Updated ImGui.
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Родитель
49b5c55610
Коммит
785170418e
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@ -213,6 +213,7 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2018/01/03 (1.54) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.
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- 2017/12/29 (1.54) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side.
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- 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
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- 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags
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@ -645,7 +646,6 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, I
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos);
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static void ClearSetNextWindowData();
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
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@ -1696,7 +1696,7 @@ void ImGuiTextBuffer::appendf(const char* fmt, ...)
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// ImGuiSimpleColumns (internal use only)
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//-----------------------------------------------------------------------------
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ImGuiSimpleColumns::ImGuiSimpleColumns()
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ImGuiMenuColumns::ImGuiMenuColumns()
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{
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Count = 0;
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Spacing = Width = NextWidth = 0.0f;
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@ -1704,7 +1704,7 @@ ImGuiSimpleColumns::ImGuiSimpleColumns()
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memset(NextWidths, 0, sizeof(NextWidths));
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}
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void ImGuiSimpleColumns::Update(int count, float spacing, bool clear)
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void ImGuiMenuColumns::Update(int count, float spacing, bool clear)
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{
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IM_ASSERT(Count <= IM_ARRAYSIZE(Pos));
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Count = count;
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@ -1721,7 +1721,7 @@ void ImGuiSimpleColumns::Update(int count, float spacing, bool clear)
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}
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}
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float ImGuiSimpleColumns::DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double
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float ImGuiMenuColumns::DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double
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{
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NextWidth = 0.0f;
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NextWidths[0] = ImMax(NextWidths[0], w0);
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@ -1732,7 +1732,7 @@ float ImGuiSimpleColumns::DeclColumns(float w0, float w1, float w2) // not using
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return ImMax(Width, NextWidth);
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}
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float ImGuiSimpleColumns::CalcExtraSpace(float avail_w)
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float ImGuiMenuColumns::CalcExtraSpace(float avail_w)
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{
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return ImMax(0.0f, avail_w - Width);
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}
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@ -2635,8 +2635,6 @@ void ImGui::Shutdown()
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g.FontStack.clear();
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g.OpenPopupStack.clear();
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g.CurrentPopupStack.clear();
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g.SetNextWindowSizeConstraintCallback = NULL;
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g.SetNextWindowSizeConstraintCallbackUserData = NULL;
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for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
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g.RenderDrawLists[i].clear();
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g.OverlayDrawList.ClearFreeMemory();
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@ -3819,20 +3817,12 @@ void ImGui::CloseCurrentPopup()
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ClosePopupToLevel(popup_idx);
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}
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static inline void ClearSetNextWindowData()
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{
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// FIXME-OPT
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ImGuiContext& g = *GImGui;
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g.SetNextWindowPosCond = g.SetNextWindowSizeCond = g.SetNextWindowContentSizeCond = g.SetNextWindowCollapsedCond = 0;
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g.SetNextWindowSizeConstraint = g.SetNextWindowFocus = false;
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}
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bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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{
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ImGuiContext& g = *GImGui;
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if (!IsPopupOpen(id))
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{
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ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
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g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
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return false;
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}
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@ -3854,7 +3844,7 @@ bool ImGui::BeginPopup(const char* str_id)
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ImGuiContext& g = *GImGui;
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if (g.OpenPopupStack.Size <= g.CurrentPopupStack.Size) // Early out for performance
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{
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ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
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g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
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return false;
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}
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return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
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@ -3879,12 +3869,12 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags ext
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const ImGuiID id = window->GetID(name);
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if (!IsPopupOpen(id))
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{
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ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
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g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
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return false;
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}
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// Center modal windows by default
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if (g.SetNextWindowPosCond == 0)
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if (g.NextWindowData.PosCond == 0)
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SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoSavedSettings;
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@ -4196,20 +4186,20 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
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{
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ImGuiContext& g = *GImGui;
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if (g.SetNextWindowSizeConstraint)
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if (g.NextWindowData.SizeConstraintCond != 0)
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{
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// Using -1,-1 on either X/Y axis to preserve the current size.
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ImRect cr = g.SetNextWindowSizeConstraintRect;
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ImRect cr = g.NextWindowData.SizeConstraintRect;
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new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x;
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new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y;
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if (g.SetNextWindowSizeConstraintCallback)
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if (g.NextWindowData.SizeCallback)
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{
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ImGuiSizeConstraintCallbackData data;
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data.UserData = g.SetNextWindowSizeConstraintCallbackUserData;
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ImGuiSizeCallbackData data;
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data.UserData = g.NextWindowData.SizeCallbackUserData;
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data.Pos = window->Pos;
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data.CurrentSize = window->SizeFull;
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data.DesiredSize = new_size;
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g.SetNextWindowSizeConstraintCallback(&data);
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g.NextWindowData.SizeCallback(&data);
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new_size = data.DesiredSize;
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}
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}
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@ -4355,7 +4345,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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ImGuiWindow* window = FindWindowByName(name);
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if (!window)
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{
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ImVec2 size_on_first_use = (g.SetNextWindowSizeCond != 0) ? g.SetNextWindowSizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
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ImVec2 size_on_first_use = (g.NextWindowData.SizeCond != 0) ? g.NextWindowData.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
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window = CreateNewWindow(name, size_on_first_use, flags);
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}
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@ -4400,50 +4390,50 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Process SetNextWindow***() calls
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bool window_pos_set_by_api = false;
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bool window_size_x_set_by_api = false, window_size_y_set_by_api = false;
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if (g.SetNextWindowPosCond)
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if (g.NextWindowData.PosCond)
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{
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window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
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if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosPivot) > 0.00001f)
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window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0;
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if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f)
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{
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// May be processed on the next frame if this is our first frame and we are measuring size
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// FIXME: Look into removing the branch so everything can go through this same code path for consistency.
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window->SetWindowPosVal = g.SetNextWindowPosVal;
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window->SetWindowPosPivot = g.SetNextWindowPosPivot;
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window->SetWindowPosVal = g.NextWindowData.PosVal;
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window->SetWindowPosPivot = g.NextWindowData.PosPivotVal;
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window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
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}
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else
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{
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SetWindowPos(window, g.SetNextWindowPosVal, g.SetNextWindowPosCond);
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SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond);
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}
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g.SetNextWindowPosCond = 0;
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g.NextWindowData.PosCond = 0;
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}
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if (g.SetNextWindowSizeCond)
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if (g.NextWindowData.SizeCond)
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{
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window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0 && (g.SetNextWindowSizeVal.x > 0.0f);
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window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0 && (g.SetNextWindowSizeVal.y > 0.0f);
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SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
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g.SetNextWindowSizeCond = 0;
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window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f);
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window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f);
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SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond);
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g.NextWindowData.SizeCond = 0;
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}
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if (g.SetNextWindowContentSizeCond)
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if (g.NextWindowData.ContentSizeCond)
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{
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// Adjust passed "client size" to become a "window size"
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window->SizeContentsExplicit = g.SetNextWindowContentSizeVal;
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window->SizeContentsExplicit = g.NextWindowData.ContentSizeVal;
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window->SizeContentsExplicit.y += window->TitleBarHeight() + window->MenuBarHeight();
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g.SetNextWindowContentSizeCond = 0;
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g.NextWindowData.ContentSizeCond = 0;
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}
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else if (first_begin_of_the_frame)
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{
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window->SizeContentsExplicit = ImVec2(0.0f, 0.0f);
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}
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if (g.SetNextWindowCollapsedCond)
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if (g.NextWindowData.CollapsedCond)
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{
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SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
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g.SetNextWindowCollapsedCond = 0;
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SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond);
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g.NextWindowData.CollapsedCond = 0;
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}
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if (g.SetNextWindowFocus)
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if (g.NextWindowData.FocusCond)
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{
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SetWindowFocus();
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g.SetNextWindowFocus = false;
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g.NextWindowData.FocusCond = 0;
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}
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if (window->Appearing)
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false);
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@ -4943,7 +4933,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->WriteAccessed = false;
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window->BeginCount++;
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g.SetNextWindowSizeConstraint = false;
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g.NextWindowData.SizeConstraintCond = 0;
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// Child window can be out of sight and have "negative" clip windows.
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// Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar).
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@ -5706,45 +5696,45 @@ void ImGui::SetWindowFocus(const char* name)
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void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot)
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{
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ImGuiContext& g = *GImGui;
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g.SetNextWindowPosVal = pos;
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g.SetNextWindowPosPivot = pivot;
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g.SetNextWindowPosCond = cond ? cond : ImGuiCond_Always;
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g.NextWindowData.PosVal = pos;
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g.NextWindowData.PosPivotVal = pivot;
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g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always;
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}
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void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
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{
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ImGuiContext& g = *GImGui;
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g.SetNextWindowSizeVal = size;
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g.SetNextWindowSizeCond = cond ? cond : ImGuiCond_Always;
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g.NextWindowData.SizeVal = size;
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g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always;
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}
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void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data)
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void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data)
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{
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ImGuiContext& g = *GImGui;
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g.SetNextWindowSizeConstraint = true;
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g.SetNextWindowSizeConstraintRect = ImRect(size_min, size_max);
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g.SetNextWindowSizeConstraintCallback = custom_callback;
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g.SetNextWindowSizeConstraintCallbackUserData = custom_callback_user_data;
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g.NextWindowData.SizeConstraintCond = ImGuiCond_Always;
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g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max);
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g.NextWindowData.SizeCallback = custom_callback;
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g.NextWindowData.SizeCallbackUserData = custom_callback_user_data;
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}
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void ImGui::SetNextWindowContentSize(const ImVec2& size)
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{
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ImGuiContext& g = *GImGui;
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g.SetNextWindowContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value.
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g.SetNextWindowContentSizeCond = ImGuiCond_Always;
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g.NextWindowData.ContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value.
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g.NextWindowData.ContentSizeCond = ImGuiCond_Always;
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}
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void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
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{
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ImGuiContext& g = *GImGui;
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g.SetNextWindowCollapsedVal = collapsed;
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g.SetNextWindowCollapsedCond = cond ? cond : ImGuiCond_Always;
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g.NextWindowData.CollapsedVal = collapsed;
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g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always;
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}
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void ImGui::SetNextWindowFocus()
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{
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ImGuiContext& g = *GImGui;
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g.SetNextWindowFocus = true;
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g.NextWindowData.FocusCond = ImGuiCond_Always;
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}
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// In window space (not screen space!)
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@ -6619,11 +6609,11 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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ImGuiStorage* storage = window->DC.StateStorage;
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bool is_open;
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if (g.SetNextTreeNodeOpenCond != 0)
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if (g.NextTreeNodeOpenCond != 0)
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{
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if (g.SetNextTreeNodeOpenCond & ImGuiCond_Always)
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if (g.NextTreeNodeOpenCond & ImGuiCond_Always)
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{
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is_open = g.SetNextTreeNodeOpenVal;
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is_open = g.NextTreeNodeOpenVal;
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storage->SetInt(id, is_open);
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}
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else
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@ -6632,7 +6622,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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const int stored_value = storage->GetInt(id, -1);
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if (stored_value == -1)
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{
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is_open = g.SetNextTreeNodeOpenVal;
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is_open = g.NextTreeNodeOpenVal;
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storage->SetInt(id, is_open);
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}
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else
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@ -6640,7 +6630,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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is_open = stored_value != 0;
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}
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}
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g.SetNextTreeNodeOpenCond = 0;
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g.NextTreeNodeOpenCond = 0;
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}
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else
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{
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@ -6907,8 +6897,8 @@ void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond)
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ImGuiContext& g = *GImGui;
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if (g.CurrentWindow->SkipItems)
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return;
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g.SetNextTreeNodeOpenVal = is_open;
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g.SetNextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always;
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g.NextTreeNodeOpenVal = is_open;
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g.NextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always;
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}
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void ImGui::PushID(const char* str_id)
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@ -9167,8 +9157,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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{
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// Always consume the SetNextWindowSizeConstraint() call in our early return paths
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ImGuiContext& g = *GImGui;
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bool backup_has_next_window_size_constraint = g.SetNextWindowSizeConstraint;
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g.SetNextWindowSizeConstraint = false;
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ImGuiCond backup_next_window_size_constraint = g.NextWindowData.SizeConstraintCond;
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g.NextWindowData.SizeConstraintCond = 0;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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@ -9208,10 +9198,10 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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if (!popup_open)
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return false;
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if (backup_has_next_window_size_constraint)
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if (backup_next_window_size_constraint)
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{
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g.SetNextWindowSizeConstraint = true;
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g.SetNextWindowSizeConstraintRect.Min.x = ImMax(g.SetNextWindowSizeConstraintRect.Min.x, w);
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g.NextWindowData.SizeConstraintCond = backup_next_window_size_constraint;
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g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w);
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}
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else
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{
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@ -9273,7 +9263,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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items_getter(data, *current_item, &preview_text);
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// The old Combo() API exposed "popup_max_height_in_items", however the new more general BeginCombo() API doesn't, so we emulate it here.
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if (popup_max_height_in_items != -1 && !g.SetNextWindowSizeConstraint)
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if (popup_max_height_in_items != -1 && !g.NextWindowData.SizeConstraintCond)
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{
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float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items);
|
||||
SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, popup_max_height));
|
||||
|
@ -11018,6 +11008,10 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
|||
window->DC.ColumnsOffsetX = 0.0f;
|
||||
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
|
||||
|
||||
// Clear data if columns count changed
|
||||
if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1)
|
||||
columns->Columns.resize(0);
|
||||
|
||||
// Initialize defaults
|
||||
columns->IsFirstFrame = (columns->Columns.Size == 0);
|
||||
if (columns->Columns.Size == 0)
|
||||
|
@ -11030,7 +11024,6 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
|||
columns->Columns.push_back(column);
|
||||
}
|
||||
}
|
||||
IM_ASSERT(columns->Columns.Size == columns_count + 1);
|
||||
|
||||
for (int n = 0; n < columns_count + 1; n++)
|
||||
{
|
||||
|
@ -11479,12 +11472,6 @@ void ImGui::EndDragDropTarget()
|
|||
IM_ASSERT(g.DragDropActive);
|
||||
}
|
||||
|
||||
bool ImGui::IsDragDropActive()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.DragDropActive;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// PLATFORM DEPENDENT HELPERS
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -11602,7 +11589,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||
{
|
||||
if (ImGui::Begin("ImGui Metrics", p_open))
|
||||
{
|
||||
ImGui::Text("ImGui %s", ImGui::GetVersion());
|
||||
ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3);
|
||||
ImGui::Text("%d allocations", ImGui::GetIO().MetricsAllocs);
|
||||
|
|
|
@ -64,7 +64,7 @@ struct ImGuiStyle; // Runtime data for styling/colors
|
|||
struct ImGuiTextFilter; // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
|
||||
struct ImGuiTextBuffer; // Text buffer for logging/accumulating text
|
||||
struct ImGuiTextEditCallbackData; // Shared state of ImGui::InputText() when using custom ImGuiTextEditCallback (rare/advanced use)
|
||||
struct ImGuiSizeConstraintCallbackData;// Structure used to constraint window size in custom ways when using custom ImGuiSizeConstraintCallback (rare/advanced use)
|
||||
struct ImGuiSizeCallbackData; // Structure used to constraint window size in custom ways when using custom ImGuiSizeCallback (rare/advanced use)
|
||||
struct ImGuiListClipper; // Helper to manually clip large list of items
|
||||
struct ImGuiPayload; // User data payload for drag and drop operations
|
||||
struct ImGuiContext; // ImGui context (opaque)
|
||||
|
@ -92,7 +92,7 @@ typedef int ImGuiSelectableFlags; // flags: for Selectable()
|
|||
typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(),CollapsingHeader()// enum ImGuiTreeNodeFlags_
|
||||
typedef int ImGuiWindowFlags; // flags: for Begin*() // enum ImGuiWindowFlags_
|
||||
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
|
||||
typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data);
|
||||
typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
typedef unsigned __int64 ImU64; // 64-bit unsigned integer
|
||||
#else
|
||||
|
@ -167,7 +167,7 @@ namespace ImGui
|
|||
|
||||
IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0,0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc.
|
||||
IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
|
||||
IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints.
|
||||
IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints.
|
||||
IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ enforce the range of scrollbars). not including window decorations (title bar, menu bar, etc.). set an axis to 0.0f to leave it automatic. call before Begin()
|
||||
IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin()
|
||||
IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin()
|
||||
|
@ -376,8 +376,8 @@ namespace ImGui
|
|||
IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header
|
||||
|
||||
// Widgets: Selectable / Lists
|
||||
IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
|
||||
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0));
|
||||
IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
|
||||
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
|
||||
IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1);
|
||||
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
|
||||
IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
|
||||
|
@ -434,7 +434,6 @@ namespace ImGui
|
|||
IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
|
||||
IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
|
||||
IMGUI_API void EndDragDropTarget();
|
||||
IMGUI_API bool IsDragDropActive();
|
||||
|
||||
// Clipping
|
||||
IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
|
||||
|
@ -1220,7 +1219,7 @@ struct ImGuiTextEditCallbackData
|
|||
|
||||
// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
|
||||
// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough.
|
||||
struct ImGuiSizeConstraintCallbackData
|
||||
struct ImGuiSizeCallbackData
|
||||
{
|
||||
void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints()
|
||||
ImVec2 Pos; // Read-only. Window position, for reference.
|
||||
|
|
|
@ -160,7 +160,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
|||
if (show_app_about)
|
||||
{
|
||||
ImGui::Begin("About Dear ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::Text("dear imgui, %s", ImGui::GetVersion());
|
||||
ImGui::Text("Dear ImGui, %s", ImGui::GetVersion());
|
||||
ImGui::Separator();
|
||||
ImGui::Text("By Omar Cornut and all dear imgui contributors.");
|
||||
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
|
||||
|
@ -413,7 +413,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
|||
{
|
||||
ImGui::Text("blah blah");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::SmallButton("print")) printf("Child %d pressed", i);
|
||||
if (ImGui::SmallButton("button")) { };
|
||||
ImGui::TreePop();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
|
@ -609,20 +609,54 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
|||
|
||||
if (ImGui::TreeNode("Selectables"))
|
||||
{
|
||||
// Selectable() has 2 overloads:
|
||||
// - The one taking "bool selected" as a read-only selection information. When Selectable() has been clicked is returns true and you can alter selection state accordingly.
|
||||
// - The one taking "bool* p_selected" as a read-write selection information (convenient in some cases)
|
||||
// The earlier is more flexible, as in real application your selection may be stored in a different manner (in flags within objects, as an external list, etc).
|
||||
if (ImGui::TreeNode("Basic"))
|
||||
{
|
||||
static bool selected[4] = { false, true, false, false };
|
||||
ImGui::Selectable("1. I am selectable", &selected[0]);
|
||||
ImGui::Selectable("2. I am selectable", &selected[1]);
|
||||
static bool selection[5] = { false, true, false, false, false };
|
||||
ImGui::Selectable("1. I am selectable", &selection[0]);
|
||||
ImGui::Selectable("2. I am selectable", &selection[1]);
|
||||
ImGui::Text("3. I am not selectable");
|
||||
ImGui::Selectable("4. I am selectable", &selected[2]);
|
||||
if (ImGui::Selectable("5. I am double clickable", selected[3], ImGuiSelectableFlags_AllowDoubleClick))
|
||||
ImGui::Selectable("4. I am selectable", &selection[3]);
|
||||
if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick))
|
||||
if (ImGui::IsMouseDoubleClicked(0))
|
||||
selected[3] = !selected[3];
|
||||
selection[4] = !selection[4];
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Rendering more text into the same block"))
|
||||
if (ImGui::TreeNode("Selection State: Single Selection"))
|
||||
{
|
||||
static int selected = -1;
|
||||
for (int n = 0; n < 5; n++)
|
||||
{
|
||||
char buf[32];
|
||||
sprintf(buf, "Object %d", n);
|
||||
if (ImGui::Selectable(buf, selected == n))
|
||||
selected = n;
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Selection State: Multiple Selection"))
|
||||
{
|
||||
ShowHelpMarker("Hold CTRL and click to select multiple items.");
|
||||
static bool selection[5] = { false, false, false, false, false };
|
||||
for (int n = 0; n < 5; n++)
|
||||
{
|
||||
char buf[32];
|
||||
sprintf(buf, "Object %d", n);
|
||||
if (ImGui::Selectable(buf, selection[n]))
|
||||
{
|
||||
if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held
|
||||
memset(selection, 0, sizeof(selection));
|
||||
selection[n] ^= 1;
|
||||
}
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Rendering more text into the same line"))
|
||||
{
|
||||
// Using the Selectable() override that takes "bool* p_selected" parameter and toggle your booleans automatically.
|
||||
static bool selected[3] = { false, false, false };
|
||||
ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
|
||||
ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes");
|
||||
|
@ -773,14 +807,14 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
|||
{
|
||||
static ImVec4 color = ImColor(114, 144, 154, 200);
|
||||
|
||||
static bool hdr = false;
|
||||
static bool alpha_preview = true;
|
||||
static bool alpha_half_preview = false;
|
||||
static bool options_menu = true;
|
||||
ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); ShowHelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
|
||||
static bool hdr = false;
|
||||
ImGui::Checkbox("With Alpha Preview", &alpha_preview);
|
||||
ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview);
|
||||
ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); ShowHelpMarker("Right-click on the individual color widget to show options.");
|
||||
ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); ShowHelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
|
||||
int misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions);
|
||||
|
||||
ImGui::Text("Color widget:");
|
||||
|
@ -2303,8 +2337,8 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
|
|||
{
|
||||
struct CustomConstraints // Helper functions to demonstrate programmatic constraints
|
||||
{
|
||||
static void Square(ImGuiSizeConstraintCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); }
|
||||
static void Step(ImGuiSizeConstraintCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
|
||||
static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); }
|
||||
static void Step(ImGuiSizeCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
|
||||
};
|
||||
|
||||
static bool auto_resize = false;
|
||||
|
|
|
@ -35,7 +35,7 @@ struct ImRect;
|
|||
struct ImGuiColMod;
|
||||
struct ImGuiStyleMod;
|
||||
struct ImGuiGroupData;
|
||||
struct ImGuiSimpleColumns;
|
||||
struct ImGuiMenuColumns;
|
||||
struct ImGuiDrawContext;
|
||||
struct ImGuiTextEditState;
|
||||
struct ImGuiMouseCursorData;
|
||||
|
@ -323,14 +323,14 @@ struct ImGuiGroupData
|
|||
};
|
||||
|
||||
// Simple column measurement currently used for MenuItem() only. This is very short-sighted/throw-away code and NOT a generic helper.
|
||||
struct IMGUI_API ImGuiSimpleColumns
|
||||
struct IMGUI_API ImGuiMenuColumns
|
||||
{
|
||||
int Count;
|
||||
float Spacing;
|
||||
float Width, NextWidth;
|
||||
float Pos[8], NextWidths[8];
|
||||
float Pos[4], NextWidths[4];
|
||||
|
||||
ImGuiSimpleColumns();
|
||||
ImGuiMenuColumns();
|
||||
void Update(int count, float spacing, bool clear);
|
||||
float DeclColumns(float w0, float w1, float w2);
|
||||
float CalcExtraSpace(float avail_w);
|
||||
|
@ -459,6 +459,41 @@ struct ImDrawListSharedData
|
|||
ImDrawListSharedData();
|
||||
};
|
||||
|
||||
// Storage for SetNexWindow** functions
|
||||
struct ImGuiNextWindowData
|
||||
{
|
||||
ImGuiCond PosCond;
|
||||
ImGuiCond SizeCond;
|
||||
ImGuiCond ContentSizeCond;
|
||||
ImGuiCond CollapsedCond;
|
||||
ImGuiCond SizeConstraintCond;
|
||||
ImGuiCond FocusCond;
|
||||
ImVec2 PosVal;
|
||||
ImVec2 PosPivotVal;
|
||||
ImVec2 SizeVal;
|
||||
ImVec2 ContentSizeVal;
|
||||
bool CollapsedVal;
|
||||
ImRect SizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true
|
||||
ImGuiSizeCallback SizeCallback;
|
||||
void* SizeCallbackUserData;
|
||||
|
||||
ImGuiNextWindowData()
|
||||
{
|
||||
PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = 0;
|
||||
PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f);
|
||||
ContentSizeVal = ImVec2(0.0f, 0.0f);
|
||||
CollapsedVal = false;
|
||||
SizeConstraintRect = ImRect();
|
||||
SizeCallback = NULL;
|
||||
SizeCallbackUserData = NULL;
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = 0;
|
||||
}
|
||||
};
|
||||
|
||||
// Main state for ImGui
|
||||
struct ImGuiContext
|
||||
{
|
||||
|
@ -502,24 +537,9 @@ struct ImGuiContext
|
|||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
|
||||
ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
|
||||
ImVector<ImGuiPopupRef> CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
||||
|
||||
// Storage for SetNexWindow** and SetNextTreeNode*** functions
|
||||
ImVec2 SetNextWindowPosVal;
|
||||
ImVec2 SetNextWindowPosPivot;
|
||||
ImVec2 SetNextWindowSizeVal;
|
||||
ImVec2 SetNextWindowContentSizeVal;
|
||||
bool SetNextWindowCollapsedVal;
|
||||
ImGuiCond SetNextWindowPosCond;
|
||||
ImGuiCond SetNextWindowSizeCond;
|
||||
ImGuiCond SetNextWindowContentSizeCond;
|
||||
ImGuiCond SetNextWindowCollapsedCond;
|
||||
ImRect SetNextWindowSizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true
|
||||
ImGuiSizeConstraintCallback SetNextWindowSizeConstraintCallback;
|
||||
void* SetNextWindowSizeConstraintCallbackUserData;
|
||||
bool SetNextWindowSizeConstraint;
|
||||
bool SetNextWindowFocus;
|
||||
bool SetNextTreeNodeOpenVal;
|
||||
ImGuiCond SetNextTreeNodeOpenCond;
|
||||
ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
|
||||
bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
|
||||
ImGuiCond NextTreeNodeOpenCond;
|
||||
|
||||
// Render
|
||||
ImDrawData RenderDrawData; // Main ImDrawData instance to pass render information to the user
|
||||
|
@ -609,20 +629,8 @@ struct ImGuiContext
|
|||
MovingWindow = NULL;
|
||||
MovingWindowMoveId = 0;
|
||||
|
||||
SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
|
||||
SetNextWindowSizeVal = ImVec2(0.0f, 0.0f);
|
||||
SetNextWindowCollapsedVal = false;
|
||||
SetNextWindowPosCond = 0;
|
||||
SetNextWindowSizeCond = 0;
|
||||
SetNextWindowContentSizeCond = 0;
|
||||
SetNextWindowCollapsedCond = 0;
|
||||
SetNextWindowSizeConstraintRect = ImRect();
|
||||
SetNextWindowSizeConstraintCallback = NULL;
|
||||
SetNextWindowSizeConstraintCallbackUserData = NULL;
|
||||
SetNextWindowSizeConstraint = false;
|
||||
SetNextWindowFocus = false;
|
||||
SetNextTreeNodeOpenVal = false;
|
||||
SetNextTreeNodeOpenCond = 0;
|
||||
NextTreeNodeOpenVal = false;
|
||||
NextTreeNodeOpenCond = 0;
|
||||
|
||||
DragDropActive = false;
|
||||
DragDropSourceFlags = 0;
|
||||
|
@ -793,7 +801,7 @@ struct IMGUI_API ImGuiWindow
|
|||
ImRect InnerRect;
|
||||
int LastFrameActive;
|
||||
float ItemWidthDefault;
|
||||
ImGuiSimpleColumns MenuColumns; // Simplified columns storage for menu items
|
||||
ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items
|
||||
ImGuiStorage StateStorage;
|
||||
ImVector<ImGuiColumnsSet> ColumnsStorage;
|
||||
float FontWindowScale; // Scale multiplier per-window
|
||||
|
|
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