* UI visual pass, new fonts, new UI assets, added sprite editor to packages

* Fixed up some references in the invaders UI that broke after switching from regular text to tmp text

* Added a little function to sanitize the input for the ip address in the main menu

* Switched the font for everything but the title to something more legibile, also did a pass on layout and colors for the UI!

* Moved camera and exit button in InGame scene a bit so that the super enemy doesn't clip through the exit button. Game also feels a bit more centered on the screen!

* Switched out the font of the sub titles to match the main title font!
This commit is contained in:
Jil Franco 2022-06-27 14:32:21 -04:00 коммит произвёл GitHub
Родитель a6f1781d47
Коммит 3aa7068ff3
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 4AEE18F83AFDEB23
37 изменённых файлов: 10251 добавлений и 1565 удалений

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Разница между файлами не показана из-за своего большого размера Загрузить разницу

Разница между файлами не показана из-за своего большого размера Загрузить разницу

Просмотреть файл

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
@ -16,7 +17,7 @@ public class LobbyControl : NetworkBehaviour
[SerializeField]
private int m_MinimumPlayerCount = 2;
public Text LobbyText;
public TMP_Text LobbyText;
private bool m_AllPlayersInLobby;
private Dictionary<ulong, bool> m_ClientsInLobby;
@ -74,11 +75,11 @@ public class LobbyControl : NetworkBehaviour
m_UserLobbyStatusText = string.Empty;
foreach (var clientLobbyStatus in m_ClientsInLobby)
{
m_UserLobbyStatusText += "Player_" + clientLobbyStatus.Key + " ";
m_UserLobbyStatusText += "PLAYER_" + clientLobbyStatus.Key + " ";
if (clientLobbyStatus.Value)
m_UserLobbyStatusText += "(Ready)\n";
m_UserLobbyStatusText += "(READY)\n";
else
m_UserLobbyStatusText += "(Not Ready)\n";
m_UserLobbyStatusText += "(NOT READY)\n";
}
}

Просмотреть файл

@ -1,4 +1,6 @@
using Unity.Netcode;
using System.Text.RegularExpressions;
using TMPro;
using Unity.Netcode;
using Unity.Netcode.Transports.UNET;
using UnityEngine;
using UnityEngine.UI;
@ -6,7 +8,7 @@ using UnityEngine.UI;
public class MenuControl : MonoBehaviour
{
[SerializeField]
private Text m_HostIpInput;
private TMP_Text m_HostIpInput;
[SerializeField]
private string m_LobbySceneName = "InvadersLobby";
@ -27,7 +29,7 @@ public class MenuControl : MonoBehaviour
var utpTransport = (UnityTransport)NetworkManager.Singleton.NetworkConfig.NetworkTransport;
if (utpTransport)
{
utpTransport.SetConnectionData(m_HostIpInput.text, 7777);
utpTransport.SetConnectionData(Sanitize(m_HostIpInput.text), 7777);
// utpTransport.ConnectAddress = m_HostIpInput.text;
// utpTransport.ConnectPort = 7777;
}
@ -35,4 +37,10 @@ public class MenuControl : MonoBehaviour
SceneTransitionHandler.sceneTransitionHandler.SwitchScene(m_LobbySceneName);
}
}
public static string Sanitize(string dirtyString)
{
// sanitize the input for the ip address
return Regex.Replace(dirtyString, "[^A-Za-z0-9.]", "");
}
}

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@ -72,8 +72,8 @@ public class PlayerControl : NetworkBehaviour
private void HandleCameraMovement()
{
Vector3 cameraPosition = transform.position;
cameraPosition.x = cameraPosition.x * 0.05f;
cameraPosition.y = 6.2f;
cameraPosition.x *= 0.05f;
cameraPosition.y = 7.2f;
cameraPosition.z = -35f;
Camera.main.transform.position = cameraPosition;
}
@ -264,13 +264,13 @@ public class PlayerControl : NetworkBehaviour
switch (reason)
{
case GameOverReason.None:
InvadersGame.Singleton.DisplayGameOverText("You have lost! \n Unknown reason!");
InvadersGame.Singleton.DisplayGameOverText("You have lost! Unknown reason!");
break;
case GameOverReason.EnemiesReachedBottom:
InvadersGame.Singleton.DisplayGameOverText("You have lost! \n The enemies have invaded you!");
InvadersGame.Singleton.DisplayGameOverText("You have lost! The enemies have invaded you!");
break;
case GameOverReason.Death:
InvadersGame.Singleton.DisplayGameOverText("You have lost! \n Your health was depleted!");
InvadersGame.Singleton.DisplayGameOverText("You have lost! Your health was depleted!");
break;
case GameOverReason.Max:
break;

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Просмотреть файл

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Просмотреть файл

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Различия файлов скрыты, потому что одна или несколько строк слишком длинны

Двоичные данные
Basic/Invaders/Assets/Textures/TextGradient.png Normal file

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 127 B

Просмотреть файл

@ -0,0 +1,146 @@
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Просмотреть файл

@ -1,5 +1,6 @@
{
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"com.unity.ide.visualstudio": "2.0.14",
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Просмотреть файл

@ -1,5 +1,11 @@
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