rnsm added, temp additions
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@ -24,13 +24,13 @@ Transform:
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m_LocalPosition: {x: 56.07, y: 8.2280245, z: -1.2}
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m_LocalScale: {x: 1, y: 1, z: 1}
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Разница между файлами не показана из-за своего большого размера
Загрузить разницу
|
@ -132,7 +132,7 @@ namespace Unity.Multiplayer.Samples.SocialHub.Input
|
|||
|
||||
void SetCursorState(bool newState)
|
||||
{
|
||||
Cursor.lockState = newState ? CursorLockMode.Locked : CursorLockMode.None;
|
||||
//Cursor.lockState = newState ? CursorLockMode.Locked : CursorLockMode.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -301,9 +301,10 @@ namespace Unity.Multiplayer.Samples.SocialHub.Player
|
|||
transferableObjectTransform.position = m_PickupLocChild.transform.position;
|
||||
transferableObjectTransform.rotation = m_PickupLocChild.transform.rotation;
|
||||
|
||||
var otherCollider = m_TransferableObject.GetComponent<Collider>();
|
||||
// prevent collisions from this collider to the picked up object and vice-versa
|
||||
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_TransferableObject.GetComponent<Collider>(), true);
|
||||
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_InteractCollider, true);
|
||||
UnityEngine.Physics.IgnoreCollision(m_MainCollider, otherCollider, true);
|
||||
UnityEngine.Physics.IgnoreCollision(otherCollider, m_InteractCollider, true);
|
||||
m_InteractCollider.isTrigger = false;
|
||||
|
||||
if (HasAuthority)
|
||||
|
@ -325,6 +326,11 @@ namespace Unity.Multiplayer.Samples.SocialHub.Player
|
|||
m_AvatarNetworkAnimator.SetTrigger(k_DropId);
|
||||
m_PickupLocFixedJoint.connectedBody = null;
|
||||
m_CurrentTransferableObject.Value = new NetworkBehaviourReference();
|
||||
m_InteractCollider.isTrigger = true;
|
||||
|
||||
var otherCollider = m_TransferableObject.GetComponent<Collider>();
|
||||
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_TransferableObject.GetComponent<Collider>(), false);
|
||||
UnityEngine.Physics.IgnoreCollision(otherCollider, m_InteractCollider, false);
|
||||
// set ownership status to request required, now that this object is being held
|
||||
m_TransferableObject.NetworkObject.SetOwnershipStatus(NetworkObject.OwnershipStatus.Distributable, clearAndSet: true);
|
||||
m_TransferableObject.NetworkObject.SetOwnershipStatus(NetworkObject.OwnershipStatus.Transferable);
|
||||
|
@ -334,9 +340,9 @@ namespace Unity.Multiplayer.Samples.SocialHub.Player
|
|||
void OnDropAction()
|
||||
{
|
||||
var transferableRigidbody = m_TransferableObject.GetComponent<Rigidbody>();
|
||||
m_InteractCollider.isTrigger = false;
|
||||
var otherCollider = m_TransferableObject.GetComponent<Collider>();
|
||||
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_TransferableObject.GetComponent<Collider>(), false);
|
||||
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_InteractCollider, false);
|
||||
UnityEngine.Physics.IgnoreCollision(otherCollider, m_InteractCollider, false);
|
||||
transferableRigidbody.useGravity = true;
|
||||
m_TransferableObject = null;
|
||||
}
|
||||
|
@ -345,6 +351,7 @@ namespace Unity.Multiplayer.Samples.SocialHub.Player
|
|||
{
|
||||
var transferableObjectRigidbody = m_TransferableObject.GetComponent<Rigidbody>();
|
||||
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_TransferableObject.GetComponent<Collider>(), false);
|
||||
m_InteractCollider.isTrigger = true;
|
||||
|
||||
m_AvatarNetworkAnimator.SetTrigger(k_ThrowReleaseId);
|
||||
m_PickupLocFixedJoint.connectedBody = null;
|
||||
|
@ -366,9 +373,9 @@ namespace Unity.Multiplayer.Samples.SocialHub.Player
|
|||
void OnThrowAction()
|
||||
{
|
||||
var transferableRigidbody = m_TransferableObject.GetComponent<Rigidbody>();
|
||||
m_InteractCollider.isTrigger = false;
|
||||
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_TransferableObject.GetComponent<Collider>(), false);
|
||||
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_InteractCollider, false);
|
||||
var otherCollider = m_TransferableObject.GetComponent<Collider>();
|
||||
UnityEngine.Physics.IgnoreCollision(m_MainCollider, otherCollider, false);
|
||||
UnityEngine.Physics.IgnoreCollision(otherCollider, m_InteractCollider, false);
|
||||
transferableRigidbody.useGravity = true;
|
||||
m_TransferableObject = null;
|
||||
}
|
||||
|
|
|
@ -116,7 +116,7 @@ namespace Unity.Multiplayer.Samples.SocialHub.Player
|
|||
case NetworkUpdateStage.Update:
|
||||
OnTransformUpdate();
|
||||
|
||||
if (UnityEngine.Input.GetKeyDown(KeyCode.Space))
|
||||
if (UnityEngine.Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
NetworkManager.Shutdown();
|
||||
SceneManager.LoadScene("MainMenu");
|
||||
|
|
|
@ -126,18 +126,18 @@ public class ServicesHelper : MonoBehaviour
|
|||
|
||||
public void Join()
|
||||
{
|
||||
ConnectThroughLiveService("session");
|
||||
ConnectThroughLiveService(m_SessionName);
|
||||
}
|
||||
|
||||
bool m_Confirmed;
|
||||
void OnGUI()
|
||||
{
|
||||
return;
|
||||
if (AuthenticationService.Instance == null || !AuthenticationService.Instance.IsSignedIn)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!NetworkManager.Singleton.IsClient && !NetworkManager.Singleton.IsServer)
|
||||
if (!m_Confirmed && !NetworkManager.Singleton.IsClient && !NetworkManager.Singleton.IsServer)
|
||||
{
|
||||
GUI.enabled = m_SessionTask == null || m_SessionTask.IsCompleted;
|
||||
|
||||
|
@ -145,7 +145,8 @@ public class ServicesHelper : MonoBehaviour
|
|||
m_SessionName = GUILayout.TextField(m_SessionName);
|
||||
if (GUILayout.Button("Connect"))
|
||||
{
|
||||
m_SessionTask = ConnectThroughLiveService(m_SessionName);
|
||||
m_Confirmed = true;
|
||||
//m_SessionTask = ConnectThroughLiveService(m_SessionName);
|
||||
}
|
||||
|
||||
GUI.enabled = true;
|
||||
|
|
|
@ -100,16 +100,16 @@ MonoBehaviour:
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m_Keys: []
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m_Values:
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m_PrefilteringModeMainLightShadows: 3
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m_PrefilteringModeAdditionalLight: 4
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m_PrefilteringModeAdditionalLightShadows: 0
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m_PrefilteringModeAdditionalLight: 0
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m_PrefilteringModeAdditionalLightShadows: 2
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m_PrefilterXRKeywords: 1
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m_PrefilteringModeForwardPlus: 1
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m_PrefilteringModeForwardPlus: 2
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m_PrefilteringModeDeferredRendering: 0
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m_PrefilteringModeScreenSpaceOcclusion: 1
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m_PrefilteringModeScreenSpaceOcclusion: 2
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m_PrefilterDebugKeywords: 1
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m_PrefilterWriteRenderingLayers: 0
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m_PrefilterWriteRenderingLayers: 1
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m_PrefilterHDROutput: 1
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m_PrefilterAlphaOutput: 0
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m_PrefilterAlphaOutput: 1
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m_PrefilterSSAODepthNormals: 0
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m_PrefilterSSAOSourceDepthLow: 1
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m_PrefilterSSAOSourceDepthMedium: 1
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|
@ -121,10 +121,10 @@ MonoBehaviour:
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m_PrefilterSSAOSampleCountHigh: 1
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m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT2: 1
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m_PrefilterDBufferMRT3: 0
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m_PrefilterSoftShadowsQualityLow: 0
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m_PrefilterSoftShadowsQualityMedium: 0
|
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m_PrefilterSoftShadowsQualityHigh: 0
|
||||
m_PrefilterDBufferMRT3: 1
|
||||
m_PrefilterSoftShadowsQualityLow: 1
|
||||
m_PrefilterSoftShadowsQualityMedium: 1
|
||||
m_PrefilterSoftShadowsQualityHigh: 1
|
||||
m_PrefilterSoftShadows: 0
|
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m_PrefilterScreenCoord: 1
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m_PrefilterNativeRenderPass: 1
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|
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|
@ -33,29 +33,40 @@ MonoBehaviour:
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m_Settings:
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m_SettingsList:
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m_List:
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m_List:
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m_ObsoleteDefaultVolumeProfile: {fileID: 0}
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m_RenderingLayerNames:
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@ -86,25 +97,14 @@ MonoBehaviour:
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references:
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version: 2
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m_xrMotionVector: {fileID: 4800000, guid: f89aac1e4f84468418fe30e611dff395, type: 3}
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- rid: 6794898504019345409
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type: {class: URPShaderStrippingSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
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data:
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m_StripUnusedPostProcessingVariants: 1
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m_StripUnusedVariants: 1
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