Updated docs.
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@ -745,7 +745,7 @@ namespace bgfx
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/// Set view name.
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///
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/// @param _id view id.
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/// @param _id View id.
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/// @param _name View name.
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///
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/// NOTE:
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@ -761,11 +761,12 @@ namespace bgfx
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/// Set view clear flags.
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///
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/// @param _id view id.
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/// @param _flags clear flags. See: BGFX_CLEAR_*
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/// @param _rgba color clear value.
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/// @param _depth depth clear value.
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/// @param _stencil stencil clear value.
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/// @param _id View id.
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/// @param _flags Clear flags. Use BGFX_CLEAR_NONE to remove any clear
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/// operation. See: BGFX_CLEAR_*.
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/// @param _rgba Color clear value.
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/// @param _depth Depth clear value.
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/// @param _stencil Stencil clear value.
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///
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void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba = 0x000000ff, float _depth = 1.0f, uint8_t _stencil = 0);
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@ -779,11 +780,22 @@ namespace bgfx
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/// Set mulitple views into sequential mode.
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void setViewSeqMask(uint32_t _viewMask, bool _enabled);
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/// Set view render target. View without render target draws primitives
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/// into default backbuffer.
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/// Set view render target.
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///
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/// @param _id View id.
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/// @param _handle Render target handle. Passing BGFX_INVALID_HANDLE as
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/// render target handle will draw primitives from this view into
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/// default backbuffer.
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///
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void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle);
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/// Set view render target for multiple views.
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///
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/// @param _viewMask View mask.
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/// @param _handle Render target handle. Passing BGFX_INVALID_HANDLE as
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/// render target handle will draw primitives from this view into
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/// default backbuffer.
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///
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void setViewRenderTargetMask(uint32_t _viewMask, RenderTargetHandle _handle);
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/// Set view view and projection matrices, all draw primitives in this
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