Included bgfx_shader.sh to bgfx_compute.sh.
This commit is contained in:
Родитель
efcb10aef6
Коммит
9ae934ffd7
|
@ -6,10 +6,17 @@
|
|||
#ifndef BGFX_COMPUTE_H_HEADER_GUARD
|
||||
#define BGFX_COMPUTE_H_HEADER_GUARD
|
||||
|
||||
#include "bgfx_shader.sh"
|
||||
|
||||
#ifndef __cplusplus
|
||||
|
||||
#if BGFX_SHADER_LANGUAGE_HLSL
|
||||
|
||||
float uintBitsToFloat(uint _x) { return asfloat(_x); }
|
||||
uint floatBitsToUint(float _x) { return asuint(_x); }
|
||||
|
||||
#define SHARED groupshared
|
||||
|
||||
#define IMAGE2D_RO(_name, _reg) Texture2D _name : register(t[_reg])
|
||||
#define IMAGE2D_RW(_name, _reg) RWTexture2D<float4> _name : register(u[_reg])
|
||||
#define IMAGE2D_WR(_name, _reg) IMAGE2D_RW(_name, _reg)
|
||||
|
@ -95,6 +102,8 @@ uint atomicCompSwap(uint _mem, uint _compare, uint _data)
|
|||
|
||||
#else
|
||||
|
||||
#define SHARED shared
|
||||
|
||||
#define __IMAGE2D_XX(_name, _reg, _access) \
|
||||
layout(rgba8, binding=_reg) _access uniform highp image2D _name
|
||||
|
||||
|
|
Загрузка…
Ссылка в новой задаче