Cleanup.
This commit is contained in:
Родитель
6dc6dd6148
Коммит
ac925b00c8
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@ -39760,7 +39760,7 @@ FT_END_HEADER
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}
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/* An empty string for empty fields. */
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/* XXX eliminate this */
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static const char empty[1] = { 0 };
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static const char ft_empty[1] = { 0 };
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static char *
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_bdf_list_join( _bdf_list_t* list,
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int c,
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@ -39780,7 +39780,7 @@ FT_END_HEADER
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if ( i + 1 < list->used )
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dp[j++] = (char)c;
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}
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if ( dp != empty )
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if ( dp != ft_empty )
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dp[j] = 0;
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*alen = j;
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return dp;
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@ -39802,11 +39802,11 @@ FT_END_HEADER
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list->used = 0;
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if ( list->size )
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{
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list->field[0] = (char*)empty;
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list->field[1] = (char*)empty;
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list->field[2] = (char*)empty;
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list->field[3] = (char*)empty;
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list->field[4] = (char*)empty;
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list->field[0] = (char*)ft_empty;
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list->field[1] = (char*)ft_empty;
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list->field[2] = (char*)ft_empty;
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list->field[3] = (char*)ft_empty;
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list->field[4] = (char*)ft_empty;
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}
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/* If the line is empty, then simply return. */
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if ( linelen == 0 || line[0] == 0 )
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@ -39846,7 +39846,7 @@ FT_END_HEADER
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goto Exit;
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}
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/* Assign the field appropriately. */
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list->field[list->used++] = ( ep > sp ) ? sp : (char*)empty;
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list->field[list->used++] = ( ep > sp ) ? sp : (char*)ft_empty;
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sp = ep;
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if ( mult )
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{
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@ -39870,7 +39870,7 @@ FT_END_HEADER
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goto Exit;
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}
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if ( final_empty )
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list->field[list->used++] = (char*)empty;
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list->field[list->used++] = (char*)ft_empty;
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list->field[list->used] = 0;
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Exit:
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return error;
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@ -203,7 +203,7 @@ void sdfBuildNoAlloc(unsigned char* out, int outstride, float maxdist,
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for (y = 1; y < height-1; y++) {
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for (x = 1; x < width-1; x++) {
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int k = x+y*width, kn, ch = 0;
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struct SDFpoint c = { (float)x, (float)y }, pt;
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struct SDFpoint c = { (float)x, (float)y }, pt = { 0.0f, 0.0f };
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float pd = tdist[k], d;
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// (-1,-1)
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kn = k - 1 - width;
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@ -257,7 +257,7 @@ void sdfBuildNoAlloc(unsigned char* out, int outstride, float maxdist,
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for (y = height-2; y > 0 ; y--) {
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for (x = width-2; x > 0; x--) {
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int k = x+y*width, kn, ch = 0;
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struct SDFpoint c = { (float)x, (float)y }, pt;
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struct SDFpoint c = { (float)x, (float)y }, pt = { 0.0f, 0.0f };
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float pd = tdist[k], d;
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// (1,0)
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kn = k + 1;
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@ -4,9 +4,7 @@
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*/
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#include "common.h"
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#include <bgfx.h>
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#include "entry/entry.h"
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int _main_(int /*_argc*/, char** /*_argv*/)
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{
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@ -4,14 +4,7 @@
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*/
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#include "common.h"
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#include <bgfx.h>
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#include <bx/timer.h>
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#include "entry/entry.h"
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#include "fpumath.h"
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#include <stdio.h>
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#include <string.h>
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#include "bgfx_utils.h"
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struct PosColorVertex
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{
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@ -19,9 +12,19 @@ struct PosColorVertex
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float m_y;
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float m_z;
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uint32_t m_abgr;
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static void init()
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{
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ms_decl.begin();
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ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
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ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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ms_decl.end();
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};
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static bgfx::VertexDecl ms_decl;
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};
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static bgfx::VertexDecl s_PosColorDecl;
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bgfx::VertexDecl PosColorVertex::ms_decl;
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static PosColorVertex s_cubeVertices[8] =
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{
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@ -51,48 +54,6 @@ static const uint16_t s_cubeIndices[36] =
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6, 3, 7,
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};
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static const char* s_shaderPath = NULL;
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static void shaderFilePath(char* _out, const char* _name)
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{
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strcpy(_out, s_shaderPath);
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strcat(_out, _name);
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strcat(_out, ".bin");
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}
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long int fsize(FILE* _file)
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{
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long int pos = ftell(_file);
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fseek(_file, 0L, SEEK_END);
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long int size = ftell(_file);
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fseek(_file, pos, SEEK_SET);
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return size;
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}
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static const bgfx::Memory* load(const char* _filePath)
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{
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FILE* file = fopen(_filePath, "rb");
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if (NULL != file)
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{
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uint32_t size = (uint32_t)fsize(file);
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const bgfx::Memory* mem = bgfx::alloc(size+1);
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size_t ignore = fread(mem->data, 1, size, file);
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BX_UNUSED(ignore);
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fclose(file);
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mem->data[mem->size-1] = '\0';
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return mem;
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}
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return NULL;
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}
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static const bgfx::Memory* loadShader(const char* _name)
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{
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char filePath[512];
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shaderFilePath(filePath, _name);
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return load(filePath);
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}
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int _main_(int /*_argc*/, char** /*_argv*/)
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{
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uint32_t width = 1280;
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@ -114,61 +75,24 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, 0
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);
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// Setup root path for binary shaders. Shader binaries are different
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// for each renderer.
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switch (bgfx::getRendererType() )
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{
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default:
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case bgfx::RendererType::Direct3D9:
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s_shaderPath = "shaders/dx9/";
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break;
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case bgfx::RendererType::Direct3D11:
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s_shaderPath = "shaders/dx11/";
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break;
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case bgfx::RendererType::OpenGL:
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s_shaderPath = "shaders/glsl/";
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break;
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case bgfx::RendererType::OpenGLES:
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s_shaderPath = "shaders/gles/";
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break;
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}
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// Create vertex stream declaration.
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s_PosColorDecl.begin();
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s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
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s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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s_PosColorDecl.end();
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const bgfx::Memory* mem;
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PosColorVertex::init();
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// Create static vertex buffer.
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mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
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bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
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bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
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, PosColorVertex::ms_decl
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);
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// Create static index buffer.
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mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
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bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
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// Load vertex shader.
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mem = loadShader("vs_cubes");
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bgfx::ShaderHandle vsh = bgfx::createShader(mem);
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// Load fragment shader.
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mem = loadShader("fs_cubes");
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bgfx::ShaderHandle fsh = bgfx::createShader(mem);
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bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
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);
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// Create program from shaders.
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bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
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// We can destroy vertex and fragment shader here since
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// their reference is kept inside bgfx after calling createProgram.
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// Vertex and fragment shader will be destroyed once program is
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// destroyed.
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bgfx::destroyShader(vsh);
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bgfx::destroyShader(fsh);
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bgfx::ProgramHandle program = loadProgram("vs_cubes", "fs_cubes");
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float at[3] = { 0.0f, 0.0f, 0.0f };
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float eye[3] = { 0.0f, 0.0f, -35.0f };
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@ -4,28 +4,32 @@
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*/
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#include "common.h"
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#include <bgfx.h>
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#include <bx/timer.h>
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#include "entry/entry.h"
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#include "fpumath.h"
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#include <stdio.h>
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#include <string.h>
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// embedded shaders
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#include "vs_metaballs.bin.h"
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#include "fs_metaballs.bin.h"
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bgfx::VertexDecl s_PosNormalColorDecl;
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struct PosNormalColorVertex
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{
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float m_pos[3];
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float m_normal[3];
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uint32_t m_abgr;
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static void init()
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{
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ms_decl.begin();
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ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
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ms_decl.add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float);
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ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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ms_decl.end();
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};
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static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl PosNormalColorVertex::ms_decl;
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struct Grid
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{
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Grid()
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@ -477,11 +481,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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);
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// Create vertex stream declaration.
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s_PosNormalColorDecl.begin();
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s_PosNormalColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
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s_PosNormalColorDecl.add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float);
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s_PosNormalColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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s_PosNormalColorDecl.end();
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PosNormalColorVertex::init();
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const bgfx::Memory* vs_metaballs;
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const bgfx::Memory* fs_metaballs;
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@ -508,14 +508,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::ShaderHandle fsh = bgfx::createShader(fs_metaballs);
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// Create program from shaders.
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bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
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// We can destroy vertex and fragment shader here since
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// their reference is kept inside bgfx after calling createProgram.
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// Vertex and fragment shader will be destroyed once program is
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// destroyed.
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bgfx::destroyShader(vsh);
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bgfx::destroyShader(fsh);
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bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
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#define DIMS 32
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@ -568,7 +561,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Allocate 32K vertices in transient vertex buffer.
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uint32_t maxVertices = (32<<10);
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bgfx::TransientVertexBuffer tvb;
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bgfx::allocTransientVertexBuffer(&tvb, maxVertices, s_PosNormalColorDecl);
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bgfx::allocTransientVertexBuffer(&tvb, maxVertices, PosNormalColorVertex::ms_decl);
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const uint32_t numSpheres = 16;
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float sphere[numSpheres][4];
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@ -684,7 +677,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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&grid[xoffset ],
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};
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uint32_t num = triangulate( (uint8_t*)vertex, s_PosNormalColorDecl.m_stride, rgb, pos, val, 0.5f);
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uint32_t num = triangulate( (uint8_t*)vertex, PosNormalColorVertex::ms_decl.getStride(), rgb, pos, val, 0.5f);
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vertex += num;
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numVertices += num;
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}
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|
|
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@ -4,14 +4,7 @@
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*/
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#include "common.h"
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|
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#include <bgfx.h>
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#include <bx/timer.h>
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#include "entry/entry.h"
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#include "fpumath.h"
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#include <stdio.h>
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#include <string.h>
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#include "bgfx_utils.h"
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struct PosColorTexCoord0Vertex
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{
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|
@ -21,77 +14,22 @@ struct PosColorTexCoord0Vertex
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uint32_t m_abgr;
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float m_u;
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float m_v;
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};
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static bgfx::VertexDecl s_PosColorTexCoord0Decl;
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static const char* s_shaderPath = NULL;
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static bool s_flipV = false;
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static void shaderFilePath(char* _out, const char* _name)
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{
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strcpy(_out, s_shaderPath);
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strcat(_out, _name);
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strcat(_out, ".bin");
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}
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long int fsize(FILE* _file)
|
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{
|
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long int pos = ftell(_file);
|
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fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
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fseek(_file, pos, SEEK_SET);
|
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return size;
|
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}
|
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|
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static const bgfx::Memory* load(const char* _filePath)
|
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{
|
||||
FILE* file = fopen(_filePath, "rb");
|
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if (NULL != file)
|
||||
static void init()
|
||||
{
|
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uint32_t size = (uint32_t)fsize(file);
|
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const bgfx::Memory* mem = bgfx::alloc(size+1);
|
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size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
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return mem;
|
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ms_decl.begin();
|
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ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
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ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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ms_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
|
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ms_decl.end();
|
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}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
static bgfx::VertexDecl ms_decl;
|
||||
};
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
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{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
|
||||
|
||||
static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
|
||||
{
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
// Load vertex shader.
|
||||
mem = loadShader(_vsName);
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
|
||||
|
||||
// Load fragment shader.
|
||||
mem = loadShader(_fsName);
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
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||||
|
||||
return program;
|
||||
}
|
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static bool s_flipV = false;
|
||||
|
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bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
|
||||
{
|
||||
|
@ -111,7 +49,7 @@ void renderScreenSpaceQuad(uint32_t _view, bgfx::ProgramHandle _program, float _
|
|||
bgfx::TransientVertexBuffer tvb;
|
||||
bgfx::TransientIndexBuffer tib;
|
||||
|
||||
if (allocTransientBuffers(&tvb, s_PosColorTexCoord0Decl, 4, &tib, 6) )
|
||||
if (allocTransientBuffers(&tvb, PosColorTexCoord0Vertex::ms_decl, 4, &tib, 6) )
|
||||
{
|
||||
PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)tvb.data;
|
||||
|
||||
|
@ -198,36 +136,22 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Create vertex stream declaration.
|
||||
s_PosColorTexCoord0Decl.begin();
|
||||
s_PosColorTexCoord0Decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
s_PosColorTexCoord0Decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
s_PosColorTexCoord0Decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
|
||||
s_PosColorTexCoord0Decl.end();
|
||||
PosColorTexCoord0Vertex::init();
|
||||
|
||||
bgfx::UniformHandle u_time = bgfx::createUniform("u_time", bgfx::UniformType::Uniform1f);
|
||||
bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv);
|
||||
bgfx::UniformHandle u_time = bgfx::createUniform("u_time", bgfx::UniformType::Uniform1f);
|
||||
bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv);
|
||||
bgfx::UniformHandle u_lightDir = bgfx::createUniform("u_lightDir", bgfx::UniformType::Uniform3fv);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle raymarching = loadProgram("vs_raymarching", "fs_raymarching");
|
||||
|
||||
int64_t timeOffset = bx::getHPCounter();
|
||||
|
|
|
@ -3,279 +3,8 @@
|
|||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/timer.h>
|
||||
#include <bx/readerwriter.h>
|
||||
#include "entry/entry.h"
|
||||
#include "fpumath.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
static bool s_flipV = false;
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
|
||||
{
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
// Load vertex shader.
|
||||
mem = loadShader(_vsName);
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
|
||||
|
||||
// Load fragment shader.
|
||||
mem = loadShader(_fsName);
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
struct Aabb
|
||||
{
|
||||
float m_min[3];
|
||||
float m_max[3];
|
||||
};
|
||||
|
||||
struct Obb
|
||||
{
|
||||
float m_mtx[16];
|
||||
};
|
||||
|
||||
struct Sphere
|
||||
{
|
||||
float m_center[3];
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
struct Primitive
|
||||
{
|
||||
uint32_t m_startIndex;
|
||||
uint32_t m_numIndices;
|
||||
uint32_t m_startVertex;
|
||||
uint32_t m_numVertices;
|
||||
|
||||
Sphere m_sphere;
|
||||
Aabb m_aabb;
|
||||
Obb m_obb;
|
||||
};
|
||||
|
||||
typedef std::vector<Primitive> PrimitiveArray;
|
||||
|
||||
struct Group
|
||||
{
|
||||
Group()
|
||||
{
|
||||
reset();
|
||||
}
|
||||
|
||||
void reset()
|
||||
{
|
||||
m_vbh.idx = bgfx::invalidHandle;
|
||||
m_ibh.idx = bgfx::invalidHandle;
|
||||
m_prims.clear();
|
||||
}
|
||||
|
||||
bgfx::VertexBufferHandle m_vbh;
|
||||
bgfx::IndexBufferHandle m_ibh;
|
||||
Sphere m_sphere;
|
||||
Aabb m_aabb;
|
||||
Obb m_obb;
|
||||
PrimitiveArray m_prims;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
void load(const char* _filePath)
|
||||
{
|
||||
#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
|
||||
#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
|
||||
#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
|
||||
|
||||
bx::CrtFileReader reader;
|
||||
reader.open(_filePath);
|
||||
|
||||
Group group;
|
||||
|
||||
uint32_t chunk;
|
||||
while (4 == bx::read(&reader, chunk) )
|
||||
{
|
||||
switch (chunk)
|
||||
{
|
||||
case BGFX_CHUNK_MAGIC_VB:
|
||||
{
|
||||
bx::read(&reader, group.m_sphere);
|
||||
bx::read(&reader, group.m_aabb);
|
||||
bx::read(&reader, group.m_obb);
|
||||
|
||||
bx::read(&reader, m_decl);
|
||||
uint16_t stride = m_decl.getStride();
|
||||
|
||||
uint16_t numVertices;
|
||||
bx::read(&reader, numVertices);
|
||||
const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
|
||||
bx::read(&reader, mem->data, mem->size);
|
||||
|
||||
group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_CHUNK_MAGIC_IB:
|
||||
{
|
||||
uint32_t numIndices;
|
||||
bx::read(&reader, numIndices);
|
||||
const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
|
||||
bx::read(&reader, mem->data, mem->size);
|
||||
group.m_ibh = bgfx::createIndexBuffer(mem);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_CHUNK_MAGIC_PRI:
|
||||
{
|
||||
uint16_t len;
|
||||
bx::read(&reader, len);
|
||||
|
||||
std::string material;
|
||||
material.resize(len);
|
||||
bx::read(&reader, const_cast<char*>(material.c_str() ), len);
|
||||
|
||||
uint16_t num;
|
||||
bx::read(&reader, num);
|
||||
|
||||
for (uint32_t ii = 0; ii < num; ++ii)
|
||||
{
|
||||
bx::read(&reader, len);
|
||||
|
||||
std::string name;
|
||||
name.resize(len);
|
||||
bx::read(&reader, const_cast<char*>(name.c_str() ), len);
|
||||
|
||||
Primitive prim;
|
||||
bx::read(&reader, prim.m_startIndex);
|
||||
bx::read(&reader, prim.m_numIndices);
|
||||
bx::read(&reader, prim.m_startVertex);
|
||||
bx::read(&reader, prim.m_numVertices);
|
||||
bx::read(&reader, prim.m_sphere);
|
||||
bx::read(&reader, prim.m_aabb);
|
||||
bx::read(&reader, prim.m_obb);
|
||||
|
||||
group.m_prims.push_back(prim);
|
||||
}
|
||||
|
||||
m_groups.push_back(group);
|
||||
group.reset();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
DBG("%08x at %d", chunk, reader.seek() );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
reader.close();
|
||||
}
|
||||
|
||||
void unload()
|
||||
{
|
||||
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
||||
{
|
||||
const Group& group = *it;
|
||||
bgfx::destroyVertexBuffer(group.m_vbh);
|
||||
|
||||
if (bgfx::isValid(group.m_ibh) )
|
||||
{
|
||||
bgfx::destroyIndexBuffer(group.m_ibh);
|
||||
}
|
||||
}
|
||||
m_groups.clear();
|
||||
}
|
||||
|
||||
void submit(bgfx::ProgramHandle _program, float* _mtx)
|
||||
{
|
||||
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
||||
{
|
||||
const Group& group = *it;
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(_mtx);
|
||||
bgfx::setProgram(_program);
|
||||
bgfx::setIndexBuffer(group.m_ibh);
|
||||
bgfx::setVertexBuffer(group.m_vbh);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
|BGFX_STATE_RGB_WRITE
|
||||
|BGFX_STATE_ALPHA_WRITE
|
||||
|BGFX_STATE_DEPTH_WRITE
|
||||
|BGFX_STATE_DEPTH_TEST_LESS
|
||||
|BGFX_STATE_CULL_CCW
|
||||
|BGFX_STATE_MSAA
|
||||
);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0);
|
||||
}
|
||||
}
|
||||
|
||||
bgfx::VertexDecl m_decl;
|
||||
typedef std::vector<Group> GroupArray;
|
||||
GroupArray m_groups;
|
||||
};
|
||||
#include "bgfx_utils.h"
|
||||
|
||||
int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
{
|
||||
|
@ -298,36 +27,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
, 0
|
||||
);
|
||||
|
||||
// Setup root path for binary shaders. Shader binaries are different
|
||||
// for each renderer.
|
||||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
}
|
||||
|
||||
bgfx::UniformHandle u_time = bgfx::createUniform("u_time", bgfx::UniformType::Uniform1f);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = loadProgram("vs_mesh", "fs_mesh");
|
||||
|
||||
Mesh mesh;
|
||||
mesh.load("meshes/bunny.bin");
|
||||
Mesh* mesh = meshLoad("meshes/bunny.bin");
|
||||
|
||||
int64_t timeOffset = bx::getHPCounter();
|
||||
|
||||
|
@ -372,14 +77,14 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
, time*0.37f
|
||||
);
|
||||
|
||||
mesh.submit(program, mtx);
|
||||
meshSubmit(mesh, 0, program, mtx);
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
}
|
||||
|
||||
mesh.unload();
|
||||
meshUnload(mesh);
|
||||
|
||||
// Cleanup.
|
||||
bgfx::destroyProgram(program);
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
*/
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/timer.h>
|
||||
#include "fpumath.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "bgfx_utils.h"
|
||||
|
||||
struct PosColorVertex
|
||||
{
|
||||
|
@ -18,9 +12,19 @@ struct PosColorVertex
|
|||
float m_y;
|
||||
float m_z;
|
||||
uint32_t m_abgr;
|
||||
|
||||
static void init()
|
||||
{
|
||||
ms_decl.begin();
|
||||
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
ms_decl.end();
|
||||
};
|
||||
|
||||
static bgfx::VertexDecl ms_decl;
|
||||
};
|
||||
|
||||
static bgfx::VertexDecl s_PosColorDecl;
|
||||
bgfx::VertexDecl PosColorVertex::ms_decl;
|
||||
|
||||
static PosColorVertex s_cubeVertices[8] =
|
||||
{
|
||||
|
@ -50,48 +54,6 @@ static const uint16_t s_cubeIndices[36] =
|
|||
6, 3, 7,
|
||||
};
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
{
|
||||
uint32_t width = 1280;
|
||||
|
@ -116,61 +78,21 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
// Get renderer capabilities info.
|
||||
const bgfx::Caps* caps = bgfx::getCaps();
|
||||
|
||||
// Setup root path for binary shaders. Shader binaries are different
|
||||
// for each renderer.
|
||||
switch (caps->rendererType)
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
break;
|
||||
}
|
||||
|
||||
// Create vertex stream declaration.
|
||||
s_PosColorDecl.begin();
|
||||
s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
s_PosColorDecl.end();
|
||||
PosColorVertex::init();
|
||||
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
// Create static vertex buffer.
|
||||
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, PosColorVertex::ms_decl);
|
||||
|
||||
// Create static index buffer.
|
||||
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
|
||||
|
||||
// Load vertex shader.
|
||||
mem = loadShader("vs_instancing");
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
|
||||
|
||||
// Load fragment shader.
|
||||
mem = loadShader("fs_instancing");
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
bgfx::ProgramHandle program = loadProgram("vs_instancing", "fs_instancing");
|
||||
|
||||
int64_t timeOffset = bx::getHPCounter();
|
||||
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
*/
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/timer.h>
|
||||
#include "fpumath.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "bgfx_utils.h"
|
||||
|
||||
struct PosNormalTangentTexcoordVertex
|
||||
{
|
||||
|
@ -21,9 +15,21 @@ struct PosNormalTangentTexcoordVertex
|
|||
uint32_t m_tangent;
|
||||
int16_t m_u;
|
||||
int16_t m_v;
|
||||
|
||||
static void init()
|
||||
{
|
||||
ms_decl.begin();
|
||||
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
ms_decl.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true);
|
||||
ms_decl.add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true);
|
||||
ms_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true);
|
||||
ms_decl.end();
|
||||
}
|
||||
|
||||
static bgfx::VertexDecl ms_decl;
|
||||
};
|
||||
|
||||
static bgfx::VertexDecl s_PosNormalTangentTexcoordDecl;
|
||||
bgfx::VertexDecl PosNormalTangentTexcoordVertex::ms_decl;
|
||||
|
||||
uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
|
||||
{
|
||||
|
@ -96,157 +102,6 @@ static const uint16_t s_cubeIndices[36] =
|
|||
21, 23, 22,
|
||||
};
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadTexture(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
strcpy(filePath, "textures/");
|
||||
strcat(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
|
||||
{
|
||||
struct PosTexcoord
|
||||
{
|
||||
float m_x;
|
||||
float m_y;
|
||||
float m_z;
|
||||
float m_pad0;
|
||||
float m_u;
|
||||
float m_v;
|
||||
float m_pad1;
|
||||
float m_pad2;
|
||||
};
|
||||
|
||||
float* tangents = new float[6*_numVertices];
|
||||
memset(tangents, 0, 6*_numVertices*sizeof(float) );
|
||||
|
||||
PosTexcoord v0;
|
||||
PosTexcoord v1;
|
||||
PosTexcoord v2;
|
||||
|
||||
for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
|
||||
{
|
||||
const uint16_t* indices = &_indices[ii*3];
|
||||
uint32_t i0 = indices[0];
|
||||
uint32_t i1 = indices[1];
|
||||
uint32_t i2 = indices[2];
|
||||
|
||||
bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
|
||||
bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
|
||||
|
||||
bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
|
||||
bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
|
||||
|
||||
bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
|
||||
bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
|
||||
|
||||
const float bax = v1.m_x - v0.m_x;
|
||||
const float bay = v1.m_y - v0.m_y;
|
||||
const float baz = v1.m_z - v0.m_z;
|
||||
const float bau = v1.m_u - v0.m_u;
|
||||
const float bav = v1.m_v - v0.m_v;
|
||||
|
||||
const float cax = v2.m_x - v0.m_x;
|
||||
const float cay = v2.m_y - v0.m_y;
|
||||
const float caz = v2.m_z - v0.m_z;
|
||||
const float cau = v2.m_u - v0.m_u;
|
||||
const float cav = v2.m_v - v0.m_v;
|
||||
|
||||
const float det = (bau * cav - bav * cau);
|
||||
const float invDet = 1.0f / det;
|
||||
|
||||
const float tx = (bax * cav - cax * bav) * invDet;
|
||||
const float ty = (bay * cav - cay * bav) * invDet;
|
||||
const float tz = (baz * cav - caz * bav) * invDet;
|
||||
|
||||
const float bx = (cax * bau - bax * cau) * invDet;
|
||||
const float by = (cay * bau - bay * cau) * invDet;
|
||||
const float bz = (caz * bau - baz * cau) * invDet;
|
||||
|
||||
for (uint32_t jj = 0; jj < 3; ++jj)
|
||||
{
|
||||
float* tanu = &tangents[indices[jj]*6];
|
||||
float* tanv = &tanu[3];
|
||||
tanu[0] += tx;
|
||||
tanu[1] += ty;
|
||||
tanu[2] += tz;
|
||||
|
||||
tanv[0] += bx;
|
||||
tanv[1] += by;
|
||||
tanv[2] += bz;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < _numVertices; ++ii)
|
||||
{
|
||||
const float* tanu = &tangents[ii*6];
|
||||
const float* tanv = &tangents[ii*6 + 3];
|
||||
|
||||
float normal[4];
|
||||
bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
|
||||
float ndt = vec3Dot(normal, tanu);
|
||||
|
||||
float nxt[3];
|
||||
vec3Cross(nxt, normal, tanu);
|
||||
|
||||
float tmp[3];
|
||||
tmp[0] = tanu[0] - normal[0] * ndt;
|
||||
tmp[1] = tanu[1] - normal[1] * ndt;
|
||||
tmp[2] = tanu[2] - normal[2] * ndt;
|
||||
|
||||
float tangent[4];
|
||||
vec3Norm(tangent, tmp);
|
||||
|
||||
tangent[3] = vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
|
||||
bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
|
||||
}
|
||||
|
||||
delete [] tangents;
|
||||
}
|
||||
|
||||
int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
{
|
||||
uint32_t width = 1280;
|
||||
|
@ -270,50 +125,26 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
|
||||
// Get renderer capabilities info.
|
||||
const bgfx::Caps* caps = bgfx::getCaps();
|
||||
|
||||
bool instancingSupported = 0 != (caps->supported & BGFX_CAPS_INSTANCING);
|
||||
|
||||
// Setup root path for binary shaders. Shader binaries are different
|
||||
// for each renderer.
|
||||
switch (caps->rendererType)
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
break;
|
||||
}
|
||||
|
||||
// Create vertex stream declaration.
|
||||
s_PosNormalTangentTexcoordDecl.begin();
|
||||
s_PosNormalTangentTexcoordDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
s_PosNormalTangentTexcoordDecl.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true);
|
||||
s_PosNormalTangentTexcoordDecl.add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true);
|
||||
s_PosNormalTangentTexcoordDecl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true);
|
||||
s_PosNormalTangentTexcoordDecl.end();
|
||||
PosNormalTangentTexcoordVertex::init();
|
||||
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
calcTangents(s_cubeVertices, BX_COUNTOF(s_cubeVertices), s_PosNormalTangentTexcoordDecl, s_cubeIndices, BX_COUNTOF(s_cubeIndices) );
|
||||
calcTangents(s_cubeVertices
|
||||
, BX_COUNTOF(s_cubeVertices)
|
||||
, PosNormalTangentTexcoordVertex::ms_decl
|
||||
, s_cubeIndices
|
||||
, BX_COUNTOF(s_cubeIndices)
|
||||
);
|
||||
|
||||
// Create static vertex buffer.
|
||||
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosNormalTangentTexcoordDecl);
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
|
||||
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
|
||||
, PosNormalTangentTexcoordVertex::ms_decl
|
||||
);
|
||||
|
||||
// Create static index buffer.
|
||||
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
|
||||
|
||||
// Create texture sampler uniforms.
|
||||
bgfx::UniformHandle u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
|
||||
|
@ -323,31 +154,14 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
bgfx::UniformHandle u_lightPosRadius = bgfx::createUniform("u_lightPosRadius", bgfx::UniformType::Uniform4fv, numLights);
|
||||
bgfx::UniformHandle u_lightRgbInnerR = bgfx::createUniform("u_lightRgbInnerR", bgfx::UniformType::Uniform4fv, numLights);
|
||||
|
||||
// Load vertex shader.
|
||||
mem = loadShader(instancingSupported ? "vs_bump_instanced" : "vs_bump");
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
|
||||
|
||||
// Load fragment shader.
|
||||
mem = loadShader("fs_bump");
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
bgfx::ProgramHandle program = loadProgram(instancingSupported ? "vs_bump_instanced" : "vs_bump", "fs_bump");
|
||||
|
||||
// Load diffuse texture.
|
||||
mem = loadTexture("fieldstone-rgba.dds");
|
||||
bgfx::TextureHandle textureColor = bgfx::createTexture(mem);
|
||||
bgfx::TextureHandle textureColor = loadTexture("fieldstone-rgba.dds");
|
||||
|
||||
// Load normal texture.
|
||||
mem = loadTexture("fieldstone-n.dds");
|
||||
bgfx::TextureHandle textureNormal = bgfx::createTexture(mem);
|
||||
bgfx::TextureHandle textureNormal = loadTexture("fieldstone-n.dds");
|
||||
|
||||
int64_t timeOffset = bx::getHPCounter();
|
||||
|
||||
|
@ -447,11 +261,11 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
|BGFX_STATE_RGB_WRITE
|
||||
|BGFX_STATE_ALPHA_WRITE
|
||||
|BGFX_STATE_DEPTH_WRITE
|
||||
|BGFX_STATE_DEPTH_TEST_LESS
|
||||
|BGFX_STATE_MSAA
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_MSAA
|
||||
);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
|
@ -487,11 +301,11 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
|BGFX_STATE_RGB_WRITE
|
||||
|BGFX_STATE_ALPHA_WRITE
|
||||
|BGFX_STATE_DEPTH_WRITE
|
||||
|BGFX_STATE_DEPTH_TEST_LESS
|
||||
|BGFX_STATE_MSAA
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_MSAA
|
||||
);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
|
|
|
@ -4,18 +4,13 @@
|
|||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "bgfx_utils.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/timer.h>
|
||||
#include <bx/readerwriter.h>
|
||||
#include <bx/allocator.h>
|
||||
#include <bx/string.h>
|
||||
#include "fpumath.h"
|
||||
#include "aviwriter.h"
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
struct PosColorVertex
|
||||
{
|
||||
|
@ -23,9 +18,19 @@ struct PosColorVertex
|
|||
float m_y;
|
||||
float m_z;
|
||||
uint32_t m_abgr;
|
||||
|
||||
static void init()
|
||||
{
|
||||
ms_decl.begin();
|
||||
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
ms_decl.end();
|
||||
};
|
||||
|
||||
static bgfx::VertexDecl ms_decl;
|
||||
};
|
||||
|
||||
static bgfx::VertexDecl s_PosColorDecl;
|
||||
bgfx::VertexDecl PosColorVertex::ms_decl;
|
||||
|
||||
static PosColorVertex s_cubeVertices[8] =
|
||||
{
|
||||
|
@ -55,48 +60,6 @@ static const uint16_t s_cubeIndices[36] =
|
|||
6, 3, 7,
|
||||
};
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "wb");
|
||||
|
@ -148,6 +111,15 @@ void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t
|
|||
}
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
struct BgfxCallback : public bgfx::CallbackI
|
||||
{
|
||||
virtual ~BgfxCallback()
|
||||
|
@ -283,7 +255,7 @@ struct BgfxCallback : public bgfx::CallbackI
|
|||
|
||||
virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE
|
||||
{
|
||||
m_writer = new AviWriter;
|
||||
m_writer = new AviWriter(entry::getFileWriter() );
|
||||
if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) )
|
||||
{
|
||||
delete m_writer;
|
||||
|
@ -410,61 +382,20 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
, 0
|
||||
);
|
||||
|
||||
// Setup root path for binary shaders. Shader binaries are different
|
||||
// for each renderer.
|
||||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
break;
|
||||
}
|
||||
|
||||
// Create vertex stream declaration.
|
||||
s_PosColorDecl.begin();
|
||||
s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
s_PosColorDecl.end();
|
||||
|
||||
const bgfx::Memory* mem;
|
||||
PosColorVertex::init();
|
||||
|
||||
// Create static vertex buffer.
|
||||
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
|
||||
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
|
||||
, PosColorVertex::ms_decl
|
||||
);
|
||||
|
||||
// Create static index buffer.
|
||||
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
|
||||
|
||||
// Load vertex shader.
|
||||
mem = loadShader("vs_callback");
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
|
||||
|
||||
// Load fragment shader.
|
||||
mem = loadShader("fs_callback");
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
bgfx::ProgramHandle program = loadProgram("vs_callback", "fs_callback");
|
||||
|
||||
float time = 0.0f;
|
||||
|
||||
|
|
|
@ -4,18 +4,14 @@
|
|||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "bgfx_utils.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/timer.h>
|
||||
#include <bx/uint32_t.h>
|
||||
#include "fpumath.h"
|
||||
#include "packrect.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <list>
|
||||
|
||||
struct PosColorVertex
|
||||
struct PosTexcoordVertex
|
||||
{
|
||||
float m_x;
|
||||
float m_y;
|
||||
|
@ -23,11 +19,21 @@ struct PosColorVertex
|
|||
float m_u;
|
||||
float m_v;
|
||||
float m_w;
|
||||
|
||||
static void init()
|
||||
{
|
||||
ms_decl.begin();
|
||||
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
ms_decl.add(bgfx::Attrib::TexCoord0, 3, bgfx::AttribType::Float);
|
||||
ms_decl.end();
|
||||
};
|
||||
|
||||
static bgfx::VertexDecl ms_decl;
|
||||
};
|
||||
|
||||
static bgfx::VertexDecl s_PosTexcoordDecl;
|
||||
bgfx::VertexDecl PosTexcoordVertex::ms_decl;
|
||||
|
||||
static PosColorVertex s_cubeVertices[28] =
|
||||
static PosTexcoordVertex s_cubeVertices[28] =
|
||||
{
|
||||
{-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
|
||||
|
@ -86,79 +92,6 @@ static const uint16_t s_cubeIndices[36] =
|
|||
21, 22, 23,
|
||||
};
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
static bgfx::ProgramHandle loadProgram(const char* _vshName, const char* _fshName)
|
||||
{
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
mem = loadShader(_vshName);
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
|
||||
|
||||
mem = loadShader(_fshName);
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadTexture(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
strcpy(filePath, "textures/");
|
||||
strcat(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
static void updateTextureCubeRectBgra8(bgfx::TextureHandle _handle, uint8_t _side, uint32_t _x, uint32_t _y, uint32_t _width, uint32_t _height, uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 0xff)
|
||||
{
|
||||
bgfx::TextureInfo ti;
|
||||
|
@ -199,63 +132,34 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
, 0
|
||||
);
|
||||
|
||||
// Setup root path for binary shaders. Shader binaries are different
|
||||
// for each renderer.
|
||||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
break;
|
||||
}
|
||||
|
||||
// Create vertex stream declaration.
|
||||
s_PosTexcoordDecl.begin();
|
||||
s_PosTexcoordDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
s_PosTexcoordDecl.add(bgfx::Attrib::TexCoord0, 3, bgfx::AttribType::Float);
|
||||
s_PosTexcoordDecl.end();
|
||||
PosTexcoordVertex::init();
|
||||
|
||||
bgfx::TextureHandle textures[] =
|
||||
{
|
||||
bgfx::createTexture(loadTexture("texture_compression_bc1.dds"), BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP),
|
||||
bgfx::createTexture(loadTexture("texture_compression_bc2.dds"), BGFX_TEXTURE_U_CLAMP),
|
||||
bgfx::createTexture(loadTexture("texture_compression_bc3.dds"), BGFX_TEXTURE_V_CLAMP),
|
||||
bgfx::createTexture(loadTexture("texture_compression_etc1.ktx") ),
|
||||
bgfx::createTexture(loadTexture("texture_compression_etc2.ktx") ),
|
||||
bgfx::createTexture(loadTexture("texture_compression_ptc12.pvr") ),
|
||||
bgfx::createTexture(loadTexture("texture_compression_ptc14.pvr") ),
|
||||
bgfx::createTexture(loadTexture("texture_compression_ptc22.pvr") ),
|
||||
bgfx::createTexture(loadTexture("texture_compression_ptc24.pvr") ),
|
||||
loadTexture("texture_compression_bc1.dds", BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP),
|
||||
loadTexture("texture_compression_bc2.dds", BGFX_TEXTURE_U_CLAMP),
|
||||
loadTexture("texture_compression_bc3.dds", BGFX_TEXTURE_V_CLAMP),
|
||||
loadTexture("texture_compression_etc1.ktx"),
|
||||
loadTexture("texture_compression_etc2.ktx"),
|
||||
loadTexture("texture_compression_ptc12.pvr"),
|
||||
loadTexture("texture_compression_ptc14.pvr"),
|
||||
loadTexture("texture_compression_ptc22.pvr"),
|
||||
loadTexture("texture_compression_ptc24.pvr"),
|
||||
};
|
||||
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
// Create static vertex buffer.
|
||||
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosTexcoordDecl);
|
||||
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ), PosTexcoordVertex::ms_decl);
|
||||
|
||||
// Create static index buffer.
|
||||
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
|
||||
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
|
||||
|
||||
// Create texture sampler uniforms.
|
||||
bgfx::UniformHandle u_texCube = bgfx::createUniform("u_texCube", bgfx::UniformType::Uniform1iv);
|
||||
|
||||
bgfx::UniformHandle u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
|
||||
|
||||
bgfx::ProgramHandle program = loadProgram("vs_update", "fs_update");
|
||||
bgfx::ProgramHandle program = loadProgram("vs_update", "fs_update");
|
||||
bgfx::ProgramHandle programCmp = loadProgram("vs_update", "fs_update_cmp");
|
||||
|
||||
const uint32_t textureSide = 2048;
|
||||
|
|
|
@ -3,276 +3,10 @@
|
|||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/timer.h>
|
||||
#include <bx/readerwriter.h>
|
||||
#include "fpumath.h"
|
||||
#include "bgfx_utils.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
static bgfx::ProgramHandle loadProgram(const char* _vshName, const char* _fshName)
|
||||
{
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
mem = loadShader(_vshName);
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
|
||||
mem = loadShader(_fshName);
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadTexture(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
strcpy(filePath, "textures/");
|
||||
strcat(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
struct Aabb
|
||||
{
|
||||
float m_min[3];
|
||||
float m_max[3];
|
||||
};
|
||||
|
||||
struct Obb
|
||||
{
|
||||
float m_mtx[16];
|
||||
};
|
||||
|
||||
struct Sphere
|
||||
{
|
||||
float m_center[3];
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
struct Primitive
|
||||
{
|
||||
uint32_t m_startIndex;
|
||||
uint32_t m_numIndices;
|
||||
uint32_t m_startVertex;
|
||||
uint32_t m_numVertices;
|
||||
|
||||
Sphere m_sphere;
|
||||
Aabb m_aabb;
|
||||
Obb m_obb;
|
||||
};
|
||||
|
||||
typedef std::vector<Primitive> PrimitiveArray;
|
||||
|
||||
struct Group
|
||||
{
|
||||
Group()
|
||||
{
|
||||
reset();
|
||||
}
|
||||
|
||||
void reset()
|
||||
{
|
||||
m_vbh.idx = bgfx::invalidHandle;
|
||||
m_ibh.idx = bgfx::invalidHandle;
|
||||
m_prims.clear();
|
||||
}
|
||||
|
||||
bgfx::VertexBufferHandle m_vbh;
|
||||
bgfx::IndexBufferHandle m_ibh;
|
||||
Sphere m_sphere;
|
||||
Aabb m_aabb;
|
||||
Obb m_obb;
|
||||
PrimitiveArray m_prims;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
void load(const char* _filePath)
|
||||
{
|
||||
#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
|
||||
#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
|
||||
#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
|
||||
|
||||
bx::CrtFileReader reader;
|
||||
reader.open(_filePath);
|
||||
|
||||
Group group;
|
||||
|
||||
uint32_t chunk;
|
||||
while (4 == bx::read(&reader, chunk) )
|
||||
{
|
||||
switch (chunk)
|
||||
{
|
||||
case BGFX_CHUNK_MAGIC_VB:
|
||||
{
|
||||
bx::read(&reader, group.m_sphere);
|
||||
bx::read(&reader, group.m_aabb);
|
||||
bx::read(&reader, group.m_obb);
|
||||
|
||||
bx::read(&reader, m_decl);
|
||||
uint16_t stride = m_decl.getStride();
|
||||
|
||||
uint16_t numVertices;
|
||||
bx::read(&reader, numVertices);
|
||||
const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
|
||||
bx::read(&reader, mem->data, mem->size);
|
||||
|
||||
group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_CHUNK_MAGIC_IB:
|
||||
{
|
||||
uint32_t numIndices;
|
||||
bx::read(&reader, numIndices);
|
||||
const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
|
||||
bx::read(&reader, mem->data, mem->size);
|
||||
group.m_ibh = bgfx::createIndexBuffer(mem);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_CHUNK_MAGIC_PRI:
|
||||
{
|
||||
uint16_t len;
|
||||
bx::read(&reader, len);
|
||||
|
||||
std::string material;
|
||||
material.resize(len);
|
||||
bx::read(&reader, const_cast<char*>(material.c_str() ), len);
|
||||
|
||||
uint16_t num;
|
||||
bx::read(&reader, num);
|
||||
|
||||
for (uint32_t ii = 0; ii < num; ++ii)
|
||||
{
|
||||
bx::read(&reader, len);
|
||||
|
||||
std::string name;
|
||||
name.resize(len);
|
||||
bx::read(&reader, const_cast<char*>(name.c_str() ), len);
|
||||
|
||||
Primitive prim;
|
||||
bx::read(&reader, prim.m_startIndex);
|
||||
bx::read(&reader, prim.m_numIndices);
|
||||
bx::read(&reader, prim.m_startVertex);
|
||||
bx::read(&reader, prim.m_numVertices);
|
||||
bx::read(&reader, prim.m_sphere);
|
||||
bx::read(&reader, prim.m_aabb);
|
||||
bx::read(&reader, prim.m_obb);
|
||||
|
||||
group.m_prims.push_back(prim);
|
||||
}
|
||||
|
||||
m_groups.push_back(group);
|
||||
group.reset();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
DBG("%08x at %d", chunk, reader.seek() );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
reader.close();
|
||||
}
|
||||
|
||||
void unload()
|
||||
{
|
||||
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
||||
{
|
||||
const Group& group = *it;
|
||||
bgfx::destroyVertexBuffer(group.m_vbh);
|
||||
|
||||
if (bgfx::isValid(group.m_ibh) )
|
||||
{
|
||||
bgfx::destroyIndexBuffer(group.m_ibh);
|
||||
}
|
||||
}
|
||||
m_groups.clear();
|
||||
}
|
||||
|
||||
void submit(uint8_t _view, bgfx::ProgramHandle _program, float* _mtx)
|
||||
{
|
||||
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
||||
{
|
||||
const Group& group = *it;
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(_mtx);
|
||||
bgfx::setProgram(_program);
|
||||
bgfx::setIndexBuffer(group.m_ibh);
|
||||
bgfx::setVertexBuffer(group.m_vbh);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA
|
||||
);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(_view);
|
||||
}
|
||||
}
|
||||
|
||||
bgfx::VertexDecl m_decl;
|
||||
typedef std::vector<Group> GroupArray;
|
||||
GroupArray m_groups;
|
||||
};
|
||||
|
||||
static bool s_flipV = false;
|
||||
static float s_texelHalf = 0.0f;
|
||||
|
||||
|
@ -288,8 +22,8 @@ struct PosColorTexCoord0Vertex
|
|||
static void init()
|
||||
{
|
||||
ms_decl.begin();
|
||||
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
ms_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
|
||||
ms_decl.end();
|
||||
}
|
||||
|
@ -324,7 +58,10 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBott
|
|||
|
||||
if (_originBottomLeft)
|
||||
{
|
||||
std::swap(minv, maxv);
|
||||
float temp = minv;
|
||||
minv = maxv;
|
||||
maxv = temp;
|
||||
|
||||
minv -= 1.0f;
|
||||
maxv -= 1.0f;
|
||||
}
|
||||
|
@ -424,35 +161,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
, 0
|
||||
);
|
||||
|
||||
// Setup root path for binary shaders. Shader binaries are different
|
||||
// for each renderer.
|
||||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
s_texelHalf = 0.5f;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
}
|
||||
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
mem = loadTexture("uffizi.dds");
|
||||
bgfx::TextureHandle uffizi = bgfx::createTexture(mem, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
|
||||
bgfx::TextureHandle uffizi = loadTexture("uffizi.dds", BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
|
||||
|
||||
bgfx::ProgramHandle skyProgram = loadProgram("vs_hdr_skybox", "fs_hdr_skybox");
|
||||
bgfx::ProgramHandle lumProgram = loadProgram("vs_hdr_lum", "fs_hdr_lum");
|
||||
|
@ -471,8 +180,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
bgfx::UniformHandle u_tonemap = bgfx::createUniform("u_tonemap", bgfx::UniformType::Uniform4fv);
|
||||
bgfx::UniformHandle u_offset = bgfx::createUniform("u_offset", bgfx::UniformType::Uniform4fv, 16);
|
||||
|
||||
Mesh mesh;
|
||||
mesh.load("meshes/bunny.bin");
|
||||
Mesh* mesh = meshLoad("meshes/bunny.bin");
|
||||
|
||||
bgfx::FrameBufferHandle fbh;
|
||||
bgfx::TextureHandle fbtextures[] =
|
||||
|
@ -495,15 +203,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
bgfx::FrameBufferHandle blur;
|
||||
blur = bgfx::createFrameBuffer(width/8, height/8, bgfx::TextureFormat::BGRA8);
|
||||
|
||||
FILE* file = fopen("font/droidsans.ttf", "rb");
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
void* data = malloc(size);
|
||||
size_t ignore = fread(data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
|
||||
imguiCreate(data, size);
|
||||
|
||||
void* data = load("font/droidsans.ttf");
|
||||
imguiCreate(data);
|
||||
free(data);
|
||||
|
||||
float speed = 0.37f;
|
||||
|
@ -666,7 +367,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
|
||||
// Render mesh into view 1
|
||||
bgfx::setTexture(0, u_texCube, uffizi);
|
||||
mesh.submit(1, meshProgram, NULL);
|
||||
meshSubmit(mesh, 1, meshProgram, NULL);
|
||||
|
||||
// Calculate luminance.
|
||||
setOffsets2x2Lum(u_offset, 128, 128);
|
||||
|
@ -744,7 +445,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
// Cleanup.
|
||||
imguiDestroy();
|
||||
|
||||
mesh.unload();
|
||||
meshUnload(mesh);
|
||||
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(lum); ++ii)
|
||||
{
|
||||
|
|
|
@ -92,7 +92,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
|
||||
imguiCreate(data, size);
|
||||
imguiCreate(data);
|
||||
|
||||
free(data);
|
||||
|
||||
|
|
|
@ -7,18 +7,10 @@
|
|||
#include <vector>
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/timer.h>
|
||||
#include <bx/readerwriter.h>
|
||||
#include "fpumath.h"
|
||||
#include "bgfx_utils.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
static bool s_flipV = false;
|
||||
#include <bx/readerwriter.h>
|
||||
|
||||
struct KnightPos
|
||||
{
|
||||
|
@ -34,79 +26,6 @@ KnightPos knightTour[8*4] =
|
|||
{7,1}, {6,3}, {5,1}, {7,0}, {6,2}, {4,3}, {3,1}, {2,3}
|
||||
};
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadTexture(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
strcpy(filePath, "textures/");
|
||||
strcat(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
|
||||
{
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
// Load vertex shader.
|
||||
mem = loadShader(_vsName);
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
|
||||
|
||||
// Load fragment shader.
|
||||
mem = loadShader(_fsName);
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
struct Aabb
|
||||
{
|
||||
float m_min[3];
|
||||
|
@ -281,13 +200,13 @@ struct Mesh
|
|||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
|BGFX_STATE_RGB_WRITE
|
||||
|BGFX_STATE_ALPHA_WRITE
|
||||
|(_blend?0:BGFX_STATE_DEPTH_WRITE)
|
||||
|BGFX_STATE_DEPTH_TEST_LESS
|
||||
|BGFX_STATE_CULL_CCW
|
||||
|BGFX_STATE_MSAA
|
||||
|(_blend?BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA):0)
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| (_blend?0:BGFX_STATE_DEPTH_WRITE)
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA
|
||||
| (_blend?BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA):0)
|
||||
);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
|
@ -320,30 +239,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
, 1.0f
|
||||
, 0
|
||||
);
|
||||
|
||||
// Setup root path for binary shaders. Shader binaries are different
|
||||
// for each renderer.
|
||||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
}
|
||||
|
||||
bgfx::UniformHandle u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
|
||||
bgfx::UniformHandle u_stipple = bgfx::createUniform("u_stipple", bgfx::UniformType::Uniform3fv);
|
||||
|
@ -351,12 +246,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
|
||||
bgfx::ProgramHandle program = loadProgram("vs_tree", "fs_tree");
|
||||
|
||||
const bgfx::Memory* mem;
|
||||
mem = loadTexture("leafs1.dds");
|
||||
bgfx::TextureHandle textureLeafs = bgfx::createTexture(mem);
|
||||
|
||||
mem = loadTexture("bark1.dds");
|
||||
bgfx::TextureHandle textureBark = bgfx::createTexture(mem);
|
||||
bgfx::TextureHandle textureLeafs = loadTexture("leafs1.dds");
|
||||
bgfx::TextureHandle textureBark = loadTexture("bark1.dds");
|
||||
|
||||
bgfx::TextureHandle textureStipple;
|
||||
|
||||
|
@ -380,15 +271,9 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
mesh_trunk[1].load("meshes/tree1b_lod1_2.bin");
|
||||
mesh_trunk[2].load("meshes/tree1b_lod2_2.bin");
|
||||
|
||||
FILE* file = fopen("font/droidsans.ttf", "rb");
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
void* data = malloc(size);
|
||||
size_t ignore = fread(data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
|
||||
imguiCreate(data, size);
|
||||
|
||||
// Imgui.
|
||||
void* data = load("font/droidsans.ttf");
|
||||
imguiCreate(data);
|
||||
free(data);
|
||||
|
||||
int32_t scrollArea = 0;
|
||||
|
|
|
@ -203,16 +203,7 @@ static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
|
|||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
|
||||
return program;
|
||||
return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
|
||||
}
|
||||
|
||||
void mtxScaleRotateTranslate(float* _result
|
||||
|
@ -947,7 +938,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
|
||||
imguiCreate(data, size);
|
||||
imguiCreate(data);
|
||||
|
||||
free(data);
|
||||
|
||||
|
|
|
@ -173,16 +173,7 @@ static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
|
|||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
|
||||
return program;
|
||||
return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
|
||||
}
|
||||
|
||||
void mtxScaleRotateTranslate(float* _result
|
||||
|
@ -1970,7 +1961,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
|
||||
imguiCreate(data, size);
|
||||
imguiCreate(data);
|
||||
|
||||
free(data);
|
||||
|
||||
|
|
|
@ -130,16 +130,7 @@ static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
|
|||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
|
||||
return program;
|
||||
return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
|
||||
}
|
||||
|
||||
void mtxScaleRotateTranslate(float* _result
|
||||
|
@ -372,13 +363,13 @@ struct Mesh
|
|||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
|BGFX_STATE_RGB_WRITE
|
||||
|BGFX_STATE_ALPHA_WRITE
|
||||
|BGFX_STATE_DEPTH_WRITE
|
||||
|BGFX_STATE_DEPTH_TEST_LESS
|
||||
|BGFX_STATE_CULL_CCW
|
||||
|BGFX_STATE_MSAA
|
||||
);
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA
|
||||
);
|
||||
|
||||
// Submit primitive for rendering.
|
||||
bgfx::submit(_view);
|
||||
|
@ -399,12 +390,12 @@ struct Mesh
|
|||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
|BGFX_STATE_RGB_WRITE
|
||||
|BGFX_STATE_ALPHA_WRITE
|
||||
|BGFX_STATE_DEPTH_WRITE
|
||||
|BGFX_STATE_DEPTH_TEST_LESS
|
||||
|BGFX_STATE_CULL_CCW
|
||||
|BGFX_STATE_MSAA
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA
|
||||
);
|
||||
|
||||
// Submit primitive for rendering.
|
||||
|
|
|
@ -320,16 +320,7 @@ static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
|
|||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
|
||||
|
||||
// We can destroy vertex and fragment shader here since
|
||||
// their reference is kept inside bgfx after calling createProgram.
|
||||
// Vertex and fragment shader will be destroyed once program is
|
||||
// destroyed.
|
||||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
|
||||
return program;
|
||||
return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
|
||||
}
|
||||
|
||||
void mtxScaleRotateTranslate(float* _result
|
||||
|
@ -1488,7 +1479,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
|
||||
imguiCreate(data, size);
|
||||
imguiCreate(data);
|
||||
|
||||
free(data);
|
||||
|
||||
|
|
|
@ -3,16 +3,11 @@
|
|||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/timer.h>
|
||||
#include <bx/uint32_t.h>
|
||||
#include "fpumath.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "common.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
// embedded shaders
|
||||
#include "vs_drawstress.bin.h"
|
||||
|
@ -31,9 +26,19 @@ struct PosColorVertex
|
|||
float m_y;
|
||||
float m_z;
|
||||
uint32_t m_abgr;
|
||||
|
||||
static void init()
|
||||
{
|
||||
ms_decl.begin();
|
||||
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
ms_decl.end();
|
||||
}
|
||||
|
||||
static bgfx::VertexDecl ms_decl;
|
||||
};
|
||||
|
||||
static bgfx::VertexDecl s_PosColorDecl;
|
||||
bgfx::VertexDecl PosColorVertex::ms_decl;
|
||||
|
||||
static PosColorVertex s_cubeVertices[8] =
|
||||
{
|
||||
|
@ -264,10 +269,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
);
|
||||
|
||||
// Create vertex stream declaration.
|
||||
s_PosColorDecl.begin();
|
||||
s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
s_PosColorDecl.end();
|
||||
PosColorVertex::init();
|
||||
|
||||
const bgfx::Memory* vs_drawstress;
|
||||
const bgfx::Memory* fs_drawstress;
|
||||
|
@ -300,7 +302,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
|
||||
// Create static vertex buffer.
|
||||
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
|
||||
vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
|
||||
vbh = bgfx::createVertexBuffer(mem, PosColorVertex::ms_decl);
|
||||
|
||||
// Create static index buffer.
|
||||
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
|
||||
|
@ -313,7 +315,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
bgfx::destroyShader(vsh);
|
||||
bgfx::destroyShader(fsh);
|
||||
|
||||
imguiCreate(s_droidSansTtf, sizeof(s_droidSansTtf) );
|
||||
imguiCreate(s_droidSansTtf);
|
||||
|
||||
#if BX_PLATFORM_EMSCRIPTEN
|
||||
emscripten_set_main_loop(&loop, -1, 1);
|
||||
|
|
|
@ -3,88 +3,18 @@
|
|||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/timer.h>
|
||||
#include <bx/readerwriter.h>
|
||||
#include "entry/entry.h"
|
||||
#include "fpumath.h"
|
||||
#include "bgfx_utils.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <bx/readerwriter.h>
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
static bool s_flipV = false;
|
||||
static float s_texelHalf = 0.0f;
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
|
||||
{
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
mem = loadShader(_vsName);
|
||||
bgfx::ShaderHandle vs = bgfx::createShader(mem);
|
||||
mem = loadShader(_fsName);
|
||||
bgfx::ShaderHandle fs = bgfx::createShader(mem);
|
||||
bgfx::ProgramHandle program = bgfx::createProgram(vs, fs);
|
||||
bgfx::destroyShader(vs);
|
||||
bgfx::destroyShader(fs);
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadTexture(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
strcpy(filePath, "textures/");
|
||||
strcat(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
struct Uniforms
|
||||
{
|
||||
void init()
|
||||
|
@ -512,33 +442,18 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Imgui.
|
||||
FILE* file = fopen("font/droidsans.ttf", "rb");
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
void* data = malloc(size);
|
||||
size_t ignore = fread(data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
imguiCreate(data, size);
|
||||
void* data = load("font/droidsans.ttf");
|
||||
imguiCreate(data);
|
||||
free(data);
|
||||
|
||||
// Uniforms.
|
||||
s_uniforms.init();
|
||||
|
@ -550,16 +465,15 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
{
|
||||
void load(const char* _name)
|
||||
{
|
||||
const uint32_t texFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP;
|
||||
char filePath[512];
|
||||
|
||||
strcpy(filePath, _name);
|
||||
strcat(filePath, "_lod.dds");
|
||||
m_tex = bgfx::createTexture(loadTexture(filePath), texFlags);
|
||||
m_tex = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
|
||||
|
||||
strcpy(filePath, _name);
|
||||
strcat(filePath, "_irr.dds");
|
||||
m_texIrr = bgfx::createTexture(loadTexture(filePath), texFlags);
|
||||
m_texIrr = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
|
||||
}
|
||||
|
||||
void destroy()
|
||||
|
|
|
@ -4,15 +4,9 @@
|
|||
*/
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/timer.h>
|
||||
#include "fpumath.h"
|
||||
#include "bgfx_utils.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
struct PosColorVertex
|
||||
{
|
||||
float m_x;
|
||||
|
@ -24,7 +18,7 @@ struct PosColorVertex
|
|||
{
|
||||
ms_decl.begin();
|
||||
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
ms_decl.end();
|
||||
}
|
||||
|
||||
|
@ -45,8 +39,8 @@ struct PosColorTexCoord0Vertex
|
|||
static void init()
|
||||
{
|
||||
ms_decl.begin();
|
||||
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
|
||||
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
|
||||
ms_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
|
||||
ms_decl.end();
|
||||
}
|
||||
|
@ -84,61 +78,6 @@ static const uint16_t s_cubeIndices[36] =
|
|||
6, 3, 7,
|
||||
};
|
||||
|
||||
static const char* s_shaderPath = NULL;
|
||||
|
||||
static void shaderFilePath(char* _out, const char* _name)
|
||||
{
|
||||
strcpy(_out, s_shaderPath);
|
||||
strcat(_out, _name);
|
||||
strcat(_out, ".bin");
|
||||
}
|
||||
|
||||
long int fsize(FILE* _file)
|
||||
{
|
||||
long int pos = ftell(_file);
|
||||
fseek(_file, 0L, SEEK_END);
|
||||
long int size = ftell(_file);
|
||||
fseek(_file, pos, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* load(const char* _filePath)
|
||||
{
|
||||
FILE* file = fopen(_filePath, "rb");
|
||||
if (NULL != file)
|
||||
{
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
size_t ignore = fread(mem->data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
shaderFilePath(filePath, _name);
|
||||
return load(filePath);
|
||||
}
|
||||
|
||||
static bgfx::ProgramHandle loadProgram(const char* _vshName, const char* _fshName)
|
||||
{
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
mem = loadShader(_vshName);
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
|
||||
|
||||
mem = loadShader(_fshName);
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
return bgfx::createProgram(vsh, fsh, true);
|
||||
}
|
||||
|
||||
static float s_texelHalf = 0.0f;
|
||||
static bool s_flipV = false;
|
||||
|
||||
|
@ -225,34 +164,18 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
|||
switch (caps->rendererType)
|
||||
{
|
||||
default:
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
s_shaderPath = "shaders/dx9/";
|
||||
s_texelHalf = 0.5f;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
s_shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
s_shaderPath = "shaders/glsl/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
s_shaderPath = "shaders/gles/";
|
||||
s_flipV = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Imgui.
|
||||
FILE* file = fopen("font/droidsans.ttf", "rb");
|
||||
uint32_t size = (uint32_t)fsize(file);
|
||||
void* data = malloc(size);
|
||||
size_t ignore = fread(data, 1, size, file);
|
||||
BX_UNUSED(ignore);
|
||||
fclose(file);
|
||||
imguiCreate(data, size);
|
||||
void* data = load("font/droidsans.ttf");
|
||||
imguiCreate(data);
|
||||
free(data);
|
||||
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
|
|
|
@ -13,8 +13,9 @@
|
|||
// enough for an example.
|
||||
struct AviWriter
|
||||
{
|
||||
AviWriter()
|
||||
: m_frame(NULL)
|
||||
AviWriter(bx::FileWriterI* _writer)
|
||||
: m_writer(_writer)
|
||||
, m_frame(NULL)
|
||||
, m_frameSize(0)
|
||||
, m_numFrames(0)
|
||||
, m_width(0)
|
||||
|
@ -25,7 +26,7 @@ struct AviWriter
|
|||
|
||||
bool open(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _fps, bool _yflip)
|
||||
{
|
||||
if (0 != m_writer.open(_filePath) )
|
||||
if (0 != m_writer->open(_filePath) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -45,88 +46,88 @@ struct AviWriter
|
|||
bx::write(&mem, BX_MAKEFOURCC('0', '0', 'd', 'b') );
|
||||
bx::write(&mem, m_frameSize);
|
||||
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('R', 'I', 'F', 'F') );
|
||||
m_riffSizeOffset = m_writer.seek();
|
||||
bx::write(&m_writer, UINT32_C(0) );
|
||||
bx::write(m_writer, BX_MAKEFOURCC('R', 'I', 'F', 'F') );
|
||||
m_riffSizeOffset = m_writer->seek();
|
||||
bx::write(m_writer, UINT32_C(0) );
|
||||
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('A', 'V', 'I', ' ') );
|
||||
bx::write(m_writer, BX_MAKEFOURCC('A', 'V', 'I', ' ') );
|
||||
|
||||
// AVI RIFF Form http://msdn.microsoft.com/en-us/library/ms899422.aspx
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('L', 'I', 'S', 'T') );
|
||||
bx::write(&m_writer, UINT32_C(192) );
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('h', 'd', 'r', 'l') );
|
||||
bx::write(m_writer, BX_MAKEFOURCC('L', 'I', 'S', 'T') );
|
||||
bx::write(m_writer, UINT32_C(192) );
|
||||
bx::write(m_writer, BX_MAKEFOURCC('h', 'd', 'r', 'l') );
|
||||
|
||||
// AVI Main Header http://msdn.microsoft.com/en-us/library/ms779632.aspx
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('a', 'v', 'i', 'h') );
|
||||
bx::write(&m_writer, UINT32_C(56) );
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwMicroSecPerFrame
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwMaxBytesPerSec
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwPaddingGranularity
|
||||
bx::write(&m_writer, UINT32_C(0x101) ); // dwFlags
|
||||
bx::write(m_writer, BX_MAKEFOURCC('a', 'v', 'i', 'h') );
|
||||
bx::write(m_writer, UINT32_C(56) );
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwMicroSecPerFrame
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwMaxBytesPerSec
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwPaddingGranularity
|
||||
bx::write(m_writer, UINT32_C(0x101) ); // dwFlags
|
||||
|
||||
m_totalFramesOffset = m_writer.seek();
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwTotalFrames
|
||||
m_totalFramesOffset = m_writer->seek();
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwTotalFrames
|
||||
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwInitialFrames
|
||||
bx::write(&m_writer, UINT32_C(1) ); // dwStreams
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwSuggestedBufferSize
|
||||
bx::write(&m_writer, _width); // dwWidth
|
||||
bx::write(&m_writer, _height); // dwHeight
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwReserved0
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwReserved1
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwReserved2
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwReserved3
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwInitialFrames
|
||||
bx::write(m_writer, UINT32_C(1) ); // dwStreams
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwSuggestedBufferSize
|
||||
bx::write(m_writer, _width); // dwWidth
|
||||
bx::write(m_writer, _height); // dwHeight
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwReserved0
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwReserved1
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwReserved2
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwReserved3
|
||||
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('L', 'I', 'S', 'T') );
|
||||
bx::write(&m_writer, UINT32_C(116) );
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('s', 't', 'r', 'l') );
|
||||
bx::write(m_writer, BX_MAKEFOURCC('L', 'I', 'S', 'T') );
|
||||
bx::write(m_writer, UINT32_C(116) );
|
||||
bx::write(m_writer, BX_MAKEFOURCC('s', 't', 'r', 'l') );
|
||||
|
||||
// AVISTREAMHEADER Structure http://msdn.microsoft.com/en-us/library/ms779638.aspx
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('s', 't', 'r', 'h') );
|
||||
bx::write(&m_writer, UINT32_C(56) );
|
||||
bx::write(m_writer, BX_MAKEFOURCC('s', 't', 'r', 'h') );
|
||||
bx::write(m_writer, UINT32_C(56) );
|
||||
// AVI Stream Headers http://msdn.microsoft.com/en-us/library/ms899423.aspx
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('v', 'i', 'd', 's') ); // fccType
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('D', 'I', 'B', ' ') ); // fccHandler
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwFlags
|
||||
bx::write(&m_writer, UINT16_C(0) ); // wPriority
|
||||
bx::write(&m_writer, UINT16_C(0) ); // wLanguage
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwInitialFrames
|
||||
bx::write(&m_writer, UINT32_C(1) ); // dwScale
|
||||
bx::write(&m_writer, _fps); // dwRate
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwStart
|
||||
bx::write(m_writer, BX_MAKEFOURCC('v', 'i', 'd', 's') ); // fccType
|
||||
bx::write(m_writer, BX_MAKEFOURCC('D', 'I', 'B', ' ') ); // fccHandler
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwFlags
|
||||
bx::write(m_writer, UINT16_C(0) ); // wPriority
|
||||
bx::write(m_writer, UINT16_C(0) ); // wLanguage
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwInitialFrames
|
||||
bx::write(m_writer, UINT32_C(1) ); // dwScale
|
||||
bx::write(m_writer, _fps); // dwRate
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwStart
|
||||
|
||||
m_lengthOffset = m_writer.seek();
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwLength
|
||||
m_lengthOffset = m_writer->seek();
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwLength
|
||||
|
||||
bx::write(&m_writer, m_frameSize); // dwSuggestedBufferSize
|
||||
bx::write(&m_writer, UINT32_MAX); // dwQuality
|
||||
bx::write(&m_writer, UINT32_C(0) ); // dwSampleSize
|
||||
bx::write(&m_writer, INT16_C(0) ); // rcFrame.left
|
||||
bx::write(&m_writer, INT16_C(0) ); // rcFrame.top
|
||||
bx::write(&m_writer, uint16_t(_width) ); // rcFrame.right
|
||||
bx::write(&m_writer, uint16_t(_height) );// rcFrame.bottom
|
||||
bx::write(m_writer, m_frameSize); // dwSuggestedBufferSize
|
||||
bx::write(m_writer, UINT32_MAX); // dwQuality
|
||||
bx::write(m_writer, UINT32_C(0) ); // dwSampleSize
|
||||
bx::write(m_writer, INT16_C(0) ); // rcFrame.left
|
||||
bx::write(m_writer, INT16_C(0) ); // rcFrame.top
|
||||
bx::write(m_writer, uint16_t(_width) ); // rcFrame.right
|
||||
bx::write(m_writer, uint16_t(_height) );// rcFrame.bottom
|
||||
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('s', 't', 'r', 'f') );
|
||||
bx::write(&m_writer, UINT32_C(40) );
|
||||
bx::write(m_writer, BX_MAKEFOURCC('s', 't', 'r', 'f') );
|
||||
bx::write(m_writer, UINT32_C(40) );
|
||||
|
||||
// BITMAPINFOHEADER structure http://msdn.microsoft.com/en-us/library/windows/desktop/dd318229%28v=vs.85%29.aspx
|
||||
bx::write(&m_writer, UINT32_C(40) ); // biSize
|
||||
bx::write(&m_writer, _width); // biWidth
|
||||
bx::write(&m_writer, _height); // biHeight
|
||||
bx::write(&m_writer, UINT16_C(1) ); // biPlanes
|
||||
bx::write(&m_writer, UINT16_C(24) ); // biBitCount
|
||||
bx::write(&m_writer, UINT32_C(0) ); // biCompression
|
||||
bx::write(&m_writer, m_frameSize); // biSizeImage
|
||||
bx::write(&m_writer, UINT32_C(0) ); // biXPelsPerMeter
|
||||
bx::write(&m_writer, UINT32_C(0) ); // biYPelsPerMeter
|
||||
bx::write(&m_writer, UINT32_C(0) ); // biClrUsed
|
||||
bx::write(&m_writer, UINT32_C(0) ); // biClrImportant
|
||||
bx::write(m_writer, UINT32_C(40) ); // biSize
|
||||
bx::write(m_writer, _width); // biWidth
|
||||
bx::write(m_writer, _height); // biHeight
|
||||
bx::write(m_writer, UINT16_C(1) ); // biPlanes
|
||||
bx::write(m_writer, UINT16_C(24) ); // biBitCount
|
||||
bx::write(m_writer, UINT32_C(0) ); // biCompression
|
||||
bx::write(m_writer, m_frameSize); // biSizeImage
|
||||
bx::write(m_writer, UINT32_C(0) ); // biXPelsPerMeter
|
||||
bx::write(m_writer, UINT32_C(0) ); // biYPelsPerMeter
|
||||
bx::write(m_writer, UINT32_C(0) ); // biClrUsed
|
||||
bx::write(m_writer, UINT32_C(0) ); // biClrImportant
|
||||
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('L', 'I', 'S', 'T') );
|
||||
bx::write(m_writer, BX_MAKEFOURCC('L', 'I', 'S', 'T') );
|
||||
|
||||
m_moviListOffset = m_writer.seek();
|
||||
bx::write(&m_writer, UINT32_C(0) );
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('m', 'o', 'v', 'i') );
|
||||
m_moviListOffset = m_writer->seek();
|
||||
bx::write(m_writer, UINT32_C(0) );
|
||||
bx::write(m_writer, BX_MAKEFOURCC('m', 'o', 'v', 'i') );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -135,34 +136,34 @@ struct AviWriter
|
|||
{
|
||||
if (NULL != m_frame)
|
||||
{
|
||||
int64_t pos = m_writer.seek();
|
||||
m_writer.seek(m_moviListOffset, bx::Whence::Begin);
|
||||
bx::write(&m_writer, uint32_t(pos-m_moviListOffset-4) );
|
||||
m_writer.seek(pos, bx::Whence::Begin);
|
||||
int64_t pos = m_writer->seek();
|
||||
m_writer->seek(m_moviListOffset, bx::Whence::Begin);
|
||||
bx::write(m_writer, uint32_t(pos-m_moviListOffset-4) );
|
||||
m_writer->seek(pos, bx::Whence::Begin);
|
||||
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('i', 'd', 'x', '1') );
|
||||
bx::write(&m_writer, m_numFrames*16);
|
||||
bx::write(m_writer, BX_MAKEFOURCC('i', 'd', 'x', '1') );
|
||||
bx::write(m_writer, m_numFrames*16);
|
||||
|
||||
for (uint32_t ii = 0, offset = 4; ii < m_numFrames; ++ii)
|
||||
{
|
||||
bx::write(&m_writer, BX_MAKEFOURCC('0', '0', 'd', 'b') );
|
||||
bx::write(&m_writer, UINT32_C(16) );
|
||||
bx::write(&m_writer, offset);
|
||||
bx::write(&m_writer, m_frameSize);
|
||||
bx::write(m_writer, BX_MAKEFOURCC('0', '0', 'd', 'b') );
|
||||
bx::write(m_writer, UINT32_C(16) );
|
||||
bx::write(m_writer, offset);
|
||||
bx::write(m_writer, m_frameSize);
|
||||
offset += m_frameSize + 8;
|
||||
}
|
||||
|
||||
pos = m_writer.seek();
|
||||
m_writer.seek(m_riffSizeOffset, bx::Whence::Begin);
|
||||
bx::write(&m_writer, uint32_t(pos-m_riffSizeOffset-4) );
|
||||
pos = m_writer->seek();
|
||||
m_writer->seek(m_riffSizeOffset, bx::Whence::Begin);
|
||||
bx::write(m_writer, uint32_t(pos-m_riffSizeOffset-4) );
|
||||
|
||||
m_writer.seek(m_totalFramesOffset, bx::Whence::Begin);
|
||||
bx::write(&m_writer, m_numFrames);
|
||||
m_writer->seek(m_totalFramesOffset, bx::Whence::Begin);
|
||||
bx::write(m_writer, m_numFrames);
|
||||
|
||||
m_writer.seek(m_lengthOffset, bx::Whence::Begin);
|
||||
bx::write(&m_writer, m_numFrames);
|
||||
m_writer->seek(m_lengthOffset, bx::Whence::Begin);
|
||||
bx::write(m_writer, m_numFrames);
|
||||
|
||||
m_writer.close();
|
||||
m_writer->close();
|
||||
|
||||
delete [] m_frame;
|
||||
m_frame = NULL;
|
||||
|
@ -209,11 +210,11 @@ struct AviWriter
|
|||
}
|
||||
}
|
||||
|
||||
bx::write(&m_writer, m_frame, m_frameSize+8);
|
||||
bx::write(m_writer, m_frame, m_frameSize+8);
|
||||
}
|
||||
}
|
||||
|
||||
bx::CrtFileWriter m_writer;
|
||||
bx::FileWriterI* m_writer;
|
||||
int64_t m_riffSizeOffset;
|
||||
int64_t m_totalFramesOffset;
|
||||
int64_t m_lengthOffset;
|
||||
|
|
|
@ -0,0 +1,429 @@
|
|||
/*
|
||||
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <bx/readerwriter.h>
|
||||
#include "fpumath.h"
|
||||
#include "entry/entry.h"
|
||||
|
||||
void* load(bx::FileReaderI* _reader, const char* _filePath)
|
||||
{
|
||||
if (0 == bx::open(_reader, _filePath) )
|
||||
{
|
||||
uint32_t size = (uint32_t)bx::getSize(_reader);
|
||||
void* data = malloc(size);
|
||||
bx::read(_reader, data, size);
|
||||
bx::close(_reader);
|
||||
return data;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void* load(const char* _filePath)
|
||||
{
|
||||
return load(entry::getFileReader(), _filePath);
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
|
||||
{
|
||||
if (0 == bx::open(_reader, _filePath) )
|
||||
{
|
||||
uint32_t size = (uint32_t)bx::getSize(_reader);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||
bx::read(_reader, mem->data, size);
|
||||
bx::close(_reader);
|
||||
mem->data[mem->size-1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const bgfx::Memory* loadShader(bx::FileReaderI* _reader, const char* _name)
|
||||
{
|
||||
char filePath[512];
|
||||
|
||||
const char* shaderPath = "shaders/dx9/";
|
||||
|
||||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
shaderPath = "shaders/dx11/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGL:
|
||||
shaderPath = "shaders/glsl/";
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
shaderPath = "shaders/gles/";
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
strcpy(filePath, shaderPath);
|
||||
strcat(filePath, _name);
|
||||
strcat(filePath, ".bin");
|
||||
|
||||
return loadMem(_reader, filePath);
|
||||
}
|
||||
|
||||
bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
|
||||
{
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
// Load vertex shader.
|
||||
mem = loadShader(_reader, _vsName);
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(mem);
|
||||
|
||||
// Load fragment shader.
|
||||
mem = loadShader(_reader, _fsName);
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(mem);
|
||||
|
||||
// Create program from shaders.
|
||||
return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
|
||||
}
|
||||
|
||||
bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
|
||||
{
|
||||
return loadProgram(entry::getFileReader(), _vsName, _fsName);
|
||||
}
|
||||
|
||||
bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
|
||||
{
|
||||
char filePath[512];
|
||||
strcpy(filePath, "textures/");
|
||||
strcat(filePath, _name);
|
||||
|
||||
const bgfx::Memory* mem = loadMem(_reader, filePath);
|
||||
|
||||
return bgfx::createTexture(mem, _flags, _skip, _info);
|
||||
}
|
||||
|
||||
bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
|
||||
{
|
||||
return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
|
||||
}
|
||||
|
||||
void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
|
||||
{
|
||||
struct PosTexcoord
|
||||
{
|
||||
float m_x;
|
||||
float m_y;
|
||||
float m_z;
|
||||
float m_pad0;
|
||||
float m_u;
|
||||
float m_v;
|
||||
float m_pad1;
|
||||
float m_pad2;
|
||||
};
|
||||
|
||||
float* tangents = new float[6*_numVertices];
|
||||
memset(tangents, 0, 6*_numVertices*sizeof(float) );
|
||||
|
||||
PosTexcoord v0;
|
||||
PosTexcoord v1;
|
||||
PosTexcoord v2;
|
||||
|
||||
for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
|
||||
{
|
||||
const uint16_t* indices = &_indices[ii*3];
|
||||
uint32_t i0 = indices[0];
|
||||
uint32_t i1 = indices[1];
|
||||
uint32_t i2 = indices[2];
|
||||
|
||||
bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
|
||||
bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
|
||||
|
||||
bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
|
||||
bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
|
||||
|
||||
bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
|
||||
bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
|
||||
|
||||
const float bax = v1.m_x - v0.m_x;
|
||||
const float bay = v1.m_y - v0.m_y;
|
||||
const float baz = v1.m_z - v0.m_z;
|
||||
const float bau = v1.m_u - v0.m_u;
|
||||
const float bav = v1.m_v - v0.m_v;
|
||||
|
||||
const float cax = v2.m_x - v0.m_x;
|
||||
const float cay = v2.m_y - v0.m_y;
|
||||
const float caz = v2.m_z - v0.m_z;
|
||||
const float cau = v2.m_u - v0.m_u;
|
||||
const float cav = v2.m_v - v0.m_v;
|
||||
|
||||
const float det = (bau * cav - bav * cau);
|
||||
const float invDet = 1.0f / det;
|
||||
|
||||
const float tx = (bax * cav - cax * bav) * invDet;
|
||||
const float ty = (bay * cav - cay * bav) * invDet;
|
||||
const float tz = (baz * cav - caz * bav) * invDet;
|
||||
|
||||
const float bx = (cax * bau - bax * cau) * invDet;
|
||||
const float by = (cay * bau - bay * cau) * invDet;
|
||||
const float bz = (caz * bau - baz * cau) * invDet;
|
||||
|
||||
for (uint32_t jj = 0; jj < 3; ++jj)
|
||||
{
|
||||
float* tanu = &tangents[indices[jj]*6];
|
||||
float* tanv = &tanu[3];
|
||||
tanu[0] += tx;
|
||||
tanu[1] += ty;
|
||||
tanu[2] += tz;
|
||||
|
||||
tanv[0] += bx;
|
||||
tanv[1] += by;
|
||||
tanv[2] += bz;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < _numVertices; ++ii)
|
||||
{
|
||||
const float* tanu = &tangents[ii*6];
|
||||
const float* tanv = &tangents[ii*6 + 3];
|
||||
|
||||
float normal[4];
|
||||
bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
|
||||
float ndt = vec3Dot(normal, tanu);
|
||||
|
||||
float nxt[3];
|
||||
vec3Cross(nxt, normal, tanu);
|
||||
|
||||
float tmp[3];
|
||||
tmp[0] = tanu[0] - normal[0] * ndt;
|
||||
tmp[1] = tanu[1] - normal[1] * ndt;
|
||||
tmp[2] = tanu[2] - normal[2] * ndt;
|
||||
|
||||
float tangent[4];
|
||||
vec3Norm(tangent, tmp);
|
||||
|
||||
tangent[3] = vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
|
||||
bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
|
||||
}
|
||||
|
||||
delete [] tangents;
|
||||
}
|
||||
|
||||
struct Aabb
|
||||
{
|
||||
float m_min[3];
|
||||
float m_max[3];
|
||||
};
|
||||
|
||||
struct Obb
|
||||
{
|
||||
float m_mtx[16];
|
||||
};
|
||||
|
||||
struct Sphere
|
||||
{
|
||||
float m_center[3];
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
struct Primitive
|
||||
{
|
||||
uint32_t m_startIndex;
|
||||
uint32_t m_numIndices;
|
||||
uint32_t m_startVertex;
|
||||
uint32_t m_numVertices;
|
||||
|
||||
Sphere m_sphere;
|
||||
Aabb m_aabb;
|
||||
Obb m_obb;
|
||||
};
|
||||
|
||||
typedef std::vector<Primitive> PrimitiveArray;
|
||||
|
||||
struct Group
|
||||
{
|
||||
Group()
|
||||
{
|
||||
reset();
|
||||
}
|
||||
|
||||
void reset()
|
||||
{
|
||||
m_vbh.idx = bgfx::invalidHandle;
|
||||
m_ibh.idx = bgfx::invalidHandle;
|
||||
m_prims.clear();
|
||||
}
|
||||
|
||||
bgfx::VertexBufferHandle m_vbh;
|
||||
bgfx::IndexBufferHandle m_ibh;
|
||||
Sphere m_sphere;
|
||||
Aabb m_aabb;
|
||||
Obb m_obb;
|
||||
PrimitiveArray m_prims;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
void load(bx::ReaderSeekerI* _reader)
|
||||
{
|
||||
#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
|
||||
#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
|
||||
#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
|
||||
|
||||
Group group;
|
||||
|
||||
uint32_t chunk;
|
||||
while (4 == bx::read(_reader, chunk) )
|
||||
{
|
||||
switch (chunk)
|
||||
{
|
||||
case BGFX_CHUNK_MAGIC_VB:
|
||||
{
|
||||
bx::read(_reader, group.m_sphere);
|
||||
bx::read(_reader, group.m_aabb);
|
||||
bx::read(_reader, group.m_obb);
|
||||
|
||||
bx::read(_reader, m_decl);
|
||||
uint16_t stride = m_decl.getStride();
|
||||
|
||||
uint16_t numVertices;
|
||||
bx::read(_reader, numVertices);
|
||||
const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
|
||||
bx::read(_reader, mem->data, mem->size);
|
||||
|
||||
group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_CHUNK_MAGIC_IB:
|
||||
{
|
||||
uint32_t numIndices;
|
||||
bx::read(_reader, numIndices);
|
||||
const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
|
||||
bx::read(_reader, mem->data, mem->size);
|
||||
group.m_ibh = bgfx::createIndexBuffer(mem);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_CHUNK_MAGIC_PRI:
|
||||
{
|
||||
uint16_t len;
|
||||
bx::read(_reader, len);
|
||||
|
||||
std::string material;
|
||||
material.resize(len);
|
||||
bx::read(_reader, const_cast<char*>(material.c_str() ), len);
|
||||
|
||||
uint16_t num;
|
||||
bx::read(_reader, num);
|
||||
|
||||
for (uint32_t ii = 0; ii < num; ++ii)
|
||||
{
|
||||
bx::read(_reader, len);
|
||||
|
||||
std::string name;
|
||||
name.resize(len);
|
||||
bx::read(_reader, const_cast<char*>(name.c_str() ), len);
|
||||
|
||||
Primitive prim;
|
||||
bx::read(_reader, prim.m_startIndex);
|
||||
bx::read(_reader, prim.m_numIndices);
|
||||
bx::read(_reader, prim.m_startVertex);
|
||||
bx::read(_reader, prim.m_numVertices);
|
||||
bx::read(_reader, prim.m_sphere);
|
||||
bx::read(_reader, prim.m_aabb);
|
||||
bx::read(_reader, prim.m_obb);
|
||||
|
||||
group.m_prims.push_back(prim);
|
||||
}
|
||||
|
||||
m_groups.push_back(group);
|
||||
group.reset();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void unload()
|
||||
{
|
||||
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
||||
{
|
||||
const Group& group = *it;
|
||||
bgfx::destroyVertexBuffer(group.m_vbh);
|
||||
|
||||
if (bgfx::isValid(group.m_ibh) )
|
||||
{
|
||||
bgfx::destroyIndexBuffer(group.m_ibh);
|
||||
}
|
||||
}
|
||||
m_groups.clear();
|
||||
}
|
||||
|
||||
void submit(uint8_t _id, bgfx::ProgramHandle _program, float* _mtx)
|
||||
{
|
||||
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
||||
{
|
||||
const Group& group = *it;
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(_mtx);
|
||||
bgfx::setProgram(_program);
|
||||
bgfx::setIndexBuffer(group.m_ibh);
|
||||
bgfx::setVertexBuffer(group.m_vbh);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(0
|
||||
| BGFX_STATE_RGB_WRITE
|
||||
| BGFX_STATE_ALPHA_WRITE
|
||||
| BGFX_STATE_DEPTH_WRITE
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA
|
||||
);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(_id);
|
||||
}
|
||||
}
|
||||
|
||||
bgfx::VertexDecl m_decl;
|
||||
typedef std::vector<Group> GroupArray;
|
||||
GroupArray m_groups;
|
||||
};
|
||||
|
||||
Mesh* meshLoad(bx::ReaderSeekerI* _reader)
|
||||
{
|
||||
Mesh* mesh = new Mesh;
|
||||
mesh->load(_reader);
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Mesh* meshLoad(const char* _filePath)
|
||||
{
|
||||
bx::FileReaderI* reader = entry::getFileReader();
|
||||
bx::open(reader, _filePath);
|
||||
Mesh* mesh = meshLoad(reader);
|
||||
bx::close(reader);
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void meshUnload(Mesh* _mesh)
|
||||
{
|
||||
_mesh->unload();
|
||||
delete _mesh;
|
||||
}
|
||||
|
||||
void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx)
|
||||
{
|
||||
_mesh->submit(_id, _program, _mtx);
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
/*
|
||||
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#ifndef BGFX_UTILS_H_HEADER_GUARD
|
||||
#define BGFX_UTILS_H_HEADER_GUARD
|
||||
|
||||
#include <bgfx.h>
|
||||
|
||||
void* load(const char* _filePath);
|
||||
bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
|
||||
bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL);
|
||||
void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices);
|
||||
|
||||
struct Mesh;
|
||||
Mesh* meshLoad(const char* _filePath);
|
||||
void meshUnload(Mesh* _mesh);
|
||||
void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx);
|
||||
|
||||
#endif // BGFX_UTILS_H_HEADER_GUARD
|
|
@ -3,4 +3,7 @@
|
|||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <bx/timer.h>
|
||||
|
||||
#include "entry/entry.h"
|
||||
#include "fpumath.h"
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
|
||||
#include <bgfx.h>
|
||||
#include <bx/string.h>
|
||||
#include <bx/readerwriter.h>
|
||||
|
||||
#include <time.h>
|
||||
|
||||
|
@ -19,6 +20,8 @@ namespace entry
|
|||
static uint32_t s_debug = BGFX_DEBUG_NONE;
|
||||
static uint32_t s_reset = BGFX_RESET_NONE;
|
||||
static bool s_exit = false;
|
||||
static bx::FileReaderI* s_fileReader = NULL;
|
||||
static bx::FileWriterI* s_fileWriter = NULL;
|
||||
|
||||
bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
|
||||
{
|
||||
|
@ -120,6 +123,11 @@ namespace entry
|
|||
{
|
||||
//DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
|
||||
|
||||
#if BX_CONFIG_CRT_FILE_READER_WRITER
|
||||
s_fileReader = new bx::CrtFileReader;
|
||||
s_fileWriter = new bx::CrtFileWriter;
|
||||
#endif // BX_CONFIG_CRT_FILE_READER_WRITER
|
||||
|
||||
cmdAdd("mouselock", cmdMouseLock);
|
||||
cmdAdd("graphics", cmdGraphics );
|
||||
cmdAdd("exit", cmdExit );
|
||||
|
@ -127,6 +135,15 @@ namespace entry
|
|||
inputAddBindings("bindings", s_bindings);
|
||||
|
||||
int32_t result = ::_main_(_argc, _argv);
|
||||
|
||||
#if BX_CONFIG_CRT_FILE_READER_WRITER
|
||||
delete s_fileReader;
|
||||
s_fileReader = NULL;
|
||||
|
||||
delete s_fileWriter;
|
||||
s_fileWriter = NULL;
|
||||
#endif // BX_CONFIG_CRT_FILE_READER_WRITER
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -216,4 +233,14 @@ namespace entry
|
|||
return s_exit;
|
||||
}
|
||||
|
||||
bx::FileReaderI* getFileReader()
|
||||
{
|
||||
return s_fileReader;
|
||||
}
|
||||
|
||||
bx::FileWriterI* getFileWriter()
|
||||
{
|
||||
return s_fileWriter;
|
||||
}
|
||||
|
||||
} // namespace entry
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
|
||||
#include <bx/bx.h>
|
||||
|
||||
namespace bx { struct FileReaderI; struct FileWriterI; }
|
||||
|
||||
namespace entry
|
||||
{
|
||||
struct MouseButton
|
||||
|
@ -142,6 +144,9 @@ namespace entry
|
|||
|
||||
bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse = NULL);
|
||||
|
||||
bx::FileReaderI* getFileReader();
|
||||
bx::FileWriterI* getFileWriter();
|
||||
|
||||
} // namespace entry
|
||||
|
||||
#endif // ENTRY_H_HEADER_GUARD
|
||||
|
|
|
@ -5,10 +5,11 @@
|
|||
|
||||
#define USE_EDTAA3 0
|
||||
|
||||
#include <freetype/freetype.h>
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include <bgfx.h>
|
||||
#include <freetype/freetype.h>
|
||||
#include <math.h>
|
||||
|
||||
#if USE_EDTAA3
|
||||
|
|
|
@ -160,7 +160,7 @@ struct Imgui
|
|||
m_textureProgram.idx = bgfx::invalidHandle;
|
||||
}
|
||||
|
||||
bool create(const void* _data, uint32_t /*_size*/)
|
||||
bool create(const void* _data)
|
||||
{
|
||||
for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii)
|
||||
{
|
||||
|
@ -1423,9 +1423,9 @@ struct Imgui
|
|||
|
||||
static Imgui s_imgui;
|
||||
|
||||
bool imguiCreate(const void* _data, uint32_t _size)
|
||||
bool imguiCreate(const void* _data)
|
||||
{
|
||||
return s_imgui.create(_data, _size);
|
||||
return s_imgui.create(_data);
|
||||
}
|
||||
|
||||
void imguiDestroy()
|
||||
|
|
|
@ -49,7 +49,7 @@ inline uint32_t imguiRGBA(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 255)
|
|||
;
|
||||
}
|
||||
|
||||
bool imguiCreate(const void* _data, uint32_t _size);
|
||||
bool imguiCreate(const void* _data);
|
||||
void imguiDestroy();
|
||||
|
||||
void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint8_t _view = 31);
|
||||
|
|
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