* Drop references to Stadia and update package description
* Remove reference to Stadia in log string
* Update the Changelog file.
* Remove ref to Stadia in the documentation
* Apply suggestions from code review
Co-authored-by: Sébastien Duverne <55094336+sebastienduverne@users.noreply.github.com>
---------
Co-authored-by: Sébastien Duverne <55094336+sebastienduverne@users.noreply.github.com>
* Refactor Alembic CI
* Fix error in global.metafile
* Add pack job
* Fix artifacts for build jobs
* Fix artifacts for build jobs again
* More changes to promotion jobs
* More fixes
* Fix error
* Fix nightly trigger
* Add a newline to .yml files
* Remove spaces from yml file
* Add DCMAKE_OSX_DEPLOYMENT_TARGET to build.sh
* test package on Mac 10.15 with libs built on Mac 12
* Test -DCMAKE_OSX_DEPLOYMENT_TARGET failure
* Change variable name for testing
* Use MACOSX_DEPLOYMENT_TARGET environment variable instead
* Change Mac image for package tests back to macos-12 and set MACOSX_DEPLOYMENT_TARGET for buildDebug.sh
* Add HDAdditionalCameraData on HDRP cameras when SRP is available in the project.
* Ensure we don't add the additional component when it's already there.
* add support for URP extra datas
* Fix compile issue
* Revert changes
* Update CHANGELOG.md
* Remove ISSUE_TEMPLATE.md since we are disabling the Github issues page.
* Update README.md with official Unity support links.
* Update readme with reviewer suggestions
* changed to tablee
* added custom data page + changed to shot asset clip asset
* doc pages + typos
* shot asset clip settings
* formatting
* fixed pr comments + updated TOC
* fixed some more pr comments
* updated TOC and reference.md
* removed extra new line
* reference.md table back to two columns
* reordered reference table in alphabetical order
* use unity enum display
* use propertyfield
* removed useless function
* add test for option
* fixed format and added test
* Apply formatting changes
* changed vec format
* changed way of comparing vectors
* fixed changelog
* Importer: generate hash based on the default material guid instead of the rendering pipeline asset. Otherwise, a change of quality level would trigger reimport of all Alembic files.
* Add XMLDoc to ComputeHash and DirtyCustomDependencies
* Update Changelog
* Update Changelog entry
* Replace obsolete api Object.FindObjectOfType<T>() by Object.FindFirstObjectByType<T>()
* Update CI editor versions
* Update to 2021.3
* Use Camera API for easier maintenance
* Add 'using System.Linq'
* Bump version number and change CHANGELOG.md
* Put back 2019.4 in CI because upm-ci needs minimum supported Unity version to run test when publishing
* Fix a logic error. It should be the opposite.
* Add PVP API docs validation test to our CI
* Remove duplicate job
* Remove one API doc, API docs test should fail
* Put back one API doc which was removed intentionally for testing purpose
* Remove option 'upmNoDefaultPackages' which I added for testing purpose
* Add comments about why 'com.unity.modules.imgui' needs to be added as a dependency.
* Add API docs validation job to PR trigger
* Disable HDRP test in trunk on Mac
* Fix dependencies' indentation
* Don't know why 'TestsTrigger' GitHub check doesn't update automatically, kick it again
* Move tests to ubuntu 20
* Tweak upm-ci.yml file by adding :stable to ubuntu-20 and using Unity::VM::GPU type VM for ubuntu:stable in bizarro
Co-authored-by: Wind Xu <wind.xu@unity3d.com>
* JIRA: ABC-285 Material faceset name order fix.
* Apply formatting changes
* Add unit test that the material order is right
* Added a version flag.
* Changelog change.
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
As part of the package signing initiative, we'd like bundled packages to be prepared for upcoming constraints regarding the need to have packages with a valid signature during APV testing.
Because of this, we are going through all bundled packages' repositories creating a PR that would enable package signing on your packages.
With signing enabled, upm-ci will perform an extra step where it will send each package to a signing service and then generate the final signed artifacts.
Internally, in an attempt to ensure that everything works, we are running yamato tests where all bundled packages (including yours) are signed and validated, proving that the packages in this repository should yield no errors. The validation step is also performed in all platforms.
In the case that any error does arise, this can be simply reverted back by removing the environment variable, UPMCI_ENABLE_PACKAGE_SIGNING in the publishing jobs.
For more information, please refer to: https://confluence.unity3d.com/display/PAK/Package+Signature
You can contact us through:
#team-pkd-176-internal-package-signing
@cassandra & @felipemunoz