Update Basic/ClientDriven/README.md
Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
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## Sample feature
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Making movements feel responsive while staying consistent over multiple game executables is a challenge for many networked games. ClientDriven's aim is to create a quick sample to show responsive character movements that don't feel sluggish, even under bad network conditions.
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It also provides a client side object detection with server side pickup, showing client driven patterns and networked object reparenting.
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These physics objects are spawned server side at regular intervals and can be pushed around by client driven players.
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