This commit is contained in:
Branimir Karadžić 2016-12-21 22:56:54 -08:00
Родитель ad5b63522c
Коммит afe33307da
3 изменённых файлов: 14 добавлений и 10 удалений

10
3rdparty/ocornut-imgui/imgui.cpp поставляемый
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@ -5,6 +5,7 @@
// Newcomers, read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui
// Releases change-log at https://github.com/ocornut/imgui/releases
// Gallery (please post your screenshots/video there!): https://github.com/ocornut/imgui/issues/772
// Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
// This library is free but I need your support to sustain development and maintenance.
// If you work for a company, please consider financial support, e.g: https://www.patreon.com/imgui
@ -280,7 +281,6 @@
Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes. If you have a problem with a function, search for its name
in the code, there will likely be a comment about it. Please report any issue to the GitHub page!
Q: What is ImTextureID and how do I display an image?
A: ImTextureID is a void* used to pass renderer-agnostic texture references around until it hits your render function.
ImGui knows nothing about what those bits represent, it just passes them around. It is up to you to decide what you want the void* to carry!
@ -464,7 +464,7 @@
ISSUES & TODO-LIST
==================
Issue numbers (#) refer to github issues listed at https://github.com/ocornut/imgui/issues
The list below consist mostly of notes of things to do before they are requested/discussed by users (at that point it usually happens on the github)
The list below consist mostly of ideas noted down before they are requested/discussed by users (at which point it usually moves to the github)
- doc: add a proper documentation+regression testing system (#435)
- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
@ -8405,7 +8405,7 @@ bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_fla
static bool Items_ArrayGetter(void* data, int idx, const char** out_text)
{
const char** items = (const char**)data;
const char* const* items = (const char* const*)data;
if (out_text)
*out_text = items[idx];
return true;
@ -8432,7 +8432,7 @@ static bool Items_SingleStringGetter(void* data, int idx, const char** out_text)
}
// Combo box helper allowing to pass an array of strings.
bool ImGui::Combo(const char* label, int* current_item, const char** items, int items_count, int height_in_items)
bool ImGui::Combo(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items)
{
const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items);
return value_changed;
@ -8709,7 +8709,7 @@ void ImGui::ListBoxFooter()
EndGroup();
}
bool ImGui::ListBox(const char* label, int* current_item, const char** items, int items_count, int height_items)
bool ImGui::ListBox(const char* label, int* current_item, const char* const* items, int items_count, int height_items)
{
const bool value_changed = ListBox(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_items);
return value_changed;

4
3rdparty/ocornut-imgui/imgui.h поставляемый
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@ -265,7 +265,7 @@ namespace ImGui
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
IMGUI_API bool RadioButton(const char* label, bool active);
IMGUI_API bool RadioButton(const char* label, int* v, int v_button);
IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
IMGUI_API bool Combo(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items = -1);
IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0
IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
IMGUI_API bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true);
@ -339,7 +339,7 @@ namespace ImGui
// Widgets: Selectable / Lists
IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool ListBox(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
IMGUI_API bool ListBox(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items = -1);
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // "

10
3rdparty/ocornut-imgui/imgui_demo.cpp поставляемый
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@ -1123,7 +1123,8 @@ void ImGui::ShowTestWindow(bool* p_open)
ImGui::BeginChild("scrolling", ImVec2(0, ImGui::GetItemsLineHeightWithSpacing()*7 + 30), true, ImGuiWindowFlags_HorizontalScrollbar);
for (int line = 0; line < lines; line++)
{
// Display random stuff
// Display random stuff (for the sake of this trivial demo we are using basic Button+SameLine. If you want to create your own time line for a real application you may be better off
// manipulating the cursor position yourself, aka using SetCursorPos/SetCursorScreenPos to position the widgets yourself. You may also want to use the lower-level ImDrawList API)
int num_buttons = 10 + ((line & 1) ? line * 9 : line * 3);
for (int n = 0; n < num_buttons; n++)
{
@ -1181,6 +1182,8 @@ void ImGui::ShowTestWindow(bool* p_open)
const char* names[] = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" };
static bool toggles[] = { true, false, false, false, false };
// Simple selection popup
// (If you want to show the current selection inside the Button itself, you may want to build a string using the "###" operator to preserve a constant ID with a variable label)
if (ImGui::Button("Select.."))
ImGui::OpenPopup("select");
ImGui::SameLine();
@ -1195,6 +1198,7 @@ void ImGui::ShowTestWindow(bool* p_open)
ImGui::EndPopup();
}
// Showing a menu with toggles
if (ImGui::Button("Toggle.."))
ImGui::OpenPopup("toggle");
if (ImGui::BeginPopup("toggle"))
@ -1229,8 +1233,8 @@ void ImGui::ShowTestWindow(bool* p_open)
}
if (ImGui::Button("Popup Menu.."))
ImGui::OpenPopup("popup from button");
if (ImGui::BeginPopup("popup from button"))
ImGui::OpenPopup("FilePopup");
if (ImGui::BeginPopup("FilePopup"))
{
ShowExampleMenuFile();
ImGui::EndPopup();