Added BGFX_STATE_MSAA to allow non-AA rendering to MSAA surface.
This commit is contained in:
Родитель
a134ea9d1a
Коммит
50a6e41549
|
@ -72,6 +72,7 @@ namespace bgfx
|
|||
#define BGFX_STATE_POINT_SIZE_MASK UINT64_C(0x000ff00000000000)
|
||||
|
||||
#define BGFX_STATE_SRGBWRITE UINT64_C(0x0010000000000000)
|
||||
#define BGFX_STATE_MSAA UINT64_C(0x0020000000000000)
|
||||
|
||||
#define BGFX_STATE_NONE UINT64_C(0x0000000000000000)
|
||||
#define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff)
|
||||
|
@ -81,6 +82,7 @@ namespace bgfx
|
|||
| BGFX_STATE_DEPTH_TEST_LESS \
|
||||
| BGFX_STATE_DEPTH_WRITE \
|
||||
| BGFX_STATE_CULL_CW \
|
||||
| BGFX_STATE_MSAA \
|
||||
)
|
||||
|
||||
#define BGFX_CLEAR_NONE UINT8_C(0x00)
|
||||
|
|
|
@ -1659,7 +1659,7 @@ namespace bgfx
|
|||
if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
|
||||
|BGFX_STATE_ALPHA_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE
|
||||
|BGFX_STATE_BLEND_MASK|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK
|
||||
|BGFX_STATE_POINT_SIZE_MASK|BGFX_STATE_SRGBWRITE) & changedFlags)
|
||||
|BGFX_STATE_POINT_SIZE_MASK|BGFX_STATE_SRGBWRITE|BGFX_STATE_MSAA) & changedFlags)
|
||||
{
|
||||
if (BGFX_STATE_CULL_MASK & changedFlags)
|
||||
{
|
||||
|
@ -1704,6 +1704,11 @@ namespace bgfx
|
|||
}
|
||||
#endif // BX_PLATFORM_WINDOWS
|
||||
|
||||
if (BGFX_STATE_MSAA & changedFlags)
|
||||
{
|
||||
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, (newFlags&BGFX_STATE_MSAA) == BGFX_STATE_MSAA) );
|
||||
}
|
||||
|
||||
if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
|
||||
{
|
||||
uint32_t writeEnable = (newFlags&BGFX_STATE_ALPHA_WRITE) ? D3DCOLORWRITEENABLE_ALPHA : 0;
|
||||
|
|
Загрузка…
Ссылка в новой задаче