feat: Distributed Authority Sample initial project setup with scene & folder structure [MTT-8913] (#198)
* initial project commit * Added: proposed folder structure from TDD * consolidating settings folders * adding ignored temp script for testing connection --------- Co-authored-by: Elfi Kühndorf <elfi.kuhndorf@unity3d.com>
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Unity.Netcode;
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using Unity.Services.Authentication;
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using Unity.Services.Core;
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using Unity.Services.Multiplayer;
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using Unity.Services.Vivox;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Random = System.Random;
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public class ServicesHelper : MonoBehaviour
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{
|
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[SerializeField]
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bool m_AutoAuthenticateOnStart;
|
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|
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[SerializeField]
|
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bool m_InitiateVivoxOnAuthentication;
|
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|
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string m_SessionName;
|
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|
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Task m_SessionTask;
|
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|
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ISession m_LastSession;
|
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|
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void Awake()
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{
|
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DontDestroyOnLoad(this);
|
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}
|
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|
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async void Start()
|
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{
|
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if (m_AutoAuthenticateOnStart)
|
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{
|
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await UnityServices.InitializeAsync();
|
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|
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if (!AuthenticationService.Instance.IsSignedIn)
|
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{
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AuthenticationService.Instance.SignInFailed += SignInFailed;
|
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AuthenticationService.Instance.SignedIn += SignedIn;
|
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AuthenticationService.Instance.SwitchProfile(GetRandomString(5));
|
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await AuthenticationService.Instance.SignInAnonymouslyAsync();
|
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}
|
||||
}
|
||||
}
|
||||
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void SignInFailed(RequestFailedException obj)
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{
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Debug.LogWarning($"{nameof(SignedIn)} obj.ErrorCode {obj.ErrorCode}");
|
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}
|
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void SignedIn()
|
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{
|
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Debug.Log(nameof(SignedIn));
|
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if (m_InitiateVivoxOnAuthentication)
|
||||
{
|
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Login();
|
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}
|
||||
|
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LoadMenuScene();
|
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}
|
||||
|
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void LoadMenuScene()
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{
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SceneManager.LoadScene("MainMenu");
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}
|
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|
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void LoadHubScene()
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{
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SceneManager.LoadScene("HubScene");
|
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}
|
||||
|
||||
async void Login()
|
||||
{
|
||||
await VivoxService.Instance.InitializeAsync();
|
||||
|
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var options = new LoginOptions
|
||||
{
|
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DisplayName = AuthenticationService.Instance.Profile,
|
||||
EnableTTS = true
|
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};
|
||||
VivoxService.Instance.LoggedIn += LoggedInToVivox;
|
||||
await VivoxService.Instance.LoginAsync(options);
|
||||
}
|
||||
|
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void LoggedInToVivox()
|
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{
|
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Debug.Log(nameof(LoggedInToVivox));
|
||||
}
|
||||
|
||||
static string GetRandomString(int length)
|
||||
{
|
||||
var r = new Random();
|
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return new string(Enumerable.Range(0, length).Select(_ => (Char)r.Next('a', 'z')).ToArray());
|
||||
}
|
||||
|
||||
async Task ConnectThroughLiveService(string sessionName)
|
||||
{
|
||||
try
|
||||
{
|
||||
var options = new CreateSessionOptions(100)
|
||||
{
|
||||
Name = sessionName,
|
||||
MaxPlayers = 100,
|
||||
};
|
||||
|
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if (m_LastSession == null)
|
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{
|
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m_LastSession = await MultiplayerService.Instance.CreateOrJoinSessionAsync(sessionName, options.WithDistributedConnection());
|
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}
|
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else
|
||||
{
|
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|
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LoadHubScene();
|
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// DA TODO: m_NetworkManager.OnClientStopped += OnNetworkManagerStopped;
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|
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{
|
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{
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|
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|
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|
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{
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|
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|
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