This commit is contained in:
Branimir Karadžić 2017-05-30 23:49:53 -07:00
Родитель 18d0eebbce
Коммит c4f5129e84
15 изменённых файлов: 6 добавлений и 602 удалений

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@ -16,7 +16,7 @@ namespace ImGui
void ImFileList::ChDir(const char* path)
{
#if BX_PLATFORM_NACL || BX_PLATFORM_PS4
#if BX_PLATFORM_PS4
BX_UNUSED(path);
#else
DIR* dir = opendir(path);
@ -47,7 +47,7 @@ namespace ImGui
closedir(dir);
}
#endif // BX_PLATFORM_NACL || BX_PLATFORM_PS4
#endif // BX_PLATFORM_PS4
}
void ImFileList::Draw()

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@ -37,7 +37,6 @@ Supported platforms:
* iOS (iPhone, iPad, AppleTV)
* Linux
* MIPS Creator CI20
* Native Client (PPAPI 37+, ARM, x86, x64, PNaCl)
* OSX (10.9+)
* RaspberryPi
* SteamLink

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@ -72,13 +72,13 @@ static const uint16_t s_cubeIndices[36] =
6, 3, 7,
};
#if BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL
#if BX_PLATFORM_EMSCRIPTEN
static const int64_t highwm = 1000000/35;
static const int64_t lowwm = 1000000/27;
#else
static const int64_t highwm = 1000000/65;
static const int64_t lowwm = 1000000/57;
#endif // BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL
#endif // BX_PLATFORM_EMSCRIPTEN
class ExampleDrawStress : public entry::AppI
{

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@ -1,231 +0,0 @@
/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "entry_p.h"
#if ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_NACL
#include <bgfx/platform.h>
#include <pthread.h>
#include <string>
#include <ppapi/c/pp_errors.h>
#include <ppapi/c/pp_module.h>
#include <ppapi/c/ppb.h>
#include <ppapi/c/ppb_core.h>
#include <ppapi/c/ppb_graphics_3d.h>
#include <ppapi/c/ppb_instance.h>
#include <ppapi/c/ppb_message_loop.h>
#include <ppapi/c/ppb_url_loader.h>
#include <ppapi/c/ppb_url_request_info.h>
#include <ppapi/c/ppb_url_response_info.h>
#include <ppapi/c/ppb_var.h>
#include <ppapi/c/ppp.h>
#include <ppapi/c/ppp_instance.h>
#include <ppapi/gles2/gl2ext_ppapi.h>
#include <bx/thread.h>
#include "entry.h"
namespace entry
{
const PPB_Core* g_coreInterface;
const PPB_Instance* g_instInterface;
const PPB_Graphics3D* g_graphicsInterface;
const PPB_MessageLoop* g_messageLoopInterface;
const PPB_URLLoader* g_urlLoaderInterface;
const PPB_URLRequestInfo* g_urlRequestInterface;
const PPB_URLResponseInfo* g_urlResponseInterface;
const PPB_Var* g_varInterface;
PP_Instance g_instance;
const Event* poll()
{
return NULL;
}
const Event* poll(WindowHandle _handle)
{
BX_UNUSED(_handle);
return NULL;
}
void release(const Event* _event)
{
BX_UNUSED(_event);
}
WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
{
BX_UNUSED(_x, _y, _width, _height, _flags, _title);
WindowHandle handle = { UINT16_MAX };
return handle;
}
void destroyWindow(WindowHandle _handle)
{
BX_UNUSED(_handle);
}
void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
{
BX_UNUSED(_handle, _x, _y);
}
void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
{
BX_UNUSED(_handle, _width, _height);
}
void setWindowTitle(WindowHandle _handle, const char* _title)
{
BX_UNUSED(_handle, _title);
}
void toggleWindowFrame(WindowHandle _handle)
{
BX_UNUSED(_handle);
}
void toggleFullscreen(WindowHandle _handle)
{
BX_UNUSED(_handle);
}
void setMouseLock(WindowHandle _handle, bool _lock)
{
BX_UNUSED(_handle, _lock);
}
template<typename Type>
bool initializeInterface(PPB_GetInterface _interface, const char* _name, const Type*& _result)
{
_result = reinterpret_cast<const Type*>(_interface(_name) );
// DBG("%p %s", _result, _name);
return NULL != _result;
}
struct MainThreadEntry
{
int m_argc;
char** m_argv;
static int32_t threadFunc(void* _userData);
};
struct NaclContext
{
NaclContext()
{
static const char* argv[1] = { "nacl.nexe" };
m_mte.m_argc = 1;
m_mte.m_argv = const_cast<char**>(argv);
m_thread.init(MainThreadEntry::threadFunc, &m_mte);
}
~NaclContext()
{
m_thread.shutdown();
}
MainThreadEntry m_mte;
bx::Thread m_thread;
};
static NaclContext* s_ctx;
int32_t MainThreadEntry::threadFunc(void* _userData)
{
MainThreadEntry* self = (MainThreadEntry*)_userData;
PP_Resource resource = g_messageLoopInterface->Create(g_instance);
g_messageLoopInterface->AttachToCurrentThread(resource);
int32_t result = main(self->m_argc, self->m_argv);
return result;
}
static PP_Bool naclInstanceDidCreate(PP_Instance _instance, uint32_t /*_argc*/, const char* /*_argn*/[], const char* /*_argv*/[])
{
g_instance = _instance; // one instance only!
if (bgfx::naclSetInterfaces(g_instance, g_instInterface, g_graphicsInterface, NULL) )
{
s_ctx = new NaclContext;
return PP_TRUE;
}
return PP_FALSE;
}
static void naclInstanceDidDestroy(PP_Instance _instance)
{
BX_UNUSED(_instance);
delete s_ctx;
}
static void naclInstanceDidChangeView(PP_Instance /*_instance*/, PP_Resource /*_view*/)
{
}
static void naclInstanceDidChangeFocus(PP_Instance /*_instance*/, PP_Bool /*_focus*/)
{
}
static PP_Bool naclInstanceHandleDocumentLoad(PP_Instance /*_instance*/, PP_Resource /*_urlLoader*/)
{
return PP_FALSE;
}
} // namespace entry
using namespace entry;
PP_EXPORT const void* PPP_GetInterface(const char* _name)
{
if (0 == bx::strCmp(_name, PPP_INSTANCE_INTERFACE) )
{
static PPP_Instance instanceInterface =
{
&naclInstanceDidCreate,
&naclInstanceDidDestroy,
&naclInstanceDidChangeView,
&naclInstanceDidChangeFocus,
&naclInstanceHandleDocumentLoad,
};
return &instanceInterface;
}
return NULL;
}
PP_EXPORT int32_t PPP_InitializeModule(PP_Module _module, PPB_GetInterface _interface)
{
DBG("PPAPI version: %d", PPAPI_RELEASE);
BX_UNUSED(_module);
bool result = true;
result &= initializeInterface(_interface, PPB_CORE_INTERFACE, g_coreInterface);
result &= initializeInterface(_interface, PPB_GRAPHICS_3D_INTERFACE, g_graphicsInterface);
result &= initializeInterface(_interface, PPB_INSTANCE_INTERFACE, g_instInterface);
result &= initializeInterface(_interface, PPB_MESSAGELOOP_INTERFACE, g_messageLoopInterface);
result &= initializeInterface(_interface, PPB_URLLOADER_INTERFACE, g_urlLoaderInterface);
result &= initializeInterface(_interface, PPB_URLREQUESTINFO_INTERFACE, g_urlRequestInterface);
result &= initializeInterface(_interface, PPB_URLRESPONSEINFO_INTERFACE, g_urlResponseInterface);
result &= initializeInterface(_interface, PPB_VAR_INTERFACE, g_varInterface);
result &= glInitializePPAPI(_interface);
return result ? PP_OK : PP_ERROR_NOINTERFACE;
}
PP_EXPORT void PPP_ShutdownModule()
{
}
#endif // ENTRY_CONFIG_USE_NATIVE && BX_PLATFROM_NACL

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@ -34,7 +34,6 @@
|| BX_PLATFORM_EMSCRIPTEN \
|| BX_PLATFORM_IOS \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_NACL \
|| BX_PLATFORM_OSX \
|| BX_PLATFORM_QNX \
|| BX_PLATFORM_RPI \

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@ -131,19 +131,4 @@ namespace bgfx
} // namespace bgfx
#if BX_PLATFORM_NACL
# include <ppapi/c/ppb_graphics_3d.h>
# include <ppapi/c/ppb_instance.h>
namespace bgfx
{
typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
///
bool naclSetInterfaces(::PP_Instance, const ::PPB_Instance*, const ::PPB_Graphics3D*, PostSwapBuffersFn);
} // namespace bgfx
#endif // BX_PLATFORM_
#endif // BGFX_PLATFORM_H_HEADER_GUARD

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@ -56,9 +56,6 @@ projgen: ## Generate project files for all configurations.
$(GENIE) --with-examples --gcc=ios-arm gmake
$(GENIE) --with-examples --gcc=ios-arm64 gmake
$(GENIE) --with-examples --gcc=ios-simulator gmake
$(GENIE) --with-examples --gcc=nacl gmake
$(GENIE) --with-examples --gcc=nacl-arm gmake
$(GENIE) --with-examples --gcc=pnacl gmake
$(GENIE) --with-examples --gcc=rpi gmake
.build/projects/gmake-android-arm:
@ -189,34 +186,6 @@ vs2017-release64: .build/projects/vs2017 ## Build - vs2017 x64 Release
devenv .build/projects/vs2017/bgfx.sln /Build "Release|x64"
vs2017: vs2017-debug32 vs2017-release32 vs2017-debug64 vs2017-release64 ## Build - vs2017 x86/x64 Debug and Release
.build/projects/gmake-nacl:
$(GENIE) --gcc=nacl gmake
nacl-debug32: .build/projects/gmake-nacl ## Build - Native Client x86 Debug
$(MAKE) -R -C .build/projects/gmake-nacl config=debug32
nacl-release32: .build/projects/gmake-nacl ## Build - Native Client x86 Release
$(MAKE) -R -C .build/projects/gmake-nacl config=release32
nacl-debug64: .build/projects/gmake-nacl ## Build - Native Client x64 Debug
$(MAKE) -R -C .build/projects/gmake-nacl config=debug64
nacl-release64: .build/projects/gmake-nacl ## Build - Native Client x64 Release
$(MAKE) -R -C .build/projects/gmake-nacl config=release64
nacl: nacl-debug32 nacl-release32 nacl-debug64 nacl-release64 ## Build - Native Client x86/x64 Debug and Release
.build/projects/gmake-nacl-arm:
$(GENIE) --gcc=nacl-arm gmake
nacl-arm-debug: .build/projects/gmake-nacl-arm ## Build - Native Client ARM Debug
$(MAKE) -R -C .build/projects/gmake-nacl-arm config=debug
nacl-arm-release: .build/projects/gmake-nacl-arm ## Build - Native Client ARM Release
$(MAKE) -R -C .build/projects/gmake-nacl-arm config=release
nacl-arm: nacl-arm-debug32 nacl-arm-release32 ## Build - Native Client ARM Debug and Release
.build/projects/gmake-pnacl:
$(GENIE) --gcc=pnacl gmake
pnacl-debug: .build/projects/gmake-pnacl ## Build - Portable Native Client Debug
$(MAKE) -R -C .build/projects/gmake-pnacl config=debug
pnacl-release: .build/projects/gmake-pnacl ## Build - Portable Native Client Release
$(MAKE) -R -C .build/projects/gmake-pnacl config=release
pnacl: pnacl-debug pnacl-release ## Build - Portable Native Client Debug and Release
.build/projects/gmake-osx:
$(GENIE) --with-tools --with-examples --with-shared-lib --gcc=osx gmake
osx-debug32: .build/projects/gmake-osx ## Build - OSX x86 Debug

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@ -6,7 +6,6 @@
#include "bgfx.cpp"
#include "glcontext_egl.cpp"
#include "glcontext_glx.cpp"
#include "glcontext_ppapi.cpp"
#include "glcontext_wgl.cpp"
#include "hmd.cpp"
#include "hmd_ovr.cpp"

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@ -1958,7 +1958,6 @@ namespace bgfx
|| BX_PLATFORM_ANDROID
|| BX_PLATFORM_EMSCRIPTEN
|| BX_PLATFORM_IOS
|| BX_PLATFORM_NACL
|| BX_PLATFORM_RPI
) )
{
@ -2613,7 +2612,7 @@ namespace bgfx
}
if (true
&& !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL || BX_PLATFORM_PS4)
&& !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
&& RendererType::Noop != _type
&& NULL == g_platformData.ndt
&& NULL == g_platformData.nwh

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@ -64,7 +64,6 @@
|| BX_PLATFORM_ANDROID \
|| BX_PLATFORM_EMSCRIPTEN \
|| BX_PLATFORM_IOS \
|| BX_PLATFORM_NACL \
|| BX_PLATFORM_QNX \
|| BX_PLATFORM_RPI \
|| BX_PLATFORM_STEAMLINK \

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@ -1,254 +0,0 @@
/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "bgfx_p.h"
#if BX_PLATFORM_NACL && (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
# include <bgfx/platform.h>
# include "renderer_gl.h"
namespace bgfx { namespace gl
{
# define GL_IMPORT(_optional, _proto, _func, _import) _proto _func
# include "glimports.h"
void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/);
PP_CompletionCallback naclSwapComplete =
{
naclSwapCompleteCb,
NULL,
PP_COMPLETIONCALLBACK_FLAG_NONE
};
struct Ppapi
{
Ppapi()
: m_context(0)
, m_instance(0)
, m_instInterface(NULL)
, m_graphicsInterface(NULL)
, m_instancedArrays(NULL)
, m_query(NULL)
, m_postSwapBuffers(NULL)
, m_forceSwap(true)
{
}
bool setInterfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers);
void resize(uint32_t _width, uint32_t _height, uint32_t /*_flags*/)
{
m_graphicsInterface->ResizeBuffers(m_context, _width, _height);
}
void swap()
{
glSetCurrentContextPPAPI(m_context);
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
}
bool isValid() const
{
return 0 != m_context;
}
PP_Resource m_context;
PP_Instance m_instance;
const PPB_Instance* m_instInterface;
const PPB_Graphics3D* m_graphicsInterface;
const PPB_OpenGLES2InstancedArrays* m_instancedArrays;
const PPB_OpenGLES2Query* m_query;
PostSwapBuffersFn m_postSwapBuffers;
bool m_forceSwap;
};
static Ppapi s_ppapi;
void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/)
{
// For NaCl bgfx doesn't create render thread, but rendering is always
// multithreaded. Frame rendering is done on main thread, and context
// is initialized when PPAPI interfaces are set. Force swap is there to
// keep calling swap complete callback, so that initialization doesn't
// deadlock on semaphores.
if (s_ppapi.m_forceSwap)
{
s_ppapi.swap();
}
renderFrame();
}
static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor)
{
s_ppapi.m_instancedArrays->VertexAttribDivisorANGLE(s_ppapi.m_context, _index, _divisor);
}
static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount)
{
s_ppapi.m_instancedArrays->DrawArraysInstancedANGLE(s_ppapi.m_context, _mode, _first, _count, _primcount);
}
static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount)
{
s_ppapi.m_instancedArrays->DrawElementsInstancedANGLE(s_ppapi.m_context, _mode, _count, _type, _indices, _primcount);
}
static void GL_APIENTRY naclGenQueries(GLsizei _n, GLuint* _queries)
{
s_ppapi.m_query->GenQueriesEXT(s_ppapi.m_context, _n, _queries);
}
static void GL_APIENTRY naclDeleteQueries(GLsizei _n, const GLuint* _queries)
{
s_ppapi.m_query->DeleteQueriesEXT(s_ppapi.m_context, _n, _queries);
}
static void GL_APIENTRY naclBeginQuery(GLenum _target, GLuint _id)
{
BX_UNUSED(_target);
s_ppapi.m_query->BeginQueryEXT(s_ppapi.m_context, GL_ANY_SAMPLES_PASSED_EXT, _id);
}
static void GL_APIENTRY naclEndQuery(GLenum _target)
{
BX_UNUSED(_target);
s_ppapi.m_query->EndQueryEXT(s_ppapi.m_context, GL_ANY_SAMPLES_PASSED_EXT);
}
static void GL_APIENTRY naclGetQueryObjectiv(GLuint _id, GLenum _pname, GLint* _params)
{
BX_UNUSED(_id, _pname);
s_ppapi.m_query->GetQueryivEXT(s_ppapi.m_context, GL_ANY_SAMPLES_PASSED_EXT, GL_CURRENT_QUERY_EXT, _params);
}
static void GL_APIENTRY naclGetQueryObjectui64v(GLuint _id, GLenum _pname, GLuint64* _params)
{
BX_UNUSED(_id, _pname);
GLint params;
s_ppapi.m_query->GetQueryivEXT(s_ppapi.m_context, GL_ANY_SAMPLES_PASSED_EXT, GL_CURRENT_QUERY_EXT, &params);
*_params = params;
}
bool Ppapi::setInterfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
{
BX_TRACE("PPAPI Interfaces");
m_instance = _instance;
m_instInterface = _instInterface;
m_graphicsInterface = _graphicsInterface;
m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
m_query = glGetQueryInterfacePPAPI();
m_postSwapBuffers = _postSwapBuffers;
int32_t attribs[] =
{
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24,
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8,
PP_GRAPHICS3DATTRIB_SAMPLES, 0,
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
PP_GRAPHICS3DATTRIB_WIDTH, BGFX_DEFAULT_WIDTH,
PP_GRAPHICS3DATTRIB_HEIGHT, BGFX_DEFAULT_HEIGHT,
PP_GRAPHICS3DATTRIB_NONE
};
m_context = m_graphicsInterface->Create(m_instance, 0, attribs);
if (0 == m_context)
{
BX_TRACE("Failed to create context!");
return false;
}
m_instInterface->BindGraphics(m_instance, m_context);
glSetCurrentContextPPAPI(m_context);
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
if (NULL != m_instancedArrays)
{
glVertexAttribDivisor = naclVertexAttribDivisor;
glDrawArraysInstanced = naclDrawArraysInstanced;
glDrawElementsInstanced = naclDrawElementsInstanced;
}
if (NULL != m_query)
{
glGenQueries = naclGenQueries;
glDeleteQueries = naclDeleteQueries;
glBeginQuery = naclBeginQuery;
glEndQuery = naclEndQuery;
glGetQueryObjectiv = naclGetQueryObjectiv;
glGetQueryObjectui64v = naclGetQueryObjectui64v;
}
// Prevent render thread creation.
RenderFrame::Enum result = renderFrame();
return RenderFrame::NoContext == result;
}
void GlContext::create(uint32_t _width, uint32_t _height)
{
BX_UNUSED(_width, _height);
BX_TRACE("GlContext::create");
g_internalData.context = &s_ppapi.m_context;
}
void GlContext::destroy()
{
}
void GlContext::resize(uint32_t _width, uint32_t _height, uint32_t _flags)
{
s_ppapi.m_forceSwap = false;
s_ppapi.resize(_width, _height, _flags);
}
uint64_t GlContext::getCaps() const
{
return 0;
}
SwapChainGL* GlContext::createSwapChain(void* /*_nwh*/)
{
BX_CHECK(false, "Shouldn't be called!");
return NULL;
}
void GlContext::destroySwapChain(SwapChainGL* /*_swapChain*/)
{
BX_CHECK(false, "Shouldn't be called!");
}
void GlContext::swap(SwapChainGL* /*_swapChain*/)
{
s_ppapi.swap();
}
void GlContext::makeCurrent(SwapChainGL* /*_swapChain*/)
{
}
void GlContext::import()
{
}
bool GlContext::isValid() const
{
return s_ppapi.isValid();
}
} /* namespace gl */ } // namespace bgfx
namespace bgfx
{
bool naclSetInterfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
{
return gl::s_ppapi.setInterfaces( _instance, _instInterface, _graphicsInterface, _postSwapBuffers);
}
} // namespace bgfx
#endif // BX_PLATFORM_NACL && (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)

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@ -1,43 +0,0 @@
/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD
#define BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD
#if BX_PLATFORM_NACL
# include <ppapi/gles2/gl2ext_ppapi.h>
# include <ppapi/c/pp_completion_callback.h>
# include <ppapi/c/ppb_instance.h>
# include <ppapi/c/ppb_graphics_3d.h>
namespace bgfx { namespace gl
{
struct SwapChainGL;
struct GlContext
{
GlContext()
{
}
void create(uint32_t _width, uint32_t _height);
void destroy();
void resize(uint32_t _width, uint32_t _height, uint32_t _flags);
uint64_t getCaps() const;
SwapChainGL* createSwapChain(void* _nwh);
void destroySwapChain(SwapChainGL* _swapChain);
void swap(SwapChainGL* _swapChain = NULL);
void makeCurrent(SwapChainGL* _swapChain = NULL);
void import();
bool isValid() const;
};
} /* namespace gl */ } // namespace bgfx
#endif // BX_PLATFORM_NACL
#endif // BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD

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@ -2037,15 +2037,6 @@ namespace bgfx { namespace gl
|| s_extension[Extension::OES_vertex_array_object].m_supported
;
if (BX_ENABLED(BX_PLATFORM_NACL) )
{
m_vaoSupport &= true
&& NULL != glGenVertexArrays
&& NULL != glDeleteVertexArrays
&& NULL != glBindVertexArray
;
}
if (m_vaoSupport)
{
GL_CHECK(glGenVertexArrays(1, &m_vao) );

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@ -935,9 +935,7 @@ typedef uint64_t GLuint64;
# define GL_LINE_SMOOTH 0x0B20
#endif // GL_LINE_SMOOTH
#if BX_PLATFORM_NACL
# include "glcontext_ppapi.h"
#elif BX_PLATFORM_WINDOWS
#if BX_PLATFORM_WINDOWS
# include <windows.h>
#elif BX_PLATFORM_LINUX || BX_PLATFORM_BSD
# include "glcontext_glx.h"

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@ -952,7 +952,6 @@ namespace bgfx
preprocessor.setDefaultDefine("BX_PLATFORM_EMSCRIPTEN");
preprocessor.setDefaultDefine("BX_PLATFORM_IOS");
preprocessor.setDefaultDefine("BX_PLATFORM_LINUX");
preprocessor.setDefaultDefine("BX_PLATFORM_NACL");
preprocessor.setDefaultDefine("BX_PLATFORM_OSX");
preprocessor.setDefaultDefine("BX_PLATFORM_PS4");
preprocessor.setDefaultDefine("BX_PLATFORM_WINDOWS");
@ -1003,11 +1002,6 @@ namespace bgfx
preprocessor.setDefine(glslDefine);
}
}
else if (0 == bx::strCmpI(platform, "nacl") )
{
preprocessor.setDefine("BX_PLATFORM_NACL=1");
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
}
else if (0 == bx::strCmpI(platform, "osx") )
{
preprocessor.setDefine("BX_PLATFORM_OSX=1");