Cleanup.
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5c0874f82f
Коммит
96c8ac71ff
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@ -8,14 +8,17 @@ include $(THISDIR)/tools.mk
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VS_FLAGS+=-i $(THISDIR)../src/ --type vertex
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FS_FLAGS+=-i $(THISDIR)../src/ --type fragment
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CS_FLAGS+=-i $(THISDIR)../src/ --type compute
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VS_SOURCES=$(wildcard vs_*.sc)
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FS_SOURCES=$(wildcard fs_*.sc)
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CS_SOURCES=$(wildcard cs_*.sc)
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VS_BIN = $(addsuffix .bin.h, $(basename $(VS_SOURCES)))
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FS_BIN = $(addsuffix .bin.h, $(basename $(FS_SOURCES)))
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CS_BIN = $(addsuffix .bin.h, $(basename $(CS_SOURCES)))
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BIN = $(VS_BIN) $(FS_BIN)
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BIN = $(VS_BIN) $(FS_BIN) $(CS_BIN)
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SHADER_TMP = $(TEMP)/tmp
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@ -41,6 +44,13 @@ fs_%.bin.h : fs_%.sc
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-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
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-@cat $(SHADER_TMP) >> $(@)
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cs_%.bin.h : cs_%.sc
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@echo [$(<)]
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$(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
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@cat $(SHADER_TMP) > $(@)
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-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p cs_5_0 -O 1 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
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-@cat $(SHADER_TMP) >> $(@)
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.PHONY: all
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all: $(BIN)
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@ -781,7 +781,7 @@ namespace bgfx
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size += read(_reader, _instruction.result, _err);
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}
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uint32_t currOp = 0;
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uint16_t currOp = 0;
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switch (_instruction.opcode)
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{
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case SpvOpcode::EntryPoint:
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