Merge pull request #269 from beevik/fix-genie-paths
bgfx genie scripts: use path.join to compose paths
This commit is contained in:
Коммит
2be9d52c95
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@ -29,8 +29,8 @@ function bgfxProject(_name, _kind, _defines)
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end
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includedirs {
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BGFX_DIR .. "3rdparty",
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BGFX_DIR .. "../bx/include",
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path.join(BGFX_DIR, "3rdparty"),
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path.join(BGFX_DIR, "../bx/include"),
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}
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defines {
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@ -69,7 +69,7 @@ function bgfxProject(_name, _kind, _defines)
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configuration { "xcode4 or osx or ios*" }
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files {
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BGFX_DIR .. "src/**.mm",
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path.join(BGFX_DIR, "src/**.mm"),
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}
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configuration { "osx" }
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@ -80,7 +80,7 @@ function bgfxProject(_name, _kind, _defines)
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configuration { "not nacl" }
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includedirs {
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--nacl has GLES2 headers modified...
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BGFX_DIR .. "3rdparty/khronos",
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path.join(BGFX_DIR, "3rdparty/khronos"),
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}
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configuration { "x64", "vs* or mingw*" }
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@ -91,17 +91,17 @@ function bgfxProject(_name, _kind, _defines)
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configuration {}
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includedirs {
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BGFX_DIR .. "include",
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path.join(BGFX_DIR, "include"),
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}
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files {
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BGFX_DIR .. "include/**.h",
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BGFX_DIR .. "src/**.cpp",
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BGFX_DIR .. "src/**.h",
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path.join(BGFX_DIR, "include/**.h"),
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path.join(BGFX_DIR, "src/**.cpp"),
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path.join(BGFX_DIR, "src/**.h"),
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}
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excludes {
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BGFX_DIR .. "src/**.bin.h",
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path.join(BGFX_DIR, "src/**.bin.h"),
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}
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configuration {}
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@ -8,18 +8,18 @@ project ("example-common")
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kind "StaticLib"
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includedirs {
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BX_DIR .. "include",
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BGFX_DIR .. "include",
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BGFX_DIR .. "3rdparty",
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path.join(BX_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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}
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files {
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BGFX_DIR .. "3rdparty/ib-compress/**.cpp",
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BGFX_DIR .. "3rdparty/ib-compress/**.h",
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BGFX_DIR .. "3rdparty/ocornut-imgui/**.cpp",
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BGFX_DIR .. "3rdparty/ocornut-imgui/**.h",
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BGFX_DIR .. "examples/common/**.cpp",
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BGFX_DIR .. "examples/common/**.h",
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path.join(BGFX_DIR, "3rdparty/ib-compress/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/ib-compress/**.h"),
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path.join(BGFX_DIR, "3rdparty/ocornut-imgui/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/ocornut-imgui/**.h"),
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path.join(BGFX_DIR, "examples/common/**.cpp"),
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path.join(BGFX_DIR, "examples/common/**.h"),
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}
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if _OPTIONS["with-sdl"] then
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@ -45,16 +45,16 @@ solution "bgfx"
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language "C++"
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startproject "example-00-helloworld"
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BGFX_DIR = (path.getabsolute("..") .. "/")
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local BGFX_BUILD_DIR = (BGFX_DIR .. ".build/")
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local BGFX_THIRD_PARTY_DIR = (BGFX_DIR .. "3rdparty/")
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BX_DIR = (BGFX_DIR .. "../bx/")
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BGFX_DIR = path.getabsolute("..")
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local BGFX_BUILD_DIR = path.join(BGFX_DIR, ".build")
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local BGFX_THIRD_PARTY_DIR = path.join(BGFX_DIR, "3rdparty")
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BX_DIR = path.getabsolute(path.join(BGFX_DIR, "../bx"))
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defines {
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"BX_CONFIG_ENABLE_MSVC_LEVEL4_WARNINGS=1"
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}
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dofile (BX_DIR .. "scripts/toolchain.lua")
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dofile (path.join(BX_DIR, "scripts/toolchain.lua"))
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if not toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR) then
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return -- no action specified
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end
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@ -80,19 +80,19 @@ function exampleProject(_name)
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-- don't output debugdir for winphone builds
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if "winphone81" ~= _OPTIONS["vs"] then
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debugdir (BGFX_DIR .. "examples/runtime/")
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debugdir (path.join(BGFX_DIR, "examples/runtime"))
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end
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includedirs {
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BX_DIR .. "include",
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BGFX_DIR .. "include",
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BGFX_DIR .. "3rdparty",
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BGFX_DIR .. "examples/common",
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path.join(BX_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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path.join(BGFX_DIR, "examples/common"),
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}
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files {
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BGFX_DIR .. "examples/" .. _name .. "/**.cpp",
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BGFX_DIR .. "examples/" .. _name .. "/**.h",
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path.join(BGFX_DIR, "examples", _name, "**.cpp"),
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path.join(BGFX_DIR, "examples", _name, "**.h"),
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}
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links {
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@ -120,10 +120,10 @@ function exampleProject(_name)
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}
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configuration { "x32" }
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libdirs { "$(OVR_DIR)/LibOVR/Lib/Win32/" .. _ACTION }
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libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Win32", _ACTION) }
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configuration { "x64" }
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libdirs { "$(OVR_DIR)/LibOVR/Lib/x64/" .. _ACTION }
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libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/x64", _ACTION) }
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configuration { "x32", "Debug" }
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links { "libovrd" }
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@ -177,8 +177,8 @@ function exampleProject(_name)
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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-- WinRT targets need their own output directories are build files stomp over each other
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targetdir (BGFX_BUILD_DIR .. "arm_" .. _ACTION .. "/bin/" .. _name)
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objdir (BGFX_BUILD_DIR .. "arm_" .. _ACTION .. "/obj/" .. _name)
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targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
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objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
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configuration { "mingw-clang" }
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kind "ConsoleApp"
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@ -236,7 +236,7 @@ function exampleProject(_name)
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configuration { "osx" }
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files {
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BGFX_DIR .. "examples/common/**.mm",
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path.join(BGFX_DIR, "examples/common/**.mm"),
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}
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links {
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"Cocoa.framework",
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@ -246,7 +246,7 @@ function exampleProject(_name)
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configuration { "ios*" }
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kind "ConsoleApp"
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files {
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BGFX_DIR .. "examples/common/**.mm",
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path.join(BGFX_DIR, "examples/common/**.mm"),
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}
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linkoptions {
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"-framework CoreFoundation",
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@ -259,7 +259,7 @@ function exampleProject(_name)
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configuration { "xcode4", "ios" }
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kind "WindowedApp"
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files {
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BGFX_DIR .. "examples/runtime/iOS-Info.plist"
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path.join(BGFX_DIR, "examples/runtime/iOS-Info.plist"),
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}
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configuration { "qnx*" }
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@ -8,21 +8,21 @@ project "geometryc"
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kind "ConsoleApp"
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includedirs {
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BX_DIR .. "include",
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BGFX_DIR .. "include",
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BGFX_DIR .. "3rdparty",
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BGFX_DIR .. "examples/common",
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path.join(BX_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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path.join(BGFX_DIR, "examples/common"),
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}
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files {
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BGFX_DIR .. "3rdparty/forsyth-too/**.cpp",
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BGFX_DIR .. "3rdparty/forsyth-too/**.h",
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BGFX_DIR .. "3rdparty/ib-compress/**.cpp",
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BGFX_DIR .. "3rdparty/ib-compress/**.h",
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BGFX_DIR .. "src/vertexdecl.**",
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BGFX_DIR .. "tools/geometryc/**.cpp",
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BGFX_DIR .. "tools/geometryc/**.h",
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BGFX_DIR .. "examples/common/bounds.**",
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path.join(BGFX_DIR, "3rdparty/forsyth-too/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/forsyth-too/**.h"),
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path.join(BGFX_DIR, "3rdparty/ib-compress/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/ib-compress/**.h"),
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path.join(BGFX_DIR, "src/vertexdecl.**"),
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path.join(BGFX_DIR, "tools/geometryc/**.cpp"),
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path.join(BGFX_DIR, "tools/geometryc/**.h"),
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path.join(BGFX_DIR, "examples/common/bounds.**"),
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}
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configuration { "osx" }
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@ -8,12 +8,12 @@ project "makedisttex"
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kind "ConsoleApp"
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includedirs {
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BX_DIR .. "include",
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BGFX_DIR .. "3rdparty",
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path.join(BX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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}
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files {
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BGFX_DIR .. "3rdparty/edtaa3/**.cpp",
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BGFX_DIR .. "3rdparty/edtaa3/**.h",
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BGFX_DIR .. "tools/makedisttex.cpp",
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path.join(BGFX_DIR, "3rdparty/edtaa3/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/edtaa3/**.h"),
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path.join(BGFX_DIR, "tools/makedisttex.cpp"),
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}
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@ -7,16 +7,16 @@ project "shaderc"
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uuid "f3cd2e90-52a4-11e1-b86c-0800200c9a66"
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kind "ConsoleApp"
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local GLSL_OPTIMIZER = (BGFX_DIR .. "3rdparty/glsl-optimizer/")
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local FCPP_DIR = (BGFX_DIR .. "3rdparty/fcpp/")
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local GLSL_OPTIMIZER = path.join(BGFX_DIR, "3rdparty/glsl-optimizer")
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local FCPP_DIR = path.join(BGFX_DIR, "3rdparty/fcpp")
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includedirs {
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GLSL_OPTIMIZER .. "src",
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path.join(GLSL_OPTIMIZER, "src"),
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}
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configuration { "vs*" }
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includedirs {
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GLSL_OPTIMIZER .. "src/glsl/msvc",
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path.join(GLSL_OPTIMIZER, "src/glsl/msvc"),
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}
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defines { -- glsl-optimizer
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@ -43,7 +43,7 @@ project "shaderc"
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configuration { "windows", "vs*" }
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includedirs {
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GLSL_OPTIMIZER .. "include/c99",
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path.join(GLSL_OPTIMIZER, "include/c99"),
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}
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configuration { "windows" }
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@ -67,49 +67,49 @@ project "shaderc"
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}
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includedirs {
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BX_DIR .. "include",
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BGFX_DIR .. "include",
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path.join(BX_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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FCPP_DIR,
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GLSL_OPTIMIZER .. "include",
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GLSL_OPTIMIZER .. "src/mesa",
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GLSL_OPTIMIZER .. "src/mapi",
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GLSL_OPTIMIZER .. "src/glsl",
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path.join(GLSL_OPTIMIZER, "include"),
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path.join(GLSL_OPTIMIZER, "src/mesa"),
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path.join(GLSL_OPTIMIZER, "src/mapi"),
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path.join(GLSL_OPTIMIZER, "src/glsl"),
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}
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files {
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BGFX_DIR .. "tools/shaderc/**.cpp",
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BGFX_DIR .. "tools/shaderc/**.h",
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BGFX_DIR .. "src/vertexdecl.**",
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path.join(BGFX_DIR, "tools/shaderc/**.cpp"),
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path.join(BGFX_DIR, "tools/shaderc/**.h"),
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path.join(BGFX_DIR, "src/vertexdecl.**"),
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FCPP_DIR .. "**.h",
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FCPP_DIR .. "cpp1.c",
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FCPP_DIR .. "cpp2.c",
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FCPP_DIR .. "cpp3.c",
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FCPP_DIR .. "cpp4.c",
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FCPP_DIR .. "cpp5.c",
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FCPP_DIR .. "cpp6.c",
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FCPP_DIR .. "cpp6.c",
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path.join(FCPP_DIR, "**.h"),
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path.join(FCPP_DIR, "cpp1.c"),
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path.join(FCPP_DIR, "cpp2.c"),
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path.join(FCPP_DIR, "cpp3.c"),
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path.join(FCPP_DIR, "cpp4.c"),
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path.join(FCPP_DIR, "cpp5.c"),
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path.join(FCPP_DIR, "cpp6.c"),
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path.join(FCPP_DIR, "cpp6.c"),
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GLSL_OPTIMIZER .. "src/mesa/**.c",
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GLSL_OPTIMIZER .. "src/glsl/**.cpp",
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GLSL_OPTIMIZER .. "src/mesa/**.h",
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GLSL_OPTIMIZER .. "src/glsl/**.c",
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GLSL_OPTIMIZER .. "src/glsl/**.cpp",
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GLSL_OPTIMIZER .. "src/glsl/**.h",
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GLSL_OPTIMIZER .. "src/util/**.c",
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GLSL_OPTIMIZER .. "src/util/**.h",
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path.join(GLSL_OPTIMIZER, "src/mesa/**.c"),
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path.join(GLSL_OPTIMIZER, "src/glsl/**.cpp"),
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path.join(GLSL_OPTIMIZER, "src/mesa/**.h"),
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path.join(GLSL_OPTIMIZER, "src/glsl/**.c"),
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path.join(GLSL_OPTIMIZER, "src/glsl/**.cpp"),
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path.join(GLSL_OPTIMIZER, "src/glsl/**.h"),
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path.join(GLSL_OPTIMIZER, "src/util/**.c"),
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path.join(GLSL_OPTIMIZER, "src/util/**.h"),
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}
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excludes {
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GLSL_OPTIMIZER .. "src/glsl/glcpp/glcpp.c",
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GLSL_OPTIMIZER .. "src/glsl/glcpp/tests/**",
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GLSL_OPTIMIZER .. "src/glsl/glcpp/**.l",
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GLSL_OPTIMIZER .. "src/glsl/glcpp/**.y",
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GLSL_OPTIMIZER .. "src/glsl/ir_set_program_inouts.cpp",
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GLSL_OPTIMIZER .. "src/glsl/main.cpp",
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GLSL_OPTIMIZER .. "src/glsl/builtin_stubs.cpp",
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path.join(GLSL_OPTIMIZER, "src/glsl/glcpp/glcpp.c"),
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path.join(GLSL_OPTIMIZER, "src/glsl/glcpp/tests/**"),
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path.join(GLSL_OPTIMIZER, "src/glsl/glcpp/**.l"),
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path.join(GLSL_OPTIMIZER, "src/glsl/glcpp/**.y"),
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path.join(GLSL_OPTIMIZER, "src/glsl/ir_set_program_inouts.cpp"),
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path.join(GLSL_OPTIMIZER, "src/glsl/main.cpp"),
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path.join(GLSL_OPTIMIZER, "src/glsl/builtin_stubs.cpp"),
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}
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strip()
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@ -8,15 +8,15 @@ project "texturec"
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kind "ConsoleApp"
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includedirs {
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BX_DIR .. "include",
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BGFX_DIR .. "include",
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BGFX_DIR .. "src",
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path.join(BX_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "src"),
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}
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files {
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BGFX_DIR .. "src/image.*",
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BGFX_DIR .. "tools/texturec/**.cpp",
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BGFX_DIR .. "tools/texturec/**.h",
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path.join(BGFX_DIR, "src/image.*"),
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path.join(BGFX_DIR, "tools/texturec/**.cpp"),
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path.join(BGFX_DIR, "tools/texturec/**.h"),
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}
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links {
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