chore: updated changelogs with 1.7.0 release notes
chore: updated README accoridng to the changes to Multiplayer Use Cases and Invaders
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## [1.7.0] 2024-08-31
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### Bitesize Samples Repository
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#### Added
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- Added a "Deprecated" folder for samples that are no longer supported
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### Invaders
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#### Changed
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- This sample is now "Deprecated"
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### Multiplayer Use Cases
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#### Changed
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- This sample is no longer "Experimental", and it has been moved into the "Basic" folder
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- In-game UI now uses UIToolkit instead of UGUI
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- Updated README to provide a clear path to the onboarding resources in case a user closed the Tutorial window
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### Dedicated Game Server
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#### Changed
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- Upgraded project to Unity 6000.0.3f1
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- Updated dedicated server packages to 1.1.0
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- Updated Netcode For GameObjects version to 1.8.1, and replaced RPCs using the new workflow provided
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## [1.6.0] 2024-05-30
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### Bitesize Samples Repository
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For education on game features critical to your production, please use our **Production-Ready** [Bitesize samples](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction/), [Boss Room](https://docs-multiplayer.unity3d.com/netcode/current/learn/bossroom/bossroom/), and [documentation](https://docs-multiplayer.unity3d.com/).
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To connect, find support and share feedback, join the multiplayer community on the [Unity Discord](https://discord.gg/mNgM2XRDpb) and [Unity Forum](https://forum.unity.com/forums/multiplayer.26/).<br> <center>
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### Invaders Overview
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The [Invaders Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Deprecated/Invaders) was a UNET sample that has been converted over to NGO. Learn more about game flow, modes, unconventional networked movement, and using a shared timer in this sample.
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<br><br>
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@ -21,9 +21,13 @@ project using [Netcode for GameObjects](https://github.com/Unity-Technologies/co
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The [2D Space Shooter Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/2DSpaceShooter) was a UNET sample that has been converted over to NGO. Check it out to learn more about physics movement and status effects using Netcode `NetworkVariables` and `ObjectPooling`.
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<br><br>
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### Invaders Overview
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### Multiplayer Use Cases Overview
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The [Invaders Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/Invaders) was a UNET sample that has been converted over to NGO. Learn more about game flow, modes, unconventional networked movement, and using a shared timer in this sample.
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The [Multiplayer Use Cases sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/MultiplayerUseCases) show you how to perform common actions in a multiplayer environment, so that you can build the features of your game with them in mind.
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In this sample you'll learn about the core features of Netcode For GameObjects (Netcode) through practical examples that you'll be able to extend and adapt to fit the gameplay logic of your own game.
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Each scene comes with an in-editor tutorial that will help you explore the main scripts and object of each scene, so you know where to look at to find what you're looking for.
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<br><br>
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### Client Driven Overview
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