This commit is contained in:
Fernando Cortez 2024-09-09 10:18:47 -04:00
Родитель d0505ca147
Коммит 260f048e54
15 изменённых файлов: 1238 добавлений и 452 удалений

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@ -132,7 +132,7 @@ namespace Unity.Multiplayer.Samples.SocialHub.Input
void SetCursorState(bool newState)
{
Cursor.lockState = newState ? CursorLockMode.Locked : CursorLockMode.None;
//Cursor.lockState = newState ? CursorLockMode.Locked : CursorLockMode.None;
}
}
}

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@ -301,9 +301,10 @@ namespace Unity.Multiplayer.Samples.SocialHub.Player
transferableObjectTransform.position = m_PickupLocChild.transform.position;
transferableObjectTransform.rotation = m_PickupLocChild.transform.rotation;
var otherCollider = m_TransferableObject.GetComponent<Collider>();
// prevent collisions from this collider to the picked up object and vice-versa
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_TransferableObject.GetComponent<Collider>(), true);
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_InteractCollider, true);
UnityEngine.Physics.IgnoreCollision(m_MainCollider, otherCollider, true);
UnityEngine.Physics.IgnoreCollision(otherCollider, m_InteractCollider, true);
m_InteractCollider.isTrigger = false;
if (HasAuthority)
@ -325,6 +326,11 @@ namespace Unity.Multiplayer.Samples.SocialHub.Player
m_AvatarNetworkAnimator.SetTrigger(k_DropId);
m_PickupLocFixedJoint.connectedBody = null;
m_CurrentTransferableObject.Value = new NetworkBehaviourReference();
m_InteractCollider.isTrigger = true;
var otherCollider = m_TransferableObject.GetComponent<Collider>();
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_TransferableObject.GetComponent<Collider>(), false);
UnityEngine.Physics.IgnoreCollision(otherCollider, m_InteractCollider, false);
// set ownership status to request required, now that this object is being held
m_TransferableObject.NetworkObject.SetOwnershipStatus(NetworkObject.OwnershipStatus.Distributable, clearAndSet: true);
m_TransferableObject.NetworkObject.SetOwnershipStatus(NetworkObject.OwnershipStatus.Transferable);
@ -334,9 +340,9 @@ namespace Unity.Multiplayer.Samples.SocialHub.Player
void OnDropAction()
{
var transferableRigidbody = m_TransferableObject.GetComponent<Rigidbody>();
m_InteractCollider.isTrigger = false;
var otherCollider = m_TransferableObject.GetComponent<Collider>();
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_TransferableObject.GetComponent<Collider>(), false);
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_InteractCollider, false);
UnityEngine.Physics.IgnoreCollision(otherCollider, m_InteractCollider, false);
transferableRigidbody.useGravity = true;
m_TransferableObject = null;
}
@ -345,6 +351,7 @@ namespace Unity.Multiplayer.Samples.SocialHub.Player
{
var transferableObjectRigidbody = m_TransferableObject.GetComponent<Rigidbody>();
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_TransferableObject.GetComponent<Collider>(), false);
m_InteractCollider.isTrigger = true;
m_AvatarNetworkAnimator.SetTrigger(k_ThrowReleaseId);
m_PickupLocFixedJoint.connectedBody = null;
@ -366,9 +373,9 @@ namespace Unity.Multiplayer.Samples.SocialHub.Player
void OnThrowAction()
{
var transferableRigidbody = m_TransferableObject.GetComponent<Rigidbody>();
m_InteractCollider.isTrigger = false;
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_TransferableObject.GetComponent<Collider>(), false);
UnityEngine.Physics.IgnoreCollision(m_MainCollider, m_InteractCollider, false);
var otherCollider = m_TransferableObject.GetComponent<Collider>();
UnityEngine.Physics.IgnoreCollision(m_MainCollider, otherCollider, false);
UnityEngine.Physics.IgnoreCollision(otherCollider, m_InteractCollider, false);
transferableRigidbody.useGravity = true;
m_TransferableObject = null;
}

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@ -116,7 +116,7 @@ namespace Unity.Multiplayer.Samples.SocialHub.Player
case NetworkUpdateStage.Update:
OnTransformUpdate();
if (UnityEngine.Input.GetKeyDown(KeyCode.Space))
if (UnityEngine.Input.GetKeyDown(KeyCode.Escape))
{
NetworkManager.Shutdown();
SceneManager.LoadScene("MainMenu");

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@ -126,18 +126,18 @@ public class ServicesHelper : MonoBehaviour
public void Join()
{
ConnectThroughLiveService("session");
ConnectThroughLiveService(m_SessionName);
}
bool m_Confirmed;
void OnGUI()
{
return;
if (AuthenticationService.Instance == null || !AuthenticationService.Instance.IsSignedIn)
{
return;
}
if (!NetworkManager.Singleton.IsClient && !NetworkManager.Singleton.IsServer)
if (!m_Confirmed && !NetworkManager.Singleton.IsClient && !NetworkManager.Singleton.IsServer)
{
GUI.enabled = m_SessionTask == null || m_SessionTask.IsCompleted;
@ -145,7 +145,8 @@ public class ServicesHelper : MonoBehaviour
m_SessionName = GUILayout.TextField(m_SessionName);
if (GUILayout.Button("Connect"))
{
m_SessionTask = ConnectThroughLiveService(m_SessionName);
m_Confirmed = true;
//m_SessionTask = ConnectThroughLiveService(m_SessionName);
}
GUI.enabled = true;

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m_Values:
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m_PrefilteringModeAdditionalLight: 4
m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilteringModeAdditionalLight: 0
m_PrefilteringModeAdditionalLightShadows: 2
m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1
m_PrefilteringModeForwardPlus: 2
m_PrefilteringModeDeferredRendering: 0
m_PrefilteringModeScreenSpaceOcclusion: 1
m_PrefilteringModeScreenSpaceOcclusion: 2
m_PrefilterDebugKeywords: 1
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m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1
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m_PrefilterSoftShadowsQualityMedium: 0
m_PrefilterSoftShadowsQualityHigh: 0
m_PrefilterDBufferMRT3: 1
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m_PrefilterSoftShadowsQualityMedium: 1
m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 1

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type: {class: ProbeVolumeGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
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m_ProbeVolumeDisableStreamingAssets: 0
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type: {class: ProbeVolumeDebugResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
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data:
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@ -241,13 +258,6 @@ MonoBehaviour:
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