bgfx/examples/10-font/font.cpp

245 строки
7.5 KiB
C++

/*
* Copyright 2013 Jeremie Roy. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "common.h"
#include <bgfx.h>
#include <bx/timer.h>
#include <bx/string.h>
#include "fpumath.h"
#include "font/font_manager.h"
#include "font/text_buffer_manager.h"
#include <stdio.h>
#include <wchar.h>
long int fsize(FILE* _file)
{
long int pos = ftell(_file);
fseek(_file, 0L, SEEK_END);
long int size = ftell(_file);
fseek(_file, pos, SEEK_SET);
return size;
}
TrueTypeHandle loadTtf(FontManager* _fm, const char* _filePath)
{
FILE* file = fopen(_filePath, "rb");
if (NULL != file)
{
uint32_t size = (uint32_t)fsize(file);
uint8_t* mem = (uint8_t*)malloc(size+1);
size_t ignore = fread(mem, 1, size, file);
BX_UNUSED(ignore);
fclose(file);
mem[size-1] = '\0';
TrueTypeHandle handle = _fm->createTtf(mem, size);
free(mem);
return handle;
}
TrueTypeHandle invalid = BGFX_INVALID_HANDLE;
return invalid;
}
int _main_(int /*_argc*/, char** /*_argv*/)
{
uint32_t width = 1280;
uint32_t height = 720;
uint32_t debug = BGFX_DEBUG_TEXT;
uint32_t reset = BGFX_RESET_VSYNC;
bgfx::init();
bgfx::reset(width, height, reset);
// Enable debug text.
bgfx::setDebug(debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT
, 0x303030ff
, 1.0f
, 0
);
// Init the text rendering system.
FontManager* fontManager = new FontManager(512);
TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
// Load some TTF files.
const char* fontFilePath[7] =
{
"font/droidsans.ttf",
"font/chp-fire.ttf",
"font/bleeding_cowboys.ttf",
"font/mias_scribblings.ttf",
"font/ruritania.ttf",
"font/signika-regular.ttf",
"font/five_minutes.otf",
};
const uint32_t numFonts = BX_COUNTOF(fontFilePath);
TrueTypeHandle fontFiles[numFonts];
FontHandle fonts[numFonts];
for (uint32_t ii = 0; ii < numFonts; ++ii)
{
// Instantiate a usable font.
fontFiles[ii] = loadTtf(fontManager, fontFilePath[ii]);
fonts[ii] = fontManager->createFontByPixelSize(fontFiles[ii], 0, 32);
// Preload glyphs and blit them to atlas.
fontManager->preloadGlyph(fonts[ii], L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n");
// You can unload the truetype files at this stage, but in that
// case, the set of glyph's will be limited to the set of preloaded
// glyph.
fontManager->destroyTtf(fontFiles[ii]);
}
TrueTypeHandle fontAwesomeTtf = loadTtf(fontManager, "font/fontawesome-webfont.ttf");
// This font doesn't have any preloaded glyph's but the truetype file
// is loaded so glyph will be generated as needed.
FontHandle fontAwesome72 = fontManager->createFontByPixelSize(fontAwesomeTtf, 0, 72);
TrueTypeHandle visitorTtf = loadTtf(fontManager, "font/visitor1.ttf");
// This font doesn't have any preloaded glyph's but the truetype file
// is loaded so glyph will be generated as needed.
FontHandle visitor10 = fontManager->createFontByPixelSize(visitorTtf, 0, 10);
//create a static text buffer compatible with alpha font
//a static text buffer content cannot be modified after its first submit.
TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Static);
// The pen position represent the top left of the box of the first line
// of text.
textBufferManager->setPenPosition(staticText, 24.0f, 100.0f);
for (uint32_t ii = 0; ii < numFonts; ++ii)
{
// Add some text to the buffer.
// The position of the pen is adjusted when there is an endline.
textBufferManager->appendText(staticText, fonts[ii], L"The quick brown fox jumps over the lazy dog\n");
}
// Now write some styled text.
// Setup style colors.
textBufferManager->setBackgroundColor(staticText, 0x551111ff);
textBufferManager->setUnderlineColor(staticText, 0xff2222ff);
textBufferManager->setOverlineColor(staticText, 0x2222ffff);
textBufferManager->setStrikeThroughColor(staticText, 0x22ff22ff);
// Background.
textBufferManager->setStyle(staticText, STYLE_BACKGROUND);
textBufferManager->appendText(staticText, fonts[0], L"The quick ");
// Strike-through.
textBufferManager->setStyle(staticText, STYLE_STRIKE_THROUGH);
textBufferManager->appendText(staticText, fonts[0], L"brown fox ");
// Overline.
textBufferManager->setStyle(staticText, STYLE_OVERLINE);
textBufferManager->appendText(staticText, fonts[0], L"jumps over ");
// Underline.
textBufferManager->setStyle(staticText, STYLE_UNDERLINE);
textBufferManager->appendText(staticText, fonts[0], L"the lazy ");
// Background + strike-through.
textBufferManager->setStyle(staticText, STYLE_BACKGROUND | STYLE_STRIKE_THROUGH);
textBufferManager->appendText(staticText, fonts[0], L"dog\n");
textBufferManager->setStyle(staticText, STYLE_NORMAL);
textBufferManager->appendText(staticText, fontAwesome72, L"\xf011 \xf02e \xf061 \xf087 \xf0d9 \xf099 \xf05c \xf021 \xf113\n");
// Create a transient buffer for real-time data.
TextBufferHandle transientText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Transient);
while (!entry::processEvents(width, height, debug, reset) )
{
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, width, height);
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::submit(0);
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0 / freq;
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/10-font");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use the font system to display text and styled text.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
// Use transient text to display debug information.
wchar_t fpsText[64];
bx::swnprintf(fpsText, BX_COUNTOF(fpsText), L"Frame: % 7.3f[ms]", double(frameTime) * toMs);
textBufferManager->clearTextBuffer(transientText);
textBufferManager->setPenPosition(transientText, width - 150.0f, 10.0f);
textBufferManager->appendText(transientText, visitor10, L"Transient\n");
textBufferManager->appendText(transientText, visitor10, L"text buffer\n");
textBufferManager->appendText(transientText, visitor10, fpsText);
float at[3] = { 0, 0, 0.0f };
float eye[3] = {0, 0, -1.0f };
float view[16];
float proj[16];
mtxLookAt(view, eye, at);
// Setup a top-left ortho matrix for screen space drawing.
float centering = 0.5f;
mtxOrtho(proj, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
// Set view and projection matrix for view 0.
bgfx::setViewTransform(0, view, proj);
// Submit the debug text.
textBufferManager->submitTextBuffer(transientText, 0);
// Submit the static text.
textBufferManager->submitTextBuffer(staticText, 0);
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
}
fontManager->destroyTtf(fontAwesomeTtf);
fontManager->destroyTtf(visitorTtf);
// Destroy the fonts.
fontManager->destroyFont(fontAwesome72);
fontManager->destroyFont(visitor10);
for (uint32_t ii = 0; ii < numFonts; ++ii)
{
fontManager->destroyFont(fonts[ii]);
}
textBufferManager->destroyTextBuffer(staticText);
textBufferManager->destroyTextBuffer(transientText);
delete textBufferManager;
delete fontManager;
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}