bgfx/examples/11-fontsdf/fontsdf.cpp

254 строки
7.6 KiB
C++

/*
* Copyright 2013 Jeremie Roy. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "common.h"
#include "bgfx_utils.h"
#include <bgfx/bgfx.h>
#include <bx/timer.h>
#include <bx/fpumath.h>
#include "font/font_manager.h"
#include "font/text_metrics.h"
#include "font/text_buffer_manager.h"
#include "imgui/imgui.h"
TrueTypeHandle loadTtf(FontManager* _fm, const char* _filePath)
{
uint32_t size;
void* data = load(_filePath, &size);
if (NULL != data)
{
TrueTypeHandle handle = _fm->createTtf( (uint8_t*)data, size);
BX_FREE(entry::getAllocator(), data);
return handle;
}
TrueTypeHandle invalid = BGFX_INVALID_HANDLE;
return invalid;
}
int _main_(int _argc, char** _argv)
{
Args args(_argc, _argv);
uint32_t width = 1280;
uint32_t height = 720;
uint32_t debug = BGFX_DEBUG_TEXT;
uint32_t reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
bgfx::reset(width, height, reset);
// Enable debug text.
bgfx::setDebug(debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
// Imgui.
imguiCreate();
char* bigText = (char*)load("text/sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt");
// Init the text rendering system.
FontManager* fontManager = new FontManager(512);
TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
TrueTypeHandle font = loadTtf(fontManager, "font/special_elite.ttf");
// Create a distance field font.
FontHandle fontSdf = fontManager->createFontByPixelSize(font, 0, 48, FONT_TYPE_DISTANCE);
// Create a scaled down version of the same font (without adding anything to the atlas).
FontHandle fontScaled = fontManager->createScaledFontToPixelSize(fontSdf, 14);
TextLineMetrics metrics(fontManager->getFontInfo(fontScaled) );
uint32_t lineCount = metrics.getLineCount(bigText);
float visibleLineCount = 20.0f;
const char* textBegin = 0;
const char* textEnd = 0;
metrics.getSubText(bigText, 0, (uint32_t)visibleLineCount, textBegin, textEnd);
TextBufferHandle scrollableBuffer = textBufferManager->createTextBuffer(FONT_TYPE_DISTANCE, BufferType::Transient);
textBufferManager->setTextColor(scrollableBuffer, 0xFFFFFFFF);
textBufferManager->appendText(scrollableBuffer, fontScaled, textBegin, textEnd);
entry::MouseState mouseState;
int32_t scrollArea = 0;
const int32_t guiPanelWidth = 250;
const int32_t guiPanelHeight = 200;
float textScroll = 0.0f;
float textRotation = 0.0f;
float textScale = 1.0f;
float textSize = 14.0f;
while (!entry::processEvents(width, height, debug, reset, &mouseState) )
{
imguiBeginFrame(mouseState.m_mx
, mouseState.m_my
, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
| (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
, mouseState.m_mz
, width
, height
);
imguiBeginScrollArea("Text Area"
, width - guiPanelWidth - 10
, 10
, guiPanelWidth
, guiPanelHeight
, &scrollArea
);
imguiSeparatorLine();
bool recomputeVisibleText = false;
recomputeVisibleText |= imguiSlider("Number of lines", visibleLineCount, 1.0f, 177.0f , 1.0f);
if (imguiSlider("Font size", textSize, 6.0f, 64.0f , 1.0f) )
{
fontManager->destroyFont(fontScaled);
fontScaled = fontManager->createScaledFontToPixelSize(fontSdf, (uint32_t) textSize);
metrics = TextLineMetrics(fontManager->getFontInfo(fontScaled) );
recomputeVisibleText = true;
}
recomputeVisibleText |= imguiSlider("Scroll", textScroll, 0.0f, (lineCount-visibleLineCount) , 1.0f);
imguiSlider("Rotate", textRotation, 0.0f, bx::pi*2.0f , 0.1f);
recomputeVisibleText |= imguiSlider("Scale", textScale, 0.1f, 10.0f , 0.1f);
if (recomputeVisibleText)
{
textBufferManager->clearTextBuffer(scrollableBuffer);
metrics.getSubText(bigText,(uint32_t)textScroll, (uint32_t)(textScroll+visibleLineCount), textBegin, textEnd);
textBufferManager->appendText(scrollableBuffer, fontScaled, textBegin, textEnd);
}
imguiEndScrollArea();
imguiEndFrame();
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, width, height);
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0 / freq;
// Use debug font to print32_t information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/11-fontsdf");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use a single distance field font to render text of various size.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime) * toMs);
float at[3] = { 0, 0, 0.0f };
float eye[3] = {0, 0, -1.0f };
float view[16];
bx::mtxLookAt(view, eye, at);
const float centering = 0.5f;
// Setup a top-left ortho matrix for screen space drawing.
const bgfx::HMD* hmd = bgfx::getHMD();
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
{
float proj[16];
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
static float time = 0.0f;
time += 0.05f;
const float dist = 10.0f;
const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
float ortho[2][16];
const float viewOffset = width/4.0f;
const float viewWidth = width/2.0f;
bx::mtxOrtho(ortho[0], centering + viewOffset, centering + viewOffset + viewWidth, height + centering, centering, -1.0f, 1.0f, offset0);
bx::mtxOrtho(ortho[1], centering + viewOffset, centering + viewOffset + viewWidth, height + centering, centering, -1.0f, 1.0f, offset1);
bgfx::setViewTransform(0, view, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
}
else
{
float ortho[16];
bx::mtxOrtho(ortho, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
bgfx::setViewTransform(0, view, ortho);
bgfx::setViewRect(0, 0, 0, width, height);
}
//very crude approximation :(
float textAreaWidth = 0.5f * 66.0f * fontManager->getFontInfo(fontScaled).maxAdvanceWidth;
float textRotMat[16];
float textCenterMat[16];
float textScaleMat[16];
float screenCenterMat[16];
bx::mtxRotateZ(textRotMat, textRotation);
bx::mtxTranslate(textCenterMat, -(textAreaWidth * 0.5f), (-visibleLineCount)*metrics.getLineHeight()*0.5f, 0);
bx::mtxScale(textScaleMat, textScale, textScale, 1.0f);
bx::mtxTranslate(screenCenterMat, ( (width) * 0.5f), ( (height) * 0.5f), 0);
//first translate to text center, then scale, then rotate
float tmpMat[16];
bx::mtxMul(tmpMat, textCenterMat, textRotMat);
float tmpMat2[16];
bx::mtxMul(tmpMat2, tmpMat, textScaleMat);
float tmpMat3[16];
bx::mtxMul(tmpMat3, tmpMat2, screenCenterMat);
// Set model matrix for rendering.
bgfx::setTransform(tmpMat3);
// Draw your text.
textBufferManager->submitTextBuffer(scrollableBuffer, 0);
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
}
imguiDestroy();
BX_FREE(entry::getAllocator(), bigText);
fontManager->destroyTtf(font);
// Destroy the fonts.
fontManager->destroyFont(fontSdf);
fontManager->destroyFont(fontScaled);
textBufferManager->destroyTextBuffer(scrollableBuffer);
delete textBufferManager;
delete fontManager;
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}