Feature: UI Art Pass (#52)
* UI visual pass, new fonts, new UI assets, added sprite editor to packages * Fixed up some references in the invaders UI that broke after switching from regular text to tmp text * Added a little function to sanitize the input for the ip address in the main menu * Switched the font for everything but the title to something more legibile, also did a pass on layout and colors for the UI! * Moved camera and exit button in InGame scene a bit so that the super enemy doesn't clip through the exit button. Game also feels a bit more centered on the screen! * Switched out the font of the sub titles to match the main title font!
This commit is contained in:
Родитель
a6f1781d47
Коммит
3aa7068ff3
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|
Разница между файлами не показана из-за своего большого размера
Загрузить разницу
Разница между файлами не показана из-за своего большого размера
Загрузить разницу
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
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|
@ -16,7 +17,7 @@ public class LobbyControl : NetworkBehaviour
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[SerializeField]
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private int m_MinimumPlayerCount = 2;
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public Text LobbyText;
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public TMP_Text LobbyText;
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private bool m_AllPlayersInLobby;
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private Dictionary<ulong, bool> m_ClientsInLobby;
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|
@ -74,11 +75,11 @@ public class LobbyControl : NetworkBehaviour
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|||
m_UserLobbyStatusText = string.Empty;
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foreach (var clientLobbyStatus in m_ClientsInLobby)
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{
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m_UserLobbyStatusText += "Player_" + clientLobbyStatus.Key + " ";
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m_UserLobbyStatusText += "PLAYER_" + clientLobbyStatus.Key + " ";
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if (clientLobbyStatus.Value)
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m_UserLobbyStatusText += "(Ready)\n";
|
||||
m_UserLobbyStatusText += "(READY)\n";
|
||||
else
|
||||
m_UserLobbyStatusText += "(Not Ready)\n";
|
||||
m_UserLobbyStatusText += "(NOT READY)\n";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
using Unity.Netcode;
|
||||
using System.Text.RegularExpressions;
|
||||
using TMPro;
|
||||
using Unity.Netcode;
|
||||
using Unity.Netcode.Transports.UNET;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
@ -6,7 +8,7 @@ using UnityEngine.UI;
|
|||
public class MenuControl : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Text m_HostIpInput;
|
||||
private TMP_Text m_HostIpInput;
|
||||
|
||||
[SerializeField]
|
||||
private string m_LobbySceneName = "InvadersLobby";
|
||||
|
@ -27,7 +29,7 @@ public class MenuControl : MonoBehaviour
|
|||
var utpTransport = (UnityTransport)NetworkManager.Singleton.NetworkConfig.NetworkTransport;
|
||||
if (utpTransport)
|
||||
{
|
||||
utpTransport.SetConnectionData(m_HostIpInput.text, 7777);
|
||||
utpTransport.SetConnectionData(Sanitize(m_HostIpInput.text), 7777);
|
||||
// utpTransport.ConnectAddress = m_HostIpInput.text;
|
||||
// utpTransport.ConnectPort = 7777;
|
||||
}
|
||||
|
@ -35,4 +37,10 @@ public class MenuControl : MonoBehaviour
|
|||
SceneTransitionHandler.sceneTransitionHandler.SwitchScene(m_LobbySceneName);
|
||||
}
|
||||
}
|
||||
|
||||
public static string Sanitize(string dirtyString)
|
||||
{
|
||||
// sanitize the input for the ip address
|
||||
return Regex.Replace(dirtyString, "[^A-Za-z0-9.]", "");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -72,8 +72,8 @@ public class PlayerControl : NetworkBehaviour
|
|||
private void HandleCameraMovement()
|
||||
{
|
||||
Vector3 cameraPosition = transform.position;
|
||||
cameraPosition.x = cameraPosition.x * 0.05f;
|
||||
cameraPosition.y = 6.2f;
|
||||
cameraPosition.x *= 0.05f;
|
||||
cameraPosition.y = 7.2f;
|
||||
cameraPosition.z = -35f;
|
||||
Camera.main.transform.position = cameraPosition;
|
||||
}
|
||||
|
@ -264,13 +264,13 @@ public class PlayerControl : NetworkBehaviour
|
|||
switch (reason)
|
||||
{
|
||||
case GameOverReason.None:
|
||||
InvadersGame.Singleton.DisplayGameOverText("You have lost! \n Unknown reason!");
|
||||
InvadersGame.Singleton.DisplayGameOverText("You have lost! Unknown reason!");
|
||||
break;
|
||||
case GameOverReason.EnemiesReachedBottom:
|
||||
InvadersGame.Singleton.DisplayGameOverText("You have lost! \n The enemies have invaded you!");
|
||||
InvadersGame.Singleton.DisplayGameOverText("You have lost! The enemies have invaded you!");
|
||||
break;
|
||||
case GameOverReason.Death:
|
||||
InvadersGame.Singleton.DisplayGameOverText("You have lost! \n Your health was depleted!");
|
||||
InvadersGame.Singleton.DisplayGameOverText("You have lost! Your health was depleted!");
|
||||
break;
|
||||
case GameOverReason.Max:
|
||||
break;
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|
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Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 127 B |
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@ -1,5 +1,6 @@
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{
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@ -1,5 +1,11 @@
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Загрузка…
Ссылка в новой задаче