Merge branch 'master' of https://github.com/bkaradzic/bgfx
This commit is contained in:
Коммит
893035af65
|
@ -1,10 +1,10 @@
|
|||
[*]
|
||||
indent_style = tab
|
||||
indent_size = 4
|
||||
end_of_line = LF
|
||||
end_of_line = lf
|
||||
max_line_length = 100
|
||||
|
||||
insert_final_newline = true
|
||||
|
||||
[{*.c, *.cpp, *.sc, *.sh, *.lua, *.m, *.mm, *.mk, makefile}]
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.md]
|
||||
trim_trailing_whitespace = false
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include <string.h>
|
||||
#include <errno.h>
|
||||
#include <stdlib.h>
|
||||
#include <c99_compat.h>
|
||||
|
||||
/* end standard C headers. */
|
||||
|
||||
|
@ -34,7 +35,7 @@
|
|||
#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
|
||||
|
||||
/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h,
|
||||
* if you want the limit (max/min) macros for int types.
|
||||
* if you want the limit (max/min) macros for int types.
|
||||
*/
|
||||
#ifndef __STDC_LIMIT_MACROS
|
||||
#define __STDC_LIMIT_MACROS 1
|
||||
|
@ -51,7 +52,7 @@ typedef uint32_t flex_uint32_t;
|
|||
typedef signed char flex_int8_t;
|
||||
typedef short int flex_int16_t;
|
||||
typedef int flex_int32_t;
|
||||
typedef unsigned char flex_uint8_t;
|
||||
typedef unsigned char flex_uint8_t;
|
||||
typedef unsigned short int flex_uint16_t;
|
||||
typedef unsigned int flex_uint32_t;
|
||||
|
||||
|
@ -184,7 +185,7 @@ typedef struct yy_buffer_state *YY_BUFFER_STATE;
|
|||
#define EOB_ACT_LAST_MATCH 2
|
||||
|
||||
#define YY_LESS_LINENO(n)
|
||||
|
||||
|
||||
/* Return all but the first "n" matched characters back to the input stream. */
|
||||
#define yyless(n) \
|
||||
do \
|
||||
|
@ -246,7 +247,7 @@ struct yy_buffer_state
|
|||
|
||||
int yy_bs_lineno; /**< The line count. */
|
||||
int yy_bs_column; /**< The column count. */
|
||||
|
||||
|
||||
/* Whether to try to fill the input buffer when we reach the
|
||||
* end of it.
|
||||
*/
|
||||
|
@ -822,9 +823,9 @@ static int yy_init_globals (yyscan_t yyscanner );
|
|||
/* This must go here because YYSTYPE and YYLTYPE are included
|
||||
* from bison output in section 1.*/
|
||||
# define yylval yyg->yylval_r
|
||||
|
||||
|
||||
# define yylloc yyg->yylloc_r
|
||||
|
||||
|
||||
int glcpp_lex_init (yyscan_t* scanner);
|
||||
|
||||
int glcpp_lex_init_extra (YY_EXTRA_TYPE user_defined,yyscan_t* scanner);
|
||||
|
@ -863,9 +864,9 @@ YYSTYPE * glcpp_get_lval (yyscan_t yyscanner );
|
|||
void glcpp_set_lval (YYSTYPE * yylval_param ,yyscan_t yyscanner );
|
||||
|
||||
YYLTYPE *glcpp_get_lloc (yyscan_t yyscanner );
|
||||
|
||||
|
||||
void glcpp_set_lloc (YYLTYPE * yylloc_param ,yyscan_t yyscanner );
|
||||
|
||||
|
||||
/* Macros after this point can all be overridden by user definitions in
|
||||
* section 1.
|
||||
*/
|
||||
|
@ -879,7 +880,7 @@ extern int glcpp_wrap (yyscan_t yyscanner );
|
|||
#endif
|
||||
|
||||
static void yyunput (int c,char *buf_ptr ,yyscan_t yyscanner);
|
||||
|
||||
|
||||
#ifndef yytext_ptr
|
||||
static void yy_flex_strncpy (char *,yyconst char *,int ,yyscan_t yyscanner);
|
||||
#endif
|
||||
|
@ -899,11 +900,11 @@ static int input (yyscan_t yyscanner );
|
|||
#endif
|
||||
|
||||
static void yy_push_state (int new_state ,yyscan_t yyscanner);
|
||||
|
||||
|
||||
static void yy_pop_state (yyscan_t yyscanner );
|
||||
|
||||
|
||||
static int yy_top_state (yyscan_t yyscanner );
|
||||
|
||||
|
||||
/* Amount of stuff to slurp up with each read. */
|
||||
#ifndef YY_READ_BUF_SIZE
|
||||
#ifdef __ia64__
|
||||
|
@ -1361,7 +1362,7 @@ YY_RULE_SETUP
|
|||
* While in the <DEFINE> state we also need to explicitly
|
||||
* handle a few other things that may appear before the
|
||||
* identifier:
|
||||
*
|
||||
*
|
||||
* * Comments, (handled above with the main support for
|
||||
* comments).
|
||||
*
|
||||
|
@ -2184,7 +2185,7 @@ static void glcpp__load_buffer_state (yyscan_t yyscanner)
|
|||
YY_BUFFER_STATE glcpp__create_buffer (FILE * file, int size , yyscan_t yyscanner)
|
||||
{
|
||||
YY_BUFFER_STATE b;
|
||||
|
||||
|
||||
b = (YY_BUFFER_STATE) glcpp_alloc(sizeof( struct yy_buffer_state ) ,yyscanner );
|
||||
if ( ! b )
|
||||
YY_FATAL_ERROR( "out of dynamic memory in glcpp__create_buffer()" );
|
||||
|
@ -2250,7 +2251,7 @@ static void glcpp__load_buffer_state (yyscan_t yyscanner)
|
|||
}
|
||||
|
||||
b->yy_is_interactive = 0;
|
||||
|
||||
|
||||
errno = oerrno;
|
||||
}
|
||||
|
||||
|
@ -2356,9 +2357,9 @@ static void glcpp_ensure_buffer_stack (yyscan_t yyscanner)
|
|||
, yyscanner);
|
||||
if ( ! yyg->yy_buffer_stack )
|
||||
YY_FATAL_ERROR( "out of dynamic memory in glcpp_ensure_buffer_stack()" );
|
||||
|
||||
|
||||
memset(yyg->yy_buffer_stack, 0, num_to_alloc * sizeof(struct yy_buffer_state*));
|
||||
|
||||
|
||||
yyg->yy_buffer_stack_max = num_to_alloc;
|
||||
yyg->yy_buffer_stack_top = 0;
|
||||
return;
|
||||
|
@ -2387,12 +2388,12 @@ static void glcpp_ensure_buffer_stack (yyscan_t yyscanner)
|
|||
* @param base the character buffer
|
||||
* @param size the size in bytes of the character buffer
|
||||
* @param yyscanner The scanner object.
|
||||
* @return the newly allocated buffer state object.
|
||||
* @return the newly allocated buffer state object.
|
||||
*/
|
||||
YY_BUFFER_STATE glcpp__scan_buffer (char * base, yy_size_t size , yyscan_t yyscanner)
|
||||
{
|
||||
YY_BUFFER_STATE b;
|
||||
|
||||
|
||||
if ( size < 2 ||
|
||||
base[size-2] != YY_END_OF_BUFFER_CHAR ||
|
||||
base[size-1] != YY_END_OF_BUFFER_CHAR )
|
||||
|
@ -2428,7 +2429,7 @@ YY_BUFFER_STATE glcpp__scan_buffer (char * base, yy_size_t size , yyscan_t yys
|
|||
*/
|
||||
YY_BUFFER_STATE glcpp__scan_string (yyconst char * yystr , yyscan_t yyscanner)
|
||||
{
|
||||
|
||||
|
||||
return glcpp__scan_bytes(yystr,strlen(yystr) ,yyscanner);
|
||||
}
|
||||
|
||||
|
@ -2445,7 +2446,7 @@ YY_BUFFER_STATE glcpp__scan_bytes (yyconst char * yybytes, int _yybytes_len ,
|
|||
char *buf;
|
||||
yy_size_t n;
|
||||
int i;
|
||||
|
||||
|
||||
/* Get memory for full buffer, including space for trailing EOB's. */
|
||||
n = _yybytes_len + 2;
|
||||
buf = (char *) glcpp_alloc(n ,yyscanner );
|
||||
|
@ -2553,10 +2554,10 @@ YY_EXTRA_TYPE glcpp_get_extra (yyscan_t yyscanner)
|
|||
int glcpp_get_lineno (yyscan_t yyscanner)
|
||||
{
|
||||
struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
|
||||
|
||||
|
||||
if (! YY_CURRENT_BUFFER)
|
||||
return 0;
|
||||
|
||||
|
||||
return yylineno;
|
||||
}
|
||||
|
||||
|
@ -2566,10 +2567,10 @@ int glcpp_get_lineno (yyscan_t yyscanner)
|
|||
int glcpp_get_column (yyscan_t yyscanner)
|
||||
{
|
||||
struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
|
||||
|
||||
|
||||
if (! YY_CURRENT_BUFFER)
|
||||
return 0;
|
||||
|
||||
|
||||
return yycolumn;
|
||||
}
|
||||
|
||||
|
@ -2630,8 +2631,8 @@ void glcpp_set_lineno (int line_number , yyscan_t yyscanner)
|
|||
|
||||
/* lineno is only valid if an input buffer exists. */
|
||||
if (! YY_CURRENT_BUFFER )
|
||||
yy_fatal_error( "glcpp_set_lineno called with no buffer" , yyscanner);
|
||||
|
||||
yy_fatal_error( "glcpp_set_lineno called with no buffer" , yyscanner);
|
||||
|
||||
yylineno = line_number;
|
||||
}
|
||||
|
||||
|
@ -2645,8 +2646,8 @@ void glcpp_set_column (int column_no , yyscan_t yyscanner)
|
|||
|
||||
/* column is only valid if an input buffer exists. */
|
||||
if (! YY_CURRENT_BUFFER )
|
||||
yy_fatal_error( "glcpp_set_column called with no buffer" , yyscanner);
|
||||
|
||||
yy_fatal_error( "glcpp_set_column called with no buffer" , yyscanner);
|
||||
|
||||
yycolumn = column_no;
|
||||
}
|
||||
|
||||
|
@ -2699,13 +2700,13 @@ YYLTYPE *glcpp_get_lloc (yyscan_t yyscanner)
|
|||
struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
|
||||
return yylloc;
|
||||
}
|
||||
|
||||
|
||||
void glcpp_set_lloc (YYLTYPE * yylloc_param , yyscan_t yyscanner)
|
||||
{
|
||||
struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
|
||||
yylloc = yylloc_param;
|
||||
}
|
||||
|
||||
|
||||
/* User-visible API */
|
||||
|
||||
/* glcpp_lex_init is special because it creates the scanner itself, so it is
|
||||
|
@ -2753,20 +2754,20 @@ int glcpp_lex_init_extra(YY_EXTRA_TYPE yy_user_defined,yyscan_t* ptr_yy_globals
|
|||
errno = EINVAL;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
*ptr_yy_globals = (yyscan_t) glcpp_alloc ( sizeof( struct yyguts_t ), &dummy_yyguts );
|
||||
|
||||
|
||||
if (*ptr_yy_globals == NULL){
|
||||
errno = ENOMEM;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* By setting to 0xAA, we expose bugs in
|
||||
yy_init_globals. Leave at 0x00 for releases. */
|
||||
memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
|
||||
|
||||
|
||||
glcpp_set_extra (yy_user_defined, *ptr_yy_globals);
|
||||
|
||||
|
||||
return yy_init_globals ( *ptr_yy_globals );
|
||||
}
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
#include <c99_compat.h>
|
||||
|
||||
#include "glcpp.h"
|
||||
#include "glcpp-parse.h"
|
||||
|
|
|
@ -44,13 +44,13 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
|
|||
}
|
||||
|
||||
void
|
||||
_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id,
|
||||
_mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
|
||||
const char *, int)
|
||||
{
|
||||
}
|
||||
|
||||
extern "C" void
|
||||
_mesa_error_no_memory(const char *caller)
|
||||
_mesa_error_no_memory(const char *)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -236,7 +236,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
float speed = 0.37f;
|
||||
float middleGray = 0.18f;
|
||||
float white = 1.1f;
|
||||
float treshold = 1.5f;
|
||||
float threshold = 1.5f;
|
||||
|
||||
int32_t scrollArea = 0;
|
||||
|
||||
|
@ -285,7 +285,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
|
||||
imguiSlider("Middle gray", middleGray, 0.1f, 1.0f, 0.01f);
|
||||
imguiSlider("White point", white, 0.1f, 2.0f, 0.01f);
|
||||
imguiSlider("Treshold", treshold, 0.1f, 2.0f, 0.01f);
|
||||
imguiSlider("Threshold", threshold, 0.1f, 2.0f, 0.01f);
|
||||
|
||||
imguiEndScrollArea();
|
||||
imguiEndFrame();
|
||||
|
@ -425,10 +425,10 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
screenSpaceQuad(1.0f, 1.0f, s_originBottomLeft);
|
||||
bgfx::submit(6);
|
||||
|
||||
float tonemap[4] = { middleGray, square(white), treshold, 0.0f };
|
||||
float tonemap[4] = { middleGray, square(white), threshold, 0.0f };
|
||||
bgfx::setUniform(u_tonemap, tonemap);
|
||||
|
||||
// Bright pass treshold is tonemap[3].
|
||||
// Bright pass threshold is tonemap[3].
|
||||
setOffsets4x4Lum(u_offset, width/2, height/2);
|
||||
bgfx::setTexture(0, u_texColor, fbtextures[0]);
|
||||
bgfx::setTexture(1, u_texLum, lum[4]);
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include "font/font_manager.h"
|
||||
#include "font/text_buffer_manager.h"
|
||||
#include "entry/input.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <wchar.h>
|
||||
|
@ -192,8 +193,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
textBufferManager->appendText(transientText, visitor10, L"text buffer\n");
|
||||
textBufferManager->appendText(transientText, visitor10, fpsText);
|
||||
|
||||
float at[3] = { 0, 0, 0.0f };
|
||||
float eye[3] = {0, 0, -1.0f };
|
||||
float at[3] = { 0, 0, 0.0f };
|
||||
float eye[3] = { 0, 0, -1.0f };
|
||||
|
||||
float view[16];
|
||||
bx::mtxLookAt(view, eye, at);
|
||||
|
@ -211,8 +212,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
time += 0.05f;
|
||||
|
||||
const float dist = 10.0f;
|
||||
const float offset0 = -proj[8] + (hmd->eye[0].adjust[0] / dist * proj[0]);
|
||||
const float offset1 = -proj[8] + (hmd->eye[1].adjust[0] / dist * proj[0]);
|
||||
const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
|
||||
const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
|
||||
|
||||
float ortho[2][16];
|
||||
const float offsetx = width/2.0f;
|
||||
|
|
|
@ -217,8 +217,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
time += 0.05f;
|
||||
|
||||
const float dist = 10.0f;
|
||||
const float offset0 = -proj[8] + (hmd->eye[0].adjust[0] / dist * proj[0]);
|
||||
const float offset1 = -proj[8] + (hmd->eye[1].adjust[0] / dist * proj[0]);
|
||||
const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
|
||||
const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
|
||||
|
||||
float ortho[2][16];
|
||||
const float viewOffset = width/4.0f;
|
||||
|
|
|
@ -118,6 +118,7 @@ namespace entry
|
|||
{ entry::Key::F3, entry::Modifier::None, 1, cmd, "graphics wireframe" },
|
||||
{ entry::Key::F4, entry::Modifier::None, 1, cmd, "graphics hmd" },
|
||||
{ entry::Key::F4, entry::Modifier::LeftShift, 1, cmd, "graphics hmdrecenter" },
|
||||
{ entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" },
|
||||
{ entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
|
||||
{ entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
|
||||
{ entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },
|
||||
|
@ -156,110 +157,6 @@ namespace entry
|
|||
return result;
|
||||
}
|
||||
|
||||
char keyToAscii(entry::Key::Enum _key, bool _shiftModifier)
|
||||
{
|
||||
static const char s_keyToAscii[entry::Key::Count] =
|
||||
{
|
||||
'\0', // None
|
||||
0x1b, // Esc
|
||||
0x0d, // Return
|
||||
0x09, // Tab
|
||||
0x20, // Space
|
||||
0x08, // Backspace
|
||||
'\0', // Up
|
||||
'\0', // Down
|
||||
'\0', // Left
|
||||
'\0', // Right
|
||||
'\0', // PageUp
|
||||
'\0', // PageDown
|
||||
'\0', // Home
|
||||
'\0', // End
|
||||
'\0', // Print
|
||||
0x3d, // Equals
|
||||
0x2d, // Minus
|
||||
'\0', // F1
|
||||
'\0', // F2
|
||||
'\0', // F3
|
||||
'\0', // F4
|
||||
'\0', // F5
|
||||
'\0', // F6
|
||||
'\0', // F7
|
||||
'\0', // F8
|
||||
'\0', // F9
|
||||
'\0', // F10
|
||||
'\0', // F11
|
||||
'\0', // F12
|
||||
0x30, // NumPad0
|
||||
0x31, // NumPad1
|
||||
0x32, // NumPad2
|
||||
0x33, // NumPad3
|
||||
0x34, // NumPad4
|
||||
0x35, // NumPad5
|
||||
0x36, // NumPad6
|
||||
0x37, // NumPad7
|
||||
0x38, // NumPad8
|
||||
0x39, // NumPad9
|
||||
0x30, // Key0
|
||||
0x31, // Key1
|
||||
0x32, // Key2
|
||||
0x33, // Key3
|
||||
0x34, // Key4
|
||||
0x35, // Key5
|
||||
0x36, // Key6
|
||||
0x37, // Key7
|
||||
0x38, // Key8
|
||||
0x39, // Key9
|
||||
0x61, // KeyA
|
||||
0x62, // KeyB
|
||||
0x63, // KeyC
|
||||
0x64, // KeyD
|
||||
0x65, // KeyE
|
||||
0x66, // KeyF
|
||||
0x67, // KeyG
|
||||
0x68, // KeyH
|
||||
0x69, // KeyI
|
||||
0x6a, // KeyJ
|
||||
0x6b, // KeyK
|
||||
0x6c, // KeyL
|
||||
0x6d, // KeyM
|
||||
0x6e, // KeyN
|
||||
0x6f, // KeyO
|
||||
0x70, // KeyP
|
||||
0x71, // KeyQ
|
||||
0x72, // KeyR
|
||||
0x73, // KeyS
|
||||
0x74, // KeyT
|
||||
0x75, // KeyU
|
||||
0x76, // KeyV
|
||||
0x77, // KeyW
|
||||
0x78, // KeyX
|
||||
0x79, // KeyY
|
||||
0x7a, // KeyZ
|
||||
};
|
||||
|
||||
char ascii = s_keyToAscii[_key];
|
||||
|
||||
if (_shiftModifier)
|
||||
{
|
||||
// Big letters.
|
||||
if(ascii >= 'a' && ascii <= 'z')
|
||||
{
|
||||
ascii += 'A' - 'a';
|
||||
}
|
||||
// Special cases.
|
||||
else if('-' == ascii)
|
||||
{
|
||||
ascii = '_';
|
||||
}
|
||||
else if ('=' == ascii)
|
||||
{
|
||||
ascii = '+';
|
||||
}
|
||||
}
|
||||
|
||||
return ascii;
|
||||
}
|
||||
|
||||
bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
|
||||
{
|
||||
s_debug = _debug;
|
||||
|
@ -322,6 +219,13 @@ namespace entry
|
|||
}
|
||||
break;
|
||||
|
||||
case Event::Char:
|
||||
{
|
||||
const CharEvent* chev = static_cast<const CharEvent*>(ev);
|
||||
inputChar(chev->m_len, chev->m_char);
|
||||
}
|
||||
break;
|
||||
|
||||
case Event::Size:
|
||||
{
|
||||
const SizeEvent* size = static_cast<const SizeEvent*>(ev);
|
||||
|
@ -440,6 +344,14 @@ namespace entry
|
|||
}
|
||||
break;
|
||||
|
||||
case Event::Char:
|
||||
{
|
||||
const CharEvent* chev = static_cast<const CharEvent*>(ev);
|
||||
win.m_handle = chev->m_handle;
|
||||
inputChar(chev->m_len, chev->m_char);
|
||||
}
|
||||
break;
|
||||
|
||||
case Event::Size:
|
||||
{
|
||||
const SizeEvent* size = static_cast<const SizeEvent*>(ev);
|
||||
|
|
|
@ -155,7 +155,6 @@ namespace entry
|
|||
uint8_t m_buttons[entry::MouseButton::Count];
|
||||
};
|
||||
|
||||
char keyToAscii(entry::Key::Enum _key, bool _shiftModifier);
|
||||
bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse = NULL);
|
||||
|
||||
bx::FileReaderI* getFileReader();
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <bx/spscqueue.h>
|
||||
|
||||
#include "entry.h"
|
||||
#include <string.h> // memcpy
|
||||
|
||||
#ifndef ENTRY_CONFIG_USE_SDL
|
||||
# define ENTRY_CONFIG_USE_SDL 0
|
||||
|
@ -45,6 +46,7 @@ namespace entry
|
|||
{
|
||||
Exit,
|
||||
Key,
|
||||
Char,
|
||||
Mouse,
|
||||
Size,
|
||||
Window,
|
||||
|
@ -75,6 +77,14 @@ namespace entry
|
|||
bool m_down;
|
||||
};
|
||||
|
||||
struct CharEvent : public Event
|
||||
{
|
||||
ENTRY_IMPLEMENT_EVENT(CharEvent, Event::Char);
|
||||
|
||||
uint8_t m_len;
|
||||
uint8_t m_char[4];
|
||||
};
|
||||
|
||||
struct MouseEvent : public Event
|
||||
{
|
||||
ENTRY_IMPLEMENT_EVENT(MouseEvent, Event::Mouse);
|
||||
|
@ -124,6 +134,14 @@ namespace entry
|
|||
m_queue.push(ev);
|
||||
}
|
||||
|
||||
void postCharEvent(WindowHandle _handle, uint8_t _len, const uint8_t _char[4])
|
||||
{
|
||||
CharEvent* ev = new CharEvent(_handle);
|
||||
ev->m_len = _len;
|
||||
memcpy(ev->m_char, _char, 4);
|
||||
m_queue.push(ev);
|
||||
}
|
||||
|
||||
void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz)
|
||||
{
|
||||
MouseEvent* ev = new MouseEvent(_handle);
|
||||
|
|
|
@ -532,6 +532,26 @@ namespace entry
|
|||
}
|
||||
break;
|
||||
|
||||
case WM_CHAR:
|
||||
{
|
||||
uint8_t utf8[4] = {};
|
||||
uint8_t len = (uint8_t)WideCharToMultiByte(CP_UTF8
|
||||
, 0
|
||||
, (LPCWSTR)&_wparam
|
||||
, 1
|
||||
, (LPSTR)utf8
|
||||
, BX_COUNTOF(utf8)
|
||||
, NULL
|
||||
, NULL
|
||||
);
|
||||
if (0 != len)
|
||||
{
|
||||
WindowHandle handle = findHandle(_hwnd);
|
||||
m_eventQueue.postCharEvent(handle, len, utf8);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "entry_p.h"
|
||||
#include "input.h"
|
||||
|
||||
#include <bx/ringbuffer.h>
|
||||
#include <tinystl/allocator.h>
|
||||
#include <tinystl/unordered_map.h>
|
||||
namespace stl = tinystl;
|
||||
|
@ -68,6 +69,7 @@ struct Mouse
|
|||
struct Keyboard
|
||||
{
|
||||
Keyboard()
|
||||
: m_ring(BX_COUNTOF(m_char) )
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -97,8 +99,44 @@ struct Keyboard
|
|||
m_once[_key] = false;
|
||||
}
|
||||
|
||||
void pushChar(uint8_t _len, const uint8_t _char[4])
|
||||
{
|
||||
for (uint32_t len = m_ring.reserve(4)
|
||||
; len < _len
|
||||
; len = m_ring.reserve(4)
|
||||
)
|
||||
{
|
||||
popChar();
|
||||
}
|
||||
|
||||
memcpy(&m_char[m_ring.m_current], _char, 4);
|
||||
m_ring.commit(4);
|
||||
}
|
||||
|
||||
const uint8_t* popChar()
|
||||
{
|
||||
if (0 < m_ring.available() )
|
||||
{
|
||||
uint8_t* utf8 = &m_char[m_ring.m_read];
|
||||
m_ring.consume(4);
|
||||
return utf8;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void charFlush()
|
||||
{
|
||||
m_ring.m_current = 0;
|
||||
m_ring.m_write = 0;
|
||||
m_ring.m_read = 0;
|
||||
}
|
||||
|
||||
uint32_t m_key[256];
|
||||
bool m_once[256];
|
||||
|
||||
bx::RingBufferControl m_ring;
|
||||
uint8_t m_char[256];
|
||||
};
|
||||
|
||||
struct Input
|
||||
|
@ -119,7 +157,11 @@ struct Input
|
|||
|
||||
void removeBindings(const char* _name)
|
||||
{
|
||||
m_inputBindingsMap.erase(m_inputBindingsMap.find(_name));
|
||||
InputBindingMap::iterator it = m_inputBindingsMap.find(_name);
|
||||
if (it != m_inputBindingsMap.end() )
|
||||
{
|
||||
m_inputBindingsMap.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void process(const InputBinding* _bindings)
|
||||
|
@ -204,6 +246,21 @@ void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
|
|||
s_input.m_keyboard.setKeyState(_key, _modifiers, _down);
|
||||
}
|
||||
|
||||
void inputChar(uint8_t _len, const uint8_t _char[4])
|
||||
{
|
||||
s_input.m_keyboard.pushChar(_len, _char);
|
||||
}
|
||||
|
||||
const uint8_t* inputGetChar()
|
||||
{
|
||||
return s_input.m_keyboard.popChar();
|
||||
}
|
||||
|
||||
void inputCharFlush()
|
||||
{
|
||||
s_input.m_keyboard.charFlush();
|
||||
}
|
||||
|
||||
void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz)
|
||||
{
|
||||
s_input.m_mouse.setPos(_mx, _my, _mz);
|
||||
|
|
|
@ -34,6 +34,15 @@ void inputProcess();
|
|||
///
|
||||
void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down);
|
||||
|
||||
/// Adds single UTF-8 encoded character into input buffer.
|
||||
void inputChar(uint8_t _len, const uint8_t _char[4]);
|
||||
|
||||
/// Returns single UTF-8 encoded character from input buffer.
|
||||
const uint8_t* inputGetChar();
|
||||
|
||||
/// Flush internal input buffer.
|
||||
void inputCharFlush();
|
||||
|
||||
///
|
||||
void inputSetMouseResolution(uint16_t _width, uint16_t _height);
|
||||
|
||||
|
|
|
@ -236,7 +236,13 @@ void TextBuffer::appendText(FontHandle _fontHandle, const char* _string, const c
|
|||
CodePoint codepoint = 0;
|
||||
uint32_t state = 0;
|
||||
|
||||
for (; *_string && _string<_end ; ++_string)
|
||||
if (_end == NULL)
|
||||
{
|
||||
_end = _string + strlen(_string);
|
||||
}
|
||||
BX_CHECK(_end >= _string);
|
||||
|
||||
for (; *_string && _string < _end ; ++_string)
|
||||
{
|
||||
if (utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT )
|
||||
{
|
||||
|
@ -260,7 +266,7 @@ void TextBuffer::appendText(FontHandle _fontHandle, const wchar_t* _string, cons
|
|||
|
||||
if (_end == NULL)
|
||||
{
|
||||
_end = _string + (uint32_t) wcslen(_string);
|
||||
_end = _string + wcslen(_string);
|
||||
}
|
||||
BX_CHECK(_end >= _string);
|
||||
|
||||
|
|
|
@ -162,9 +162,9 @@ void TextLineMetrics::getSubText(const char* _string, uint32_t _firstLine, uint3
|
|||
{
|
||||
for (; *_string; ++_string)
|
||||
{
|
||||
if(utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT)
|
||||
if (utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT)
|
||||
{
|
||||
if(codepoint == L'\n')
|
||||
if (codepoint == L'\n')
|
||||
{
|
||||
++currentLine;
|
||||
++_string;
|
||||
|
|
|
@ -788,8 +788,8 @@ struct Imgui
|
|||
time += 0.05f;
|
||||
|
||||
const float dist = 10.0f;
|
||||
const float offset0 = -proj[8] + (hmd->eye[0].adjust[0] / dist * proj[0]);
|
||||
const float offset1 = -proj[8] + (hmd->eye[1].adjust[0] / dist * proj[0]);
|
||||
const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
|
||||
const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
|
||||
|
||||
float ortho[2][16];
|
||||
const float viewOffset = _width/4.0f;
|
||||
|
@ -911,14 +911,23 @@ struct Imgui
|
|||
|
||||
const float barHeight = (float)height / (float)sh;
|
||||
|
||||
const int32_t diff = height - sh;
|
||||
if (diff < 0)
|
||||
// Handle mouse scrolling.
|
||||
if (area.m_inside && !anyActive() )
|
||||
{
|
||||
*area.m_scrollVal = (*area.m_scrollVal > diff) ? *area.m_scrollVal : diff;
|
||||
}
|
||||
else
|
||||
{
|
||||
*area.m_scrollVal = 0;
|
||||
const int32_t min = height - sh;
|
||||
if (min > 0)
|
||||
{
|
||||
*area.m_scrollVal = 0;
|
||||
}
|
||||
else if (m_scroll)
|
||||
{
|
||||
const int32_t val = *area.m_scrollVal + 20*m_scroll;
|
||||
const int32_t max = 0;
|
||||
*area.m_scrollVal = ( val > max ? max
|
||||
: val < min ? min
|
||||
: val
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (barHeight < 1.0f)
|
||||
|
@ -1017,15 +1026,6 @@ struct Imgui
|
|||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle mouse scrolling.
|
||||
if (area.m_inside) // && !anyActive() )
|
||||
{
|
||||
if (m_scroll)
|
||||
{
|
||||
*area.m_scrollVal += bx::uint32_clamp(20 * m_scroll, 0, sh - height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
area.m_inside = false;
|
||||
|
@ -1547,8 +1547,9 @@ struct Imgui
|
|||
return selected;
|
||||
}
|
||||
|
||||
void image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft)
|
||||
bool image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft)
|
||||
{
|
||||
const uint32_t id = getId();
|
||||
Area& area = getCurrentArea();
|
||||
|
||||
int32_t xx;
|
||||
|
@ -1576,6 +1577,10 @@ struct Imgui
|
|||
const int32_t yy = area.m_widgetY;
|
||||
area.m_widgetY += _height + DEFAULT_SPACING;
|
||||
|
||||
const bool enabled = isEnabled(m_areaId);
|
||||
const bool over = enabled && inRect(xx, yy, _width, _height);
|
||||
const bool res = buttonLogic(id, over);
|
||||
|
||||
screenQuad(xx, yy, _width, _height, _originBottomLeft);
|
||||
bgfx::setUniform(u_imageLod, &_lod);
|
||||
bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
|
||||
|
@ -1583,20 +1588,23 @@ struct Imgui
|
|||
bgfx::setProgram(m_imageProgram);
|
||||
setCurrentScissor();
|
||||
bgfx::submit(m_view);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft)
|
||||
bool image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft)
|
||||
{
|
||||
const float width = _width*float(getCurrentArea().m_widgetW);
|
||||
const float height = width/_aspect;
|
||||
|
||||
image(_image, _lod, int32_t(width), int32_t(height), _align, _originBottomLeft);
|
||||
return image(_image, _lod, int32_t(width), int32_t(height), _align, _originBottomLeft);
|
||||
}
|
||||
|
||||
void imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
|
||||
bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
|
||||
{
|
||||
BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!");
|
||||
|
||||
const uint32_t id = getId();
|
||||
Area& area = getCurrentArea();
|
||||
|
||||
int32_t xx;
|
||||
|
@ -1624,6 +1632,10 @@ struct Imgui
|
|||
const int32_t yy = area.m_widgetY;
|
||||
area.m_widgetY += _height + DEFAULT_SPACING;
|
||||
|
||||
const bool enabled = isEnabled(m_areaId);
|
||||
const bool over = enabled && inRect(xx, yy, _width, _height);
|
||||
const bool res = buttonLogic(id, over);
|
||||
|
||||
screenQuad(xx, yy, _width, _height);
|
||||
bgfx::setUniform(u_imageLod, &_lod);
|
||||
|
||||
|
@ -1636,14 +1648,16 @@ struct Imgui
|
|||
bgfx::setProgram(m_imageSwizzProgram);
|
||||
setCurrentScissor();
|
||||
bgfx::submit(m_view);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align)
|
||||
bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align)
|
||||
{
|
||||
const float width = _width*float(getCurrentArea().m_widgetW);
|
||||
const float height = width/_aspect;
|
||||
|
||||
imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align);
|
||||
return imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align);
|
||||
}
|
||||
|
||||
bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align)
|
||||
|
@ -1663,24 +1677,24 @@ struct Imgui
|
|||
|
||||
if (_cross)
|
||||
{
|
||||
vertex->set( 0.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set( 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
|
||||
vertex->set(0.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set(0.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
|
||||
|
||||
vertex->set( 0.5f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set( 0.5f, 0.5f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
|
||||
vertex->set( 0.5f, 1.0f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
|
||||
vertex->set( 0.5f, 1.5f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
|
||||
vertex->set(0.5f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set(0.5f, 0.5f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
|
||||
vertex->set(0.5f, 1.0f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
|
||||
vertex->set(0.5f, 1.5f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
|
||||
|
||||
vertex->set( 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set( 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
|
||||
vertex->set( 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
|
||||
vertex->set( 1.0f, 1.5f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
|
||||
vertex->set(1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set(1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
|
||||
vertex->set(1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
|
||||
vertex->set(1.0f, 1.5f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
|
||||
|
||||
vertex->set( 1.5f, 0.5f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set( 1.5f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
|
||||
vertex->set(1.5f, 0.5f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set(1.5f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
|
||||
|
||||
vertex->set( 2.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set( 2.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
|
||||
vertex->set(2.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set(2.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
|
||||
|
||||
indices += addQuad(indices, 0, 3, 4, 1);
|
||||
indices += addQuad(indices, 2, 6, 7, 3);
|
||||
|
@ -1691,25 +1705,25 @@ struct Imgui
|
|||
}
|
||||
else
|
||||
{
|
||||
vertex->set( 0.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set( 0.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
|
||||
vertex->set(0.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set(0.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
|
||||
|
||||
vertex->set( 0.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
|
||||
vertex->set( 0.5f, 0.50f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
|
||||
vertex->set( 0.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
|
||||
vertex->set(0.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
|
||||
vertex->set(0.5f, 0.50f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
|
||||
vertex->set(0.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
|
||||
|
||||
vertex->set( 1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
|
||||
vertex->set( 1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
|
||||
vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
|
||||
vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
|
||||
|
||||
vertex->set( 1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
|
||||
vertex->set( 1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
|
||||
vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
|
||||
vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
|
||||
|
||||
vertex->set( 1.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
|
||||
vertex->set( 1.5f, 0.50f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set( 1.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
|
||||
vertex->set(1.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
|
||||
vertex->set(1.5f, 0.50f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set(1.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
|
||||
|
||||
vertex->set( 2.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set( 2.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
|
||||
vertex->set(2.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
|
||||
vertex->set(2.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
|
||||
|
||||
indices += addQuad(indices, 0, 2, 3, 1);
|
||||
indices += addQuad(indices, 1, 3, 6, 4);
|
||||
|
@ -1733,7 +1747,7 @@ struct Imgui
|
|||
|| ImguiAlign::Right == _align)
|
||||
{
|
||||
xx = area.m_widgetX;
|
||||
width = area.m_widgetW-1; //TODO: -1 !
|
||||
width = area.m_widgetW;
|
||||
}
|
||||
else //if (ImguiAlign::Center == _align
|
||||
//|| ImguiAlign::CenterIndented == _align).
|
||||
|
@ -1750,7 +1764,7 @@ struct Imgui
|
|||
const bool over = enabled && inRect(xx, yy, width, height);
|
||||
const bool res = buttonLogic(id, over);
|
||||
|
||||
const float scale = float(width/2);
|
||||
const float scale = float(width/2)+0.25f;
|
||||
|
||||
float mtx[16];
|
||||
bx::mtxSRT(mtx, scale, scale, 1.0f, 0.0f, 0.0f, 0.0f, float(xx), float(yy), 0.0f);
|
||||
|
@ -3277,7 +3291,7 @@ void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _e
|
|||
, _rgb[2]
|
||||
);
|
||||
|
||||
if (imguiCollapse(_text, buf, _activated, _enabled) )
|
||||
if (imguiCollapse(_text, buf, _activated) )
|
||||
{
|
||||
_activated = !_activated;
|
||||
}
|
||||
|
@ -3288,24 +3302,24 @@ void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _e
|
|||
}
|
||||
}
|
||||
|
||||
void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft)
|
||||
bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft)
|
||||
{
|
||||
s_imgui.image(_image, _lod, _width, _height, _align, _originBottomLeft);
|
||||
return s_imgui.image(_image, _lod, _width, _height, _align, _originBottomLeft);
|
||||
}
|
||||
|
||||
void imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft)
|
||||
bool imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft)
|
||||
{
|
||||
s_imgui.image(_image, _lod, _width, _aspect, _align, _originBottomLeft);
|
||||
return s_imgui.image(_image, _lod, _width, _aspect, _align, _originBottomLeft);
|
||||
}
|
||||
|
||||
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
|
||||
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
|
||||
{
|
||||
s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align);
|
||||
return s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align);
|
||||
}
|
||||
|
||||
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align)
|
||||
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align)
|
||||
{
|
||||
s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align);
|
||||
return s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align);
|
||||
}
|
||||
|
||||
bool imguiCube(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align)
|
||||
|
|
|
@ -174,10 +174,10 @@ uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...);
|
|||
void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, bool _enabled = true);
|
||||
void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, bool _enabled = true);
|
||||
|
||||
void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
|
||||
void imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
|
||||
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
|
||||
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
|
||||
bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
|
||||
bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
|
||||
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
|
||||
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
|
||||
bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, bool _cross = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
|
||||
|
||||
float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);
|
||||
|
|
|
@ -378,7 +378,7 @@ namespace bgfx
|
|||
float rotation[4]; //!< Eye rotation represented as quaternion.
|
||||
float translation[3]; //!< Eye translation.
|
||||
float fov[4]; //!< Field of view (up, down, left, right).
|
||||
float adjust[3]; //!< Eye view matrix translation adjustment.
|
||||
float viewOffset[3]; //!< Eye view matrix translation adjustment.
|
||||
float pixelsPerTanAngle[2]; //!<
|
||||
};
|
||||
|
||||
|
|
2
makefile
2
makefile
|
@ -202,7 +202,7 @@ ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin))
|
|||
ifeq ($(UNAME),$(filter $(UNAME),Darwin))
|
||||
OS=darwin
|
||||
BUILD_PROJECT_DIR=gmake-osx
|
||||
BUILD_OUTPUT_DIR=osx64_gcc
|
||||
BUILD_OUTPUT_DIR=osx64_clang
|
||||
BUILD_TOOLS_CONFIG=release64
|
||||
EXE=
|
||||
else
|
||||
|
|
|
@ -2225,7 +2225,12 @@ namespace bgfx
|
|||
&& BGFX_CHUNK_MAGIC_FSH != magic
|
||||
&& BGFX_CHUNK_MAGIC_VSH != magic)
|
||||
{
|
||||
BX_WARN(false, "Invalid shader signature! 0x%08x.", magic);
|
||||
BX_WARN(false, "Invalid shader signature! %c%c%c%d."
|
||||
, ( (uint8_t*)&magic)[0]
|
||||
, ( (uint8_t*)&magic)[1]
|
||||
, ( (uint8_t*)&magic)[2]
|
||||
, ( (uint8_t*)&magic)[3]
|
||||
);
|
||||
ShaderHandle invalid = BGFX_INVALID_HANDLE;
|
||||
return invalid;
|
||||
}
|
||||
|
|
83
src/ovr.cpp
83
src/ovr.cpp
|
@ -12,6 +12,7 @@ namespace bgfx
|
|||
OVR::OVR()
|
||||
: m_hmd(NULL)
|
||||
, m_initialized(false)
|
||||
, m_debug(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -39,6 +40,46 @@ namespace bgfx
|
|||
return false;
|
||||
}
|
||||
|
||||
if (_debug)
|
||||
{
|
||||
switch (_config->Header.API)
|
||||
{
|
||||
#if BGFX_CONFIG_RENDERER_DIRECT3D9
|
||||
case ovrRenderAPI_D3D9:
|
||||
{
|
||||
ovrD3D9ConfigData* data = (ovrD3D9ConfigData*)_config;
|
||||
m_rtSize = data->Header.RTSize;
|
||||
}
|
||||
break;
|
||||
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_DIRECT3D11
|
||||
case ovrRenderAPI_D3D11:
|
||||
{
|
||||
ovrD3D11ConfigData* data = (ovrD3D11ConfigData*)_config;
|
||||
m_rtSize = data->Header.RTSize;
|
||||
}
|
||||
break;
|
||||
#endif // BGFX_CONFIG_RENDERER_DIRECT3D11
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
case ovrRenderAPI_OpenGL:
|
||||
{
|
||||
ovrGLConfigData* data = (ovrGLConfigData*)_config;
|
||||
m_rtSize = data->Header.RTSize;
|
||||
}
|
||||
break;
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
|
||||
default:
|
||||
BX_CHECK(false, "You should not be here!");
|
||||
break;
|
||||
}
|
||||
|
||||
m_debug = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_debug)
|
||||
{
|
||||
m_hmd = ovrHmd_Create(0);
|
||||
|
@ -67,6 +108,7 @@ namespace bgfx
|
|||
| ovrDistortionCap_Vignette
|
||||
| ovrDistortionCap_TimeWarp
|
||||
| ovrDistortionCap_Overdrive
|
||||
| ovrDistortionCap_NoRestore
|
||||
, eyeFov
|
||||
, m_erd
|
||||
);
|
||||
|
@ -135,6 +177,8 @@ ovrError:
|
|||
ovrHmd_Destroy(m_hmd);
|
||||
m_hmd = NULL;
|
||||
}
|
||||
|
||||
m_debug = false;
|
||||
}
|
||||
|
||||
bool OVR::swap()
|
||||
|
@ -153,8 +197,8 @@ ovrError:
|
|||
|
||||
m_timing = ovrHmd_BeginFrame(m_hmd, 0);
|
||||
|
||||
m_pose[0] = ovrHmd_GetEyePose(m_hmd, ovrEye_Left);
|
||||
m_pose[1] = ovrHmd_GetEyePose(m_hmd, ovrEye_Right);
|
||||
m_pose[0] = ovrHmd_GetHmdPosePerEye(m_hmd, ovrEye_Left);
|
||||
m_pose[1] = ovrHmd_GetHmdPosePerEye(m_hmd, ovrEye_Right);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -175,7 +219,7 @@ ovrError:
|
|||
for (int ii = 0; ii < 2; ++ii)
|
||||
{
|
||||
ovrPosef& pose = m_pose[ii];
|
||||
pose = ovrHmd_GetEyePose(m_hmd, eye[ii]);
|
||||
pose = ovrHmd_GetHmdPosePerEye(m_hmd, eye[ii]);
|
||||
|
||||
HMD::Eye& eye = _hmd.eye[ii];
|
||||
eye.rotation[0] = pose.Orientation.x;
|
||||
|
@ -191,21 +235,38 @@ ovrError:
|
|||
eye.fov[1] = erd.Fov.DownTan;
|
||||
eye.fov[2] = erd.Fov.LeftTan;
|
||||
eye.fov[3] = erd.Fov.RightTan;
|
||||
eye.adjust[0] = erd.ViewAdjust.x;
|
||||
eye.adjust[1] = erd.ViewAdjust.y;
|
||||
eye.adjust[2] = erd.ViewAdjust.z;
|
||||
eye.viewOffset[0] = erd.HmdToEyeViewOffset.x;
|
||||
eye.viewOffset[1] = erd.HmdToEyeViewOffset.y;
|
||||
eye.viewOffset[2] = erd.HmdToEyeViewOffset.z;
|
||||
eye.pixelsPerTanAngle[0] = erd.PixelsPerTanAngleAtCenter.x;
|
||||
eye.pixelsPerTanAngle[1] = erd.PixelsPerTanAngleAtCenter.y;
|
||||
}
|
||||
|
||||
_hmd.width = uint16_t(m_rtSize.w);
|
||||
_hmd.height = uint16_t(m_rtSize.h);
|
||||
}
|
||||
else
|
||||
{
|
||||
_hmd.width = 0;
|
||||
_hmd.height = 0;
|
||||
for (int ii = 0; ii < 2; ++ii)
|
||||
{
|
||||
_hmd.eye[ii].rotation[0] = 0.0f;
|
||||
_hmd.eye[ii].rotation[1] = 0.0f;
|
||||
_hmd.eye[ii].rotation[2] = 0.0f;
|
||||
_hmd.eye[ii].rotation[3] = 1.0f;
|
||||
_hmd.eye[ii].translation[0] = 0.0f;
|
||||
_hmd.eye[ii].translation[1] = 0.0f;
|
||||
_hmd.eye[ii].translation[2] = 0.0f;
|
||||
_hmd.eye[ii].fov[0] = 1.32928634f;
|
||||
_hmd.eye[ii].fov[1] = 1.32928634f;
|
||||
_hmd.eye[ii].fov[2] = 0 == ii ? 1.05865765f : 1.09236801f;
|
||||
_hmd.eye[ii].fov[3] = 0 == ii ? 1.09236801f : 1.05865765f;
|
||||
_hmd.eye[ii].viewOffset[0] = 0 == ii ? 0.0355070010f : -0.0375000015f;
|
||||
_hmd.eye[ii].viewOffset[1] = 0.0f;
|
||||
_hmd.eye[ii].viewOffset[2] = 0 == ii ? 0.00150949787f : -0.00150949787f;
|
||||
_hmd.eye[ii].pixelsPerTanAngle[0] = 1;
|
||||
_hmd.eye[ii].pixelsPerTanAngle[1] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
_hmd.width = uint16_t(m_rtSize.w);
|
||||
_hmd.height = uint16_t(m_rtSize.h);
|
||||
}
|
||||
|
||||
} // namespace bgfx
|
||||
|
|
11
src/ovr.h
11
src/ovr.h
|
@ -44,6 +44,11 @@ namespace bgfx
|
|||
return NULL != m_hmd;
|
||||
}
|
||||
|
||||
bool isDebug() const
|
||||
{
|
||||
return m_debug;
|
||||
}
|
||||
|
||||
void init();
|
||||
void shutdown();
|
||||
|
||||
|
@ -68,6 +73,7 @@ namespace bgfx
|
|||
ovrSizei m_rtSize;
|
||||
bool m_warning;
|
||||
bool m_initialized;
|
||||
bool m_debug;
|
||||
};
|
||||
|
||||
} // namespace bgfx
|
||||
|
@ -104,6 +110,11 @@ namespace bgfx
|
|||
return false;
|
||||
}
|
||||
|
||||
bool isDebug() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool swap()
|
||||
{
|
||||
return false;
|
||||
|
|
|
@ -1915,9 +1915,9 @@ RENDERDOC_IMPORT
|
|||
void ovrPreReset()
|
||||
{
|
||||
#if BGFX_CONFIG_USE_OVR
|
||||
m_ovr.preReset();
|
||||
if (NULL != m_ovrRtv)
|
||||
{
|
||||
m_ovr.preReset();
|
||||
std::swap(m_ovrRtv, m_backBufferColor);
|
||||
std::swap(m_ovrDsv, m_backBufferDepthStencil);
|
||||
BX_CHECK(NULL == m_backBufferDepthStencil, "");
|
||||
|
@ -3041,7 +3041,7 @@ RENDERDOC_IMPORT
|
|||
Matrix4* mtxView[2] = { _render->m_view, mtxViewTmp[1] };
|
||||
Matrix4 mtxViewProj[2][BGFX_CONFIG_MAX_VIEWS];
|
||||
|
||||
const bool hmdEnabled = m_ovr.isEnabled();
|
||||
const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
|
||||
_render->m_hmdEnabled = hmdEnabled;
|
||||
|
||||
if (hmdEnabled)
|
||||
|
@ -3056,9 +3056,9 @@ RENDERDOC_IMPORT
|
|||
for (uint32_t eye = 0; eye < 2; ++eye)
|
||||
{
|
||||
const HMD::Eye& hmdEye = hmd.eye[eye];
|
||||
viewAdjust.un.val[12] = hmdEye.adjust[0];
|
||||
viewAdjust.un.val[13] = hmdEye.adjust[1];
|
||||
viewAdjust.un.val[14] = hmdEye.adjust[2];
|
||||
viewAdjust.un.val[12] = hmdEye.viewOffset[0];
|
||||
viewAdjust.un.val[13] = hmdEye.viewOffset[1];
|
||||
viewAdjust.un.val[14] = hmdEye.viewOffset[2];
|
||||
|
||||
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
||||
{
|
||||
|
|
|
@ -2017,9 +2017,9 @@ namespace bgfx
|
|||
void ovrPreReset()
|
||||
{
|
||||
#if BGFX_CONFIG_USE_OVR
|
||||
m_ovr.preReset();
|
||||
if (m_ovr.isEnabled() )
|
||||
{
|
||||
m_ovr.preReset();
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
||||
GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
|
||||
m_msaaBackBufferFbo = m_ovrFbo;
|
||||
|
@ -4121,7 +4121,7 @@ namespace bgfx
|
|||
Matrix4* mtxView[2] = { _render->m_view, mtxViewTmp[1] };
|
||||
Matrix4 mtxViewProj[2][BGFX_CONFIG_MAX_VIEWS];
|
||||
|
||||
const bool hmdEnabled = m_ovr.isEnabled();
|
||||
const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
|
||||
_render->m_hmdEnabled = hmdEnabled;
|
||||
|
||||
if (hmdEnabled)
|
||||
|
@ -4136,9 +4136,9 @@ namespace bgfx
|
|||
for (uint32_t eye = 0; eye < 2; ++eye)
|
||||
{
|
||||
const HMD::Eye& hmdEye = hmd.eye[eye];
|
||||
viewAdjust.un.val[12] = hmdEye.adjust[0];
|
||||
viewAdjust.un.val[13] = hmdEye.adjust[1];
|
||||
viewAdjust.un.val[14] = hmdEye.adjust[2];
|
||||
viewAdjust.un.val[12] = hmdEye.viewOffset[0];
|
||||
viewAdjust.un.val[13] = hmdEye.viewOffset[1];
|
||||
viewAdjust.un.val[14] = hmdEye.viewOffset[2];
|
||||
|
||||
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
||||
{
|
||||
|
|
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