This commit is contained in:
Branimir Karadžić 2014-12-09 23:16:27 -08:00
Родитель 3fca947ad0
Коммит ad47659669
11 изменённых файлов: 295 добавлений и 83 удалений

Просмотреть файл

@ -245,8 +245,8 @@ typedef struct bgfx_instance_data_buffer
uint8_t* data;
uint32_t size;
uint32_t offset;
uint32_t num;
uint16_t stride;
uint16_t num;
bgfx_vertex_buffer_handle_t handle;
} bgfx_instance_data_buffer_t;
@ -671,7 +671,7 @@ BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle);
* @param _decl Vertex declaration.
* @returns Static vertex buffer handle.
*/
BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl);
BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
/**
* Destroy static vertex buffer.
@ -721,7 +721,7 @@ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_hand
* @param _num Number of vertices.
* @param _decl Vertex declaration.
*/
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl);
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
/**
* Create dynamic vertex buffer and initialize it.
@ -1297,7 +1297,7 @@ BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buf
/**
* Set instance data buffer for draw primitive.
*/
BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint16_t _num);
BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num);
/**
* Set program for draw primitive.

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@ -345,8 +345,8 @@ namespace bgfx
uint8_t* data; //!< Pointer to data.
uint32_t size; //!< Data size.
uint32_t offset; //!< Offset in vertex buffer.
uint32_t num; //!< Number of instances.
uint16_t stride; //!< Vertex buffer stride.
uint16_t num; //!< Number of instances.
VertexBufferHandle handle; //!< Vertex buffer object handle.
};
@ -626,7 +626,7 @@ namespace bgfx
/// @param _decl Vertex declaration.
/// @returns Static vertex buffer handle.
///
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl);
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_COMPUTE_NONE);
/// Destroy static vertex buffer.
///
@ -669,8 +669,9 @@ namespace bgfx
///
/// @param _num Number of vertices.
/// @param _decl Vertex declaration.
/// @param _compute True if vertex buffer will be used by compute shader.
///
DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl);
DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_COMPUTE_NONE);
/// Create dynamic vertex buffer and initialize it.
///
@ -1183,7 +1184,13 @@ namespace bgfx
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices);
/// Set instance data buffer for draw primitive.
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num = UINT16_MAX);
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num = UINT32_MAX);
/// Set instance data buffer for draw primitive.
void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _num, uint16_t _stride);
/// Set instance data buffer for draw primitive.
void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _offset, uint32_t _num);
/// Set program for draw primitive.
void setProgram(ProgramHandle _handle);
@ -1228,6 +1235,12 @@ namespace bgfx
///
uint32_t submit(uint8_t _id, int32_t _depth = 0);
///
void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access);
///
void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access);
///
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access);

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@ -194,6 +194,11 @@
#define BGFX_DEBUG_STATS UINT32_C(0x00000004)
#define BGFX_DEBUG_TEXT UINT32_C(0x00000008)
///
#define BGFX_BUFFER_COMPUTE_NONE UINT8_C(0x00)
#define BGFX_BUFFER_COMPUTE_READ UINT8_C(0x01)
#define BGFX_BUFFER_COMPUTE_WRITE UINT8_C(0x02)
///
#define BGFX_TEXTURE_NONE UINT32_C(0x00000000)
#define BGFX_TEXTURE_U_MIRROR UINT32_C(0x00000001)

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@ -1532,7 +1532,10 @@ again:
VertexDeclHandle declHandle;
_cmdbuf.read(declHandle);
m_renderCtx->createVertexBuffer(handle, mem, declHandle);
uint8_t flags;
_cmdbuf.read(flags);
m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
release(mem);
}
@ -1596,7 +1599,10 @@ again:
uint32_t size;
_cmdbuf.read(size);
m_renderCtx->createDynamicVertexBuffer(handle, size);
uint8_t flags;
_cmdbuf.read(flags);
m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
}
break;
@ -2059,11 +2065,11 @@ again:
s_ctx->destroyIndexBuffer(_handle);
}
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return s_ctx->createVertexBuffer(_mem, _decl);
return s_ctx->createVertexBuffer(_mem, _decl, _flags);
}
void destroyVertexBuffer(VertexBufferHandle _handle)
@ -2098,11 +2104,11 @@ again:
s_ctx->destroyDynamicIndexBuffer(_handle);
}
DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _compute)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return s_ctx->createDynamicVertexBuffer(_num, _decl);
return s_ctx->createDynamicVertexBuffer(_num, _decl, _compute);
}
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
@ -2698,12 +2704,24 @@ again:
s_ctx->setVertexBuffer(_tvb, _tvb->startVertex + _startVertex, _numVertices);
}
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setInstanceDataBuffer(_idb, _num);
}
void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
}
void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
}
void setProgram(ProgramHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
@ -2728,6 +2746,18 @@ again:
return s_ctx->submit(_id, _depth);
}
void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setBuffer(_stage, _handle, _access);
}
void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setBuffer(_stage, _handle, _access);
}
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access)
{
BGFX_CHECK_MAIN_THREAD();
@ -2941,11 +2971,11 @@ BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
bgfx::destroyIndexBuffer(handle.cpp);
}
BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl);
handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
return handle.c;
}
@ -2981,11 +3011,11 @@ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_hand
bgfx::destroyDynamicIndexBuffer(handle.cpp);
}
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl)
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl);
handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
return handle.c;
}
@ -3317,7 +3347,7 @@ BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buf
bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
}
BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint16_t _num)
BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
{
bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
}

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@ -14,8 +14,8 @@
#define IMAGE2D_RW(_name, _reg) RWTexture2D<float4> _name : register(u[_reg])
#define IMAGE2D_WR(_name, _reg) IMAGE2D_RW(_name, _reg)
#define BUFFER_RO(_name, _struct, _reg) StructuredBuffer<_struct> _name : register(b[_reg])
#define BUFFER_RW(_name, _struct, _reg) RWStructuredBuffer<_struct> _name : register(b[_reg])
#define BUFFER_RO(_name, _struct, _reg) Buffer<_struct> _name : register(b[_reg])
#define BUFFER_RW(_name, _struct, _reg) Buffer<_struct> _name : register(u[_reg])
#define BUFFER_WR(_name, _struct, _reg) BUFFER_RW(_name, _struct, _reg)
#define NUM_THREADS(_x, _y, _z) [numthreads(_x, _y, _z)]

Просмотреть файл

@ -1148,6 +1148,11 @@ namespace bgfx
uint32_t m_flags;
};
struct VertexBuffer
{
uint16_t m_stride;
};
struct DynamicIndexBuffer
{
IndexBufferHandle m_handle;
@ -1162,8 +1167,9 @@ namespace bgfx
uint32_t m_size;
uint32_t m_startVertex;
uint32_t m_numVertices;
uint32_t m_stride;
uint16_t m_stride;
VertexDeclHandle m_decl;
uint8_t m_flags;
};
BX_ALIGN_DECL_CACHE_LINE(struct) Frame
@ -1336,15 +1342,23 @@ namespace bgfx
m_draw.m_vertexDecl = _tvb->decl;
}
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
{
m_draw.m_instanceDataOffset = _idb->offset;
m_draw.m_instanceDataStride = _idb->stride;
m_draw.m_numInstances = bx::uint16_min( (uint16_t)_idb->num, _num);
m_draw.m_numInstances = bx::uint32_min(_idb->num, _num);
m_draw.m_instanceDataBuffer = _idb->handle;
BX_FREE(g_allocator, const_cast<InstanceDataBuffer*>(_idb) );
}
void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num, uint16_t _stride)
{
m_draw.m_instanceDataOffset = _startVertex * _stride;
m_draw.m_instanceDataStride = _stride;
m_draw.m_numInstances = _num;
m_draw.m_instanceDataBuffer = _handle;
}
void setProgram(ProgramHandle _handle)
{
BX_CHECK(isValid(_handle), "Can't set program with invalid handle.");
@ -1365,6 +1379,16 @@ namespace bgfx
}
}
void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
{
ComputeBinding& bind = m_compute.m_bind[_stage];
bind.m_idx = _handle.idx;
bind.m_format = 0;
bind.m_access = uint8_t(_access);
bind.m_mip = 0;
bind.m_type = uint8_t(ComputeBinding::Buffer);
}
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access)
{
ComputeBinding& bind = m_compute.m_bind[_stage];
@ -1666,7 +1690,7 @@ namespace bgfx
if (it->m_size != _size)
{
it->m_size -= _size;
it->m_ptr += _size;
it->m_ptr += _size;
}
else
{
@ -1745,12 +1769,12 @@ namespace bgfx
virtual void destroyIndexBuffer(IndexBufferHandle _handle) = 0;
virtual void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) = 0;
virtual void destroyVertexDecl(VertexDeclHandle _handle) = 0;
virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle) = 0;
virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) = 0;
virtual void destroyVertexBuffer(VertexBufferHandle _handle) = 0;
virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size) = 0;
virtual void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
virtual void destroyDynamicIndexBuffer(IndexBufferHandle _handle) = 0;
virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size) = 0;
virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0;
virtual void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
virtual void destroyDynamicVertexBuffer(VertexBufferHandle _handle) = 0;
virtual void createShader(ShaderHandle _handle, Memory* _mem) = 0;
@ -1909,7 +1933,7 @@ namespace bgfx
return declHandle;
}
BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl) )
BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t flags) )
{
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
@ -1919,10 +1943,13 @@ namespace bgfx
VertexDeclHandle declHandle = findVertexDecl(_decl);
m_declRef.add(handle, declHandle, _decl.m_hash);
m_vertexBuffers[handle.idx].m_stride = _decl.m_stride;
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexBuffer);
cmdbuf.write(handle);
cmdbuf.write(_mem);
cmdbuf.write(declHandle);
cmdbuf.write(flags);
}
return handle;
@ -2016,27 +2043,53 @@ namespace bgfx
m_dynamicIndexBufferHandle.free(_handle.idx);
}
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl) )
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _flags) )
{
DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE;
uint32_t size = strideAlign16(_num*_decl.m_stride, _decl.m_stride);
uint64_t ptr = m_dynamicVertexBufferAllocator.alloc(size);
if (ptr == NonLocalAllocator::invalidBlock)
uint64_t ptr = 0;
if (0 != (_flags & BGFX_BUFFER_COMPUTE_WRITE) )
{
VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate dynamic vertex buffer handle.");
if (!isValid(vertexBufferHandle) )
ptr = m_gpuDvbAllocator.alloc(size);
if (ptr == NonLocalAllocator::invalidBlock)
{
return handle;
VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
if (!isValid(vertexBufferHandle) )
{
return handle;
}
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
cmdbuf.write(vertexBufferHandle);
cmdbuf.write(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
cmdbuf.write(_flags);
m_gpuDvbAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
ptr = m_gpuDvbAllocator.alloc(size);
}
}
else
{
ptr = m_cpuDvbAllocator.alloc(size);
if (ptr == NonLocalAllocator::invalidBlock)
{
VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
cmdbuf.write(vertexBufferHandle);
cmdbuf.write(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
BX_WARN(isValid(handle), "Failed to allocate dynamic vertex buffer handle.");
if (!isValid(vertexBufferHandle) )
{
return handle;
}
m_dynamicVertexBufferAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
ptr = m_dynamicVertexBufferAllocator.alloc(size);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
cmdbuf.write(vertexBufferHandle);
cmdbuf.write(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
cmdbuf.write(_flags);
m_cpuDvbAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
ptr = m_cpuDvbAllocator.alloc(size);
}
}
VertexDeclHandle declHandle = findVertexDecl(_decl);
@ -2049,6 +2102,7 @@ namespace bgfx
dvb.m_startVertex = dvb.m_offset/_decl.m_stride;
dvb.m_numVertices = dvb.m_size/_decl.m_stride;
dvb.m_decl = declHandle;
dvb.m_flags = _flags;
m_declRef.add(dvb.m_handle, declHandle, _decl.m_hash);
return handle;
@ -2058,7 +2112,7 @@ namespace bgfx
{
uint32_t numVertices = _mem->size/_decl.m_stride;
BX_CHECK(numVertices <= UINT16_MAX, "Num vertices exceeds maximum (num %d, max %d).", numVertices, UINT16_MAX);
DynamicVertexBufferHandle handle = createDynamicVertexBuffer(uint16_t(numVertices), _decl);
DynamicVertexBufferHandle handle = createDynamicVertexBuffer(uint16_t(numVertices), _decl, false);
if (isValid(handle) )
{
updateDynamicVertexBuffer(handle, _mem);
@ -2069,6 +2123,7 @@ namespace bgfx
BGFX_API_FUNC(void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem) )
{
DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
BX_CHECK(!dvb.m_flags, "Can't update GPU buffer from CPU.");
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateDynamicVertexBuffer);
cmdbuf.write(dvb.m_handle);
cmdbuf.write(dvb.m_offset);
@ -2092,7 +2147,14 @@ namespace bgfx
cmdbuf.write(declHandle);
}
m_dynamicVertexBufferAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset);
if (0 != (dvb.m_flags & BGFX_BUFFER_COMPUTE_WRITE) )
{
m_gpuDvbAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset);
}
else
{
m_cpuDvbAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset);
}
m_dynamicVertexBufferHandle.free(_handle.idx);
}
@ -2171,6 +2233,7 @@ namespace bgfx
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
cmdbuf.write(handle);
cmdbuf.write(_size);
cmdbuf.write(false);
vb = (TransientVertexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientVertexBuffer)+_size);
vb->data = (uint8_t*)&vb[1];
@ -2216,7 +2279,7 @@ namespace bgfx
_tvb->startVertex = offset/_decl.m_stride;
_tvb->stride = _decl.m_stride;
_tvb->handle = dvb.handle;
_tvb->decl = declHandle;
_tvb->decl = declHandle;
}
BGFX_API_FUNC(const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride) )
@ -2228,11 +2291,11 @@ namespace bgfx
TransientVertexBuffer& dvb = *m_submit->m_transientVb;
InstanceDataBuffer* idb = (InstanceDataBuffer*)BX_ALLOC(g_allocator, sizeof(InstanceDataBuffer) );
idb->data = &dvb.data[offset];
idb->size = _num * stride;
idb->data = &dvb.data[offset];
idb->size = _num * stride;
idb->offset = offset;
idb->num = _num;
idb->stride = stride;
idb->num = _num;
idb->handle = dvb.handle;
return idb;
@ -2893,13 +2956,29 @@ namespace bgfx
m_submit->setVertexBuffer(_tvb, _startVertex, _numVertices);
}
BGFX_API_FUNC(void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num) )
BGFX_API_FUNC(void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num) )
{
--m_instBufferCount;
m_submit->setInstanceDataBuffer(_idb, _num);
}
BGFX_API_FUNC(void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num) )
{
const VertexBuffer& vb = m_vertexBuffers[_handle.idx];
m_submit->setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride);
}
BGFX_API_FUNC(void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num) )
{
const DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
m_submit->setInstanceDataBuffer(dvb.m_handle
, dvb.m_startVertex + _startVertex
, _num
, dvb.m_stride
);
}
BGFX_API_FUNC(void setProgram(ProgramHandle _handle) )
{
m_submit->setProgram(_handle);
@ -2930,6 +3009,17 @@ namespace bgfx
return m_submit->submit(_id, _depth);
}
BGFX_API_FUNC(void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access) )
{
m_submit->setBuffer(_stage, _handle, _access);
}
BGFX_API_FUNC(void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access) )
{
const DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
m_submit->setBuffer(_stage, dvb.m_handle, _access);
}
BGFX_API_FUNC(void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access) )
{
m_submit->setImage(_stage, _sampler, _handle, _mip, _format, _access);
@ -3028,6 +3118,8 @@ namespace bgfx
uint64_t m_tempKeys[BGFX_CONFIG_MAX_DRAW_CALLS];
uint16_t m_tempValues[BGFX_CONFIG_MAX_DRAW_CALLS];
VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
DynamicIndexBuffer m_dynamicIndexBuffers[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS];
DynamicVertexBuffer m_dynamicVertexBuffers[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS];
@ -3038,7 +3130,8 @@ namespace bgfx
NonLocalAllocator m_dynamicIndexBufferAllocator;
bx::HandleAllocT<BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS> m_dynamicIndexBufferHandle;
NonLocalAllocator m_dynamicVertexBufferAllocator;
NonLocalAllocator m_cpuDvbAllocator;
NonLocalAllocator m_gpuDvbAllocator;
bx::HandleAllocT<BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS> m_dynamicVertexBufferHandle;
bx::HandleAllocT<BGFX_CONFIG_MAX_INDEX_BUFFERS> m_indexBufferHandle;

Просмотреть файл

@ -901,9 +901,9 @@ RENDERDOC_IMPORT
{
}
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle) BX_OVERRIDE
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) BX_OVERRIDE
{
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
}
void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
@ -926,10 +926,10 @@ RENDERDOC_IMPORT
m_indexBuffers[_handle.idx].destroy();
}
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size) BX_OVERRIDE
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE
{
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
}
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
@ -1299,6 +1299,20 @@ RENDERDOC_IMPORT
m_samplerStateCache.invalidate();
}
void invalidateCompute()
{
m_deviceCtx->CSSetShader(NULL, NULL, 0);
ID3D11UnorderedAccessView* uav[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
m_deviceCtx->CSSetUnorderedAccessViews(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, uav, NULL);
ID3D11ShaderResourceView* srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
m_deviceCtx->CSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, srv);
ID3D11SamplerState* samplers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
m_deviceCtx->CSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, samplers);
}
void updateMsaa()
{
for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
@ -2373,24 +2387,59 @@ RENDERDOC_IMPORT
deviceCtx->Unmap(m_ptr, 0);
}
void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle)
void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags)
{
m_uav = NULL;
m_size = _size;
m_decl = _declHandle;
m_dynamic = NULL == _data;
const bool needUav = 0 != (_flags & BGFX_BUFFER_COMPUTE_WRITE);
const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
m_dynamic = NULL == _data && !needUav;
D3D11_BUFFER_DESC desc;
desc.ByteWidth = _size;
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
desc.BindFlags = 0
| D3D11_BIND_VERTEX_BUFFER
| (needUav ? D3D11_BIND_UNORDERED_ACCESS : 0)
| (needSrv ? D3D11_BIND_SHADER_RESOURCE : 0)
;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
if (m_dynamic)
ID3D11Device* device = s_renderD3D11->m_device;
if (needUav)
{
desc.Usage = D3D11_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.StructureByteStride = isValid(_declHandle)
? s_renderD3D11->m_vertexDecls[_declHandle.idx].m_stride
: 0
;
DX_CHECK(device->CreateBuffer(&desc
, NULL
, &m_ptr
) );
D3D11_UNORDERED_ACCESS_VIEW_DESC uavd;
uavd.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
uavd.Buffer.FirstElement = 0;
uavd.Buffer.NumElements = m_size/16;
uavd.Buffer.Flags = 0;
DX_CHECK(device->CreateUnorderedAccessView(m_ptr
, &uavd
, &m_uav
) );
}
else if (m_dynamic)
{
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.StructureByteStride = 0;
DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc
DX_CHECK(device->CreateBuffer(&desc
, NULL
, &m_ptr
) );
@ -2399,18 +2448,30 @@ RENDERDOC_IMPORT
{
desc.Usage = D3D11_USAGE_IMMUTABLE;
desc.CPUAccessFlags = 0;
desc.StructureByteStride = 0;
D3D11_SUBRESOURCE_DATA srd;
srd.pSysMem = _data;
srd.SysMemPitch = 0;
srd.SysMemSlicePitch = 0;
DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc
DX_CHECK(device->CreateBuffer(&desc
, &srd
, &m_ptr
) );
}
if (needSrv)
{
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
srvd.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
srvd.Buffer.FirstElement = 0;
srvd.Buffer.NumElements = m_size/16;
DX_CHECK(device->CreateShaderResourceView(m_ptr
, &srvd
, &m_srv
) );
}
}
void VertexBufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
@ -3312,7 +3373,14 @@ RENDERDOC_IMPORT
case ComputeBinding::Buffer:
{
const VertexBufferD3D11& vertexBuffer = m_vertexBuffers[bind.m_idx];
BX_UNUSED(vertexBuffer);
if (Access::Read != bind.m_access)
{
uav[ii] = vertexBuffer.m_uav;
}
else
{
srv[ii] = vertexBuffer.m_srv;
}
}
break;
}
@ -3335,16 +3403,7 @@ RENDERDOC_IMPORT
programIdx = invalidHandle;
m_currentProgram = NULL;
deviceCtx->CSSetShader(NULL, NULL, 0);
ID3D11UnorderedAccessView* uav[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
deviceCtx->CSSetUnorderedAccessViews(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, uav, NULL);
ID3D11ShaderResourceView* srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
deviceCtx->CSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, srv);
ID3D11SamplerState* samplers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
m_deviceCtx->CSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, samplers);
invalidateCompute();
}
const RenderDraw& draw = renderItem.draw;
@ -3804,6 +3863,11 @@ RENDERDOC_IMPORT
}
}
if (wasCompute)
{
invalidateCompute();
}
if (0 < _render->m_num)
{
captureElapsed = -bx::getHPCounter();

Просмотреть файл

@ -78,11 +78,13 @@ namespace bgfx
{
VertexBufferD3D11()
: m_ptr(NULL)
, m_srv(NULL)
, m_uav(NULL)
, m_dynamic(false)
{
}
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle);
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags);
void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false);
void destroy()
@ -92,9 +94,14 @@ namespace bgfx
DX_RELEASE(m_ptr, 0);
m_dynamic = false;
}
DX_RELEASE(m_srv, 0);
DX_RELEASE(m_uav, 0);
}
ID3D11Buffer* m_ptr;
ID3D11ShaderResourceView* m_srv;
ID3D11UnorderedAccessView* m_uav;
uint32_t m_size;
VertexDeclHandle m_decl;
bool m_dynamic;

Просмотреть файл

@ -660,7 +660,7 @@ namespace bgfx
m_vertexDecls[_handle.idx].destroy();
}
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle) BX_OVERRIDE
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t /*_flags*/) BX_OVERRIDE
{
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
}
@ -685,7 +685,7 @@ namespace bgfx
m_indexBuffers[_handle.idx].destroy();
}
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size) BX_OVERRIDE
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE
{
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
m_vertexBuffers[_handle.idx].create(_size, NULL, decl);

Просмотреть файл

@ -1451,7 +1451,7 @@ namespace bgfx
{
}
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle) BX_OVERRIDE
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t /*_flags*/) BX_OVERRIDE
{
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
}
@ -1476,7 +1476,7 @@ namespace bgfx
m_indexBuffers[_handle.idx].destroy();
}
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size) BX_OVERRIDE
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE
{
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
@ -4337,9 +4337,9 @@ namespace bgfx
case ComputeBinding::Buffer:
{
// const VertexBufferGL& vertexBuffer = m_vertexBuffers[bind.m_idx];
// GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, vertexBuffer.m_id) );
// barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
const VertexBufferGL& vertexBuffer = m_vertexBuffers[bind.m_idx];
GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, vertexBuffer.m_id) );
barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
}
break;
}

Просмотреть файл

@ -49,7 +49,7 @@ namespace bgfx
{
}
void createVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/) BX_OVERRIDE
void createVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/, uint8_t /*_flags*/) BX_OVERRIDE
{
}
@ -69,7 +69,7 @@ namespace bgfx
{
}
void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/) BX_OVERRIDE
void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/, uint8_t /*_flags*/) BX_OVERRIDE
{
}