 Loop with condition tested first
0:62 Loop Condition
0:62 Compare Less Than (temp bool)
0:62 'k' (temp int)
0:62 Constant:
0:62 3 (const int)
0:62 Loop Body
0:63 Sequence
0:63 move second child to first child (temp float)
0:63 indirect index (noContraction temp float)
0:63 t1_array: direct index for structure (noContraction temp 3-element array of float)
0:63 indirect index (temp structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:63 t1c: direct index for structure (temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:63 t2: direct index for structure (temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c})
0:63 indirect index (temp structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:63 't3' (temp 10-element array of structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:63 'i' (temp int)
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 2 (const int)
0:63 'j' (temp int)
0:63 Constant:
0:63 0 (const int)
0:63 'k' (temp int)
0:63 Convert int to float (temp float)
0:63 add (temp int)
0:63 component-wise multiply (temp int)
0:63 'i' (noContraction temp int)
0:63 'j' (noContraction temp int)
0:63 'k' (noContraction temp int)
0:62 Loop Terminal Expression
0:62 Post-Increment (noContraction temp int)
0:62 'k' (noContraction temp int)
0:65 move second child to first child (temp float)
0:65 t1_scalar: direct index for structure (temp float)
0:65 indirect index (temp structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:65 t1c: direct index for structure (temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:65 t2: direct index for structure (temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c})
0:65 indirect index (temp structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:65 't3' (temp 10-element array of structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:65 'i' (temp int)
0:65 Constant:
0:65 1 (const int)
0:65 Constant:
0:65 2 (const int)
0:65 'j' (temp int)
0:65 Constant:
0:65 1 (const int)
0:65 divide (temp float)
0:65 component-wise multiply (temp float)
0:65 Convert int to float (temp float)
0:65 'j' (temp int)
0:65 Constant:
0:65 2.000000
0:65 Convert int to float (temp float)
0:65 'i' (temp int)
0:61 Loop Terminal Expression
0:61 Post-Increment (noContraction temp int)
0:61 'j' (noContraction temp int)
0:43 Loop Terminal Expression
0:43 Post-Increment (noContraction temp int)
0:43 'i' (noContraction temp int)
0:68 Sequence
0:68 move second child to first child (temp int)
0:68 'i' (temp int)
0:68 Constant:
0:68 2 (const int)
0:69 move second child to first child (temp float)
0:69 'result' (noContraction temp float)
0:71 add (noContraction temp float)
0:70 add (noContraction temp float)
0:69 direct index (noContraction temp float)
0:69 t1_array: direct index for structure (temp 3-element array of float)
0:69 direct index (temp structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:69 t1c: direct index for structure (temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:69 t2: direct index for structure (temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c})
0:69 direct index (temp structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:69 't3' (temp 10-element array of structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:69 Constant:
0:69 5 (const int)
0:69 Constant:
0:69 1 (const int)
0:69 Constant:
0:69 2 (const int)
0:69 Constant:
0:69 6 (const int)
0:69 Constant:
0:69 0 (const int)
0:69 Constant:
0:69 1 (const int)
0:70 t1_scalar: direct index for structure (noContraction temp float)
0:70 direct index (temp structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:70 t1b: direct index for structure (temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar})
0:70 t2: direct index for structure (temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c})
0:70 direct index (temp structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:70 't3' (temp 10-element array of structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:70 Constant:
0:70 2 (const int)
0:70 Constant:
0:70 1 (const int)
0:70 Constant:
0:70 1 (const int)
0:70 Constant:
0:70 1 (const int)
0:70 Constant:
0:70 1 (const int)
0:71 direct index (noContraction temp float)
0:71 vector swizzle (temp 2-component vector of float)
0:71 v: direct index for structure (temp 4-component vector of float)
0:71 indirect index (temp structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:71 't3' (temp 10-element array of structure{temp float f, temp structure{temp 5-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1a, temp 6-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1b, temp 7-element array of structure{temp 3-element array of float t1_array, temp float t1_scalar} t1c} t2, temp 4-component vector of float v, temp int p})
0:71 subtract (temp int)
0:71 'i' (temp int)
0:71 Constant:
0:71 1 (const int)
0:71 Constant:
0:71 2 (const int)
0:71 Sequence
0:71 Constant:
0:71 0 (const int)
0:71 Constant:
0:71 1 (const int)
0:71 Constant:
0:71 0 (const int)
0:72 Branch: Return with expression
0:72 'result' (noContraction temp float)
0:75 Function Definition: out_block( (global float)
0:75 Function Parameters:
0:76 Sequence
0:76 Sequence
0:76 move second child to first child (temp float)
0:76 'a' (noContraction temp float)
0:76 Constant:
0:76 0.100000
0:77 Sequence
0:77 move second child to first child (temp float)
0:77 'b' (noContraction temp float)
0:77 Constant:
0:77 0.200000
0:78 move second child to first child (temp float)
0:78 f1: direct index for structure (noContraction global float)
0:78 s: direct index for structure (noContraction out structure{global float f1, global float f2})
0:78 'partial_precise_block' (out block{noContraction out structure{global float f1, global float f2} s, out float x})
0:78 Constant:
0:78 0 (const int)
0:78 Constant:
0:78 0 (const int)
0:78 add (noContraction temp float)
0:78 'a' (noContraction temp float)
0:78 'b' (noContraction temp float)
0:79 move second child to first child (temp float)
0:79 f2: direct index for structure (noContraction global float)
0:79 s: direct index for structure (noContraction out structure{global float f1, global float f2})
0:79 'partial_precise_block' (out block{noContraction out structure{global float f1, global float f2} s, out float x})
0:79 Constant:
0:79 0 (const int)
0:79 Constant:
0:79 1 (const int)
0:79 subtract (noContraction temp float)
0:79 'a' (noContraction temp float)
0:79 'b' (noContraction temp float)
0:80 move second child to first child (temp float)
0:80 x: direct index for structure (out float)
0:80 'partial_precise_block' (out block{noContraction out structure{global float f1, global float f2} s, out float x})
0:80 Constant:
0:80 1 (const int)
0:80 component-wise multiply (temp float)
0:80 'a' (temp float)
0:80 'b' (temp float)
0:82 move second child to first child (temp float)
0:82 f1: direct index for structure (noContraction global float)
0:82 s: direct index for structure (noContraction out structure{global float f1, global float f2})
0:82 'all_precise_block' (noContraction out block{out structure{global float f1, global float f2} s, out float x})
0:82 Constant:
0:82 0 (const int)
0:82 Constant:
0:82 0 (const int)
0:82 add (noContraction temp float)
0:82 add (noContraction temp float)
0:82 'a' (noContraction temp float)
0:82 'b' (noContraction temp float)
0:82 Constant:
0:82 1.000000
0:83 move second child to first child (temp float)
0:83 f2: direct index for structure (noContraction global float)
0:83 s: direct index for structure (noContraction out structure{global float f1, global float f2})
0:83 'all_precise_block' (noContraction out block{out structure{global float f1, global float f2} s, out float x})
0:83 Constant:
0:83 0 (const int)
0:83 Constant:
0:83 1 (const int)
0:83 subtract (noContraction temp float)
0:83 subtract (noContraction temp float)
0:83 'a' (noContraction temp float)
0:83 'b' (noContraction temp float)
0:83 Constant:
0:83 1.000000
0:84 move second child to first child (temp float)
0:84 x: direct index for structure (noContraction out float)
0:84 'all_precise_block' (noContraction out block{out structure{global float f1, global float f2} s, out float x})
0:84 Constant:
0:84 1 (const int)
0:84 component-wise multiply (noContraction temp float)
0:84 component-wise multiply (noContraction temp float)
0:84 'a' (noContraction temp float)
0:84 'b' (noContraction temp float)
0:84 Constant:
0:84 2.000000
0:86 Branch: Return with expression
0:86 add (temp float)
0:86 'a' (temp float)
0:86 'b' (temp float)
0:89 Function Definition: main( (global void)
0:89 Function Parameters:
0:? Linker Objects

Просмотреть файл

@ -130,18 +130,6 @@ Linked fragment stage:
Shader version: 100
ERROR: node is still EOpNull!
0:5 Function Definition: foo(vf3; (global lowp 2-component vector of float)
0:5 Function Parameters:
0:5 'mv3' (in mediump 3-component vector of float)
0:? Sequence
0:8 Branch: Return with expression
0:8 vector swizzle (temp highp 2-component vector of float)
0:8 'hv4' (temp highp 4-component vector of float)
0:8 Sequence
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 1 (const int)
0:25 Function Definition: main( (global void)
0:25 Function Parameters:
0:27 Sequence

Просмотреть файл

@ -218,66 +218,6 @@ Shader version: 330
0:? Sequence
0:3 Function Definition: main( (global void)
0:3 Function Parameters:
0:9 Function Definition: self( (global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Function Call: self( (global void)
0:16 Function Definition: foo(f1; (global void)
0:16 Function Parameters:
0:16 '' (in float)
0:18 Sequence
0:18 Function Call: bar(i1; (global float)
0:18 Constant:
0:18 2 (const int)
0:21 Function Definition: bar(i1; (global float)
0:21 Function Parameters:
0:21 '' (in int)
0:23 Sequence
0:23 Function Call: foo(f1; (global void)
0:23 Constant:
0:23 4.200000
0:25 Branch: Return with expression
0:25 Constant:
0:25 3.200000
0:32 Function Definition: A( (global void)
0:32 Function Parameters:
0:32 Sequence
0:32 Function Call: B( (global void)
0:33 Function Definition: C( (global void)
0:33 Function Parameters:
0:33 Sequence
0:33 Function Call: D( (global void)
0:34 Function Definition: B( (global void)
0:34 Function Parameters:
0:34 Sequence
0:34 Function Call: C( (global void)
0:35 Function Definition: D( (global void)
0:35 Function Parameters:
0:35 Sequence
0:35 Function Call: A( (global void)
0:41 Function Definition: AT( (global void)
0:41 Function Parameters:
0:41 Sequence
0:41 Function Call: BT( (global void)
0:41 Function Call: BT( (global void)
0:41 Function Call: BT( (global void)
0:42 Function Definition: CT( (global void)
0:42 Function Parameters:
0:42 Sequence
0:42 Function Call: DT( (global void)
0:42 Function Call: AT( (global void)
0:42 Function Call: DT( (global void)
0:42 Function Call: BT( (global void)
0:43 Function Definition: BT( (global void)
0:43 Function Parameters:
0:43 Sequence
0:43 Function Call: CT( (global void)
0:43 Function Call: CT( (global void)
0:43 Function Call: CT( (global void)
0:44 Function Definition: DT( (global void)
0:44 Function Parameters:
0:44 Sequence
0:44 Function Call: AT( (global void)
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
@ -285,113 +225,5 @@ Shader version: 330
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Parameters:
0:11 Function Definition: cfoo(f1; (global void)
0:11 Function Parameters:
0:11 '' (in float)
0:13 Sequence
0:13 Function Call: cbar(i1; (global float)
0:13 Constant:
0:13 2 (const int)
0:20 Function Definition: CA( (global void)
0:20 Function Parameters:
0:20 Sequence
0:20 Function Call: CB( (global void)
0:21 Function Definition: CC( (global void)
0:21 Function Parameters:
0:21 Sequence
0:21 Function Call: CD( (global void)
0:27 Function Definition: CAT( (global void)
0:27 Function Parameters:
0:27 Sequence
0:27 Function Call: CBT( (global void)
0:27 Function Call: CBT( (global void)
0:27 Function Call: CBT( (global void)
0:28 Function Definition: CCT( (global void)
0:28 Function Parameters:
0:28 Sequence
0:28 Function Call: CDT( (global void)
0:28 Function Call: CDT( (global void)
0:28 Function Call: CBT( (global void)
0:32 Function Definition: norA( (global void)
0:32 Function Parameters:
0:33 Function Definition: norB( (global void)
0:33 Function Parameters:
0:33 Sequence
0:33 Function Call: norA( (global void)
0:34 Function Definition: norC( (global void)
0:34 Function Parameters:
0:34 Sequence
0:34 Function Call: norA( (global void)
0:35 Function Definition: norD( (global void)
0:35 Function Parameters:
0:35 Sequence
0:35 Function Call: norA( (global void)
0:36 Function Definition: norE( (global void)
0:36 Function Parameters:
0:36 Sequence
0:36 Function Call: norB( (global void)
0:37 Function Definition: norF( (global void)
0:37 Function Parameters:
0:37 Sequence
0:37 Function Call: norB( (global void)
0:38 Function Definition: norG( (global void)
0:38 Function Parameters:
0:38 Sequence
0:38 Function Call: norE( (global void)
0:39 Function Definition: norH( (global void)
0:39 Function Parameters:
0:39 Sequence
0:39 Function Call: norE( (global void)
0:40 Function Definition: norI( (global void)
0:40 Function Parameters:
0:40 Sequence
0:40 Function Call: norE( (global void)
0:44 Function Definition: norcA( (global void)
0:44 Function Parameters:
0:45 Function Definition: norcB( (global void)
0:45 Function Parameters:
0:45 Sequence
0:45 Function Call: norcA( (global void)
0:46 Function Definition: norcC( (global void)
0:46 Function Parameters:
0:46 Sequence
0:46 Function Call: norcB( (global void)
0:47 Function Definition: norcD( (global void)
0:47 Function Parameters:
0:47 Sequence
0:47 Function Call: norcC( (global void)
0:47 Function Call: norcB( (global void)
0:48 Function Definition: norcE( (global void)
0:48 Function Parameters:
0:48 Sequence
0:48 Function Call: norcD( (global void)
0:9 Function Definition: cbar(i1; (global float)
0:9 Function Parameters:
0:9 '' (in int)
0:11 Sequence
0:11 Function Call: cfoo(f1; (global void)
0:11 Constant:
0:11 4.200000
0:13 Branch: Return with expression
0:13 Constant:
0:13 3.200000
0:20 Function Definition: CB( (global void)
0:20 Function Parameters:
0:20 Sequence
0:20 Function Call: CC( (global void)
0:21 Function Definition: CD( (global void)
0:21 Function Parameters:
0:21 Sequence
0:21 Function Call: CA( (global void)
0:27 Function Definition: CBT( (global void)
0:27 Function Parameters:
0:27 Sequence
0:27 Function Call: CCT( (global void)
0:27 Function Call: CCT( (global void)
0:27 Function Call: CCT( (global void)
0:28 Function Definition: CDT( (global void)
0:28 Function Parameters:
0:28 Sequence
0:28 Function Call: CAT( (global void)
0:? Linker Objects

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@ -1,10 +1,6 @@
reflection.vert
Warning, version 440 is not yet complete; most version-specific features are present, but some are missing.
Linked vertex stage:
Uniform reflection:
image_ui2D: offset -1, type 9063, size 1, index -1, binding -1
sampler_2D: offset -1, type 8b5e, size 1, index -1, binding -1

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@ -1,10 +1,6 @@
remap.basic.dcefunc.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 19

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@ -1,10 +1,6 @@
remap.basic.everything.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 24969

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@ -1,10 +1,6 @@
remap.basic.none.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 20

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@ -1,10 +1,6 @@
remap.basic.strip.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 20

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@ -1,10 +1,6 @@
remap.hlsl.sample.basic.everything.frag
WARNING: 0:4: 'immediate sampler state' : unimplemented
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 24916

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@ -1,10 +1,6 @@
remap.hlsl.sample.basic.none.frag
WARNING: 0:4: 'immediate sampler state' : unimplemented
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 190

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@ -1,10 +1,6 @@
remap.hlsl.sample.basic.strip.frag
WARNING: 0:4: 'immediate sampler state' : unimplemented
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 190

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@ -1,8 +1,4 @@
remap.hlsl.templatetypes.everything.frag
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 9012

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@ -1,8 +1,4 @@
remap.hlsl.templatetypes.none.frag
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 149

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@ -1,10 +1,6 @@
remap.if.everything.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 22855

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