Added ability to skip top level mips when parsing texture format.
This commit is contained in:
Родитель
d7f0b21487
Коммит
753b9fdd15
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@ -860,10 +860,11 @@ namespace bgfx
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/// BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
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/// sampling.
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///
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/// @param _skip Skip top level mips when parsing texture.
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/// @param _info Returns parsed DDS texture information.
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/// @returns Texture handle.
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///
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, TextureInfo* _info = NULL);
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, TextureInfo* _info = NULL);
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/// Create 2D texture.
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///
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@ -1492,7 +1492,10 @@ namespace bgfx
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uint32_t flags;
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_cmdbuf.read(flags);
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rendererCreateTexture(handle, mem, flags);
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uint8_t skip;
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_cmdbuf.read(skip);
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rendererCreateTexture(handle, mem, flags, skip);
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bx::MemoryReader reader(mem->data, mem->size);
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@ -1909,11 +1912,11 @@ namespace bgfx
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_info.bitsPerPixel = bpp;
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}
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info)
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _mem, "_mem can't be NULL");
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return s_ctx->createTexture(_mem, _flags, _info);
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return s_ctx->createTexture(_mem, _flags, _skip, _info);
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}
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TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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@ -153,6 +153,8 @@ namespace stl
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# define BGFX_RENDERER_NAME "OpenGL ES 2"
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#elif BGFX_CONFIG_RENDERER_OPENGLES3
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# define BGFX_RENDERER_NAME "OpenGL ES 3"
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#else
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# define BGFX_RENDERER_NAME "NULL"
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#endif // BGFX_CONFIG_RENDERER_
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namespace bgfx
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@ -2146,7 +2148,7 @@ namespace bgfx
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fragmentShaderDecRef(m_programRef[_handle.idx].m_fsh);
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}
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BGFX_API_FUNC(TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info = NULL) )
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BGFX_API_FUNC(TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info = NULL) )
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{
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if (NULL != _info)
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{
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@ -2184,6 +2186,7 @@ namespace bgfx
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cmdbuf.write(handle);
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cmdbuf.write(_mem);
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cmdbuf.write(_flags);
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cmdbuf.write(_skip);
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}
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return handle;
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@ -2635,7 +2638,7 @@ namespace bgfx
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void rendererDestroyFragmentShader(FragmentShaderHandle _handle);
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void rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh);
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void rendererDestroyProgram(FragmentShaderHandle _handle);
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void rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags);
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void rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip);
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void rendererUpdateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip);
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void rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
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void rendererUpdateTextureEnd();
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@ -1692,7 +1692,7 @@ namespace bgfx
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}
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}
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void Texture::create(const Memory* _mem, uint32_t _flags)
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void Texture::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
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{
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m_sampler = s_renderCtx->getSamplerState(_flags);
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@ -1700,6 +1700,12 @@ namespace bgfx
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if (imageParse(imageContainer, _mem->data, _mem->size) )
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{
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uint8_t numMips = imageContainer.m_numMips;
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const uint32_t startLod = bx::uint32_min(_skip, numMips-1);
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numMips -= startLod;
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const uint32_t textureWidth = bx::uint32_max(1, imageContainer.m_width >>startLod);
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const uint32_t textureHeight = bx::uint32_max(1, imageContainer.m_height>>startLod);
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m_flags = _flags;
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m_requestedFormat = (uint8_t)imageContainer.m_format;
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m_textureFormat = (uint8_t)imageContainer.m_format;
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@ -1727,27 +1733,27 @@ namespace bgfx
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m_type = Texture2D;
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}
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m_numMips = imageContainer.m_numMips;
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m_numMips = numMips;
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uint32_t numSrd = imageContainer.m_numMips*(imageContainer.m_cubeMap ? 6 : 1);
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uint32_t numSrd = numMips*(imageContainer.m_cubeMap ? 6 : 1);
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D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
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uint32_t kk = 0;
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for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
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{
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uint32_t width = imageContainer.m_width;
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uint32_t height = imageContainer.m_height;
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uint32_t width = textureWidth;
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uint32_t height = textureHeight;
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uint32_t depth = imageContainer.m_depth;
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for (uint32_t lod = 0, num = m_numMips; lod < num; ++lod)
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for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
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{
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width = bx::uint32_max(1, width);
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height = bx::uint32_max(1, height);
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depth = bx::uint32_max(1, depth);
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ImageMip mip;
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if (imageGetRawData(imageContainer, side, lod, _mem->data, _mem->size, mip) )
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if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
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{
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srd[kk].pSysMem = mip.m_data;
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@ -1797,9 +1803,9 @@ namespace bgfx
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case TextureCube:
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{
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D3D11_TEXTURE2D_DESC desc;
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desc.Width = imageContainer.m_width;
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desc.Height = imageContainer.m_height;
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desc.MipLevels = imageContainer.m_numMips;
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desc.Width = textureWidth;
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desc.Height = textureHeight;
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desc.MipLevels = numMips;
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desc.Format = format;
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desc.SampleDesc = msaa;
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desc.Usage = kk == 0 ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
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@ -1822,14 +1828,14 @@ namespace bgfx
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desc.ArraySize = 6;
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desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
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srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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srvd.TextureCube.MipLevels = imageContainer.m_numMips;
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srvd.TextureCube.MipLevels = numMips;
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}
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else
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{
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desc.ArraySize = 1;
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desc.MiscFlags = 0;
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srvd.ViewDimension = 1 < msaa.Count ? D3D11_SRV_DIMENSION_TEXTURE2DMS : D3D11_SRV_DIMENSION_TEXTURE2D;
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srvd.Texture2D.MipLevels = imageContainer.m_numMips;
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srvd.Texture2D.MipLevels = numMips;
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}
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DX_CHECK(s_renderCtx->m_device->CreateTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d) );
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@ -1839,8 +1845,8 @@ namespace bgfx
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case Texture3D:
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{
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D3D11_TEXTURE3D_DESC desc;
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desc.Width = imageContainer.m_width;
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desc.Height = imageContainer.m_height;
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desc.Width = textureWidth;
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desc.Height = textureHeight;
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desc.Depth = imageContainer.m_depth;
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desc.MipLevels = imageContainer.m_numMips;
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desc.Format = format;
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@ -1850,7 +1856,7 @@ namespace bgfx
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desc.MiscFlags = 0;
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srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
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srvd.Texture3D.MipLevels = imageContainer.m_numMips;
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srvd.Texture3D.MipLevels = numMips;
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DX_CHECK(s_renderCtx->m_device->CreateTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d) );
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}
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@ -1868,7 +1874,7 @@ namespace bgfx
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kk = 0;
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for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
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{
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for (uint32_t lod = 0, num = imageContainer.m_numMips; lod < num; ++lod)
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for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
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{
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BX_FREE(g_allocator, const_cast<void*>(srd[kk].pSysMem) );
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++kk;
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@ -2134,9 +2140,9 @@ namespace bgfx
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s_renderCtx->m_program[_handle.idx].destroy();
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}
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void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
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void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip)
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{
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s_renderCtx->m_textures[_handle.idx].create(_mem, _flags);
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s_renderCtx->m_textures[_handle.idx].create(_mem, _flags, _skip);
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}
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void Context::rendererUpdateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/)
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@ -256,7 +256,7 @@ namespace bgfx
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{
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}
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void create(const Memory* _mem, uint32_t _flags);
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void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
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void destroy();
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void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
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void commit(uint8_t _stage, uint32_t _flags = BGFX_SAMPLER_DEFAULT_FLAGS);
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@ -1633,7 +1633,7 @@ namespace bgfx
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BX_CHECK(false, "You should not be here.");
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}
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void Texture::create(const Memory* _mem, uint32_t _flags)
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void Texture::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
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{
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m_flags = _flags;
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@ -1641,6 +1641,12 @@ namespace bgfx
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if (imageParse(imageContainer, _mem->data, _mem->size) )
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{
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uint8_t numMips = imageContainer.m_numMips;
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const uint32_t startLod = bx::uint32_min(_skip, numMips-1);
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numMips -= startLod;
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const uint32_t textureWidth = bx::uint32_max(1, imageContainer.m_width >>startLod);
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const uint32_t textureHeight = bx::uint32_max(1, imageContainer.m_height>>startLod);
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m_requestedFormat = (uint8_t)imageContainer.m_format;
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m_textureFormat = (uint8_t)imageContainer.m_format;
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@ -1656,15 +1662,15 @@ namespace bgfx
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if (imageContainer.m_cubeMap)
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{
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createCubeTexture(imageContainer.m_width, imageContainer.m_numMips);
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createCubeTexture(textureWidth, numMips);
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}
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else if (imageContainer.m_depth > 1)
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{
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createVolumeTexture(imageContainer.m_width, imageContainer.m_height, imageContainer.m_depth, imageContainer.m_numMips);
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createVolumeTexture(textureWidth, textureHeight, imageContainer.m_depth, numMips);
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}
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else
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{
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createTexture(imageContainer.m_width, imageContainer.m_height, imageContainer.m_numMips);
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createTexture(textureWidth, textureHeight, numMips);
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}
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if (0 != (_flags&BGFX_TEXTURE_RT_BUFFER_ONLY) )
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@ -1685,13 +1691,13 @@ namespace bgfx
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for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
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{
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uint32_t width = imageContainer.m_width;
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uint32_t height = imageContainer.m_height;
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uint32_t width = textureWidth;
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uint32_t height = textureHeight;
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uint32_t depth = imageContainer.m_depth;
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uint32_t mipWidth = imageContainer.m_width;
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uint32_t mipHeight = imageContainer.m_height;
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for (uint32_t lod = 0, num = imageContainer.m_numMips; lod < num; ++lod)
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for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
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{
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width = bx::uint32_max(1, width);
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height = bx::uint32_max(1, height);
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@ -1701,7 +1707,7 @@ namespace bgfx
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uint32_t mipSize = width*height*depth*bpp/8;
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ImageMip mip;
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if (imageGetRawData(imageContainer, side, lod, _mem->data, _mem->size, mip) )
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if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
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{
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uint32_t pitch;
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uint32_t slicePitch;
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@ -2232,9 +2238,9 @@ namespace bgfx
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s_renderCtx->m_program[_handle.idx].destroy();
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}
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void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
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void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip)
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{
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s_renderCtx->m_textures[_handle.idx].create(_mem, _flags);
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s_renderCtx->m_textures[_handle.idx].create(_mem, _flags, _skip);
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}
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void Context::rendererUpdateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip)
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@ -311,7 +311,7 @@ namespace bgfx
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void unlock(uint8_t _side, uint8_t _lod);
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void dirty(uint8_t _side, const Rect& _rect, uint16_t _z, uint16_t _depth);
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void create(const Memory* _mem, uint32_t _flags);
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void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
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void destroy()
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{
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@ -1499,13 +1499,17 @@ namespace bgfx
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return true;
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}
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void Texture::create(const Memory* _mem, uint32_t _flags)
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void Texture::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
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{
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ImageContainer imageContainer;
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if (imageParse(imageContainer, _mem->data, _mem->size) )
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{
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uint8_t numMips = imageContainer.m_numMips;
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const uint32_t startLod = bx::uint32_min(_skip, numMips-1);
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numMips -= startLod;
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const uint32_t textureWidth = bx::uint32_max(1, imageContainer.m_width >>startLod);
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const uint32_t textureHeight = bx::uint32_max(1, imageContainer.m_height>>startLod);
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GLenum target = GL_TEXTURE_2D;
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if (imageContainer.m_cubeMap)
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@ -1518,8 +1522,8 @@ namespace bgfx
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}
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if (!init(target
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, imageContainer.m_width
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, imageContainer.m_height
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, textureWidth
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, textureHeight
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, imageContainer.m_format
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, numMips
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, _flags
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@ -1552,13 +1556,13 @@ namespace bgfx
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uint8_t* temp = NULL;
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if (convert || swizzle)
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{
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temp = (uint8_t*)BX_ALLOC(g_allocator, imageContainer.m_width*imageContainer.m_height*4);
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temp = (uint8_t*)BX_ALLOC(g_allocator, textureWidth*textureHeight*4);
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}
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for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
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{
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uint32_t width = imageContainer.m_width;
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uint32_t height = imageContainer.m_height;
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uint32_t width = textureWidth;
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uint32_t height = textureHeight;
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uint32_t depth = imageContainer.m_depth;
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for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
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@ -1568,7 +1572,7 @@ namespace bgfx
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depth = bx::uint32_max(1, depth);
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ImageMip mip;
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if (imageGetRawData(imageContainer, side, lod, _mem->data, _mem->size, mip) )
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if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
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{
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if (compressed)
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{
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@ -2962,9 +2966,9 @@ namespace bgfx
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s_renderCtx->m_program[_handle.idx].destroy();
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}
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void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
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void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip)
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{
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s_renderCtx->m_textures[_handle.idx].create(_mem, _flags);
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s_renderCtx->m_textures[_handle.idx].create(_mem, _flags, _skip);
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}
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void Context::rendererUpdateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/)
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@ -549,7 +549,7 @@ namespace bgfx
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}
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bool init(GLenum _target, uint32_t _width, uint32_t _height, uint8_t _format, uint8_t _numMips, uint32_t _flags);
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void create(const Memory* _mem, uint32_t _flags);
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void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
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void destroy();
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void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
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void setSamplerState(uint32_t _flags);
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@ -105,7 +105,7 @@ namespace bgfx
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{
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}
|
||||
|
||||
void Context::rendererCreateTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/)
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void Context::rendererCreateTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/)
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{
|
||||
}
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