Fixed unused variables.
This commit is contained in:
Родитель
a115ce5554
Коммит
be7600e560
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@ -40,6 +40,8 @@ namespace bgfx
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void fatalStub(bgfx::Fatal::Enum _code, const char* _str)
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{
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BX_TRACE("0x%08x: %s", _code, _str);
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BX_UNUSED(_code);
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BX_UNUSED(_str);
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}
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void* reallocStub(void* _ptr, size_t _size)
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@ -56,7 +58,7 @@ namespace bgfx
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::free(_ptr);
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}
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void cacheStub(uint64_t _id, bool _store, void* _data, uint32_t& _length)
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void cacheStub(uint64_t /*_id*/, bool /*_store*/, void* /*_data*/, uint32_t& _length)
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{
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_length = 0;
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}
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@ -604,6 +606,8 @@ namespace bgfx
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);
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}
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}
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#else
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BX_UNUSED(_decl);
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#endif // BGFX_CONFIG_DEBUG
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}
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@ -664,6 +668,8 @@ namespace bgfx
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pthread_create(&m_renderThread, NULL, renderThread, NULL);
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# endif // BX_PLATFORM_
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}
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#else
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BX_UNUSED(_createRenderThread);
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#endif // BGFX_CONFIG_MULTITHREADED
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memset(m_rt, 0xff, sizeof(m_rt) );
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@ -12,6 +12,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <alloca.h>
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extern void dbgPrintf(const char* _format, ...);
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extern void dbgPrintfData(const void* _data, uint32_t _size, const char* _format, ...);
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@ -773,7 +774,7 @@ namespace bgfx
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void writeUniform(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num = 1);
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void writeUniformRef(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num = 1);
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void commit(bool _force);
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void commit();
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private:
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ConstantBuffer(uint32_t _size)
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@ -2018,7 +2019,7 @@ namespace bgfx
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m_submit->writeConstant(constant.m_type, _handle, _value, uint16_min(constant.m_num, _num) );
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}
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void setUniform(MaterialHandle _material, UniformHandle _handle, const void* _value)
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void setUniform(MaterialHandle /*_material*/, UniformHandle /*_handle*/, const void* /*_value*/)
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{
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BX_CHECK(false, "NOT IMPLEMENTED!");
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}
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@ -964,7 +964,6 @@ namespace bgfx
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}
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}
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(void)kind; // explicitly ignore unused variable kind in non-debug builds
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BX_TRACE("\t%s: %s, type %2d, num %2d, r.index %3d, r.count %2d"
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, kind
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, name
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@ -973,6 +972,7 @@ namespace bgfx
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, regIndex
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, regCount
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);
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BX_UNUSED(kind);
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}
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uint16_t shaderSize;
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@ -1460,7 +1460,7 @@ namespace bgfx
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#endif // BX_PLATFORM_WINDOWS
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}
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void ConstantBuffer::commit(bool _force)
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void ConstantBuffer::commit()
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{
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reset();
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@ -1987,8 +1987,8 @@ namespace bgfx
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if (constantsChanged)
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{
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Material& material = s_renderCtx.m_materials[materialIdx];
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material.m_vsh->m_constantBuffer->commit(materialChanged);
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material.m_fsh->m_constantBuffer->commit(materialChanged);
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material.m_vsh->m_constantBuffer->commit();
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material.m_fsh->m_constantBuffer->commit();
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}
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for (uint32_t ii = 0, num = material.m_numPredefined; ii < num; ++ii)
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@ -966,7 +966,7 @@ namespace bgfx
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, data
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, offset
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);
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(void)offset;
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BX_UNUSED(offset);
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}
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m_constantBuffer->finish();
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@ -1468,7 +1468,7 @@ namespace bgfx
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m_depth.destroy();
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}
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void ConstantBuffer::commit(bool _force)
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void ConstantBuffer::commit()
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{
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reset();
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@ -1686,7 +1686,7 @@ namespace bgfx
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}
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BX_TRACE("GL_EXTENSION%s: %s", supported ? " (supported)" : "", name);
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(void)supported;
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BX_UNUSED(supported);
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pos += len+1;
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}
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@ -1733,7 +1733,7 @@ namespace bgfx
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dump(decl);
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}
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void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle)
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void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
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{
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}
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@ -2107,7 +2107,7 @@ namespace bgfx
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if (constantsChanged)
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{
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material.m_constantBuffer->commit(materialChanged);
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material.m_constantBuffer->commit();
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}
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for (uint32_t ii = 0, num = material.m_numPredefined; ii < num; ++ii)
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@ -9,7 +9,7 @@
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namespace bgfx
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{
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void ConstantBuffer::commit(bool _force)
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void ConstantBuffer::commit()
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{
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}
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@ -17,7 +17,7 @@ namespace bgfx
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{
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}
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void TextVideoMemBlitter::render(uint32_t _numIndices)
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void TextVideoMemBlitter::render(uint32_t /*_numIndices*/)
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{
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}
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@ -33,103 +33,103 @@ namespace bgfx
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{
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}
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void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
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void Context::rendererCreateIndexBuffer(IndexBufferHandle /*_handle*/, Memory* /*_mem*/)
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{
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}
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void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
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void Context::rendererDestroyIndexBuffer(IndexBufferHandle /*_handle*/)
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{
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}
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void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
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void Context::rendererCreateVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/)
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{
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}
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void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle)
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void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
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{
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}
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void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
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void Context::rendererCreateVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/)
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{
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}
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void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
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void Context::rendererDestroyVertexBuffer(VertexBufferHandle /*_handle*/)
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{
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}
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void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
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void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/)
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{
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}
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void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
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void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/)
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{
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}
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void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
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void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/)
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{
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}
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void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
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void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/)
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{
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}
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void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
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void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/)
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{
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}
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void Context::rendererDestroyDynamicVertexBuffer(uint16_t _pool)
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void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/)
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{
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}
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void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
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void Context::rendererCreateVertexShader(VertexShaderHandle /*_handle*/, Memory* /*_mem*/)
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{
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}
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void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
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void Context::rendererDestroyVertexShader(VertexShaderHandle /*_handle*/)
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{
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}
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void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
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void Context::rendererCreateFragmentShader(FragmentShaderHandle /*_handle*/, Memory* /*_mem*/)
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{
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}
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void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
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void Context::rendererDestroyFragmentShader(FragmentShaderHandle /*_handle*/)
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{
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}
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void Context::rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
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void Context::rendererCreateMaterial(MaterialHandle /*_handle*/, VertexShaderHandle /*_vsh*/, FragmentShaderHandle /*_fsh*/)
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{
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}
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void Context::rendererDestroyMaterial(FragmentShaderHandle _handle)
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void Context::rendererDestroyMaterial(FragmentShaderHandle /*_handle*/)
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{
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}
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void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
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void Context::rendererCreateTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/)
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{
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}
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void Context::rendererDestroyTexture(TextureHandle _handle)
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void Context::rendererDestroyTexture(TextureHandle /*_handle*/)
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{
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}
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void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
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void Context::rendererCreateRenderTarget(RenderTargetHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint32_t /*_flags*/, uint32_t /*_textureFlags*/)
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{
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}
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void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
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void Context::rendererDestroyRenderTarget(RenderTargetHandle /*_handle*/)
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{
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}
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void Context::rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name)
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void Context::rendererCreateUniform(UniformHandle /*_handle*/, ConstantType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/)
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{
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}
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void Context::rendererDestroyUniform(UniformHandle _handle)
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void Context::rendererDestroyUniform(UniformHandle /*_handle*/)
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{
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}
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void Context::rendererSaveScreenShot(Memory* _mem)
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void Context::rendererSaveScreenShot(Memory* /*_mem*/)
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{
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}
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