Removed need to set texture format for compute's setImage.

This commit is contained in:
Branimir Karadžić 2015-02-23 17:25:06 -08:00
Родитель 29313fadfb
Коммит fb6aa4f51d
6 изменённых файлов: 55 добавлений и 42 удалений

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@ -1358,12 +1358,12 @@ BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth);
/** /**
* *
*/ */
BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_texture_format_t _format, bgfx_access_t _access); BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
/** /**
* *
*/ */
BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_texture_format_t _format, bgfx_access_t _access); BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format);
/** /**
* Dispatch compute. * Dispatch compute.

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@ -1282,10 +1282,10 @@ namespace bgfx
void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access); void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access);
/// ///
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access); void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format = TextureFormat::Count);
/// ///
void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, TextureFormat::Enum _format, Access::Enum _access); void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format = TextureFormat::Count);
/// Dispatch compute. /// Dispatch compute.
void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX = 1, uint16_t _numY = 1, uint16_t _numZ = 1, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST); void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX = 1, uint16_t _numY = 1, uint16_t _numZ = 1, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST);

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@ -2872,16 +2872,16 @@ again:
s_ctx->setBuffer(_stage, _handle, _access); s_ctx->setBuffer(_stage, _handle, _access);
} }
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access) void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
s_ctx->setImage(_stage, _sampler, _handle, _mip, _format, _access); s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
} }
void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, TextureFormat::Enum _format, Access::Enum _access) void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
s_ctx->setImage(_stage, _sampler, _handle, _attachment, _format, _access); s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
} }
void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags) void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
@ -3491,18 +3491,18 @@ BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth)
return bgfx::submit(_id, _depth); return bgfx::submit(_id, _depth);
} }
BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_texture_format_t _format, bgfx_access_t _access) BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
{ {
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler }; union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle }; union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::TextureFormat::Enum(_format), bgfx::Access::Enum(_access) ); bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
} }
BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_texture_format_t _format, bgfx_access_t _access) BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
{ {
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler }; union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle }; union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::TextureFormat::Enum(_format), bgfx::Access::Enum(_access) ); bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
} }
BGFX_C_API void bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags) BGFX_C_API void bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)

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@ -1449,7 +1449,7 @@ namespace bgfx
bind.m_un.m_compute.m_mip = 0; bind.m_un.m_compute.m_mip = 0;
} }
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access) void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
{ {
Binding& bind = m_compute.m_bind[_stage]; Binding& bind = m_compute.m_bind[_stage];
bind.m_idx = _handle.idx; bind.m_idx = _handle.idx;
@ -2720,31 +2720,34 @@ namespace bgfx
BGFX_API_FUNC(TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info) ) BGFX_API_FUNC(TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info) )
{ {
if (NULL != _info) TextureInfo ti;
if (NULL == _info)
{ {
ImageContainer imageContainer; _info = &ti;
if (imageParse(imageContainer, _mem->data, _mem->size) ) }
{
calcTextureSize(*_info ImageContainer imageContainer;
, (uint16_t)imageContainer.m_width if (imageParse(imageContainer, _mem->data, _mem->size) )
, (uint16_t)imageContainer.m_height {
, (uint16_t)imageContainer.m_depth calcTextureSize(*_info
, imageContainer.m_cubeMap , (uint16_t)imageContainer.m_width
, imageContainer.m_numMips , (uint16_t)imageContainer.m_height
, TextureFormat::Enum(imageContainer.m_format) , (uint16_t)imageContainer.m_depth
); , imageContainer.m_cubeMap
} , imageContainer.m_numMips
else , TextureFormat::Enum(imageContainer.m_format)
{ );
_info->format = TextureFormat::Unknown; }
_info->storageSize = 0; else
_info->width = 0; {
_info->height = 0; _info->format = TextureFormat::Unknown;
_info->depth = 0; _info->storageSize = 0;
_info->numMips = 0; _info->width = 0;
_info->bitsPerPixel = 0; _info->height = 0;
_info->cubeMap = false; _info->depth = 0;
} _info->numMips = 0;
_info->bitsPerPixel = 0;
_info->cubeMap = false;
} }
TextureHandle handle = { m_textureHandle.alloc() }; TextureHandle handle = { m_textureHandle.alloc() };
@ -2753,6 +2756,7 @@ namespace bgfx
{ {
TextureRef& ref = m_textureRef[handle.idx]; TextureRef& ref = m_textureRef[handle.idx];
ref.m_refCount = 1; ref.m_refCount = 1;
ref.m_format = uint8_t(_info->format);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture);
cmdbuf.write(handle); cmdbuf.write(handle);
@ -3255,12 +3259,13 @@ namespace bgfx
m_submit->setBuffer(_stage, dvb.m_handle, _access); m_submit->setBuffer(_stage, dvb.m_handle, _access);
} }
BGFX_API_FUNC(void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access) ) BGFX_API_FUNC(void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format) )
{ {
m_submit->setImage(_stage, _sampler, _handle, _mip, _format, _access); _format = TextureFormat::Count == _format ? TextureFormat::Enum(m_textureRef[_handle.idx].m_format) : _format;
m_submit->setImage(_stage, _sampler, _handle, _mip, _access, _format);
} }
BGFX_API_FUNC(void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, TextureFormat::Enum _format, Access::Enum _access) ) BGFX_API_FUNC(void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format) )
{ {
BX_CHECK(_attachment < g_caps.maxFBAttachments, "Frame buffer attachment index %d is invalid.", _attachment); BX_CHECK(_attachment < g_caps.maxFBAttachments, "Frame buffer attachment index %d is invalid.", _attachment);
TextureHandle textureHandle = BGFX_INVALID_HANDLE; TextureHandle textureHandle = BGFX_INVALID_HANDLE;
@ -3272,7 +3277,7 @@ namespace bgfx
BX_CHECK(isValid(textureHandle), "Frame buffer texture %d is invalid.", _attachment); BX_CHECK(isValid(textureHandle), "Frame buffer texture %d is invalid.", _attachment);
} }
setImage(_stage, _sampler, textureHandle, 0, _format, _access); setImage(_stage, _sampler, textureHandle, 0, _access, _format);
} }
BGFX_API_FUNC(uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags) ) BGFX_API_FUNC(uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags) )
@ -3402,6 +3407,7 @@ namespace bgfx
struct TextureRef struct TextureRef
{ {
int16_t m_refCount; int16_t m_refCount;
uint8_t m_format;
}; };
struct FrameBufferRef struct FrameBufferRef

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@ -189,6 +189,10 @@ vec2 vec2_splat(float _x) { return vec2(_x, _x); }
vec3 vec3_splat(float _x) { return vec3(_x, _x, _x); } vec3 vec3_splat(float _x) { return vec3(_x, _x, _x); }
vec4 vec4_splat(float _x) { return vec4(_x, _x, _x, _x); } vec4 vec4_splat(float _x) { return vec4(_x, _x, _x, _x); }
uvec2 uvec2_splat(uint _x) { return uvec2(_x, _x); }
uvec3 uvec3_splat(uint _x) { return uvec3(_x, _x, _x); }
uvec4 uvec4_splat(uint _x) { return uvec4(_x, _x, _x, _x); }
vec3 instMul(vec3 _vec, mat3 _mtx) { return mul(_mtx, _vec); } vec3 instMul(vec3 _vec, mat3 _mtx) { return mul(_mtx, _vec); }
vec3 instMul(mat3 _mtx, vec3 _vec) { return mul(_vec, _mtx); } vec3 instMul(mat3 _mtx, vec3 _vec) { return mul(_vec, _mtx); }
vec4 instMul(vec4 _vec, mat4 _mtx) { return mul(_mtx, _vec); } vec4 instMul(vec4 _vec, mat4 _mtx) { return mul(_mtx, _vec); }
@ -239,6 +243,9 @@ vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); }
# define vec2_splat(_x) vec2(_x) # define vec2_splat(_x) vec2(_x)
# define vec3_splat(_x) vec3(_x) # define vec3_splat(_x) vec3(_x)
# define vec4_splat(_x) vec4(_x) # define vec4_splat(_x) vec4(_x)
# define uvec2_splat(_x) uvec2(_x)
# define uvec3_splat(_x) uvec3(_x)
# define uvec4_splat(_x) uvec4(_x)
vec3 instMul(vec3 _vec, mat3 _mtx) { return mul(_vec, _mtx); } vec3 instMul(vec3 _vec, mat3 _mtx) { return mul(_vec, _mtx); }
vec3 instMul(mat3 _mtx, vec3 _vec) { return mul(_mtx, _vec); } vec3 instMul(mat3 _mtx, vec3 _vec) { return mul(_mtx, _vec); }

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@ -481,7 +481,7 @@ GL_IMPORT_NV___(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObj
GL_IMPORT (true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer, glDiscardFramebufferEXT); GL_IMPORT (true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer, glDiscardFramebufferEXT);
#else #elif !BGFX_USE_GL_DYNAMIC_LIB
GL_IMPORT______(true, PFNGLTEXIMAGE3DPROC, glTexImage3D); GL_IMPORT______(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
GL_IMPORT______(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D); GL_IMPORT______(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
GL_IMPORT______(true, PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D); GL_IMPORT______(true, PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D);