D3D12: Fixed initial state for BGFX_TEXTURE_BLIT_DST texture.

This commit is contained in:
Branimir Karadžić 2017-12-21 17:31:32 -08:00
Родитель 0e532da452
Коммит 728f1022f8
1 изменённых файлов: 11 добавлений и 1 удалений

Просмотреть файл

@ -1823,8 +1823,12 @@ namespace bgfx { namespace d3d12
bx::memCopy(m_uniforms[_loc], _data, _size);
}
void setMarker(const char* /*_marker*/, uint32_t /*_size*/) override
void setMarker(const char* _marker, uint32_t /*_size*/) override
{
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX))
{
PIX3_SETMARKER(m_commandList, D3DCOLOR_MARKER, _marker);
}
}
void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
@ -4349,6 +4353,7 @@ data.NumQualityLevels = 0;
const bool writeOnly = 0 != (m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s RT[%c], BO[%c], CW[%c]%s."
, this - s_renderD3D12->m_textures
@ -4524,6 +4529,11 @@ data.NumQualityLevels = 0;
resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
}
if (blit)
{
state = D3D12_RESOURCE_STATE_COPY_DEST;
}
switch (m_type)
{
case Texture2D: