- Third Person Character Controller integration with custom IP UI (#66) The sample has been refactored to feature a PlayerPrefab inside NetworkManager that is a networked variant of a prefab from [Unity's Starter Assets](https://assetstore.unity.com/packages/essentials/starter-assets-third-person-character-controller-196526). Other improvements include:
A new sample was added named client driven. It focus on client driven movements, networked physics, spawning vs statically placed objects, object reparenting
- Game - rename all our alien prefabs to have a more generic name, the same principle was applied to our codebase, renamed variables/fields/classes to something more generic
- Game: Fix a crash in shipping build
- Enemies: Rename our main enemy class to EnemyAgent + minor clean-ups + implement a grace shoot timer period
- InvadersGame: Some big refactories here, the UpdateEnemies function not outputs a set of flags (bitmask) rather than having separated booleans to keep track off
- InvadersGame: Fix an edge case of the game loop where if the enemies would reach the bottom they would never respawn, now when they do reach that bottom boundary it will be game over
- InvadersGame: Introduce additional game over reasons
- LobbyControl: Introduce a minimum player count variable that could be tweaked in the inspector so that the users can start playing in the editor with just the host in the lobby
- PlayerControl: Unified the NotifyGameOver function with the InvadersGame one + added different texts for all the possible game over reasons to be displayed
- PlayerControl: Fix a minor issue where the Player graphics are not hidden on all connected instances upon "death".
- Upon import a MissingReferenceException is triggered from within MLAPI: **"MissingReferenceException: The object of type ‘GameObject’ has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object."** in:
The Bitesize Samples repository and code projects are licensed under the Unity Companion License for Unity-dependent projects (see https://unity3d.com/legal/licenses/unity_companion_license). See [LICENSE](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/blob/main/LICENSE.md) for full details.