Коммит
1dfb086769
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@ -864,7 +864,7 @@ struct Imgui
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area.m_scissorX = area.m_contentX;
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area.m_scissorWidth = area.m_contentWidth;
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area.m_scissorY = top;
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area.m_scissorY = top - 1;
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area.m_scissorHeight = bottom - top;
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area.m_scissorEnabled = true;
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@ -879,6 +879,7 @@ struct Imgui
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, area.m_scissorHeight
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, false
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);
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area.m_didScroll = false;
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parentArea.m_widgetY += (_height + DEFAULT_SPACING);
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@ -915,8 +916,12 @@ struct Imgui
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const int32_t stop = area.m_contentY + (*area.m_scrollVal);
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const int32_t sh = IMGUI_MAX(1, sbot - stop); // The scrollable area height.
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const uint32_t hid = area.m_scrollId;
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const float barHeight = (float)height / (float)sh;
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const bool hasScrollBar = (barHeight < 1.0f);
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// Handle mouse scrolling.
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if (area.m_inside && !anyActive() )
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if (area.m_inside && !area.m_didScroll && !anyActive() )
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{
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if (m_scroll)
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{
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@ -925,17 +930,32 @@ struct Imgui
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const int32_t val = *area.m_scrollVal + 20*m_scroll;
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const int32_t min = (diff < 0) ? diff : *area.m_scrollVal;
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const int32_t max = 0;
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*area.m_scrollVal = IMGUI_CLAMP(val, min, max);
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const int32_t newVal = IMGUI_CLAMP(val, min, max);
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*area.m_scrollVal = newVal;
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if (hasScrollBar)
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{
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area.m_didScroll = true;
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}
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}
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}
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const uint32_t hid = area.m_scrollId;
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const float barHeight = (float)height / (float)sh;
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area.m_inside = false;
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int32_t* scroll = area.m_scrollVal;
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// This must be called here before drawing scroll bars
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// so that scissor of parrent area applies.
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m_areaId.pop();
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// Propagate 'didScroll' to parrent area to avoid scrolling multiple areas at once.
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Area& parentArea = getCurrentArea();
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parentArea.m_didScroll = (parentArea.m_didScroll || area.m_didScroll);
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// Draw and handle scroll click.
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if (barHeight < 1.0f)
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if (hasScrollBar)
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{
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const float barY = bx::fsaturate( (float)(-(*area.m_scrollVal) ) / (float)sh);
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const float barY = bx::fsaturate( (float)(-(*scroll) ) / (float)sh);
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// Handle scroll bar logic.
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const int32_t hx = xx;
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@ -959,80 +979,47 @@ struct Imgui
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{
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const int32_t diff = height - sh;
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const int32_t val = *area.m_scrollVal - (m_my - m_dragY);
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const int32_t min = (diff < 0) ? diff : *area.m_scrollVal;
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const int32_t drag = m_my - m_dragY;
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const float dragFactor = float(sh)/float(height);
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const int32_t val = *scroll - int32_t(drag*dragFactor);
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const int32_t min = (diff < 0) ? diff : *scroll;
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const int32_t max = 0;
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*area.m_scrollVal = IMGUI_CLAMP(val, min, max);
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*scroll = IMGUI_CLAMP(val, min, max);
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m_dragY = m_my;
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}
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}
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// BG
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if (0 == _r)
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{
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drawRect( (float)xx
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, (float)yy
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, (float)width
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, (float)height
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, imguiRGBA(0, 0, 0, 196)
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);
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}
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else
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{
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drawRoundedRect( (float)xx
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, (float)yy
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, (float)width
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, (float)height
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, (float)_r
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, imguiRGBA(0, 0, 0, 196)
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);
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}
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drawRoundedRect( (float)xx
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, (float)yy
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, (float)width
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, (float)height
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, (float)_r
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, imguiRGBA(0, 0, 0, 196)
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);
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// Bar
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if (isActive(hid) )
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{
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if (0 == _r)
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{
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drawRect( (float)hx
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, (float)hy
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, (float)hw
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, (float)hh
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, imguiRGBA(255, 196, 0, 196)
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);
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}
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else
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{
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drawRoundedRect( (float)hx
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, (float)hy
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, (float)hw
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, (float)hh
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, (float)_r
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, imguiRGBA(255, 196, 0, 196)
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);
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}
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drawRoundedRect( (float)hx
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, (float)hy
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, (float)hw
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, (float)hh
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, (float)_r
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, imguiRGBA(255, 196, 0, 196)
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);
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}
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else
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{
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if (0 == _r)
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{
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drawRect( (float)hx
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, (float)hy
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, (float)hw
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, (float)hh
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, isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
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);
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}
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else
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{
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drawRoundedRect( (float)hx
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, (float)hy
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, (float)hw
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, (float)hh
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, (float)_r
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, isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
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);
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}
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drawRoundedRect( (float)hx
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, (float)hy
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, (float)hw
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, (float)hh
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, (float)_r
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, isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
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);
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}
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}
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else
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@ -1045,10 +1032,6 @@ struct Imgui
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}
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nvgResetScissor(m_nvg);
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area.m_inside = false;
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m_areaId.previous();
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}
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bool beginArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _enabled, int32_t _r)
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@ -1084,6 +1067,7 @@ struct Imgui
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area.m_scrollVal = &s_zeroScroll;
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area.m_scrollId = scrollId;
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area.m_inside = inRect(area.m_scissorX, area.m_scissorY, area.m_scissorWidth, area.m_scissorHeight, false);
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area.m_didScroll = false;
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if (_enabled)
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{
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@ -1174,25 +1158,13 @@ struct Imgui
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const uint32_t rgb0 = _rgb0&0x00ffffff;
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if (0 == _r)
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{
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drawRect( (float)xx
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, (float)yy
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, (float)width
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, (float)height
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, rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96)
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);
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}
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else
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{
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drawRoundedRect( (float)xx
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, (float)yy
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, (float)width
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, (float)height
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, (float)_r
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, rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96)
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);
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}
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drawRoundedRect( (float)xx
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, (float)yy
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, (float)width
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, (float)height
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, (float)_r
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, rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96)
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);
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if (enabled)
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{
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@ -1409,25 +1381,13 @@ struct Imgui
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const bool over = enabled && inRect(xx, yy, width, height);
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inputLogic(id, over);
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if (0 == _r)
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{
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drawRect( (float)xx
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, (float)yy
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, (float)width
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, (float)height
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, isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
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);
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}
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else
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{
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drawRoundedRect( (float)xx
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, (float)yy
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, (float)width
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, (float)height
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, (float)_r
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, isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
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);
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}
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drawRoundedRect( (float)xx
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, (float)yy
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, (float)width
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, (float)height
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, (float)_r
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, isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
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);
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if (isActiveInputField(id) )
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{
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@ -1519,25 +1479,13 @@ struct Imgui
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const int32_t tabWidthHalf = width / (tabCount*2);
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const int32_t textY = yy + _height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2;
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if (0 == _r)
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{
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drawRect( (float)xx
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, (float)yy
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, (float)width
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, (float)_height
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, _enabled?imguiRGBA(128,128,128,96):imguiRGBA(128,128,128,64)
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);
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}
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else
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{
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drawRoundedRect( (float)xx
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, (float)yy
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, (float)width
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, (float)_height
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, (float)_r
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, _enabled?imguiRGBA(128,128,128,96):imguiRGBA(128,128,128,64)
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);
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}
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drawRoundedRect( (float)xx
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, (float)yy
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, (float)width
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, (float)_height
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, (float)_r
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, _enabled?imguiRGBA(128,128,128,96):imguiRGBA(128,128,128,64)
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);
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for (uint8_t ii = 0; ii < tabCount; ++ii)
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{
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@ -1560,25 +1508,13 @@ struct Imgui
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{
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textColor = enabled?imguiRGBA(0,0,0,255):imguiRGBA(255,255,255,100);
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if (0 == _r)
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{
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drawRect( (float)buttonX
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, (float)yy
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, (float)tabWidth
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, (float)_height
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, enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32)
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);
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}
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else
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{
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drawRoundedRect( (float)buttonX
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, (float)yy
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, (float)tabWidth
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, (float)_height
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, (float)_r
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, enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32)
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);
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}
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drawRoundedRect( (float)buttonX
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, (float)yy
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, (float)tabWidth
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, (float)_height
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, (float)_r
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, enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32)
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);
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}
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else
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{
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@ -1984,13 +1920,12 @@ struct Imgui
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const bool over = _enabled && inRect(xx, yy, width, height, false);
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const bool res = buttonLogic(id, over);
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drawRoundedRect( (float)xx
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, (float)yy
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, (float)width
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, (float)height
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, 0.0f
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, isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222)
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);
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drawRect( (float)xx
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, (float)yy
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, (float)width
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, (float)height
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, isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222)
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);
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drawTriangle( triX
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, triY
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@ -2322,21 +2257,26 @@ struct Imgui
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}
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}
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void drawRect(float _x, float _y, float w, float h, uint32_t _argb, float _fth = 1.0f)
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void drawRect(float _x, float _y, float _w, float _h, uint32_t _argb, float _fth = 1.0f)
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{
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float verts[4 * 2] =
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{
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_x + 0.5f, _y + 0.5f,
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_x + w - 0.5f, _y + 0.5f,
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_x + w - 0.5f, _y + h - 0.5f,
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_x + 0.5f, _y + h - 0.5f,
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_x + 0.5f, _y + 0.5f,
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_x + _w - 0.5f, _y + 0.5f,
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_x + _w - 0.5f, _y + _h - 0.5f,
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_x + 0.5f, _y + _h - 0.5f,
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};
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drawPolygon(verts, 4, _fth, _argb);
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}
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void drawRoundedRect(float _x, float _y, float w, float h, float r, uint32_t _argb, float _fth = 1.0f)
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void drawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb, float _fth = 1.0f)
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{
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if (0.0f == _r)
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{
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return drawRect(_x, _y, _w, _h, _argb, _fth);
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}
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const uint32_t num = NUM_CIRCLE_VERTS / 4;
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const float* cverts = m_circleVerts;
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float verts[(num + 1) * 4 * 2];
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@ -2344,30 +2284,30 @@ struct Imgui
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for (uint32_t ii = 0; ii <= num; ++ii)
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{
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*vv++ = _x + w - r + cverts[ii * 2] * r;
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*vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
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*vv++ = _x + _w - _r + cverts[ii * 2] * _r;
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*vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r;
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}
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for (uint32_t ii = num; ii <= num * 2; ++ii)
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{
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*vv++ = _x + r + cverts[ii * 2] * r;
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*vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
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*vv++ = _x + _r + cverts[ii * 2] * _r;
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*vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r;
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}
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for (uint32_t ii = num * 2; ii <= num * 3; ++ii)
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{
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*vv++ = _x + r + cverts[ii * 2] * r;
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*vv++ = _y + r + cverts[ii * 2 + 1] * r;
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*vv++ = _x + _r + cverts[ii * 2] * _r;
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*vv++ = _y + _r + cverts[ii * 2 + 1] * _r;
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}
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for (uint32_t ii = num * 3; ii < num * 4; ++ii)
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{
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*vv++ = _x + w - r + cverts[ii * 2] * r;
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*vv++ = _y + r + cverts[ii * 2 + 1] * r;
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*vv++ = _x + _w - _r + cverts[ii * 2] * _r;
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*vv++ = _y + _r + cverts[ii * 2 + 1] * _r;
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}
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*vv++ = _x + w - r + cverts[0] * r;
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*vv++ = _y + r + cverts[1] * r;
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*vv++ = _x + _w - _r + cverts[0] * _r;
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*vv++ = _y + _r + cverts[1] * _r;
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drawPolygon(verts, (num + 1) * 4, _fth, _argb);
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}
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|
@ -2947,6 +2887,7 @@ struct Imgui
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int32_t* m_scrollVal;
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uint32_t m_scrollId;
|
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bool m_inside;
|
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bool m_didScroll;
|
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bool m_scissorEnabled;
|
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};
|
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|
@ -2994,7 +2935,7 @@ struct Imgui
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m_ids[++m_current] = ++m_idGen;
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}
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void previous()
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void pop()
|
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{
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m_current = m_current > 0 ? m_current-1 : 0;
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}
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