Cleanup.
This commit is contained in:
Родитель
beb73905d0
Коммит
22bbd166d7
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@ -31,6 +31,8 @@
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#define GL_IMPORT_____x(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## XXXXX)
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#if GL_IMPORT_TYPEDEFS
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typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
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typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
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typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
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@ -64,6 +66,9 @@ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum t
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typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
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typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
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typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
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typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
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typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
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typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
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typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
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typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
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typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
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@ -98,9 +103,13 @@ typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuin
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typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
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typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
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typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
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typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
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typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
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typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
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typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
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typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
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typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
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typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
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@ -114,10 +123,14 @@ typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenu
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typedef const GLubyte* (GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
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typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
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typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
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typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
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typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
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typedef void (GL_APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size);
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typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
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typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
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typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
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typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
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typedef void (GL_APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
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typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum mode);
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typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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@ -201,6 +214,9 @@ GL_IMPORT______(true , PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedT
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GL_IMPORT______(false, PFNGLCREATEPROGRAMPROC, glCreateProgram);
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GL_IMPORT______(false, PFNGLCREATESHADERPROC, glCreateShader);
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GL_IMPORT______(false, PFNGLCULLFACEPROC, glCullFace);
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GL_IMPORT______(true, PFNGLDEBUGMESSAGECONTROLPROC, glDebugMessageControl);
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GL_IMPORT______(true, PFNGLDEBUGMESSAGEINSERTPROC, glDebugMessageInsert);
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GL_IMPORT______(true, PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback);
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GL_IMPORT______(false, PFNGLDELETEBUFFERSPROC, glDeleteBuffers);
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GL_IMPORT______(true, PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers);
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GL_IMPORT______(false, PFNGLDELETEPROGRAMPROC, glDeleteProgram);
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@ -235,9 +251,13 @@ GL_IMPORT______(true, PFNGLGENVERTEXARRAYSPROC, glGenVertexAr
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GL_IMPORT______(false, PFNGLGETACTIVEATTRIBPROC, glGetActiveAttrib);
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GL_IMPORT______(false, PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation);
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GL_IMPORT______(false, PFNGLGETACTIVEUNIFORMPROC, glGetActiveUniform);
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GL_IMPORT______(true, PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog);
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GL_IMPORT______(false, PFNGLGETERRORPROC, glGetError);
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GL_IMPORT______(false, PFNGLGETFLOATVPROC, glGetFloatv);
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GL_IMPORT______(false, PFNGLGETINTEGERVPROC, glGetIntegerv);
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GL_IMPORT______(true, PFNGLGETOBJECTLABELPROC, glGetObjectLabel);
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GL_IMPORT______(true, PFNGLGETOBJECTPTRLABELPROC, glGetObjectPtrLabel);
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GL_IMPORT______(true, PFNGLGETPOINTERVPROC, glGetPointerv);
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GL_IMPORT______(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
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GL_IMPORT______(false, PFNGLGETPROGRAMIVPROC, glGetProgramiv);
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GL_IMPORT______(false, PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog);
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@ -251,9 +271,13 @@ GL_IMPORT______(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderIn
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GL_IMPORT______(false, PFNGLGETSTRINGPROC, glGetString);
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GL_IMPORT______(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
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GL_IMPORT______(false, PFNGLLINKPROGRAMPROC, glLinkProgram);
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GL_IMPORT______(true, PFNGLOBJECTLABELPROC, glObjectLabel);
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GL_IMPORT______(true, PFNGLOBJECTPTRLABELPROC, glObjectPtrLabel);
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GL_IMPORT______(false, PFNGLPIXELSTOREIPROC, glPixelStorei);
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GL_IMPORT______(true, PFNGLPOPDEBUGGROUPPROC, glPopDebugGroup);
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GL_IMPORT______(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
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GL_IMPORT______(true, PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri);
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GL_IMPORT______(true, PFNGLPUSHDEBUGGROUPPROC, glPushDebugGroup);
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GL_IMPORT______(true, PFNGLQUERYCOUNTERPROC, glQueryCounter);
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GL_IMPORT______(true, PFNGLREADBUFFERPROC, glReadBuffer);
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GL_IMPORT______(false, PFNGLREADPIXELSPROC, glReadPixels);
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@ -300,10 +324,17 @@ GL_IMPORT______(false, PFNGLVIEWPORTPROC, glViewport);
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GL_IMPORT______(false, PFNGLCLEARDEPTHPROC, glClearDepth);
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GL_IMPORT______(false, PFNGLPOINTSIZEPROC, glPointSize);
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GL_IMPORT (true, PFNGLDEBUGMESSAGECONTROLARBPROC, glDebugMessageControl, glDebugMessageControlARB);
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GL_IMPORT (true, PFNGLDEBUGMESSAGEINSERTARBPROC, glDebugMessageInsert, glDebugMessageInsertARB);
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GL_IMPORT (true, PFNGLDEBUGMESSAGECALLBACKARBPROC, glDebugMessageCallback, glDebugMessageCallbackARB);
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GL_IMPORT (true, PFNGLGETDEBUGMESSAGELOGARBPROC, glGetDebugMessageLog, glGetDebugMessageLogARB);
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GL_IMPORT_ARB__(true, PFNGLDEBUGMESSAGECONTROLPROC, glDebugMessageControl);
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GL_IMPORT_ARB__(true, PFNGLDEBUGMESSAGEINSERTPROC, glDebugMessageInsert);
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GL_IMPORT_ARB__(true, PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback);
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GL_IMPORT_ARB__(true, PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog);
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GL_IMPORT_ARB__(true, PFNGLPUSHDEBUGGROUPPROC, glPushDebugGroup);
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GL_IMPORT_ARB__(true, PFNGLPOPDEBUGGROUPPROC, glPopDebugGroup);
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GL_IMPORT_ARB__(true, PFNGLOBJECTLABELPROC, glObjectLabel);
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GL_IMPORT_ARB__(true, PFNGLGETOBJECTLABELPROC, glGetObjectLabel);
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GL_IMPORT_ARB__(true, PFNGLOBJECTPTRLABELPROC, glObjectPtrLabel);
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GL_IMPORT_ARB__(true, PFNGLGETOBJECTPTRLABELPROC, glGetObjectPtrLabel);
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GL_IMPORT_ARB__(true, PFNGLGETPOINTERVPROC, glGetPointerv);
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GL_IMPORT_ARB__(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor);
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GL_IMPORT_ARB__(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced);
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@ -350,6 +381,7 @@ GL_IMPORT_EXT__(true, PFNGLTEXSTORAGE3DPROC, glTexStorage3
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GL_IMPORT_EXT__(true, PFNGLINSERTEVENTMARKEREXTPROC, glInsertEventMarker);
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GL_IMPORT_EXT__(true, PFNGLPUSHGROUPMARKEREXTPROC, glPushGroupMarker);
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GL_IMPORT_EXT__(true, PFNGLPOPGROUPMARKEREXTPROC, glPopGroupMarker);
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GL_IMPORT_EXT__(true, PFNGLOBJECTLABELPROC, glObjectLabel);
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GL_IMPORT_OES__(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
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GL_IMPORT_OES__(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
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@ -211,6 +211,7 @@ namespace bgfx
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ANGLE_translated_shader_source,
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APPLE_texture_format_BGRA8888,
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APPLE_texture_max_level,
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ARB_debug_label,
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ARB_debug_output,
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@ -329,7 +330,8 @@ namespace bgfx
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{ "GL_ANGLE_translated_shader_source", false, true },
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{ "GL_APPLE_texture_format_BGRA8888", false, true },
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{ "GL_APPLE_texture_max_level", false, true },
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{ "GL_ARB_debug_label", false, true },
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{ "GL_ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
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{ "GL_ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
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@ -517,6 +519,10 @@ namespace bgfx
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GL_CHECK(glStringMarkerGREMEDY(_length, _marker) );
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}
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static void GL_APIENTRY stubObjectLabel(GLenum /*_identifier*/, GLuint /*_name*/, GLsizei /*_length*/, const char* /*_label*/)
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{
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}
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typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
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static const char* getGLString(GLenum _name)
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@ -573,9 +579,9 @@ namespace bgfx
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}
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}
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#if BGFX_CONFIG_RENDERER_OPENGL
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const char* toString(GLenum _enum)
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{
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#if defined(GL_DEBUG_SOURCE_API_ARB)
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switch (_enum)
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{
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case GL_DEBUG_SOURCE_API_ARB: return "API";
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@ -596,12 +602,17 @@ namespace bgfx
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default:
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break;
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}
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#else
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BX_UNUSED(_enum);
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#endif // defined(GL_DEBUG_SOURCE_API_ARB)
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return "<unknown>";
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}
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static void APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, const void* /*_userParam*/)
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static void GL_APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, const void* /*_userParam*/)
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{
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BX_UNUSED(debugProcCb(_source, _type, _id, _severity, 0, NULL, NULL) );
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BX_TRACE("src %s, type %s, id %d, severity %s, '%s'"
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, toString(_source)
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, toString(_type)
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@ -611,7 +622,6 @@ namespace bgfx
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);
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BX_UNUSED(_source, _type, _id, _severity, _message);
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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GLint glGet(GLenum _pname)
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{
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@ -1317,7 +1327,8 @@ namespace bgfx
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s_textureFormat[TextureFormat::L8].m_fmt = GL_RED;
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}
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if (s_extension[Extension::ARB_debug_output].m_supported)
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if (s_extension[Extension::ARB_debug_output].m_supported
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|| s_extension[Extension::KHR_debug].m_supported)
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{
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GL_CHECK(glDebugMessageCallback(debugProcCb, NULL) );
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GL_CHECK(glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM_ARB, 0, NULL, GL_TRUE) );
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@ -1347,6 +1358,11 @@ namespace bgfx
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;
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}
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if (NULL == glObjectLabel)
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{
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glObjectLabel = stubObjectLabel;
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}
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
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{
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m_queries.create();
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@ -2272,9 +2288,11 @@ namespace bgfx
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GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
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GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_T, s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
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#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, numMips-1) );
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3)
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|| s_extension[Extension::APPLE_texture_max_level].m_supported)
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{
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GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, numMips-1) );
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}
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if (target == GL_TEXTURE_3D)
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{
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@ -2405,7 +2423,7 @@ namespace bgfx
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{
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writeString(&writer
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, "#extension GL_EXT_frag_depth : enable\n"
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"#define gl_FragDepth gl_FragDepthEXT\n"
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"#define bgfx_FragDepth gl_FragDepthEXT\n"
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);
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char str[128];
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@ -2483,11 +2501,19 @@ namespace bgfx
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const char* end = bx::strmb(brace, '{', '}');
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if (NULL != end)
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{
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strins(brace+1, "\n float gl_FragDepth = 0.0;\n");
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strins(brace+1, "\n float bgfx_FragDepth = 0.0;\n");
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}
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}
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}
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}
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// Replace all instances of gl_FragDepth with bgfx_FragDepth.
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for (const char* fragDepth = bx::findIdentifierMatch(temp, "gl_FragDepth"); NULL != fragDepth; fragDepth = bx::findIdentifierMatch(fragDepth, "gl_FragDepth") )
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{
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char* insert = const_cast<char*>(fragDepth);
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strins(insert, "bg");
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memcpy(insert + 2, "fx", 2);
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}
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}
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else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES3) )
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{
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@ -295,6 +295,10 @@ typedef uint64_t GLuint64;
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# define GL_SAMPLER_2D_SHADOW 0x8B62
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#endif // GL_SAMPLER_2D_SHADOW
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#ifndef GL_TEXTURE_MAX_LEVEL
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# define GL_TEXTURE_MAX_LEVEL 0x813D
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#endif // GL_TEXTURE_MAX_LEVEL
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#if BX_PLATFORM_NACL
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# include "glcontext_ppapi.h"
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#elif BX_PLATFORM_WINDOWS
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