Updated shader makefile.
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527ab0bcc1
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4f356fd7da
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@ -10,11 +10,12 @@ ifndef TARGET
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.PHONY: all
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all:
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@echo Usage: make TARGET=# [clean, all, rebuild]
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@echo " TARGET=0 (hlsl - dx9)"
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@echo " TARGET=1 (hlsl - dx11)"
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@echo " TARGET=2 (glsl - nacl)"
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@echo " TARGET=3 (glsl - android)"
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@echo " TARGET=4 (glsl - linux)"
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@echo " TARGET=0 (hlsl - dx9)"
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@echo " TARGET=1 (hlsl - dx11)"
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@echo " TARGET=2 (glsl - nacl)"
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@echo " TARGET=3 (glsl - android)"
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@echo " TARGET=4 (glsl - linux)"
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@echo " TARGET=5 (metal - OSX/iOS)"
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@echo " VERBOSE=1 show build commands."
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else
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@ -45,6 +46,13 @@ VS_FLAGS=--platform linux -p 120
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FS_FLAGS=--platform linux -p 120
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CS_FLAGS=--platform linux -p 430
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SHADER_PATH=shaders/glsl
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else
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ifeq ($(TARGET), 5)
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VS_FLAGS=--platform osx -p metal
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FS_FLAGS=--platform osx -p metal
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CS_FLAGS=--platform osx -p metal
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SHADER_PATH=shaders/metal
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endif
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endif
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endif
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endif
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