fix: DynamicAddressablesNetworkPrefabs showing loading status on already spawned prefabs [MTT-6688] (#132)
* fix showing loading status on already spawned prefabs * changelog addition
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@ -337,7 +337,7 @@ namespace Game.APIPlayground
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m_InGameUI.ClientLoadedPrefabStatusChanged(client,
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assetGuid.GetHashCode(),
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prefab.Result.name,
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InGameUI.LoadStatus.Loading);
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InGameUI.LoadStatus.Loaded);
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}
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return obj;
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@ -1,4 +1,11 @@
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# Change log
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# Changelog
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## [unreleased] - yyyy-mm-dd
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### Dynamic Addressables Network Prefabs
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#### Fixed
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- Fixed loaded status displayed on UI for synchronous prefab spawns inside 05_API Playground Showcasing All Post-Connection Use-Cases scene (#132)
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## [1.3.0] - 2023-07-07
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