chore: removing added gitignore & PR template, updating readme
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<!-- DO NOT REMOVE BEGIN -->
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[style guide]: https://unity-docs.gitbook.io/style-guide/
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[release note guide lines]: https://unity-docs.gitbook.io/style-guide/style/release-notes
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[coding conventions]: https://github.cds.internal.unity3d.com/unity/unity-meta/blob/stable/ReferenceSource/CSharp/Assets/CSharpReference.cs
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<!-- DO NOT REMOVE END -->
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### Description
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<!---
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Please provide a description of the changes proposed in the pull request.
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Make sure your commit messages have meaningful information.
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To help us link commits and PRs to JIRA work items, please include the JIRA ticket ID in the PR title or at least of your commit messages.
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-->
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### Proposed change(s)
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- Describe the changes made in this PR.
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### Platform and Editor version used to develop and test this PR
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- e.g. Windows, 2019.4.11f1
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### Related links
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- Trello/JIRA/Airtable/FogBugz
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### Affected sample(s)
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- [ ] 2DSpaceShooter
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- [ ] Invaders
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- [ ] Client Driven
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- [ ] API Diorama
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- [ ] N/A (please describe)
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### Types of change(s)
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- [ ] Bug fix
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- [ ] New feature
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- [ ] Code refactor
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- [ ] UI/UX (see [style guide] and add a technical artist as a reviewer for relevant changes)
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- [ ] Breaking change
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- [ ] Documentation update (see [style guide])
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- [ ] Other (please describe)
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### Checklist
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- [ ] Release notes have been added to the [project changelog](../CHANGELOG.md) file
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- [ ] Unit tests pass locally
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- [ ] Added tests, if feasible, that prove my fix is effective or that my feature works
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- [ ] No warnings in the Console
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- [ ] Documented (///) **public APIs** (public/protected functionality of public/protected classes), if applicable
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- [ ] Updated the sample documentation, if applicable (see [style guide])
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- [ ] UI & Style sheet changes: both Dark and Light styles/themes updated/tested
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- Remember to familiarize yourself with the [coding conventions]
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### How to test/validate
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1. this
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2. that
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### Other comments
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- Anything else? Remarks, known issues, future work, etc.
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### Issue Number(s)
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<!---
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Provide a list of fixed issues from Jira (MTT-ticketnumber) or GitHub (#issuenumber).
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This helps us understand the reasoning behind this change, what it fixes, feature being added, etc.
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-->
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### Contribution checklist
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- [ ] Tests have been added for the project and/or any internal package
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- [ ] Release notes have been added to the [project changelog](../CHANGELOG.md) file
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- [ ] Pull request has a meaningful description of its purpose
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- [ ] All commits are accompanied by meaningful commit messages
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- [ ] JIRA ticket ID is in the PR title or at least one commit message
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- [ ] Include the ticket ID number within the body message of the PR to create a hyperlink
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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/*_clone_*/*
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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@ -1,8 +1,7 @@
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# Multiplayer Use Cases
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[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
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[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
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[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
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[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.6.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
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<br><br>
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This sample provides a series of scenes. Each scene explains a specific API or system commonly used in Netcode for GameObjects. In this sample you will learn more about client-server communication, state synchronization, and other typical mechanics of multiplayer games.
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