This commit is contained in:
Mathieu Rivest 2018-12-05 15:31:32 -05:00
Родитель 986a0cff78
Коммит 0bf62e25ab
6 изменённых файлов: 11 добавлений и 8 удалений

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@ -4,5 +4,5 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [0.0.1-preview.2] - 2018-11-01
## [0.0.1-preview.3] - 2018-12-05
### This is the first release of the *Immediate Window*.

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@ -6,6 +6,9 @@ using UnityEngine;
namespace UnityEditor.ImmediateWindow.Services
{
/// <summary>
/// Object containing global variables used for shortcuts in debugging purposes
/// </summary>
public class Globals
{
public object __0;

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@ -9,7 +9,7 @@ using System.Text;
namespace ParsedAssemblyQualifiedName
{
public class ParsedAssemblyQualifiedName
internal class ParsedAssemblyQualifiedName
{
public Lazy<AssemblyName> AssemblyNameDescriptor;
public Lazy<Type> FoundType;

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@ -4,7 +4,7 @@ using UnityEditor.ImmediateWindow.UI;
namespace UnityEditor.ImmediateWindow.TestObjects
{
public class SecretStruct
internal class SecretStruct
{
static public SimpleObject SomeStaticObject = new SimpleObject() {a = 100, x = "some string"};
static public bool SomeStaticValue = false;
@ -19,7 +19,7 @@ namespace UnityEditor.ImmediateWindow.TestObjects
namespace UnityEditor.ImmediateWindow.UI
{
public class SimpleObject
internal class SimpleObject
{
public int a;
public string x;
@ -42,7 +42,7 @@ namespace UnityEditor.ImmediateWindow.UI
}
}
public class InheritedObject
internal class InheritedObject
{
public int[] InheritedField = new int[] {4, 5, 6};
public string InheritedProperty { get; } = "yes";
@ -50,7 +50,7 @@ namespace UnityEditor.ImmediateWindow.UI
public void InheritedMethod() {}
}
public class ComplexObject : InheritedObject
internal class ComplexObject : InheritedObject
{
public int myOhMy;
public SimpleObject Simple;

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@ -7,7 +7,7 @@ using UnityEditor.ImmediateWindow.UI;
namespace UnityEditor.ImmediateWindow.UI.Tests
{
public class WindowTests
internal class WindowTests
{
// A Test behaves as an ordinary method
[Test]

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@ -1,7 +1,7 @@
{
"name": "com.unity.immediate-window",
"displayName": "Immediate Window",
"version": "0.0.1-preview.2",
"version": "0.0.1-preview.3",
"unity": "2018.3",
"description": "The Immediate Window provides a way to rapidly edit and debug code. It is not a full development environment, instead it is to be used for API discovery and rapid prototyping.",
"author": {"name": "Unity Technologies", "email": "mathieur@unity3d.com", "url": ""},