Merge branch 'master' of github.com:bkaradzic/bgfx
This commit is contained in:
Коммит
68810fbc8a
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@ -584,10 +584,10 @@ namespace entry
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|||
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if (!s_ctx.m_fullscreen)
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{
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[NSMenu setMenuBarVisible: false];
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s_ctx.m_style &= ~NSTitledWindowMask;
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dispatch_async(dispatch_get_main_queue()
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, ^{
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[NSMenu setMenuBarVisible: false];
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[window setStyleMask: s_ctx.m_style];
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[window setFrame:screenRect display:YES];
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});
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@ -596,10 +596,10 @@ namespace entry
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}
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else
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{
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[NSMenu setMenuBarVisible: true];
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s_ctx.m_style |= NSTitledWindowMask;
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dispatch_async(dispatch_get_main_queue()
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, ^{
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[NSMenu setMenuBarVisible: true];
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[window setStyleMask: s_ctx.m_style];
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[window setFrame:s_ctx.m_windowFrame display:YES];
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});
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|
|
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@ -211,6 +211,9 @@ namespace entry
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: m_width(ENTRY_DEFAULT_WIDTH)
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, m_height(ENTRY_DEFAULT_HEIGHT)
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, m_aspectRatio(16.0f/9.0f)
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, m_mx(0)
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, m_my(0)
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, m_mz(0)
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, m_mouseLock(false)
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, m_fullscreen(false)
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{
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@ -376,10 +379,13 @@ namespace entry
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case SDL_MOUSEMOTION:
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{
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const SDL_MouseMotionEvent& mev = event.motion;
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m_mx = mev.x;
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m_my = mev.y;
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WindowHandle handle = findHandle(mev.windowID);
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if (isValid(handle) )
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{
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m_eventQueue.postMouseEvent(handle, mev.x, mev.y, 0);
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m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
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}
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}
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break;
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@ -411,6 +417,19 @@ namespace entry
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}
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break;
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case SDL_MOUSEWHEEL:
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{
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const SDL_MouseWheelEvent& mev = event.wheel;
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m_mz += mev.y;
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WindowHandle handle = findHandle(mev.windowID);
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if (isValid(handle) )
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{
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m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
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}
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}
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break;
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case SDL_KEYDOWN:
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{
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const SDL_KeyboardEvent& kev = event.key;
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@ -745,6 +764,7 @@ namespace entry
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int32_t m_mx;
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int32_t m_my;
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int32_t m_mz;
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bool m_mouseLock;
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bool m_fullscreen;
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};
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|
|
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@ -388,6 +388,8 @@ struct Imgui
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, m_halfTexel(0.0f)
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, m_nvg(NULL)
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, m_view(255)
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, m_surfaceWidth(0)
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, m_surfaceHeight(0)
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, m_viewWidth(0)
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, m_viewHeight(0)
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, m_currentFontIdx(0)
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@ -810,21 +812,31 @@ struct Imgui
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m_char = _inputChar;
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}
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar, uint8_t _view)
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{
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IMGUI_beginFrame(_mx, _my, _button, _width, _height, _inputChar, _view);
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nvgViewId(m_nvg, _view);
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m_view = _view;
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m_viewWidth = _width;
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m_viewHeight = _height;
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m_surfaceWidth = _surfaceWidth;
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m_surfaceHeight = _surfaceHeight;
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const float xscale = float(m_surfaceWidth) /float(m_viewWidth);
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const float yscale = float(m_surfaceHeight)/float(m_viewHeight);
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const int32_t mx = int32_t(float(_mx)*xscale);
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const int32_t my = int32_t(float(_my)*yscale);
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IMGUI_beginFrame(mx, my, _button, _width, _height, _inputChar, _view);
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nvgBeginFrameScaled(m_nvg, m_viewWidth, m_viewHeight, m_surfaceWidth, m_surfaceHeight, 1.0f);
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nvgViewId(m_nvg, _view);
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bgfx::setViewName(_view, "IMGUI");
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bgfx::setViewSeq(_view, true);
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const bgfx::HMD* hmd = bgfx::getHMD();
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if (NULL != hmd)
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{
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m_viewWidth = _width / 2;
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m_viewWidth = _width / 2;
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m_surfaceWidth = _surfaceWidth / 2;
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||||
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float proj[16];
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bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
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||||
|
@ -837,22 +849,22 @@ struct Imgui
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const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
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float ortho[2][16];
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const float viewOffset = _width/4.0f;
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const float viewWidth = _width/2.0f;
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bx::mtxOrtho(ortho[0], viewOffset, viewOffset + viewWidth, (float)m_viewHeight, 0.0f, 0.0f, 1000.0f, offset0);
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bx::mtxOrtho(ortho[1], viewOffset, viewOffset + viewWidth, (float)m_viewHeight, 0.0f, 0.0f, 1000.0f, offset1);
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const float viewOffset = _surfaceWidth/4.0f;
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const float viewWidth = _surfaceWidth/2.0f;
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bx::mtxOrtho(ortho[0], viewOffset, viewOffset + viewWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f, offset0);
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bx::mtxOrtho(ortho[1], viewOffset, viewOffset + viewWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f, offset1);
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bgfx::setViewTransform(_view, NULL, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
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bgfx::setViewRect(_view, 0, 0, hmd->width, hmd->height);
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||||
}
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else
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||||
{
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float ortho[16];
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bx::mtxOrtho(ortho, 0.0f, (float)m_viewWidth, (float)m_viewHeight, 0.0f, 0.0f, 1000.0f);
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bx::mtxOrtho(ortho, 0.0f, (float)m_surfaceWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f);
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||||
bgfx::setViewTransform(_view, NULL, ortho);
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bgfx::setViewRect(_view, 0, 0, _width, _height);
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||||
}
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||||
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||||
updateInput(_mx, _my, _button, _scroll, _inputChar);
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updateInput(mx, my, _button, _scroll, _inputChar);
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||||
|
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m_hot = m_hotToBe;
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m_hotToBe = 0;
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|
@ -884,6 +896,7 @@ struct Imgui
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clearInput();
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nvgEndFrame(m_nvg);
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IMGUI_endFrame();
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}
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||||
|
||||
|
@ -937,12 +950,7 @@ struct Imgui
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|||
setEnabled(m_areaId);
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}
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||||
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||||
nvgScissor(m_nvg
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||||
, float(area.m_scissorX)
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||||
, float(area.m_scissorY-1)
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||||
, float(area.m_scissorWidth)
|
||||
, float(area.m_scissorHeight+1)
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||||
);
|
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nvgScissor(m_nvg, area);
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||||
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m_insideArea |= area.m_inside;
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||||
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||||
|
@ -1080,12 +1088,7 @@ struct Imgui
|
|||
}
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||||
}
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||||
|
||||
nvgScissor(m_nvg
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||||
, float(parentArea.m_scissorX)
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||||
, float(parentArea.m_scissorY-1)
|
||||
, float(parentArea.m_scissorWidth)
|
||||
, float(parentArea.m_scissorHeight+1)
|
||||
);
|
||||
nvgScissor(m_nvg, parentArea);
|
||||
}
|
||||
|
||||
bool beginArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _enabled, int32_t _r)
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|
@ -1159,13 +1162,7 @@ struct Imgui
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|||
}
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||||
area.m_scissorEnabled = true;
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||||
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||||
nvgBeginFrame(m_nvg, m_viewWidth, m_viewHeight, 1.0f);
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||||
nvgScissor(m_nvg
|
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, float(area.m_scissorX)
|
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, float(area.m_scissorY-1)
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||||
, float(area.m_scissorWidth)
|
||||
, float(area.m_scissorHeight+1)
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||||
);
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nvgScissor(m_nvg, area);
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|
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m_insideArea |= area.m_inside;
|
||||
return area.m_inside;
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||||
|
@ -1175,7 +1172,6 @@ struct Imgui
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|||
{
|
||||
m_areaId.pop();
|
||||
nvgResetScissor(m_nvg);
|
||||
nvgEndFrame(m_nvg);
|
||||
}
|
||||
|
||||
bool button(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r)
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||||
|
@ -1204,7 +1200,7 @@ struct Imgui
|
|||
//|| ImguiAlign::CenterIndented == _align).
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{
|
||||
xx = area.m_widgetX;
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||||
width = area.m_widgetW - (area.m_widgetX-area.m_scissorX);
|
||||
width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
|
||||
}
|
||||
|
||||
const bool enabled = _enabled && isEnabled(m_areaId);
|
||||
|
@ -1387,7 +1383,7 @@ struct Imgui
|
|||
//|| ImguiAlign::CenterIndented == _align).
|
||||
{
|
||||
xx = area.m_widgetX;
|
||||
width = area.m_widgetW - (area.m_widgetX-area.m_scissorX);
|
||||
width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
|
||||
}
|
||||
|
||||
const bool drawLabel = (NULL != _label && _label[0] != '\0');
|
||||
|
@ -1526,7 +1522,7 @@ struct Imgui
|
|||
//|| ImguiAlign::CenterIndented == _align).
|
||||
{
|
||||
xx = area.m_widgetX;
|
||||
width = area.m_widgetW - (area.m_widgetX-area.m_scissorX);
|
||||
width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
|
||||
}
|
||||
|
||||
uint8_t selected = _selected;
|
||||
|
@ -1746,7 +1742,7 @@ struct Imgui
|
|||
//|| ImguiAlign::CenterIndented == _align).
|
||||
{
|
||||
xx = area.m_widgetX;
|
||||
width = area.m_widgetW - (area.m_widgetX-area.m_scissorX);
|
||||
width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
|
||||
}
|
||||
|
||||
const int32_t height = width/2;
|
||||
|
@ -1799,7 +1795,7 @@ struct Imgui
|
|||
//|| ImguiAlign::CenterIndented == _align).
|
||||
{
|
||||
xx = area.m_widgetX;
|
||||
width = area.m_widgetW - (area.m_widgetX-area.m_scissorX);
|
||||
width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
|
||||
}
|
||||
|
||||
const bool adjustHeight = (_cross && _sameHeight);
|
||||
|
@ -2025,39 +2021,39 @@ struct Imgui
|
|||
xx = -borderSize;
|
||||
yy = -1;
|
||||
width = 2*borderSize+1;
|
||||
height = m_viewHeight+1;
|
||||
height = m_surfaceHeight+1;
|
||||
triX = 0;
|
||||
triY = (m_viewHeight-triSize)/2;
|
||||
triY = (m_surfaceHeight-triSize)/2;
|
||||
orientation = _checked ? TriangleOrientation::Left : TriangleOrientation::Right;
|
||||
}
|
||||
else if (ImguiBorder::Right == _border)
|
||||
{
|
||||
xx = m_viewWidth - borderSize;
|
||||
xx = m_surfaceWidth - borderSize;
|
||||
yy = -1;
|
||||
width = 2*borderSize+1;
|
||||
height = m_viewHeight+1;
|
||||
triX = m_viewWidth - triSize - 2;
|
||||
triY = (m_viewHeight-width)/2;
|
||||
height = m_surfaceHeight+1;
|
||||
triX = m_surfaceWidth - triSize - 2;
|
||||
triY = (m_surfaceHeight-width)/2;
|
||||
orientation = _checked ? TriangleOrientation::Right : TriangleOrientation::Left;
|
||||
}
|
||||
else if (ImguiBorder::Top == _border)
|
||||
{
|
||||
xx = 0;
|
||||
yy = -borderSize;
|
||||
width = m_viewWidth;
|
||||
width = m_surfaceWidth;
|
||||
height = 2*borderSize;
|
||||
triX = (m_viewWidth-triSize)/2;
|
||||
triX = (m_surfaceWidth-triSize)/2;
|
||||
triY = 0;
|
||||
orientation = _checked ? TriangleOrientation::Up : TriangleOrientation::Down;
|
||||
}
|
||||
else //if (ImguiBorder::Bottom == _border).
|
||||
{
|
||||
xx = 0;
|
||||
yy = m_viewHeight - borderSize;
|
||||
width = m_viewWidth;
|
||||
yy = m_surfaceHeight - borderSize;
|
||||
width = m_surfaceWidth;
|
||||
height = 2*borderSize;
|
||||
triX = (m_viewWidth-triSize)/2;
|
||||
triY = m_viewHeight-triSize;
|
||||
triX = (m_surfaceWidth-triSize)/2;
|
||||
triY = m_surfaceHeight-triSize;
|
||||
orientation = _checked ? TriangleOrientation::Down : TriangleOrientation::Up;
|
||||
}
|
||||
|
||||
|
@ -2148,7 +2144,7 @@ struct Imgui
|
|||
//|| ImguiAlign::CenterIndented == _align).
|
||||
{
|
||||
xx = area.m_widgetX;
|
||||
width = area.m_widgetW - (area.m_widgetX-area.m_scissorX);
|
||||
width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
|
||||
}
|
||||
|
||||
drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) );
|
||||
|
@ -2266,19 +2262,40 @@ struct Imgui
|
|||
area.m_widgetY += _height;
|
||||
}
|
||||
|
||||
void separatorLine(uint16_t _height)
|
||||
void separatorLine(uint16_t _height, ImguiAlign::Enum _align)
|
||||
{
|
||||
Area& area = getCurrentArea();
|
||||
const int32_t rectWidth = area.m_widgetW;
|
||||
const int32_t rectHeight = 1;
|
||||
const int32_t xx = area.m_widgetX;
|
||||
const int32_t yy = area.m_widgetY + _height/2 - rectHeight;
|
||||
//const int32_t width = area.m_widgetW;
|
||||
const int32_t height = 1;
|
||||
//const int32_t xx = area.m_widgetX;
|
||||
const int32_t yy = area.m_widgetY + _height/2 - height;
|
||||
|
||||
int32_t xx;
|
||||
int32_t width;
|
||||
if (ImguiAlign::Left == _align)
|
||||
{
|
||||
xx = area.m_contentX + SCROLL_AREA_PADDING;
|
||||
width = area.m_widgetW;
|
||||
}
|
||||
else if (ImguiAlign::LeftIndented == _align
|
||||
|| ImguiAlign::Right == _align)
|
||||
{
|
||||
xx = area.m_widgetX;
|
||||
width = area.m_widgetW;
|
||||
}
|
||||
else //if (ImguiAlign::Center == _align
|
||||
//|| ImguiAlign::CenterIndented == _align).
|
||||
{
|
||||
xx = area.m_widgetX;
|
||||
width = area.m_widgetW - (area.m_widgetX-area.m_contentX) + 1;
|
||||
}
|
||||
|
||||
area.m_widgetY += _height;
|
||||
|
||||
drawRect( (float)xx
|
||||
, (float)yy
|
||||
, (float)rectWidth
|
||||
, (float)rectHeight
|
||||
, (float)width
|
||||
, (float)height
|
||||
, imguiRGBA(255, 255, 255, 32)
|
||||
);
|
||||
}
|
||||
|
@ -3049,10 +3066,16 @@ struct Imgui
|
|||
const Area& area = getCurrentArea();
|
||||
if (area.m_scissorEnabled)
|
||||
{
|
||||
bgfx::setScissor(uint16_t(IMGUI_MAX(0, area.m_scissorX) )
|
||||
, uint16_t(IMGUI_MAX(0, area.m_scissorY-1) )
|
||||
, area.m_scissorWidth
|
||||
, area.m_scissorHeight+1
|
||||
const float xscale = float(m_viewWidth) /float(m_surfaceWidth);
|
||||
const float yscale = float(m_viewHeight)/float(m_surfaceHeight);
|
||||
const int16_t scissorX = int16_t(float(area.m_scissorX)*xscale);
|
||||
const int16_t scissorY = int16_t(float(area.m_scissorY)*yscale);
|
||||
const int16_t scissorWidth = int16_t(float(area.m_scissorWidth)*xscale);
|
||||
const int16_t scissorHeight = int16_t(float(area.m_scissorHeight)*yscale);
|
||||
bgfx::setScissor(uint16_t(IMGUI_MAX(0, scissorX) )
|
||||
, uint16_t(IMGUI_MAX(0, scissorY-1) )
|
||||
, scissorWidth
|
||||
, scissorHeight+1
|
||||
);
|
||||
}
|
||||
else
|
||||
|
@ -3061,6 +3084,23 @@ struct Imgui
|
|||
}
|
||||
}
|
||||
|
||||
inline void nvgScissor(NVGcontext* _ctx, const Area& _area)
|
||||
{
|
||||
if (_area.m_scissorEnabled)
|
||||
{
|
||||
::nvgScissor(_ctx
|
||||
, float(IMGUI_MAX(0, _area.m_scissorX) )
|
||||
, float(IMGUI_MAX(0, _area.m_scissorY-1) )
|
||||
, float(_area.m_scissorWidth)
|
||||
, float(_area.m_scissorHeight+1)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
nvgResetScissor(_ctx);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename Ty, uint16_t Max=64>
|
||||
struct IdStack
|
||||
{
|
||||
|
@ -3150,6 +3190,8 @@ struct Imgui
|
|||
uint8_t m_view;
|
||||
uint16_t m_viewWidth;
|
||||
uint16_t m_viewHeight;
|
||||
uint16_t m_surfaceWidth;
|
||||
uint16_t m_surfaceHeight;
|
||||
|
||||
#if !USE_NANOVG_FONT
|
||||
struct Font
|
||||
|
@ -3204,9 +3246,14 @@ ImguiFontHandle imguiGetCurrentFont()
|
|||
return handle;
|
||||
}
|
||||
|
||||
void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar, uint8_t _view)
|
||||
{
|
||||
s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _surfaceWidth, _surfaceHeight, _inputChar, _view);
|
||||
}
|
||||
|
||||
void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
|
||||
{
|
||||
s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _view);
|
||||
s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _width, _height, _inputChar, _view);
|
||||
}
|
||||
|
||||
void imguiEndFrame()
|
||||
|
@ -3289,9 +3336,9 @@ void imguiSeparator(uint16_t _height)
|
|||
s_imgui.separator(_height);
|
||||
}
|
||||
|
||||
void imguiSeparatorLine(uint16_t _height)
|
||||
void imguiSeparatorLine(uint16_t _height, ImguiAlign::Enum _align)
|
||||
{
|
||||
s_imgui.separatorLine(_height);
|
||||
s_imgui.separatorLine(_height, _align);
|
||||
}
|
||||
|
||||
int32_t imguiGetWidgetX()
|
||||
|
|
|
@ -137,6 +137,7 @@ ImguiFontHandle imguiCreate(const void* _data = NULL, uint32_t _size = 0, float
|
|||
void imguiDestroy();
|
||||
|
||||
void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, uint8_t _view = 255);
|
||||
void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar = 0, uint8_t _view = 255);
|
||||
void imguiEndFrame();
|
||||
|
||||
void imguiDrawText(int _x, int _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb);
|
||||
|
@ -158,7 +159,7 @@ void imguiEndScrollArea(int32_t _r = IMGUI_SCROLL_BAR_R);
|
|||
void imguiIndent(uint16_t _width = IMGUI_INDENT_VALUE);
|
||||
void imguiUnindent(uint16_t _width = IMGUI_INDENT_VALUE);
|
||||
void imguiSeparator(uint16_t _height = IMGUI_SEPARATOR_VALUE);
|
||||
void imguiSeparatorLine(uint16_t _height = IMGUI_SEPARATOR_VALUE);
|
||||
void imguiSeparatorLine(uint16_t _height = IMGUI_SEPARATOR_VALUE, ImguiAlign::Enum = ImguiAlign::LeftIndented);
|
||||
|
||||
int32_t imguiGetWidgetX();
|
||||
int32_t imguiGetWidgetY();
|
||||
|
|
|
@ -296,7 +296,7 @@ void nvgDeleteInternal(NVGcontext* ctx)
|
|||
free(ctx);
|
||||
}
|
||||
|
||||
void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio)
|
||||
void nvgBeginFrameScaled(NVGcontext* ctx, int windowWidth, int windowHeight, int surfaceWidth, int surfaceHeight, float devicePixelRatio)
|
||||
{
|
||||
/* printf("Tris: draws:%d fill:%d stroke:%d text:%d TOT:%d\n",
|
||||
ctx->drawCallCount, ctx->fillTriCount, ctx->strokeTriCount, ctx->textTriCount,
|
||||
|
@ -307,8 +307,8 @@ void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float dev
|
|||
nvgReset(ctx);
|
||||
|
||||
nvg__setDevicePixelRatio(ctx, devicePixelRatio);
|
||||
|
||||
ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight);
|
||||
|
||||
ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight, surfaceWidth, surfaceHeight);
|
||||
|
||||
ctx->drawCallCount = 0;
|
||||
ctx->fillTriCount = 0;
|
||||
|
@ -316,6 +316,11 @@ void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float dev
|
|||
ctx->textTriCount = 0;
|
||||
}
|
||||
|
||||
void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio)
|
||||
{
|
||||
nvgBeginFrameScaled(ctx, windowWidth, windowHeight, windowWidth, windowHeight, devicePixelRatio);
|
||||
}
|
||||
|
||||
void nvgCancelFrame(NVGcontext* ctx)
|
||||
{
|
||||
ctx->params.renderCancel(ctx->params.userPtr);
|
||||
|
|
|
@ -116,6 +116,7 @@ enum NVGimageFlags {
|
|||
// frame buffer size. In that case you would set windowWidth/Height to the window size
|
||||
// devicePixelRatio to: frameBufferWidth / windowWidth.
|
||||
void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio);
|
||||
void nvgBeginFrameScaled(NVGcontext* ctx, int windowWidth, int windowHeight, int surfaceWidth, int surfaceHeight, float devicePixelRatio);
|
||||
|
||||
// Cancels drawing the current frame.
|
||||
void nvgCancelFrame(NVGcontext* ctx);
|
||||
|
@ -588,7 +589,7 @@ struct NVGparams {
|
|||
int (*renderDeleteTexture)(void* uptr, int image);
|
||||
int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data);
|
||||
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
|
||||
void (*renderViewport)(void* uptr, int width, int height);
|
||||
void (*renderViewport)(void* uptr, int width, int height, int surfaceWidth, int surfaceHeight);
|
||||
void (*renderCancel)(void* uptr);
|
||||
void (*renderFlush)(void* uptr);
|
||||
void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths);
|
||||
|
|
|
@ -132,6 +132,7 @@ namespace
|
|||
|
||||
struct GLNVGtexture* textures;
|
||||
float view[2];
|
||||
float surface[2];
|
||||
int ntextures;
|
||||
int ctextures;
|
||||
int textureId;
|
||||
|
@ -516,11 +517,13 @@ namespace
|
|||
gl->th = handle;
|
||||
}
|
||||
|
||||
static void nvgRenderViewport(void* _userPtr, int width, int height)
|
||||
static void nvgRenderViewport(void* _userPtr, int width, int height, int surfaceWidth, int surfaceHeight)
|
||||
{
|
||||
struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
|
||||
gl->view[0] = (float)width;
|
||||
gl->view[1] = (float)height;
|
||||
gl->surface[0] = (float)surfaceWidth;
|
||||
gl->surface[1] = (float)surfaceHeight;
|
||||
bgfx::setViewRect(gl->viewid, 0, 0, width, height);
|
||||
}
|
||||
|
||||
|
@ -720,7 +723,7 @@ namespace
|
|||
);
|
||||
}
|
||||
|
||||
bgfx::setUniform(gl->u_viewSize, gl->view);
|
||||
bgfx::setUniform(gl->u_viewSize, gl->surface);
|
||||
|
||||
for (uint32_t ii = 0, num = gl->ncalls; ii < num; ++ii)
|
||||
{
|
||||
|
|
|
@ -25,6 +25,11 @@ function bgfxProject(_name, _kind, _defines)
|
|||
"-shared",
|
||||
}
|
||||
|
||||
configuration { "linux-*" }
|
||||
buildoptions {
|
||||
"-fPIC",
|
||||
}
|
||||
|
||||
configuration {}
|
||||
end
|
||||
|
||||
|
|
Загрузка…
Ссылка в новой задаче