feat: Distributed Authority Sample initial project setup with scene & folder structure [MTT-8913] (#198)

* initial project commit

* Added: proposed folder structure from TDD

* consolidating settings folders

* adding ignored temp script for testing connection

---------

Co-authored-by: Elfi Kühndorf <elfi.kuhndorf@unity3d.com>
This commit is contained in:
Fernando Cortez 2024-07-26 13:43:42 -04:00 коммит произвёл GitHub
Родитель 47f7b13a80
Коммит f60fb5272f
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using System;
using System.Linq;
using System.Threading.Tasks;
using Unity.Netcode;
using Unity.Services.Authentication;
using Unity.Services.Core;
using Unity.Services.Multiplayer;
using Unity.Services.Vivox;
using UnityEngine;
using UnityEngine.SceneManagement;
using Random = System.Random;
public class ServicesHelper : MonoBehaviour
{
[SerializeField]
bool m_AutoAuthenticateOnStart;
[SerializeField]
bool m_InitiateVivoxOnAuthentication;
string m_SessionName;
Task m_SessionTask;
ISession m_LastSession;
void Awake()
{
DontDestroyOnLoad(this);
}
async void Start()
{
if (m_AutoAuthenticateOnStart)
{
await UnityServices.InitializeAsync();
if (!AuthenticationService.Instance.IsSignedIn)
{
AuthenticationService.Instance.SignInFailed += SignInFailed;
AuthenticationService.Instance.SignedIn += SignedIn;
AuthenticationService.Instance.SwitchProfile(GetRandomString(5));
await AuthenticationService.Instance.SignInAnonymouslyAsync();
}
}
}
void SignInFailed(RequestFailedException obj)
{
Debug.LogWarning($"{nameof(SignedIn)} obj.ErrorCode {obj.ErrorCode}");
}
void SignedIn()
{
Debug.Log(nameof(SignedIn));
if (m_InitiateVivoxOnAuthentication)
{
Login();
}
LoadMenuScene();
}
void LoadMenuScene()
{
SceneManager.LoadScene("MainMenu");
}
void LoadHubScene()
{
SceneManager.LoadScene("HubScene");
}
async void Login()
{
await VivoxService.Instance.InitializeAsync();
var options = new LoginOptions
{
DisplayName = AuthenticationService.Instance.Profile,
EnableTTS = true
};
VivoxService.Instance.LoggedIn += LoggedInToVivox;
await VivoxService.Instance.LoginAsync(options);
}
void LoggedInToVivox()
{
Debug.Log(nameof(LoggedInToVivox));
}
static string GetRandomString(int length)
{
var r = new Random();
return new string(Enumerable.Range(0, length).Select(_ => (Char)r.Next('a', 'z')).ToArray());
}
async Task ConnectThroughLiveService(string sessionName)
{
try
{
var options = new CreateSessionOptions(100)
{
Name = sessionName,
MaxPlayers = 100,
};
if (m_LastSession == null)
{
m_LastSession = await MultiplayerService.Instance.CreateOrJoinSessionAsync(sessionName, options.WithDistributedConnection());
}
else
{
await MultiplayerService.Instance.JoinSessionByIdAsync(m_LastSession.Id);
}
LoadHubScene();
// DA TODO: m_NetworkManager.OnClientStopped += OnNetworkManagerStopped;
}
catch (Exception e)
{
Debug.LogException(e);
}
}
void OnGUI()
{
if (AuthenticationService.Instance == null || !AuthenticationService.Instance.IsSignedIn)
{
return;
}
if (!NetworkManager.Singleton.IsClient && !NetworkManager.Singleton.IsServer)
{
GUI.enabled = m_SessionTask == null || m_SessionTask.IsCompleted;
GUILayout.Label("Session Name", GUILayout.Width(100));
m_SessionName = GUILayout.TextField(m_SessionName);
if (GUILayout.Button("Connect"))
{
m_SessionTask = ConnectThroughLiveService(m_SessionName);
}
GUI.enabled = true;
}
}
}

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