Add BX_FALLTHROUGH to avoid -Wimplicit-fallthrough false positives (#1322)
This commit is contained in:
Родитель
b781fe4dff
Коммит
b9f9ec56f5
|
@ -2844,6 +2844,7 @@ error:
|
|||
case ErrorState::ContextAllocated:
|
||||
BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
|
||||
s_ctx = NULL;
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::Default:
|
||||
if (NULL != s_callbackStub)
|
||||
|
|
|
@ -1870,6 +1870,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
DX_RELEASE(m_deviceCtx, 0);
|
||||
DX_RELEASE(m_device, 0);
|
||||
DX_RELEASE(m_factory, 0);
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
#if USE_D3D11_DYNAMIC_LIB
|
||||
case ErrorState::LoadedDXGI:
|
||||
|
@ -1887,10 +1888,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
|
||||
bx::dlclose(m_dxgidll);
|
||||
m_dxgidll = NULL;
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::LoadedD3D11:
|
||||
bx::dlclose(m_d3d11dll);
|
||||
m_d3d11dll = NULL;
|
||||
BX_FALLTHROUGH;
|
||||
#endif // USE_D3D11_DYNAMIC_LIB
|
||||
|
||||
case ErrorState::Default:
|
||||
|
|
|
@ -1448,17 +1448,22 @@ namespace bgfx { namespace d3d12
|
|||
{
|
||||
case ErrorState::CreatedCommandQueue:
|
||||
m_cmd.shutdown();
|
||||
BX_FALLTHROUGH;
|
||||
case ErrorState::CreatedDXGIFactory:
|
||||
DX_RELEASE(m_device, 0);
|
||||
DX_RELEASE(m_adapter, 0);
|
||||
DX_RELEASE(m_factory, 0);
|
||||
BX_FALLTHROUGH;
|
||||
#if USE_D3D12_DYNAMIC_LIB
|
||||
case ErrorState::LoadedDXGI:
|
||||
bx::dlclose(m_dxgidll);
|
||||
BX_FALLTHROUGH;
|
||||
case ErrorState::LoadedD3D12:
|
||||
bx::dlclose(m_d3d12dll);
|
||||
BX_FALLTHROUGH;
|
||||
case ErrorState::LoadedKernel32:
|
||||
bx::dlclose(m_kernel32dll);
|
||||
BX_FALLTHROUGH;
|
||||
#endif // USE_D3D12_DYNAMIC_LIB
|
||||
case ErrorState::Default:
|
||||
default:
|
||||
|
|
|
@ -869,6 +869,7 @@ namespace bgfx { namespace d3d9
|
|||
{
|
||||
DX_RELEASE(m_device, 0);
|
||||
}
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::CreatedD3D9:
|
||||
if (NULL != m_d3d9ex)
|
||||
|
@ -880,10 +881,12 @@ namespace bgfx { namespace d3d9
|
|||
{
|
||||
DX_RELEASE(m_d3d9, 0);
|
||||
}
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::LoadedD3D9:
|
||||
m_nvapi.shutdown();
|
||||
bx::dlclose(m_d3d9dll);
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::Default:
|
||||
break;
|
||||
|
|
|
@ -241,6 +241,7 @@ namespace bgfx { namespace d3d9
|
|||
switch (m_type)
|
||||
{
|
||||
case 0: DX_RELEASE(m_vertexShader, 0);
|
||||
BX_FALLTHROUGH;
|
||||
default: DX_RELEASE(m_pixelShader, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1766,11 +1766,13 @@ VK_IMPORT_DEVICE
|
|||
vkDestroy(m_pipelineLayout);
|
||||
vkDestroy(m_descriptorSetLayout);
|
||||
vkDestroy(m_descriptorPool);
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::CommandBuffersCreated:
|
||||
vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
|
||||
vkDestroy(m_commandPool);
|
||||
vkDestroy(m_fence);
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::SwapchainCreated:
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
|
||||
|
@ -1791,15 +1793,19 @@ VK_IMPORT_DEVICE
|
|||
}
|
||||
}
|
||||
vkDestroy(m_swapchain);
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::SurfaceCreated:
|
||||
vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::RenderPassCreated:
|
||||
vkDestroy(m_renderPass);
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::DeviceCreated:
|
||||
vkDestroyDevice(m_device, m_allocatorCb);
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::InstanceCreated:
|
||||
if (VK_NULL_HANDLE != m_debugReportCallback)
|
||||
|
@ -1808,12 +1814,14 @@ VK_IMPORT_DEVICE
|
|||
}
|
||||
|
||||
vkDestroyInstance(m_instance, m_allocatorCb);
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::LoadedVulkan1:
|
||||
bx::dlclose(m_vulkan1dll);
|
||||
m_vulkan1dll = NULL;
|
||||
m_allocatorCb = NULL;
|
||||
unloadRenderDoc(m_renderdocdll);
|
||||
BX_FALLTHROUGH;
|
||||
|
||||
case ErrorState::Default:
|
||||
break;
|
||||
|
|
Загрузка…
Ссылка в новой задаче