Merge pull request #140 from Unity-Technologies/develop
release: Bitesize samples v1.4.0
This commit is contained in:
Коммит
4cef42015d
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# Lines starting with '#' are comments.
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# Each line is a file pattern followed by one or more owners.
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# More details are here: https://help.github.com/articles/about-codeowners/
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# The '*' pattern is global owners.
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# Order is important. The last matching pattern has the most precedence.
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# The folders are ordered as follows:
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# In each subsection folders are ordered first by depth, then alphabetically.
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# This should make it easy to add new rules without breaking existing ones.
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# Global rule:
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* @Unity-Technologies/mtt-samples-dev
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@ -24,7 +24,6 @@ public class Asteroid : NetworkBehaviour
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Assert.IsNotNull(m_ObjectPool, $"{nameof(NetworkObjectPool)} not found in scene. Did you apply the {s_ObjectPoolTag} to the GameObject?");
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Assert.IsNotNull(m_ObjectPool, $"{nameof(NetworkObjectPool)} not found in scene. Did you apply the {s_ObjectPoolTag} to the GameObject?");
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}
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}
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// Use this for initialization
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void Start()
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void Start()
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{
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{
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numAsteroids += 1;
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numAsteroids += 1;
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@ -61,7 +60,7 @@ public class Asteroid : NetworkBehaviour
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var go = m_ObjectPool.GetNetworkObject(asteroidPrefab, transform.position + diff, Quaternion.identity);
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var go = m_ObjectPool.GetNetworkObject(asteroidPrefab, transform.position + diff, Quaternion.identity);
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var asteroid = go.GetComponent<Asteroid>();
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var asteroid = go.GetComponent<Asteroid>();
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asteroid.Size.Value = newSize;
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asteroid.Size = new NetworkVariable<int>(newSize);
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asteroid.asteroidPrefab = asteroidPrefab;
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asteroid.asteroidPrefab = asteroidPrefab;
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go.GetComponent<NetworkObject>().Spawn();
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go.GetComponent<NetworkObject>().Spawn();
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go.GetComponent<Rigidbody2D>().AddForce(diff * 10, ForceMode2D.Impulse);
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go.GetComponent<Rigidbody2D>().AddForce(diff * 10, ForceMode2D.Impulse);
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@ -1,5 +1,4 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Unity.Netcode;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine;
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@ -80,16 +80,19 @@ public class Spawner : MonoBehaviour
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go.transform.position = new Vector3(Random.Range(-40, 40), Random.Range(-40, 40));
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go.transform.position = new Vector3(Random.Range(-40, 40), Random.Range(-40, 40));
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go.transform.localScale = new Vector3(4, 4, 4);
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go.transform.localScale = new Vector3(4, 4, 4);
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go.GetComponent<Asteroid>().Size.Value = 4;
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var asteroid = go.GetComponent<Asteroid>();
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asteroid.Size = new NetworkVariable<int>(4);
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float dx = Random.Range(-40, 40) / 10.0f;
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float dx = Random.Range(-40, 40) / 10.0f;
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float dy = Random.Range(-40, 40) / 10.0f;
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float dy = Random.Range(-40, 40) / 10.0f;
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float dir = Random.Range(-40, 40);
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float dir = Random.Range(-40, 40);
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go.transform.rotation = Quaternion.Euler(0, 0, dir);
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go.transform.rotation = Quaternion.Euler(0, 0, dir);
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go.GetComponent<Rigidbody2D>().angularVelocity = dir;
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var rigidbody2D = go.GetComponent<Rigidbody2D>();
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go.GetComponent<Rigidbody2D>().velocity = new Vector2(dx, dy);
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rigidbody2D.angularVelocity = dir;
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go.GetComponent<Asteroid>().asteroidPrefab = m_AsteroidPrefab;
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rigidbody2D.velocity = new Vector2(dx, dy);
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go.GetComponent<NetworkObject>().Spawn( true); // TODO
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asteroid.asteroidPrefab = m_AsteroidPrefab;
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asteroid.NetworkObject.Spawn(true);
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}
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}
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}
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}
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@ -39,6 +39,8 @@ MonoBehaviour:
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type: 3}
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type: 3}
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objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486,
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objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486,
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type: 3}
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type: 3}
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dataDrivenLensFlare: {fileID: 4800000, guid: 6cda457ac28612740adb23da5d39ea92,
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type: 3}
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m_AssetVersion: 2
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m_AssetVersion: 2
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m_OpaqueLayerMask:
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m_OpaqueLayerMask:
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serializedVersion: 2
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serializedVersion: 2
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@ -1,18 +1,18 @@
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{
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.3.0",
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@ -7,7 +7,7 @@
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@ -16,7 +16,7 @@
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@ -25,7 +25,7 @@
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"url": "https://packages.unity.com"
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@ -56,7 +56,7 @@
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"url": "https://packages.unity.com"
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@ -98,16 +98,16 @@
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||||||
"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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},
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||||||
"com.unity.multiplayer.samples.coop": {
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"com.unity.multiplayer.samples.coop": {
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||||||
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"version": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.3.0",
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"source": "git",
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||||||
"com.unity.multiplayer.tools": "1.1.0",
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"com.unity.multiplayer.tools": "1.1.0",
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"com.unity.netcode.gameobjects": "1.4.0",
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"com.unity.services.relay": "1.0.3"
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"hash": "0cd402eaea1969d4e9f894a5bc6c90432e12ab02"
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||||||
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@ -123,12 +123,12 @@
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||||||
"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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||||||
"com.unity.transport": "1.3.3"
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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@ -163,7 +163,7 @@
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||||||
"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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@ -174,14 +174,14 @@
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"source": "builtin",
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"source": "builtin",
|
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|
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"com.unity.burst": "1.8.4",
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|
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|
||||||
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||||||
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|
||||||
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||||||
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@ -192,19 +192,19 @@
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||||||
"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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@ -215,7 +215,7 @@
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@ -253,11 +253,11 @@
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@ -282,7 +282,7 @@
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||||||
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@ -0,0 +1,17 @@
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@ -133,7 +135,7 @@ PlayerSettings:
|
||||||
vulkanEnableLateAcquireNextImage: 0
|
vulkanEnableLateAcquireNextImage: 0
|
||||||
vulkanEnableCommandBufferRecycling: 1
|
vulkanEnableCommandBufferRecycling: 1
|
||||||
loadStoreDebugModeEnabled: 0
|
loadStoreDebugModeEnabled: 0
|
||||||
bundleVersion: 1.2.1
|
bundleVersion: 1.4.0
|
||||||
preloadedAssets: []
|
preloadedAssets: []
|
||||||
metroInputSource: 1
|
metroInputSource: 1
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
|
@ -160,6 +162,7 @@ PlayerSettings:
|
||||||
tvOS: com.Company.ProductName
|
tvOS: com.Company.ProductName
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Standalone: 0
|
Standalone: 0
|
||||||
|
VisionOS: 0
|
||||||
iPhone: 0
|
iPhone: 0
|
||||||
tvOS: 0
|
tvOS: 0
|
||||||
overrideDefaultApplicationIdentifier: 0
|
overrideDefaultApplicationIdentifier: 0
|
||||||
|
@ -184,6 +187,8 @@ PlayerSettings:
|
||||||
tvOSSdkVersion: 0
|
tvOSSdkVersion: 0
|
||||||
tvOSRequireExtendedGameController: 0
|
tvOSRequireExtendedGameController: 0
|
||||||
tvOSTargetOSVersionString: 12.0
|
tvOSTargetOSVersionString: 12.0
|
||||||
|
VisionOSSdkVersion: 0
|
||||||
|
VisionOSTargetOSVersionString: 1.0
|
||||||
uIPrerenderedIcon: 0
|
uIPrerenderedIcon: 0
|
||||||
uIRequiresPersistentWiFi: 0
|
uIRequiresPersistentWiFi: 0
|
||||||
uIRequiresFullScreen: 1
|
uIRequiresFullScreen: 1
|
||||||
|
@ -231,8 +236,10 @@ PlayerSettings:
|
||||||
appleDeveloperTeamID:
|
appleDeveloperTeamID:
|
||||||
iOSManualSigningProvisioningProfileID:
|
iOSManualSigningProvisioningProfileID:
|
||||||
tvOSManualSigningProvisioningProfileID:
|
tvOSManualSigningProvisioningProfileID:
|
||||||
|
VisionOSManualSigningProvisioningProfileID:
|
||||||
iOSManualSigningProvisioningProfileType: 0
|
iOSManualSigningProvisioningProfileType: 0
|
||||||
tvOSManualSigningProvisioningProfileType: 0
|
tvOSManualSigningProvisioningProfileType: 0
|
||||||
|
VisionOSManualSigningProvisioningProfileType: 0
|
||||||
appleEnableAutomaticSigning: 0
|
appleEnableAutomaticSigning: 0
|
||||||
iOSRequireARKit: 0
|
iOSRequireARKit: 0
|
||||||
iOSAutomaticallyDetectAndAddCapabilities: 1
|
iOSAutomaticallyDetectAndAddCapabilities: 1
|
||||||
|
@ -817,6 +824,7 @@ PlayerSettings:
|
||||||
QNX: UNITY_POST_PROCESSING_STACK_V2
|
QNX: UNITY_POST_PROCESSING_STACK_V2
|
||||||
Stadia: UNITY_POST_PROCESSING_STACK_V2
|
Stadia: UNITY_POST_PROCESSING_STACK_V2
|
||||||
Standalone: UNITY_POST_PROCESSING_STACK_V2
|
Standalone: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
VisionOS: UNITY_POST_PROCESSING_STACK_V2
|
||||||
WebGL: UNITY_POST_PROCESSING_STACK_V2
|
WebGL: UNITY_POST_PROCESSING_STACK_V2
|
||||||
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
|
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
|
||||||
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
@ -845,7 +853,6 @@ PlayerSettings:
|
||||||
suppressCommonWarnings: 1
|
suppressCommonWarnings: 1
|
||||||
allowUnsafeCode: 0
|
allowUnsafeCode: 0
|
||||||
useDeterministicCompilation: 1
|
useDeterministicCompilation: 1
|
||||||
selectedPlatform: 0
|
|
||||||
additionalIl2CppArgs:
|
additionalIl2CppArgs:
|
||||||
scriptingRuntimeVersion: 1
|
scriptingRuntimeVersion: 1
|
||||||
gcIncremental: 1
|
gcIncremental: 1
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
m_EditorVersion: 2022.3.0f1
|
m_EditorVersion: 2022.3.9f1
|
||||||
m_EditorVersionWithRevision: 2022.3.0f1 (fb119bb0b476)
|
m_EditorVersionWithRevision: 2022.3.9f1 (ea401c316338)
|
||||||
|
|
|
@ -16,6 +16,7 @@ GameObject:
|
||||||
- component: {fileID: 5818429371130516787}
|
- component: {fileID: 5818429371130516787}
|
||||||
- component: {fileID: 5607146804455042385}
|
- component: {fileID: 5607146804455042385}
|
||||||
- component: {fileID: 2549828380439460752}
|
- component: {fileID: 2549828380439460752}
|
||||||
|
- component: {fileID: -5120166168328346616}
|
||||||
m_Layer: 6
|
m_Layer: 6
|
||||||
m_Name: Ingredient
|
m_Name: Ingredient
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
@ -30,6 +31,7 @@ Transform:
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 8321201880322001125}
|
m_GameObject: {fileID: 8321201880322001125}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: -11.03, y: 1.42, z: 7.558644}
|
m_LocalPosition: {x: -11.03, y: 1.42, z: 7.558644}
|
||||||
m_LocalScale: {x: 0.75, y: 0.75, z: 0.75}
|
m_LocalScale: {x: 0.75, y: 0.75, z: 0.75}
|
||||||
|
@ -41,7 +43,6 @@ Transform:
|
||||||
- {fileID: 2558306008476788773}
|
- {fileID: 2558306008476788773}
|
||||||
- {fileID: 7478805024049242977}
|
- {fileID: 7478805024049242977}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!135 &4840591773774142929
|
--- !u!135 &4840591773774142929
|
||||||
SphereCollider:
|
SphereCollider:
|
||||||
|
@ -152,6 +153,7 @@ MonoBehaviour:
|
||||||
SynchronizeTransform: 1
|
SynchronizeTransform: 1
|
||||||
ActiveSceneSynchronization: 0
|
ActiveSceneSynchronization: 0
|
||||||
SceneMigrationSynchronization: 1
|
SceneMigrationSynchronization: 1
|
||||||
|
SpawnWithObservers: 1
|
||||||
DontDestroyWithOwner: 0
|
DontDestroyWithOwner: 0
|
||||||
AutoObjectParentSync: 1
|
AutoObjectParentSync: 1
|
||||||
--- !u!114 &5607146804455042385
|
--- !u!114 &5607146804455042385
|
||||||
|
@ -182,6 +184,20 @@ MonoBehaviour:
|
||||||
m_BlueMaterial: {fileID: 2100000, guid: b423dced7a4ac4f40a119b84a23cfc9b, type: 2}
|
m_BlueMaterial: {fileID: 2100000, guid: b423dced7a4ac4f40a119b84a23cfc9b, type: 2}
|
||||||
m_RedMaterial: {fileID: 2100000, guid: d1a9058ddc5c2461298f65541af6fcd9, type: 2}
|
m_RedMaterial: {fileID: 2100000, guid: d1a9058ddc5c2461298f65541af6fcd9, type: 2}
|
||||||
m_ColorMesh: {fileID: 6206319821543937579}
|
m_ColorMesh: {fileID: 6206319821543937579}
|
||||||
|
--- !u!114 &-5120166168328346616
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8321201880322001125}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 18eacd80d71f7c948a562ba85d3618d7, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_NetworkTransform: {fileID: 2014424453305718345}
|
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|
m_Rigidbody: {fileID: 7759258758774188825}
|
||||||
--- !u!1001 &2596981318218469326
|
--- !u!1001 &2596981318218469326
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -27,11 +27,19 @@ namespace Unity.Netcode.Samples
|
||||||
{
|
{
|
||||||
base.OnNetworkSpawn();
|
base.OnNetworkSpawn();
|
||||||
enabled = IsClient;
|
enabled = IsClient;
|
||||||
|
|
||||||
|
UpdateMaterial(default(IngredientType), m_Server.currentIngredientType.Value);
|
||||||
|
m_Server.currentIngredientType.OnValueChanged += UpdateMaterial;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateMaterial()
|
public override void OnNetworkDespawn()
|
||||||
{
|
{
|
||||||
switch (m_Server.currentIngredientType.Value)
|
m_Server.currentIngredientType.OnValueChanged -= UpdateMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateMaterial(IngredientType previousValue, IngredientType newValue)
|
||||||
|
{
|
||||||
|
switch (newValue)
|
||||||
{
|
{
|
||||||
case IngredientType.Blue:
|
case IngredientType.Blue:
|
||||||
m_ColorMesh.material = m_BlueMaterial;
|
m_ColorMesh.material = m_BlueMaterial;
|
||||||
|
@ -44,10 +52,5 @@ namespace Unity.Netcode.Samples
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void Update()
|
|
||||||
{
|
|
||||||
UpdateMaterial(); // this is not performant to be called every update, don't do this.
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -41,7 +41,7 @@ public class ClientPlayerMove : NetworkBehaviour
|
||||||
// these two components disabled, and will enable a CapsuleCollider. Per the CharacterController documentation:
|
// these two components disabled, and will enable a CapsuleCollider. Per the CharacterController documentation:
|
||||||
// https://docs.unity3d.com/Manual/CharacterControllers.html, a Character controller can push rigidbody
|
// https://docs.unity3d.com/Manual/CharacterControllers.html, a Character controller can push rigidbody
|
||||||
// objects aside while moving but will not be accelerated by incoming collisions. This means that a primitive
|
// objects aside while moving but will not be accelerated by incoming collisions. This means that a primitive
|
||||||
// CapusleCollider must instead be used for ghost clients to simulate collisions between owning players and
|
// CapsuleCollider must instead be used for ghost clients to simulate collisions between owning players and
|
||||||
// ghost clients.
|
// ghost clients.
|
||||||
m_ThirdPersonController.enabled = false;
|
m_ThirdPersonController.enabled = false;
|
||||||
m_CapsuleCollider.enabled = false;
|
m_CapsuleCollider.enabled = false;
|
||||||
|
|
|
@ -0,0 +1,26 @@
|
||||||
|
using System;
|
||||||
|
using Unity.Netcode;
|
||||||
|
using Unity.Netcode.Components;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Rigidbody))]
|
||||||
|
public class ServerIngredientPhysics : NetworkBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
NetworkTransform m_NetworkTransform;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
Rigidbody m_Rigidbody;
|
||||||
|
|
||||||
|
public override void OnNetworkObjectParentChanged(NetworkObject parentNetworkObject)
|
||||||
|
{
|
||||||
|
SetPhysics(parentNetworkObject == null);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetPhysics(bool isEnabled)
|
||||||
|
{
|
||||||
|
m_Rigidbody.isKinematic = !isEnabled;
|
||||||
|
m_Rigidbody.interpolation = isEnabled ? RigidbodyInterpolation.Interpolate : RigidbodyInterpolation.None;
|
||||||
|
m_NetworkTransform.InLocalSpace = !isEnabled;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 18eacd80d71f7c948a562ba85d3618d7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -56,14 +56,10 @@ public class ServerPlayerMove : NetworkBehaviour
|
||||||
|
|
||||||
if (objectToPickup.TryGetComponent(out NetworkObject networkObject) && networkObject.TrySetParent(transform))
|
if (objectToPickup.TryGetComponent(out NetworkObject networkObject) && networkObject.TrySetParent(transform))
|
||||||
{
|
{
|
||||||
var pickUpObjectRigidbody = objectToPickup.GetComponent<Rigidbody>();
|
m_PickedUpObject = networkObject;
|
||||||
pickUpObjectRigidbody.isKinematic = true;
|
|
||||||
pickUpObjectRigidbody.interpolation = RigidbodyInterpolation.None;
|
|
||||||
objectToPickup.GetComponent<NetworkTransform>().InLocalSpace = true;
|
|
||||||
objectToPickup.transform.localPosition = m_LocalHeldPosition;
|
objectToPickup.transform.localPosition = m_LocalHeldPosition;
|
||||||
objectToPickup.GetComponent<ServerIngredient>().ingredientDespawned += IngredientDespawned;
|
objectToPickup.GetComponent<ServerIngredient>().ingredientDespawned += IngredientDespawned;
|
||||||
isObjectPickedUp.Value = true;
|
isObjectPickedUp.Value = true;
|
||||||
m_PickedUpObject = objectToPickup;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -78,12 +74,9 @@ public class ServerPlayerMove : NetworkBehaviour
|
||||||
{
|
{
|
||||||
if (m_PickedUpObject != null)
|
if (m_PickedUpObject != null)
|
||||||
{
|
{
|
||||||
|
m_PickedUpObject.GetComponent<ServerIngredient>().ingredientDespawned -= IngredientDespawned;
|
||||||
// can be null if enter drop zone while carrying
|
// can be null if enter drop zone while carrying
|
||||||
m_PickedUpObject.transform.parent = null;
|
m_PickedUpObject.transform.parent = null;
|
||||||
var pickedUpObjectRigidbody = m_PickedUpObject.GetComponent<Rigidbody>();
|
|
||||||
pickedUpObjectRigidbody.isKinematic = false;
|
|
||||||
pickedUpObjectRigidbody.interpolation = RigidbodyInterpolation.Interpolate;
|
|
||||||
m_PickedUpObject.GetComponent<NetworkTransform>().InLocalSpace = false;
|
|
||||||
m_PickedUpObject = null;
|
m_PickedUpObject = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -34,6 +34,7 @@ MonoBehaviour:
|
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blitHDROverlay: {fileID: 4800000, guid: a89bee29cffa951418fc1e2da94d1959, type: 3}
|
blitHDROverlay: {fileID: 4800000, guid: a89bee29cffa951418fc1e2da94d1959, type: 3}
|
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cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, type: 3}
|
cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, type: 3}
|
||||||
objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, type: 3}
|
objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, type: 3}
|
||||||
|
dataDrivenLensFlare: {fileID: 4800000, guid: 6cda457ac28612740adb23da5d39ea92, type: 3}
|
||||||
m_AssetVersion: 2
|
m_AssetVersion: 2
|
||||||
m_OpaqueLayerMask:
|
m_OpaqueLayerMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
|
@ -1,18 +1,18 @@
|
||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.ai.navigation": "1.1.3",
|
"com.unity.ai.navigation": "1.1.4",
|
||||||
"com.unity.cinemachine": "2.9.5",
|
"com.unity.cinemachine": "2.9.5",
|
||||||
"com.unity.collab-proxy": "2.0.4",
|
"com.unity.collab-proxy": "2.0.7",
|
||||||
"com.unity.ide.rider": "3.0.21",
|
"com.unity.ide.rider": "3.0.24",
|
||||||
"com.unity.ide.visualstudio": "2.0.18",
|
"com.unity.ide.visualstudio": "2.0.18",
|
||||||
"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
"com.unity.inputsystem": "1.5.1",
|
"com.unity.inputsystem": "1.7.0",
|
||||||
"com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.2.0",
|
"com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.3.0",
|
||||||
"com.unity.netcode.gameobjects": "1.4.0",
|
"com.unity.netcode.gameobjects": "1.6.0",
|
||||||
"com.unity.render-pipelines.universal": "14.0.7",
|
"com.unity.render-pipelines.universal": "14.0.8",
|
||||||
"com.unity.test-framework": "1.1.33",
|
"com.unity.test-framework": "1.1.33",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.7.4",
|
"com.unity.timeline": "1.7.5",
|
||||||
"com.unity.ugui": "1.0.0",
|
"com.unity.ugui": "1.0.0",
|
||||||
"com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync#bb3d5067e49e403d8b8ba15c036d313b4dd2c696",
|
"com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync#bb3d5067e49e403d8b8ba15c036d313b4dd2c696",
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.ai.navigation": {
|
"com.unity.ai.navigation": {
|
||||||
"version": "1.1.3",
|
"version": "1.1.4",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
@ -10,7 +10,7 @@
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.burst": {
|
"com.unity.burst": {
|
||||||
"version": "1.8.4",
|
"version": "1.8.8",
|
||||||
"depth": 1,
|
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@ -450,7 +458,9 @@ PlayerSettings:
|
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iPhone: 1
|
iPhone: 1
|
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tvOS: 1
|
tvOS: 1
|
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m_BuildTargetGroupLightmapEncodingQuality: []
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|
m_BuildTargetGroupHDRCubemapEncodingQuality: []
|
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|
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m_BuildTargetDefaultTextureCompressionFormat: []
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|
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|
||||||
|
@ -463,6 +473,7 @@ PlayerSettings:
|
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|
locationUsageDescription:
|
||||||
microphoneUsageDescription:
|
microphoneUsageDescription:
|
||||||
bluetoothUsageDescription:
|
bluetoothUsageDescription:
|
||||||
|
macOSTargetOSVersion: 10.13.0
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switchNMETAOverride:
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switchNMETAOverride:
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switchNetLibKey:
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switchNetLibKey:
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switchSocketMemoryPoolSize: 6144
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|
@ -474,6 +485,7 @@ PlayerSettings:
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switchLTOSetting: 0
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switchNSODependencies:
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switchTitleNames_0:
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switchTitleNames_1:
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switchTitleNames_1:
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switchTitleNames_2:
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switchTitleNames_2:
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@ -547,7 +559,6 @@ PlayerSettings:
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@ -589,6 +600,7 @@ PlayerSettings:
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|
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|
@ -689,6 +701,7 @@ PlayerSettings:
|
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webGLEmscriptenArgs:
|
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|
@ -701,6 +714,12 @@ PlayerSettings:
|
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|
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|
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|
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|
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|
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|
@ -708,17 +727,29 @@ PlayerSettings:
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|
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|
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Nintendo Switch: 1
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PS4: 1
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PS5: 1
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XboxOne: 1
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iPhone: 1
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|
tvOS: 1
|
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|
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|
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|
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|
|
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|
|
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additionalIl2CppArgs:
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|
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|
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|
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|
|
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gcWBarrierValidation: 0
|
gcWBarrierValidation: 0
|
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|
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|
||||||
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|
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|
||||||
|
@ -791,6 +822,11 @@ PlayerSettings:
|
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luminVersion:
|
luminVersion:
|
||||||
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|
m_VersionCode: 1
|
||||||
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|
m_VersionName:
|
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|
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|
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|
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|
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|
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|
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|
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|
apiCompatibilityLevel: 6
|
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|
activeInputHandler: 2
|
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windowsGamepadBackendHint: 0
|
windowsGamepadBackendHint: 0
|
||||||
|
@ -801,6 +837,7 @@ PlayerSettings:
|
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organizationId:
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organizationId:
|
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cloudEnabled: 0
|
cloudEnabled: 0
|
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legacyClampBlendShapeWeights: 0
|
legacyClampBlendShapeWeights: 0
|
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playerDataPath:
|
hmiLoadingImage: {fileID: 0}
|
||||||
forceSRGBBlit: 1
|
platformRequiresReadableAssets: 0
|
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virtualTexturingSupportEnabled: 0
|
virtualTexturingSupportEnabled: 0
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|
|
@ -1,2 +1,2 @@
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m_EditorVersionWithRevision: 2022.3.9f1 (ea401c316338)
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|
|
@ -337,7 +337,7 @@ namespace Game.APIPlayground
|
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m_InGameUI.ClientLoadedPrefabStatusChanged(client,
|
m_InGameUI.ClientLoadedPrefabStatusChanged(client,
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assetGuid.GetHashCode(),
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assetGuid.GetHashCode(),
|
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prefab.Result.name,
|
prefab.Result.name,
|
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InGameUI.LoadStatus.Loading);
|
InGameUI.LoadStatus.Loaded);
|
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}
|
}
|
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|
|
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return obj;
|
return obj;
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|
@ -1,12 +1,12 @@
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|
@ -1,11 +1,11 @@
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@ -15,7 +15,7 @@
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@ -24,7 +24,7 @@
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"dependencies": {
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|
@ -50,7 +50,7 @@
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
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"com.unity.ide.rider": {
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"com.unity.ide.rider": {
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|
@ -82,7 +82,7 @@
|
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
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"com.unity.multiplayer.tools": {
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"com.unity.multiplayer.tools": {
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|
@ -95,12 +95,12 @@
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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|
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|
@ -126,7 +126,7 @@
|
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"url": "https://packages.unity.com"
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@ -0,0 +1,17 @@
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@ -3,7 +3,7 @@
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@ -48,14 +48,15 @@ PlayerSettings:
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@ -119,8 +121,12 @@ PlayerSettings:
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@ -128,13 +134,8 @@ PlayerSettings:
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@ -147,7 +148,7 @@ PlayerSettings:
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@ -116,12 +116,12 @@
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webGLMemoryGeometricGrowthCap: 96
|
||||||
webGLPowerPreference: 2
|
webGLPowerPreference: 2
|
||||||
scriptingDefineSymbols: {}
|
scriptingDefineSymbols: {}
|
||||||
additionalCompilerArguments: {}
|
additionalCompilerArguments: {}
|
||||||
|
@ -788,17 +813,29 @@ PlayerSettings:
|
||||||
scriptingBackend:
|
scriptingBackend:
|
||||||
Standalone: 0
|
Standalone: 0
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
managedStrippingLevel: {}
|
il2cppCodeGeneration: {}
|
||||||
|
managedStrippingLevel:
|
||||||
|
EmbeddedLinux: 1
|
||||||
|
GameCoreScarlett: 1
|
||||||
|
GameCoreXboxOne: 1
|
||||||
|
Nintendo Switch: 1
|
||||||
|
PS4: 1
|
||||||
|
PS5: 1
|
||||||
|
QNX: 1
|
||||||
|
Stadia: 1
|
||||||
|
VisionOS: 1
|
||||||
|
WebGL: 1
|
||||||
|
Windows Store Apps: 1
|
||||||
|
XboxOne: 1
|
||||||
|
iPhone: 1
|
||||||
|
tvOS: 1
|
||||||
incrementalIl2cppBuild: {}
|
incrementalIl2cppBuild: {}
|
||||||
suppressCommonWarnings: 1
|
suppressCommonWarnings: 1
|
||||||
allowUnsafeCode: 0
|
allowUnsafeCode: 0
|
||||||
useDeterministicCompilation: 1
|
useDeterministicCompilation: 1
|
||||||
enableRoslynAnalyzers: 1
|
|
||||||
selectedPlatform: 0
|
|
||||||
additionalIl2CppArgs:
|
additionalIl2CppArgs:
|
||||||
scriptingRuntimeVersion: 1
|
scriptingRuntimeVersion: 1
|
||||||
gcIncremental: 1
|
gcIncremental: 1
|
||||||
assemblyVersionValidation: 1
|
|
||||||
gcWBarrierValidation: 0
|
gcWBarrierValidation: 0
|
||||||
apiCompatibilityLevelPerPlatform:
|
apiCompatibilityLevelPerPlatform:
|
||||||
Standalone: 3
|
Standalone: 3
|
||||||
|
@ -881,6 +918,11 @@ PlayerSettings:
|
||||||
luminVersion:
|
luminVersion:
|
||||||
m_VersionCode: 1
|
m_VersionCode: 1
|
||||||
m_VersionName:
|
m_VersionName:
|
||||||
|
hmiPlayerDataPath:
|
||||||
|
hmiForceSRGBBlit: 1
|
||||||
|
embeddedLinuxEnableGamepadInput: 1
|
||||||
|
hmiLogStartupTiming: 0
|
||||||
|
hmiCpuConfiguration:
|
||||||
apiCompatibilityLevel: 6
|
apiCompatibilityLevel: 6
|
||||||
activeInputHandler: 0
|
activeInputHandler: 0
|
||||||
windowsGamepadBackendHint: 0
|
windowsGamepadBackendHint: 0
|
||||||
|
@ -891,6 +933,7 @@ PlayerSettings:
|
||||||
organizationId:
|
organizationId:
|
||||||
cloudEnabled: 0
|
cloudEnabled: 0
|
||||||
legacyClampBlendShapeWeights: 1
|
legacyClampBlendShapeWeights: 1
|
||||||
playerDataPath:
|
hmiLoadingImage: {fileID: 0}
|
||||||
forceSRGBBlit: 1
|
platformRequiresReadableAssets: 0
|
||||||
virtualTexturingSupportEnabled: 0
|
virtualTexturingSupportEnabled: 0
|
||||||
|
insecureHttpOption: 0
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
m_EditorVersion: 2022.3.0f1
|
m_EditorVersion: 2022.3.9f1
|
||||||
m_EditorVersionWithRevision: 2022.3.0f1 (fb119bb0b476)
|
m_EditorVersionWithRevision: 2022.3.9f1 (ea401c316338)
|
||||||
|
|
37
CHANGELOG.md
37
CHANGELOG.md
|
@ -1,4 +1,39 @@
|
||||||
# Change log
|
# Changelog
|
||||||
|
|
||||||
|
## [1.4.0] - 2023-09-25
|
||||||
|
|
||||||
|
### 2D Space Shooter
|
||||||
|
|
||||||
|
#### Changed
|
||||||
|
- Upgraded to Netcode for GameObjects v1.6.0 (#134)
|
||||||
|
- Upgraded sample to 2022.3.9f1 LTS (#134)
|
||||||
|
|
||||||
|
#### Fixed
|
||||||
|
- Fixed warnings when spawning new bullets or asteroids by instantiating a new NetworkVariable pre-spawn (#134)
|
||||||
|
|
||||||
|
### Client Driven
|
||||||
|
|
||||||
|
#### Changed
|
||||||
|
- Upgraded to Netcode for GameObjects v1.6.0 (#134)
|
||||||
|
- Upgraded sample to 2022.3.9f1 LTS (#134)
|
||||||
|
|
||||||
|
#### Fixed
|
||||||
|
- Added a script to handle NetworkObject parent changes on Ingredients to address a bug where Ingredients would not get stuck on client disconnect events (#136)
|
||||||
|
|
||||||
|
### Dynamic Addressables Network Prefabs
|
||||||
|
|
||||||
|
#### Changed
|
||||||
|
- Upgraded to Netcode for GameObjects v1.6.0 (#134)
|
||||||
|
- Upgraded sample to 2022.3.9f1 LTS (#134)
|
||||||
|
|
||||||
|
#### Fixed
|
||||||
|
- Fixed loaded status displayed on UI for synchronous prefab spawns inside 05_API Playground Showcasing All Post-Connection Use-Cases scene (#132)
|
||||||
|
|
||||||
|
### Invaders
|
||||||
|
|
||||||
|
#### Changed
|
||||||
|
- Upgraded to Netcode for GameObjects v1.6.0 (#134)
|
||||||
|
- Upgraded sample to 2022.3.9f1 LTS (#134)
|
||||||
|
|
||||||
## [1.3.0] - 2023-07-07
|
## [1.3.0] - 2023-07-07
|
||||||
|
|
||||||
|
|
|
@ -3,8 +3,8 @@
|
||||||
# Netcode for GameObjects Bitesize Samples
|
# Netcode for GameObjects Bitesize Samples
|
||||||
|
|
||||||
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
|
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2022.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/whats-new/2022.3.0)
|
||||||
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.4.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
|
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.6.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
|
||||||
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.3.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.3.0)
|
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.4.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.4.0)
|
||||||
<br><br>
|
<br><br>
|
||||||
|
|
||||||
This repository contains a collection of bitesize sample projects and games that showcase different techniques
|
This repository contains a collection of bitesize sample projects and games that showcase different techniques
|
||||||
|
|
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