Fixed some documentation issues
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# Changelog
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All notable changes to the webrtc package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [0.1.0] - 2020-06-10
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- Initial Release
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@ -21,11 +21,8 @@ The following table describes the package folder structure:
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|**Location**|**Description**|
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|---|---|
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|`com.unity.editoriterationprofiler`| Contains the code for this package.|
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|`com.unit.editoriterationprofiler.tests`|Contains the unit tests for the package.|
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|`Editor`| Contains the code for this package.|
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|`Documentation~`| Contains the documentation for the package.|
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|`UnityEditorIterationProfilerExample`|Contains an example Project.|
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|`ThisProjectisWeird`| Contains an example Project.|
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## Installation
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## Requirements
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This version of Editor Iteration Profiler is compatible with the following versions of the Unity Editor:
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* 2019.2 and later
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* 2019.3 and later
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## Known limitations
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The Editor Iteration Profiler package has the following known limitations:
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@ -46,6 +43,6 @@ The Editor Iteration Profiler package has the following known limitations:
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* If the script compilation taxes more than 600 frames, the EIP might not capture all data.
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## Feedback and troubleshooting
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If you have any feedback on this package, or want to report a bug, see the [Unity Profiler forum](https://forum.unity.com/forums/profiler-previews.199/).
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Please report bugs/suggestions at https://github.com/Unity-Technologies/com.unity.editoriterationprofiler/issues .
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If you encounter any problems with the EIP, either select the __Clear__ button in the toolbar of the EIP window, or go to __Window > Analysis > Editor Iteration Profiler > Purge Cache__ to clear the EIP’s cache. This usually resolves most issues.
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