noop: Pretend all features that are not returning results to CPU are available.
This commit is contained in:
Родитель
24252ca9cb
Коммит
d639452e9b
13
src/bgfx.cpp
13
src/bgfx.cpp
|
@ -575,7 +575,11 @@ namespace bgfx
|
|||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
|
||||
destroyProgram(m_program);
|
||||
if (isValid(m_program) )
|
||||
{
|
||||
destroyProgram(m_program);
|
||||
}
|
||||
|
||||
destroyTexture(m_texture);
|
||||
s_ctx->destroyTransientVertexBuffer(m_vb);
|
||||
s_ctx->destroyTransientIndexBuffer(m_ib);
|
||||
|
@ -2446,12 +2450,15 @@ namespace bgfx
|
|||
s_callbackStub = BX_NEW(g_allocator, CallbackStub);
|
||||
}
|
||||
|
||||
if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL || BX_PLATFORM_PS4)
|
||||
if (true
|
||||
&& !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL || BX_PLATFORM_PS4)
|
||||
&& RendererType::Noop != _type
|
||||
&& NULL == g_platformData.ndt
|
||||
&& NULL == g_platformData.nwh
|
||||
&& NULL == g_platformData.context
|
||||
&& NULL == g_platformData.backBuffer
|
||||
&& NULL == g_platformData.backBufferDS)
|
||||
&& NULL == g_platformData.backBufferDS
|
||||
)
|
||||
{
|
||||
BX_TRACE("bgfx platform data like window handle or backbuffer must be set.");
|
||||
goto error;
|
||||
|
|
|
@ -13,6 +13,29 @@ namespace bgfx { namespace noop
|
|||
{
|
||||
RendererContextNOOP()
|
||||
{
|
||||
// Pretend all features that are not returning results to CPU
|
||||
// are available.
|
||||
g_caps.supported = 0
|
||||
| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
|
||||
| BGFX_CAPS_TEXTURE_COMPARE_ALL
|
||||
| BGFX_CAPS_TEXTURE_3D
|
||||
| BGFX_CAPS_VERTEX_ATTRIB_HALF
|
||||
| BGFX_CAPS_VERTEX_ATTRIB_UINT10
|
||||
| BGFX_CAPS_INSTANCING
|
||||
| BGFX_CAPS_FRAGMENT_DEPTH
|
||||
| BGFX_CAPS_BLEND_INDEPENDENT
|
||||
| BGFX_CAPS_COMPUTE
|
||||
| BGFX_CAPS_FRAGMENT_ORDERING
|
||||
| BGFX_CAPS_SWAP_CHAIN
|
||||
| BGFX_CAPS_INDEX32
|
||||
| BGFX_CAPS_DRAW_INDIRECT
|
||||
| BGFX_CAPS_HIDPI
|
||||
| BGFX_CAPS_TEXTURE_BLIT
|
||||
| BGFX_CAPS_ALPHA_TO_COVERAGE
|
||||
| BGFX_CAPS_CONSERVATIVE_RASTER
|
||||
| BGFX_CAPS_TEXTURE_2D_ARRAY
|
||||
| BGFX_CAPS_TEXTURE_CUBE_ARRAY
|
||||
;
|
||||
}
|
||||
|
||||
~RendererContextNOOP()
|
||||
|
|
|
@ -107,7 +107,7 @@ namespace bgfx { namespace hlsl
|
|||
|
||||
if (g_verbose)
|
||||
{
|
||||
char filePath[PATH_MAX];
|
||||
char filePath[MAX_PATH];
|
||||
GetModuleFileNameA( (HMODULE)s_d3dcompilerdll, filePath, sizeof(filePath) );
|
||||
BX_TRACE("Loaded %s compiler (%s).", compiler->fileName, filePath);
|
||||
}
|
||||
|
|
Загрузка…
Ссылка в новой задаче