Pass texture flags to render target.

This commit is contained in:
bkaradzic 2012-06-22 19:44:30 -07:00
Родитель c4d7658fd9
Коммит 981dcc21be
8 изменённых файлов: 34 добавлений и 22 удалений

Просмотреть файл

@ -368,7 +368,7 @@ namespace bgfx
void destroyTexture(TextureHandle _handle); void destroyTexture(TextureHandle _handle);
/// ///
RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags = BGFX_RENDER_TARGET_COLOR_RGBA); RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags = BGFX_RENDER_TARGET_COLOR_RGBA, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP);
/// ///
void destroyRenderTarget(RenderTargetHandle _handle); void destroyRenderTarget(RenderTargetHandle _handle);

Просмотреть файл

@ -809,9 +809,9 @@ namespace bgfx
s_ctx.destroyTexture(_handle); s_ctx.destroyTexture(_handle);
} }
RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags) RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
{ {
return s_ctx.createRenderTarget(_width, _height, _flags); return s_ctx.createRenderTarget(_width, _height, _flags, _textureFlags);
} }
void destroyRenderTarget(RenderTargetHandle _handle) void destroyRenderTarget(RenderTargetHandle _handle)

Просмотреть файл

@ -1668,7 +1668,7 @@ namespace bgfx
m_submit->free(_handle); m_submit->free(_handle);
} }
RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags) RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
{ {
RenderTargetHandle handle = { m_renderTargetHandle.alloc() }; RenderTargetHandle handle = { m_renderTargetHandle.alloc() };
@ -1677,6 +1677,7 @@ namespace bgfx
cmdbuf.write(_width); cmdbuf.write(_width);
cmdbuf.write(_height); cmdbuf.write(_height);
cmdbuf.write(_flags); cmdbuf.write(_flags);
cmdbuf.write(_textureFlags);
return handle; return handle;
} }
@ -1930,7 +1931,7 @@ namespace bgfx
void rendererDestroyMaterial(FragmentShaderHandle _handle); void rendererDestroyMaterial(FragmentShaderHandle _handle);
void rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags); void rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags);
void rendererDestroyTexture(TextureHandle _handle); void rendererDestroyTexture(TextureHandle _handle);
void rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags); void rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags);
void rendererDestroyRenderTarget(RenderTargetHandle _handle); void rendererDestroyRenderTarget(RenderTargetHandle _handle);
void rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name); void rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name);
void rendererDestroyUniform(UniformHandle _handle); void rendererDestroyUniform(UniformHandle _handle);
@ -2212,7 +2213,10 @@ namespace bgfx
uint32_t flags; uint32_t flags;
_cmdbuf.read(flags); _cmdbuf.read(flags);
rendererCreateRenderTarget(handle, width, height, flags); uint32_t textureFlags;
_cmdbuf.read(textureFlags);
rendererCreateRenderTarget(handle, width, height, flags, textureFlags);
} }
break; break;

Просмотреть файл

@ -1297,11 +1297,13 @@ namespace bgfx
DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_ptr) ); DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_ptr) );
} }
void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags) void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
{ {
m_width = _width; m_width = _width;
m_height = _height; m_height = _height;
m_flags = _flags; m_flags = _flags;
m_minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
m_magFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
createTextures(); createTextures();
} }
@ -1434,8 +1436,8 @@ namespace bgfx
void RenderTarget::commit(uint8_t _stage) void RenderTarget::commit(uint8_t _stage)
{ {
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MINFILTER, D3DTEXF_LINEAR) ); DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MINFILTER, m_minFilter) );
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR) ); DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MAGFILTER, m_magFilter) );
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MIPFILTER, D3DTEXF_POINT) ); DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MIPFILTER, D3DTEXF_POINT) );
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP) ); DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP) );
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP) ); DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP) );
@ -1694,9 +1696,9 @@ namespace bgfx
s_renderCtx.m_textures[_handle.idx].destroy(); s_renderCtx.m_textures[_handle.idx].destroy();
} }
void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags) void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
{ {
s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags); s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
} }
void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle) void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)

Просмотреть файл

@ -316,6 +316,8 @@ namespace bgfx
, m_color(NULL) , m_color(NULL)
, m_depthTexture(NULL) , m_depthTexture(NULL)
, m_depth(NULL) , m_depth(NULL)
, m_minFilter(D3DTEXF_LINEAR)
, m_magFilter(D3DTEXF_LINEAR)
, m_width(0) , m_width(0)
, m_height(0) , m_height(0)
, m_flags(0) , m_flags(0)
@ -323,7 +325,7 @@ namespace bgfx
{ {
} }
void create(uint16_t _width, uint16_t _height, uint32_t _flags); void create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags);
void createTextures(); void createTextures();
void destroyTextures(); void destroyTextures();
@ -352,6 +354,8 @@ namespace bgfx
IDirect3DSurface9* m_color; IDirect3DSurface9* m_color;
IDirect3DTexture9* m_depthTexture; IDirect3DTexture9* m_depthTexture;
IDirect3DSurface9* m_depth; IDirect3DSurface9* m_depth;
D3DTEXTUREFILTERTYPE m_minFilter;
D3DTEXTUREFILTERTYPE m_magFilter;
uint16_t m_width; uint16_t m_width;
uint16_t m_height; uint16_t m_height;
uint32_t m_flags; uint32_t m_flags;

Просмотреть файл

@ -1285,7 +1285,7 @@ namespace bgfx
GL_CHECK(glBindTexture(m_target, 0) ); GL_CHECK(glBindTexture(m_target, 0) );
} }
void Texture::createColor(uint32_t _width, uint32_t _height) void Texture::createColor(uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag)
{ {
GLenum internalFormat = /*_fp ? GL_RGBA16F_ARB :*/ GL_RGBA; GLenum internalFormat = /*_fp ? GL_RGBA16F_ARB :*/ GL_RGBA;
GLenum type = /*_fp ? GL_HALF_FLOAT_ARB :*/ GL_UNSIGNED_BYTE; GLenum type = /*_fp ? GL_HALF_FLOAT_ARB :*/ GL_UNSIGNED_BYTE;
@ -1294,8 +1294,8 @@ namespace bgfx
GL_CHECK(glGenTextures(1, &m_id) ); GL_CHECK(glGenTextures(1, &m_id) );
BX_CHECK(0 != m_id, "Failed to generate texture id."); BX_CHECK(0 != m_id, "Failed to generate texture id.");
GL_CHECK(glBindTexture(m_target, m_id) ); GL_CHECK(glBindTexture(m_target, m_id) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
@ -1352,7 +1352,7 @@ namespace bgfx
} }
} }
void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags) void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
{ {
BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags); BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags);
@ -1362,10 +1362,12 @@ namespace bgfx
// m_msaa = s_msaa[(m_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT]; // m_msaa = s_msaa[(m_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT];
uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT; uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT; uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
GLenum minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
GLenum magFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
if (0 < colorFormat) if (0 < colorFormat)
{ {
m_color.createColor(_width, _height); m_color.createColor(_width, _height, minFilter, magFilter);
} }
#if 0 // GLES can't create texture with depth texture format... #if 0 // GLES can't create texture with depth texture format...
@ -1782,9 +1784,9 @@ namespace bgfx
s_renderCtx.m_textures[_handle.idx].destroy(); s_renderCtx.m_textures[_handle.idx].destroy();
} }
void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags) void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
{ {
s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags); s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
} }
void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle) void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)

Просмотреть файл

@ -257,7 +257,7 @@ namespace bgfx
} }
void create(const Memory* _mem, uint32_t _flags); void create(const Memory* _mem, uint32_t _flags);
void createColor(uint32_t _width, uint32_t _height); void createColor(uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag);
void createDepth(uint32_t _width, uint32_t _height); void createDepth(uint32_t _width, uint32_t _height);
void destroy(); void destroy();
@ -305,7 +305,7 @@ namespace bgfx
struct RenderTarget struct RenderTarget
{ {
void create(uint16_t _width, uint16_t _height, uint32_t _flags); void create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags);
void destroy(); void destroy();
GLsizei m_width; GLsizei m_width;

Просмотреть файл

@ -105,7 +105,7 @@ namespace bgfx
{ {
} }
void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags) void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
{ {
} }