Merge branch 'main' into develop

This commit is contained in:
Fernando Cortez 2024-01-16 11:49:18 -05:00
Родитель bf2c738409 4787992f5c
Коммит 0b1a346e2f
12 изменённых файлов: 29 добавлений и 26 удалений

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@ -4,8 +4,8 @@
# 2D Space Shooter
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
<br><br>
This is a UNET sample project converted to Netcode for GameObjects. The 2DSpaceShooter sample is a bitesize sample designed to demonstrate networked 2D and physics-based character movement.

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@ -4,8 +4,8 @@
# Client Driven
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
<br><br>
The ClientDriven sample is a sample project made with Netcode for GameObjects designed to demonstrate responsive 3rd-person WASD character movements even under unfavourable network conditions.

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@ -4,8 +4,8 @@
# Dynamic Addressables Network Prefabs Sample
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
<br><br>
The Dynamic Prefabs Sample showcases the available use-cases for the dynamic prefab system, which allows us to add new spawnable prefabs at runtime. This sample uses Addressables to load the dynamic prefab, however any GameObject with a NetworkObject component can be used, regardless of its source. This sample also uses in-game UI (created using UI Toolkit) to interface with the dynamic prefabs system with configurable options like artificial latency and network spawn timeout for easy testing.

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@ -4,8 +4,8 @@
# Invaders
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
<br><br>
This is a UNET sample project converted to Netcode for GameObjects. The Invaders sample is a sample project designed to demonstrate game flows and game modes.

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@ -1,6 +1,6 @@
# Changelog
## [unreleased] yyyy-mm-dd
## [1.5.0] 2023-12-15
### Bitesize Samples Repository
@ -14,7 +14,7 @@
- Upgraded sample to 2022.3.14f1 LTS (#147)
- Upgraded Samples Utilities package to v1.8.0 (#151)
### Fixed
#### Fixed
- Corrected the variables used for initialization of Health and Energy (#150)
- Converted unnecessary ship thrust NetworkVariable to a float (#149)
- Fixed non-host clients not hearing the Fire SFX (#148)

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@ -1,7 +1,7 @@
# Multiplayer Use Cases
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.6.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
<br><br>
This sample provides a series of scenes. Each scene explains a specific API or system commonly used in Netcode for GameObjects. In this sample you will learn more about client-server communication, state synchronization, and other typical mechanics of multiplayer games.

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@ -3,8 +3,8 @@
# Netcode for GameObjects Bitesize Samples
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.6.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.4.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.4.0)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
<br><br>
This repository contains a collection of bitesize sample projects and games that showcase different techniques