Cleanup.
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Родитель
d79eab89ea
Коммит
798dd30e9f
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@ -7,7 +7,7 @@
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#include "uniforms.sh"
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BUFFER_WR(prevPositionBuffer, vec4, 0);
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BUFFER_WR(curPositionBuffer, vec4, 1);
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BUFFER_WR(currPositionBuffer, vec4, 1);
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uint rotl(uint _x, uint _r)
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{
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@ -101,5 +101,5 @@ void main()
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vec3 velocity = u_initialSpeed * randomPointOnSphere(gl_GlobalInvocationID.x, u_baseSeed * 7u + 3u);
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prevPositionBuffer[gl_GlobalInvocationID.x] = vec4(position - velocity * u_timeStep, 0.0);
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curPositionBuffer[ gl_GlobalInvocationID.x] = vec4(position, 0.0);
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currPositionBuffer[gl_GlobalInvocationID.x] = vec4(position, 0.0);
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}
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@ -7,16 +7,16 @@
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#include "uniforms.sh"
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BUFFER_RO(prevPositionBuffer, vec4, 0);
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BUFFER_RO(curPositionBuffer, vec4, 1);
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BUFFER_RO(currPositionBuffer, vec4, 1);
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BUFFER_WR(outPrevPositionBuffer, vec4, 2);
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BUFFER_WR(outCurPositionBuffer, vec4, 3);
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BUFFER_WR(outCurrPositionBuffer, vec4, 3);
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#define GROUP_SIZE 512
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SHARED vec3 otherEntries[GROUP_SIZE];
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vec3 calcAcceleration(vec3 _curPosition, vec3 _otherPosition)
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vec3 calcAcceleration(vec3 _currPosition, vec3 _otherPosition)
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{
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vec3 difference = _otherPosition - _curPosition;
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vec3 difference = _otherPosition - _currPosition;
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float dist2 = dot(difference, difference);
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float dist6 = dist2 * dist2 * dist2;
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float invDist3 = 1.0 / (sqrt(dist6) + 0.1);
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@ -27,22 +27,22 @@ NUM_THREADS(GROUP_SIZE, 1, 1)
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void main()
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{
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vec3 prevPosition = prevPositionBuffer[gl_GlobalInvocationID.x].xyz;
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vec3 curPosition = curPositionBuffer[ gl_GlobalInvocationID.x].xyz;
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vec3 currPosition = currPositionBuffer[gl_GlobalInvocationID.x].xyz;
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vec3 newAcceleration = vec3_splat(0.0);
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for (int j = 0; j < int(u_dispatchSize); ++j)
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{
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otherEntries[gl_LocalInvocationIndex] = curPositionBuffer[j * GROUP_SIZE + int(gl_LocalInvocationIndex)].xyz;
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otherEntries[gl_LocalInvocationIndex] = currPositionBuffer[j * GROUP_SIZE + int(gl_LocalInvocationIndex)].xyz;
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barrier();
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for (int i = 0; i < GROUP_SIZE; ++i)
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{
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newAcceleration += calcAcceleration(curPosition, otherEntries[i]);
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newAcceleration += calcAcceleration(currPosition, otherEntries[i]);
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}
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}
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newAcceleration += (prevPosition - curPosition) * u_damping;
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newAcceleration += (prevPosition - currPosition) * u_damping;
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float accelerationMagnitude = length(newAcceleration);
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float color = pow(min(accelerationMagnitude / 3.0, 1.0), 0.25);
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if (accelerationMagnitude > 0.0)
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@ -50,8 +50,8 @@ void main()
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newAcceleration = normalize(newAcceleration) * min(accelerationMagnitude, u_maxAcceleration);
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}
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vec3 newPosition = 2.0 * curPosition - prevPosition + newAcceleration * u_timeStep;
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vec3 newPosition = 2.0 * currPosition - prevPosition + newAcceleration * u_timeStep;
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outPrevPositionBuffer[gl_GlobalInvocationID.x] = vec4(curPosition, 0.0);
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outCurPositionBuffer[ gl_GlobalInvocationID.x] = vec4(newPosition, color);
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outPrevPositionBuffer[gl_GlobalInvocationID.x] = vec4(currPosition, 0.0);
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outCurrPositionBuffer[gl_GlobalInvocationID.x] = vec4(newPosition, color);
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}
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@ -1,7 +1,7 @@
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/*
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* Copyright 2014 Stanlo Slasinski. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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* Copyright 2014 Stanlo Slasinski. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "common.h"
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#include "bgfx_utils.h"
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@ -22,69 +22,68 @@ struct u_paramsDataStruct
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float initialSpeed;
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int32_t initialShape;
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float maxAccel;
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};
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void InitializeParams(unsigned mode, u_paramsDataStruct * params)
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void InitializeParams(unsigned _mode, u_paramsDataStruct* _params)
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{
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switch(mode)
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{
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case 0:
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params->timeStep = 0.0067f;
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params->dispatchSize = 32;
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params->gravity = 0.069f;
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params->damping = 0.0f;
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params->particleIntensity = 0.35f;
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params->particleSize = 0.925f;
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params->baseSeed = 0;
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params->particlePower = 5.0f;
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params->initialSpeed = 122.6f;
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params->initialShape = 0;
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params->maxAccel = 30.0;
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break;
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switch(_mode)
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{
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case 0:
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_params->timeStep = 0.0067f;
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_params->dispatchSize = 32;
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_params->gravity = 0.069f;
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_params->damping = 0.0f;
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_params->particleIntensity = 0.35f;
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_params->particleSize = 0.925f;
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_params->baseSeed = 0;
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_params->particlePower = 5.0f;
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_params->initialSpeed = 122.6f;
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_params->initialShape = 0;
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_params->maxAccel = 30.0;
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break;
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case 1:
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params->timeStep = 0.0157f;
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params->dispatchSize = 32;
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params->gravity = 0.109f;
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params->damping = 0.25f;
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params->particleIntensity = 0.64f;
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params->particleSize = 0.279f;
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params->baseSeed = 57;
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params->particlePower = 3.5f;
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params->initialSpeed = 3.2f;
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params->initialShape = 1;
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params->maxAccel = 100.0;
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break;
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case 1:
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_params->timeStep = 0.0157f;
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_params->dispatchSize = 32;
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_params->gravity = 0.109f;
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_params->damping = 0.25f;
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_params->particleIntensity = 0.64f;
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_params->particleSize = 0.279f;
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_params->baseSeed = 57;
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_params->particlePower = 3.5f;
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_params->initialSpeed = 3.2f;
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_params->initialShape = 1;
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_params->maxAccel = 100.0;
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break;
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case 2:
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params->timeStep = 0.02f;
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params->dispatchSize = 32;
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params->gravity = 0.24f;
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params->damping = 0.12f;
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params->particleIntensity = 1.0f;
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params->particleSize = 1.0f;
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params->baseSeed = 23;
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params->particlePower = 4.0f;
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params->initialSpeed = 31.1f;
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params->initialShape = 2;
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params->maxAccel = 39.29f;
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break;
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case 2:
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_params->timeStep = 0.02f;
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_params->dispatchSize = 32;
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_params->gravity = 0.24f;
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_params->damping = 0.12f;
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_params->particleIntensity = 1.0f;
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_params->particleSize = 1.0f;
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_params->baseSeed = 23;
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_params->particlePower = 4.0f;
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_params->initialSpeed = 31.1f;
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_params->initialShape = 2;
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_params->maxAccel = 39.29f;
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break;
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case 3:
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params->timeStep = 0.0118f;
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params->dispatchSize = 32;
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params->gravity = 0.141f;
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params->damping = 1.0f;
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params->particleIntensity = 0.64f;
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params->particleSize = 0.28f;
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params->baseSeed = 60;
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params->particlePower = 1.97f;
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params->initialSpeed = 69.7f;
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params->initialShape = 3;
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params->maxAccel = 3.21f;
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break;
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}
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case 3:
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_params->timeStep = 0.0118f;
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_params->dispatchSize = 32;
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_params->gravity = 0.141f;
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_params->damping = 1.0f;
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_params->particleIntensity = 0.64f;
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_params->particleSize = 0.28f;
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_params->baseSeed = 60;
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_params->particlePower = 1.97f;
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_params->initialSpeed = 69.7f;
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_params->initialShape = 3;
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_params->maxAccel = 3.21f;
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break;
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}
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}
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static const float s_quadVertices[] =
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@ -129,8 +128,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Create static vertex buffer.
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bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_quadVertices, sizeof(s_quadVertices) )
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_quadVertices, sizeof(s_quadVertices) )
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, quadVertexDecl
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);
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@ -150,7 +149,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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.end();
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const uint32_t threadGroupUpdateSize = 512;
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const uint32_t maxParticleCount = 32 * 1024;
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const uint32_t maxParticleCount = 32 * 1024;
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bgfx::DynamicVertexBufferHandle currPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
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bgfx::DynamicVertexBufferHandle currPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
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@ -164,8 +163,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::ShaderHandle updateInstancesShader = loadShader("cs_update_instances");
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bgfx::ProgramHandle updateInstancesProgram = bgfx::createProgram(updateInstancesShader, true);
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u_paramsDataStruct u_paramsData;
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InitializeParams(0, &u_paramsData);
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u_paramsDataStruct u_paramsData;
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InitializeParams(0, &u_paramsData);
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bgfx::setUniform(u_params, &u_paramsData, 3);
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bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
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@ -225,18 +224,18 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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imguiEndScrollArea();
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imguiEndFrame();
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// Modify parameters and reset if shape is changed
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if (shape != u_paramsData.initialShape)
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{
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reset = true;
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InitializeParams(shape, &u_paramsData);
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}
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// Modify parameters and reset if shape is changed
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if (shape != u_paramsData.initialShape)
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{
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reset = true;
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InitializeParams(shape, &u_paramsData);
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}
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if (reset)
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{
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bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
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bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
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bgfx::setUniform(u_params, &u_paramsData, 3);
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bgfx::setUniform(u_params, &u_paramsData, 3);
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bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
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}
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Двоичные данные
examples/runtime/shaders/gles/cs_init_instances.bin
Двоичные данные
examples/runtime/shaders/gles/cs_init_instances.bin
Двоичный файл не отображается.
Двоичные данные
examples/runtime/shaders/gles/cs_update_instances.bin
Двоичные данные
examples/runtime/shaders/gles/cs_update_instances.bin
Двоичный файл не отображается.
Двоичные данные
examples/runtime/shaders/glsl/cs_init_instances.bin
Двоичные данные
examples/runtime/shaders/glsl/cs_init_instances.bin
Двоичный файл не отображается.
Двоичные данные
examples/runtime/shaders/glsl/cs_update_instances.bin
Двоичные данные
examples/runtime/shaders/glsl/cs_update_instances.bin
Двоичный файл не отображается.
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