This commit is contained in:
Branimir Karadžić 2014-12-22 20:14:48 -08:00
Родитель d79eab89ea
Коммит 798dd30e9f
7 изменённых файлов: 84 добавлений и 85 удалений

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@ -7,7 +7,7 @@
#include "uniforms.sh" #include "uniforms.sh"
BUFFER_WR(prevPositionBuffer, vec4, 0); BUFFER_WR(prevPositionBuffer, vec4, 0);
BUFFER_WR(curPositionBuffer, vec4, 1); BUFFER_WR(currPositionBuffer, vec4, 1);
uint rotl(uint _x, uint _r) uint rotl(uint _x, uint _r)
{ {
@ -101,5 +101,5 @@ void main()
vec3 velocity = u_initialSpeed * randomPointOnSphere(gl_GlobalInvocationID.x, u_baseSeed * 7u + 3u); vec3 velocity = u_initialSpeed * randomPointOnSphere(gl_GlobalInvocationID.x, u_baseSeed * 7u + 3u);
prevPositionBuffer[gl_GlobalInvocationID.x] = vec4(position - velocity * u_timeStep, 0.0); prevPositionBuffer[gl_GlobalInvocationID.x] = vec4(position - velocity * u_timeStep, 0.0);
curPositionBuffer[ gl_GlobalInvocationID.x] = vec4(position, 0.0); currPositionBuffer[gl_GlobalInvocationID.x] = vec4(position, 0.0);
} }

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@ -7,16 +7,16 @@
#include "uniforms.sh" #include "uniforms.sh"
BUFFER_RO(prevPositionBuffer, vec4, 0); BUFFER_RO(prevPositionBuffer, vec4, 0);
BUFFER_RO(curPositionBuffer, vec4, 1); BUFFER_RO(currPositionBuffer, vec4, 1);
BUFFER_WR(outPrevPositionBuffer, vec4, 2); BUFFER_WR(outPrevPositionBuffer, vec4, 2);
BUFFER_WR(outCurPositionBuffer, vec4, 3); BUFFER_WR(outCurrPositionBuffer, vec4, 3);
#define GROUP_SIZE 512 #define GROUP_SIZE 512
SHARED vec3 otherEntries[GROUP_SIZE]; SHARED vec3 otherEntries[GROUP_SIZE];
vec3 calcAcceleration(vec3 _curPosition, vec3 _otherPosition) vec3 calcAcceleration(vec3 _currPosition, vec3 _otherPosition)
{ {
vec3 difference = _otherPosition - _curPosition; vec3 difference = _otherPosition - _currPosition;
float dist2 = dot(difference, difference); float dist2 = dot(difference, difference);
float dist6 = dist2 * dist2 * dist2; float dist6 = dist2 * dist2 * dist2;
float invDist3 = 1.0 / (sqrt(dist6) + 0.1); float invDist3 = 1.0 / (sqrt(dist6) + 0.1);
@ -27,22 +27,22 @@ NUM_THREADS(GROUP_SIZE, 1, 1)
void main() void main()
{ {
vec3 prevPosition = prevPositionBuffer[gl_GlobalInvocationID.x].xyz; vec3 prevPosition = prevPositionBuffer[gl_GlobalInvocationID.x].xyz;
vec3 curPosition = curPositionBuffer[ gl_GlobalInvocationID.x].xyz; vec3 currPosition = currPositionBuffer[gl_GlobalInvocationID.x].xyz;
vec3 newAcceleration = vec3_splat(0.0); vec3 newAcceleration = vec3_splat(0.0);
for (int j = 0; j < int(u_dispatchSize); ++j) for (int j = 0; j < int(u_dispatchSize); ++j)
{ {
otherEntries[gl_LocalInvocationIndex] = curPositionBuffer[j * GROUP_SIZE + int(gl_LocalInvocationIndex)].xyz; otherEntries[gl_LocalInvocationIndex] = currPositionBuffer[j * GROUP_SIZE + int(gl_LocalInvocationIndex)].xyz;
barrier(); barrier();
for (int i = 0; i < GROUP_SIZE; ++i) for (int i = 0; i < GROUP_SIZE; ++i)
{ {
newAcceleration += calcAcceleration(curPosition, otherEntries[i]); newAcceleration += calcAcceleration(currPosition, otherEntries[i]);
} }
} }
newAcceleration += (prevPosition - curPosition) * u_damping; newAcceleration += (prevPosition - currPosition) * u_damping;
float accelerationMagnitude = length(newAcceleration); float accelerationMagnitude = length(newAcceleration);
float color = pow(min(accelerationMagnitude / 3.0, 1.0), 0.25); float color = pow(min(accelerationMagnitude / 3.0, 1.0), 0.25);
if (accelerationMagnitude > 0.0) if (accelerationMagnitude > 0.0)
@ -50,8 +50,8 @@ void main()
newAcceleration = normalize(newAcceleration) * min(accelerationMagnitude, u_maxAcceleration); newAcceleration = normalize(newAcceleration) * min(accelerationMagnitude, u_maxAcceleration);
} }
vec3 newPosition = 2.0 * curPosition - prevPosition + newAcceleration * u_timeStep; vec3 newPosition = 2.0 * currPosition - prevPosition + newAcceleration * u_timeStep;
outPrevPositionBuffer[gl_GlobalInvocationID.x] = vec4(curPosition, 0.0); outPrevPositionBuffer[gl_GlobalInvocationID.x] = vec4(currPosition, 0.0);
outCurPositionBuffer[ gl_GlobalInvocationID.x] = vec4(newPosition, color); outCurrPositionBuffer[gl_GlobalInvocationID.x] = vec4(newPosition, color);
} }

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@ -1,7 +1,7 @@
/* /*
* Copyright 2014 Stanlo Slasinski. All rights reserved. * Copyright 2014 Stanlo Slasinski. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause * License: http://www.opensource.org/licenses/BSD-2-Clause
*/ */
#include "common.h" #include "common.h"
#include "bgfx_utils.h" #include "bgfx_utils.h"
@ -22,69 +22,68 @@ struct u_paramsDataStruct
float initialSpeed; float initialSpeed;
int32_t initialShape; int32_t initialShape;
float maxAccel; float maxAccel;
}; };
void InitializeParams(unsigned mode, u_paramsDataStruct * params) void InitializeParams(unsigned _mode, u_paramsDataStruct* _params)
{ {
switch(mode) switch(_mode)
{ {
case 0: case 0:
params->timeStep = 0.0067f; _params->timeStep = 0.0067f;
params->dispatchSize = 32; _params->dispatchSize = 32;
params->gravity = 0.069f; _params->gravity = 0.069f;
params->damping = 0.0f; _params->damping = 0.0f;
params->particleIntensity = 0.35f; _params->particleIntensity = 0.35f;
params->particleSize = 0.925f; _params->particleSize = 0.925f;
params->baseSeed = 0; _params->baseSeed = 0;
params->particlePower = 5.0f; _params->particlePower = 5.0f;
params->initialSpeed = 122.6f; _params->initialSpeed = 122.6f;
params->initialShape = 0; _params->initialShape = 0;
params->maxAccel = 30.0; _params->maxAccel = 30.0;
break; break;
case 1: case 1:
params->timeStep = 0.0157f; _params->timeStep = 0.0157f;
params->dispatchSize = 32; _params->dispatchSize = 32;
params->gravity = 0.109f; _params->gravity = 0.109f;
params->damping = 0.25f; _params->damping = 0.25f;
params->particleIntensity = 0.64f; _params->particleIntensity = 0.64f;
params->particleSize = 0.279f; _params->particleSize = 0.279f;
params->baseSeed = 57; _params->baseSeed = 57;
params->particlePower = 3.5f; _params->particlePower = 3.5f;
params->initialSpeed = 3.2f; _params->initialSpeed = 3.2f;
params->initialShape = 1; _params->initialShape = 1;
params->maxAccel = 100.0; _params->maxAccel = 100.0;
break; break;
case 2: case 2:
params->timeStep = 0.02f; _params->timeStep = 0.02f;
params->dispatchSize = 32; _params->dispatchSize = 32;
params->gravity = 0.24f; _params->gravity = 0.24f;
params->damping = 0.12f; _params->damping = 0.12f;
params->particleIntensity = 1.0f; _params->particleIntensity = 1.0f;
params->particleSize = 1.0f; _params->particleSize = 1.0f;
params->baseSeed = 23; _params->baseSeed = 23;
params->particlePower = 4.0f; _params->particlePower = 4.0f;
params->initialSpeed = 31.1f; _params->initialSpeed = 31.1f;
params->initialShape = 2; _params->initialShape = 2;
params->maxAccel = 39.29f; _params->maxAccel = 39.29f;
break; break;
case 3: case 3:
params->timeStep = 0.0118f; _params->timeStep = 0.0118f;
params->dispatchSize = 32; _params->dispatchSize = 32;
params->gravity = 0.141f; _params->gravity = 0.141f;
params->damping = 1.0f; _params->damping = 1.0f;
params->particleIntensity = 0.64f; _params->particleIntensity = 0.64f;
params->particleSize = 0.28f; _params->particleSize = 0.28f;
params->baseSeed = 60; _params->baseSeed = 60;
params->particlePower = 1.97f; _params->particlePower = 1.97f;
params->initialSpeed = 69.7f; _params->initialSpeed = 69.7f;
params->initialShape = 3; _params->initialShape = 3;
params->maxAccel = 3.21f; _params->maxAccel = 3.21f;
break; break;
} }
} }
static const float s_quadVertices[] = static const float s_quadVertices[] =
@ -129,8 +128,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
// Create static vertex buffer. // Create static vertex buffer.
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer( bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
// Static data can be passed with bgfx::makeRef // Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_quadVertices, sizeof(s_quadVertices) ) bgfx::makeRef(s_quadVertices, sizeof(s_quadVertices) )
, quadVertexDecl , quadVertexDecl
); );
@ -150,7 +149,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
.end(); .end();
const uint32_t threadGroupUpdateSize = 512; const uint32_t threadGroupUpdateSize = 512;
const uint32_t maxParticleCount = 32 * 1024; const uint32_t maxParticleCount = 32 * 1024;
bgfx::DynamicVertexBufferHandle currPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE); bgfx::DynamicVertexBufferHandle currPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
bgfx::DynamicVertexBufferHandle currPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE); bgfx::DynamicVertexBufferHandle currPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
@ -164,8 +163,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::ShaderHandle updateInstancesShader = loadShader("cs_update_instances"); bgfx::ShaderHandle updateInstancesShader = loadShader("cs_update_instances");
bgfx::ProgramHandle updateInstancesProgram = bgfx::createProgram(updateInstancesShader, true); bgfx::ProgramHandle updateInstancesProgram = bgfx::createProgram(updateInstancesShader, true);
u_paramsDataStruct u_paramsData; u_paramsDataStruct u_paramsData;
InitializeParams(0, &u_paramsData); InitializeParams(0, &u_paramsData);
bgfx::setUniform(u_params, &u_paramsData, 3); bgfx::setUniform(u_params, &u_paramsData, 3);
bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write); bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
@ -225,18 +224,18 @@ int _main_(int /*_argc*/, char** /*_argv*/)
imguiEndScrollArea(); imguiEndScrollArea();
imguiEndFrame(); imguiEndFrame();
// Modify parameters and reset if shape is changed // Modify parameters and reset if shape is changed
if (shape != u_paramsData.initialShape) if (shape != u_paramsData.initialShape)
{ {
reset = true; reset = true;
InitializeParams(shape, &u_paramsData); InitializeParams(shape, &u_paramsData);
} }
if (reset) if (reset)
{ {
bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write); bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write); bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
bgfx::setUniform(u_params, &u_paramsData, 3); bgfx::setUniform(u_params, &u_paramsData, 3);
bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1); bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
} }

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