Replaced ImGui docking with simpler code.
This commit is contained in:
Родитель
c5f2c5b373
Коммит
5f84d95fed
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@ -45,3 +45,4 @@ namespace ImGui
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#include "widgets/file_list.h"
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#include "widgets/memory_editor.h"
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#include "widgets/gizmo.h"
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#include "widgets/dock.h"
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@ -75,3 +75,4 @@ namespace ImGui
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#include "widgets/file_list.inl"
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#include "widgets/memory_editor.inl"
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#include "widgets/gizmo.inl"
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#include "widgets/dock.inl"
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Разница между файлами не показана из-за своего большого размера
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@ -1,310 +0,0 @@
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/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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/*
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* Based on ImWindow code from:
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* https://github.com/thennequin/ImWindow
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*
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* MIT license:
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* https://github.com/thennequin/ImWindow/blob/master/LICENSE
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*/
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#ifndef IMGUI_WM_H_HEADER_GUARD
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#define IMGUI_WM_H_HEADER_GUARD
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#include "imgui.h"
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typedef unsigned int ImU32;
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#ifndef ImwList
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# include <list>
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# define ImwList std::list
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#endif // ImList
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#ifndef ImwMap
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# include <unordered_map>
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# define ImwMap std::unordered_map
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#endif // ImMap
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namespace ImGuiWM
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{
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enum EDockOrientation
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{
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E_DOCK_ORIENTATION_CENTER,
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E_DOCK_ORIENTATION_TOP,
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E_DOCK_ORIENTATION_LEFT,
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E_DOCK_ORIENTATION_RIGHT,
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E_DOCK_ORIENTATION_BOTTOM,
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};
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class Id
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{
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public:
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Id();
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ImU32 GetId() const;
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const char* GetStr() const;
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private:
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ImU32 m_iId;
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char m_pId[11];
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static int s_iNextId;
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};
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class Window
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{
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friend class WindowManager;
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friend class Container;
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public:
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virtual void OnGui() = 0;
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virtual void OnMenu() {};
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const char* GetId() const { return m_oId.GetStr(); }
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void Destroy();
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void SetTitle(const char* pTitle);
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const char* GetTitle() const;
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const ImVec2& GetLastPosition() const;
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const ImVec2& GetLastSize() const;
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protected:
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Window();
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virtual ~Window();
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char* m_pTitle;
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Id m_oId;
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ImVec2 m_oLastPosition;
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ImVec2 m_oLastSize;
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};
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typedef ImwList<Window*> WindowList;
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class PlatformWindow;
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class Container
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{
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friend class PlatformWindow;
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public:
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void Dock(Window* pWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
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bool UnDock(Window* pWindow);
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bool IsEmpty();
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bool IsSplit();
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bool HasWindowTabbed();
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Container* HasWindow(const Window* pWindow);
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PlatformWindow* GetPlatformWindowParent() const;
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Container* GetBestDocking(const ImVec2 oCursorPosInContainer,EDockOrientation& oOutOrientation,ImVec2& oOutAreaPos,ImVec2& oOutAreaSize);
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protected:
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Container(Container* pParent);
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Container(PlatformWindow* pParent);
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~Container();
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void CreateSplits();
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void Paint();
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Container* m_pParent;
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PlatformWindow* m_pParentWindow;
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WindowList m_lWindows;
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Container* m_pSplits[2];
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float m_fSplitRatio;
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bool m_bVerticalSplit;
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int m_iActiveWindow;
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bool m_bIsDrag;
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ImVec2 m_oLastPosition;
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ImVec2 m_oLastSize;
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};
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class PlatformWindow
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{
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friend class WindowManager;
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public:
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PlatformWindow(bool bMainWindow,bool bIsDragWindow);
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virtual ~PlatformWindow();
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virtual bool Init(PlatformWindow* pParent) = 0;
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virtual const ImVec2& GetPosition() const = 0;
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virtual const ImVec2& GetSize() const = 0;
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virtual void Show() = 0;
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virtual void Hide() = 0;
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virtual void SetSize(const ImVec2& size) = 0;
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virtual void SetPosition(const ImVec2& pos) = 0;
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virtual void SetTitle(const char* pTitle) = 0;
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bool IsMain();
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void Dock(Window* pWindow);
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bool UnDock(Window* pWindow);
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Container* GetContainer();
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Container* HasWindow(Window* pWindow);
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bool IsStateSet();
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protected:
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void SetState();
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void RestoreState();
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void OnLoseFocus();
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virtual void PreUpdate() = 0;
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virtual void PaintBegin() = 0;
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virtual void Paint();
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virtual void PaintEnd() = 0;
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virtual void Destroy() = 0;
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virtual void StartDrag() = 0;
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virtual void StopDrag() = 0;
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virtual bool IsDraging() = 0;
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void PaintContainer();
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void OnClose();
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Id m_oId;
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bool m_bMain;
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bool m_bIsDragWindow;
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Container* m_pContainer;
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ImGuiContext* m_pState;
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ImGuiContext* m_pPreviousState;
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};
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typedef ImwList<PlatformWindow*> PlatformWindowList;
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class WindowManager
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{
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friend class Window;
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friend class PlatformWindow;
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friend class Container;
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struct PlatformWindowAction
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{
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PlatformWindow* m_pPlatformWindow;
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unsigned int m_iFlags;
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ImVec2 m_oPosition;
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ImVec2 m_oSize;
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};
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struct DockAction
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{
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Window* m_pWindow;
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// Is Dock or Float
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bool m_bFloat;
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//For Docking
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Window* m_pWith;
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EDockOrientation m_eOrientation;
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PlatformWindow* m_pToPlatformWindow;
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Container* m_pToContainer;
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//For Floating
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ImVec2 m_oPosition;
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ImVec2 m_oSize;
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};
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struct DrawWindowAreaAction
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{
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DrawWindowAreaAction(PlatformWindow* pWindow,const ImVec2& oRectPos,const ImVec2& oRectSize,const ImColor& oColor);
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PlatformWindow* m_pWindow;
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ImVec2 m_oRectPos;
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ImVec2 m_oRectSize;
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ImColor m_oColor;
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};
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public:
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struct Config
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{
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Config();
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float m_fDragMarginRatio;
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float m_fDragMarginSizeRatio;
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ImColor m_oHightlightAreaColor;
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};
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WindowManager();
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virtual ~WindowManager();
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bool Init();
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bool Run();
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void Exit();
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PlatformWindow* GetMainPlatformWindow();
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Config& GetConfig();
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void SetMainTitle(const char* pTitle);
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void Dock(Window* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER, PlatformWindow* pToPlatformWindow = NULL);
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void DockTo(Window* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER, Container* pContainer = NULL);
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void DockWith(Window* pWindow, Window* pWithWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
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void Float(Window* pWindow, const ImVec2& oPosition = ImVec2(-1,-1), const ImVec2& oSize = ImVec2(-1,-1));
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const WindowList& GetWindowList() const;
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PlatformWindow* GetCurrentPlatformWindow();
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PlatformWindow* GetWindowParent(Window* pWindow);
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void Log(const char* pFormat, ...);
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virtual void LogFormatted(const char* pStr) = 0;;
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static WindowManager* GetInstance();
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protected:
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virtual PlatformWindow* CreatePlatformWindow(bool bMain,PlatformWindow* pParent,bool bDragWindow) = 0;
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virtual void InternalRun() = 0;
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void AddWindow(Window* pWindow);
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void RemoveWindow(Window* pWindow);
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void DestroyWindow(Window* pWindow);
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void InternalDock(Window* pWindow,EDockOrientation eOrientation,PlatformWindow* pToPlatformWindow);
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void InternalDockTo(Window* pWindow,EDockOrientation eOrientation,Container* pToContainer);
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void InternalDockWith(Window* pWindow,Window* pWithWindow,EDockOrientation eOrientation);
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bool InternalFloat(Window* pWindow,ImVec2 oPosition,ImVec2 oSize);
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void InternalUnDock(Window* pWindow);
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void InternalDrag(Window* pWindow);
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void OnClosePlatformWindow(PlatformWindow* pWindow);
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void DrawWindowArea(PlatformWindow* pWindow,const ImVec2& oPos,const ImVec2& oSize,const ImColor& oColor);
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void PreUpdate();
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void Update();
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void UpdatePlatformwWindowActions();
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void UpdateDockActions();
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void UpdateOrphans();
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void Paint(PlatformWindow* pWindow);
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void StartDragWindow(Window* pWindow);
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void StopDragWindow();
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void UpdateDragWindow();
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Container* GetBestDocking(PlatformWindow* pPlatformWindow,const ImVec2 oCursorPos,EDockOrientation& oOutOrientation,ImVec2& oOutAreaPos,ImVec2& oOutAreaSize);
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Config m_oConfig;
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PlatformWindow* m_pMainPlatformWindow;
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PlatformWindowList m_lPlatformWindows;
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PlatformWindow* m_pDragPlatformWindow;
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WindowList m_lWindows;
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WindowList m_lOrphanWindows;
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WindowList m_lToDestroyWindows;
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PlatformWindowList m_lToDestroyPlatformWindows;
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ImwList<PlatformWindowAction*> m_lPlatformWindowActions;
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ImwList<DockAction*> m_lDockActions;
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ImwList<DrawWindowAreaAction> m_lDrawWindowAreas;
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PlatformWindow* m_pCurrentPlatformWindow;
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Window* m_pDraggedWindow;
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ImVec2 m_oDragPreviewOffset;
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static WindowManager* s_pInstance;
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};
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}
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#endif // IMGUI_WM_H_HEADER_GUARD
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@ -0,0 +1,21 @@
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namespace ImGui
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{
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///
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IMGUI_API void InitDockContext();
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///
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IMGUI_API void ShutdownDockContext();
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///
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IMGUI_API void RootDock(const ImVec2& pos, const ImVec2& size);
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///
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IMGUI_API bool BeginDock(const char* label, bool* opened = NULL, ImGuiWindowFlags extra_flags = 0);
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///
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IMGUI_API void EndDock();
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///
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IMGUI_API void SetDockActive();
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} // namespace ImGui
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Разница между файлами не показана из-за своего большого размера
Загрузить разницу
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@ -28,7 +28,6 @@
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#include <bgfx/bgfx.h>
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#include <ocornut-imgui/imgui.h>
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#include <ocornut-imgui/imgui_wm.h>
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#include <iconfontheaders/icons_kenney.h>
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#include <iconfontheaders/icons_font_awesome.h>
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@ -8,7 +8,6 @@
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#include <bx/fpumath.h>
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#include <bx/timer.h>
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#include <ocornut-imgui/imgui.h>
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#include <ocornut-imgui/imgui_wm.h>
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#include "imgui.h"
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#include "ocornut_imgui.h"
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@ -50,181 +49,6 @@ static FontRangeMerge s_fontRangeMerge[] =
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{ s_iconsFontAwesomeTtf, sizeof(s_iconsFontAwesomeTtf), { ICON_MIN_FA, ICON_MAX_FA, 0 } },
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};
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class PlatformWindow : public ImGuiWM::PlatformWindow
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{
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typedef ImGuiWM::PlatformWindow Super;
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public:
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PlatformWindow(bool _mainWindow, bool _isDragWindow)
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: ImGuiWM::PlatformWindow(_mainWindow, _isDragWindow)
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, m_pos(0.0f, 0.0f)
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, m_size(0.0f, 0.0f)
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, m_drag(false)
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{
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#if USE_ENTRY
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if (!_mainWindow
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&& !_isDragWindow)
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{
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m_window = entry::createWindow(0, 0, 640, 380);
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extern void pwToWindow(entry::WindowHandle _handle, class PlatformWindow* _pw);
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pwToWindow(m_window, this);
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}
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else
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{
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m_window.idx = 0;
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}
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#endif // USE_ENTRY
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}
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virtual ~PlatformWindow()
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{
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#if USE_ENTRY
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if (0 != m_window.idx)
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{
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entry::destroyWindow(m_window);
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}
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#endif // USE_ENTRY
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}
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virtual bool Init(ImGuiWM::PlatformWindow* /*_parent*/) BX_OVERRIDE
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{
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return true;
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}
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virtual const ImVec2& GetPosition() const BX_OVERRIDE
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{
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return m_pos;
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}
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virtual const ImVec2& GetSize() const BX_OVERRIDE
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{
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return m_size;
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}
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virtual void Show() BX_OVERRIDE
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{
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}
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virtual void Hide() BX_OVERRIDE
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{
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}
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virtual void SetSize(const ImVec2& _size) BX_OVERRIDE
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{
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#if USE_ENTRY
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if (0 != m_window.idx
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&& m_size.x != _size.x
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&& m_size.y != _size.y)
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{
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entry::setWindowSize(m_window, int32_t(_size.x), int32_t(_size.y) );
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}
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#endif // USE_ENTRY
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m_size = _size;
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}
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virtual void SetPosition(const ImVec2& _pos) BX_OVERRIDE
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{
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#if USE_ENTRY
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if (0 != m_window.idx
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&& m_pos.x != _pos.x
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&& m_pos.y != _pos.y)
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{
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entry::setWindowPos(m_window, int32_t(_pos.x), int32_t(_pos.y) );
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}
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#endif // USE_ENTRY
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m_pos = _pos;
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}
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virtual void SetTitle(const char* _title) BX_OVERRIDE
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{
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#if USE_ENTRY
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entry::setWindowTitle(m_window, _title);
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#else
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BX_UNUSED(_title);
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#endif // USE_ENTRY
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}
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virtual void PreUpdate() BX_OVERRIDE
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{
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}
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virtual void PaintBegin() BX_OVERRIDE;
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virtual void Paint() BX_OVERRIDE;
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virtual void PaintEnd() BX_OVERRIDE;
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virtual void Destroy() BX_OVERRIDE
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{
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}
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virtual void StartDrag() BX_OVERRIDE
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{
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m_drag = true;
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}
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virtual void StopDrag() BX_OVERRIDE
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{
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m_drag = false;
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}
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virtual bool IsDraging() BX_OVERRIDE
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{
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return m_drag;
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}
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private:
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ImVec2 m_pos;
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ImVec2 m_size;
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bool m_drag;
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#if USE_ENTRY
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entry::WindowHandle m_window;
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#endif // USE_ENTRY
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};
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class WindowManager : public ImGuiWM::WindowManager
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{
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typedef ImGuiWM::WindowManager Super;
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||||
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||||
public:
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||||
WindowManager()
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||||
{
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||||
}
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||||
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virtual ~WindowManager()
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||||
{
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}
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protected:
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virtual ImGuiWM::PlatformWindow* CreatePlatformWindow(bool _main, ImGuiWM::PlatformWindow* _parent, bool _isDragWindow) BX_OVERRIDE
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||||
{
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#if USE_ENTRY
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||||
#else
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||||
if (!_main
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||||
&& !_isDragWindow)
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||||
{
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return NULL;
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||||
}
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||||
#endif // USE_ENTRY
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||||
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||||
PlatformWindow* window = new (ImGui::MemAlloc(sizeof(PlatformWindow) ) ) PlatformWindow(_main, _isDragWindow);
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window->Init(_parent);
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return static_cast<ImGuiWM::PlatformWindow*>(window);
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||||
}
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virtual void LogFormatted(const char* _str) BX_OVERRIDE
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||||
{
|
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BX_TRACE("%s", _str); BX_UNUSED(_str);
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||||
}
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||||
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||||
virtual void InternalRun() BX_OVERRIDE
|
||||
{
|
||||
PreUpdate();
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||||
Update();
|
||||
}
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||||
};
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||||
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||||
struct OcornutImguiContext
|
||||
{
|
||||
static void* memAlloc(size_t _size);
|
||||
|
@ -483,60 +307,12 @@ struct OcornutImguiContext
|
|||
, bgfx::copy(data, width*height*4)
|
||||
);
|
||||
|
||||
m_wm = BX_NEW(m_allocator, WindowManager);
|
||||
m_wm->Init();
|
||||
|
||||
#if 0
|
||||
{
|
||||
class Window : public ImGuiWM::Window
|
||||
{
|
||||
public:
|
||||
Window(const char* _title)
|
||||
: ImGuiWM::Window()
|
||||
{
|
||||
SetTitle(_title);
|
||||
}
|
||||
|
||||
virtual void OnGui() BX_OVERRIDE
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class WindowX : public ImGuiWM::Window
|
||||
{
|
||||
public:
|
||||
WindowX(const char* _title)
|
||||
: ImGuiWM::Window()
|
||||
{
|
||||
SetTitle(_title);
|
||||
}
|
||||
|
||||
virtual void OnGui() BX_OVERRIDE
|
||||
{
|
||||
#if defined(SCI_NAMESPACE) && 0
|
||||
bool opened = true;
|
||||
ImGuiScintilla("Scintilla Editor", &opened, ImVec2(640.0f, 480.0f) );
|
||||
#endif // 0
|
||||
}
|
||||
};
|
||||
|
||||
Window* w0 = new Window("test");
|
||||
WindowX* w1 = new WindowX("Scintilla");
|
||||
Window* w2 = new Window("xyzw");
|
||||
Window* w3 = new Window("0123");
|
||||
|
||||
m_wm->Dock(w0);
|
||||
m_wm->DockWith(w1, w0, ImGuiWM::E_DOCK_ORIENTATION_RIGHT);
|
||||
m_wm->DockWith(w2, w1, ImGuiWM::E_DOCK_ORIENTATION_BOTTOM);
|
||||
m_wm->DockWith(w3, w0, ImGuiWM::E_DOCK_ORIENTATION_BOTTOM);
|
||||
}
|
||||
#endif // 0
|
||||
ImGui::InitDockContext();
|
||||
}
|
||||
|
||||
void destroy()
|
||||
{
|
||||
m_wm->Exit();
|
||||
BX_DELETE(m_allocator, m_wm);
|
||||
ImGui::ShutdownDockContext();
|
||||
ImGui::Shutdown();
|
||||
|
||||
bgfx::destroyUniform(s_tex);
|
||||
|
@ -656,36 +432,10 @@ struct OcornutImguiContext
|
|||
ImGui::NewFrame();
|
||||
ImGuizmo::BeginFrame();
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)_viewId);
|
||||
|
||||
#if 0
|
||||
ImGui::ShowTestWindow(); //Debug only.
|
||||
#endif // 0
|
||||
|
||||
#if 0
|
||||
{
|
||||
static ImGui::MemoryEditor me;
|
||||
bool open = true;
|
||||
if (ImGui::Begin("HexII", &open))
|
||||
{
|
||||
me.Draw(s_iconsKenneyTtf, sizeof(s_iconsKenneyTtf) );
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
#endif // 0
|
||||
|
||||
#if 0
|
||||
{
|
||||
extern void ShowExampleAppCustomNodeGraph(bool* opened);
|
||||
bool opened = true;
|
||||
ShowExampleAppCustomNodeGraph(&opened);
|
||||
}
|
||||
#endif // 0
|
||||
}
|
||||
|
||||
void endFrame()
|
||||
{
|
||||
m_wm->Run();
|
||||
ImGui::PopStyleVar(1);
|
||||
ImGui::Render();
|
||||
}
|
||||
|
@ -696,114 +446,13 @@ struct OcornutImguiContext
|
|||
bgfx::TextureHandle m_texture;
|
||||
bgfx::UniformHandle s_tex;
|
||||
ImFont* m_font[ImGui::Font::Count];
|
||||
WindowManager* m_wm;
|
||||
int64_t m_last;
|
||||
int32_t m_lastScroll;
|
||||
uint8_t m_viewId;
|
||||
|
||||
#if USE_ENTRY
|
||||
struct Window
|
||||
{
|
||||
Window()
|
||||
{
|
||||
m_fbh.idx = bgfx::invalidHandle;
|
||||
}
|
||||
|
||||
entry::WindowState m_state;
|
||||
PlatformWindow* m_pw;
|
||||
bgfx::FrameBufferHandle m_fbh;
|
||||
uint8_t m_viewId;
|
||||
};
|
||||
|
||||
Window m_window[16];
|
||||
#endif // USE_ENTRY
|
||||
};
|
||||
|
||||
static OcornutImguiContext s_ctx;
|
||||
|
||||
void PlatformWindow::PaintBegin()
|
||||
{
|
||||
#if USE_ENTRY
|
||||
if (!m_bIsDragWindow)
|
||||
{
|
||||
OcornutImguiContext::Window& win = s_ctx.m_window[m_window.idx];
|
||||
entry::WindowState& state = win.m_state;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.MousePos = ImVec2((float)state.m_mouse.m_mx, (float)state.m_mouse.m_my);
|
||||
io.MouseDown[0] = !!state.m_mouse.m_buttons[entry::MouseButton::Left];
|
||||
io.MouseDown[1] = !!state.m_mouse.m_buttons[entry::MouseButton::Right];
|
||||
io.MouseDown[2] = !!state.m_mouse.m_buttons[entry::MouseButton::Middle];
|
||||
io.MouseWheel = float(state.m_mouse.m_mz);
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)win.m_viewId);
|
||||
}
|
||||
#endif // USE_ENTRY
|
||||
}
|
||||
|
||||
void PlatformWindow::Paint()
|
||||
{
|
||||
if (!m_bIsDragWindow)
|
||||
{
|
||||
Super::Paint();
|
||||
}
|
||||
}
|
||||
|
||||
void PlatformWindow::PaintEnd()
|
||||
{
|
||||
#if USE_ENTRY
|
||||
if (!m_bIsDragWindow)
|
||||
{
|
||||
ImGui::PopStyleVar(1);
|
||||
|
||||
entry::WindowState& state = s_ctx.m_window[0].m_state;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.MousePos = ImVec2((float)state.m_mouse.m_mx, (float)state.m_mouse.m_my);
|
||||
io.MouseDown[0] = !!state.m_mouse.m_buttons[entry::MouseButton::Left];
|
||||
io.MouseDown[1] = !!state.m_mouse.m_buttons[entry::MouseButton::Right];
|
||||
io.MouseDown[2] = !!state.m_mouse.m_buttons[entry::MouseButton::Middle];
|
||||
io.MouseWheel = float(state.m_mouse.m_mz);
|
||||
}
|
||||
#endif // USE_ENTRY
|
||||
}
|
||||
|
||||
#if USE_ENTRY
|
||||
|
||||
void pwToWindow(entry::WindowHandle _handle, PlatformWindow* _pw)
|
||||
{
|
||||
s_ctx.m_window[_handle.idx].m_pw = _pw;
|
||||
}
|
||||
|
||||
void imguiUpdateWindow(const entry::WindowState& _state)
|
||||
{
|
||||
OcornutImguiContext::Window& window = s_ctx.m_window[_state.m_handle.idx];
|
||||
|
||||
if (window.m_state.m_nwh != _state.m_nwh
|
||||
|| (window.m_state.m_width != _state.m_width
|
||||
|| window.m_state.m_height != _state.m_height) )
|
||||
{
|
||||
// When window changes size or native window handle changed
|
||||
// frame buffer must be recreated.
|
||||
if (bgfx::isValid(window.m_fbh) )
|
||||
{
|
||||
bgfx::destroyFrameBuffer(window.m_fbh);
|
||||
window.m_fbh.idx = bgfx::invalidHandle;
|
||||
}
|
||||
|
||||
if (NULL != _state.m_nwh)
|
||||
{
|
||||
window.m_fbh = bgfx::createFrameBuffer(_state.m_nwh, _state.m_width, _state.m_height);
|
||||
window.m_viewId = 200 + _state.m_handle.idx;
|
||||
}
|
||||
else
|
||||
{
|
||||
window.m_viewId = s_ctx.m_viewId;
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(&window.m_state, &_state, sizeof(entry::WindowState) );
|
||||
}
|
||||
#endif // USE_ENTRY
|
||||
|
||||
void* OcornutImguiContext::memAlloc(size_t _size)
|
||||
{
|
||||
return BX_ALLOC(s_ctx.m_allocator, _size);
|
||||
|
|
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