This commit is contained in:
Branimir Karadžić 2017-12-22 19:53:27 -08:00
Родитель c38a853651
Коммит 889572cfa0
504 изменённых файлов: 2322 добавлений и 2196 удалений

64
3rdparty/glslang/SPIRV/GlslangToSpv.cpp поставляемый
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@ -1762,8 +1762,9 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
case glslang::EOpMemoryBarrierImage:
case glslang::EOpMemoryBarrierShared:
case glslang::EOpGroupMemoryBarrier:
case glslang::EOpDeviceMemoryBarrier:
case glslang::EOpAllMemoryBarrierWithGroupSync:
case glslang::EOpGroupMemoryBarrierWithGroupSync:
case glslang::EOpDeviceMemoryBarrierWithGroupSync:
case glslang::EOpWorkgroupMemoryBarrier:
case glslang::EOpWorkgroupMemoryBarrierWithGroupSync:
noReturnValue = true;
@ -5429,40 +5430,65 @@ spv::Id TGlslangToSpvTraverser::createNoArgOperation(glslang::TOperator op, spv:
builder.createNoResultOp(spv::OpEndPrimitive);
return 0;
case glslang::EOpBarrier:
builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeDevice, spv::MemorySemanticsMaskNone);
if (glslangIntermediate->getStage() == EShLangTessControl) {
builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeInvocation, spv::MemorySemanticsMaskNone);
// TODO: prefer the following, when available:
// builder.createControlBarrier(spv::ScopePatch, spv::ScopePatch,
// spv::MemorySemanticsPatchMask |
// spv::MemorySemanticsAcquireReleaseMask);
} else {
builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeWorkgroup,
spv::MemorySemanticsWorkgroupMemoryMask |
spv::MemorySemanticsAcquireReleaseMask);
}
return 0;
case glslang::EOpMemoryBarrier:
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsAllMemory);
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsAllMemory |
spv::MemorySemanticsAcquireReleaseMask);
return 0;
case glslang::EOpMemoryBarrierAtomicCounter:
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsAtomicCounterMemoryMask);
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsAtomicCounterMemoryMask |
spv::MemorySemanticsAcquireReleaseMask);
return 0;
case glslang::EOpMemoryBarrierBuffer:
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsUniformMemoryMask);
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsUniformMemoryMask |
spv::MemorySemanticsAcquireReleaseMask);
return 0;
case glslang::EOpMemoryBarrierImage:
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsImageMemoryMask);
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsImageMemoryMask |
spv::MemorySemanticsAcquireReleaseMask);
return 0;
case glslang::EOpMemoryBarrierShared:
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsWorkgroupMemoryMask);
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsWorkgroupMemoryMask |
spv::MemorySemanticsAcquireReleaseMask);
return 0;
case glslang::EOpGroupMemoryBarrier:
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsCrossWorkgroupMemoryMask);
builder.createMemoryBarrier(spv::ScopeWorkgroup, spv::MemorySemanticsAllMemory |
spv::MemorySemanticsAcquireReleaseMask);
return 0;
case glslang::EOpAllMemoryBarrierWithGroupSync:
// Control barrier with non-"None" semantic is also a memory barrier.
builder.createControlBarrier(spv::ScopeDevice, spv::ScopeDevice, spv::MemorySemanticsAllMemory);
builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeDevice,
spv::MemorySemanticsAllMemory |
spv::MemorySemanticsAcquireReleaseMask);
return 0;
case glslang::EOpGroupMemoryBarrierWithGroupSync:
// Control barrier with non-"None" semantic is also a memory barrier.
builder.createControlBarrier(spv::ScopeDevice, spv::ScopeDevice, spv::MemorySemanticsCrossWorkgroupMemoryMask);
case glslang::EOpDeviceMemoryBarrier:
builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsUniformMemoryMask |
spv::MemorySemanticsImageMemoryMask |
spv::MemorySemanticsAcquireReleaseMask);
return 0;
case glslang::EOpDeviceMemoryBarrierWithGroupSync:
builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeDevice, spv::MemorySemanticsUniformMemoryMask |
spv::MemorySemanticsImageMemoryMask |
spv::MemorySemanticsAcquireReleaseMask);
return 0;
case glslang::EOpWorkgroupMemoryBarrier:
builder.createMemoryBarrier(spv::ScopeWorkgroup, spv::MemorySemanticsWorkgroupMemoryMask);
builder.createMemoryBarrier(spv::ScopeWorkgroup, spv::MemorySemanticsWorkgroupMemoryMask |
spv::MemorySemanticsAcquireReleaseMask);
return 0;
case glslang::EOpWorkgroupMemoryBarrierWithGroupSync:
// Control barrier with non-"None" semantic is also a memory barrier.
builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeWorkgroup, spv::MemorySemanticsWorkgroupMemoryMask);
builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeWorkgroup,
spv::MemorySemanticsWorkgroupMemoryMask |
spv::MemorySemanticsAcquireReleaseMask);
return 0;
#ifdef AMD_EXTENSIONS
case glslang::EOpTime:
@ -5959,7 +5985,9 @@ void GetSpirvVersion(std::string& version)
// or a different instruction sequence to do something gets used).
int GetSpirvGeneratorVersion()
{
return 2;
// return 1; // start
// return 2; // EOpAtomicCounterDecrement gets a post decrement, to map between GLSL -> SPIR-V
return 3; // change/correct barrier-instruction operands, to match memory model group decisions
}
// Write SPIR-V out to a binary file
@ -6058,6 +6086,8 @@ void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsign
});
optimizer.RegisterPass(CreateInlineExhaustivePass());
optimizer.RegisterPass(CreateEliminateDeadFunctionsPass());
optimizer.RegisterPass(CreateScalarReplacementPass());
optimizer.RegisterPass(CreateLocalAccessChainConvertPass());
optimizer.RegisterPass(CreateLocalSingleBlockLoadStoreElimPass());
optimizer.RegisterPass(CreateLocalSingleStoreElimPass());

5
3rdparty/glslang/SPIRV/spvIR.h поставляемый
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@ -74,11 +74,8 @@ const Decoration NoPrecision = DecorationMax;
POTENTIALLY_UNUSED
const MemorySemanticsMask MemorySemanticsAllMemory =
(MemorySemanticsMask)(MemorySemanticsSequentiallyConsistentMask |
MemorySemanticsUniformMemoryMask |
MemorySemanticsSubgroupMemoryMask |
(MemorySemanticsMask)(MemorySemanticsUniformMemoryMask |
MemorySemanticsWorkgroupMemoryMask |
MemorySemanticsCrossWorkgroupMemoryMask |
MemorySemanticsAtomicCounterMemoryMask |
MemorySemanticsImageMemoryMask);

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@ -1,5 +1,5 @@
#version 310 es
layout (location=0) uniform Block {
layout (binding=0) uniform Block {
highp int a[];
} uni;
layout (location=0) out highp int o;

8
3rdparty/glslang/Test/450.vert поставляемый
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@ -46,3 +46,11 @@ void foo()
allInvocationsEqual(b1); // ERROR, need 4.6
}
; // ERROR: no extraneous semicolons
layout(location = 0) uniform locBlock { // ERROR, no location uniform block
int a;
};
layout(location = 0) buffer locBuffBlock { // ERROR, no location on buffer block
int b;
};

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@ -1,7 +1,7 @@
hlsl.aliasOpaque.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 87
Capability Shader
@ -15,11 +15,9 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
MemberName 9(OS) 0 "ss"
MemberName 9(OS) 1 "a"
MemberName 9(OS) 2 "tex"
Name 44 "gss2"
Name 47 "gss"
Name 51 "gtex"
Name 62 "@entryPointOutput"
Decorate 44(gss2) DescriptorSet 0
Decorate 47(gss) DescriptorSet 0
Decorate 51(gtex) DescriptorSet 0
Decorate 62(@entryPointOutput) Location 0
@ -36,7 +34,6 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
36: 7(float) Constant 1050253722
37: 34(fvec2) ConstantComposite 35 36
43: TypePointer UniformConstant 6
44(gss2): 43(ptr) Variable UniformConstant
47(gss): 43(ptr) Variable UniformConstant
50: TypePointer UniformConstant 8
51(gtex): 50(ptr) Variable UniformConstant

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@ -1,7 +1,7 @@
hlsl.flattenOpaque.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 185
Capability Shader

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@ -1,7 +1,7 @@
hlsl.flattenOpaqueInit.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 134
Capability Shader

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@ -1,7 +1,7 @@
hlsl.flattenOpaqueInitMix.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 80
Capability Shader

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@ -1,8 +1,8 @@
hlsl.flattenSubset.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 66
// Generated by (magic number): 80003
// Id's are bound by 72
Capability Shader
1: ExtInstImport "GLSL.std.450"

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@ -1,7 +1,7 @@
hlsl.flattenSubset2.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 53
Capability Shader
@ -20,10 +20,8 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
Name 25 "B"
MemberName 25(B) 0 "n"
MemberName 25(B) 1 "tex"
Name 36 "someTex"
Name 49 "vpos"
Name 52 "@entryPointOutput"
Decorate 36(someTex) DescriptorSet 0
Decorate 49(vpos) Location 0
Decorate 52(@entryPointOutput) Location 0
2: TypeVoid
@ -34,8 +32,6 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
14(Nested): TypeStruct 6(float) 13
15(A): TypeStruct 14(Nested) 6(float)
25(B): TypeStruct 14(Nested) 13
35: TypePointer UniformConstant 13
36(someTex): 35(ptr) Variable UniformConstant
43: 6(float) Constant 0
44: 7(fvec4) ConstantComposite 43 43 43 43
48: TypePointer Input 7(fvec4)

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@ -1,8 +1,8 @@
hlsl.partialFlattenLocal.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 132
// Generated by (magic number): 80003
// Id's are bound by 165
Capability Shader
1: ExtInstImport "GLSL.std.450"
@ -16,10 +16,8 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
MemberName 22(Packed) 2 "uv"
MemberName 22(Packed) 3 "x"
MemberName 22(Packed) 4 "n"
Name 27 "tex"
Name 83 "pos"
Name 86 "@entryPointOutput"
Decorate 27(tex) DescriptorSet 0
Decorate 83(pos) Location 0
Decorate 86(@entryPointOutput) BuiltIn Position
2: TypeVoid
@ -36,72 +34,59 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
20: TypeArray 18(fvec2) 19
21: TypeInt 32 1
22(Packed): TypeStruct 13 17 20 6(float) 21(int)
23: TypePointer Function 22(Packed)
25: 21(int) Constant 0
26: TypePointer UniformConstant 13
27(tex): 26(ptr) Variable UniformConstant
29: TypePointer Function 13
31: 21(int) Constant 1
32: 6(float) Constant 0
33: 14(fvec3) ConstantComposite 32 32 32
34: TypePointer Function 14(fvec3)
36: 21(int) Constant 2
37: 6(float) Constant 1065353216
38: 18(fvec2) ConstantComposite 32 37
39: TypePointer Function 18(fvec2)
41: 21(int) Constant 3
42: TypePointer Function 6(float)
44: 21(int) Constant 4
45: TypePointer Function 21(int)
54: TypeBool
82: TypePointer Input 7(fvec4)
83(pos): 82(ptr) Variable Input
85: TypePointer Output 7(fvec4)
86(@entryPointOutput): 85(ptr) Variable Output
130: TypePointer Function 17
132: TypePointer Function 20
4(main): 2 Function None 3
5: Label
90: 23(ptr) Variable Function
133: 132(ptr) Variable Function
131: 130(ptr) Variable Function
84: 7(fvec4) Load 83(pos)
94: 13 Load 27(tex)
95: 29(ptr) AccessChain 90 25
Store 95 94
96: 34(ptr) AccessChain 90 31 25
Store 96 33
97: 39(ptr) AccessChain 90 36 25
Store 97 38
98: 42(ptr) AccessChain 90 41
Store 98 37
99: 45(ptr) AccessChain 90 44
Store 99 41
136: 34(ptr) AccessChain 131 25
Store 136 33
137: 39(ptr) AccessChain 133 25
Store 137 38
Branch 100
100: Label
131: 21(int) Phi 25 5 119 102
164: 21(int) Phi 25 5 119 102
LoopMerge 101 102 None
Branch 103
103: Label
105: 54(bool) SLessThan 131 31
105: 54(bool) SLessThan 164 31
BranchConditional 105 106 101
106: Label
109: 39(ptr) AccessChain 90 36 131
110: 18(fvec2) Load 109
111: 34(ptr) AccessChain 90 31 131
112: 14(fvec3) Load 111
138: 39(ptr) AccessChain 133 164
110: 18(fvec2) Load 138
139: 34(ptr) AccessChain 131 164
112: 14(fvec3) Load 139
113: 18(fvec2) VectorShuffle 112 112 0 1
114: 18(fvec2) FAdd 113 110
115: 34(ptr) AccessChain 90 31 131
116: 14(fvec3) Load 115
140: 34(ptr) AccessChain 131 164
116: 14(fvec3) Load 140
117: 14(fvec3) VectorShuffle 116 114 3 4 2
Store 115 117
Store 140 117
Branch 102
102: Label
119: 21(int) IAdd 131 31
119: 21(int) IAdd 164 31
Branch 100
101: Label
120: 22(Packed) Load 90
130: 14(fvec3) CompositeExtract 120 1 0
124: 6(float) CompositeExtract 130 0
125: 6(float) CompositeExtract 130 1
126: 6(float) CompositeExtract 130 2
142: 17 Load 131
161: 14(fvec3) CompositeExtract 142 0
124: 6(float) CompositeExtract 161 0
125: 6(float) CompositeExtract 161 1
126: 6(float) CompositeExtract 161 2
127: 7(fvec4) CompositeConstruct 124 125 126 32
128: 7(fvec4) FAdd 84 127
Store 86(@entryPointOutput) 128

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@ -1,8 +1,8 @@
hlsl.partialFlattenMixed.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 36
// Generated by (magic number): 80003
// Id's are bound by 45
Capability Shader
1: ExtInstImport "GLSL.std.450"
@ -14,10 +14,8 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
MemberName 18(Packed) 0 "a"
MemberName 18(Packed) 1 "membTex"
MemberName 18(Packed) 2 "b"
Name 23 "tex"
Name 32 "pos"
Name 35 "@entryPointOutput"
Decorate 23(tex) DescriptorSet 0
Decorate 32(pos) Location 0
Decorate 35(@entryPointOutput) BuiltIn Position
2: TypeVoid
@ -30,8 +28,6 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
16: 15(int) Constant 2
17: TypeArray 14 16
18(Packed): TypeStruct 13(int) 17 13(int)
22: TypePointer UniformConstant 17
23(tex): 22(ptr) Variable UniformConstant
31: TypePointer Input 7(fvec4)
32(pos): 31(ptr) Variable Input
34: TypePointer Output 7(fvec4)

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@ -12,13 +12,13 @@ ERROR: node is still EOpNull!
0:7 'o' (layout( location=0) smooth out highp int)
0:7 direct index (layout( column_major shared) temp highp int)
0:7 a: direct index for structure (layout( column_major shared) uniform implicitly-sized array of highp int)
0:7 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 2 (const int)
0:? Linker Objects
0:? 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
0:? 'o' (layout( location=0) smooth out highp int)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
@ -36,13 +36,13 @@ ERROR: node is still EOpNull!
0:7 'o' (layout( location=0) smooth out highp int)
0:7 direct index (layout( column_major shared) temp highp int)
0:7 a: direct index for structure (layout( column_major shared) uniform 1-element array of highp int)
0:7 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 2 (const int)
0:? Linker Objects
0:? 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
0:? 'o' (layout( location=0) smooth out highp int)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)

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@ -16,6 +16,7 @@ ERROR: 0:57: 'location on block member' : not supported for this version or the
ERROR: 0:62: 'location on block member' : can only use in an in/out block
ERROR: 0:62: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
ERROR: 0:60: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
ERROR: 0:60: 'location' : cannot apply to uniform or buffer block
ERROR: 0:68: 'layout-id value' : cannot be negative
ERROR: 0:69: 'layout-id value' : cannot be negative
ERROR: 0:76: 'f2' : cannot use layout qualifiers on structure members
@ -23,6 +24,7 @@ ERROR: 0:91: 'location on block member' : can only use in an in/out block
ERROR: 0:91: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
ERROR: 0:91: 'location' : overlapping use of location 3
ERROR: 0:89: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
ERROR: 0:89: 'location' : cannot apply to uniform or buffer block
ERROR: 0:94: 'location' : either the block needs a location, or all members need a location, or no members have a location
ERROR: 0:108: 'A' : cannot use layout qualifiers on structure members
ERROR: 0:119: 'location' : overlapping use of location 44
@ -38,7 +40,7 @@ ERROR: 0:140: 'assign' : cannot convert from ' const float' to ' temp 2-compone
ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found
ERROR: 0:141: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
ERROR: 0:152: 'index' : value must be 0 or 1
ERROR: 39 compilation errors. No code generated.
ERROR: 41 compilation errors. No code generated.
Shader version: 330

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@ -19,7 +19,9 @@ ERROR: 0:44: 'anyInvocation' : no matching overloaded function found
ERROR: 0:45: 'allInvocations' : no matching overloaded function found
ERROR: 0:46: 'allInvocationsEqual' : no matching overloaded function found
ERROR: 0:48: 'extraneous semicolon' : not supported for this version or the enabled extensions
ERROR: 20 compilation errors. No code generated.
ERROR: 0:50: 'location' : cannot apply to uniform or buffer block
ERROR: 0:54: 'location' : cannot apply to uniform or buffer block
ERROR: 22 compilation errors. No code generated.
Shader version: 450
@ -77,6 +79,8 @@ ERROR: node is still EOpNull!
0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
0:? 'aui' (layout( binding=0 offset=0) uniform atomic_uint)
0:? 'ui' ( global uint)
0:? 'anon@1' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform int a})
0:? 'anon@2' (layout( location=0 column_major shared) buffer block{layout( column_major shared) buffer int b})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
@ -112,6 +116,8 @@ ERROR: node is still EOpNull!
0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
0:? 'aui' (layout( binding=0 offset=0) uniform atomic_uint)
0:? 'ui' ( global uint)
0:? 'anon@1' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform int a})
0:? 'anon@2' (layout( location=0 column_major shared) buffer block{layout( column_major shared) buffer int b})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)

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@ -2,7 +2,7 @@ glsl.entryPointRename.vert
ERROR: Source entry point must be "main"
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 20
Capability Shader

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@ -1,6 +1,6 @@
glsl.entryPointRename.vert
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 20
Capability Shader

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@ -2,7 +2,7 @@ glspv.version.frag
ERROR: #version: compilation for SPIR-V does not support the compatibility profile
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 6
Capability Shader

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@ -70,7 +70,7 @@ output primitive = line_strip
0:? 'OutputStream.ps' ( out float PointSize)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 36
Capability Geometry

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@ -38,7 +38,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out float PointSize)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 16
Capability Shader

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@ -143,7 +143,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 64
Capability Shader

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@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
0:? 'm' ( global 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 57
Capability Shader

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@ -345,7 +345,7 @@ gl_FragCoord origin is upper left
0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 143
Capability Shader

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@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 126
Capability Shader

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@ -163,7 +163,7 @@ gl_FragCoord origin is upper left
0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 72
Capability Shader

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@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 57
Capability Shader

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@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
0:? 'a5' (layout( location=4) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 58
Capability Shader

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@ -82,7 +82,7 @@ local_size = (4, 6, 8)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 39
Capability Shader

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@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 24
Capability Shader

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@ -88,7 +88,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=8) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 47
Capability Shader

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@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 28
Capability Shader

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@ -60,7 +60,7 @@ local_size = (1, 1, 1)
0:? 'gti' ( in int LocalInvocationID)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 35
Capability Shader

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@ -188,7 +188,7 @@ output primitive = line_strip
0:? 'OutputStream.something' (layout( location=1) out int)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 68
Capability Geometry

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@ -16,84 +16,74 @@ Shader version: 500
0:4 0 (const int)
0:6 add second child into first child ( temp int)
0:6 'r' ( temp int)
0:6 Convert bool to int ( temp int)
0:6 add ( temp bool)
0:6 Convert bool to int ( temp int)
0:6 'a' ( global bool)
0:6 Convert bool to int ( temp int)
0:6 'b' ( global bool)
0:6 add ( temp int)
0:6 Convert bool to int ( temp int)
0:6 'a' ( global bool)
0:6 Convert bool to int ( temp int)
0:6 'b' ( global bool)
0:7 add second child into first child ( temp int)
0:7 'r' ( temp int)
0:7 Convert bool to int ( temp int)
0:7 subtract ( temp bool)
0:7 Convert bool to int ( temp int)
0:7 'a' ( global bool)
0:7 Convert bool to int ( temp int)
0:7 'b' ( global bool)
0:7 subtract ( temp int)
0:7 Convert bool to int ( temp int)
0:7 'a' ( global bool)
0:7 Convert bool to int ( temp int)
0:7 'b' ( global bool)
0:8 add second child into first child ( temp int)
0:8 'r' ( temp int)
0:8 Convert bool to int ( temp int)
0:8 component-wise multiply ( temp bool)
0:8 Convert bool to int ( temp int)
0:8 'a' ( global bool)
0:8 Convert bool to int ( temp int)
0:8 'b' ( global bool)
0:8 component-wise multiply ( temp int)
0:8 Convert bool to int ( temp int)
0:8 'a' ( global bool)
0:8 Convert bool to int ( temp int)
0:8 'b' ( global bool)
0:9 add second child into first child ( temp int)
0:9 'r' ( temp int)
0:9 Convert bool to int ( temp int)
0:9 divide ( temp bool)
0:9 Convert bool to int ( temp int)
0:9 'a' ( global bool)
0:9 Convert bool to int ( temp int)
0:9 'b' ( global bool)
0:9 divide ( temp int)
0:9 Convert bool to int ( temp int)
0:9 'a' ( global bool)
0:9 Convert bool to int ( temp int)
0:9 'b' ( global bool)
0:10 add second child into first child ( temp int)
0:10 'r' ( temp int)
0:10 Convert bool to int ( temp int)
0:10 mod ( temp bool)
0:10 Convert bool to int ( temp int)
0:10 'a' ( global bool)
0:10 Convert bool to int ( temp int)
0:10 'b' ( global bool)
0:10 mod ( temp int)
0:10 Convert bool to int ( temp int)
0:10 'a' ( global bool)
0:10 Convert bool to int ( temp int)
0:10 'b' ( global bool)
0:12 add second child into first child ( temp int)
0:12 'r' ( temp int)
0:12 Convert bool to int ( temp int)
0:12 bitwise and ( temp bool)
0:12 Convert bool to int ( temp int)
0:12 'a' ( global bool)
0:12 Convert bool to int ( temp int)
0:12 'b' ( global bool)
0:12 bitwise and ( temp int)
0:12 Convert bool to int ( temp int)
0:12 'a' ( global bool)
0:12 Convert bool to int ( temp int)
0:12 'b' ( global bool)
0:13 add second child into first child ( temp int)
0:13 'r' ( temp int)
0:13 Convert bool to int ( temp int)
0:13 inclusive-or ( temp bool)
0:13 Convert bool to int ( temp int)
0:13 'a' ( global bool)
0:13 Convert bool to int ( temp int)
0:13 'b' ( global bool)
0:13 inclusive-or ( temp int)
0:13 Convert bool to int ( temp int)
0:13 'a' ( global bool)
0:13 Convert bool to int ( temp int)
0:13 'b' ( global bool)
0:14 add second child into first child ( temp int)
0:14 'r' ( temp int)
0:14 Convert bool to int ( temp int)
0:14 exclusive-or ( temp bool)
0:14 Convert bool to int ( temp int)
0:14 'a' ( global bool)
0:14 Convert bool to int ( temp int)
0:14 'b' ( global bool)
0:14 exclusive-or ( temp int)
0:14 Convert bool to int ( temp int)
0:14 'a' ( global bool)
0:14 Convert bool to int ( temp int)
0:14 'b' ( global bool)
0:16 add second child into first child ( temp int)
0:16 'r' ( temp int)
0:16 Convert bool to int ( temp int)
0:16 left-shift ( temp bool)
0:16 Convert bool to int ( temp int)
0:16 'a' ( global bool)
0:16 Convert bool to int ( temp int)
0:16 'b' ( global bool)
0:16 left-shift ( temp int)
0:16 Convert bool to int ( temp int)
0:16 'a' ( global bool)
0:16 Convert bool to int ( temp int)
0:16 'b' ( global bool)
0:17 add second child into first child ( temp int)
0:17 'r' ( temp int)
0:17 Convert bool to int ( temp int)
0:17 right-shift ( temp bool)
0:17 Convert bool to int ( temp int)
0:17 'a' ( global bool)
0:17 Convert bool to int ( temp int)
0:17 'b' ( global bool)
0:17 right-shift ( temp int)
0:17 Convert bool to int ( temp int)
0:17 'a' ( global bool)
0:17 Convert bool to int ( temp int)
0:17 'b' ( global bool)
0:19 Branch: Return with expression
0:19 Construct vec4 ( temp 4-component vector of float)
0:19 Convert int to float ( temp float)
@ -130,84 +120,74 @@ Shader version: 500
0:4 0 (const int)
0:6 add second child into first child ( temp int)
0:6 'r' ( temp int)
0:6 Convert bool to int ( temp int)
0:6 add ( temp bool)
0:6 Convert bool to int ( temp int)
0:6 'a' ( global bool)
0:6 Convert bool to int ( temp int)
0:6 'b' ( global bool)
0:6 add ( temp int)
0:6 Convert bool to int ( temp int)
0:6 'a' ( global bool)
0:6 Convert bool to int ( temp int)
0:6 'b' ( global bool)
0:7 add second child into first child ( temp int)
0:7 'r' ( temp int)
0:7 Convert bool to int ( temp int)
0:7 subtract ( temp bool)
0:7 Convert bool to int ( temp int)
0:7 'a' ( global bool)
0:7 Convert bool to int ( temp int)
0:7 'b' ( global bool)
0:7 subtract ( temp int)
0:7 Convert bool to int ( temp int)
0:7 'a' ( global bool)
0:7 Convert bool to int ( temp int)
0:7 'b' ( global bool)
0:8 add second child into first child ( temp int)
0:8 'r' ( temp int)
0:8 Convert bool to int ( temp int)
0:8 component-wise multiply ( temp bool)
0:8 Convert bool to int ( temp int)
0:8 'a' ( global bool)
0:8 Convert bool to int ( temp int)
0:8 'b' ( global bool)
0:8 component-wise multiply ( temp int)
0:8 Convert bool to int ( temp int)
0:8 'a' ( global bool)
0:8 Convert bool to int ( temp int)
0:8 'b' ( global bool)
0:9 add second child into first child ( temp int)
0:9 'r' ( temp int)
0:9 Convert bool to int ( temp int)
0:9 divide ( temp bool)
0:9 Convert bool to int ( temp int)
0:9 'a' ( global bool)
0:9 Convert bool to int ( temp int)
0:9 'b' ( global bool)
0:9 divide ( temp int)
0:9 Convert bool to int ( temp int)
0:9 'a' ( global bool)
0:9 Convert bool to int ( temp int)
0:9 'b' ( global bool)
0:10 add second child into first child ( temp int)
0:10 'r' ( temp int)
0:10 Convert bool to int ( temp int)
0:10 mod ( temp bool)
0:10 Convert bool to int ( temp int)
0:10 'a' ( global bool)
0:10 Convert bool to int ( temp int)
0:10 'b' ( global bool)
0:10 mod ( temp int)
0:10 Convert bool to int ( temp int)
0:10 'a' ( global bool)
0:10 Convert bool to int ( temp int)
0:10 'b' ( global bool)
0:12 add second child into first child ( temp int)
0:12 'r' ( temp int)
0:12 Convert bool to int ( temp int)
0:12 bitwise and ( temp bool)
0:12 Convert bool to int ( temp int)
0:12 'a' ( global bool)
0:12 Convert bool to int ( temp int)
0:12 'b' ( global bool)
0:12 bitwise and ( temp int)
0:12 Convert bool to int ( temp int)
0:12 'a' ( global bool)
0:12 Convert bool to int ( temp int)
0:12 'b' ( global bool)
0:13 add second child into first child ( temp int)
0:13 'r' ( temp int)
0:13 Convert bool to int ( temp int)
0:13 inclusive-or ( temp bool)
0:13 Convert bool to int ( temp int)
0:13 'a' ( global bool)
0:13 Convert bool to int ( temp int)
0:13 'b' ( global bool)
0:13 inclusive-or ( temp int)
0:13 Convert bool to int ( temp int)
0:13 'a' ( global bool)
0:13 Convert bool to int ( temp int)
0:13 'b' ( global bool)
0:14 add second child into first child ( temp int)
0:14 'r' ( temp int)
0:14 Convert bool to int ( temp int)
0:14 exclusive-or ( temp bool)
0:14 Convert bool to int ( temp int)
0:14 'a' ( global bool)
0:14 Convert bool to int ( temp int)
0:14 'b' ( global bool)
0:14 exclusive-or ( temp int)
0:14 Convert bool to int ( temp int)
0:14 'a' ( global bool)
0:14 Convert bool to int ( temp int)
0:14 'b' ( global bool)
0:16 add second child into first child ( temp int)
0:16 'r' ( temp int)
0:16 Convert bool to int ( temp int)
0:16 left-shift ( temp bool)
0:16 Convert bool to int ( temp int)
0:16 'a' ( global bool)
0:16 Convert bool to int ( temp int)
0:16 'b' ( global bool)
0:16 left-shift ( temp int)
0:16 Convert bool to int ( temp int)
0:16 'a' ( global bool)
0:16 Convert bool to int ( temp int)
0:16 'b' ( global bool)
0:17 add second child into first child ( temp int)
0:17 'r' ( temp int)
0:17 Convert bool to int ( temp int)
0:17 right-shift ( temp bool)
0:17 Convert bool to int ( temp int)
0:17 'a' ( global bool)
0:17 Convert bool to int ( temp int)
0:17 'b' ( global bool)
0:17 right-shift ( temp int)
0:17 Convert bool to int ( temp int)
0:17 'a' ( global bool)
0:17 Convert bool to int ( temp int)
0:17 'b' ( global bool)
0:19 Branch: Return with expression
0:19 Construct vec4 ( temp 4-component vector of float)
0:19 Convert int to float ( temp float)
@ -224,21 +204,21 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 109
// Generated by (magic number): 80003
// Id's are bound by 99
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 107
EntryPoint Vertex 4 "main" 97
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "b"
Name 17 "r"
Name 19 "a"
Name 107 "@entryPointOutput"
Decorate 107(@entryPointOutput) BuiltIn Position
Name 97 "@entryPointOutput"
Decorate 97(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -253,13 +233,13 @@ Shader version: 500
18: 15(int) Constant 0
19(a): 12(ptr) Variable Private
21: 15(int) Constant 1
106: TypePointer Output 7(fvec4)
107(@entryPointOutput): 106(ptr) Variable Output
96: TypePointer Output 7(fvec4)
97(@entryPointOutput): 96(ptr) Variable Output
4(main): 2 Function None 3
5: Label
Store 13(b) 14
108: 7(fvec4) FunctionCall 9(@main()
Store 107(@entryPointOutput) 108
98: 7(fvec4) FunctionCall 9(@main()
Store 97(@entryPointOutput) 98
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
@ -270,62 +250,63 @@ Shader version: 500
22: 15(int) Select 20 21 18
23: 11(bool) Load 13(b)
24: 15(int) Select 23 21 18
25: 11(bool) IAdd 22 24
26: 15(int) Select 25 21 18
27: 15(int) Load 17(r)
28: 15(int) IAdd 27 26
Store 17(r) 28
29: 11(bool) Load 19(a)
30: 15(int) Select 29 21 18
31: 11(bool) Load 13(b)
32: 15(int) Select 31 21 18
33: 11(bool) ISub 30 32
34: 15(int) Select 33 21 18
35: 15(int) Load 17(r)
36: 15(int) IAdd 35 34
Store 17(r) 36
37: 11(bool) Load 19(a)
25: 15(int) IAdd 22 24
26: 15(int) Load 17(r)
27: 15(int) IAdd 26 25
Store 17(r) 27
28: 11(bool) Load 19(a)
29: 15(int) Select 28 21 18
30: 11(bool) Load 13(b)
31: 15(int) Select 30 21 18
32: 15(int) ISub 29 31
33: 15(int) Load 17(r)
34: 15(int) IAdd 33 32
Store 17(r) 34
35: 11(bool) Load 19(a)
36: 15(int) Select 35 21 18
37: 11(bool) Load 13(b)
38: 15(int) Select 37 21 18
39: 11(bool) Load 13(b)
40: 15(int) Select 39 21 18
41: 11(bool) IMul 38 40
42: 15(int) Select 41 21 18
43: 15(int) Load 17(r)
44: 15(int) IAdd 43 42
Store 17(r) 44
45: 11(bool) Load 19(a)
46: 15(int) Select 45 21 18
47: 11(bool) Load 13(b)
48: 15(int) Select 47 21 18
49: 11(bool) SDiv 46 48
39: 15(int) IMul 36 38
40: 15(int) Load 17(r)
41: 15(int) IAdd 40 39
Store 17(r) 41
42: 11(bool) Load 19(a)
43: 15(int) Select 42 21 18
44: 11(bool) Load 13(b)
45: 15(int) Select 44 21 18
46: 15(int) SDiv 43 45
47: 15(int) Load 17(r)
48: 15(int) IAdd 47 46
Store 17(r) 48
49: 11(bool) Load 19(a)
50: 15(int) Select 49 21 18
51: 15(int) Load 17(r)
52: 15(int) IAdd 51 50
Store 17(r) 52
53: 11(bool) Load 19(a)
54: 15(int) Select 53 21 18
55: 11(bool) Load 13(b)
56: 15(int) Select 55 21 18
57: 11(bool) SMod 54 56
58: 15(int) Select 57 21 18
59: 15(int) Load 17(r)
60: 15(int) IAdd 59 58
Store 17(r) 60
61: 11(bool) Load 19(a)
62: 15(int) Select 61 21 18
63: 11(bool) Load 13(b)
51: 11(bool) Load 13(b)
52: 15(int) Select 51 21 18
53: 15(int) SMod 50 52
54: 15(int) Load 17(r)
55: 15(int) IAdd 54 53
Store 17(r) 55
56: 11(bool) Load 19(a)
57: 15(int) Select 56 21 18
58: 11(bool) Load 13(b)
59: 15(int) Select 58 21 18
60: 15(int) BitwiseAnd 57 59
61: 15(int) Load 17(r)
62: 15(int) IAdd 61 60
Store 17(r) 62
63: 11(bool) Load 19(a)
64: 15(int) Select 63 21 18
65: 11(bool) BitwiseAnd 62 64
65: 11(bool) Load 13(b)
66: 15(int) Select 65 21 18
67: 15(int) Load 17(r)
68: 15(int) IAdd 67 66
Store 17(r) 68
69: 11(bool) Load 19(a)
70: 15(int) Select 69 21 18
71: 11(bool) Load 13(b)
72: 15(int) Select 71 21 18
73: 11(bool) BitwiseOr 70 72
74: 15(int) Select 73 21 18
67: 15(int) BitwiseOr 64 66
68: 15(int) Load 17(r)
69: 15(int) IAdd 68 67
Store 17(r) 69
70: 11(bool) Load 19(a)
71: 15(int) Select 70 21 18
72: 11(bool) Load 13(b)
73: 15(int) Select 72 21 18
74: 15(int) BitwiseXor 71 73
75: 15(int) Load 17(r)
76: 15(int) IAdd 75 74
Store 17(r) 76
@ -333,31 +314,20 @@ Shader version: 500
78: 15(int) Select 77 21 18
79: 11(bool) Load 13(b)
80: 15(int) Select 79 21 18
81: 11(bool) BitwiseXor 78 80
82: 15(int) Select 81 21 18
83: 15(int) Load 17(r)
84: 15(int) IAdd 83 82
Store 17(r) 84
85: 11(bool) Load 19(a)
86: 15(int) Select 85 21 18
87: 11(bool) Load 13(b)
88: 15(int) Select 87 21 18
89: 11(bool) ShiftLeftLogical 86 88
90: 15(int) Select 89 21 18
81: 15(int) ShiftLeftLogical 78 80
82: 15(int) Load 17(r)
83: 15(int) IAdd 82 81
Store 17(r) 83
84: 11(bool) Load 19(a)
85: 15(int) Select 84 21 18
86: 11(bool) Load 13(b)
87: 15(int) Select 86 21 18
88: 15(int) ShiftRightArithmetic 85 87
89: 15(int) Load 17(r)
90: 15(int) IAdd 89 88
Store 17(r) 90
91: 15(int) Load 17(r)
92: 15(int) IAdd 91 90
Store 17(r) 92
93: 11(bool) Load 19(a)
94: 15(int) Select 93 21 18
95: 11(bool) Load 13(b)
96: 15(int) Select 95 21 18
97: 11(bool) ShiftRightArithmetic 94 96
98: 15(int) Select 97 21 18
99: 15(int) Load 17(r)
100: 15(int) IAdd 99 98
Store 17(r) 100
101: 15(int) Load 17(r)
102: 6(float) ConvertSToF 101
103: 7(fvec4) CompositeConstruct 102 102 102 102
ReturnValue 103
92: 6(float) ConvertSToF 91
93: 7(fvec4) CompositeConstruct 92 92 92 92
ReturnValue 93
FunctionEnd

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@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:? 'input' ( in 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 61
Capability Shader

Просмотреть файл

@ -356,7 +356,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 148
Capability Shader

Просмотреть файл

@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 39
Capability Shader

Просмотреть файл

@ -250,7 +250,7 @@ Shader version: 500
0:? 'input.Norm' (layout( location=1) in 3-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 106
Capability Shader

Просмотреть файл

@ -146,7 +146,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 58
Capability Shader

Просмотреть файл

@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 30
Capability Shader

Просмотреть файл

@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:? 'cull' ( in 1-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 53
Capability Shader

Просмотреть файл

@ -550,7 +550,7 @@ output primitive = line_strip
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 118
Capability Geometry

Просмотреть файл

@ -108,7 +108,7 @@ Shader version: 500
0:? 'cull' ( out 1-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 46
Capability Shader

Просмотреть файл

@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
0:? 'cull' ( in 4-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 84
Capability Shader

Просмотреть файл

@ -724,7 +724,7 @@ output primitive = line_strip
0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 128
Capability Geometry

Просмотреть файл

@ -420,7 +420,7 @@ Shader version: 500
0:? 'cull' ( out 4-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 89
Capability Shader

Просмотреть файл

@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:? 'cull' ( in 2-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 53
Capability Shader

Просмотреть файл

@ -630,7 +630,7 @@ output primitive = line_strip
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 127
Capability Geometry

Просмотреть файл

@ -136,7 +136,7 @@ Shader version: 500
0:? 'cull' ( out 2-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 51
Capability Shader

Просмотреть файл

@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 57
Capability Shader

Просмотреть файл

@ -612,7 +612,7 @@ output primitive = line_strip
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 130
Capability Geometry

Просмотреть файл

@ -270,7 +270,7 @@ Shader version: 500
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 72
Capability Shader

Просмотреть файл

@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 62
Capability Shader

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@ -318,7 +318,7 @@ Shader version: 500
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 73
Capability Shader

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@ -282,7 +282,7 @@ gl_FragCoord origin is upper left
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 79
Capability Shader

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@ -428,7 +428,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 86
Capability Shader

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@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 78
Capability Shader

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@ -384,7 +384,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 81
Capability Shader

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@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 65
Capability Shader

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@ -240,7 +240,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 62
Capability Shader

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@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 68
Capability Shader

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@ -194,7 +194,7 @@ Shader version: 500
0:? 'clip0' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 67
Capability Shader

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@ -356,13 +356,13 @@ triangle order = cw
0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 128
// Generated by (magic number): 80003
// Id's are bound by 127
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 72 76 79 83 111 124
EntryPoint TessellationControl 4 "main" 72 76 79 83 110 123
ExecutionMode 4 OutputVertices 3
ExecutionMode 4 Triangles
ExecutionMode 4 SpacingEqual
@ -404,8 +404,8 @@ triangle order = cw
Name 102 "@patchConstantResult"
Name 103 "param"
Name 105 "param"
Name 111 "@patchConstantOutput.edges"
Name 124 "@patchConstantOutput.inside"
Name 110 "@patchConstantOutput.edges"
Name 123 "@patchConstantOutput.inside"
MemberDecorate 33(TessellationBuffer) 0 Offset 0
MemberDecorate 33(TessellationBuffer) 1 Offset 4
Decorate 33(TessellationBuffer) Block
@ -415,10 +415,10 @@ triangle order = cw
Decorate 76(pointId) BuiltIn InvocationId
Decorate 79(patchId) BuiltIn PrimitiveId
Decorate 83(@entryPointOutput) Location 0
Decorate 111(@patchConstantOutput.edges) Patch
Decorate 111(@patchConstantOutput.edges) BuiltIn TessLevelOuter
Decorate 124(@patchConstantOutput.inside) Patch
Decorate 124(@patchConstantOutput.inside) BuiltIn TessLevelInner
Decorate 110(@patchConstantOutput.edges) Patch
Decorate 110(@patchConstantOutput.edges) BuiltIn TessLevelOuter
Decorate 123(@patchConstantOutput.inside) Patch
Decorate 123(@patchConstantOutput.inside) BuiltIn TessLevelInner
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -458,17 +458,16 @@ triangle order = cw
83(@entryPointOutput): 82(ptr) Variable Output
92: TypePointer Output 22(HullOutputType)
94: 10(int) Constant 2
95: 10(int) Constant 1
95: 10(int) Constant 4
96: 10(int) Constant 0
98: TypeBool
108: 10(int) Constant 4
109: TypeArray 6(float) 108
110: TypePointer Output 109
111(@patchConstantOutput.edges): 110(ptr) Variable Output
114: TypePointer Output 6(float)
122: TypeArray 6(float) 94
123: TypePointer Output 122
124(@patchConstantOutput.inside): 123(ptr) Variable Output
108: TypeArray 6(float) 95
109: TypePointer Output 108
110(@patchConstantOutput.edges): 109(ptr) Variable Output
113: TypePointer Output 6(float)
121: TypeArray 6(float) 94
122: TypePointer Output 121
123(@patchConstantOutput.inside): 122(ptr) Variable Output
4(main): 2 Function None 3
5: Label
70(patch): 13(ptr) Variable Function
@ -508,22 +507,22 @@ triangle order = cw
Store 105(param) 106
107:16(ConstantOutputType) FunctionCall 20(ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;) 103(param) 105(param)
Store 102(@patchConstantResult) 107
112: 39(ptr) AccessChain 102(@patchConstantResult) 32 32
113: 6(float) Load 112
115: 114(ptr) AccessChain 111(@patchConstantOutput.edges) 32
Store 115 113
116: 39(ptr) AccessChain 102(@patchConstantResult) 32 41
117: 6(float) Load 116
118: 114(ptr) AccessChain 111(@patchConstantOutput.edges) 41
Store 118 117
119: 39(ptr) AccessChain 102(@patchConstantResult) 32 45
120: 6(float) Load 119
121: 114(ptr) AccessChain 111(@patchConstantOutput.edges) 45
Store 121 120
125: 39(ptr) AccessChain 102(@patchConstantResult) 41
126: 6(float) Load 125
127: 114(ptr) AccessChain 124(@patchConstantOutput.inside) 32
Store 127 126
111: 39(ptr) AccessChain 102(@patchConstantResult) 32 32
112: 6(float) Load 111
114: 113(ptr) AccessChain 110(@patchConstantOutput.edges) 32
Store 114 112
115: 39(ptr) AccessChain 102(@patchConstantResult) 32 41
116: 6(float) Load 115
117: 113(ptr) AccessChain 110(@patchConstantOutput.edges) 41
Store 117 116
118: 39(ptr) AccessChain 102(@patchConstantResult) 32 45
119: 6(float) Load 118
120: 113(ptr) AccessChain 110(@patchConstantOutput.edges) 45
Store 120 119
124: 39(ptr) AccessChain 102(@patchConstantResult) 41
125: 6(float) Load 124
126: 113(ptr) AccessChain 123(@patchConstantOutput.inside) 32
Store 126 125
Branch 101
101: Label
Return

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@ -262,7 +262,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 96
Capability Shader

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@ -522,7 +522,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 220
Capability Shader

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@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 66
Capability Shader

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@ -268,7 +268,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 89
Capability Shader

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@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 40
Capability Shader

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@ -544,7 +544,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out int)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 98
Capability Shader

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@ -1,6 +1,6 @@
hlsl.dashI.vert
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 40
Capability Shader

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@ -1,6 +1,6 @@
hlsl.deadFunctionMissingBody.vert
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 18
Capability Shader

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@ -50,7 +50,7 @@ using depth_greater
0:? 'depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 20
Capability Shader

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@ -42,7 +42,7 @@ using depth_less
0:? '@entryPointOutput' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 16
Capability Shader

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@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 50
Capability Shader

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@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 71
Capability Shader

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@ -286,7 +286,7 @@ triangle order = none
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 103
Capability Tessellation

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@ -284,7 +284,7 @@ triangle order = none
0:? 'pcf_data.foo' (layout( location=2) patch in float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 98
Capability Tessellation

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@ -264,7 +264,7 @@ triangle order = none
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 100
Capability Tessellation

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@ -60,7 +60,7 @@ Shader version: 500
0:? 'vertexIndex' (layout( location=0) in uint)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 29
Capability Shader

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@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 27
Capability Shader

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@ -48,7 +48,7 @@ Shader version: 500
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 27
Capability Shader

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@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 74
Capability Shader

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@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 89
Capability Shader

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@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 32
Capability Shader

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@ -1,6 +1,6 @@
hlsl.explicitDescriptorSet.frag
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 31
Capability Shader

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@ -1,6 +1,6 @@
hlsl.explicitDescriptorSet.frag
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 31
Capability Shader

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@ -118,7 +118,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 49
Capability Shader

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@ -295,7 +295,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 122
Capability Shader

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@ -165,7 +165,7 @@ Shader version: 500
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 82
Capability Shader

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@ -107,7 +107,7 @@ Shader version: 500
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 59
Capability Shader

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@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
0:? 'vpos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 54
Capability Shader

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@ -149,7 +149,7 @@ gl_FragCoord origin is upper left
0:? 'vpos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 56
Capability Shader

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@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:? 'scalar' ( global float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 27
Capability Shader

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@ -42,7 +42,7 @@ gl_FragCoord origin is upper left
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 26
Capability Shader

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@ -402,7 +402,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 183
Capability Shader

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@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 25
Capability Shader

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@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 124
Capability Shader

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@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 135
Capability Shader

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@ -220,7 +220,7 @@ Shader version: 500
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 126
Capability Shader

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@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 114
Capability Shader

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