Merge branch 'main' into develop
This commit is contained in:
Коммит
0b1a346e2f
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vulkanEnableLateAcquireNextImage: 0
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isWsaHolographicRemotingEnabled: 0
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enableOpenGLProfilerGPURecorders: 1
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useHDRDisplay: 0
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m_ColorGamuts: 00000000
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switchSocketConcurrencyLimit: 14
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switchScreenResolutionBehavior: 2
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switchApplicationID: 0x01004b9000490000
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switchNSODependencies:
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switchSocketBufferEfficiency: 4
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switchSocketInitializeEnabled: 1
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switchNetworkInterfaceManagerInitializeEnabled: 1
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switchPlayerConnectionEnabled: 1
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switchUseMicroSleepForYield: 1
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@ -4,8 +4,8 @@
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# 2D Space Shooter
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||||
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||||
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
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||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
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||||
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
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||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
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||||
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
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<br><br>
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||||
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||||
This is a UNET sample project converted to Netcode for GameObjects. The 2DSpaceShooter sample is a bitesize sample designed to demonstrate networked 2D and physics-based character movement.
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@ -48,6 +48,7 @@ PlayerSettings:
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defaultScreenHeightWeb: 600
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m_StereoRenderingPath: 0
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m_ActiveColorSpace: 1
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unsupportedMSAAFallback: 0
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m_SpriteBatchVertexThreshold: 300
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m_MTRendering: 1
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mipStripping: 0
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vulkanEnableLateAcquireNextImage: 0
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vulkanEnableCommandBufferRecycling: 1
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loadStoreDebugModeEnabled: 0
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bundleVersion: 1.4.0
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bundleVersion: 1.5.0
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preloadedAssets:
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metroInputSource: 0
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@ -148,6 +149,7 @@ PlayerSettings:
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isWsaHolographicRemotingEnabled: 0
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enableFrameTimingStats: 0
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enableOpenGLProfilerGPURecorders: 1
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allowHDRDisplaySupport: 0
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useHDRDisplay: 0
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hdrBitDepth: 0
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m_ColorGamuts: 00000000
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@ -481,7 +483,7 @@ PlayerSettings:
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switchSocketConcurrencyLimit: 14
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switchScreenResolutionBehavior: 2
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switchUseCPUProfiler: 0
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switchUseGOLDLinker: 0
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switchEnableFileSystemTrace: 0
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switchLTOSetting: 0
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switchApplicationID: 0x01004b9000490000
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switchNSODependencies:
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@ -611,7 +613,6 @@ PlayerSettings:
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switchSocketBufferEfficiency: 4
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switchSocketInitializeEnabled: 1
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switchNetworkInterfaceManagerInitializeEnabled: 1
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switchPlayerConnectionEnabled: 1
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switchUseNewStyleFilepaths: 0
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switchUseLegacyFmodPriorities: 1
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switchUseMicroSleepForYield: 1
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@ -4,8 +4,8 @@
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# Client Driven
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||||
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
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||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
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||||
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
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||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
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||||
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
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<br><br>
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||||
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||||
The ClientDriven sample is a sample project made with Netcode for GameObjects designed to demonstrate responsive 3rd-person WASD character movements even under unfavourable network conditions.
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||||
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@ -48,6 +48,7 @@ PlayerSettings:
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defaultScreenHeightWeb: 600
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m_StereoRenderingPath: 0
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m_ActiveColorSpace: 0
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unsupportedMSAAFallback: 0
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m_SpriteBatchVertexThreshold: 300
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m_MTRendering: 1
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mipStripping: 0
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vulkanEnableLateAcquireNextImage: 0
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vulkanEnableCommandBufferRecycling: 1
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loadStoreDebugModeEnabled: 0
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bundleVersion: 1.4.0
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bundleVersion: 1.5.0
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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@ -147,6 +148,7 @@ PlayerSettings:
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isWsaHolographicRemotingEnabled: 0
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enableFrameTimingStats: 0
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enableOpenGLProfilerGPURecorders: 1
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allowHDRDisplaySupport: 0
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useHDRDisplay: 0
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hdrBitDepth: 0
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m_ColorGamuts: 00000000
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switchSocketConcurrencyLimit: 14
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switchScreenResolutionBehavior: 2
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switchUseCPUProfiler: 0
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switchUseGOLDLinker: 0
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switchEnableFileSystemTrace: 0
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switchLTOSetting: 0
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switchApplicationID: 0x01004b9000490000
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switchNSODependencies:
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@ -531,7 +533,6 @@ PlayerSettings:
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switchSocketBufferEfficiency: 4
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switchSocketInitializeEnabled: 1
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switchNetworkInterfaceManagerInitializeEnabled: 1
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switchPlayerConnectionEnabled: 1
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switchUseNewStyleFilepaths: 0
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switchUseLegacyFmodPriorities: 1
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switchUseMicroSleepForYield: 1
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||||
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@ -4,8 +4,8 @@
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|||
# Dynamic Addressables Network Prefabs Sample
|
||||
|
||||
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
|
||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
|
||||
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
|
||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
|
||||
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
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||||
<br><br>
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||||
|
||||
The Dynamic Prefabs Sample showcases the available use-cases for the dynamic prefab system, which allows us to add new spawnable prefabs at runtime. This sample uses Addressables to load the dynamic prefab, however any GameObject with a NetworkObject component can be used, regardless of its source. This sample also uses in-game UI (created using UI Toolkit) to interface with the dynamic prefabs system with configurable options like artificial latency and network spawn timeout for easy testing.
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||||
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@ -136,7 +136,7 @@ PlayerSettings:
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vulkanEnableLateAcquireNextImage: 0
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vulkanEnableCommandBufferRecycling: 1
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loadStoreDebugModeEnabled: 0
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bundleVersion: 1.4.0
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bundleVersion: 1.5.0
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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@ -4,8 +4,8 @@
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|||
# Invaders
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||||
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||||
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
|
||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
|
||||
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
|
||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
|
||||
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
|
||||
<br><br>
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||||
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||||
This is a UNET sample project converted to Netcode for GameObjects. The Invaders sample is a sample project designed to demonstrate game flows and game modes.
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||||
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@ -1,6 +1,6 @@
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|||
# Changelog
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||||
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||||
## [unreleased] yyyy-mm-dd
|
||||
## [1.5.0] 2023-12-15
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||||
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||||
### Bitesize Samples Repository
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||||
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||||
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@ -14,7 +14,7 @@
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- Upgraded sample to 2022.3.14f1 LTS (#147)
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- Upgraded Samples Utilities package to v1.8.0 (#151)
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||||
### Fixed
|
||||
#### Fixed
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||||
- Corrected the variables used for initialization of Health and Energy (#150)
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||||
- Converted unnecessary ship thrust NetworkVariable to a float (#149)
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||||
- Fixed non-host clients not hearing the Fire SFX (#148)
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||||
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|
|
@ -48,6 +48,7 @@ PlayerSettings:
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defaultScreenHeightWeb: 600
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m_StereoRenderingPath: 0
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m_ActiveColorSpace: 1
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unsupportedMSAAFallback: 0
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m_SpriteBatchVertexThreshold: 300
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m_MTRendering: 1
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mipStripping: 0
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|
@ -135,7 +136,7 @@ PlayerSettings:
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vulkanEnableLateAcquireNextImage: 0
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vulkanEnableCommandBufferRecycling: 1
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loadStoreDebugModeEnabled: 0
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bundleVersion: 0.1
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bundleVersion: 1.0.0
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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@ -147,6 +148,7 @@ PlayerSettings:
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isWsaHolographicRemotingEnabled: 0
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enableFrameTimingStats: 0
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enableOpenGLProfilerGPURecorders: 1
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allowHDRDisplaySupport: 0
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useHDRDisplay: 0
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hdrBitDepth: 0
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m_ColorGamuts: 00000000
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@ -402,7 +404,6 @@ PlayerSettings:
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switchScreenResolutionBehavior: 2
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switchUseCPUProfiler: 0
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switchEnableFileSystemTrace: 0
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switchUseGOLDLinker: 0
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switchLTOSetting: 0
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switchApplicationID: 0x01004b9000490000
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switchNSODependencies:
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@ -532,7 +533,6 @@ PlayerSettings:
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switchSocketBufferEfficiency: 4
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switchSocketInitializeEnabled: 1
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switchNetworkInterfaceManagerInitializeEnabled: 1
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switchPlayerConnectionEnabled: 1
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switchUseNewStyleFilepaths: 0
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switchUseLegacyFmodPriorities: 0
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switchUseMicroSleepForYield: 1
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@ -1,7 +1,7 @@
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|||
# Multiplayer Use Cases
|
||||
|
||||
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
|
||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.6.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
|
||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
|
||||
<br><br>
|
||||
|
||||
This sample provides a series of scenes. Each scene explains a specific API or system commonly used in Netcode for GameObjects. In this sample you will learn more about client-server communication, state synchronization, and other typical mechanics of multiplayer games.
|
||||
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@ -3,8 +3,8 @@
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|||
# Netcode for GameObjects Bitesize Samples
|
||||
|
||||
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
|
||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.6.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
|
||||
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.4.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.4.0)
|
||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.7.1-57b9d3.svg?logo=unity&color=2196F3)](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F1.7.1)
|
||||
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.5.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.5.0)
|
||||
<br><br>
|
||||
|
||||
This repository contains a collection of bitesize sample projects and games that showcase different techniques
|
||||
|
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